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  • UIWebView: Media Player Rotates View Controller

    - by RileyE
    I'm encountering an issue while using a webview. My app is currently a portrait application, but when a media player loads in a webview within my app, the user can rotate the player, which rotates my view controller as well. I know I can get a notification for when the player comes up and disappears, but is there a way to prevent it from rotating the controller in the first place? It doesn't seem like anyone has an answer. I have all of the standard "don't rotate unless if I tell you to" methods and plist values, but its still rotating. Its only when I load up a webview and the media player loads over it. If I rotate my device, the media player rotates along with it, which feels natural, but when I go back to the webview view controller, its rotated, which isn't good.

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  • Make dynamic changing background with last FM api

    - by user1854225
    I make some class. This class search some artist and return picture. After than I go to my class with player , where I create an instance of class and call the method and is passed artist. After i go to my tableview with audio So its doesn't work. Background still not changed and my app crashed. I don't know how I can fix that. http://pastebin.com/hUxqAuAh on this link my source code. Error like this ( 2012-11-27 17:00:57.846 VKMusic[4959:c07] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'data parameter is nil' ) I want make like http://rghost.net/41831486.view on this picture. upd: I found first problem. I must do like this NSString *encodedText = [artist stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];

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  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

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  • How to use AFIncrementalStore to binding with a NSManagedObject

    - by Matrosov Alexander
    I am searching for more information on how to use AFIncrementalStore. I need to know how to implement it step by step. Please don't down vote it, because of many resources, I really need help with this. If I understood right AFIncrementalStore it is a layer for fetching data from the server and for the mapping data model. Am I right? So I have few URL that I need to mapping into my local model. All of them use GET requests. For example base_url/api/categories I get this string in response: [{"category":{"name":"3d max","id":"1111001","users":[]}}, {"category":{"name":"photoshop","id":"1111002","users":[]}}, {"category":{"name":"auto cad","id":"1111003","users":[]}}] So I have a question how I can binding my local db with this data using AFIncrementalStore. Also if you can see there are relationships in the response string that are connected to uses. The array for users will contain id that is correspond to concert users. So I think second question is how to point that model has to have relationship.

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  • UITableView: Mixing static and dynamic cells

    - by AlexR
    I am trying to mix dynamic and static cells in a grouped table view: I would like to get two sections with static cells at the top followed by a section of dynamic cells (please refer to the screenshot below). I have set the table view contents to static cells. I designed the static cells in Interface Builder and gave them identifiers related to their section and row: "section0static0", "section0static1", "section1static0" and "section1static1". I named the dynamic cell "section2dynamic". My delegate methods, in which I am trying to return the correct cell identifier (static or dynamic) are as follows: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch (section) { case 0: return 2; break; case 1: return 2; break; case 2: return 0; break; default: break; } return 0; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @""; if (indexPath.section <= 1) CellIdentifier = [NSString stringWithFormat:@"section%istatic%i",indexPath.section,indexPath.row]; else CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return cell; } Edit Based on AppleFreak's advice I have changed my code as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell; if (indexPath.section <= 1) { // section <= 1 indicates static cells cell = [super tableView:tableView cellForRowAtIndexPath:indexPath]; } else { // section > 1 indicates dynamic cells CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; } return cell; } However, my app crashes with error message Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' for section 0 and row 0. The cell returned from cell = [super tableView:tableView cellForRowAtIndexPath:indexPath] for section 0 and row 0 is nil. What is wrong with my code? Could there be any problems with my outlets? I haven't set any outlets because I am subclassing UITableViewController and supposedly do not any outlets for tableview to be set (?). Any suggestions on how to better do it?

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  • Xcode best audio practices

    - by Zachary Webert
    What is the best practice for creating an audio prompt within my app, which will append different portions of audio together to ask a question? ex. "What is" + "foo"? "What is" + "bar"? I have developed a "AudioQueue" object using audiotool box which uses AudioServicesPlaySystemSound() and it is working perfectly. Is there anything wrong with playing this type of audio through the alert system. If so what are my alternatives?? Thank you

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Execute current UITextField autocorrect suggestion when another button is pressed

    - by Allara
    I am implementing chat in my application, very similar to the iPhone's built-in Messages app. I have a UITextField next to a button. The user types something into the text field, and very often the text field suggests various autocorrections. In the built-in Messages app, tapping the Send button will cause the currently visible autocorrection suggestion to execute. I am seeking this behavior in my application, but haven't been able to find anything. Does anyone know of a way to programmatically execute the currently visible autocorrection/autocomplete suggestion of a UITextField when a completely separate control is activated? It's obviously possible somehow.

