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  • MetadataType and client validation in ASP.NET MVC 2

    - by Kristoffer Ahl
    Inherited properties and MetadataType does not seem to work with client side validation in ASP.NET MVC 2. The validation of our MetadataTypes work as expected on the server but for some reason it does not generate the appropriate client scripts for it. Client side validation kicks in as expected for properties with the DataAnnotations attributes set on the PersonView so I know that client side validation is active and that it works. Does anyone know if or how it can be fixed? Here's what we have: public abstract class PersonView { public string FirstName { get; set; } public string LastName { get; set; } public string Email { get; set; } [Required] public string PhoneNumber { get; set; } public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string AddressZipCode { get; set; } public string AddressCity { get; set; } public string AddressCountry { get; set; } } [MetadataType(typeof(CustomerViewMetaData))] public class CustomerView : PersonView {} [MetadataType(typeof(GuestViewMetaData))] public class GuestView : PersonView {} public class GuestViewMetaData { [Required(ErrorMessage = "The guests firstname is required")] public string FirstName { get; set; } [Required(ErrorMessage = "The guests lastname is required")] public string LastName { get; set; } } public class CustomerViewMetaData { [Required(ErrorMessage = "The customers firstname is required")] public string FirstName { get; set; } [Required(ErrorMessage = "The customers lastname is required")] public string LastName { get; set; } [Required(ErrorMessage = "The customers emails is required")] public string Email { get; set; } } As you can see, it's nothing fancy or strange in there... Can it be fixed? Is it a bug in ASP.NET MVC 2?

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  • Conceptual inheritance implementation

    - by TheSENDER
    Hi there, I'm writing a spatial data structure and I have a doubt about what's the best NODE implementation. According to my design I have an abstract node entity and three classes which inherit from it: EMPTYNODE, FULLNODE, INTERNALNODE. The first one has no particular data. The second one has 1 reference to a generic element. The third one has 2 references to other nodes. I have found several ways to implement this situation (that I have already coded) but I can't decide what's the best. The first solution that I have found is to use a single class Node that potentially performs all the operation in this way: private static class Node { private Elem elem = null; private Node left = null, right = null; public Elem getElem() { assert isFull(); return elem; } public boolean isEmpty() { return elem == null && left == null; } public boolean isFull() { return elem != null; } public boolean isInternal() { return elem == null && left != null; } } The second solution is to write an explicit division by classes where every class offers only its methods. Obviously in this way we are obliged to perform several casts to the node objects. private static abstract class Node { public abstract boolean isEmpty(); public abstract boolean isFull(); public abstract boolean isInternal(); } private static class FullNode extends Node{ private ITriangle elem; @Override public boolean isEmpty() { return false; } @Override public final boolean isFull() { return true; } @Override public final boolean isInternal() { return false; } public Elem getElem() { return elem; } } The third one solution is to use the inheritance allowing every classes to offer all the methods, but the object type should by check by "isEmpty()" and similar methods. In case of wrong call we'll throw an exception. private static abstract class Node { public abstract boolean isEmpty(); public abstract boolean isFull(); public abstract boolean isInternal(); public abstract Elem getElem(); } private static class Empty extends Node{ @Override public boolean isEmpty() { return true; } @Override public final boolean isFull() { return false; } @Override public final boolean isInternal() { return false; } @Override public Elem getElem() { throw new AssertionError(); } } What do you think about these three solutions? Which one would you use? Any other ideas? Thanks for your help. Every idea will be appreciated.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Extend base class properties

    - by user1888033
    I need your help to extend my base class, here is the similar structure i have. public class ShowRoomA { public audi AudiModelA { get; set; } public benz benzModelA { get; set; } } public class audi { public string Name { get; set; } public string AC { get; set; } public string PowerStearing { get; set; } } public class benz { public string Name { get; set; } public string AC { get; set; } public string AirBag { get; set; } public string MusicSystem { get; set; } } //My Implementation class like this class Main() { private void UpdateDetails() { ShowRoomA ojbMahi = new ShowRoomA(); GetDetails( ojbMahi ); // this works fine } private void GetDetails(ShowRoomA objShowRoom) { objShowRoom = new objShowRoom(); objShowRoom.audi = new audi(); objShowRoom.audi.Name = "AUDIMODEL94CD698"; objShowRoom.audi.AC = "6 TON"; objShowRoom.audi.PowerStearing = "Electric"; objShowRoom.benz= new benz(); objShowRoom.audi.Name = "BENZMODEL34LCX"; objShowRoom.audi.AC = "8 TON"; objShowRoom.audi.AirBag = "Two (1+1)"; objShowRoom.audi.MusicSystem = "Poineer 3500W"; } } // Till this cool. // Now I got requirement for ShowRoomB with replacement of old audi and benz with new models and new other brand cars also added. // I don't want to modify GetDetails() method. by reusing this method additional logic i want to apply to my new extended model. // Here I struck in designing my new model of ShowRoomB (base of ShowRoomA) ... I have tried some thing like... but not sure. public class audiModelB:audi { public string JetEngine { get; set; } } public class benzModelB:benz { public string JetEngine { get; set; } } public class ShowRoomB { public audiModelB AudiModelB { get; set; } public benzModelB benzModelB { get; set; } } // My new code to Implementation class like this class Main() { private void UpdateDetails() { ShowRoomB ojbNahi = new ShowRoomB(); GetDetails( ojbNahi ); // this is NOT working! I know this object does not contain base class directly, still some what i want fill my new model with old properties. Kindly suggest here } } Can any one please give me solutions how to achieve my extending requirement for base class "ShowroomA" Really appreciated your time and suggestions. Thanks in advance,

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  • fast load big object graph from DB

    - by Famos
    Hi I have my own data structure written in C# like: public class ElectricScheme { public List<Element> Elements { get; set; } public List<Net> Nets { get; set; } } public class Element { public string IdName { get; set; } public string Func { get; set; } public string Name { get; set; } public BaseElementType Type { get; set; } public List<Pin> Pins { get; set; } } public class Pin { public string IdName { get; set; } public string Name { get; set; } public BasePinType PinType { get; set; } public BasePinDirection PinDirection { get; set; } } public class Net { public string IdName { get; set; } public string Name { get; set; } public List<Tuple<Element,Pin>> ConnectionPoints { get; set; } } Where Elements count ~19000, each element contain =3 Pin, Nets count ~20000, each net contain =3 pair (Element, Pin) Parse txt (file size ~17mb) file takes 5 minutes. Serilization / Deserialization by default serializer ~3 minutes. Load from DB 20 minutes and not loaded... I use Entity Framework like public ElectricScheme LoadScheme(int schemeId) { var eScheme = (from s in container.ElectricSchemesSet where s.IdElectricScheme.Equals(schemeId) select s).FirstOrDefault(); if (eScheme == null) return null; container.LoadProperty(eScheme, "Elements"); container.LoadProperty(eScheme, "Nets"); container.LoadProperty(eScheme, "Elements.Pins"); return eScheme; } The problem is dependencies between Element and Pin... (for ~19000 elements ~95000 pins) Any ideas?

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  • Cisco ASA 5510 ASDM: Setting up multiple public static ip addresses on a single interface and route

    - by ssjaken
    HI, i have a cisco ASA 5510 using ASDM version 6.3 We have a webserver that is been written very specifically and i was given super direct "DO NOT DEVIATE" directions. This server has to get traffic from 3 different PUBLIC ip's that we own. (our isp gave use a block of 12 static addresses) on 4 different ports. there are the directions i was given externalIP1:22 - 172.17.5.50:22 - SSH externalIP1:443 - 172.17.5.50:23040 - SIT externalIP2:443 - 172.17.5.50:33040 - STAGE externalIP3:443 - 172.17.5.50:43040 - PROD My first question is, using ASDM (my contract employer demands i use ASDM over CLI) how do i get three public addresses to work on one interface. We are authenticating on PPPoE. I know create a virtual interface with the static address but when i do i cannot ping the address from another offsite machine. secondly, where would i put the traffic redirect in. would i go ahead and create ACL's or just make NAT routes. Thanks.

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  • How to DNAT to different local IP based on what public IP was accessed with Shorewall?

    - by mikl
    My server has several public IPs, and is running a bunch of virtual machines with private IP adresses. As an example, I want to map ports 80, 443 and 8080 on 232.21.23.23 (public) to 192.168.122.12 (private). I have tried a couple of different NAT mappings, but none of them seem to work: # This doesn't work. DNAT net loc:192.168.122.12 tcp 80,443,8080 - 232.21.23.23 # Neither does this. DNAT $FW loc:192.168.122.12 tcp 80,443,8080 - 232.21.23.23 # Nor this. DNAT net:232.21.23.23 loc:192.168.122.12 tcp 80,443,8080 # I have no idea what I'm doing. DNAT $FW:232.21.23.23 loc:192.168.122.12 tcp 80,443,8080 Can anyone point me in the right direction?

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  • Moving distribution lists in Public Folders to Sharepoint Contacts?

    - by Mike
    Now I know that if I connect to contact list in Sharepoint and drag and drop everything from the Exchange Public Folder contact list to the Sharepoint Contact list (connected through Outlook) it will transfer everything in the contact list to the sharepoint contact list. What about distribution lists? Has anyone had a workaround for this? If a contact list is full of distribution lists the Contacts won't migrate over and the Sync Issues - Local Failures folder is populated with all the distribution lists that couldn't be migrated. Is there a way to migrate distribution lists? Any ideas how to set up the contact list like a contact list of distrubition lists? How would that contact list look on sharepoint? Should I just leave the contact lists that have distribution lists on public folders?

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  • What is the best way to setup a public and private wireless access point on the same home network?

    - by Dougman
    For my home network (with internet provided from a cable modem) I would like to setup a secure wireless access point that I use for all of my personal connections (home PC, iPhone, Xbox, etc) and also another public access point that friends and folks in the neighborhood may connect to (for good karma). I want to ensure that my private traffic cannot be accessed from users of the public access point. I currently have one router that is running the Tomato firmware that I use with WPA security. What is the best way to accomplish this kind of setup securely (if it is possible in a home environment)?

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  • Is possible to arbitrarily register names to the same public IP?

    - by Alex. S.
    I registered a domain, lets say mysite.com (for example), then, results that somebody else has an A record from anotheraddress.com pointing to the same IP address of mine (in a VPS in linode.com) What can I do to avoid this???, I mean, I would prefer reject accesses from anotheraddress.com to my site. I just know only by casualty putting my genuine domain name on this http://www.domaintools.com/reverse-ip/ My DNS server is name.com, and the DNS server pointing to the my public IP is from GoDaddy. Is possible to register arbitrarily names to the same public IP? Can I use my DNS record with mysite.com to point to 209.85.133.147 (google.com), for example?

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  • Windows/global setting to allow only SSL when on public Wifi?

    - by hungry
    Rather than going through each of my apps and modifying settings, or tweaking individual browser settings (I use three different browsers) or just being careful not to type non-SSL URLs into the web address bar, is there a solution at the Windows level that will prevent anything from connecting to the web from my laptop unless it's using SSL? I also have mini apps installed like Gmail checker, etc that connect to the web of their own volition using my usernames, passwords and such, so it goes beyond just web browsers. The reason I'm asking is I want to work securely on the general Internet when on public Wifi (e.g. coffee shops) without a lot of hassle or having to remember everything that needs to be locked down. When I'm back home I want to go back to full access mode using any kind of protocol on the web. If a website doesn't support SSL when I'm out in public then I just don't surf it - that's not a worry to me.

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  • xmlns='' was not expected when deserializing nested classes

    - by Mavrik
    I have a problem when attempting to serialize class on a server, send it to the client and deserialize is on the destination. On the server I have the following two classes: [XmlRoot("StatusUpdate")] public class GameStatusUpdate { public GameStatusUpdate() {} public GameStatusUpdate(Player[] players, Command command) { this.Players = players; this.Update = command; } [XmlArray("Players")] public Player[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class Player { public Player() {} public Player(PlayerColors color) { Color = color; ... } [XmlAttribute("Color")] public PlayerColors Color { get; set; } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } } (The missing types are all enums). This generates the following XML on serialization: <?xml version="1.0" encoding="utf-16"?> <StatusUpdate> <Players> <Player Color="Cyan" X="67" Y="32" /> </Players> <Command>StartGame</Command> </StatusUpdate> On the client side, I'm attempting to deserialize that into following classes: [XmlRoot("StatusUpdate")] public class StatusUpdate { public StatusUpdate() { } [XmlArray("Players")] [XmlArrayItem("Player")] public PlayerInfo[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class PlayerInfo { public PlayerInfo() { } [XmlAttribute("X")] public int X { get; set; } [XmlAttribute("Y")] public int Y { get; set; } [XmlAttribute("Color")] public PlayerColor Color { get; set; } } However, the deserializer throws an exception: There is an error in XML document (2, 2). <StatusUpdate xmlns=''> was not expected. What am I missing or doing wrong? EDIT: On request I'm also adding code used to serialize and deserialize: Server: public static byte[] SerializeObject(Object obj) { XmlSerializer xmlSerializer = new XmlSerializer(obj.GetType()); StringWriter writer = new StringWriter(); // Clear pre-defined namespaces XmlSerializerNamespaces xsn = new XmlSerializerNamespaces(); xsn.Add("", ""); xmlSerializer.Serialize(writer, obj, xsn); writer.Flush(); // Send as little-endian UTF-16 string because the Serializer denotes XML as // utf-18 which cannot be easly changed UnicodeEncoding encoder = new UnicodeEncoding(false, false); return encoder.GetBytes(writer.ToString()); } Client: public static object DeserializeXml(string xmlData, Type type) { XmlSerializer xmlSerializer = new XmlSerializer(type); StringReader reader = new StringReader(xmlData); object obj = xmlSerializer.Deserialize(reader); return obj; } Deserialization is invoked with StatusUpdate update = (StatusUpdate) Util.DeserializeXml(xmlData, typeof (StatusUpdate));

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  • Combining lists of objects containing lists of objects in c#

    - by Dan H
    The title is a little prosaic, I know. I have 3 classes (Users, Cases, Offices). Users and Cases contain a list of Offices inside of them. I need to compare the Office lists from Users and Cases and if the ID's of Offices match, I need to add those IDs from Cases to the Users. So the end goal is to have the Users class have any Offices that match the Offices in the Cases class. Any ideas? My code (which isnt working) foreach (Users users in userList) foreach (Cases cases in caseList) foreach (Offices userOffice in users.officeList) foreach (Offices caseOffice in cases.officeList) { if (userOffice.ID == caseOffice.ID) users.caseAdminIDList.Add(cases.adminID); }//end foreach //start my data classes class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } } class Offices { public int ID { get; set; } public string name { get; set; } } class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } }

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  • Can I constrain a template parameter class to implement the interfaces that are supported by other?

    - by K. Georgiev
    The name is a little blurry, so here's the situation: I'm writing code to use some 'trajectories'. The trajectories are an abstract thing, so I describe them with different interfaces. So I have a code as this: namespace Trajectories { public interface IInitial < Atom > { Atom Initial { get; set; } } public interface ICurrent < Atom > { Atom Current { get; set; } } public interface IPrevious < Atom > { Atom Previous { get; set; } } public interface ICount < Atom > { int Count { get; } } public interface IManualCount < Atom > : ICount < Atom > { int Count { get; set; } } ... } Every concrete implementation of a trajectory will implement some of the above interfaces. Here's a concrete implementation of a trajectory: public class SimpleTrajectory < Atom > : IInitial < Atom >, ICurrent < Atom >, ICount < Atom > { // ICount public int Count { get; private set; } // IInitial private Atom initial; public Atom Initial { get { return initial; } set { initial = current = value; Count = 1; } } // ICurrent private Atom current; public Atom Current { get { return current; } set { current = value; Count++; } } } Now, I want to be able to deduce things about the trajectories, so, for example I want to support predicates about different properties of some trajectory: namespace Conditions { public interface ICondition &lt Atom, Trajectory &gt { bool Test(ref Trajectory t); } public class CountLessThan &lt Atom, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where Trajectory : Trajectories.ICount &lt Atom &gt { public int Value { get; set; } public CountLessThan() { } public bool Test(ref Trajectory t) { return t.Count &lt Value; } } public class CurrentNormLessThan &lt Trajectory &gt : ICondition &lt Complex, Trajectory &gt where Trajectory : Trajectories.ICurrent &lt Complex &gt { public double Value { get; set; } public CurrentNormLessThan() { } public bool Test(ref Trajectory t) { return t.Current.Norm() &lt Value; } } } Now, here's the question: What if I wanted to implement AND predicate? It would be something like this: public class And &lt Atom, CondA, TrajectoryA, CondB, TrajectoryB, Trajectory &gt : ICondition &lt Atom, Trajectory &gt where CondA : ICondition &lt Atom, TrajectoryA &gt where TrajectoryA : // Some interfaces where CondB : ICondition &lt Atom, TrajectoryB &gt where TrajectoryB : // Some interfaces where Trajectory : // MUST IMPLEMENT THE INTERFACES FOR TrajectoryA AND THE INTERFACES FOR TrajectoryB { public CondA A { get; set; } public CondB B { get; set; } public bool Test(ref Trajectory t){ return A.Test(t) && B.Test(t); } } How can I say: support only these trajectories, for which the arguments of AND are ok? So I can be able to write: var vand = new CountLessThan(32) & new CurrentNormLessThan(4.0); I think if I create an orevall interface for every subset of interfaces, I could be able to do it, but it will become quite ugly.

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  • Android: How/where to put gesture code into IME?

    - by CardinalFIB
    Hi, I'm new to Android but I'm trying to create an IME that allows for gesture-character recognition. I can already do simple apps that perform gesture recognition but am not sure where to hook in the gesture views/obj with an IME. Here is a starting skeleton of what I have for the IME so far. I would like to use android.gesture.Gesture/Prediction/GestureOverlayView/OnGesturePerformedListener. Does anyone have advice? -- CardinalFIB gestureIME.java public class gestureIME extends InputMethodService { private static Keyboard keyboard; private static KeyboardView kView; private int lastDisplayWidth; @Override public void onCreate() { super.onCreate(); } @Override public void onInitializeInterface() { int displayWidth; if (keyboard != null) { displayWidth = getMaxWidth(); if (displayWidth == lastDisplayWidth) return; else lastDisplayWidth = getMaxWidth(); } keyboard = new GestureKeyboard(this, R.xml.keyboard); } @Override public View onCreateInputView() { kView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null); kView.setOnKeyboardActionListener(kListener); kView.setKeyboard(keyboard); return kView; } @Override public View onCreateCandidatesView() { return null; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); kView.setKeyboard(keyboard); kView.closing(); //what does this do??? } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); } @Override public void onFinishInput() { super.onFinishInput(); } public KeyboardView.OnKeyboardActionListener kListener = new KeyboardView.OnKeyboardActionListener() { @Override public void onKey(int keyCode, int[] otherKeyCodes) { if(keyCode==Keyboard.KEYCODE_CANCEL) handleClose(); if(keyCode==10) getCurrentInputConnection().commitText(String.valueOf((char) keyCode), 1); //keyCode RETURN } @Override public void onPress(int primaryCode) {} // TODO Auto-generated method stub @Override public void onRelease(int primaryCode) {} // TODO Auto-generated method stub @Override public void onText(CharSequence text) {} // TODO Auto-generated method stub @Override public void swipeDown() {} // TODO Auto-generated method stub @Override public void swipeLeft() {} // TODO Auto-generated method stub @Override public void swipeRight() {} // TODO Auto-generated method stub @Override public void swipeUp() {} // TODO Auto-generated method stub }; private void handleClose() { requestHideSelf(0); kView.closing(); } } GestureKeyboard.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.Keyboard; public class GestureKeyboard extends Keyboard { public GestureKeyboard(Context context, int xmlLayoutResId) { super(context, xmlLayoutResId); } } GesureKeyboardView.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.KeyboardView; import android.inputmethodservice.Keyboard.Key; import android.util.AttributeSet; public class GestureKeyboardView extends KeyboardView { public GestureKeyboardView(Context context, AttributeSet attrs) { super(context, attrs); } public GestureKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean onLongPress(Key key) { return super.onLongPress(key); } } keyboard.xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:horizontalGap="0px" android:verticalGap="0px" android:keyHeight="@dimen/key_height" > <Row android:rowEdgeFlags="bottom"> <Key android:codes="-3" android:keyLabel="Close" android:keyWidth="20%p" android:keyEdgeFlags="left"/> <Key android:codes="10" android:keyLabel="Return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> input.xml <?xml version="1.0" encoding="utf-8"?> <com.android.jt.gestureIME.GestureKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gkeyboard" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_height="wrap_content" />

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  • Hibernate many-to-many mapping not saved in pivot table

    - by vincent
    I having problems saving many to many relationships to a pivot table. The way the pojos are created is unfortunately a pretty long process which spans over a couple of different threads which work on the (to this point un-saved) object until it is finally persisted. I associate the related objects to one another right after they are created and when debugging I can see the List of related object populated with their respective objects. So basically all is fine to this point. When I persist the object everything get saved except the relations in the pivot table. mapping files: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.thebeansgroup.jwinston.plugin.orm.hibernate.object"> <class name="ShowObject" table="show_object"> <id name="id"> <generator class="native" /> </id> <property name="name" /> <set cascade="all" inverse="true" name="venues" table="venue_show"> <key column="show_id"/> <many-to-many class="VenueObject"/> </set> </class> </hibernate-mapping> and the other <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="com.thebeansgroup.jwinston.plugin.orm.hibernate.object"> <class name="VenueObject" table="venue_object"> <id name="id"> <generator class="native"/> </id> <property name="name"/> <property name="latitude" type="integer"/> <property name="longitude" type="integer"/> <set cascade="all" inverse="true" name="shows" table="venue_show"> <key column="venue_id"/> <many-to-many class="ShowObject"/> </set> </class> </hibernate-mapping> pojos: public class ShowObject extends OrmObject { private Long id; private String name; private Set venues; public ShowObject() { } public Long getId() { return id; } public void setId(Long id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public Set getVenues() { return venues; } public void setVenues(Set venues) { this.venues = venues; } } and the other: public class VenueObject extends OrmObject { private Long id; private String name; private int latitude; private int longitude; private Set shows = new HashSet(); public VenueObject() { } @Id @GeneratedValue(strategy = GenerationType.AUTO) public Long getId() { return id; } public void setId(Long id) { this.id = id; } public int getLatitude() { return latitude; } public void setLatitude(int latitude) { this.latitude = latitude; } public int getLongitude() { return longitude; } public void setLongitude(int longitude) { this.longitude = longitude; } public String getName() { return name; } public void setName(String name) { this.name = name; } public Set getShows() { return shows; } public void setShows(Set shows) { this.shows = shows; } } Might the problem be related to the lack of annotations?

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  • N-tier Repository POCOs - Aggregates?

    - by Sam
    Assume the following simple POCOs, Country and State: public partial class Country { public Country() { States = new List<State>(); } public virtual int CountryId { get; set; } public virtual string Name { get; set; } public virtual string CountryCode { get; set; } public virtual ICollection<State> States { get; set; } } public partial class State { public virtual int StateId { get; set; } public virtual int CountryId { get; set; } public virtual Country Country { get; set; } public virtual string Name { get; set; } public virtual string Abbreviation { get; set; } } Now assume I have a simple respository that looks something like this: public partial class CountryRepository : IDisposable { protected internal IDatabase _db; public CountryRepository() { _db = new Database(System.Configuration.ConfigurationManager.AppSettings["DbConnName"]); } public IEnumerable<Country> GetAll() { return _db.Query<Country>("SELECT * FROM Countries ORDER BY Name", null); } public Country Get(object id) { return _db.SingleById(id); } public void Add(Country c) { _db.Insert(c); } /* ...And So On... */ } Typically in my UI I do not display all of the children (states), but I do display an aggregate count. So my country list view model might look like this: public partial class CountryListVM { [Key] public int CountryId { get; set; } public string Name { get; set; } public string CountryCode { get; set; } public int StateCount { get; set; } } When I'm using the underlying data provider (Entity Framework, NHibernate, PetaPoco, etc) directly in my UI layer, I can easily do something like this: IList<CountryListVM> list = db.Countries .OrderBy(c => c.Name) .Select(c => new CountryListVM() { CountryId = c.CountryId, Name = c.Name, CountryCode = c.CountryCode, StateCount = c.States.Count }) .ToList(); But when I'm using a repository or service pattern, I abstract away direct access to the data layer. It seems as though my options are to: Return the Country with a populated States collection, then map over in the UI layer. The downside to this approach is that I'm returning a lot more data than is actually needed. -or- Put all my view models into my Common dll library (as opposed to having them in the Models directory in my MVC app) and expand my repository to return specific view models instead of just the domain pocos. The downside to this approach is that I'm leaking UI specific stuff (MVC data validation annotations) into my previously clean POCOs. -or- Are there other options? How are you handling these types of things?

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  • How perform USort() on an Array of Objects class definition as a method?

    - by user558724
    class Contact{ public $name; public $bgcolor; public $lgcolor; public $email; public $element; public function __construct($name, $bgcolor, $lgcolor, $email, $element) { $this->name = $name; $this->bgcolor = $bgcolor; $this->lgcolor = $lgcolor; $this->email = $email; $this->element = $element; } public static function sortByName(Contact $p1, Contact $p2) { return strcmp($p1->name, $p2->name); } } class ContactList implements Iterator, ArrayAccess { protected $_label; protected $_contacts = array(); public function __construct($label) { $this->_label = $label; } public function getLabel() { return $this->_label; } public function addContact(Contact $contact) { $this->_contacts[] = $contact; } public function current() { return current($this->_contacts); } public function key() { return key($this->_contacts); } public function next() { return next($this->_contacts); } public function rewind() { return reset($this->_contacts); } public function valid() { return current($this->_contacts); } public function offsetGet($offset) { return $this->_contacts[$offset]; } public function offsetSet($offset, $data) { if (!$data instanceof Contact) throw new InvalidArgumentException('Only Contact objects allowed in a ContactList'); if ($offset == '') { $this->_contacts[] = $data; } else { $this->_contacts[$offset] = $data; } } public function offsetUnset($offset) { unset($this->_contacts[$offset]); } public function offsetExists($offset) { return isset($this->_contacts[$offset]); } public function sort($attribute = 'name') { $sortFct = 'sortBy' . ucfirst(strtolower($attribute)); if (!in_array($sortFct, get_class_methods('Contact'))) { throw new Exception('contact->sort(): Can\'t sort by ' . $attribute); } usort($this->contact, 'ContactList::' . $sortFct); } } public function Sort($property, $asc=true) { // this is where sorting logic takes place $_pd = $this->_contact->getProperty($property); if ($_pd == null) { user_error('Property '.$property.' does not exist in class '.$this->_contact->getName(), E_WARNING); return; } // set sortDescriptor ContactList::$sortProperty = $_pd; // and apply sorting usort($this->_array, array('ContactList', ($asc?'USortAsc':'USortDesc'))); } function getItems(){ return $this->_array; } class SortableItem extends ContactList { static public $sortProperty; static function USortAsc($a, $b) { /*@var $_pd ReflectionProperty*/ /* $_pd = self::$sortProperty; if ($_pd !== null) { if ($_pd->getValue($a) === $_pd->getValue($b)) return 0; else return (($_pd->getValue($a) < $_pd->getValue($b))?-1:1); } return 0; } static function USortDesc($a, $b) { return -(self::USortAsc($a,$b)); } } This approach keeps giving me PHP Warnings: usort() [function.usort]: of all kinds which I can provide later as needed to comment out those methods and definitions in order to test and fix some minor bugs of our program. **$billy parameters are already defined. $all -> addContact($billy); // --> ended up adding each contact manually above $all->Sort('name',true); $items = $all->getItems(); foreach($items as $contact) { echo $contact->__toString(); } $all->sort(); The reason for using usort is to re-arrange the order alphabetically by name but somehow is either stating that the function comparison needs to be an array or another errors which obviously I have seemed to pass. Any help would be greatly appreciated, thanks in advance.

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  • Is it safe to assert a functions return type?

    - by wb
    This question is related to this question. I have several models stored in a collection. I loop through the collection and validate each field. Based on the input, a field can either be successful, have an error or a warning. Is it safe to unit test each decorator and assert that the type of object returned is what you would expect based on the given input? I could perhaps see this being an issue for a language with function return types since my validation function can return one of 3 types. This is the code I'm fiddling with: <!-- #include file = "../lib/Collection.asp" --> <style type="text/css"> td { padding: 4px; } td.error { background: #F00F00; } td.warning { background: #FC0; } </style> <% Class UserModel Private m_Name Private m_Age Private m_Height Public Property Let Name(value) m_Name = value End Property Public Property Get Name() Name = m_Name End Property Public Property Let Age(value) m_Age = value End Property Public Property Get Age() Age = m_Age End Property Public Property Let Height(value) m_Height = value End Property Public Property Get Height() Height = m_Height End Property End Class Class NameValidation Private m_Name Public Function Init(name) m_Name = name End Function Public Function Validate() Dim validationObject If Len(m_Name) < 5 Then Set validationObject = New ValidationError Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Name Set Validate = validationObject End Function End Class Class AgeValidation Private m_Age Public Function Init(age) m_Age = age End Function Public Function Validate() Dim validationObject If m_Age < 18 Then Set validationObject = New ValidationError ElseIf m_Age = 18 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Age Set Validate = validationObject End Function End Class Class HeightValidation Private m_Height Public Function Init(height) m_Height = height End Function Public Function Validate() Dim validationObject If m_Height > 400 Then Set validationObject = New ValidationError ElseIf m_Height = 324 Then Set validationObject = New ValidationWarning Else Set validationObject = New ValidationSuccess End If validationObject.CellValue = m_Height Set Validate = validationObject End Function End Class Class ValidationError Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "error" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationWarning Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "warning" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ValidationSuccess Private m_CSSClass Private m_CellValue Public Property Get CSSClass() CSSClass = "" End Property Public Property Let CellValue(value) m_CellValue = value End Property Public Property Get CellValue() CellValue = m_CellValue End Property End Class Class ModelValidator Public Function ValidateModel(model) Dim modelValidation : Set modelValidation = New CollectionClass ' Validate name Dim name : Set name = New NameValidation name.Init model.Name modelValidation.Add name ' Validate age Dim age : Set age = New AgeValidation age.Init model.Age modelValidation.Add age ' Validate height Dim height : Set height = New HeightValidation height.Init model.Height modelValidation.Add height Dim validatedProperties : Set validatedProperties = New CollectionClass Dim modelVal For Each modelVal In modelValidation.Items() validatedProperties.Add modelVal.Validate() Next Set ValidateModel = validatedProperties End Function End Class Dim modelCollection : Set modelCollection = New CollectionClass Dim user1 : Set user1 = New UserModel user1.Name = "Mike" user1.Age = 12 user1.Height = 32 modelCollection.Add user1 Dim user2 : Set user2 = New UserModel user2.Name = "Phil" user2.Age = 18 user2.Height = 432 modelCollection.Add user2 Dim user3 : Set user3 = New UserModel user3.Name = "Michele" user3.Age = 32 user3.Height = 324 modelCollection.Add user3 ' Validate all models in the collection Dim modelValue Dim validatedModels : Set validatedModels = New CollectionClass For Each modelValue In modelCollection.Items() Dim objModelValidator : Set objModelValidator = New ModelValidator validatedModels.Add objModelValidator.ValidateModel(modelValue) Next %> <table> <tr> <td>Name</td> <td>Age</td> <td>Height</td> </tr> <% Dim r, c For Each r In validatedModels.Items() %><tr><% For Each c In r.Items() %><td class="<%= c.CSSClass %>"><%= c.CellValue %></td><% Next %></tr><% Next %> </table> Thank you.

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  • g-wan - reproducing the performance claims

    - by user2603628
    Using gwan_linux64-bit.tar.bz2 under Ubuntu 12.04 LTS unpacking and running gwan then pointing wrk at it (using a null file null.html) wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1:8080/null.html Running 20s test @ http://127.0.0.1:8080/null.html 2 threads and 100 connections Thread Stats Avg Stdev Max +/- Stdev Latency 11.65s 5.10s 13.89s 83.91% Req/Sec 3.33k 3.65k 12.33k 75.19% 125067 requests in 20.01s, 32.08MB read Socket errors: connect 0, read 37, write 0, timeout 49 Requests/sec: 6251.46 Transfer/sec: 1.60MB .. very poor performance, in fact there seems to be some kind of huge latency issue. During the test gwan is 200% busy and wrk is 67% busy. Pointing at nginx, wrk is 200% busy and nginx is 45% busy: wrk --timeout 10 -t 2 -c 100 -d20s http://127.0.0.1/null.html Thread Stats Avg Stdev Max +/- Stdev Latency 371.81us 134.05us 24.04ms 91.26% Req/Sec 72.75k 7.38k 109.22k 68.21% 2740883 requests in 20.00s, 540.95MB read Requests/sec: 137046.70 Transfer/sec: 27.05MB Pointing weighttpd at nginx gives even faster results: /usr/local/bin/weighttp -k -n 2000000 -c 500 -t 3 http://127.0.0.1/null.html weighttp - a lightweight and simple webserver benchmarking tool starting benchmark... spawning thread #1: 167 concurrent requests, 666667 total requests spawning thread #2: 167 concurrent requests, 666667 total requests spawning thread #3: 166 concurrent requests, 666666 total requests progress: 9% done progress: 19% done progress: 29% done progress: 39% done progress: 49% done progress: 59% done progress: 69% done progress: 79% done progress: 89% done progress: 99% done finished in 7 sec, 13 millisec and 293 microsec, 285172 req/s, 57633 kbyte/s requests: 2000000 total, 2000000 started, 2000000 done, 2000000 succeeded, 0 failed, 0 errored status codes: 2000000 2xx, 0 3xx, 0 4xx, 0 5xx traffic: 413901205 bytes total, 413901205 bytes http, 0 bytes data The server is a virtual 8 core dedicated server (bare metal), under KVM Where do I start looking to identify the problem gwan is having on this platform ? I have tested lighttpd, nginx and node.js on this same OS, and the results are all as one would expect. The server has been tuned in the usual way with expanded ephemeral ports, increased ulimits, adjusted time wait recycling etc.

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  • EF Code First to SQL Azure

    - by Predrag Pejic
    I am using EF Code First to create a database on local .\SQLEXPRESS. Among others. I have these 2 classes: public class Shop { public int ShopID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(30, ErrorMessage = "Address must be 30 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid city name!")] [MaxLength(30, ErrorMessage = "City name must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } [MaxLength(100, ErrorMessage = "Description must be 50 characters or less")] public string Description { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeBegin { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeEnd { get; set; } public DateTime? SaturdayWorkTimeBegin { get; set; } public DateTime? SaturdayWorkTimeEnd { get; set; } public DateTime? SundayWorkTimeBegin { get; set; } public DateTime? SundayWorkTimeEnd { get; set; } public int ShoppingPlaceID { get; set; } public virtual ShoppingPlace ShoppingPlace { get; set; } public virtual ICollection<Category> Categories { get; set; } } public class ShoppingPlace { [Key] public int ShopingplaceID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(50, ErrorMessage = "Address must be 50 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a city name!")] [MaxLength(30, ErrorMessage = "City must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } public int ShoppingCenterID { get; set; } public virtual ShoppingCenter ShoppingCenter { get; set; } public virtual ICollection<Shop> Shops { get; set; } } and a method in DbContext: modelBuilder.Entity<Item>() .HasRequired(p => p.Category) .WithMany(a => a.Items) .HasForeignKey(a => a.CategoryID) .WillCascadeOnDelete(false); modelBuilder.Entity<Category>() .HasRequired(a => a.Shop) .WithMany(a => a.Categories) .HasForeignKey(a => a.ShopID) .WillCascadeOnDelete(false); modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithMany(a => a.Shops) .HasForeignKey(a => a.ShoppingPlaceID) .WillCascadeOnDelete(false); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithMany(a => a.ShoppingPlaces) .HasForeignKey(a => a.ShoppingCenterID) .WillCascadeOnDelete(false); Why I can't create Shop without creating and populating ShopingPlace. How to achieve that? EDIT: Tried with: modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithOptionalPrincipal(); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithOptionalPrincipal(); and it passed, but what is the difference? And why in SQL Server i am allowed to see ShoppingPlaceID and ShoppingPlace_ShopingPlaceID when in the case of Item and Category i see only one?

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  • Unity – Part 5: Injecting Values

    - by Ricardo Peres
    Introduction This is the fifth post on Unity. You can find the introductory post here, the second post, on dependency injection here, a third one on Aspect Oriented Programming (AOP) here and the latest so far, on writing custom extensions, here. This time we will talk about injecting simple values. An Inversion of Control (IoC) / Dependency Injector (DI) container like Unity can be used for things other than injecting complex class dependencies. It can also be used for setting property values or method/constructor parameters whenever a class is built. The main difference is that these values do not have a lifetime manager associated with them and do not come from the regular IoC registration store. Unlike, for instance, MEF, Unity won’t let you register as a dependency a string or an integer, so you have to take a different approach, which I will describe in this post. Scenario Let’s imagine we have a base interface that describes a logger – the same as in previous examples: 1: public interface ILogger 2: { 3: void Log(String message); 4: } And a concrete implementation that writes to a file: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: #region ILogger Members 10:  11: public void Log(String message) 12: { 13: using (Stream file = File.OpenWrite(this.Filename)) 14: { 15: Byte[] data = Encoding.Default.GetBytes(message); 16: 17: file.Write(data, 0, data.Length); 18: } 19: } 20:  21: #endregion 22: } And let’s say we want the Filename property to come from the application settings (appSettings) section on the Web/App.config file. As usual with Unity, there is an extensibility point that allows us to automatically do this, both with code configuration or statically on the configuration file. Extending Injection We start by implementing a class that will retrieve a value from the appSettings by inheriting from ValueElement: 1: sealed class AppSettingsParameterValueElement : ValueElement, IDependencyResolverPolicy 2: { 3: #region Private methods 4: private Object CreateInstance(Type parameterType) 5: { 6: Object configurationValue = ConfigurationManager.AppSettings[this.AppSettingsKey]; 7:  8: if (parameterType != typeof(String)) 9: { 10: TypeConverter typeConverter = this.GetTypeConverter(parameterType); 11:  12: configurationValue = typeConverter.ConvertFromInvariantString(configurationValue as String); 13: } 14:  15: return (configurationValue); 16: } 17: #endregion 18:  19: #region Private methods 20: private TypeConverter GetTypeConverter(Type parameterType) 21: { 22: if (String.IsNullOrEmpty(this.TypeConverterTypeName) == false) 23: { 24: return (Activator.CreateInstance(TypeResolver.ResolveType(this.TypeConverterTypeName)) as TypeConverter); 25: } 26: else 27: { 28: return (TypeDescriptor.GetConverter(parameterType)); 29: } 30: } 31: #endregion 32:  33: #region Public override methods 34: public override InjectionParameterValue GetInjectionParameterValue(IUnityContainer container, Type parameterType) 35: { 36: Object value = this.CreateInstance(parameterType); 37: return (new InjectionParameter(parameterType, value)); 38: } 39: #endregion 40:  41: #region IDependencyResolverPolicy Members 42:  43: public Object Resolve(IBuilderContext context) 44: { 45: Type parameterType = null; 46:  47: if (context.CurrentOperation is ResolvingPropertyValueOperation) 48: { 49: ResolvingPropertyValueOperation op = (context.CurrentOperation as ResolvingPropertyValueOperation); 50: PropertyInfo prop = op.TypeBeingConstructed.GetProperty(op.PropertyName); 51: parameterType = prop.PropertyType; 52: } 53: else if (context.CurrentOperation is ConstructorArgumentResolveOperation) 54: { 55: ConstructorArgumentResolveOperation op = (context.CurrentOperation as ConstructorArgumentResolveOperation); 56: String args = op.ConstructorSignature.Split('(')[1].Split(')')[0]; 57: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 58: ConstructorInfo ctor = op.TypeBeingConstructed.GetConstructor(types); 59: parameterType = ctor.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 60: } 61: else if (context.CurrentOperation is MethodArgumentResolveOperation) 62: { 63: MethodArgumentResolveOperation op = (context.CurrentOperation as MethodArgumentResolveOperation); 64: String methodName = op.MethodSignature.Split('(')[0].Split(' ')[1]; 65: String args = op.MethodSignature.Split('(')[1].Split(')')[0]; 66: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 67: MethodInfo method = op.TypeBeingConstructed.GetMethod(methodName, types); 68: parameterType = method.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 69: } 70:  71: return (this.CreateInstance(parameterType)); 72: } 73:  74: #endregion 75:  76: #region Public properties 77: [ConfigurationProperty("appSettingsKey", IsRequired = true)] 78: public String AppSettingsKey 79: { 80: get 81: { 82: return ((String)base["appSettingsKey"]); 83: } 84:  85: set 86: { 87: base["appSettingsKey"] = value; 88: } 89: } 90: #endregion 91: } As you can see from the implementation of the IDependencyResolverPolicy.Resolve method, this will work in three different scenarios: When it is applied to a property; When it is applied to a constructor parameter; When it is applied to an initialization method. The implementation will even try to convert the value to its declared destination, for example, if the destination property is an Int32, it will try to convert the appSettings stored string to an Int32. Injection By Configuration If we want to configure injection by configuration, we need to implement a custom section extension by inheriting from SectionExtension, and registering our custom element with the name “appSettings”: 1: sealed class AppSettingsParameterInjectionElementExtension : SectionExtension 2: { 3: public override void AddExtensions(SectionExtensionContext context) 4: { 5: context.AddElement<AppSettingsParameterValueElement>("appSettings"); 6: } 7: } And on the configuration file, for setting a property, we use it like this: 1: <appSettings> 2: <add key="LoggerFilename" value="Log.txt"/> 3: </appSettings> 4: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 5: <container> 6: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 7: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 8: <lifetime type="singleton"/> 9: <property name="Filename"> 10: <appSettings appSettingsKey="LoggerFilename"/> 11: </property> 12: </register> 13: </container> 14: </unity> If we would like to inject the value as a constructor parameter, it would be instead: 1: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 2: <sectionExtension type="MyNamespace.AppSettingsParameterInjectionElementExtension, MyAssembly" /> 3: <container> 4: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 5: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 6: <lifetime type="singleton"/> 7: <constructor> 8: <param name="filename" type="System.String"> 9: <appSettings appSettingsKey="LoggerFilename"/> 10: </param> 11: </constructor> 12: </register> 13: </container> 14: </unity> Notice the appSettings section, where we add a LoggerFilename entry, which is the same as the one referred by our AppSettingsParameterInjectionElementExtension extension. For more advanced behavior, you can add a TypeConverterName attribute to the appSettings declaration, where you can pass an assembly qualified name of a class that inherits from TypeConverter. This class will be responsible for converting the appSettings value to a destination type. Injection By Attribute If we would like to use attributes instead, we need to create a custom attribute by inheriting from DependencyResolutionAttribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public sealed class AppSettingsDependencyResolutionAttribute : DependencyResolutionAttribute 4: { 5: public AppSettingsDependencyResolutionAttribute(String appSettingsKey) 6: { 7: this.AppSettingsKey = appSettingsKey; 8: } 9:  10: public String TypeConverterTypeName 11: { 12: get; 13: set; 14: } 15:  16: public String AppSettingsKey 17: { 18: get; 19: private set; 20: } 21:  22: public override IDependencyResolverPolicy CreateResolver(Type typeToResolve) 23: { 24: return (new AppSettingsParameterValueElement() { AppSettingsKey = this.AppSettingsKey, TypeConverterTypeName = this.TypeConverterTypeName }); 25: } 26: } As for file configuration, there is a mandatory property for setting the appSettings key and an optional TypeConverterName  for setting the name of a TypeConverter. Both the custom attribute and the custom section return an instance of the injector AppSettingsParameterValueElement that we implemented in the first place. Now, the attribute needs to be placed before the injected class’ Filename property: 1: public class FileLogger : ILogger 2: { 3: [AppSettingsDependencyResolution("LoggerFilename")] 4: public String Filename 5: { 6: get; 7: set; 8: } 9:  10: #region ILogger Members 11:  12: public void Log(String message) 13: { 14: using (Stream file = File.OpenWrite(this.Filename)) 15: { 16: Byte[] data = Encoding.Default.GetBytes(message); 17: 18: file.Write(data, 0, data.Length); 19: } 20: } 21:  22: #endregion 23: } Or, if we wanted to use constructor injection: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: public FileLogger([AppSettingsDependencyResolution("LoggerFilename")] String filename) 10: { 11: this.Filename = filename; 12: } 13:  14: #region ILogger Members 15:  16: public void Log(String message) 17: { 18: using (Stream file = File.OpenWrite(this.Filename)) 19: { 20: Byte[] data = Encoding.Default.GetBytes(message); 21: 22: file.Write(data, 0, data.Length); 23: } 24: } 25:  26: #endregion 27: } Usage Just do: 1: ILogger logger = ServiceLocator.Current.GetInstance<ILogger>("File"); And off you go! A simple way do avoid hardcoded values in component registrations. Of course, this same concept can be applied to registry keys, environment values, XML attributes, etc, etc, just change the implementation of the AppSettingsParameterValueElement class. Next stop: custom lifetime managers.

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  • Overriding GetHashCode in a mutable struct - What NOT to do?

    - by Kyle Baran
    I am using the XNA Framework to make a learning project. It has a Point struct which exposes an X and Y value; for the purpose of optimization, it breaks the rules for proper struct design, since its a mutable struct. As Marc Gravell, John Skeet, and Eric Lippert point out in their respective posts about GetHashCode() (which Point overrides), this is a rather bad thing, since if an object's values change while its contained in a hashmap (ie, LINQ queries), it can become "lost". However, I am making my own Point3D struct, following the design of Point as a guideline. Thus, it too is a mutable struct which overrides GetHashCode(). The only difference is that mine exposes and int for X, Y, and Z values, but is fundamentally the same. The signatures are below: public struct Point3D : IEquatable<Point3D> { public int X; public int Y; public int Z; public static bool operator !=(Point3D a, Point3D b) { } public static bool operator ==(Point3D a, Point3D b) { } public Point3D Zero { get; } public override int GetHashCode() { } public override bool Equals(object obj) { } public bool Equals(Point3D other) { } public override string ToString() { } } I have tried to break my struct in the way they describe, namely by storing it in a List<Point3D>, as well as changing the value via a method using ref, but I did not encounter they behavior they warn about (maybe a pointer might allow me to break it?). Am I being too cautious in my approach, or should I be okay to use it as is?

