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  • Generating tileable terrain using Perlin Noise [duplicate]

    - by terrorcell
    This question already has an answer here: How do you generate tileable Perlin noise? 9 answers I'm having trouble figuring out the solution to this particular algorithm. I'm using the Perlin Noise implementation from: https://code.google.com/p/mikeralib/source/browse/trunk/Mikera/src/main/java/mikera/math/PerlinNoise.java Here's what I have so far: for (Chunk chunk : chunks) { PerlinNoise noise = new PerlinNoise(); for (int y = 0; y < CHUNK_SIZE_HEIGHT; ++y) { for (int x = 0; x < CHUNK_SIZE_WIDTH; ++x) { int index = get1DIndex(y, CHUNK_SIZE_WIDTH, x); float val = 0; for (int i = 2; i <= 32; i *= i) { double n = noise.tileableNoise2(i * x / (float)CHUNK_SIZE_WIDTH, i * y / (float)CHUNK_SIZE_HEIGHT, CHUNK_SIZE_WIDTH, CHUNK_SIZE_HEIGHT); val += n / i; } // chunk tile at [index] gets set to the colour 'val' } } } Which produces something like this: Each chunk is made up of CHUNK_SIZE number of tiles, and each tile has a TILE_SIZE_WIDTH/HEIGHT. I think it has something to do with the inner-most for loop and the x/y co-ords given to the noise function, but I could be wrong. Solved: PerlinNoise noise = new PerlinNoise(); for (Chunk chunk : chunks) { for (int y = 0; y < CHUNK_SIZE_HEIGHT; ++y) { for (int x = 0; x < CHUNK_SIZE_WIDTH; ++x) { int index = get1DIndex(y, CHUNK_SIZE_WIDTH, x); float val = 0; float xx = x * TILE_SIZE_WIDTH + chunk.x; float yy = y * TILE_SIZE_HEIGHT + chunk.h; int w = CHUNK_SIZE_WIDTH * TILE_SIZE_WIDTH; int h = CHUNK_SIZE_HEIGHT * TILE_SIZE_HEIGHT; for (int i = 2; i <= 32; i *= i) { double n = noise.tileableNoise2(i * xx / (float)w, i * yy / (float)h, w, h); val += n / i; } // chunk tile at [index] gets set to the colour 'val' } } }

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  • How to alter image pixels of a wild life bird?

    - by NoobScratcher
    Hello so I was hoping someone knew how to move or change color and position actual image pixels and could explain and show the code to do so. I know how to write pixels on a surface or screen-surface usigned int *ptr = static_cast <unsigned int *> (screen-pixels); int offset = y * (screen->pitch / sizeof(unsigned int)); ptr[offset + x] = color; But I don't know how to alter or manipulate a image pixel of a png image my thoughts on this was How do I get the values and locations of pixels and what do I have to write to make it happen? Then how do I actually change the values or locations of those gotten pixels and how do I make that happen? any ideas tip suggestions are also welcome! int main(int argc , char *argv[]) { SDL_Surface *Screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE); SDL_Surface *Image; Image = IMG_Load("image.png"); bool done = false; SDL_Event event; while(!done) { SDL_FillRect(Screen,NULL,(0,0,0)); SDL_BlitSurface(Image,NULL,Screen,NULL); while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: return 0; break; } } SDL_Flip(Screen); } return 0; }

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  • What kind of SSL Cert do I need and where do I get it?

    - by chacham15
    I want to have subdomains with SSL within my domain. The main difference is that each subdomain is hosted by a different person with a different public key/private key pair. Let me illustrate with an example: User send his public key and requests subdomain from foo.com User is added and assigned subdomain bar (bar.foo.com). Users public key is stored for future validation against bar.foo.com User goes to bar.foo.com and see's a validated SSL connection. From what I gather, this means that I need to create a CA, which is fine. The problem is that from what I recall, a CA needs a special sort of SSL Cert. How do I go about getting this?

