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  • Nokia vs. The World

    - by Michael B. McLaughlin
    I’m looking forward to the launch of the Nokia Lumia 920. Why? Well, it stacks up better than the competition for one thing. Then there’s also that security problem that certain other phones have. Mostly, though, it’s because I love my Lumia 900 and the 920, with Windows Phone 8, will be even better. Before I got my Lumia 900, I just took it as given that smart phone cameras couldn’t be good. The Lumia taught me that smart phone cameras can be good if the manufacturer treats them as an important component worth spending time and money on (rather than some thing that consumers expect such that they’d better throw one in). I’m extremely pleased with the quality of pictures that my Lumia 900 gives me as well as the range of settings it provides (you can delve in to tell it a film speed, an f-stop, and a whole range of other settings). And the image stabilization features in the Lumia 920 deliver far better results than the others. Nokia has had great maps for a long time and they continue to improve. Even better, they made a deal that puts many of their excellent maps into Windows Phone 8 itself. There are still Nokia-exclusive features such as Nokia City Lens, of course. But by giving the core OS a great set of fundamental map data and technologies, they help ensure that customers know that buying a Windows Phone 8 will give them a great map experience no matter who made the phone. I’ll be getting a 920, myself, but the HTC and Samsung devices that have been announced have some compelling features, too, and it’s great to know that people who buy one of these won’t need to worry about where their maps might lead them. I’m looking forward to the NFC capabilities and Qi wireless charging my Lumia 920 will have. With the availability of DirectX and C++ programming on Windows Phone 8, I’m also excited about all the great games that will be added to the Windows Phone environment. I love my Xbox Phone. I love my Office phone. I love my Facebook phone. I love my GPS phone. I love my camera phone. I love my SkyDrive phone. In short, I love my Windows Phone!

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  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

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  • Integration with Multiple Versions of BizTalk HL7 Accelerator Schemas

    - by Paul Petrov
    Microsoft BizTalk Accelerator for HL7 comes with multiple versions of the HL7 implementation. One of the typical integration tasks is to receive one format and transmit another. For example, system A works HL7 v2.4 messages, system B with v2.3, and system C with v2.2. The system A is exchanging messages with B and C. The logical solution is to create schemas in separate namespaces for each system and assign maps on send ports. Schematic diagram of the messaging solution is shown below:   Nothing is complex about that conceptually. On the implementation level things can get nasty though because of the elaborate nature of HL7 schemas and sheer amount of message types involved. If trying to implement maps directly in BizTalk Map Editor one would quickly get buried by thousands of links between subfields of HL7 segments. Since task is repetitive because HL7 segments are reused between message types it's natural to take advantage of such modular structure and reduce amount of work through reuse. Here's where it makes sense to switch from visual map editor to old plain XSLT. The implementation is done in three steps. First, create XSL templates to map from segments of one version to another. This can be done using BizTalk Map Editor subsequently copying and modifying generated XSL code to create one xsl:template per segment. Group all segments for format mapping in one XSL file (we call it SegmentTemplates.xsl). Here's how template for the PID segment (Patient Identification) would look like this: <xsl:template name="PID"> <PID_PatientIdentification> <xsl:if test="PID_PatientIdentification/PID_1_SetIdPatientId"> <PID_1_SetIdPid> <xsl:value-of select="PID_PatientIdentification/PID_1_SetIdPatientId/text()" /> </PID_1_SetIdPid> </xsl:if> <xsl:for-each select="PID_PatientIdentification/PID_2_PatientIdExternalId"> <PID_2_PatientId> <xsl:if test="CX_0_Id"> <CX_0_Id> <xsl:value-of select="CX_0_Id/text()" /> </CX_0_Id> </xsl:if> <xsl:if test="CX_1_CheckDigit"> <CX_1_CheckDigitSt> <xsl:value-of select="CX_1_CheckDigit/text()" /> </CX_1_CheckDigitSt> </xsl:if> <xsl:if test="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed"> <CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> <xsl:value-of select="CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed/text()" /> </CX_2_CodeIdentifyingTheCheckDigitSchemeEmployed> . . . // skipped for brevity This is the most tedious and time consuming part. Templates can be created for only those segments that are used in message interchange. Once this is done the rest goes much easier. The next step is to create message type specific XSL that references (imports) segment templates XSL file. Inside this file simple call segment templates in appropriate places. For example, beginning of the mapping XSL for ADT_A01 message would look like this:   <xsl:import href="SegmentTemplates_23_to_24.xslt" />  <xsl:output omit-xml-declaration="yes" method="xml" version="1.0" />   <xsl:template match="/">    <xsl:apply-templates select="s0:ADT_A01_23_GLO_DEF" />  </xsl:template>   <xsl:template match="s0:ADT_A01_23_GLO_DEF">    <ns0:ADT_A01_24_GLO_DEF>      <xsl:call-template name="EVN" />      <xsl:call-template name="PID" />      <xsl:for-each select="PD1_PatientDemographic">        <xsl:call-template name="PD1" />      </xsl:for-each>      <xsl:call-template name="PV1" />      <xsl:for-each select="PV2_PatientVisitAdditionalInformation">        <xsl:call-template name="PV2" />      </xsl:for-each> This code simply calls segment template directly for required singular elements and in for-each loop for optional/repeating elements. And lastly, create BizTalk map (btm) that references message type specific XSL. It is essentially empty map with Custom XSL Path set to appropriate XSL: In the end, you will end up with one segment templates file that is referenced by many message type specific XSL files which in turn used by BizTalk maps. Once all segment maps are created they are widely reusable and all the rest work is very simple and clean.