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  • LazyInitializationException when adding to a list that is held within a entity class using hibernate

    - by molleman
    Right so i am working with hibernate gilead and gwt to persist my data on users and files of a website. my users have a list of file locations. i am using annotations to map my classes to the database. i am getting a org.hibernate.LazyInitializationException when i try to add file locations to the list that is held in the user class. this is a method below that is overridden from a external file upload servlet class that i am using. when the file uploads it calls this method. the user1 is loaded from the database elsewhere. the exception occurs at user1.getFileLocations().add(fileLocation); . i dont understand it really at all.! any help would be great. the stack trace of the error is below public String executeAction(HttpServletRequest request, List<FileItem> sessionFiles) throws UploadActionException { for (FileItem item : sessionFiles) { if (false == item.isFormField()) { try { YFUser user1 = (YFUser)getSession().getAttribute(SESSION_USER); // This is the location where a file will be stored String fileLocationString = "/Users/Stefano/Desktop/UploadedFiles/" + user1.getUsername(); File fl = new File(fileLocationString); fl.mkdir(); // so here i will create the a file container for my uploaded file File file = File.createTempFile("upload-", ".bin",fl); // this is where the file is written to disk item.write(file); // the FileLocation object is then created FileLocation fileLocation = new FileLocation(); fileLocation.setLocation(fileLocationString); //test System.out.println("file path = "+file.getPath()); user1.getFileLocations().add(fileLocation); //the line above is where the exception occurs } catch (Exception e) { throw new UploadActionException(e.getMessage()); } } removeSessionFileItems(request); } return null; } //This is the class file for a Your Files User @Entity @Table(name = "yf_user_table") public class YFUser implements Serializable,ILightEntity { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "user_id",nullable = false) private int userId; @Column(name = "username") private String username; @Column(name = "password") private String password; @Column(name = "email") private String email; @ManyToMany(cascade = CascadeType.ALL) @JoinTable(name = "USER_FILELOCATION", joinColumns = { @JoinColumn(name = "user_id") }, inverseJoinColumns = { @JoinColumn(name = "locationId") }) private List<FileLocation> fileLocations = new ArrayList<FileLocation>() ; public YFUser(){ } public int getUserId() { return userId; } private void setUserId(int userId) { this.userId = userId; } public String getUsername() { return username; } public void setUsername(String username) { this.username = username; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public List<FileLocation> getFileLocations() { if(fileLocations ==null){ fileLocations = new ArrayList<FileLocation>(); } return fileLocations; } public void setFileLocations(List<FileLocation> fileLocations) { this.fileLocations = fileLocations; } /* public void addFileLocation(FileLocation location){ fileLocations.add(location); }*/ @Override public void addProxyInformation(String property, Object proxyInfo) { // TODO Auto-generated method stub } @Override public String getDebugString() { // TODO Auto-generated method stub return null; } @Override public Object getProxyInformation(String property) { // TODO Auto-generated method stub return null; } @Override public boolean isInitialized(String property) { // TODO Auto-generated method stub return false; } @Override public void removeProxyInformation(String property) { // TODO Auto-generated method stub } @Override public void setInitialized(String property, boolean initialised) { // TODO Auto-generated method stub } @Override public Object getValue() { // TODO Auto-generated method stub return null; } } @Entity @Table(name = "fileLocationTable") public class FileLocation implements Serializable { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "locationId", updatable = false, nullable = false) private int ieId; @Column (name = "location") private String location; public FileLocation(){ } public int getIeId() { return ieId; } private void setIeId(int ieId) { this.ieId = ieId; } public String getLocation() { return location; } public void setLocation(String location) { this.location = location; } } Apr 2, 2010 11:33:12 PM org.hibernate.LazyInitializationException <init> SEVERE: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationException(AbstractPersistentCollection.java:380) at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationExceptionIfNotConnected(AbstractPersistentCollection.java:372) at org.hibernate.collection.AbstractPersistentCollection.initialize(AbstractPersistentCollection.java:365) at org.hibernate.collection.AbstractPersistentCollection.write(AbstractPersistentCollection.java:205) at org.hibernate.collection.PersistentBag.add(PersistentBag.java:297) at com.example.server.TestServiceImpl.saveFileLocation(TestServiceImpl.java:132) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.sf.gilead.gwt.PersistentRemoteService.processCall(PersistentRemoteService.java:174) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:487) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:362) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:181) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:729) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:405) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.handler.RequestLogHandler.handle(RequestLogHandler.java:49) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:324) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:505) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:843) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:647) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:211) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:380) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:396) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:488) Apr 2, 2010 11:33:12 PM net.sf.gilead.core.PersistentBeanManager clonePojo INFO: Third party instance, not cloned : org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: com.example.client.YFUser.fileLocations, no session or session was closed

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  • Relationship between Repository and Unit of Work

    - by NullOrEmpty
    I am going to implement a repository, and I would like to use the UOW pattern since the consumer of the repository could do several operations, and I want to commit them at once. After read several articles about the matter, I still don't get how to relate this two elements, depending on the article it is being done in a way u other. Sometimes the UOW is something internal to the repository: public class Repository { UnitOfWork _uow; public Repository() { _uow = IoC.Get<UnitOfWork>(); } public void Save(Entity e) { _uow.Track(e); } public void SubmittChanges() { SaveInStorage(_uow.GetChanges()); } } And sometimes it is external: public class Repository { public void Save(Entity e, UnitOfWork uow) { uow.Track(e); } public void SubmittChanges(UnitOfWork uow) { SaveInStorage(uow.GetChanges()); } } Other times, is the UOW whom references the Repository public class UnitOfWork { Repository _repository; public UnitOfWork(Repository repository) { _repository = repository; } public void Save(Entity e) { this.Track(e); } public void SubmittChanges() { _repository.Save(this.GetChanges()); } } How are these two elements related? UOW tracks the elements that needs be changed, and repository contains the logic to persist those changes, but... who call who? Does the last make more sense? Also, who manages the connection? If several operations have to be done in the repository, I think using the same connection and even transaction is more sound, so maybe put the connection object inside the UOW and this one inside the repository makes sense as well. Cheers

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