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  • Facebook Privacy Permissions Design

    - by Ian
    Does anyone know the general layout of how facebook's privacy permissions system works (database)? I've been trying to figure out how they manage to have such a complex set of rules be applied to various content on their site, yet it remains fast. How are they doing that?

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  • Right design to validate attributes of a class instance

    - by systempuntoout
    Having a simple Python class like this: class Spam(object): __init__(self, description, value): self.description = description self.value = value Which is the correct approach to check these constraints: "description cannot be empty" "value must be greater than zero" Should i: 1.validate data before creating spam object ? 2.check data on __init__ method ? 3.create an is_valid method on Spam class and call it with spam.isValid() ? 4.create an is_valid static method on Spam class and call it with Spam.isValid(description, value) ? 5.check data on setters? 6.... Could you recommend a well designed\Pythonic\not verbose (on class with many attributes)\elegant approach?

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  • C++ design with static methods

    - by user231536
    I would like to define as class X with a static method: class X { static string get_type () {return "X";} //other virtual methods } I would like to force classes which inherit from X to redefine the get_type() method and return strings different from "X" (I am happy if they just redefine get_type for now). How do I do this? I know that I cannot have virtual static methods. Edit: The question is not about the type_id, but in general about a static method that should be overriden. For example class X { static int getid() {return 1;} }

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  • Needs opinions based on design guidelines .

    - by Abu Hamzah
    i am in the process of desigining my domain model and i know its very hard to suggest without knowledge of domain but what i am asking is how to implement or the best way of implementing the baseclass in my domain model. here are few classes: PartialPerson.cs Facilities.cs Visit.cs EntryPoint.cs etc.... my baseclass looks like this: public abstract class BaseClass { public int InfoId { get; } public int PersonId { get; } } here is what i am confused and need help. how do i implement the above baseclass? in the PartialPerson,Facilities,Visit...

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  • Mysql search design

    - by neil
    I'm designing a mysql database, and i'd like some input on an efficient way to store blog/article data for searching. Right now, I've made a separate column that stores the content to be searched - no duplicate words, no words shorter than four letters, and no words that are too common. So, essentially, it's a list of keywords from the original article. Also searched would be a list of tags, and the title field. I'm not quite sure how mysql indexes fulltext columns, so would storing the data like that be ineffective, or redundant somehow? A lot of the articles are on the same topic, so would the score be hurt by so many of the rows having similar keywords? Also, for this project, solutions like sphinx, lucene or google custom seach can't be used -- only php & mysql. Thanks!

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  • Database design -- does it respect 3rd NF?

    - by Flavius
    Hi I have the following relations (tables) in a relational model Person person_id, first_name, last_name, address Student person_id, matr_nr Teacher person_id, salary Lecture lecture_id, lect_name, lect_description Attendees lecture_id, person_id, date I'm wondering about the functional dependencies of Student and Teacher. Do these tables respect the 3rd normal form? Which should be the primary keys of these tables?

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  • Design best practice - best way to handle user selection

    - by user1457227
    I'm an experienced developer (WPF) moving over to Android development. My question: an app I am developing allows the user to browse their local storage (such as SDCARD) and select a file. Now, should I simply create a new Activity (after the user has made a selection) to handle what I want to have the app do with that chosen file, -or- is the better approach to pass the path/name of the selected file back to the main Activity and let IT launch the next Activity? In other words, is the better practice to have the main Activity launch other (support) activities, or is it perfectly ok and normal to have one activity chain to another and on and on? Thanks!

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  • Database design: one huge table or separate tables?

    - by littlegreen
    Currently I am designing a database for use in our company. We are using SQL Server 2008. The database will hold data gathered from several customers. The goal of the database is to acquire aggregate benchmark numbers over several customers. Recently, I have become worried with the fact that one table in particular will be getting very big. Each customer has approximately 20.000.000 rows of data, and there will soon be 30 customers in the database (if not more). A lot of queries will be done on this table. I am already noticing performance issues and users being temporarily locked out. My question, will we be able to handle this table in the future, or is it better to split this table up into smaller tables for each customer?