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  • How to deal this situation

    - by user198725878
    I would like to ask you some guidance here. Once I finished my graduation I join a company for Ruby On Rails. They trained me and put into project for ROR. I have spent 1 year of ROR development. I have done basic things in the given project. Then my company got a project for QT, learned and worked for nearly 7 months. Then my company put into me in iOS development. For the past 1 1/2 years, I have been working in the iOS development till date. Also my main worry is, changing the technology I am working makes me not having in depth knowledge on anything. I mean I can't make myself as expert in any language. What is your opinion? Now my company is going to put me into the cross-platform mobile application development. I am worried now, will this affect my growth path by leaving native development? I am ready to learn Android. As I left web development before 2 year ago, I am finding some odds with me. Should look for iOS job change now? Please let me know your advices.

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  • How much does the geographical location of DNS servers matter?

    - by GreatFire
    We have started to run our own DNS servers located in Asia since that's where our main audience is. However, it seems that some users in the US are having difficulties accessing our website sometimes. I've noticed myself that DNS lookups of our domain from the US are relatively slow (500 msec+). Maybe the problems some users are having are due to other DNS configuration errors, but in general, how much of an issue is the geographical location of DNS servers? Should we have an additional server in the US?

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  • Is it safe to operate a laptop without battery?

    - by leladax
    I know it's 'unsafe' in terms of data loss but I noticed motherboards still have some of their circuits on power when they are plugged in [e.g. a circuit that must wait for power-on signals is certainly one of them]. Hence, I wondered if it would increase the life of the laptop if the battery was simply off. Let alone that may also increase battery life, but that's the least of my concerns. Notice the main point is to plug it off on hibernate and have no power source whatsoever for the duration of being off (apart from the clock battery). (i.e. saving having to plug off the battery every time)

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  • Get OS information with WMI from Small Business Server 2011 for Windows 2008 virtual machine

    - by Drew
    In my organization, the main server is Windows Small Business 2011. It uses a WMI service (I think) to get the Security and Update status of computers on the network. I have a Server 2008 virtual machine in VirtualBox with bridged network adapter. The SBS will not correctly get the status of, nor the operating system of, the Server 2008 VM. What settings do I have wrong / can I actually do this for a virtual machine in the first place? -- I do not know what further information might be needed, just ask and I will post.

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  • Centring an HTML element relative to its parent when its width is greater than its parent. [closed]

    - by casr
    I mocked up my intended outcome. So the blue element is the main content of the website and the yellow element represents something like a diagram or an image that has a greater width than the blue element. Ideally, I would like a purely CSS solution that is able to deal with various sizes of images. I have tried various things but have failed so far. I hope you can help! Here’s some example markup to set you on your way. <!DOCTYPE HTML> <html> <head> <title>Example</title> <style> #el1 { display: block; margin: 0 auto; width: 30em; background-color: #8cabde } #el2 { /* works when the width is less than the parent */ display: block; margin: 0 auto; } </style> </head> <body> <article id=el1> <p>Some content above.</p> <img id=el2 src=http://i.imgur.com/JFfGG.gif title=spaceball width=600 height=400> <p>Some content below.</p> </article> </body> </html>

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  • Moving the Windows Workflow database: safe enough?

    - by Chris
    We have a Windows Workflow service that is running in the IIS context and persisting to a database in between hydrates. It has the Tracking Service turned on, as well. We're looking to move the database to another server, and I wanted to make sure there are no gotchas in doing so. My current plan would just be to spin down IIS to stop all activity, back up the database, migrate the database, then flip connection strings in my application to point to the new one. My main concern was if existing workflows somehow need to stay on the same database or not, or if some activity needs to happen for them to work after the move. I wouldn't think so, but just planning ahead.

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  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

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  • GLES2.0 3D Android game performance and multi threading the update?

    - by Ofer
    I have profiled my mixed Java\C++ Android game and I got the following result: https://dl.dropbox.com/u/8025882/PompiDev/AndroidProfile.png As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it mostly it generates a "request list" for rendering. The thing is, I generate DrawLists on C++ and then send them to Java to process and draw using GLES2.0. Since then I was able to improve update from 9ms down to about 7ms, but I would like to ask if I would benefit from multi threading the update? As I understand from that diagram is that the function that takes the most time is the one you see it's color on the timeline. So the pink area is taken mostly by update. The other area has MainOpenGL.Handle as it's main contributor(whch is my java function), but since it's not drawn to the top of the diagram I can conclude other things are happening at the same time that use the CPU? Or even GPU stuff that isn't shown in this diagram. I am not sure how the GPU works on this. Does it calculate stuff in parallel to the CPU? Or is it part of the CPU usage as in SoC? I am not sure. Anyway, in case GPU things DO happen in parallel to CPU, then I would guess that if I do this C++ Update in parallel to the thread that makes the OpenGL calls, I might make use of "dead CPU time" due to GPU stalling or maybe have the GPU calls getting processed earlier because it won't have to wait for Update to finish? How do you suggest to improve performance based on that? Thanks.

