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  • XAML2CPP 1.0.1.0

    - by Valter Minute
    I upgraded XAML2CPP to fix some bugs and support some new features that will be used in my next tutorial step (that I hope to publish very soon!). Bug fixed: the listbox selection changed event was generated with an incorrect prototype events generated by the XAML tree root element (UserControl) were not handled. New features: XAML2CPP generates panels (dynamically generated XAML subtrees that may be added to a page) and user controls (those will be the object of my next post, stay tuned!). XAML2CPPXRValue class has been added to XAML2CPPbase.h. This class will allow single-line declaration of XRValue objects (I’m lazy!) and destroys automatically objects and string XRValues when the object itself is destroyed. You can download the latest XAML2CPP release here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/XAML2CPP.zip

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  • conventions for friend methods in Perl

    - by xenoterracide
    Perl doesn't support a friend relationship between objects, nor does it support private or protected methods. What is usually done for private methods is to prefix the name with an underscore. I occasionally have methods that I think of as friend methods. Meaning that I expect them to be used by a specific object, or an object with a specific responsibility, but I'm not sure if I should make that method public (meaning foo ) or private ( _foo ) or if there's a better convention? is there a convention for friend methods?

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  • GDL Presents: Women Techmakers with Pixel Qi

    GDL Presents: Women Techmakers with Pixel Qi Jean Wang sits down with 2011 Anita Borg "Woman of Vision" Award for Innovation winner Mary Lou Jepsen of Pixel Qi to discuss overcoming technical challenges in hardware, drawing on Mary Lou's experience leading the engineering and architectural design of the $100 laptops that inspired the One Laptop Per Child (OLPC) organization. Hosts: Jean Wang - Lead Hardware Engineer for Project Glass | Vivian Cromwell - Manager, Global Chrome Developer Relations Guest: Mary Lou Jepsen - CEO and Founder, Pixel Qi From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Using heavyweight ORM implementation for light based games

    - by Holland
    I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping to map out the data structure. The goal is to build a scalable 2D RPG. Then I think about it...and I can't help but think this seems a little "heavy weight" for a 2D RPG, especially one which, while I plan to incorporate a lot of functionality and entertaining gameplay, may be ported to something like Windows Phone or Android in the future. Yet, on the other hand even a 2-Dimensional RPG can become very complicated, and therefore must incorporate a lot of functionality. While this can be accomplished with text/XML/JSON for data storage, is there a better way? Is something such as Object-Relational-Mapping useful in such an application? So, what do you think? Would you say that there is a place for such technologies? I don't know what to think...

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  • How to impale and stack targets correctly according to the collider and its coordinate?

    - by David Dimalanta
    I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a vertical direction (in blue) When aimed properly, the target will fall down along the line of the skewer. (in blue) Then, another target is spawned and will fall vertically. (in red) When aimed successfully again in a streak, the second target will fall along the skewer and stacked. Same process over and over when another target is spawned. However, when I test run it on the scene tab in Unity, when impaled several targets, instead of a smooth flow and stacking it ended up overlaying it instead of stacking it up like a pancake. Here's what it look like: As I noticed when reaching the half-way of my progress, I tried to figure out how to deal with collider bodies without sticking each other so that it will actually stack like in the example of the image at no. 3. Here's the script code I added in the target game object: using UnityEngine; using System.Collections; public class ImpaleStateTest : MonoBehaviour { public GameObject target; public GameObject skewer; public bool drag = false; private float stack; private float impaleCount; void Start () { stack = 0; impaleCount = 0; } void Update () { if(drag) { target.transform.position = new Vector3 (DragTest.dir.transform.position.x, DragTest.dir.transform.position.y - 0.35f, 0); target.transform.rotation = DragTest.degrees; target.rigidbody2D.fixedAngle = true; target.rigidbody2D.isKinematic = true; target.rigidbody2D.gravityScale = 0; if(Input.GetMouseButton(0)) { Debug.Log ("Skewer: " + DragTest.dir.transform.position.x); Debug.Log ("Target: " + target.transform.position.x); } } } void OnTriggerEnter2D(Collider2D collider) { impaleCount++; Debug.Log ("Impaled " + impaleCount + " time(s)!"); drag = true; audio.Play (); } } Aside from that, I'm not sure if it's right but, the only way to stick the impaled targets while dragging the skewer left or right is to get the X coordinates from the skewer only. Is there something else to recommend it in order to improve this behavior as realistic as possible? Please help.

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  • Why should you document code?

    - by Edwin Tripp
    I am a graduate software developer for a financial company that uses an old COBOL-like language/flat-file record storage system. The code is completely undocumented, both code comments and overall system design and there is no help on the web (unused outside the industry). The current developers have been working on the system for between 10 and 30 years and are adamant that documentation is unnecessary as you can just read the code to work out what's going on and that you can't trust comments. Why should such a system be documented?

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  • Abstract class + Inheritance vs Interface

    - by RealityDysfunction
    Hello fellow programmers, I am reading a book on C# and the author is comparing Abstract classes and Interfaces. He claims that if you have the following "abstract class:" abstract class CloneableType { public abstract object Clone(); } Then you cannot do this: public class MiniVan : Car, CloneableType {} This, I understand. However he claims that because of this inability to do multiple inheritance that you should use an interface for CloneableType, like so: public interface ICloneable { object Clone(); } My question is, isn't this somewhat misleading, because you can create an abstract class which is "above" class Car with the method Clone, then have Car inherit that class and then Minivan will inherit Car with all these methods, CloneAble class - Car class - Minivan Class. What do you think? Thanks.

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  • Subterranean IL: Exception handler semantics

    - by Simon Cooper
    In my blog posts on fault and filter exception handlers, I said that the same behaviour could be replicated using normal catch blocks. Well, that isn't entirely true... Changing the handler semantics Consider the following: .try { .try { .try { newobj instance void [mscorlib]System.Exception::.ctor() // IL for: // e.Data.Add("DictKey", true) throw } fault { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } } filter { ldstr "2a: Filter logic" call void [mscorlib]System.Console::WriteLine(string) // IL for: // (bool)((Exception)e).Data["DictKey"] endfilter }{ ldstr "2b: Filter handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } } catch object { ldstr "3: Catch handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } Return: // rest of method If the filter handler is engaged (true is inserted into the exception dictionary) then the filter handler gets engaged, and the following gets printed to the console: 2a: Filter logic 1: Fault handler 2b: Filter handler and if the filter handler isn't engaged, then the following is printed: 2a:Filter logic 1: Fault handler 3: Catch handler Filter handler execution The filter handler is executed first. Hmm, ok. Well, what happens if we replaced the fault block with the C# equivalent (with the exception dictionary value set to false)? .try { // throw exception } catch object { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) rethrow } we get this: 1: Fault handler 2a: Filter logic 3: Catch handler The fault handler is executed first, instead of the filter block. Eh? This change in behaviour is due to the way the CLR searches for exception handlers. When an exception is thrown, the CLR stops execution of the thread, and searches up the stack for an exception handler that can handle the exception and stop it propagating further - catch or filter handlers. It checks the type clause of catch clauses, and executes the code in filter blocks to see if the filter can handle the exception. When the CLR finds a valid handler, it saves the handler's location, then goes back to where the exception was thrown and executes fault and finally blocks between there and the handler location, discarding stack frames in the process, until it reaches the handler. So? By replacing a fault with a catch, we have changed the semantics of when the filter code is executed; by using a rethrow instruction, we've split up the exception handler search into two - one search to find the first catch, then a second when the rethrow instruction is encountered. This is only really obvious when mixing C# exception handlers with fault or filter handlers, so this doesn't affect code written only in C#. However it could cause some subtle and hard-to-debug effects with object initialization and ordering when using and calling code written in a language that can compile fault and filter handlers.

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  • SQL Server PowerShell Provider And PowerShell Version 2 Get-Command Issue

    - by BuckWoody
    The other day I blogged that the version of the SQL Server PowerShell provider (sqlps) follows the version of PowerShell. That’s all goodness, but it has appeared to cause an issue for PowerShell 2.0. the Get-Command PowerShell command-let returns an error (Object reference not set to an instance of an object) if you are using PowerShell 2.0 and sqlps – it’s a known bug, and I’m happy to report that it is fixed in SP2 for SQL Server 2008 – something that will released soon. You can read more about this issue here: http://connect.microsoft.com/SQLServer/feedback/details/484732/sqlps-and-powershell-v2-issues Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • [News] L'?dition de Mars de l'Architecture Journal

    L'?dition Mars 2010 de l'Architecture Journal se d?marque des ?ditions pr?c?dentes en affichant des articles de plus en plus proches des sujets en vogue dans la communaut? Alt.NET. Dans le sommaire de cette ?dition, un article sur le DDD (Domain Driven Design) mais aussi "UML ou DSL?" suivi d'un long papier sur la mod?lisation dans un contexte agile. A lire.

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  • This Year's SQL Christmas Card

    - by Mike C
    This year's Christmas Card is similar to last year's. I used the geometry data type again for a spatial data design. Just download the attachment, unzip the .SQL script and run it in SSMS. Then look at the Spatial Data preview tab for the result. Also don't forget to visit http://www.noradsanta.org/ if your kids want to track Santa. Merry Christmas, Happy Holidays and have a great new year!...(read more)

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  • Should experienced programmers know database queries?

    - by Shamim Hafiz
    There are so many programmers out there who are also an expert at Query writing and Database design. Should this be a core requirement to be an expert programmer or software engineer? Though there are lots of similarities in the way queries and codes are developed, my personal opinion is, Queries seem to have a different Structure than Code and it can be tough to Master both simultaneously due to the different approaches.