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  • basic database design table on rails

    - by runcode
    I am confuse on a concept. I am doing this on rails. Is that Entity set equal to a table in the database? Is that Relationship set equal to a table in the database? Let say we have Entity set "USER" and Entity set "POST" and Entity set "COMMENT" User- can post many posts and comments as they want Post- belong to users Comments-belong to posts ,users, so comment is weak entity. SCHEMA ====== USER -id -name POST -id -user_id(FK) -comment_id (FK) COMMENT -id -user_id (FK) -post_id (FK) so USER,POST,COMMENT are tables I think. And what else is a table? And do I need a table for the relationship??

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  • Database design to hold multiple iteration measurements

    - by Valder
    Hi All. I am new to sqlite and SQL in general. I am keen to switch from flat-files to sqlite for holding some measurement information. I need a tip on how to better layout the database, since I have zero experience with this. I have a ~10000 unique statistic counters that are collected before and after each test iteration. Max number of iterations are 10, though it could be less. I was thinking the following: CREATE TABLE stat_names(stat_id, stat_name); CREATE TABLE stats_per_iteration(stat_id, before_iter_1, after_iter_1, before_iter_2, after_iter_2, ...); stat_names table would hold mapping of a full counter to a uniq stat_id. stats_per_iteration table would hold mesurement data 1 + 10 * 2 columns. stat_names.stat_id = stats_per_iteration.stat_id OR maybe I should have a separate table for each iteration? Which would results in 1 + 10 tables in database. Thanks!

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  • Policies Array Class-Design wrapper

    - by PT
    Hi, i want to write an wrapper for different Array Classes with different Policies. For example: typedef ArrayType<useValArray,StdAllocator> Array; // one global assignment I want to use the class like a blitz++ Array for example: Array<double,2> x(2,2); //maps the Array to an Valarray or to a Blitz++ Array Array<double,2> x2(5,6); is this Posible? Which technics i need to realise that?

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  • sports league database design

    - by John
    Hello, I'm developing a database to store statistics for a sports league. I'd like to show several tables: - league table that indicates the position of the team in the current and previous fixture - table that shows the position of a team in every fixture in the championship I have a matches table: Matches (IdMatch, IdTeam1, IdTeam2, GoalsTeam1, GoalsTeam2) Whith this table I can calculate the total points of every team based on the matches the team played. But every time I want to show the league table I have to calculate the points. Also I have a problem to calculate in which position classified a team in the last 10 fixtures cause I have to make 10 queries. To store the league table for every fixture in a database table is another approach, but every time I change a match already played I have to recalculate every fixture from there... Is there a better approach for this problem? Thanks

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  • Help Desk Database Design

