Search Results

Search found 19452 results on 779 pages for 'clickable image'.

Page 62/779 | < Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >

  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

    Read the article

  • Load image dynamically on Silverlight

    - by FelixMM
    I have a Silverlight app that has to load an image dynamically, depending on the image name. The approach that im taking right now is passing the image name by query string to the page and passing that as a param to the Silverlight objet tag This is the query string passed Response.Redirect("Build.aspx?img=" + this.PictureUploader.PostedFile.FileName; And I try to pass it to Silverlight like this: <object id="SilverlightObject" data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="Silverlight/iMapsSL.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="3.0.40624.0" /> <param name="autoUpgrade" value="true" /> <param name="image" value="<%# Request.QueryString["img"] %>" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=3.0.40624.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=108181" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object><iframe id="_sl_historyFrame" style="visibility:hidden;height:0px;width:0px;border:0px"></iframe> in the last param tag with name=image value= Requerst.QueryString I catch the image inside the Silverlight app like this private void Application_Startup(object sender, StartupEventArgs e) { string pictureName = ""; if (e.InitParams != null && e.InitParams.Count > 0) { pictureName = e.InitParams["image"]; this.RootVisual = new MainPage(pictureName); } else { this.RootVisual = new MainPage(); } } And when MainPage starts, I set the image source of the Image control like this this.Image.Source = new BitmapImage(new Uri(pictureName, UriKind.RelativeOrAbsolute)); But Silverlight loads without an image, any help someone?

    Read the article

  • Latex: Text cannot be placed below image

    - by Frederik Wordenskjold
    I love latex! But sometimes, it does not love me... I'm having a problem with an image and some text. I have this code: Some text...\\ \begin{figure}[ht] \centering \includegraphics[scale=0.75]{picture.jpg} \caption{The caption} \label{fig:picture} \end{figure} Some more text... Basically, I want this: Some text. (Above image in the code) [end of page / new page] image Some more text. (Below the image in the code) [start of new section] But, what the above code gives me is this: Some text. (Above image in the code) Some more text. (Below the image in the code) [end of page / new page] image [start of new section] Latex insists on putting everything but a new section above the image even though its below the image in the code. Its probably because the image floats on top - but whats my alternative? There's not enough space on the first page to display the image there, to I cannot use [h] as the float-alignment. I can "hack it", by creating an empty new section, like \section*{}, but this creates some white-space, which looks weird. Any suggestions?

    Read the article

  • Crashing when masking an image

    - by shameer
    I am trying to mask an image with a 'mask image". its work fine at first time. but when i try one more time with in the application with same mask image . Application crashed. but when trying with another mask image it works fine. Why this happens? pls help? Console shows ": CGImageMaskCreate: invalid mask bits/component: 4294967295." (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage { CGImageRef maskRef = maskImage.CGImage; CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef), CGImageGetHeight(maskRef), CGImageGetBitsPerComponent(maskRef), CGImageGetBitsPerPixel(maskRef), CGImageGetBytesPerRow(maskRef), CGImageGetDataProvider(maskRef), NULL, false); CGImageRef masked = CGImageCreateWithMask([image CGImage], mask); UIImage *img2=[UIImage imageWithCGImage:masked]; CGImageRelease(maskRef); CGImageRelease(mask); CGImageRelease(masked); return img2; } fun1() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } fun2() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image3.png"]]; } fun3() { view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; view.image=[self maskImage:image1 withMask:[UIImage imageNamed:@"image2.png"]]; } When calling fun1 and fun2 apllication works fine. Application crashing when calling fun3.

    Read the article

  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

    Read the article

  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

    Read the article

  • Best practice- handling images on website

    - by Steve
    I am porting an old eCommerce site to MVC 3 and would like to take advantage of design improvements. The site currently has product images stored in 3 sizes: thumbnail, medium (for display in a list) and expanded for a zoomed look. Right now we are having to upload 3 separate images that are sized exactly right, provide 3 different names that match what the site expects, etc., it is a pain. I'd like to upload just 1 file, the large one, then let the site reduce it to needed sizes, and I'd like the flexibility to change the thumbnail and list sizes depending on user preferences, form factor (e.g. mobile, iPad, desktop), etc. so might need many copies of the same image. My question is should the image be reduced then saved several times upon upload and if so what is a good storage/naming convention? The other idea is to store just the single image but resize it programmatically before serving it to the client. Has anybody done this and what are the tradeoffs besides a few more machine cycles? How do you pass a temporary image in memory to the client (there is no URL)?

