Search Results

Search found 21828 results on 874 pages for 'program x'.

Page 621/874 | < Previous Page | 617 618 619 620 621 622 623 624 625 626 627 628  | Next Page >

  • Blackberry Development, java.lang.outofmemoryerror

    - by Nikesh Yadav
    Hi Forum, I am new to Blackberry development (I am using Eclipse with Blackberry plug-in), I am trying to read a text file, which I placed in the "src" folder of my Blackberry project and this text file just contain a word "Test". when I run the program, I gets "UncaughtException: java.lang.outofmemoryerror". Here is the code I am using, where "speech.txt" is the file I am trying to read and is placed in the "src" folder - public class SpeechMain extends MainScreen { public SpeechMain() { try { Class myClass = this.getClass(); InputStream is = null; is = myClass.getResourceAsStream("speech.txt"); InputStreamReader isr = new InputStreamReader(is); char c; while ((c = (char)isr.read()) != -1) { add(new LabelField("" + c)); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); add(new LabelField(e.getMessage())); } } } Thanks in advance. Thanks, Nikesh

    Read the article

  • Cocoa accessibility API, can I click a window in the background without activating it?

    - by Winawer
    I've been searching forever for a solution to this, so I thought I'd seek out the brainpower of greater minds than mine. I'm developing a Cocoa app that uses the Accessibility API to manipulate another program (it's a hotkey app). The app I'm controlling typically has multiple windows open, with some hidden behind others. What I would like to do, if it's possible, is to send mouse events to windows using the Accessibility API in a way that presses a button in the window without bringing it to the foreground (interact with the window but don't activate it). The reason I'm trying to do this is that sending the mouse event to this other window will force it to the foreground and disrupt the user's interaction with the foremost window. This is possible on Windows - apparently, because apps similar to mine do it there - but I'm getting the feeling that this isn't possible with Cocoa, given the way the window manager works. Am I mistaken?

    Read the article

  • ASP.NET (AJAX) UI Design Tools for Artistically Challenged?

    - by davemackey
    I'm building an application but I'm artistically challenged and I'd rather not spend my time writing widgets (e.g. ability to collapse/expand/close/drag-drop) if there is already controls available. I've worked with the Microsoft AJAX Control Toolkit - but these tools still require a lot of work to get a working widget (which in my case, won't look too pretty). The CollapsiblePanel is pretty nice - but then you have to program in the minimize button, close button, maximize button, etc. Looking for suggestions that will help me design better UI faster...

    Read the article

  • C / JSON Library in popular Linux distros?

    - by Tim Post
    I have a program written in C that has to input and output JSON over a local domain socket. I've found several C / JSON libraries that 'almost work' through searches. Prior to taking one of the libraries that I found .. I want to be sure that I'm not over-looking a library that is commonly found on modern Linux distros. I'd also really appreciate links to libraries that you use. Most likely, I'll just drop it in tree, unless I realize that I've over looked something widely distributed. I am tagging this as subjective because the answer that I select is the one linking to a library that works for me, that does not mean its the 'best' library. I want to take an existing array and easily convert it to a buffer that can be sent, or take a buffer and easily convert it into an allocated array. Thanks in advance!

    Read the article

  • Release an object without a pointer?

    - by Kai Friis
    I’ve just started developing for iPhone and am trying to get my head around memory management. I made a small program that shows a map and an annotation on the map. For the annotation I made a simple class that implements the MKAnnotation protocol. To create and add the annotation I wrote this: [self.myMapView addAnnotation:[[MyAnnotation alloc] init]]; It worked fine until I tried to release the object. Nothing to release. This is what I would have done in C#, I guess it doesn’t work without garbage collection? So is this the only way to do it? MyAnnotation *myAnnotation = [[MyAnnotation alloc] init]; [self.myMapView addAnnotation: myAnnotation]; [myAnnotation release];

    Read the article

  • How do I prevent WIX CAQuietExec from logging the command line?