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  • How to Disable the New Geolocation Feature in Google Chrome

    - by Asian Angel
    The latest release of Google Chrome has geolocation enabled by default, and if you are worried about privacy or just don’t want websites to prompt you for your location, we’ve got the quick details on how to turn it off. Readers should note that the new Geolocation feature doesn’t give out your details by default, so don’t panic. It’s also only active, at the time of this writing, in the Dev channel builds of Chrome—so if you are using the regular stable build this feature won’t arrive for a while anyway. Note: If you’re a Firefox user, be sure to check out our guide to disabling geolocation in Firefox 3.x. What’s this Geolocation Feature About? Geolocation is a way for your browser to tell a website about your physical location, so you can get results tailored to where you actually are—for example, if you visited Google Maps it can ask you for your location to give you an accurate picture of where you are. To use this feature in Google Maps, you would click on the small white icon to activate the feature. As soon as you have clicked on the small white icon, a thin green toolbar will appear at the top of the webpage, asking to Allow or Deny.   How to Turn Chrome’s Geolocation Off If you want to turn geolocation off you will need to open the “Chrome Options Window”, navigate to the third tab, and click on the “Content settings… ” button. When the “Content Settings Window” opens go to the “Location Tab” and select “Do not allow any site to track my physical location”. Once that is done close out the “Content Settings & Chrome Options Windows”. When you go back to Google Maps and try using the small white icon again this is the message that you will see at the top of the page. Now that is much better! If you are unhappy with geolocation being enabled by default in the latest Dev Channel release then this will help get the problem sorted out nicely. Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow To Disable Individual Plug-ins in Google ChromeStop YouTube Videos from Automatically Playing in ChromeDisable YouTube Comments while using ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • The Best Websites and Software for Brainstorming and Mind Mapping

    - by Lori Kaufman
    A mind map is a diagram that allows you to visually outline information, helping you organize, solve problems, and make decisions. Start with a single idea in the center of the diagram and add associated ideas, words, and concepts connected radially around the central idea. We’ve collected links to websites and software that can help you create mind maps, and collaborate on and share your maps with others. The programs and websites listed here are all either free or have a free option. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 3

    - by MHundal
    The OUAF Framework Session 3 is now available. This session covered the following topics: 1. UI Maps - the generation of display of UI Maps in the system based on the setup of the Business Object.  Tips and tricks for generating the UI Map. 2. BPA Scripts - how scripts have changed using the different step types.  Overview of the BPA Scripts. 3. Case Study - a small presentation of using the different options available when implementing requirements. 4. Revision Control - the options for revision control of configuration objects in ETPM. You can stream the recording using the following link: https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=70894897&rKey=243f49614fd5d9c6 You can download the recording using the following link: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=70894897&rKey=863c9dacce78aad2

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  • Collision Detection in Java for a game

    - by gordsmash
    Im making a game in Java with a few other people but we are stuck on one part of it, making the collision detection. The game is an RPG and I know how to do the collision detection with the characters using Rectangles, but what I dont know how to do is the collision detection for the maps. What I mean by that is like so the character cant walk over trees or water and that stuff but using rectangles doesnt seem like the best option here. Well to explain what the game maps are gonna look like, here is an example http://i980.photobucket.com/albums/ae287/gordsmash/7-8.jpg Now I could use rectangles to get bounds and stop the player from walking over the trees and water but that would take a lot of them. But is there another easier way to prevent the player from walking over the trees and obstacles besides using Rectangles?

