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  • Revamp Websites With Custom Design

    The concept of web design encompasses the task of developing hypertext or hypermedia content which a user can access through the World Wide Web. Through web design websites are created. The concept entails more on designing rather than development, i.e. taking care of the graphic elements, look and feel and other aesthetic feature. It is different from professional web development which often concentrates on the technical aspect of the website.

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  • Does anyone have a specific example of using the Flyweight Pattern?

    - by Jeremy E
    I have been studying design patterns and came accross the fly weight pattern. I have been trying to see opportunities to use the pattern in my applications but I am having trouble seeing how to use it. Also, what are some signs that a fly weight pattern is being used when I read other peoples code? According to the definition it says: Use sharing to support large numbers of fine-grained objects efficiently. If I read it right Dictionaries and Hashtables could be instances of fly weights is this correct? Thanks in advance.

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  • Web Design Before The Style Sheet Language

    In today';s trends of website design, the use of style sheet languages such as CSS (Cascading Style Sheets) and XSL (Extensible StyleSheet Languages) are considered necessary to build a successful web... [Author: Margarette Mcbride - Web Design and Development - May 17, 2010]

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  • Web Design in Today's Economy

    Web Design in today's Economy In today's economy businesses are looking for cheaper ways to get their Web Design and Web Development needs met. This is not necessarily a bad thing, however with web sites you get what you pay for.

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  • CSS In The World Of Website Design

    Style sheet languages are computer languages which have now been heavily used in the Internet. It was introduced in the industry of website design when people sought many ways on how to avoid the use... [Author: Margarette Mcbride - Web Design and Development - May 06, 2010]

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  • SEO Web Design - A Worthwhile Investment?

    The last decade has seen an increased focus on SEO and SEO web design. With SEO a popular 'buzz' word amongst businesses of many different sizes some people may have begun to ask themselves how they could benefit from SEO web design.

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  • The Rise Of CSS In Web Design

    Style sheet languages were introduced in the market because of their capability to reduce the problems which are usually associated with the use of tables in website design. One of the most popular s... [Author: Margarette Mcbride - Web Design and Development - May 04, 2010]

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  • Should I share UI for objects that use common fields?

    - by wb
    I have a parent class that holds all of the fields that are common between all device types. From that, I have a few derived classes that each hold their unique fields. Say I have device type "Switch" and "Transformer". Both derived classes only have 2-3 of their own unique fields. When doing the UI design (windows forms) in this case. Should I create two separate forms for each device type or create a user control with all fields that are shared among all devices? Thank you.

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  • Is there a design pattern that expresses objects (an their operations) in various states?

    - by darren
    Hi I have a design question about the evolution of an object (and its state) after some sequence of methods complete. I'm having trouble articulating what I mean so I may need to clean up the question based on feedback. Consider an object called Classifier. It has the following methods: void initialise() void populateTrainingSet(TrainingSet t) void pupulateTestingSet(TestingSet t) void train() void test() Result predict(Instance i) My problem is that these methods need to be called in a certain order. Futher, some methods are invalid until a previous method is called, and some methods are invalid after a method has been called. For example, it would be invalid to call predict() before test() was called, and it would be invalid to call train() after test() was called. My approach so far has been to maintain a private enum that represents the current stateof the object: private static enum STATE{ NEW, TRAINED, TESTED, READY}; But this seems a bit cloogy. Is there a design pattern for such a problem type? Maybe something related to the template method.

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  • C# Lack of Static Inheritance - What Should I Do?

    - by yellowblood
    Alright, so as you probably know, static inheritance is impossible in C#. I understand that, however I'm stuck with the development of my program. I will try to make it as simple as possible. Lets say our code needs to manage objects that are presenting aircrafts in some airport. The requirements are as follows: There are members and methods that are shared for all aircrafts There are many types of aircrafts, each type may have its own extra methods and members. There can be many instances for each aircraft type. Every aircraft type must have a friendly name for this type, and more details about this type. For example a class named F16 will have a static member FriendlyName with the value of "Lockheed Martin F-16 Fighting Falcon". Other programmers should be able to add more aircrafts, although they must be enforced to create the same static details about the types of the aircrafts. In some GUI, there should be a way to let the user see the list of available types (with the details such as FriendlyName) and add or remove instances of the aircrafts, saved, lets say, to some XML file. So, basically, if I could enforce inherited classes to implement static members and methods, I would enforce the aircraft types to have static members such as FriendlyName. Sadly I cannot do that. So, what would be the best design for this scenario?

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  • How do you keep your business rules DRY?

    - by Mario
    I periodically ponder how to best design an application whose every business rule exists in just a single location. (While I know there is no proverbial “best way” and that designs are situational, people must have a leaning toward one practice or another.) I work for a shop where they prefer to house as much of the business rules as possible in the database. This requires developers in many cases to perform identical front-end validations to avoid sending data to the database that will result in an exception—not very DRY. It grates me anytime I find myself duplicating any kind of logic—even lowly validation logic. I am a single-point-of-truth purist to an anal degree. On the other end of the spectrum, I know of shops that create dumb databases (the Rails community leans in this direction) and handle all of the business logic in a separate tier (in Rails the models would house “most” of this). Note the word “most” which implies that some business logic does end up spilling into other places (in Rails it might spill over into the controllers). In way, a clean separation of concerns where all business logic exists in a single core location is a Utopian fantasy that’s hard to uphold (n-tiered architecture or not). Furthermore, is see the “Database as a fortress” and would agree that it should be built on constraints that cause it to reject bad data. As such, I hold principles that cause a degree of angst as I attempt to balance them. How do you balance the database-as-a-fortress view with the desire to have a single-point-of-truth?

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  • Pros and cons of making database IDs consistent and "readable"

    - by gmale
    Question Is it a good rule of thumb for database IDs to be "meaningless?" Conversely, are there significant benefits from having IDs structured in a way where they can be recognized at a glance? What are the pros and cons? Background I just had a debate with my coworkers about the consistency of the IDs in our database. We have a data-driven application that leverages spring so that we rarely ever have to change code. That means, if there's a problem, a data change is usually the solution. My argument was that by making IDs consistent and readable, we save ourselves significant time and headaches, long term. Once the IDs are set, they don't have to change often and if done right, future changes won't be difficult. My coworkers position was that IDs should never matter. Encoding information into the ID violates DB design policies and keeping them orderly requires extra work that, "we don't have time for." I can't find anything online to support either position. So I'm turning to all the gurus here at SA! Example Imagine this simplified list of database records representing food in a grocery store, the first set represents data that has meaning encoded in the IDs, while the second does not: ID's with meaning: Type 1 Fruit 2 Veggie Product 101 Apple 102 Banana 103 Orange 201 Lettuce 202 Onion 203 Carrot Location 41 Aisle four top shelf 42 Aisle four bottom shelf 51 Aisle five top shelf 52 Aisle five bottom shelf ProductLocation 10141 Apple on aisle four top shelf 10241 Banana on aisle four top shelf //just by reading the ids, it's easy to recongnize that these are both Fruit on Aisle 4 ID's without meaning: Type 1 Fruit 2 Veggie Product 1 Apple 2 Banana 3 Orange 4 Lettuce 5 Onion 6 Carrot Location 1 Aisle four top shelf 2 Aisle four bottom shelf 3 Aisle five top shelf 4 Aisle five bottom shelf ProductLocation 1 Apple on aisle four top shelf 2 Banana on aisle four top shelf //given the IDs, it's harder to see that these are both fruit on aisle 4 Summary What are the pros and cons of keeping IDs readable and consistent? Which approach do you generally prefer and why? Is there an accepted industry best-practice?

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  • Using an ORM with a database that has no defined relationships?