    Read the article

  • Apache Solr: What is a good strategy for creating a tag/attribute based search for an image.

    - by Development 4.0
    I recently read an article about YayMicro that descries how they used solr to search their photos. I would like doing something similar (but on a smaller scale). I have figured out how to have solr to search text files, but I would like to learn what the best way to associate images with semi structured/unstructured text. Do I create an xml file with an image link in it? I basically want to input a search string and have it return a grid of images. Yay Micro Article Link

    Read the article

  • How to create iso dvd image for use with Mac OS X's "Disk Utility"?

    - by adolf garlic
    This seemed way easier on my pc. I would just pop a blank dvd in the drive, it asked what I wanted to do with it, to which I would respond, "burn dvd with nero" (paraphrasing), then I would pick "new" and just drag and drop the folders in there. Mac appears to have "Disk Utility" which just requires that I 'choose an image' but then doesn't bother to detail: how to do this what the options mean e.g. format "Mac OS Extended (Journaled)" is that ever going to be readable on a non Mac machine? I want to create an ISO standard DVD as per the 'default' you'd get on nero. All the stuff on the web points to doing things with 'Terminal' (the whole point of buying a Mac was to get away from command line jiggery pokery - I'm trying to burn some photos not land a friggin lunar module here!) Please, if you can just provide some simple instructions on what I need to achive this I'd be extremely grateful. Ta muchley in advance.

    Read the article

  • how to create iso dvd image for use with mac/osx "Disk Utility"?

    - by adolf garlic
    This seemed way easier on my pc. I would just pop a blank dvd in the drive, it asked what I wanted to do with it, to which I would respond, "burn dvd with nero" (paraphrasing), then I would pick "new" and just drag and drop the folders in there. Mac appears to have "Disk Utility" which just requires that I 'choose an image' but then doesn't bother to detail - how to do this - what the options mean e.g. format "mac OS extended (journaled)" is that ever going to be readable on a non mac machine? I want to create an ISO standard dvd as per the 'default' you'd get on nero. All the stuff on the web points to doing things with 'terminal' (the whole point of buying a mac was to get away from command line jiggery pokery - I'm trying to burn some photos not land a friggin lunar module here!) Please, if you can just provide some simple instructions on what I need to achive this I'd be extremely grateful. Ta muchley in advance.

    Read the article

  • How to prevent boot manager missing after cloning a win764 image using Ghost 2003?

    - by hirogen
    I am running ghost 2003 command -fdsp, but once we have cloned the image and restored it onto exactly the same make and model machine, we are force to run win7 setup and run a repair which fixes the boot menu, I want to prevent this requirement to fix the problem, any suggestions besides the obvious of using Windows AIK tools, new versions of ghost/clonzilla. I want to prevent the problem in the first place, it's 1 partition only, on a levano workstation m82 with UEFI and a 100mb system reserved partition. Windows Boot Manager screen and states: Windows failed to start. A recent hardware or software change might be the cause. To fix the problem: 1.Insert your Windows installation disc and restart your computer. 2.Choose your language settings, and then click "Next." 3.Click "Repair you computer." If you do not have this disc, contact your system administrator or computer manufacturer for assistance. Status: 0xc000000e

    Read the article

  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

    Read the article

  • jquery image slider for jquery mobile website

    - by Kaidul Islam Sazal
    I have found a fancy looking cubic jquery image slider for jquery mobile website here: http://m.jeep.com/en/mobile/vehicles/selector.html?app=bmo#&ui-state=dialog Now I want to use this slider in one of my project.But I didn't found any resource of this kind of slider for mobile website in online.Now I need to know if there are this kind of slider on the internet ? Or do you know any useful resource of image slider for mobile site (I didn't find any effective resource).