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  • What exactly is UV and UVW Mapping?

    - by Michael Stum
    Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - Wikipedia told me as much. I googled for explanations but only found tutorials that assumed that I already know what it is. From my understanding, each 3D Model is made out of Points, and several points create a face? Does each point or face have a secondary coordinate that maps to a x/y position in the 2D Texture? Or how does unwrapping manipulate the model? Also, what does the W in UVW really do, what does it offer over UV? As I understand it, W maps to the Z coordinate, but in what situation would I have different textures for the same X/Y and different Z, wouldn't the Z part be invisible? Or am I completely misunderstanding this?

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  • The Dude

    A freeware network monitor that maps and monitors your network and provides alerts when network issues pop up

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  • Thoughts on Build 2013

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/06/30/153294.aspxAnd so another Build conference has come to an end. Below are my thoughts/perspectives on various aspects of the event. I’ll do a separate blog post on my thoughts of the Build message for developers. The Good Moscone center was a great venue for Build! Easy to get around, easy to get to, and well maintained, it was a very comfortable conference venue. Yeah, the free swag was nice. Build has built up an expectation that attendees will always get something; it’ll be interesting to see how Microsoft maintains this expectation over the next few Build events. I still maintain that free swag should never be the main reason one attends an event, and for me this was definitely just an added bonus. I’m planning on trying to use the Surface as a dedicated 2nd device at work for meetings, I’ll share my experiences over the next few months. The hackathon event was a great idea, although personally I couldn’t justify spending the money on a conference registration just to spend the entire conference coding. Still, the apps that were created were really great and there was a lot of passion and excitement around the hackathon. I wonder if they couldn’t have had the hackathon on the Monday/Tuesday for those that wanted to participate so they didn’t miss any of the actual conference over Wed/Thurs. San Francisco was a great city to host Build. Getting from hotels to the conference center was very easy (well especially for me, I was only 3 blocks away) and the city itself felt very safe. However, if I never have to fly into SFO again I’ll be alright with that! Delays going into and out of SFO and both apparently were due to the airport itself. The Bad Build is one of those oddities on the conference landscape where people will pay to commit to attending an event without knowing anything about the sessions. We got our list of conference sessions when we registered on Tuesday, not before. And even then, we only got titles and not descriptions (those were eventually made available via the conference’s mobile application). I get it…they’re going to make announcements and they don’t want to give anything away through the session titles. But honestly, there wasn’t anything in the session titles that I would have considered a surprise. Breakfasts were brutal. High-carb pastries, donuts, and muffins with fruit and hard boiled eggs does not a conference breakfast make. I can’t believe that the difference between a continental breakfast per person and a hot breakfast buffet would have been a huge impact to a conference fee that was already around $2000. The vendor area was anemic. I don’t know why Microsoft forces the vendors into cookie-cutter booth areas (this year they were all made of plywood material). WPC, TechEd – booth areas there allow the vendors to be creative with their displays. Not so much for Build. Really odd was the lack of Microsoft’s own representation around Bing. In the day 1 keynote Microsoft made a big deal about Bing as an API. Yet there was nobody in the vendor area set up to provide more information or have discussions with about the Bing API. The Ugly Our name badges were NFC enabled. The purpose of this, beyond the vendors being able to scan your info, wasn’t really made clear. An attendee I talked to showed how you could get a reader app on your phone so you can scan other members cards and collect their contact info – which is a kewl idea; business cards are so 1990’s. But I was *shocked* at the amount of information that was on our name badges! Here’s what’s displayed on our name badge: - Name - Company - Twitter Handle I’m ok with that. But here’s what actually gets read: - Name - Company - Address Used for Registration - Phone Number Used for Registration So sharing that info with another attendee, they get way more of my info than just how to find me on Twitter! Microsoft, you need to fix this for the future. If vendors want to collect information on attendees, they should be able to collect an ID from the badge, then get a report with corresponding records afterwards. My personal information should not be so readily available, and without my knowledge! Final Verdict Maybe its my older age, maybe its where I’m at in life with family, maybe its where I’m at in my career, but when I consider whether a conference experience was valuable I get to the core reason I attend: opportunities to learn, opportunities to network, opportunities to engage with Microsoft. Opportunities to Learn:  Sessions I attended were generally OK, with some really stand out ones on Day 2. I would love to see Microsoft adopt the Dojo format for a portion of their sessions. Hands On Labs are dull, lecture style sessions are great for information sharing. But a guided hands-on coding session (Read: Dojo) provides the best of both worlds. Being that all content is publically available online to everyone (Build attendee or not), the value of attending the conference sessions is decreased. The value though is in the discussions that take part in person afterwards, which leads to… Opportunities to Network: I enjoyed getting together with old friends and connecting with Twitter friends in person for the first time. I also had an opportunity to meet total strangers. So from a networking perspective, Build was fantastic! I still think it would have been great to have an area for ad-hoc discussions – where speakers could announce they’d be available for more questions after their sessions, or attendees who wanted to discuss more in depth on a topic with other attendees could arrange space. Some people have no problems being outgoing and making these things happen, but others are not and a structured model is more attractive. Opportunities to Engage with Microsoft: Hit and miss on this one. Outside of the vendor area, unless you cornered or reached out to a speaker, there wasn’t any defined way to connect with blue badges. And as I mentioned above, Microsoft didn’t have full representation in the vendor area (no Bing). All in all, Build was a fun party where I was informed about some new stuff and got some free swag. Was it worth the time away from home and the hit to my PD budget? I’d say Somewhat. Build is a great informational conference, but I wouldn’t call it a learning conference. Considering that TechEd seems to be moving to more of an IT Pro focus, independent developer conferences seem to be the best value for those looking to learn and not just be informed. With the rapid development cycle Microsoft is embracing, we’re already seeing Build happening twice within a 12 month period. If that continues, the value of attending Build in person starts to diminish – especially with so much content available online. If Microsoft wants Build to be a must-attend event in the future, they need to start incorporating aspects of Tech Ed, past PDCs, and other conferences so those that want to leave with more than free swag have something to attract them.