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  • How to enable MALLOC_PROTECT_BEFORE in Xcode?

    - by Daniel S.
    After switching on some debug options in Xcode, it now tells me the following in the output: GuardMalloc[Roadcast-4010]: free: magic is 0x0000090b, not 0xdeadbeef. GuardMalloc[Roadcast-4010]: free: header magic value at 0x43f49bf0, for block 0x43f49c00-0x43f50000, has been trashed by a buffer underrun. GuardMalloc[Roadcast-4010]: Try running with MALLOC_PROTECT_BEFORE to catch this error immediately as it happens. How do I switch on MALLOC_PROTECT_BEFORE?

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  • Sorting Objects in NSArray

    - by Sam Budda
    I have an NSArray with 3 objects in it. Each object is made up of 5 values. How can I sort by Date with in the objects? result: ( gg, "2012-10-28 01:34:00 +0000", "Church Bells", "pin_red", 1 )( iu, "2008-09-22 17:32:00 +0000", "Birthday Song", "pin_red", 1 )( "my birthday woo hoo", "2012-09-04 19:27:00 +0000", "Birthday Song", "pin_blue", 1 ) The results I am looking for - Sorted Array should look like this. ( iu, "2008-09-22 17:32:00 +0000", "Birthday Song", "pin_red", 1 ) ( "my birthday woo hoo", "2012-09-04 19:27:00 +0000", "Birthday Song", "pin_blue", 1 ) ( gg, "2012-10-28 01:34:00 +0000", "Church Bells", "pin_red", 1 ) I am getting this array from my nsdictionary object. dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:stringsPlistPath]; stringsMutableArray = [[NSMutableArray alloc] initWithObjects:nil]; for (id key in dictionary) { [stringsMutableArray addObject:[dictionary objectForKey:key]]; }

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  • UIPageViewController: How to refer the UIPicker selected Value from 1 Viewcontroller to another...

    - by Abhinav
    I am referring the code from here, please have look at the code while answering my question : http://www.ioslearner.com/wp-content/uploads/2011/12/UIPageViewControllerDemo.zip important notes and few changes: I basically have a viewcontroller and contentviewcontroller . ViewController - have following UIPAgeViewController Datasource and Deligate UIPickerView - upon next and previous page turn the value in the PickerView changes contentviewcontroller - has following UIWebview - defined in Viewdidload of contentviewcontroller which dynamically fetches a html page based upon the string value (LabelContents) sent through following method -(UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController is there a way to populate the UIWebview in contentviewcontroller based upon the row selected in UIPickerView ? Kindly help.

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  • Memory management in iphone cocos2d

    - by muthu
    i am iphone developer very new to this field....i am developing a ebook app in iphone using cocos2d...i use more than 150 images(i guess) the problem while turning from one page to another images get hanged randomly...... i tried this also [[TextureMgr sharedTextureMgr] removeAllTextures]; but went in vain...i guess the the problem is with the memory.....this my coding for all the pages -(id)init { if( (self=[super init] )) { self.isTouchEnabled = YES; [SimpleAudioEngine sharedEngine]; NSLog(@"b4 cover"); Sprite *bg1 = [Sprite spriteWithFile:@"a.jpg"]; bg1.anchorPoint = CGPointZero; [self addChild:bg1 z:-1]; once = TRUE; soundId = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; } return self; } -(void) transitionfront:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@"page_turn.mp3"]; flip = [[Sprite spriteWithFile:@"a.jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=1;i<4;i++) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(moveforward) userInfo:nil repeats:NO]; } -(void) moveforward { [[SimpleAudioEngine sharedEngine] stopEffect:soundId1]; [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [nextpage node] z:0] ]; } -(void) transitionback:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; flip = [[Sprite spriteWithFile:@".jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=3;i>0;i--) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(movebackward) userInfo:nil repeats:NO]; } -(void) movebackward{ //[[SimpleAudioEngine sharedEngine]stopEffect:@".mp3"]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[b4page node] z:0]]; } -(void) glossary :(id) sender { [[SimpleAudioEngine sharedEngine]stopEffect:soundId]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[ node] z:0]]; } -(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint cocosTouchPoint = [touch locationInView: [touch view]]; CGPoint point = [[Director sharedDirector] convertToGL:cocosTouchPoint]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(220, 0, 100, 70), point)) { if(once) { NSLog(@"enterred page1"); [self transitionfront:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(0,0,60,60), point)) { if(once) { NSLog(@"enterred cover"); [self transitionback:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(100, 15, 30, 30), point)) { if(once){ [self glossary :nil]; once = FALSE; } } return kEventHandled; } -(void)playEffect:(NSString*)sound{ if(effectPlayer!=nil){ [effectPlayer release]; } NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:sound ofType:@"mp3"]]; effectPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [effectPlayer setDelegate:self]; [effectPlayer play]; } -(void)stopEffect { [effectPlayer stop]; } -(void) dealloc{ [super dealloc]; } do pls help me........ do give me a exact coding this is the err..... *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: aesop.mp3)' 2010-05-27 10:43:09.834 abc[276:20b] Stack: ( 11674715, 2476006971, 11758651, 11758490, 5126917, 660698, 660881, 661061, 131577, 448857, 120432, 153433, 630890, 23694899, 23603228, 23630005, 47120081, 11459456, 11455560, 47114125, 47114322, 23633923, 9928, 9814 )