    - by user237244
    The company I work at has very specific and unique needs for a help desk system, so none of the open source systems will work for us. That being the case, I created a custom system using PHP and MySQL. It's far from perfect, but it's infinitely better than the last system they were using; trust me! It meets most of our needs quite nicely, but I have a question about the way I have the database set up. Here are the main tables: ClosedTickets ClosedTicketSolutions Locations OpenTickets OpenTicketSolutions Statuses Technicians When a user submits a help request, it goes in the "OpenTickets" table. As the technicians work on the problem, they submit entries with a description of what they've done. These entries go in the "OpenTicketSolutions" table. When the problem has been resolved, the last technician to work on the problem closes the ticket and it gets moved to the "ClosedTickets" table. All of the solution entries get moved to the "ClosedTicketSolutions" table as well. The other tables (Locations, Statuses, and Technicians) exist as a means of normalization (each location, status, and technician has an ID which is referenced). The problem I'm having now is this: When I want to view a list of all the open tickets, the SQL statement is somewhat complicated because I have to left join the "Locations", "Statuses", and "Technicians" tables. Fields from various tables need to be searchable as well. Check out how complicated the SQL statement is to search closed tickets for tickets submitted by anybody with a first name containing "John": SELECT ClosedTickets.*, date_format(ClosedTickets.EntryDate, '%c/%e/%y %l:%i %p') AS Formatted_Date, date_format(ClosedDate, '%c/%e/%y %l:%i %p') AS Formatted_ClosedDate, Concat(Technicians.LastName, ', ', Technicians.FirstName) AS TechFullName, Locations.LocationName, date_format(ClosedTicketSolutions.EntryDate, '%c/%e/%y') AS Formatted_Solution_EntryDate, ClosedTicketSolutions.HoursSpent AS SolutionHoursSpent, ClosedTicketSolutions.Tech_ID AS SolutionTech_ID, ClosedTicketSolutions.EntryText FROM ClosedTickets LEFT JOIN Technicians ON ClosedTickets.Tech_ID = Technicians.Tech_ID LEFT JOIN Locations ON ClosedTickets.Location_ID = Locations.Location_ID LEFT JOIN ClosedTicketSolutions ON ClosedTickets.TicketNum = ClosedTicketSolutions.TicketNum WHERE (ClosedTickets.FirstName LIKE '%John%') ORDER BY ClosedDate Desc, ClosedTicketSolutions.EntryDate, ClosedTicketSolutions.Entry_ID One thing that I'm not able to do right now is search both open and closed tickets at the same time. I don't think a union would work in my case. So I'm wondering if I should store the open and closed tickets in the same table and just have a field indicating whether or not the ticket is closed. The only problem I can forsee is that we have so many closed tickets already (nearly 30,000) so the whole system might perform slowly. Would it be a bad idea to combine the open and closed tickets?

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas.

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  • Data access layer design

    - by Sam
    I have a web app and a console application accessing a db. The db has 2 tables (A, B) one of which (A) is specific to the web app. When writing a data access layer, what is the best way to do it? Technically data access layer should provide access to all the data accessible. In doing so, methods to interact with A are exposed to the console application if we have single access layer. Does creating 2 access layers to 2 table in the same database makes any sense? What is a good way to do it?

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  • C++: How to design a utility class?

    - by Martijn Courteaux
    Hi, The title says it all. But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instance of a utility class. I want to add functions like: Uint32 MapRGB (int r, int g, int b); const char* CopyString(const char* char); // etc. You know: utility methods...

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  • Database Design Question

    - by Soo
    Ok SO, I have a user table and want to define groups of users together. The best solution I have for this is to create three database tables as follows: UserTable user_id user_name UserGroupLink group_id member_id GroupInfo group_id group_name This method keeps the member and group information separate. This is just my way of thinking. Is there a better way to do this? Also, what is a good naming convention for tables that link two other tables?

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  • Using a service registry that doesn’t suck part II: Dear registry, do you have to be a message broker?

    - by gsusx
    Continuing our series of posts about service registry patterns that suck, we decided to address one of the most common techniques that Service Oriented (SOA) governance tools use to enforce policies. Scenario Service registries and repositories serve typically as a mechanism for storing service policies that model behaviors such as security, trust, reliable messaging, SLAs, etc. This makes perfect sense given that SOA governance registries were conceived as a mechanism to store and manage the policies...(read more)

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  • Speaking at Microsoft's Duth DevDays

    - by gsusx
    Last week I had the pleasure of presenting two sessions at Microsoft's Dutch DevDays at Den Hague. On Tuesday I presented a sessions about how to implement real world RESTFul services patterns using WCF, WCF Data Services and ASP.NET MVC2. During that session I showed a total of 15 small demos that highlighted how to implement key aspects of RESTful solutions such as Security, LowREST clients, URI modeling, Validation, Error Handling, etc. As part of those demos I used the OAuth implementation created...(read more)

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  • How to keep balance / Unlock items / achievement rules

