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  • WebFX: Running JavaFX as web page

    - by Bruno.Borges
    This weekend I wanted to learn JavaFX, so I decided to code an idea I had a few years ago when I first saw JavaFX Script. So I started coding a web browser that runs HTML with the awesome, HTML5 supported WebView. But this browser also offers one extra feature: it loads FXML files as if they were HTML. So instead of defining your web page with HTML and running with WebKit, you can define a web page with FXML+CSS+JS and run as a JavaFX application. The project is called WebFX and already has a prototype on GitHub. I also uploaded a video on YouTube demonstrating the idea. What do you think about using JavaFX in the future for web pages, instead of HTML?

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  • Freelancers do you have a surcharge for going to client site to work?

    - by user35072
    I'm currently new to freelancing as a programmer and need to work what some of the "norms" are without making myself look like an amateur. I've already won some work from a local company doing C# development and quoting an hourly rate for work that i am doing from my office. However on one upcoming project I've been asked to come on-site (client office) to work a full week. Is it reasonable to charge more than my regular hourly rate for working on site? And how should i justify the extra charges?

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  • Opening a Gtk.Window that covers Launcher and Panel

    - by BigWhale
    I am trying to create a GtkWindow that would be on top of all the windows. This includes Unity's Launcher and Panel. I am working on Kazam screen recorder and one of the options of the program is recording an arbitrary area of the screen. For this, I open a GtkWindow and let user resize it and move it around the screen to the desired location. The problem is when user wants to resize the window over the Panel (or Launcher). It can't be done. It seems that window manager is preventing this. I can move the window under panel and launcher if I ALT-drag it, but the problem because area selection window stays below Launcher and Panel. Any ideas are more than welcome.

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  • Choppy window movement in Gnome 3.4 on Ubuntu 12.04

    - by mjrussell
    I have been using Gnome 3.2 since Ubuntu 11.10 was released and it has always been perfectly smooth and performed extremely well, much better than Unity. After doing a clean installation of Ubuntu 12.04, Gnome 3.4 performs less well. If just one window of a relatively simple application, such as Gnome Terminal, is opened and moved around, the movement is sometimes very choppy, but the rest of the time it's perfectly smooth. The times when it's choppy seem to be when part of the window goes off the bottom or right side of the screen. Also, if there are multiple windows open, it is almost always choppy. These facts suggest to me that it's something to do with the compositor. Unity works perfectly smoothly. Memory usage is only at about 500-600MB, out of 3GB, even with a few things open. The graphics card is the on-board Intel graphics on the Core i5 M450. Does anyone have any ideas what might be causing this problem? Thanks

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  • Can't mount external hard drive

    - by tezza
    i have a problem accessing the data on my external hard drive. I recently did a fresh install but mistakenly left my external hard drive plugged in. When I tried to access the data on the external HDD, it says "no files" but recognizes that there is 290 GiB of data on it. The HDD is 350GB big. I checked the drive with Disk Utility and it showed that the hard drive had a bootable flag. So, in the edit partition, I unchecked this bootablity. Now it won't mount in Ubuntu and now my XP can't recognize it at all, whereas I could access the data on the XP machine before. In disk utility, it doesn't give me the option to check the bootable box in again and I can't access the data on XP either. Any ideas on how to fix it?

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  • How do you maintain content size vs. content quality in an application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

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  • Bug Tracking Etiquete - Necromany or Duplicate?

    - by Shauna
    I came across a really old (2+ years) feature request issue in a bug tracker for an open source project that was marked as "resolved (won't fix)" due to the lack of tools required to make the requested enhancement, but since the determination was made, new tools have been developed that would allow it to be resolved, and I'd like to bring that to the attention of the community for that application. However, I'm not sure as to what the generally accepted etiquette is for bug tracking in cases like this. Obviously, if the system explicitly states to not duplicate and will actively mark new items as duplicates (much in the way the SE sites do), then the answer would be to follow what the system says. But what about when the system doesn't explicitly say that, or a new user can't easily find a place that says with the system's preference is? Is it generally considered better to err on the side of duplication or necromancy? Does this differ depending on whether it's a bug or a feature request?

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  • Have you worked with a well designed application?