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  • multipass shadow mapping renderer in XNA

    - by Nick
    I am wanting to implement a multipass renderer in XNA (additive blending combines the contributions from each light). I have the renderer working without any shadows, but when I try to add shadow mapping support I run into an issue with switching render targets to draw the shadow maps. When I switch render targets, I lose the contents of the backbuffer which ruins the whole additive blending idea. For example: Draw() { DrawAmbientLighting() foreach (DirectionalLight) { DrawDirectionalShadowMap() // <-- I lose all previous lighting contributions when I switch to the shadow map render target here DrawDirectionalLighting() } } Is there any way around my issue? (I could render all the shadow maps first, but then I have to make and hold onto a render target for each light that casts a shadow--is this the only way?)

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  • Multi-platform Map Application

    - by Mahdi
    I'm working on a web project (PHP, jQuery) which currently using Google Maps powering up the map functionality of the application, however we need to make it multi-platform like you can go to the dashboard and choose one from 5-10 map providers (which Goolge Maps is just one of them) to underlying your map functionality. So, as the application is supposed to show the data on map, almost in every single place we have to deal with the API provided by that specific map provider. Currently we are thinking about revising our modular structure and/or making something like an adapter for each provider to deal with their native syntax but via our standard methods. I wish to have your ideas and your experiences, specially if you ever made an interface for dealing via 2-3 different map providers. That would helps much and I really appreciate that. If you need any further information, just ask me to update the question. Update: As Vicky Chijwani suggested Mapstraction, now I'm also wondering which one is more better (pros & cons), having an adapter implemented on Javascript or PHP?

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  • Google I/O Sandbox Case Study: The Bay Citizen

    Google I/O Sandbox Case Study: The Bay Citizen We interviewed The Bay Citizen at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of using fusion tables on Google Maps to build infographics for their online newspaper. The Bay Citizen built the Bike Tracker Infographic to display the prevalence of bike accidents at points across San Francisco. View the bike tracker here: www.baycitizen.org For more information about developing with Google Maps and fusion tables, visit: code.google.com For more information on The Bay Citizan, visit: www.baycitizen.org From: GoogleDevelopers Views: 21 0 ratings Time: 02:21 More in Science & Technology

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  • Develop JavaScript API to expose web services [closed]

    - by Apps
    We are planning to develop a JavaScript API to expose some of our J2EE based services. We are doing this keeping Google Maps API in mind. Can someone please suggested where we should start and the approaches that we need to follow to create a useful and extensible JavaScript API? These are the things that we are considering to achieve. It should be very simple for others to use our API. We feel Google Maps API is like that. We should be able to release the updates of the APIs without affecting the existing implementations. We should have enough security measures so that not all can use these services. Please suggest us if there are any books that can guide us through. Any suggestion will be greatly helpful for us. Please let me know if my question is not clear or you need any further information.