    - by Mark Knol
    I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a challenge, but I'd love to learn how to structure code and what patterns are common. I dont mind if the game ever finish, I'm mostly interested in the programming part of it. I dont have a particular endresult in mind, so I'll see where it takes me. I currently have a system where you can buy items. The items cost a specified amount of gold, silver, diamonds etc. When you have selected and bought the item, it takes time before getting rewarded. When time is over, you are getting rewarded with other properties (gold, energy, diamonds). For example, you can buy an apple for 50gold, It takes a minute, you get rewarded with 75energy. Or if you take a run, it cost 50energy, it takes 5minutes, reward is 25gold and 25silver. These definitions is what i call actions. Currently I already have a system where this already works and I can define as much actions with as much properties as I want. The definitions I have kinda looks like this: {id:101, category:544, onInit:{gold:-75}, onComplete:{energy:75}, time:2000, name:"Apple", locked: false} {id:102, category:544, onInit:{gold:-135}, onComplete:{energy:145}, time:2000, name:"Banana", locked: false} {id:106, category:302, onInit:{energy:-50, power: -25}, onComplete:{gold:100, diamonds:2}, time:10000, name:"Run", locked: false} {id:107, category:302, onInit:{energy:-70, silver: -55}, onComplete:{gold:100}, time:10000, name:"Dance", locked: false} {id:108, category:302, onInit:{energy:-230, power: -355}, onComplete:{gold:70, silver:70}, time:10000, name:"Fitness", locked: false} Now, I would love to add a system where I can lock/unlock the actions using achievement rules. Lets say, if you buy 10 apples, you unlock a new action, like bananas which cost more, and reward more. In the future I maybe want to restrict achievements and actions to levels. I am kinda stuck how to structure this. I have 2 questions: Which patterns are used to define achievements? How/where are they defined? Should it be part of the action, or should it be a separate controller? Is it a good idea to register all completed actions to it? I think I want multiple types of achievement rules, Id love to hear some ideas how to develop it. How do you create/find a good balance, so the user does not get stuck or can cheat by repeat a pattern of actions to get too much rewards. I know there is not a simple answer and i'm lacking of a good game-concept, but I wonder if anyone created such a game and how you dealed and played with it.

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  • As a tooling/automation developer, can I be making better use of OOP?

    - by Tom Pickles
    My time as a developer (~8 yrs) has been spent creating tooling/automation of one sort or another. The tools I develop usually interface with one or more API's. These API's could be win32, WMI, VMWare, a help-desk application, LDAP, you get the picture. The apps I develop could be just to pull back data and store/report. It could be to provision groups of VM's to create live like mock environments, update a trouble ticket etc. I've been developing in .Net and I'm currently reading into design patterns and trying to think about how I can improve my skills to make better use of and increase my understanding of OOP. For example, I've never used an interface of my own making in anger (which is probably not a good thing), because I honestly cannot identify where using one would benefit later on when modifying my code. My classes are usually very specific and I don't create similar classes with similar properties/methods which could use a common interface (like perhaps a car dealership or shop application might). I generally use an n-tier approach to my apps, having a presentation layer, a business logic/manager layer which interfaces with layer(s) that make calls to the API's I'm working with. My business entities are always just method-less container objects, which I populate with data and pass back and forth between my API interfacing layer using static methods to proxy/validate between the front and the back end. My code by nature of my work, has few common components, at least from what I can see. So I'm struggling to see how I can better make use of OOP design and perhaps reusable patterns. Am I right to be concerned that I could be being smarter about how I work, or is what I'm doing now right for my line of work? Or, am I missing something fundamental in OOP? EDIT: Here is some basic code to show how my mgr and api facing layers work. I use static classes as they do not persist any data, only facilitate moving it between layers. public static class MgrClass { public static bool PowerOnVM(string VMName) { // Perform logic to validate or apply biz logic // call APIClass to do the work return APIClass.PowerOnVM(VMName); } } public static class APIClass { public static bool PowerOnVM(string VMName) { // Calls to 3rd party API to power on a virtual machine // returns true or false if was successful for example } }

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  • .Net Application & Database Modularity/Reuse