    - by Ahmad
    Consider a database(MSSQL 2005) that consists of 100+ tables which have primary keys defined to a certain degree. There are 'relationships' between tables, however these are not enforced with foreign key constraints. Consider the following simplified example of typical types of tables I am dealing with. The are clear relations between the User and City and Province tables. However, they key issues is the inconsistent data types in the tables and naming conventions. User: UserRowId [int] PK Name [varchar(50)] CityId [smallint] ProvinceRowId [bigint] City: CityRowId [bigint] PK CityDescription [varchar(100)] Province: ProvinceId [int] PK ProvinceDesc [varchar(50)] I am considering a rewrite of the application (in ASP.net MVC) that uses this data source as is similar in design to MVC storefront. However I am going through a proof of concept phase and this is one of the stumbling blocks I have come across. What are my options in terms of ORM choice that can be easily used and why? Should I even be considering an ORM? (The reason I ask this is that most explanations and tutorials all work with relatively cleanly designed existing databases, or newly created ones when compared to mine. I am thus having a very hard time trying to find a way forward with this problem) There is a huge amount of existing SQL queries, would a datamappper(eg IBatis.net) be more suitable since we could easily modify them to work and reuse the investment already made? I have found this question on SO which indicates to me that an ORM can be used - however I get the impression that this a question of mapping? Note: at the moment, the object model is not clearly defined as it was non-existent. The existing system pretty much did almost everything in SQL or consisted of overly complicated, and numerous queries to complete fucntionality. I am pretty much a noob and have zero experience around ORMs and MVC - so this an awesome learning curve I am on.

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  • test filenames for regex patterns in bash

    - by rk
    I'm not sure exactly how the code should be written but I want to test a file/folder for naming patterns, something like: if [ -d $i ] && [ regex([0-9].,$i) { do something } I want it to check if the file/folder is a directory and that the name of it is a number (i.e. 1 or 101 or 10007)...

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  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • Grep for multiple patterns over multiple files

    - by prelic
    I've been googling around, and I can't find the answer I'm looking for. Say I have a file, text1.txt, in directory mydir whose contents are: one two and another called text2.txt, also in mydir, whose contents are: two three four I'm trying to get a list of files (for a given directory) which contain all (not any) patterns I search for. In the example I provided, I'm looking for output somewhere along the lines of: ./text1.txt or ./text1.txt:one ./text1.txt:two The only things I've been able to find are concerning matching any patterns in a file, or matching multiple patterns in a single file (which I tried extending to a whole directory, but received grep usage errors). Any help is much appreciated. Edit-Things I've tried grep "pattern1" < ./* | grep "pattern2" ./* "ambiguous redirect" grep 'pattern1'|'pattern2' ./* returns files that match either pattern

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  • Data structure for pattern matching.

    - by alvonellos
    Let's say you have an input file with many entries like these: date, ticker, open, high, low, close, <and some other values> And you want to execute a pattern matching routine on the entries(rows) in that file, using a candlestick pattern, for example. (See, Doji) And that pattern can appear on any uniform time interval (let t = 1s, 5s, 10s, 1d, 7d, 2w, 2y, and so on...). Say a pattern matching routine can take an arbitrary number of rows to perform an analysis and contain an arbitrary number of subpatterns. In other words, some patterns may require 4 entries to operate on. Say also that the routine (may) later have to find and classify extrema (local and global maxima and minima as well as inflection points) for the ticker over a closed interval, for example, you could say that a cubic function (x^3) has the extrema on the interval [-1, 1]. (See link) What would be the most natural choice in terms of a data structure? What about an interface that conforms a Ticker object containing one row of data to a collection of Ticker so that an arbitrary pattern can be applied to the data. What's the first thing that comes to mind? I chose a doubly-linked circular linked list that has the following methods: push_front() push_back() pop_front() pop_back() [] //overloaded, can be used with negative parameters But that data structure seems very clumsy, since so much pushing and popping is going on, I have to make a deep copy of the data structure before running an analysis on it. So, I don't know if I made my question very clear -- but the main points are: What kind of data structures should be considered when analyzing sequential data points to conform to a pattern that does NOT require random access? What kind of data structures should be considered when classifying extrema of a set of data points?