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  • phpBB - display a public message when the whole board is private

    - by Sparky672
    In my installation all discussion forums/boards are private and can only be seen after a user registers and admin approves their membership. This is working. When a user first comes to the main phpBB page and they're not logged in, they can see very little except for the login and registration functions. Now I'm trying to configure phpBB to display a Read Me posting that is available to general public before registration or login. The problem is that I'd have to create a whole "public" forum and it would likely contain only one topic thread called "Read Me". The users would have to click into the public forum and then click again to get into the Topic called "Read Me". Is it possible to have a Topic thread outside of a forum? If not, is there another, better, way to achieve this? I just want to display a message, maybe a few short paragraphs to the public, explaining the purpose of the Forum and that they must register and wait for approval in order to gain additional access. I'm not seeing anything like this in the ACP. Thank-you.

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  • unable to send mail from postfix on Ubuntu 12.04

    - by gilmad
    I'm trying to send an email through Google from my localhost. (via PHP5.3) But Google keeps on blocking my requests. I tried to follow the solutions given to a few similar questions, but for some reason they do not work. I followed these instructions to configure it - http://www.dnsexit.com/support/mailrelay/postfix.html Now for the config data: my main.cf file looks like that: relayhost = [smtp.gmail.com]:587 smtp_fallback_relay = [relay.google.com] smtp_sasl_auth_enable = yes smtp_sasl_password_maps = hash:/etc/postfix/sasl_passwd smtp_sasl_security_options = my sasl_passwd looks like that: [smtp.gmail.com]:587 [email protected]:password and that is how the mail.log rows look like: Dec 14 10:24:50 COMP-NAME postfix/pickup[5185]: 1C3987E0EDD: uid=33 from= Dec 14 10:24:50 COMP-NAME postfix/cleanup[5499]: 1C3987E0EDD: message-id=<[email protected] Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: 1C3987E0EDD: from=, size=483, nrcpt=1 (queue active) Dec 14 10:24:50 COMP-NAME postfix/smtp[5501]: 1C3987E0EDD: to=, relay=smtp.gmail.com[173.194.70.109]:587, delay=0.61, delays=0.19/0/0.32/0.1, dsn=5.7.0, status=bounced (host smtp.gmail.com[173.194.70.109] said: 530 5.7.0 Must issue a STARTTLS command first. w3sm8024250eel.17 (in reply to MAIL FROM command)) Dec 14 10:24:50 COMP-NAME postfix/cleanup[5499]: C20677E0EDE: message-id=<[email protected] Dec 14 10:24:50 COMP-NAME postfix/bounce[5502]: 1C3987E0EDD: sender non-delivery notification: C20677E0EDE Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: C20677E0EDE: from=<, size=2532, nrcpt=1 (queue active) Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: 1C3987E0EDD: removed

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  • Unity Problem with colliding instances of same object

    - by Kuba Sienkiewicz
    I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions between bodies. But I have a problem. Spawned object (instances) are detecting collision with everything but other spawned objects. I've checked collision layers etc. All of spawned objects have rigidbodies and mesh colliders. Also when I attach my script to another body and I touch that body with an instanced object it detects collision. So problem is visible only in collision between spawned objects. And one more information I have script, rigid body and collider attached to child of main object. using UnityEngine; using System.Collections; public class CantPlace : MonoBehaviour { public bool collided = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //Debug.Log (collided); } void OnTriggerEnter(Collider collider) { //if (true) { //foreach (Transform child in this.transform) { // if (child.name == "Cylinder") { //collided = true; Color c; c = this.renderer.material.color; c.g = 0f; c.b = 1f; c.r = 0f; this.renderer.material.color = c; Debug.Log (collider.name); //} // } //} //foreach (ContactPoint contact in collision.contacts) { // Debug.DrawRay(contact.point, contact.normal, Color.red,15f); // } } }

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  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

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  • OS X server 10.6 - how to restore default groups?