    - by Vilx-
    Inspired by this question, I started wondering - is there or has there ever been such a thing as a "well designed application"? One where the architecture would be perfect and no refactoring would ever be needed; code would be easy to read and understand even for someone new to the project; changes could be done with a 100% certainty that they won't break anything; etc? I must admit that whatever codebases I've worked with, they've all been more or less a mess. Even code that I start myself only stays organized at the start, and then slowly deteriorates as the time passes. I'm even starting to accept this as part of life and can't figure out whether I should be worried about that or not. So... is there such a thing as a "well designed application"? Or is all our code so shitty that there isn't even a point in trying to make it better, because it will never be good anyway?

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  • Quickly Application making it run on startup

    - by unknownone
    I have a PyGtk application that I made using Quickly, and I would like to have it run on startup when installed. How would I go about doing this? I'm not sure if sticking the .desktop file in ~/.config/autostart/ would make it work or not. If that will fix it, I don't know how to add it to that folder since Quickly packages the project for you and has it's own installation script. Is it possible to modify what it does on installation? If possible, I would also like to add the program in the System Settings Personal tab, but I do not know how to do that. Thanks

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  • What Language is unity written in?

    - by John
    What Language is Unity written in? Also, where can i get its source code? I have an idea for a windowing enviroment or shell (dont know what to call it). What i want to do is teach myself to create it. i like some of several ideas i have seen, but i want to redo all of them, also the concept of how a desktop works. I figured learning the language Unity is written in, and studying Unity and Gnomes code would be a good start. i am on Ubuntu 12.04 acer aspire 5920 3 gb ram 160 gb hard drive

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  • LibGDX - SpriteBatch's .draw() method requiring float[]

    - by just_a_programmer
    Please excuse my lack of knowledge with LibGDX, as I have just started learning it. I am going through some simple tutorials, and in one of them, I draw a string onto the screen like so: // the following code is in the main file in the core project folder: // this is in the create() method: private SpriteBatch batch; batch = new SpriteBatch(); // this is in the render() method: batch.draw(batch, "Hello world", 200, 200); I am getting an error saying: The method draw(texture, float[], int, int) in the type SpriteBatch is not applicable for the arguments (SpriteBatch, int, int) So, LibGDX wants a float array to draw instead of a string? Thanks in advance.

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  • Is imposing the same code format for all developers a good idea?

    - by Stijn Geukens
    We are considering to impose a single standard code format in our project (auto format with save actions in Eclipse). The reason is that currently there is a big difference in the code formats used by several (10) developers which makes it harder for one developer to work on the code of another developer. The same Java file sometimes uses 3 different formats. So I believe the advantage is clear (readability = productivity) but would it be a good idea to impose this? And if not, why? UPDATE We all use Eclipse and everyone is aware of the plan. There already is a code format used by most but it is not enforced since some prefer to stick to their own code format. Because of the above reasons some would prefer to enforce it.

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  • Web Development Internship Interview Help

    - by Todd
    Tomorrow morning I'm interviewing for a web development internship position and I'm seeking general advice pertaining to the questions that interviewers might ask, some questions I should ask them during the interview, and any general tips/suggestions that might help. They're looking for someone with knowledge mainly in HTML/CSS, Joomla, MySQL and PHP, all of which I have excluding Joomla (which I'm installing/doing as much research on as possible at the moment) and I was able to provide them a link to a site I'd been paid to build for a small business which they mentioned they were impressed with. I'd like to prepare myself for the interview as much as I possibly can but I'm wondering how much time I should spend rehashing elements of the languages they're looking for, or if it'd be a better use of my time to research their company and figure out how I'd respond to general questions. I feel that perhaps because I showed them a project I've completed that they'll know that I can grasp the technical side of what they're going for... but this is my first internship interview in this field so I'm not exactly sure what to expect. Thanks

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  • How do you maintain content size vs. content quality in a mobile application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

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  • Template standard controls for an entirely new look and feel

    - by T
    This is the  Ineta Live player without the O’Data Feed.  It is a good example of taking the plain Media Player provided with the Encoder install and re-templating it to make it your own.  It also has a custom scrub control that is added in.  I generally put my tempates in a separate resource file.  On this project, I discovered that I had to include the template at the document level because I needed the ability to attach some code behind to fire change state behaviors.  I could not use the blend xaml behaviors for change state inside the template because the template can’ determine the TargetObject. Version 1.01 – 6/10/09 (wow how did a week slip by)