    - by Noel Abrahams
    In order to prevent command windows from popping up during installation I am using the WIX built-in custom action CAQuietExec. First I define the command line: <CustomAction Id="A01" Property="QtExecCmdLine" Value="&quot;MyExe.exe&quot; /password [PASSWORD]" /> NB: The PASSWORD property is defined as Hidden. This prevents the Windows installer from writing the property value to the log. Then I call into the embedded WIX extension: <CustomAction Id="A02" BinaryKey="WixCA" DllEntry="CAQuietExec" Execute="immediate" Return="ignore" /> This works fine. However, when I go to the temp folder and open up the MSI log I see the following entry: CAQuietExec: "C:\Program Files\MyExe.exe" /password INCLEARTEXT I.e. the password is displayed in clear text and not hidden. How do I prevent the CAQuietExec from logging the password in clear text?

    Read the article

  • Python/C "defs" file - what is it?

    - by detly
    In the nautilus-python bindings, there is a file "nautilus.defs". It contains stanzas like (define-interface MenuProvider (in-module "Nautilus") (c-name "NautilusMenuProvider") (gtype-id "NAUTILUS_TYPE_MENU_PROVIDER") ) or (define-method get_mime_type (of-object "NautilusFileInfo") (c-name "nautilus_file_info_get_mime_type") (return-type "char*") ) Now I can see what most of these do (eg. that last one means that I can call the method "get_mime_type" on a "FileInfo" object). But I'd like to know: what is this file, exactly (ie. what do I search the web for to find out more info)? Is it a common thing to find in Python/C bindings? What is the format, and where is it documented? What program actually processes it? (So far, I've managed to glean that it gets transformed into a C source file, and it looks a bit like lisp to me.)

    Read the article

  • Does anyone know of a syntax checker for classic ASP ?

    - by Edelcom
    As part of my my web development system I have written a text editor witch (among other formats like CSS and HTML) has got ASP syntax highlighting. Does anyone know of an ASP syntax checker program of (preferably) DLL that I could call from within this editor, so that I could present my users with a list of errors (like I already do with an HTML validator). I would like to check for the ASP syntax before using the code on a web page. Now, depending on the type and the place of the error, it can take days or weeks before some error pops up.

    Read the article

  • Can NSTask safely be used outside the main thread?

    - by neoneye
    Yesterday I read somewhere that NSTask isn't thread safe and that bothers me a lot, because I'm running a NSTask within a NSThread and is so far not experiencing any threading issues with it. My code is organized like this A: main thread -> B: worker thread -> C: worker task C: The worker task is a commandline program. B: The worker thread can start/stop the worker task and send it commands. A: The main thread can send commands to the worker thread. If NSTask is supposed to be used only within the main thread, then I'm considering moving the NSTask start/stop code to the main thread, just to prevent possible threading issues. Can NSTask be used outside the main thread? And if not then what may be the threading issues with NSTask?

    Read the article

  • Add C pointer to NSMutableArray

    - by Georges Oates Larsen
    I am writing an Objective-C program that deals with low level image memory. I am using ANSI-C structs for my data storage -- Full blown objects seem overkill seeing as the data I am storing is 100% data, with no methods to operate on that data. Specifically, I am writing a customizable posterization algorithm which relies on an array of colors -- This is where things get tricky. I am storing my colors as structs of three floats, and an integer flag (related to the posterization algorithm specifically). Everyhting is going well, except for one thing... [actual question] I can't figure out how to add pointers to an NSMutableArray! I know how to add an object, but adding a pointer to a struct seems to be more difficult -- I do not want NSMutableArray dereferencing my pointer and treating the struct as some sort of strange object. I want NSMutableArray to add the pointer its self to its collection. How do I go about doing this? Thanks in advance, G

    Read the article

  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

    Read the article

  • how come we need not close the handle returned by ShellExecute ?

    - by fred-hh
    On success, ShellExecute returns a handle. Do we need to close this handle, and if so, how ? According to examples published my Microsoft, we need not close this handle. But the doc of ShellExecute itself is mute on the subject. Can you confirm we indeed do not need to close this handle ? But then, how can a handle be valid and in no need of being closed ??? Which of the following statements is/are true: the handle is invalid and we can't do anything with it; the handle is never freed and there is a (Microsoft-sponsored) memory leak (until the caller program ends); the handle is automatically freed by the system at some time and never reused afterwards (- another kind of resource leak). Only on trying to use it can we know whether it still points to something. what else ?

    Read the article

  • What is the point/purpose of Ruby EventMachine, Python Twisted, or JavaScript Node.js?

