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  • Godaddy one page hosting

    - by liv a
    Disclaimer: not sure this is the right place for this kind of question, sorry in advance, just point me to the right place and I'll move it. In godaddy when paying only for domain, without hosting, they state you can get one page hosting for free but that option only opens their web-builder. I want to create a nicely design landing page, where the content is static.Is there a way to make my domain point to a wordpress one page or self created html one page/ landing page?

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  • PHP `virtual()` with Apache MultiViews not working after upgrade to 12.04

    - by Izzy
    I use PHP's virtual() directive quite a lot on one of my sites, including central elements. This worked fine for the last ~10 years -- but after upgrading to 12.04 it somehow got broken. Example setup (simplified) To make it easier to understand, I simplify some things (contents). So say I need a HTML fragment like <P>For further instructions, please look <A HREF='foobar'>here</P> in multiple pages. 10 years ago, I used SSI for that, so it is put into a file in a central place -- so if e.g. the targeted URL changes, I only need to update it in one place. To serve multiple languages, I have Apache's MultiViews enabled -- and at $DOCUMENT_ROOT/central/ there are the files: foobar.html (English variant, and the default) foobar.html.de (German variant). Now in the PHP code, I simply placed: <? virtual("/central/foobar"); ?> and let Apache take care to deliver the correct language variant. The problem As said, this worked fine for about 10 years: German visitors got the German variant, all others the English (depending on their preferred language). But after upgrading to Ubuntu 12.04, it no longer worked: Either nothing was delivered from the virtual() command, or (in connection with framesets) it even ended up in binary gibberish. Trying to figure out what happens, I played with a lot of things. I first thought MultiViews was (somehow) not available anymore -- but calling http://<server>/central/foobar showed the right variant, depending on the configured language preferences. This also proved there was nothing wrong with file permissions. The error.log gave no clues either (no error message thrown). Finally, just as a "last ressort", I changed the PHP command to <? virtual("central/foobar.html"); ?> -- and that very same file was in fact included. But the language dependend stuff obviously did no longer work. Of course I tried to find some change (most likely in PHP's virtual() command), using Google a lot, and also searching the questions here -- unfortunately to no avail. Finally: The question Putting "design questions" aside (surely today I would design things differently -- but at least currently I miss the time to change that for a quite huge amount of pages): What can be done to make it work again? I surely missed something -- but I cannot figure out what...

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Search Engine Optimization

    Search Engine Optimization is a process by which a website is improved so that it can be more easily found by search engines, rank higher on search engine results and be found by its target audience.... [Author: Sarah Gibson - Web Design and Development - March 30, 2010]

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  • Common mistakes when building a quality website

    A Google search on ?how to build a website? will give you hundreds of thousands websites with simple text and video tutorials, most tender rock-solid theory and ideas, but which teach you why and how... [Author: Johnny Hughes - Web Design and Development - April 07, 2010]

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  • Oracle University Nouveaux cours (Week 14)

    - by swalker
    Parmi les nouveautés d’Oracle Université de ce mois-ci, vous trouverez : Database Oracle Data Modeling and Relational Database Design (4 days) Fusion Middleware Oracle Directory Services 11g: Administration (5 days) Oracle Unified Directory 11g: Services Deployment Essentials (2 days) Oracle GoldenGate 11g Management Pack: Overview (1 day) Business Intelligence & Datawarehousing Oracle Database 11g: Data Mining Techniques (2 days) Oracle Solaris Oracle Solaris 10 System Administration for HP-UX Administrators (5 days) E-Business Suite R12.x Oracle Time and Labor Fundamentals Contacter l’ équipe locale d’ Oracle University pour toute information et dates de cours. Restez connecté à Oracle University : LinkedIn OracleMix Twitter Facebook Google+

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  • How is dependency inversion related to higher order functions?

    - by Gulshan
    Today I've just seen this article which described the relevance of SOLID principle in F# development- F# and Design principles – SOLID And while addressing the last one - "Dependency inversion principle", the author said: From a functional point of view, these containers and injection concepts can be solved with a simple higher order function, or hole-in-the-middle type pattern which are built right into the language. But he didn't explain it further. So, my question is, how is the dependency inversion related to higher order functions?

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  • Setting up collision using a tilemap and cocos2d

    - by James
    I'm building my first platformer using cocos2d and a tilemap. I'm having trouble coming up with a decent way of determining if the character is colliding with an object. More specifically, in which direction is the character colliding with an object. Following the tutorial here, I have made a separate "meta" layer of collidable tiles. The problem is that unless the character is in the tile, you can't detect the collision. Also, there's no way of telling WHERE the collision is occurring. The best solution would be one that could tell me if a character is up against a wall, or walking on top of a platform. However, I can't seem to figure out a good technique for this.