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  • release object of a return method object c

    - by Piero
    in run the app with the analyze build, and Xcode found me a lot of memory leak and there is one in particular that i don't know how solve here it is: - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { UIImageView *sectionImage = [[UIImageView alloc] init]; if (section == 0)sectionImage.image = [UIImage imageNamed:@"myImage.png"]; return sectionImage; } so my question is, how i can release this sectionImage? if is the return of the method? EDIT: i have another question, analyze give me another memory leak, i have this: .h @property (nonatomic, retain) NSIndexPath *directCellPath; .m @synthesize directCellPath = _directCellPath; - (id)init{ if ((self = [super initWithNibName:@"MyViewController" bundle:nil])) { self.directCellPath = [[NSIndexPath alloc] init]; } return self; } then in the code i use it and finally in the dealloc i do this: - (void)dealloc { [_directCellPath release]; [super dealloc]; } and give me a memory leak on this line: self.directCellPath = [[NSIndexPath alloc] init]; why if i have deallocated it in the dealloc?

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  • avmutablecomposition insertEmptyTimeRange

    - by smartfaceweb
    I have created an avmutablecomposition and tried to use insertEmptyTimeRange to generate 1 minute of silence. This doesn't appear to be working. I have also tried creating an avmutablecompositiontrack using addMutableTrackWithMediaType:preferredTrackID: and then insertEmptyTimeRange on the track and still no success. To give some background on my app, I allow users to add audio samples a timeline and then playback or export and this is working really well using the av classes. The problem is that I need to make sure that the audio is exactly 1 min (for example). Regardless of the info about my specific app above, is it possible to insert an empty time range into a comp or comptrack?

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • Object leak using "retain"

    - by Abhinav
    I have a property defined with retain attribute which I am synthesizing: @property (nonatomic, retain) UISwitch *mySwitch; And inside my loadView I am doing this: self.mySwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 40, 20)]; And finally inside my dealloc I am doing this: self.mySwitch = nil; Am I leaking this object (mySwitch) as I have used one alloc? Should I autorelease it while assigning it frame? Please suggest.

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  • UILabel to render partial character using clip

    - by magic-c0d3r
    I want a UILabel to render a partial character by setting the lineBreakMode to clip. But it is clipping the entire character. Is there a different way to clip a word so that only partial character is displayed? Lets say I have a string like: "Hello Word" and that string is in a myLabel with a width that only fits the 5 characters and part of the "W" I want it still to render part of the "W" and not drop it from the render.

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  • How to show login screen only for the first time when app launches

    - by Jaw Ali
    I want to launch the login screen when first time app launches other wise app work simple but problem is that again again it goes to login screen. here is the code which i am using in didFininsh I want the user show go to login screen first time only and next time it should show splitViewController [[NSUserDefaults standardUserDefaults] registerDefaults:[NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:YES],@"firstLaunch",nil]]; if ([[NSUserDefaults standardUserDefaults] boolForKey:@"firstLaunch"]) { [self.window addSubview:[splitViewController view]]; LoginViewController *targetController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil]; targetController.modalPresentationStyle = UIModalPresentationFullScreen; [self.splitViewController presentViewController:targetController animated:YES completion:nil]; } else { [self.window addSubview:[splitViewController view]]; } // my comment[window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES;

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  • NSDateFormatter iOS6 issue