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  • Java Community Process Transparency

    - by Tori Wieldt
    As part of the openness and transparency rules the London Java Community (LJC) and SouJava worked for under JSR-348, the JCP Executive Committee now has a public discussion list where anyone in the community can voice their questions, comments and concerns!Go to http://java.net/projects/jcp-ec/lists to subscribe. Please note that you need to have a java.net account before you can subscribe to the mailing list. "Joining" the project won't get you subscribed to the list.   Cracks in the Ivory Tower - Courtesy Devoxx 2011

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  • Learning the basics

    - by Kevin
    I am a Linux server administrator first and foremost... Having said that, I have been asked by a former high school teacher of mine to teach students a bit about programming. Like any Linux administrator, I know my fair share of Python and Bash. The problem is that I know NOTHING about the lower level stuff like "machine code" and compilation. The main purpose of this series is to teach programming, not computer science, so I don't need a graduate degree's level of knowledge for this, they will be learning Python first and foremost. However, I would like to learn enough to at least broach the subject with them, any ideas where I can learn that kind of stuff relatively quickly?

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

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  • Google I/O 2010 - Architecting GWT apps

    Google I/O 2010 - Architecting GWT apps Google I/O 2010 - Architecting GWT applications for production at Google GWT 301 Ray Ryan For large GWT applications, there's a lot you should think about early in the design of your project. GWT has a variety of technologies to help you, but putting it all together can be daunting. This session walks you through how teams at Google architect production-grade apps, from design to deployment, using GWT. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 1 ratings Time: 01:00:05 More in Science & Technology

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  • Font displays differently in Firefox vs. Chrome

    - by Goro
    It seems that my menu bar is displayed with a different font stretch in Firefox than it is in Chrome. See the following: Here is the CSS applied to this element: font-variant: small-caps; font-size:13px; letter-spacing: 0px; font-family: Arial; font-stretch: normal; text-decoration: none; As far as I can tell everything regarding that font is exactly the same, yet they still display differently (see pic). Any ideas? Thanks,

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  • No HDMI output on 12.10, Intel HD graphics (Ironlake)

    - by Veazer
    I am unable to get any output to my external monitor on 12.10. The monitor is recognized and shows the native res (1920x1080, correct) but enabling has no effect. Graphics chipset is Intel Ironlake (Arrandale). I have tried: Full system update after installing Oibaf PPA updated drivers (https://launchpad.net/~oibaf/+archive/graphics-drivers) Enabling SNA Kubuntu 12.10 (in addition to Ubuntu 12.10) Both were fresh installs. Nothing works, any troubleshooting ideas? Everything is fine on 11.10. UPDATE 1: Also tried using Intel drivers from Xorg-Edgers PPA (https://launchpad.net/~xorg-edgers/+archive/ppa) Still no output on HDMI.

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  • Desktop Fun: Space Age Fonts

    - by Asian Angel
    Do you have a sci-fi related project such as artwork, wallpapers, or other items that you are working on and need some awesome fonts to add the perfect touch? Then get ready to launch your work into outer space with our Space Age Fonts collection. Note: To manage the fonts on your Windows 7, Vista, & XP systems see our article here. Space And Astronomy HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Can I speed up File Sync for Ubuntu One?

    - by tapan
    I am using ubuntu 11.04 on my home laptop and the same on my work laptop. I just wanted to sync the work folders on my home laptop to my office laptop which is ~300Mb of data. This would normally be a short download but ubuntu-one is taking forever to sync it. Any ideas what could cause this? I am not behind any firewall or anything of that sort. I have not checked the limit bandwidth box in the preferences.

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  • Testing Git competence

    - by David
    I hire a lot of programmers for tiny tasks. I very clearly specify that the tasks can only be completed by making a pull request on GitHub. Unfortunatelly, so many programmers do not know Git and often the programmers cannot complete the project due to not understanding/being willing to learn Git, even after they have undertaken the programming of the task. This is bad both for me and for the programmers. Sometimes I end up arguing for why it is inefficient that they just send me a zip file containing the code. Therefore, I am looking for an online service to certify that the programmers know how to make a pull request so I do not waste their nor my time. The certificate should be free for the coders, but may cost me. It is important that the course just focuses on exactly what is needed to make a clean pull request so it should not take more than 5 minutes to go through. Does such a thing exist?

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