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  • Scala factory pattern returns unusable abstract type

    - by GGGforce
    Please let me know how to make the following bit of code work as intended. The problem is that the Scala compiler doesn't understand that my factory is returning a concrete class, so my object can't be used later. Can TypeTags or type parameters help? Or do I need to refactor the code some other way? I'm (obviously) new to Scala. trait Animal trait DomesticatedAnimal extends Animal trait Pet extends DomesticatedAnimal {var name: String = _} class Wolf extends Animal class Cow extends DomesticatedAnimal class Dog extends Pet object Animal { def apply(aType: String) = { aType match { case "wolf" => new Wolf case "cow" => new Cow case "dog" => new Dog } } } def name(a: Pet, name: String) { a.name = name println(a +"'s name is: " + a.name) } val d = Animal("dog") name(d, "fred") The last line of code fails because the compiler thinks d is an Animal, not a Dog.

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  • Website Designing: Right Moves, Right Results

    Creating a website is like nurturing a plant, where the process begins with choosing the right sapling or seed and ends with sowing ? the productive phase begins afterwards. Likewise, website designi... [Author: David Jackson - Web Design and Development - August 31, 2009]

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  • Should CSS be listed on your resume under Languages?

    - by Sandeepan Nath
    I have some doubts like Whether CSS should be put under Languages or not? Although Wikipedia says Cascading Style Sheets (CSS) is a style sheet language ... But do they write CSS under the languages section of the resume, along with PHP, etc? Similarly what about HTML? I have some doubt and I don't want to sound like someone who is not aware of the trends. Just to give an example, currently I have the following languages,frameworks, technologies, etc. listed under the "Technical Expertise" section of my resume - Technical Expertise * Languages - Proficient - PHP 5, Javascript, HTML ?*,CSS ?*,Sass ?*. Beginner - Linux Bash. * Databases - MySQL 5. * Technologies - AJAX. * Frameworks/Libraries - Symfony, jQuery. * CMSes - Wordpress. Although my domain is Web-development/design, I welcome domain-agnostic answers which can provide some generic ideas/reasoning. I have seen, a lot of people messing up these sections (even more serious than my doubts :) ), putting things under wrong sub-headings and thus putting a big question mark on their understanding of those things. I don't know much about XML, Comet Technology etc. Considering those are included too, What things should be put under Languages? E.g. Should CSS be put under Languages? Please give some reasoning to support your views. Where should the others (XML, Comet, cURL etc. ) be put? I welcome some examples of how you put it. Or do you have an additional Keywords section where you write all the unsortables ? Considering a set of standards like W3C standards, etc. do you have a standards sub-heading? I guess I have put the contents of other sections Okay. But do let me know about your ideas and reasoning. After all, I understand there may not be a single answer to this, but let's see what is the trend. Thanks Updates Further, do you mention design patters you have used? Web Services etc.? Where do you mention SOAP, XML etc...

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  • Are there well-known PowerShell coding conventions?

    - by Tahir Hassan
    Are there any well-defined conventions when programming in PowerShell? For example, in scripts which are to be maintained long-term, do we need to: Use the real cmdlet name or alias? Specify the cmdlet parameter name in full or only partially (dir -Recurse versus dir -r) When specifying string arguments for cmdlets do you enclose them in quotes (New-Object 'System.Int32' versus New-Object System.Int32 When writing functions and filters do you specify the types of parameters? Do you write cmdlets in the (official) correct case? For keywords like BEGIN...PROCESS...END do you write them in uppercase only? It seems that MSDN lack coding conventions document for PowerShell, while such document exist for example for C#.

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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • Best practices for periodically saving game state to disk

    - by Ben Morris
    I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their relations to each other. To avoid data loss in case of a crash, I've been periodically serializing the world to disk. The trouble is, this object can be quite large, so when the server starts writing, there's noticeable in-game slowdown for a few seconds, which I'd like to avoid. Any pointers on how to go about this in a more efficient way?

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • How can I solve for the game's world coordinates?