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • 5 Tips to Select the Right Domain Name

    Domain name is nothing but the name of the web page which the users have to type in the address bar of a browser to reach to the web page. In simple words it is a name to the web page. People are now... [Author: Praveen Sivaraman - Web Design and Development - March 31, 2010]

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  • 10 Do';s and Don';ts to Avoid SEO Mistakes

    With so much misinformation out there, along with a lack of knowledge about how SEO works, you could end up getting your website banned from the search engines. Learn how to avoid common mistakes wit... [Author: Debbie Everson - Web Design and Development - April 02, 2010]

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  • Google Chrome Extensions: Launch Event (part 2)

    Google Chrome Extensions: Launch Event (part 2) Video Footage from the Google Chrome Extensions launch event on 12/09/09. Aaron Boodman and Erik Kay technical leads for the Google Chrome extensions team present a quick history of the extensions system of Google Chrome and discuss its design principles, focusing on why extensions are webby. From: GoogleDevelopers Views: 3036 12 ratings Time: 05:25 More in Science & Technology

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  • TUI - Oracle Exadata V2 implementation

    - by rene.kundersma
    With this post a video recorded by Oracle Benelux. The message is coming from the Senior ICT manager of TUI The Netherlands. I had the pleasure that Oracle Consulting The Netherlands allowed me to do the design, the implementation and actual migration of this first Dutch Exadata success story. Rene Kundersma Oracle Technology Services the Netherlands

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  • SQL Solstice

    - by andyleonard
    Introduction My friends in North Carolina have decided to create a new event called SQL Solstice . Details: 18 - 20 Aug 2011 Holiday Inn Brownstone & Conference Center 1707 Hillsborough Street - Raleigh, NC 27605 Toll Free 800-331-7919 18 Aug - A Day of Deep Dives ($259) Day-long presentations delivered by folks with real-world, hands-on experience. Louis Davidson on Database Design Andrew Kelly on Performance Tuning Jessica M. Moss on Reporting Services Ed Wilson on Powershell (me) on SSIS 19...(read more)

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  • ArchBeat Link-o-Rama for 2012-06-22

    - by Bob Rhubart
    Guide to integration architecture | Stephanie Mann "The landscape of integration architecture is shifting as service-oriented and cloud-based architecture take the fore," says Stephanie Mann. "To ensure success, enterprise architects and developers are turning to lighter-weight infrastructure to support more complex integration projects." FY13 Oracle PartnerNetwork Kickoff - Tues June 26, 2012 Join us for a one-hour live online event hosted by the Oracle PartnerNetwork team as we kickoff FY13. Other dates/times for EMEA/LAD/JAPAN/APAC. Click the link for details. Why should you choose Oracle WebLogic 12c instead of JBoss EAP 6? | Ricardo Ferreira Okay, you would expect an Oracle guy to make this argument. But Ferreira takes a very deep, very detailed technical dive into the issue. So hear the man out, will ya? Hibernate4 and Coherence | Rene van Wijk According to Oracle ACE Rene van Wijk, "there are two ways to integrate Hibernate and Coherence." In this post he illustrates one of them. Simple Made Easy | Rich Hickey Rich Hickey discusses simplicity, why it is important, how to achieve it in design and how to recognize its absence in the tools, language constructs and libraries in this presentation from QCon London 2012. Starting a cluster | Mark Nelson Fusion Middleware A-Team blogger Mark Nelson looks at Oracle SOA Suite, Oracle BPM, and Oracle Coherence, three products that are " commonly clustered, and which have somewhat different requirements." Why building SaaS well means giving up your servers | GigaOM The biggest benefit to PaaS, reports GigaOM's Derrick Harris, "might be a better product because the company is able to focus on building the app rather than managing servers." Personas - what, why & how | Mascha van Oosterhout "To be able to create a successful, user-friendly website or application," says Mascha van Oosterhout, "every decision you take, whether you are part of the marketing team, the design team or the development team, should be based on what you know about the user." Thought for the Day "Machines take me by surprise with great frequency." — Alan Turing(June 23, 1912 - June 7, 1954) Source: Brainy Quote

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  • Custom Skin & Dotnetnuke Programmers in India

    DNN Consultants and Skin Developers in India have been there at the helm managing affairs and ensuring that companies looking for affluent web designs get their needs met in the form of enterprising ... [Author: John Anthony - Web Design and Development - May 28, 2010]

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  • What is the technical reason that so many social media sites don't allow you to edit your text?

    - by Edward Tanguay
    A common complaint I hear about Facebook, Twitter, Ning and other social sites is that once a comment or post is made, it can't be edited. I think this goes against one of the key goals of user experience: giving the user agency, or the ability to control what he does in the software. Even on Stackexchange sites, you can only edit the comments for a certain amount of time. Is the inability for so many web apps to not allow users to edit their writing a technical shortcoming or a "feature by design"?

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