    - by Zoran Simic
    I've set up my OS X server as an open directory master first, then (experimenting), I've changed it to standalone server, then set it back as an open directory master again. Now, all the default groups I saw before are gone (Domain Administrators, Domain users etc). Do you know how to restore these groups? Note that the groups are gone only from the Workgroup Manager UI. They do seem to be still there otherwise. id -G gives the usual list of groups. If I create an account and makes its primary group 'staff', Workgroup Manager shows all the inherited groups properly (but not on the main list). If I create an account and associate it to a new group I just created, then the account has no inherited groups...

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  • Tool to make screenshot-based "screencast"

    - by liori
    Hello, I'd like to make a simple animation: some screenshots with added text. Something like screencast, but simpler, no audio... and hopefully very quick to produce--this is my main requirement. Googling for "screencasts" gives me full-blown tools to record video and audio, and I don't need them. I can make screenshots manually, then add text in GIMP... but maybe there is something easier, quicker? Very preferably something that works on Linux.

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  • Filtering serial port io

    - by mr odus
    I am currently working on a project where I communicate with hardware via a com port on its respective pc(win xp or 7) It is a fairly large project and sifting through the log file can be a bit of pain. This is my current setup. I use putty to do the actual serial communication, and write it to a log file. Then using MinGW Msys I filter it using tail -f "puttyLog" | grep -i "search term" Is there a better way to do this? I mean specifically filtering the input in realtime. Not that mine is terrible, but it still involves having to read from a log and sometimes there have been hangups where it will be delayed for a minute or 2. I have used software in the past with a main io window and then internal filter panels, but can no longer remember or find it.

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  • Set origin for forwarder based on virtual domain in Postfix

    - by Andrew Koester
    I currently have a machine set up to operate with two domains. The main name uses the standard Unix-user delivery, and the second domain is entirely virtual (using virtual_alias_domains and virtual_alias_maps), with the second domain only forwarding mail. However, when mail is forwarded, it still appears to be delivered by the host of the primary domain (presumably set by myorigin.) Is it possible to get it so when mail is forwarded to the virtual domain, it appears to be delivered by it as well? That domain is on another IP and I'd like to use it so the mail stays consistent. Thanks.

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  • Multilingual sites and Google search results, using sub-folders for language

    - by AWinter
    About three months ago we added an English version of our, previously Japanese only, site under the subfolder /en/ we've tried to follow the sometimes incomplete best practices laid out by Google by adding alternate tags to all pages that are currently translated. The top page for instance has the following meta tags for language. <link rel="canonical" href="/"> <link rel="alternate" hreflang="ja" href="/"> <link rel="alternate" hreflang="en" href="/en/"> While the English main page under /en/ has <link rel="canonical" href="/en/"> <link rel="alternate" hreflang="ja" href="/"> <link rel="alternate" hreflang="en" href="/en/"> Alternate languages are setup in the sitemap. (as per Google's recommendations) It seems however that Google absolutely refuses to show the English top page in results when the user is using English at google.com if you search you'll, as of this post, get the Japanese description and a title that Google has apparently invented instead of the title and description in the meta-tags for the /en/ index page. Does anyone have any experience with subfolders actually working to affect search results? What are the best practices for ensuring that the correct language version of my website is displayed through Google and other search engines? And how long will it take before the new language version becomes prominent in search engine results?

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  • Should we test all our methods?

    - by Zenzen
    So today I had a talk with my teammate about unit testing. The whole thing started when he asked me "hey, where are the tests for that class, I see only one?". The whole class was a manager (or a service if you prefer to call it like that) and almost all the methods were simply delegating stuff to a DAO so it was similar to: SomeClass getSomething(parameters) { return myDao.findSomethingBySomething(parameters); } A kind of boilerplate with no logic (or at least I do not consider such simple delegation as logic) but a useful boilerplate in most cases (layer separation etc.). And we had a rather lengthy discussion whether or not I should unit test it (I think that it is worth mentioning that I did fully unit test the DAO). His main arguments being that it was not TDD (obviously) and that someone might want to see the test to check what this method does (I do not know how it could be more obvious) or that in the future someone might want to change the implementation and add new (or more like "any") logic to it (in which case I guess someone should simply test that logic). This made me think, though. Should we strive for the highest test coverage %? Or is it simply an art for art's sake then? I simply do not see any reason behind testing things like: getters and setters (unless they actually have some logic in them) "boilerplate" code Obviously a test for such a method (with mocks) would take me less than a minute but I guess that is still time wasted and a millisecond longer for every CI. Are there any rational/not "flammable" reasons to why one should test every single (or as many as he can) line of code?