    Read the article

  • Need a Better Cleanup Tool [Humorous Image]

    - by Asian Angel
    Obviously some cleanup tools work better than others…and sometimes common sense cleanup is the best tool of all! Note: Notice the timeline in the image… View the Full-Size Version of the Image Got a sales guys laptop back… Note the times. [via Fail Desk] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

    Read the article

  • Looking into the JQuery Image Zoom Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Image Zoom Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here.I will be writing more posts regarding the most commonly used JQuery Plugins. I have been using extensively this plugin in my websites.You can use this plugin to move mouse around an image and see a zoomed in version of a portion of it. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en">  <head>    <title>Liverpool Legends</title>        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >        <link rel="stylesheet" type="text/css" href="style.css">        <script type="text/javascript" src="jquery-1.8.3.min.js"> </script>     <script type="text/javascript" src="jqzoom.pack.1.0.1.js"></script>        <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>        <div id="main">            <a href="championsofeurope-large.jpg" class="nicezoom" title="Champions">        <img src="championsofeurope.jpg"  title="Champions">    </a>          </div>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>   This is a very simple markup. I have added one large and one small image (make sure you use your own when trying this example) I have added references to the JQuery library (current version is 1.8.3) and the JQuery Image Zoom Plugin. Then I add 2 images in the main div element.Note the class nicezoom inside the href element. The Javascript code that makes it all happen follows.    <script type="text/javascript">        $(function () {            $(".nicezoom").jqzoom();        });    </script>     It couldn't be any simpler than that. I view my simple in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Inside the head section we can add another Javascript script utilising some more options regarding the zoom plugin.   <script type="text/javascript">            $(function () {        var options = {                  zoomType: 'standard',                  lens:true,                  preloadImages: true,                  alwaysOn:false,                  zoomWidth: 400,                  zoomHeight: 350,                  xOffset:190,                  yOffset:80,                  position:'right'                          };          $('.nicezoom').jqzoom(options);      });         </script> I would like to explain briefly what some of those options mean. zoomType - Other admitted option values are 'reverse','drag','innerzoom' zoomWidth - The popup window width showing the zoomed area zoomHeight - The popup window height showing the zoomed area xOffset - The popup window x offset from the small image.  yOffset - The popup window y offset from the small image.  position - The popup window position.Admitted values:'right' ,'left' ,'top' ,'bottom' preloadImages - if set to true,jqzoom will preload large images. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

    Read the article

  • How to convert image to CMYK in GIMP?

    - by edm
    I am supposed to send some artwork to the printers tomorrow and their guidelines requires it to be CMYK. I have installed the plugin Separate+ from the 'gimp-plugin-registy' package. I have also installed some ICC colour profiles from the 'icc-profiles' package. When I try to use the Separate+ plugin all I can get it to output is an image that looks like the original but with the colours inverted. How can I convert my image to CMYK?

    Read the article

  • New Amazon EC2 image for Oracle SOA (and BPM) Suite

    - by Demed L'Her
    Want to test-drive the Oracle SOA Suite, including the brand new BPMN capabilities, without having to install anything? Check out our new image on Amazon EC2 for Oracle SOA (and BPM) Suite 11gR1 PS2. The full instructions are here: BPM 11gR1 now available on Amazon EC2 Thanks Prasen for posting that new image!

    Read the article

  • Program for Format Conversion of An Image

    .NET provides extensive support for image conversion. Any image can be processed from one format to another. Most common formats to which .NET have support for are .BMP, .EMF, .GIF, .ICO, .JPG, .PNG, .TIF and .WMF....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Printer image correction

    - by Matthew Shinal
    Here is my problem: my printer and scanner (HP psc2410xi) prints darker than the photos taken and teh scanner has a background fuzz. I want to create and install files to have the printer lighten the photos it prints (yellow becomes dark yellow, etc) and delete the "fuzz" from the scanner image (you can see it on a blank scan and yes I did clean the scanner). I'm thinking there is a way to take a printed image, scan that in, and subtract the two images from each other to get the correction factor.

    Read the article

  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

    Read the article

  • Using Single Image for Map in 2D Platformer

    - by Jon
    I'm fairly new to game development, and have been messing around with Slick2D. Currently, my map consists of objects that are represented as rectangles. If I wanted to use am image simlar to: How would I be able to use this image to make a level? That question is a bit vague, but like I said, I'm new to game development and am not familiar with terminology or procedures. But going along with this question, how would I also use non-rectangular objects/platforms? Thanks

    Read the article

  • How to code a 4x shader/filter which emulates arcade crt display behavior?

    - by Arthur Wulf White
    I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: http://filthypants.blogspot.com/2012/07/customizing-cgwgs-crt-pixel-shader.html Here are some attributes I know will exist in this filter: It will take in a low res image 160 x 120 and return a medium res image 640 x 480. It will add scanlines It will blur the color channels to create that color bleeding effect It will distort the shape of the image from a perfect rectangle into a rounder shape. The question is, could you please provide any other attributes that are beneficial to emulating an arcade CRT feel and links and resources on coding these effects. Thanks

    Read the article

< Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >