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  • What's your "best practice" for the first Java EE Spring project?

    - by cringe
    I'm currently trying to get into the Java EE development with the Spring framework. As I'm new to Spring, it is hard to imaging how a good running project should start off. Do you have any best practices, tipps or major DO NOTs for a starter? How did you start with Spring - big project or small tutorial-like applications? Which technology did you use right away: AOP, complex Hibernate...

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  • Is it bad practice to have state in a static class?

    - by Matthew
    I would like to do something like this: public class Foo { // Probably really a Guid, but I'm using a string here for simplicity's sake. string Id { get; set; } int Data { get; set; } public Foo (int data) { ... } ... } public static class FooManager { Dictionary<string, Foo> foos = new Dictionary<string, Foo> (); public static Foo Get (string id) { return foos [id]; } public static Foo Add (int data) { Foo foo = new Foo (data); foos.Add (foo.Id, foo); return foo; } public static bool Remove (string id) { return foos.Remove (id); } ... // Other members, perhaps events for when Foos are added or removed, etc. } This would allow me to manage the global collection of Foos from anywhere. However, I've been told that static classes should always be stateless--you shouldn't use them to store global data. Global data in general seems to be frowned upon. If I shouldn't use a static class, what is the right way to approach this problem? Note: I did find a similar question, but the answer given doesn't really apply in my case.

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  • How do I join two git repos without a common root, where all modified files are the same?

    - by Evan Carroll
    I have a git-cpan-init of a repo which yielded a different root node from another already established git repo I found on github C:A:S:DBI. I've developed quite a bit on my repo, and I'd like to merge or replay my edits on a fork of the more authoritative repository. Does anyone know how to do this? I think it is safe to assume none of the file-contents of the modified files are different -- the code base hasn't been since Nov 08'. For clarity the git hub repo is the authoritative one. My local repo is the one I want to go up to git hub shown as a real git fork.

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  • Is it good practice to use std::size_t all over the place?

    - by dehmann
    I have a lot of constants in my code that are unsigned numbers, e.g. counters, frequency cutoffs, lengths, etc. I started using std::size_t for all of these, instead of int or unsigned int. Is that the right thing to do? I started it because the STL containers use it for their sizes, it's used for string position, etc.

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  • What are the common compliance standards for software products?

    - by Jay
    This is a very generic question about software products. I would like to know what compliance standards are applicable to any software product. I know that question gives away nothing. So, here is an example to what I am referring to. CiSecurity Security Certification/Compliance lists out products ceritified by them to be compliant to the standards published at their website, i.e, cisecurity.org. Compliance could be as simple as answering a questionnaire for your product and approved by a thirdparty like cisecurity or it could apply to your whole organization, for instance, PCI-DSS compliance. I would be very interested in knowing the standards that products you know/designed/created, comply to. To give you the context behind this question: I am the developer of a data-masking tool. The said tool helps mask onscreen html text in a banking web application using filters. So, for instance, if the bank application lists out user information with ssn, my product when integrated with the banking product, automatically identifies ssn pattern and masks it into a pre-defined format.So, I have my product marketing team wanting more buzz words like compliance to be able to sell it to more banking clients. Hence, understanding "compliances that apply to products" is a key research item for me at this point. By which I meant, security compliances. Appreciate all your help and suggestions.

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  • Style common group of divs in one css statement.

    - by Vafello
    I have a few divs created dynamically in Javascript.I was wondering if it is possible to style them all at once. #somediv { background-color: #F2F5FC; border-style:solid; border-bottom:thin dotted #33ccff; } #somediv2 { background-color: #F2F5FC; border-style:solid; border-bottom:thin dotted #33ccff; } ...and so on (this can be even 50 divs) I would like to change this to something like: #somediv* { background-color: #F2F5FC; border-style:solid; border-bottom:thin dotted #33ccff; }

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  • Best practice for setting up wsgi on root directory?

    - by Timmy
    what's the best ways to mix static files and wsgi app served on the root directory? http://code.google.com/p/modwsgi/wiki/QuickConfigurationGuide recommends setting up WSGIScriptAlias / /usr/local/www/wsgi-scripts/myapp.wsgi and alias other directories and files: Alias /robots.txt /usr/local/www/documents/robots.txt Alias /favicon.ico /usr/local/www/documents/favicon.ico Alias /media/ /usr/local/www/documents/media/ is there a cleaner way to do this?