    - by Martaver
    I'm looking for some guidance on how to architect an app with regards to modularity, separation of concerns and re-usability. I'm working on an application (ASP.Net, C#) that has distinctly generic chunks of functionality, that I'd love to be able to lift out, all layers, into re-usable components. This means the module handles the database schema, data access, API, everything so that the next time I want to use it I can just register the module and hook into it. Developing modules of re-usable functionality is a no-brainer, but what is really confusing me is what to do when it comes to handling a core re-usable database schema that serves the module's functionality. In an ideal world, I would register a module and it would ensure that the associated database schema exists in the DB. I would code on the assumption that the tables exist, calling the module's functionality through the DLL, agnostic of the database layer. Kind of like Enterprise Library's Caching/Logging Application Block, which can create a DB schema in the target DB to use as a data store. My Questions is: What do you think is the best way to achieve this, firstly, in terms design architecture, and secondly solution structure. What patterns/frameworks do you know that exist & support this kind of thing? My thoughts so far: I mostly use Entity Framework and SQL Server DB Projects. I thought about a 'black box' approach to modules of functionality. I could use use a code-first approach in EF4, and use the ObjectContext to create a database when the module is initialized. However this means that all of the entities that my module encapsulates would be disconnected from the rest of the application because they belonged to an abstracted ObjectContext. Further - Creating appropriate indexes and references between domain entities and the module's entities would be impossible to do practically. I've thought of adopting Enterprise Library and creating my own Application Blocks. I'm not sure how this would play nice with Entity Framework (if at all) though. I like the idea of building on proven patterns & practices to encapsulate established, reusable functionality. I thought of abandoning Entity Framework for the Module, and just creating a separate DB schema for the module with its own set of stored procedures & ADO.Net. Then deploying the script at run-time if interrogation shows that it doesn't exist. But once again, for application developing outside of the application, I would want to use Entity Framework and I would have to use the module separately, disconnected from the domain ObjectContext. Has anyone had experience developing these sorts of full-stack modules? What advice can you offer? Am I biting off more than I can chew?

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  • Self-Executing Anonymous Function vs Prototype

    - by Robotsushi
    In Javascript there are a few clearly prominent techniques for create and manage classes/namespaces in javascript. I am curious what situations warrant using one technique vs. the other. I want to pick one and stick with it moving forward. I write enterprise code that is maintained and shared across multiple teams, and I want to know what is the best practice when writing maintainable javascript ? I tend to prefer Self-Executing Anonymous Functions however I am curious what the community vote is on these techniques. Prototype : function obj() { } obj.prototype.test = function() { alert('Hello?'); }; var obj2 = new obj(); obj2.test(); Self-Closing Anonymous Function : //Self-Executing Anonymous Function (function( skillet, $, undefined ) { //Private Property var isHot = true; //Public Property skillet.ingredient = "Bacon Strips"; //Public Method skillet.fry = function() { var oliveOil; addItem( "\t\n Butter \n\t" ); addItem( oliveOil ); console.log( "Frying " + skillet.ingredient ); }; //Private Method function addItem( item ) { if ( item !== undefined ) { console.log( "Adding " + $.trim(item) ); } } }( window.skillet = window.skillet || {}, jQuery )); //Public Properties console.log( skillet.ingredient ); //Bacon Strips //Public Methods skillet.fry(); //Adding Butter & Fraying Bacon Strips //Adding a Public Property skillet.quantity = "12"; console.log( skillet.quantity ); //12 //Adding New Functionality to the Skillet (function( skillet, $, undefined ) { //Private Property var amountOfGrease = "1 Cup"; //Public Method skillet.toString = function() { console.log( skillet.quantity + " " + skillet.ingredient + " & " + amountOfGrease + " of Grease" ); console.log( isHot ? "Hot" : "Cold" ); }; }( window.skillet = window.skillet || {}, jQuery )); //end of skillet definition try { //12 Bacon Strips & 1 Cup of Grease skillet.toString(); //Throws Exception } catch( e ) { console.log( e.message ); //isHot is not defined } I feel that I should mention that the Self-Executing Anonymous Function is the pattern used by the jQuery team. Update When I asked this question I didn't truly see the importance of what I was trying to understand. The real issue at hand is whether or not to use new to create instances of your objects or to use patterns which do not require constructors of the use of the new keyword. I added my own answer, because in my opinion we should make use of patterns which don't use the new keyword. For more information please see my answer.

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