    - by Angad Manchanda
    I have written a code for UIButton press to decrement date. The present date is shown in a UILabel text property and it changes to the previous date when the button is pressed. The following code works perfectly fine for iOS5 but doesn't work with iOS6. With iOS6, it gives the output as Dec 31, 1999 or null. - (IBAction)showPrevDate:(id)sender { NSString *dateForDecrement = _showDateLbl.text; [dateFormatter setDateFormat:@"MMM d, yyyy (EEE)"]; NSDate *dateObjectForDecrement = [dateFormatter dateFromString:dateForDecrement]; int subtractDays = 1; dateAfterDecrement=[dateObjectForDecrement dateByAddingTimeInterval:-(24*60*60 * subtractDays)]; _showDateLbl.text = [NSString stringWithFormat:@"%@", [dateFormatter stringFromDate:dateAfterDecrement]]; } Can anybody verify this, or tell me if its's a bug in iOS6 ? Thanks guys.

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  • My xcode mapview wont work when combined with webview

    - by user1715702
    I have a small problem with my mapview. When combining the mapview code with the code for webview, the app does not zoom in on my position correctly (just gives me a world overview where i´m supposed to be somewhere in California - wish I was). And it doesn´t show the pin that I have placed on a specific location. These things works perfectly fine, as long as the code does not contain anything concerning webview. Below you´ll find the code. If someone can help me to solve this, I would be som thankful! ViewController.h #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> #define METERS_PER_MILE 1609.344 @interface ViewController : UIViewController <MKMapViewDelegate>{ BOOL _doneInitialZoom; IBOutlet UIWebView *webView; } @property (weak, nonatomic) IBOutlet MKMapView *_mapView; @property (nonatomic, retain) UIWebView *webView; @end ViewController.m #import "ViewController.h" #import "NewClass.h" @interface ViewController () @end @implementation ViewController @synthesize _mapView; @synthesize webView; - (void)viewDidLoad { [super viewDidLoad]; [_mapView setMapType:MKMapTypeStandard]; [_mapView setZoomEnabled:YES]; [_mapView setScrollEnabled:YES]; MKCoordinateRegion region = { {0.0,0.0} , {0.0,0.0} }; region.center.latitude = 61.097557; region.center.longitude = 12.126545; region.span.latitudeDelta = 0.01f; region.span.longitudeDelta = 0.01f; [_mapView setRegion:region animated:YES]; newClass *ann = [[newClass alloc] init]; ann.title = @"Hjem"; ann.subtitle = @"Her bor jeg"; ann.coordinate = region.center; [_mapView addAnnotation:ann]; NSString *urlAddress = @"http://google.no"; //Create a URL object. NSURL *url = [NSURL URLWithString:urlAddress]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [webView loadRequest:requestObj]; } - (void)viewDidUnload { [self setWebView:nil]; [self set_mapView:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (void)viewWillAppear:(BOOL)animated { // 1 CLLocationCoordinate2D zoomLocation; zoomLocation.latitude = 61.097557; zoomLocation.longitude = 12.126545; // 2 MKCoordinateRegion viewRegion = MKCoordinateRegionMakeWithDistance(zoomLocation, 0.5*METERS_PER_MILE, 0.5*METERS_PER_MILE); // 3 MKCoordinateRegion adjustedRegion = [_mapView regionThatFits:viewRegion]; // 4 [_mapView setRegion:adjustedRegion animated:YES]; } @end NewClass.h #import <UIKit/UIKit.h> #import <MapKit/MKAnnotation.h> @interface newClass : NSObject{ CLLocationCoordinate2D coordinate; NSString *title; NSString *subtitle; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, copy) NSString *title; @property (nonatomic, copy) NSString *subtitle; @end NewClass.m #import "NewClass.h" @implementation newClass @synthesize coordinate, title, subtitle; @end

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

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  • UIWebview handle popup view

    - by Tuan Nguyen
    I've a webpage with one text-box and one button. Click on button will show a popup for searching. On popup page,has 2 buttons, "Search" and "Close". Input the text and click Search, the result will display on a list on this popup, click on a row will close the popup and fill the value to text-box on main-page. On Destop browser, it works fine On Safari on iPad, it will open new tab instead of a popup but work fine. UIWebview in my app, on main-page, click the button, I will go to Search page, but when click Search button and close button, nothing happened, I know because 2 buttons will close the popup or the tab, but I don't know how to handle on my Webview, and also I can fill data to main-page or not? Could anyone point me away? Thanks,

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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