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  • Design Philosophy Question - When to create new functions

    - by Eclyps19
    This is a general design question not relating to any language. I'm a bit torn between going for minimum code or optimum organization. I'll use my current project as an example. I have a bunch of tabs on a form that perform different functions. Lets say Tab 1 reads in a file with a specific layout, tab 2 exports a file to a specific location, etc. The problem I'm running into now is that I need these tabs to do something slightly different based on the contents of a variable. If it contains a 1 I may need to use Layout A and perform some extra concatenation, if it contains a 2 I may need to use Layout B and do no concatenation but add two integer fields, etc. There could be 10+ codes that I will be looking at. Is it more preferable to create an individual path for each code early on, or attempt to create a single path that branches out only when absolutely required. Creating an individual path for each code would allow my code to be extremely easy to follow at a glance, which in turn will help me out later on down the road when debugging or making changes. The downside to this is that I will increase the amount of code written by calling some of the same functions in multiple places (for example, steps 3, 5, and 9 for every single code may be exactly the same. Creating a single path that would branch out only when required will be a bit messier and more difficult to follow at a glance, but I would create less code by placing conditionals only at steps that are unique. I realize that this may be a case-by-case decision, but in general, if you were handed a previously built program to work on, which would you prefer?

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  • Class design when working with dataset

    - by MC
    If you have to retrieve data from a database and bring this dataset to the client, and then allow the user to manipulate the data in various ways before updating the database again, what is a good class design for this if the data tables will not have a 1:1 relationship with the class objects? Here are some I came up with: Just manipulate the DataSet itself on the client and then send it back to the database as is. This will work though obviously the code will be very dirty and not well-structured. Same as #1, but wrap the dataset code around classes. What I mean is that you may have a class that takes a dataset or a datatable in its constructor, and then provides public methods and properties to simplify the code. Inside these methods and properties it will be reading or manipulating the dataset. To update the database afterwards will be easy because you already have the updated dataset. Get rid of the dataset entirely on the client, convert to objects, then convert back to a dataset when needing to update the database. Is there any good resources where I can find information on this?

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  • Database design - table relationship question

    - by iama
    I am designing schema for a simple quiz application. It has 2 tables - "Question" and "Answer Choices". Question table has 'question ID', 'question text' and 'answer id' columns. "Answer Choices" table has 'question ID', 'answer ID' and 'answer text' columns. With this simple schema it is obvious that a question can have multiple answer choices & hence the need for the answer choices table. However, a question can have only one correct answer and hence the need for the 'answer ID' in the question table. However, this 'answer ID' column in the question table provides a illusion as though there can be multiple questions for a single answer which is not correct. The other alternative to eliminate this illusion is to have another table just for correct answer that will have just 2 columns namely the question ID and the answer ID with a 1-1 relationship between the two tables. However, I think this is redundant. Any recommendation on how best to design this thereby enforcing the rules that a question can have multiple answer choices but only one correct answer? Many Thanks.

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  • Design question for windows application, best approach?

    - by Jamie Keeling
    Hello, I am in the process of designing an application that will allow you to find pictures (screen shots) made from certain programs. I will provide the locations of a few of the program in the application itself to get the user started. I was wondering how I should go about adding new locations as the time goes on, my first thought was simply hard coding it into the application but this will mean the user has to reinstall it to make the changes take affect. My second idea was to use an XML file to contain all the locations as well as other data, such as the name of the application. This also means the user can add their own locations if they wish as well as sharing them over the internet. The second option seemed the best approach but then I had to think how would it be managed on the users computer. Ideally I'd like just a single .exe without the reliance on any external files such as the XML but this would bring me back to point one. Would it be best to simply use the ClickOnce deployment to create an entry in the start menu and create a folder containing the .exe and the file names? Thanks for the feedback, I don't want to start implementing the application until the design is nailed.

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  • Database design: Calculating the Account Balance

    - by 001
    How do I design the database to calculate the account balance? 1) Currently I calculate the account balance from the transaction table In my transaction table I have "description" and "amount" etc.. I would then add up all "amount" values and that would work out the user's account balance. I showed this to my friend and he said that is not a good solution, when my database grows its going to slow down???? He said I should create separate table to store the calculated account balance. If did this, I will have to maintain two tables, and its risky, the account balance table could go out of sync. Any suggestion? EDIT: OPTION 2: should I add an extra column to my transaction tables "Balance". now I do not need to go through many rows of data to perform my calculation. Example John buys $100 credit, he debt $60, he then adds $200 credit. Amount $100, Balance $100. Amount -$60, Balance $40. Amount $200, Balance $240.

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  • Java: design for using many executors services and only few threads

    - by Guillaume
    I need to run in parallel multiple threads to perform some tests. My 'test engine' will have n tests to perform, each one doing k sub-tests. Each test result is stored for a later usage. So I have n*k processes that can be ran concurrently. I'm trying to figure how to use the java concurrent tools efficiently. Right now I have an executor service at test level and n executor service at sub test level. I create my list of Callables for the test level. Each test callable will then create another list of callables for the subtest level. When invoked a test callable will subsequently invoke all subtest callables test 1 subtest a1 subtest ...1 subtest k1 test n subtest a2 subtest ...2 subtest k2 call sequence: test manager create test 1 callable test1 callable create subtest a1 to k1 testn callable create subtest an to kn test manager invoke all test callables test1 callable invoke all subtest a1 to k1 testn callable invoke all subtest an to kn This is working fine, but I have a lot of new treads that are created. I can not share executor service since I need to call 'shutdown' on the executors. My idea to fix this problem is to provide the same fixed size thread pool to each executor service. Do you think it is a good design ? Do I miss something more appropriate/simple for doing this ?

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  • SQL Databases and table design/organization

    - by John McMullen
    (NOOB disclaimer) I'm working on a system (a type of map), that is accessed mostly via 3 fields: ID (auto incremented), X coordinate, and Y coordinate. As it is right now, i have all data on the map, stored in 1 table. Whenever the map display is loaded it simply queries the database for contents in x and y, and the DB gives the data (other fields in the same entry). If an item on the map is doing something, it has a flag saying its doing something, and then has an ID of the action in another table holding that type of 'actions'. Essentially, for all map data, its stored in 1 table. All actions of a certain type are stored in their own table. I'm a noob, and i'm wondering what the most effective/efficient structure for such a design? (a map that has items, and each item has stats/actions). I'm using PHP atm, using standard SQL queries to get my data. Should i split up the tables so that there are only x number of entries on a table? (coord range limits)? Should it just keep growing and growing? There's a lot of queries to the table... so just tryin to see what is best :/

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  • Design by contracts and constructors

    - by devoured elysium
    I am implementing my own ArrayList for school purposes, but to spice up things a bit I'm trying to use C# 4.0 Code Contracts. All was fine until I needed to add Contracts to the constructors. Should I add Contract.Ensures() in the empty parameter constructor? public ArrayList(int capacity) { Contract.Requires(capacity > 0); Contract.Ensures(Size == capacity); _array = new T[capacity]; } public ArrayList() : this(32) { Contract.Ensures(Size == 32); } I'd say yes, each method should have a well defined contract. On the other hand, why put it if it's just delegating work to the "main" constructor? Logicwise, I wouldn't need to. The only point I see where it'd be useful to explicitly define the contract in both constructors is if in the future we have Intelisense support for contracts. Would that happen, it'd be useful to be explicit about which contracts each method has, as that'd appear in Intelisense. Also, are there any books around that go a bit deeper on the principles and usage of Design by Contracts? One thing is having knowledge of the syntax of how to use Contracts in a language (C#, in this case), other is knowing how and when to use it. I read several tutorials and Jon Skeet's C# in Depth article about it, but I'd like to go a bit deeper if possible. Thanks

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  • Design an Application That Stores and Processes Files

    - by phasetwenty
    I'm tasked with writing an application that acts as a central storage point for files (usually document formats) as provided by other applications. It also needs to take commands like "file 395 needs a copy in X format", at which point some work is offloaded to a 3rd party application. I'm having trouble coming up with a strategy for this. I'd like to keep the design as simple as possible, so I'd like to avoid big extra frameworks or techniques like threads for as long as it makes sense. The clients are expected to be web applications (for example, one is a django application that receives files from our customers; the others are not yet implemented). The platform it will be running on is likely going to be Python on Linux, unless I have a strong argument to use something else. In the beginning I thought I could fit the information I wanted to communicate in the filenames, and let my application parse the filename to figure out what it needed to do, but this is proving too inflexible with the amount of information I'm realizing I need to make available. Another idea is to pair FTP with a database used as a communication medium (client uploads a file and updates the database with a command as a row in a table) but I don't like this idea because adding commands (a known change) looks like it will require adding code as well as changing database schemas. It will also muddy up the interface my clients will have to use. I looked into Pyro to let applications communicate more directly but I don't like the idea of running an extra nameserver for this one purpose. I also don't see a good way to do file transfer within this framework. What I'm looking for is techniques and/or technologies applicable to my problem. At the simplest level, I need the ability to accept files and messages with them.

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  • is this a design pattern?

    - by Michel
    Hi all, i have to build some financial data report, and for making the calculation, there are a lot of 'if then' situations: if it's a large client, subtract 10%, if it's postal code equals '10101', add 10%, if the day is on a saturday, make a difficult calculation etc. so i once read about this kind of example, and what they did was (hope i remember well) create a class with some base info and make it possible to add all kinds of calculationobjects to it. So to put what i remembered in pseudo code Basecalc bc = new baseCalc(); //put the info in the bc so other objects can do their if bc.Add(new Largecustomercalc()); bc.Add(new PostalcodeCalc()); bc.add(new WeekdayCalc()); the the bc would run the Calc() methods of all of the added Calc objects. As i type this i think all the Calc objects must be able to see the Basecalc properties to correctly perform their calculation logic. So all the if's are in the different Calc objects and not ALL in the Basecalc. does this make sense? I was wondering if this is some kind of design pattern?

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  • java : how to handle the design when template methods throw exception when overrided method not throw

    - by jiafu
    when coding. try to solve the puzzle: how to design the class/methods when InputStreamDigestComputor throw IOException? It seems we can't use this degisn structure due to the template method throw exception but overrided method not throw it. but if change the overrided method to throw it, will cause other subclass both throw it. So can any good suggestion for this case? abstract class DigestComputor{ String compute(DigestAlgorithm algorithm){ MessageDigest instance; try { instance = MessageDigest.getInstance(algorithm.toString()); updateMessageDigest(instance); return hex(instance.digest()); } catch (NoSuchAlgorithmException e) { LOG.error(e.getMessage(), e); throw new UnsupportedOperationException(e.getMessage(), e); } } abstract void updateMessageDigest(MessageDigest instance); } class ByteBufferDigestComputor extends DigestComputor{ private final ByteBuffer byteBuffer; public ByteBufferDigestComputor(ByteBuffer byteBuffer) { super(); this.byteBuffer = byteBuffer; } @Override void updateMessageDigest(MessageDigest instance) { instance.update(byteBuffer); } } class InputStreamDigestComputor extends DigestComputor{ // this place has error. due to exception. if I change the overrided method to throw it. evey caller will handle the exception. but @Override void updateMessageDigest(MessageDigest instance) { throw new IOException(); } }

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  • C++ socket protocol design issue (ring inclusion)