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  • Is this kind of Design by Contract useless?

    - by Charlie Pigarelli
    I've just started informatics university and I'm attending a programming course about C(++). The programming professor prefers to teach very few things (in 3 month we have just reached the functions topic) and connect every topic with a type of programming design that somehow is similar to the Design by Contract design. Basically what he ask us to do is to write every exercise with comments Pre-conditions, Post-conditions and Invariants that should prove the correctness of each program we write. But this doesn't make any sense to me. I mean, ok: maybe writing down your thoughts prevent you from doing some mistakes, but if this is all an abstract thing, then if your program intuition is wrong you'll write your program wrong and then you'll also write pre and post conditions wrong probably auto convincing your self about its correctness. Most of the time, both me and other students have written programs that seemed ok and that had correct pre and post condition too. But at the moment of testing it was just completely wrong. I had some experience before this course of programming and I had written a lot of line of code before and I found myself comfortably with just writing a program and unit test it. It take less time to accomplish and is less "abstract" than just thinking about what every single piece of your program should do in every case (which is kinda like mentally testing it). Finally, all this pre and post conditions takes me like 80% of the total time of the exercise. It's harder to think about putting down this pre and post correct than to write the program itself. Since we are like the only course of the only university probably in the entire world that makes this things, could someone please tell me how should I manage this thing? Am I right thinking that this doesn't worth anything? Should I change university? (there are like double of the people attending that course and it seems that usually very few people passes the exam the first year). Should I convince myself it's method is right?

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  • Pattern for Accessing MySQL connection

    - by Dipan Mehta
    We have an application which is C++ trying to access MySQL database. There are several (about 5 or so) threads in the application (with Boost library for threading) and in each thread has a few objects, each of which is trying to access Database for its' own purpose. It has a simple ORM kind of model but that really is not an important factor here. There are three potential access patterns i can think of: There could be single connection object per application or thread and is shared between all (or group). The object needs to be thread safe and there will be contentions but MySQL will not be fired with too many connections. Every object could initiate connection on its own. The database needs to take care of concurrency (which i think MySQL can) and the design could be much simpler. There could be two possibilities here. a. either object keeps a persistent connection for its life OR b. object initiate connection as and when needed. To simplify the contention as in case of 1 and not to create too many sockets as in case of 2, we can have group/set based connections. So there could be there could be more than one connection (say N), each of this connection could be shared connection across M objects. Naturally, each of the pattern has different resource cost and would work under different constraints and objectives. What criteria should i use to choose the pattern of this for my own application? What are some of the advantages and disadvantages of each of these pattern over the other? Are there any other pattern which is better? PS: I have been through these questions: mysql, one connection vs multiple and MySQL with mutiple threads and processes But they don't quite answer exactly what i am trying to ask.

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  • Finding a way to simplify complex queries on legacy application

