Can there be an Environment that Reacts to Weather changes in-game?
Posted
by
The415
on Game Development
See other posts from Game Development
or by The415
Published on 2014-05-27T18:04:39Z
Indexed on
2014/05/27
22:18 UTC
Read the original article
Hit count: 230
Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4.
I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms)
Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?
© Game Development or respective owner