    - by Martin Lauridsen
    So I have these two classes, mpqs_client and client_protocol. The mpqs_client class handles a Boost socket connection to a server (sending and receiving messages with some specific format. Upon receiving a message, it calls a static method, parse_message(..), in the class client_protocol, and this method should analyse the message received and perform some corresponding action. Given some specific input, the parse_message method needs to send some data back to the server. As mentioned, this happens through the class mpqs_client. So I could, from mpqs_client, pass "this" to parse_message(..) in client_protocol. However, this leads to a two-way association relationship between the two classes. Something which I reckon is not desireable. Also, to implement this, I would need to include the other in each one, and this gives me a terrible pain. I am thinking this is more of a design issue. What is the best solution here? Code is posted below. Class mpqs_client: #include "mpqs_client.h" mpqs_client::mpqs_client(boost::asio::io_service& io_service, tcp::resolver::iterator endpoint_iterator) : io_service_(io_service), socket_(io_service) { ... } ... void mpqs_client::write(const network_message& msg) { io_service_.post(boost::bind(&mpqs_client::do_write, this, msg)); } Class client_protocol: #include "../network_message.hpp" #include "../protocol_consts.h" class client_protocol { public: static void parse_message(network_message& msg, mpqs_sieve **instance_, mpqs_client &client_) { ... switch (type) { case MPQS_DATA: ... break; case POLYNOMIAL_DATA: ... break; default: break; } }

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  • Rationale of C# iterators design (comparing to C++)

    - by macias
    I found similar topic: http://stackoverflow.com/questions/56347/iterators-in-c-stl-vs-java-is-there-a-conceptual-difference Which basically deals with Java iterator (which is similar to C#) being unable to going backward. So here I would like to focus on limits -- in C++ iterator does not know its limit, you have by yourself compare the given iterator with the limit. In C# iterator knows more -- you can tell without comparing to any external reference, if the iterator is valid or not. I prefer C++ way, because once having iterator you can set any iterator as a limit. In other words if you would like to get only few elements instead of entire collection, you don't have to alter the iterator (in C++). For me it is more "pure" (clear). But of course MS knew this and C++ while designing C#. So what are the advantages of C# way? Which approach is more powerful (which leads to more elegant functions based on iterators). What do I miss? If you have thoughts on C# vs. C++ iterators design other than their limits (boundaries), please also answer. Note: (just in case) please, keep the discussion strictly technical. No C++/C# flamewar.

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  • GridView edit problem If primary key is editable (design problem)

    - by Nassign
    I would like to ask about the design of table based on it's editability in a Grid View. Let me explain. For example, I have a table named ProductCustomerRel. Method 1 CustomerCode varchar PK ProductCode varchar PK StoreCode varchar PK Quantity int Note text So the combination of the CustomerCode, StoreCode and ProductCode must be unique. The record is displayed on a gridview. The requirement is that you can edit the customer, product and storecode but when the data is saved, the PK constraint must still persist. The problem here is it would be natural for a grid to be able to edit the 3 primary key, you can only achieve the update operation of the grid view by first deleting the row and then inserting the row with the updated data. An alternative to this is to just update the table and add a SeqNo, and just enforce the unique constraint of the 3 columns when inserting and updating in the grid view. Method 2 SeqNo int PK CustomerCode varchar ProductCode varchar StoreCode varchar Quantity int Note text My question is which of the two method is better? or is there another way to do this?

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  • database design - empty fields

    - by imanc
    Hey, I am currently debating an issue with a guy on my dev team. He believes that empty fields are bad news. For instance, if we have a customer details table that stores data for customers from different countries, and each country has a slightly different address configuration - plus 1-2 extra fields, e.g. French customer details may also store details for entry code, and floor/level plus title fields (madamme, etc.). South Africa would have a security number. And so on. Given that we're talking about minor variances my idea is to put all of the fields into the table and use what is needed on each form. My colleague believes we should have a separate table with extra data. E.g. customer_info_fr. But this seams to totally defeat the purpose of a combined table in the first place. His argument is that empty fields / columns is bad - but I'm struggling to find justification in terms of database design principles for or against this argument and preferred solutions. Another option is a separate mini EAV table that stores extra data with parent_id, key, val fields. Or to serialise extra data into an extra_data column in the main customer_data table. I think I am confused because what I'm discussing is not covered by 3NF which is what I would typically use as a reference for how to structure data. So my question specifically: - if you have slight variances in data for each record (1-2 different fields for instance) what is the best way to proceed?