    - by glenatron
    I am working with an existing application built on Rails 3.1/MySql with much of the work taking place in a JavaScript interface, although the actual platforms are not tremendously relevant here, except in that they give context. The application is powerful, handles a reasonable amount of data and works well. As the number of customers using it and the complexity of the projects they create increases, however, we are starting to run into a few performance problems. As far as I can tell, the source of these problems is that the data represents a tree and it is very hard for ActiveRecord to deterministically know what data it should be retrieving. My model has many relationships like this: Project has_many Nodes has_many GlobalConditions Node has_one Parent has_many Nodes has_many WeightingFactors through NodeFactors has_many Tags through NodeTags GlobalCondition has_many Nodes ( referenced by Id, rather than replicating tree ) WeightingFactor has_many Nodes through NodeFactors Tag has_many Nodes through NodeTags The whole system has something in the region of thirty types which optionally hang off one or many nodes in the tree. My question is: What can I do to retrieve and construct this data faster? Having worked a lot with .Net, if I was in a similar situation there, I would look at building up a Stored Procedure to pull everything out of the database in one go but I would prefer to keep my logic in the application and from what I can tell it would be hard to take the queried data and build ActiveRecord objects from it without losing their integrity, which would cause more problems than it solves. It has also occurred to me that I could bunch the data up and send some of it across asynchronously, which would not improve performance but would improve the user perception of performance. However if sections of the data appeared after page load that could also be quite confusing. I am wondering whether it would be a useful strategy to make everything aware of it's parent project, so that one could pull all the records for that project and then build up the relationships later, but given the ubiquity of complex trees in day to day programming life I wouldn't be surprised if there were some better design patterns or standard approaches to this type of situation that I am not well versed in.

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  • Software design of a browser-based strategic MMO game

    - by Mehran
    I wonder if there are any known tested software designs for Travian-like browser-based strategic MMO games? I mean how would they implement the server of such games or what is stored in database and what is stored in RAM? Is the state of the world stored in one piece or is it distributed among a number of storage? Does anyone know a resource to study the problems and solutions of creating such games? [UPDATE] Suggested in comments, I'm going to give an example how would I design such a project. Even though I'm not sure if I'm proposing the right one. Having stored the world state in a MongoDB, I would implement an event collection in which all the changes to the world will register. Changes that are meant to happen in the future will come with an action date set to the future and those that are to be carried out immediately will be set to now. Having this datastore as the central point of the system, players will issue their actions as events inserted in datastore. At the other end of the system, I'll have a constant-running software taking out events out of the datastore which are due to be carried out and not done yet. Executing an event means apply some update on the world's state and thus the datastore. As scalable as this design sounds, I'm not sure if it will be worth implementing. For one, it is pointless to cache the datastore as most of updates happen once without any follow ups. For instance if you have the growth of resources in your game, you'll be updating the whole world state periodically in which case, having incorporated a cache, you are keeping the whole world in RAM (which most likely is impossible). So can someone come up with a better design?

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  • Good design for a simple site that contains a blog

    - by bporter
    What is a good design for a simple web site with mostly static pages and a blog? I am helping a friend build this for their small business. We are looking for a simple approach that can be implemented fairly quickly. (I am a programmer and can help with coding, hosting, etc.) One option is to use a site like virb, which lets you choose from one of their themes and build a site pretty easily. You can also include a blog. They host the site for a pretty low monthly rate. I recommended this option, but my friend wants a design that is unique and custom. So, I took one of the themes and started modifying the HTML and CSS. This might still be a good option, but... ...If we are going to greatly modify it, why not just create the static pages from scratch and use something like Wordpress for the blog. Is this a good option? It looks fairly easy to integrate Wordpress with a site so that the design and behavior are really cohesive. Is this a good idea? Do you recommend any other approaches?

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  • Confused about javascript module pattern implementation

    - by Damon
    I have a class written on a project I'm working on that I've been told is using the module pattern, but it's doing things a little differently than the examples I've seen. It basically takes this form: (function ($, document, window, undefined) { var module = { foo : bar, aMethod : function (arg) { className.bMethod(arg); }, bMethod : function (arg) { console.log('spoons'); } }; window.ajaxTable = ajaxTable; })(jQuery, document, window); I get what's going on here. But I'm not sure how this relates to most of the definitions I've seen of the module (or revealing?) module pattern. like this one from briancray var module = (function () { // private variables and functions var foo = 'bar'; // constructor var module = function () { }; // prototype module.prototype = { constructor: module, something: function () { } }; // return module return module; })(); var my_module = new module(); Is the first example basically like the second except everything is in the constructor? I'm just wrapping my head around patterns and the little things at the beginnings and endings always make me not sure what I should be doing.

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