    - by HyperGroups
    I've used 3DReaperDX to get a obj file, the header information are shown as follows: #AR=2.00606, FOV=45.09583(height), Xscale:0.83290, Yscale:0.41519, Zscale:1.0 #************************************************** #ALPHABLENDENABLE: No #ZENABLE: Yes #ZWRITEENABLE: Yes #TWOSIDED: No #INVALID: No #THIN: No #RENDERTARGET_IS_BACKBUFFER: Yes #WIDTH_DO_MATCH: Yes #RGBWRITEDISABLED: No # object DrawCall_0 to come ... g v 2143.35547 6654.99023 25835.37109 v 2243.17773 6296.61523 25957.53906 v 2343.00000 5856.84473 26093.97656 How can I get the game's world coordinates. For example: I can map the scaleTransform to the VertexData scaleTransform={X1scale,Y1scale,Z1scale} {0.8329,0.41519,1.} Is the obj file enough to get the game's world coordinates? I want to put a object in this ground, and the coordinates is the same to that in the Game Engine, And I can place something(with some fixed coordinates) in the Game and then to use 3DReaper to get the obj file. If the file is not enough itself to get the game world coordinates.

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  • On the Internet Content is King!

    People don't just visit sites with great graphics and wonderful design, they go for the information they learn from that website. Having high quality content will not just attract visitors, it will also attract search engines and improve your rankings in the search engines.

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  • Macaw DualLayout for SharePoint 2010 WCM released!

    - by svdoever
    A few months ago I wrote a blog post about the DualLayout component we developed for SharePoint Server 2010 WCM. DualLayout enables advanced web design on SharePoint WCM sites. See the blog post DualLayout - Complete HTML freedom in SharePoint Publishing sites! for background information. DualLayout if now available for download. Check out DualLayout for SharePoint 2010 WCM and download your fully functional trial copy! Enjoy the freedom!

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  • Oracle University Nuevos cursos (Week 14)

    - by swalker
    Oracle University ha publicado recientemenete las siguentes formaciones (o versiones) nuevos: Database Oracle Data Modeling and Relational Database Design (4 days) Fusion Middleware Oracle Directory Services 11g: Administration (5 days) Oracle Unified Directory 11g: Services Deployment Essentials (2 days) Oracle GoldenGate 11g Management Pack: Overview (1 day) Business Intelligence & Datawarehousing Oracle Database 11g: Data Mining Techniques (2 days) Oracle Solaris Oracle Solaris 10 System Administration for HP-UX Administrators (5 days) E-Business Suite R12.x Oracle Time and Labor Fundamentals Póngase en contacto con el equipo local de Oracle University para conocer las fechas y otros detalles de los cursos. Manténgase conectado a Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • Career Advice: finding challenging work in software and web development

    - by dianovich
    Having left my physics degree early, I started out in the realm of web design / front end web development and was able to get work quite quickly. I moved on to spend a chunk of my time on servers and gained experience with frameworks like Wordpress and Drupal, then the likes of Codeigniter and CakePHP and became comfortable in Debian-based and RHEL/CentOS environments. I ventured in to iOS development and published a couple of native apps to the app store too! I have started to spend a good deal of my time writing Python and have invested a little time in Django. The problem is, I still spend a fair chunk of my time doing more front end web development (writing markup and CSS for site themes, design-lead JavaScript, small applications for which application architecture and software engineering are relatively unimportant or too time consuming to invest in) in my job. What I want to do is really exercise the systematic/logical portion of my brain and tackle challenging problems on a daily basis. I want to have to care about big-oh running times, modularity in software, DRY, performance tuning and development methodologies. I want to work for a firm whose clients say: "Yes, these things are important to us and we'll pay you to get them right." But it is difficult: I have no formal training and am potentially becoming a jack of all trades. Not that being a jack of many trades is necessarily a bad thing, but the scope of work I find myself involved in is far too broad. And, there are only so many hours in a day outside of work! My question is: where do I go from here? I am starting to work on a few open source projects and have started to publish content to my blog. But this isn't likely to make it past the recruitment consultants and HR departments of many-a-firm. And I do not, for example, work in a team that practices agile methodologies, so how do I get work in such a team to gain experience? While I have been responsible for implementing version control and some solid working practices into our current environment, there is only so far I can go in this context. What would convince you that i'm worth taking a risk? What would convince you that i'll have caught up the other guys in your employ in next to no time?

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  • What does your Technical Documentation look like?

    - by Rachel
    I'm working on a large project and I would like to put together some technical documentation for other members of the team and for new programmers joining the project. What sort of documentation should I have? Just /// code comments or some other file(s) explaining the architechure and class design? I've never really done documentation except the occasional word doc to go with smaller apps, and I think this project is too large to doc in a single word file.

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Content Management System ? Overview

    On several occasion a client would like to be able to modify the pages and add their content. This need may arise due to change in profile of the services offered or additional services. This may eve... [Author: Alan Smith - Web Design and Development - June 04, 2010]

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