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  • PHP: best practice. Do i save html tags in DB or store the html entity value?

    - by Matt
    Hi Guys, I was wondering about which way i should do the following. I am using the tiny MCE wysiwyg editor which formats the users data with the right html tags. Now, i need to save this data entered into the editor into a database table. Should i encode the html tags to their corresponding entities when inserting into the DB, then when i get the data back from the table, not have the encode it for XSS purposes but i'd still have to use eval for the html tags to format the text. OR Do i save the html tags into the database, then when i get the data back from the database encode the html tags to their entities, but then as the tags will appear to the user, i'd have to use the eval function to actually format the data as it was entered. My thoughts are with the first option, i just wondered on what you guys thought. Thanks M

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  • What is the best practice to cache images on Android?

    - by barmaleikin
    Hi guys, In my application I use SoftReference to cache images, it is working fine with active internet connection. And now I need to cache images, so I could use it in offline mode. What is the best way to implement it? Use complex solution with SoftReference and database? or maybe SoftReference and local storage (sdcard)? I would appreciate your advices. Thanks.

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  • asp.net membership provider api. usability. best-practice

    - by Andrew Florko
    Hello everybody, Membership/Role/Profile providers API appeared in early days of asp.net Nearly everytime I can't live with standard API & have to add some extra functionality (for sorting, retrieving e.t.c.). I also have to use different database structure often (with foreign key to some tables for example) or think about performance improvements. These considerations forced teams I took part in to build own providers but I can't stand to implement providers API (because we don't use 70% of standard functionality at least). Moreover, providers that were built for exact projects were rarely reused. I wonder if someone found swiss-knife early-days-API providers implementation that is usefull for any kind of project without refactoring... Or do you use your own implementations of early-days-API's Or may be you abandon standard architecture and use lightweight implementations ? Thank you in advance

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  • Bad practice to have models made up of other models?

    - by mattruma
    I have a situation where I have Model A that has a variety of properties. I have discovered that some of the properties are similar across other models. My thought was I could create Model B and Model C and have Model A be a composite with a Model B property and a Model C property. Just trying to determine if this is the best way to handle this situation.

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • Is it bad practice to have a long initialization method?

    - by Paperflyer
    many people have argued about function size. They say that functions in general should be pretty short. Opinions vary from something like 15 lines to "about one screen", which today is probably about 40-80 lines. Also, functions should always fulfill one task only. However, there is one kind of function that frequently fails in both criteria in my code: initialization functions. For example in an audio application, the audio hardware/API has to be set up, audio data has to be converted to a suitable format and the object state has to properly initialized. These are clearly three different tasks and depending on the API this can easily span more than 50 lines. The thing with init-functions is that they are generally only called once, so there is no need to re-use any of the components. Would you still break them up into several smaller functions would you consider big initialization functions to be ok?

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  • Is it bad practice to use python's getattr extensively?

    - by Wilduck
    I'm creating a shell-like environment. My original method of handleing user input was to use a dictionary mapping commands (strings) to methods of various classes, making use of the fact that functions are first class objects in python. For flexibility's sake (mostly for parsing commands), I'm thinking of changing my setup such that I'm using getattr(command), to grab the method I need and then passing arguments to it at the end of my parser. Another advantage of this approach is not having to update my (currently statically implemented) command dictionary every time I add a new method/command. My question is, will I be taking a hit to the efficiency of my shell? Does it matter how many methods/commands I have? I'm currently looking at 30 some commands, which could eventually double.

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  • Best practice to create WPF wrapper application displaying screens on demand.

    - by Robbie
    Context: I'm developing a WPF application which will contain a lot of different "screens". Each screen contains a which on its turn contains all the visual elements. Some elements trigger events (e.g., checkboxes), a screen has individual resources, etc. The main application is "wrapper" around these screens: it contains a menubar, toolbar, statusbar and alike (in a DockPanel) and space to display one screen. Through the menubar, the user can choose which screen he wants to display. Goal: I want to dynamically load & display & (event)handle one screen in the space in the main application. I don't want to copy & paste all the "wrapper" stuff in all the different screens. And As I have many complex screens (around 300 - luckily auto-generated), I don't want to load all of them at the start of the application, but only upon request. Question: What do you recommend as the best way to realize this? What kind of things should I use and investigate: Pages or windows or User Control for the screens? Does this affect the event handling?

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