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  • Get Final output from UDK

    - by EmAdpres
    ( sorry for my bad english in advance :D ) I'm trying to get a .exe setup output, from my UDK !( with my own maps and scripts which I made within MyGame) I tried UnrealFrontEnd! But It made a setup , that after installation I can see my .udk maps, my packages and etc. But It's not a real output that I can show to my customers. I don't want, other can use my resources ! So... How can I get a binary-like output from UDK as a real Game-Output ? ( like what we see in all commercial games ) Is there any option in frontend that I missed ?

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Common light map practices

    - by M. Utku ALTINKAYA
    My scene consists of individual meshes. At the moment each mesh has its associated light map texture, I was able to implement the light mapping using these many small textures. 1) Of course, I want to create an atlas, but how do you split atlases to pages, I mean do you group the lm's of objects that are close to each other, and load light maps on the fly if scene is expected to be big. 2) the 3d authoring software provides automatic uv coordinates for each mesh in the scene, but there are empty areas in the texel space, so if I scale the texture polygons the texel density of each face wil not match other meshes, if I create atlas like that there will be varying lm resolution, how do you solve this, just leave it as it is, or ignore resolution ? Actually these questions also applies to other non tiled maps.

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  • Two HTML elements with same id attribute: How bad is it really?

    - by danludwig
    Just browsing the google maps source code. In their header, they have 2 divs with id="search" one contains the other, and also has jstrack="1" attribute. There is a form separating them like so: <div id="search" jstrack="1"> <form action="/maps" id="...rest isn't important"> ... <div id="search">... Since this is google, I'm assuming it's not a mistake. So how bad can it really be to violate this rule? As long as you are careful in your css and dom selection, why not reuse id's like classes? Does anyone do this on purpose, and if so, why?

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  • Google se lance dans les solutions de géolocalisation en temps réel pour les entreprises, mais uniquement sur Android

    Google se lance dans les solutions de géolocalisation en temps réel Pour les entreprises, mais uniquement sur Android « Imaginez : vous êtes un opérateur pour un fournisseur d'électricité. Vous recevez un appel concernant une panne électrique et vous devez rapidement dépêcher sur place un de vos techniciens. Google Maps Coordinate peut vous aider ». Voici comment Google présente son nouveau service aux entreprises déclinés des Google Maps. Cette solution à la croisée de la géolocalisation en temps réel et des smartphones sort au moment où cabinet d'études IDC estime qu'il y aura plus de 1,3 milliard de travailleurs mobiles d'ici 2015 (soit 37,2% des employés au total).

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  • NullPointerException in ItemizedOverlay.getIndexToDraw

    - by lyricsboy
    I have a relatively simple MapActivity that I'm trying to make display a list of "camps" within a given map region. I've created a custom subclass of OverlayItem called CampOverlayItem, a custom ItemizedOverlay called CampsOverlay that returns CampOverlayItems, and of course a MapActivity subclass that populates the map. I'm pulling the overlay data from a database using an AsyncTask as created in my activity. The AsyncTask is triggered from a ViewTreeObserver.OnGlobalLayoutListener attached to the MapView. In the onPostExecute method of the AsyncTask, I create a new instance of my CampsOverlay class and pass it a list of the camps returned from the database (which are fetched in doInBackground). I then call: mapView.getOverlays().add(newOverlay); where newOverlay is the CampsOverlay I just created. All of this code runs without error, but when the Map tries to draw itself, I get a NullPointerException with the following stack trace: java.lang.NullPointerException at com.google.android.maps.ItemizedOverlay.getIndexToDraw(ItemizedOverlay.java: 211) at com.google.android.maps.ItemizedOverlay.draw(ItemizedOverlay.java:240) at com.google.android.maps.Overlay.draw(Overlay.java:179) at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java: 42) at com.google.android.maps.MapView.onDraw(MapView.java:476) at android.view.View.draw(View.java:6274) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at com.android.internal.policy.impl.PhoneWindow $DecorView.draw(PhoneWindow.java:1883) at android.view.ViewRoot.draw(ViewRoot.java:1332) at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4203) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) at dalvik.system.NativeStart.main(Native Method) Because it seems particularly relevant, here is the code for my ItemizedOverlay subclass: public class CampsOverlay extends ItemizedOverlay<CampOverlayItem> { private ArrayList<Camp> camps = null; public CampsOverlay(Drawable defaultMarker, ArrayList<Camp> theCamps) { super(defaultMarker); this.camps = theCamps; } @Override protected CampOverlayItem createItem(int i) { Camp camp = camps.get(i); CampOverlayItem item = new CampOverlayItem(camp); return item; } @Override protected boolean onTap(int index) { // TODO Auto-generated method stub return super.onTap(index); } @Override public int size() { return camps.size(); } } Does anyone have any idea what could be happening here? I've attempted to verify that everything I have control over is non-null. I can provide more code if necessary.

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  • Show MapView on PopupWindow

    - by Ali Nadi
    I want to show MapView on PopupWindow and get error when press-on Map. Please help! Liste.java MapView mapView; View view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.liste); LayoutInflater mInflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = mInflater.inflate(R.layout.pop_up, (ViewGroup) findViewById(R.id.popup_element), false); mapView = (MapView) view.findViewById(R.id.mapview_popup); listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long id) { initiatePopupWindow(earthQuakeList.get(position)); } }); } private void initiatePopupWindow(EqData data) { try { mapView.setBuiltInZoomControls(true); List<Overlay> mapOverlays = mapView.getOverlays(); Drawable marker = this.getResources().getDrawable(R.drawable.marker1); HaritaOverlay itemizedoverlay = new HaritaOverlay(marker, this); Coordination coord = data.getCoordination(); GeoPoint point = new GeoPoint( (int)coord.latitude, (int)coord.longitude); OverlayItem overlayitem = new OverlayItem(point, data.lokasyon, data.name); itemizedoverlay.addOverlay(overlayitem); mapOverlays.add(itemizedoverlay); Display display = getWindowManager().getDefaultDisplay(); pw = new PopupWindow(view, display.getWidth(), display.getHeight()/2, true); // display the popup in the center pw.showAtLocation(view, Gravity.CENTER, 0, display.getHeight()/2); } catch (Exception e) { e.printStackTrace(); } } pop_up.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:baselineAligned="false" android:orientation="vertical" android:weightSum="540" android:id="@+id/popup_element" > ... <LinearLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="440" > <com.google.android.maps.MapView android:id="@+id/mapview_popup" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="@string/ApiMapKey" android:clickable="true" /> </LinearLayout> Error 07-23 17:36:28.820: E/MapActivity(12413): Couldn't get connection factory client 07-23 17:36:37.760: E/AndroidRuntime(12413): FATAL EXCEPTION: main 07-23 17:36:37.760: E/AndroidRuntime(12413): android.view.WindowManager$BadTokenException: Unable to add window -- token android.view.ViewRoot$W@40590b70 is not valid; is your activity running? 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.setView(ViewRoot.java:528) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:177) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.Window$LocalWindowManager.addView(Window.java:465) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.widget.ZoomButtonsController.setVisible(ZoomButtonsController.java:370) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.displayZoomControls(MapView.java:1053) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView$1.onDown(MapView.java:341) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.GestureDetector.onTouchEvent(GestureDetector.java:488) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.onTouchEvent(MapView.java:683) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.View.dispatchTouchEvent(View.java:3901) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.deliverPointerEvent(ViewRoot.java:2200) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.handleMessage(ViewRoot.java:1884) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Handler.dispatchMessage(Handler.java:99) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Looper.loop(Looper.java:130) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.app.ActivityThread.main(ActivityThread.java:3835) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invokeNative(Native Method) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invoke(Method.java:507) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 07-23 17:36:37.760: E/AndroidRuntime(12413): at dalvik.system.NativeStart.main(Native Method)

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  • many-to-many-to-many, incl alignment of data from diff sources

    - by JefeCoon
    Re-factoring dbase to support many:many:many. At the second and third levels we need to preserve end-user 'mapping' or aligning of data from different sources, e.g. Order 17 FirstpartyOrderID => aha LineItem_for_BigShinyThingy => AA-1 # maps to 77-a LineItem_for_BigShinyThingy => AA-2 # maps to 77-b, 77-c LineItem_for_LittleWidget => AA-x # maps to 77-zulu, 77-alpha, 99-foxtrot LineItem_for_LittleWidget => AA-y # maps to 77-zulu, 99-foxtrot LineItem_for_LittleWidget => AA-z # maps to 77-alpha ThirdpartyOrderID => foo LineItem_for_BigShinyThingy => 77-a LineItem_for_BigShinyThingy => 77-b LineItem_for_BigShinyThingy => 77-c LineItem_for_LittleWidget => 77-zulu LineItem_for_LittleWidget => 77-alpha ThirdpartyOrderID => bar LineItem_for_LittleWidget => 99-foxtrot Each LineItem has daily datapoints reported from its own source (Firstparty|Thirdparty). In our UI & app we provide tools to align these, then we'd like to save them into the cleanest possible schema for querying, enabling us to diff the reported daily datapoints, and perform other daily calculations (which we'll store in the dbase also, fortunately that should be cake once we've nailed this). We need to map related [firstparty|thirdparty]line_items which have their own respective datapoints. We'll be using the association to pull each line_items collection of datapoints for summary and discrepancy calculations. I'm considering two options, std has_many,through x2 --or-- possibly (scary) ubermasterjoin table OptionA: order<<-->> order_join_table[id,order_id,firstparty_order_id,thirdparty_order_id] <<-->>line_item order_join_table[firstparty_order_id]-->raw_order[id] order_join_table[thirdparty_order_id]-->raw_order[id] raw_order-->raw_line_items[raw_order_id] line_item<<-->> line_item_join[id,LI_join_id,firstparty_LI,thirdparty_LI <<-->>raw_line_items line_item_join[firstparty_LI]-->raw_line_item[id] line_item_join[thirdparty_LI]-->raw_line_item[id] raw_line_item<<-->>datapoints = we rely upon join to store all mappings of first|third orders & line_items = keys to raw_* enable lookup of these order & line_item details = concerns about circular references and/or lack of correct mapping logic, e.g order--line_item--raw_line_items vs. order--raw_order--raw_line_items OptionB: order<<-->> join_master[id,order_id,FP_order_id,TP_order_id,FP_line_item_id,TP_line_item_id] join_master[FP_order_id & TP_order_id]-->raw_order[id] join_master[FP_line_item_id & TP_line_item_id]-->raw_line_item[id] = every combo of FP_line_item + TP_line_item writes a record into the join_master table = "theoretically" queries easy/fast/flexible/sexy At long last, my questions: a) any learnings from painful firsthand experience about how best to implement/tune/optimize many-to-many-to-many relationships b) in rails? c) any painful gotchas (circular references, slow queries, spaghetti-monsters) to watch out for? d) any joy & goodness in Rails3 that makes this magically easy & joyful? e) anyone written the "how to do many-to-many-to-many schema in Rails and make it fast & sexy?" tutorial that I somehow haven't found? If not, I'll follow up with our learnings in the hope it's helpful.. Thanks in advance- --Jeff

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  • Android map performance with > 800 overlays of KML data

    - by span
    I have some a shape file which I have converted to a KML file that I wish to read coordinates from and then draw paths between the coordinates on a MapView. With the help of this great post: How to draw a path on a map using kml file? I have been able to read the the KML into an ArrayList of "Placemarks". This great blog post then showed how to take a list of GeoPoints and draw a path: http://djsolid.net/blog/android---draw-a-path-array-of-points-in-mapview The example in the above post only draws one path between some points however and since I have many more paths than that I am running into some performance problems. I'm currently adding a new RouteOverlay for each of the separate paths. This results in me having over 800 overlays when they have all been added. This has a performance hit and I would love some input on what I can do to improve it. Here are some options I have considered: Try to add all the points to a List which then can be passed into a class that will extend Overlay. In that new class perhaps it would be possible to add and draw the paths in a single Overlay layer? I'm not sure on how to implement this though since the paths are not always intersecting and they have different start and end points. At the moment I'm adding each path which has several points to it's own list and then I add that to an Overlay. That results in over 700 overlays... Simplify the KML or SHP. Instead of having over 700 different paths, perhaps there is someway to merge them into perhaps 100 paths or less? Since alot of paths are intersected at some point it should be possible to modify the original SHP file so that it merges all intersections. Since I have never worked with these kinds of files before I have not been able to find a way to do this in GQIS. If someone knows how to do this I would love for some input on that. Here is a link to the group of shape files if you are interested: http://danielkvist.net/cprg_bef_cbana_polyline.shp http://danielkvist.net/cprg_bef_cbana_polyline.shx http://danielkvist.net/cprg_bef_cbana_polyline.dbf http://danielkvist.net/cprg_bef_cbana_polyline.prj Anyway, here is the code I'm using to add the Overlays. Many thanks in advance. RoutePathOverlay.java package net.danielkvist; import java.util.List; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Point; import android.graphics.RectF; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.Projection; public class RoutePathOverlay extends Overlay { private int _pathColor; private final List<GeoPoint> _points; private boolean _drawStartEnd; public RoutePathOverlay(List<GeoPoint> points) { this(points, Color.RED, false); } public RoutePathOverlay(List<GeoPoint> points, int pathColor, boolean drawStartEnd) { _points = points; _pathColor = pathColor; _drawStartEnd = drawStartEnd; } private void drawOval(Canvas canvas, Paint paint, Point point) { Paint ovalPaint = new Paint(paint); ovalPaint.setStyle(Paint.Style.FILL_AND_STROKE); ovalPaint.setStrokeWidth(2); int _radius = 6; RectF oval = new RectF(point.x - _radius, point.y - _radius, point.x + _radius, point.y + _radius); canvas.drawOval(oval, ovalPaint); } public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Projection projection = mapView.getProjection(); if (shadow == false && _points != null) { Point startPoint = null, endPoint = null; Path path = new Path(); // We are creating the path for (int i = 0; i < _points.size(); i++) { GeoPoint gPointA = _points.get(i); Point pointA = new Point(); projection.toPixels(gPointA, pointA); if (i == 0) { // This is the start point startPoint = pointA; path.moveTo(pointA.x, pointA.y); } else { if (i == _points.size() - 1)// This is the end point endPoint = pointA; path.lineTo(pointA.x, pointA.y); } } Paint paint = new Paint(); paint.setAntiAlias(true); paint.setColor(_pathColor); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(3); paint.setAlpha(90); if (getDrawStartEnd()) { if (startPoint != null) { drawOval(canvas, paint, startPoint); } if (endPoint != null) { drawOval(canvas, paint, endPoint); } } if (!path.isEmpty()) canvas.drawPath(path, paint); } return super.draw(canvas, mapView, shadow, when); } public boolean getDrawStartEnd() { return _drawStartEnd; } public void setDrawStartEnd(boolean markStartEnd) { _drawStartEnd = markStartEnd; } } MyMapActivity package net.danielkvist; import java.util.ArrayList; import java.util.Collection; import java.util.Iterator; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; public class MyMapActivity extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); String url = "http://danielkvist.net/cprg_bef_cbana_polyline_simp1600.kml"; NavigationDataSet set = MapService.getNavigationDataSet(url); drawPath(set, Color.parseColor("#6C8715"), mapView); } /** * Does the actual drawing of the route, based on the geo points provided in * the nav set * * @param navSet * Navigation set bean that holds the route information, incl. * geo pos * @param color * Color in which to draw the lines * @param mMapView01 * Map view to draw onto */ public void drawPath(NavigationDataSet navSet, int color, MapView mMapView01) { ArrayList<GeoPoint> geoPoints = new ArrayList<GeoPoint>(); Collection overlaysToAddAgain = new ArrayList(); for (Iterator iter = mMapView01.getOverlays().iterator(); iter.hasNext();) { Object o = iter.next(); Log.d(BikeApp.APP, "overlay type: " + o.getClass().getName()); if (!RouteOverlay.class.getName().equals(o.getClass().getName())) { overlaysToAddAgain.add(o); } } mMapView01.getOverlays().clear(); mMapView01.getOverlays().addAll(overlaysToAddAgain); int totalNumberOfOverlaysAdded = 0; for(Placemark placemark : navSet.getPlacemarks()) { String path = placemark.getCoordinates(); if (path != null && path.trim().length() > 0) { String[] pairs = path.trim().split(" "); String[] lngLat = pairs[0].split(","); // lngLat[0]=longitude // lngLat[1]=latitude // lngLat[2]=height try { if(lngLat.length > 1 && !lngLat[0].equals("") && !lngLat[1].equals("")) { GeoPoint startGP = new GeoPoint( (int) (Double.parseDouble(lngLat[1]) * 1E6), (int) (Double.parseDouble(lngLat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = startGP; geoPoints = new ArrayList<GeoPoint>(); geoPoints.add(startGP); for (int i = 1; i < pairs.length; i++) { lngLat = pairs[i].split(","); gp1 = gp2; if (lngLat.length >= 2 && gp1.getLatitudeE6() > 0 && gp1.getLongitudeE6() > 0 && gp2.getLatitudeE6() > 0 && gp2.getLongitudeE6() > 0) { // for GeoPoint, first:latitude, second:longitude gp2 = new GeoPoint( (int) (Double.parseDouble(lngLat[1]) * 1E6), (int) (Double.parseDouble(lngLat[0]) * 1E6)); if (gp2.getLatitudeE6() != 22200000) { geoPoints.add(gp2); } } } totalNumberOfOverlaysAdded++; mMapView01.getOverlays().add(new RoutePathOverlay(geoPoints)); } } catch (NumberFormatException e) { Log.e(BikeApp.APP, "Cannot draw route.", e); } } } Log.d(BikeApp.APP, "Total overlays: " + totalNumberOfOverlaysAdded); mMapView01.setEnabled(true); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } Edit: There are of course some more files I'm using but that I have not posted. You can download the complete Eclipse project here: http://danielkvist.net/se.zip

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