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  • Should I, and how do I incorporate microdata into my asp.net website with 47 pages?

    - by Jason Weber
    I have an asp.net (vb) with 47 pages. The problem is that it's in 10 different languages, although 98% just use English. I have 5 master pages. I've read Google Webmaster Tools, but I'm still confounded. I'm reading about how microdata is the way to go. Does this mean I should put itemtype and itemprop span and div tags in my master pages, or should I do all of my 47 pages (.resx resource files) separately? The main key phrase I want throughout search results is "machine vision". For instance, the first couple sentences on my "about.aspx" page are: <span itemprop="name">USS Vision Inc.</span> (USS) is a privately-owned company with headquarters in <span itemprop="locality">Detroit, Michigan, USA</span>. We design, engineer, produce, and integrate special machine vision error-proofing products and <a href="http://www.ussvision.com/services/" target="_self" itemprop="url">services</a> that create lean factories by improving the quality of manufactured products, and by significantly reducing manufacturing costs through advanced automation. Am I doing this right, or how would I do this if I'm not? Should I use the itemprop="url" or other rich snippets for every link in my website? I mean, do I need to add an itemprop to just about everything, or can I just alter my master pages? Any guidance in this regard to help improve my SEO and SERPS would be greatly appreciated!

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  • How can I replicate the look and limitations of the Super NES?

    - by Mikalichov
    I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if I had an idea of the resolution / dpi I am supposed to use. I found that the technical specs for the SNES are: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 But even by using these resolutions, it is pointless if I set it at 72dpi, as I will still have possibly very detailed graphics (that is the main thing, I don't want detailed graphics, I want to go pixelated). I figured it might be related to the sprite size limit, i.e.: Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line. This would work for sprites (characters, objects), but what about maps? Are they built entirely from 8x8 tiles? And then, at what resolution is the end result displayed? It might seem like I am giving the question and answers at the same time, but all of these are suppositions I am making, so could someone confirm or correct them?

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  • tdd is about design not verification what does it concretely mean?

    - by sigo
    I've been wondering about this. What do we exactly mean by design and verification. Should I just apply tdd to make sure my code is SOLID and not check is correct external behaviour ? Should I use Bdd for the correct behaviour part ? Where I get confused also is regarding TDD code katas, to me they looked like more about verification than design... shouldn't they be called bdd katas instead of tdd katas? I reckon that for example uncle bob bowling kata leads in the end to a simple and nice internal design but I felt that most of the process was more around vérification than design. Design seemed to be a side effect of testing incrementally the external behaviour. I didnt feel so much that we were focusing most of our efforts on design but more on vérification. While normally we are told the contrary, that in TDD, verification is a side effect, design is the main purpose. So my question is what should i focus exactly on when i do tdd: SOLID, external Api usability, what else...? And how can I do that without being focused on verification ? What do you guys focus your energy on when you are practicing TDD ?

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  • Server 2012 Storage Pools, Raid Controller... can the Storage Pool deal with it?

    - by TomTom
    Before trying it out - I don't find any documentation. Given that Storage Pools have serious performance problems with parity, and do not rebalance data at the moment when you add discs, my preferred way to use them would be as think provisioned space, ISCSI targets - with every "Pool" running against 1 RAID that comes from a Raid controller (who also introduces SSD read and write caching - another thing missing from Storage Pools). The main question is - how does a Storage Pool handle the change in the underlying disc that can happen? I mostly talk about OCE (Online Capacity Expansion), where a disc after an expansion suddenly reports a larger space. Standard Windows allows you to use this additional space (and expand the partitions). How does a storage pool handle it?

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