    - by CCw
    I don't understand what problem these frameworks solve. Are they replacements for a HTTP server like Apache HTTPD, Tomcat, Mongrel, etc? Or are they more? Why might I use them... some real world examples? I've seen endless examples of chat rooms and broadcast services, but don't see how this is any different than, for instance, setting up a Java program to open sockets and dispatch a thread for each request. I think I understand the non-blocking I/O, but I don't understand how that is any different than a multi-threaded web server.

    Read the article

  • Implementing callback functions in C

    - by robertjohn123
    Hi, I am a newbie to C.I am trying to implement callback function using function pointers. I am getting an error :test_callback.c:10: error: expected identifier or ‘(’ before ‘void’ when I try to compile the following program: #include<stdio.h> void (*callback) (void); void callback_proc () { printf ("Inside callback funtion\n"); } void register ((void (*callback) (void))) { printf ("Inside registration \n"); callback (); /* Calling an initial callback with function pointer */ } int main () { callback = callback_proc;/* Assigning function to the function pointer */ register (callback);/* Passing the function pointer */ return 0; } What is this error?Can anyone help?

    Read the article

  • Parallel Assignment operator in Ruby

    - by Bragaadeesh
    Hi, I was going through an example from Programming in Ruby book. This is that example def fib_up_to(max) i1, i2 = 1, 1 # parallel assignment (i1 = 1 and i2 = 1) while i1 <= max yield i1 i1, i2 = i2, i1+i2 end end fib_up_to(100) {|f| print f, " " } The above program simply prints the fibonacci numbers upto 100. Thats fine. My question here is when i replace the parallel assignment with something like this, i1 = i2 i2 = i1+i2 I am not getting the desired output. My question here is, is it advisable to use parallel assignments? (I come from Java background and it feels really wierd to see this type of assignment) One more doubt is : Is parallel assignment an operator?? Thanks

    Read the article

  • CF - CAB deployment

    - by no9
    Hello. I have followed this example http://msdn.microsoft.com/en-us/library/Aa446504 and it works fine. The cab is created and i can copy it on the device and install the app. What im missing is that on device the application is not present in Programs folder. All i can do is browse to its location in /program files and run it manualy. Can some1 tell me how to: install CAB so it makes a shortcut in programs on device run the application automaticly after it has been installed thanx !

    Read the article

  • DRb connecting to linux client from windows

    - by Christopher Dancy
    I have a few DRb services running on different windows machines and they can all connect and talk with each other just fine. When I put these DRb services on Linux machines and try to connect from windows nothing happens and I get a DRB:ConnError ... the service on Linux is never touched. So I did a netstat on the linux box and the service(port) were not listed anywhere even though the program is clearly running. Is there someting that I'm missing when talking to DRb services on Linux from a windows machine?

    Read the article

  • Bitwise operators versus .NET abstractions for bit manipulation in C# prespective

    - by Leron
    I'm trying to get basic skills in working with bits using C#.NET. I posted an example yesterday with a simple problem that needs bit manipulation which led me to the fact that there are two main approaches - using bitwise operators or using .NET abstractions such as BitArray (Please let me know if there are more build-in tools for working with bits other than BitArray in .NET and how to find more info for them if there are?). I understand that bitwise operators work faster but using BitArray is something much more easier for me, but one thing I really try to avoid is learning bad practices. Even though my personal preferences are for the .NET abstraction(s) I want to know which i actually better to learn and use in a real program. Thinking about it I'm tempted to think that .NET abstractions are not that bad at, after all there must be reason to be there and maybe being a beginner it's more natural to learn the abstraction and later on improve my skills with low level operations, but this is just random thoughts.

    Read the article

  • How to tell when my batch of EAP calls are completed?

    - by codemonkie
    This is following my question: http://stackoverflow.com/questions/2607038/c-how-to-consume-web-service-adheres-to-the-event-based-asynchronous-pattern My program is calling the DoStuffAsync() x many times in a batch, hence the callback will get invoked the same number of times upon OnComplete(). Is there a way to find out when my batch is finished such that I can generate a report on the success/failed results? All I can think of is to have a static count variable for x and deduct 1 every time OnComplete() is called, but its kind of silly and error prone I'm afraid. TIA.

    Read the article

  • Do I have to release modifications made to a GPL v2 CMS?