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  • database table design

    - by e.b.white
    I design the tables as below for the system which looks like a package delivering system For example, after user received the package, postman should record in system, and the state(history table) is "delivered",and operator is this postman, the current state(state table) is of course "delivered" history table: +---------------+--------------------------+ | Field | Desc | +---------------+--------------------------+ | id | PRIMARY KEY | +---------------+--------------------------+ | package_id | package_tacking_id | +---------------+--------------------------+ | state | package_state | +---------------+--------------------------+ | operators | operators | +---------------+--------------------------+ | create_time| create_time | +---------------+--------------------------+ state table: +---------------+--------------------------+ | Field | Desc | +---------------+--------------------------+ | id | PRIMARY KEY | +---------------+--------------------------+ | package_id | package_tacking_id | +---------------+--------------------------+ | state | latest_package_state | +---------------+--------------------------+ Above is just the basic information to record, some other information( like invoice, destination,...) should be recored as well. But there are different service types like s1 and s2, for s1 it is not needed to record invoice but s1 need, and maybe s1 need some other information to record (like the tel of end user). After all, at delivering way stations there are additional information to record, and for different service type the information type is different. My question is: 1. For different service type, shall I need to declare different tables(option A) or just one big table which can record all information for all types(option B)? 2. If option A, since the basic information above is MUST, how can prevent from declaring there duplicate fields in different tables?

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  • Design Pattern for Changing Object

    - by user210757
    Is there a Design Pattern for supporting different permutations object? Version 1 public class myOjbect { public string field1 { get; set; } /* requirements: max length 20 */ public int field2 { get; set; } . . . public decimal field200 { get; set; } } Version 2 public class myObject { public string field1 { get; set; } /* requirements: max length 40 */ public int field2 { get; set; } . . . public double field200 { get; set; } /* changed data types */ . . ./* 10 new properties */ public double field210 { get; set; } } of course I could just have separate objects, but thought there might be a good pattern for this sort of thing.

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  • Design pattern for loading multiple message types

    - by lukem00
    As I was looking through SO I came across a question about handling multiple message types. My concern is - how do I load such a message in a neat way? I decided to have a separate class with a method which loads one message each time it's invoked. This method should create a new instance of a concrete message type (say AlphaMessage, BetaMessage, GammaMessage, etc.) and return it as a Message. class MessageLoader { public Message Load() { // ... } } The code inside the method is something which looks really awful to me and I would very much like to refactor it/get rid of it: Message msg = Message.Load(...); // load yourself from whatever source if (msg.Type == MessageType.Alpha) return new AlphaMessage(msg); if (msg.Type == MessageType.Beta) return new BetaMessage(msg); // ... In fact, if the whole design looks just too messy and you guys have a better solution, I'm ready to restructure the whole thing. If my description is too chaotic, please let me know what it's missing and I shall edit the question. Thank you all.

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  • Design Advice Needed For Synonyms Database

    - by James J
    I'm planning to put together a database that can be used to query synonyms of words. The database will end up huge, so the idea is to keep things running fast. I've been thinking about how to do this, but my database design skills are not up to scratch these days. My initial idea was to have each word stored in one table, and then another table with a 1 to many relationship where each word can be linked to another word and that table can be queried. The application I'm developing allows users to highlight a word, and then type in, or select some synonyms from the database for that word. The application learns from the user input so if someone highlights "car" and types in "motor" the database would be updated to link the relationship if it don't exist already. What I don't want to happen is for a user to type in the word "shop" and link it to the word car. So I'm thinking I will need to add some sort of weight to each relationship. Eventually the synonyms the users enter will be used so they can auto select common synonyms used with a certain word. The lower weight words will not be displayed so shop could never be a synonym of car unless it had a very high weight, and chances are nobody is going to do that. Does the above sound right? Can you offer any suggestions or improvements?

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  • Object of type "X" cannot be converted to object of type "X"

    - by Benjol
    (Can't believe this hasn't already been asked, but I can't find a dup) In Visual Studio with lots of projects, when I first open the solution, I sometimes get the warning Object of type "X" cannot be converted to object of type "X". Generally rebuilding seems to make it go away, but does anyone know what this is caused by, and how to avoid it? UPDATE I read somewhere that deleting all your resx files and rebuilding can help. I unthinkingly tried this. Not a good idea...

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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