    - by John McCollum
    If we use a CMS that is covered by the GPL (v2), do we have to re-release the source code of the CMS if we make modifications to the core? The GPL v2 states: The GPL does not require you to release your modified version. You are free to make modifications and use them privately, without ever releasing them. This applies to organizations (including companies), too; an organization can make a modified version and use it internally without ever releasing it outside the organization. But if you release the modified version to the public in some way, the GPL requires you to make the modified source code available to the program's users, under the GPL. The grey area for me here is the part that states "if you release the modified version to the public in some way" - does displaying a website to the public count as "releasing it to the public"? What about if a custom plugin is written which integrates with the CMS - are we required to release the source? Does this count as a modification?

    Read the article

  • C -Segmentation fault after the 4th call of the function!

    - by FILIaS
    It seems at least weird to me... The program runs normally.But after I call the enter() function for the 4th time,there is a segmentation fault!I would appreciate any help. With the following function enter() I wanna add user commands' datas to a list. [Some part of the code is already posted on another question of me, but I think I should post it again...as it's a different problem I'm facing now.] /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void) //user command: i <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char *short_name,*surname,*description; signed int amount; char* params = strchr(command,' ') + 1; //strchr returns a pointer to the 1st space on the command.U want a pointer to the char right after that space. strcpy(temp, params); //params is saved as temp. char *curToken = strtok(temp," "); //strtok cuts 'temp' into strings between the spaces and saves them to 'curToken' printf("temp is:%s \n",temp); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken; ++n) //until curToken ends: { if (curToken) { short_name = malloc(strlen(curToken) + 1); strncpy(short_name, curToken, sizeof (short_name)); } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) { surname = malloc(strlen(curToken) + 1); strncpy(surname, curToken,sizeof (surname)); } printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { //int * amount= malloc(sizeof (signed int *)); char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { description = malloc(strlen(curToken) + 1); strncpy(description, curToken, sizeof (description)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname,short_name) != NULL) //call function in order to see if entry exists already on the catalog printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); newEntry(&head,short_name,surname,amount,description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } catalogPointer findEntryExists (catalogPointer head, char num[],char first[]) { catalogPointer p = head; while (p != NULL && strcmp(p->surname, num) != 0 && strcmp(p->short_name,first) != 0) { p = p->next; } return p; } catalogPointer newEntry (catalog** headRef,char short_name[], char surname[], signed int amount, char description[]) { catalogPointer newNode = (catalogPointer)malloc(sizeof(catalog)); catalogPointer first; catalogPointer second; catalogPointer tmp; first=head; second=NULL; strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); //SEGMENTATION ON THE 4TH RUN OF PROGRAM STOPS HERE depending on the names each time it gets! while (first!=NULL) { if (strcmp(surname,first->surname)>0) second=first; else if (strcmp(surname,first->surname)==0) { if (strcmp(short_name,first->short_name)>0) second=first; } first=first->next; } if (second==NULL) { newNode->next=head; head=newNode; } else { tmp=second->next; newNode->next=tmp; first->next=newNode; } }

    Read the article

  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

    Read the article

  • performing a javascript event without triggering that event handler

    - by bento
    In my latest code, I have an event handler for a focus on a textarea. When the user clicks on the textarea, that event-handler is triggered which sets some other DOM states based on the selected textarea. However, elsewhere in my program I want to programmatically set the focus of the textarea without triggering that event handler. I know Backbone, for instance, has a way to silently perform an action. My only pseudo-solution is to temporarily set a variable: var silence = true; And then, in my event handler, only perform the logic if silence is false. The handler is still triggered, but the logic doesn't run. Does anyone else know of better strategies for this?

    Read the article

  • Flash crash on long JSON load time

    - by MooCow
    I have a Flex program that gets a JSON array from a PHP script. The PHP script doesn't contain just a simple JSON array but it grabs data from Activecollab and do some work on the data before encoding the data. The first test involve a small JSON array that took a short time to encode by PHP. However, when I try to scale up the test, the Flash movie will crash trying to load the JSON data from PHP. There's no code difference between the tests, just the amount of data and amount of time it takes PHP to encode. Am I looking at a memory problem or a time out problem?

    Read the article

  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

    Read the article

< Previous Page | 617 618 619 620 621 622 623 624 625 626 627 628  | Next Page >