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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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  • Byte-Pairing for data compression

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Dave, what I read was: "The US patent office no longer grants patents on perpetual motion machines, but has recently granted at least two patents on a mathematically impossible process: compression of truly random data." I was not inferring the Patent Office was actually considering what I am inquiring about. I was merely commenting on the notion of a "mathematically impossible process." If someone has, in some way created a method of having a "single" data byte as a placeholder of 8 individual bytes of data, that would be a consideration for a patent. Now, about the mathematically impossibility of an 8 to 1 compression method, it is not so much a mathematically impossibility, but a series of rules and conditions that can be created. As long as there is the rule of 8 or 16 bit representation of storing data on a medium, there are ways to manipulate data that mirrors current methods, or creation by a new way of thinking.

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  • UITableView UITableViewCell dynamic UILabel Height storyboard

    - by Mikel Nelson
    This isn'an a question, just a results log on an issue I had with XCode 4.5 storyboards and dynamic height UITableCell with a UILabel. The issue was; the initial display of a cell would only show part of the resized UILabel contents, and that the visual UILabel was not resized. It would only display correctly after scrolling off the top of the Table and back down. I did the calculations in hieghtForRowAtIndexPath and sizeToFit the UILabel in rowAtIndexPath. The sizes where coming up ok in debug, but the device was not updating the display with the correct size and UILable.text value. I had created the dynamic UITableCell in a storyboard. However, I had set the width and height to a nominal value (290x44). It turns out, this was causing my issues. I set the width and height to zero (0) in the story board, and everything started working correctly. (i.e. the UILabels displayed at the correct size with full content). I was unable to find anything online on this issue, except for some references to creating the custom table cell with a frame of zero. Turns out, that was really the answer (for me).

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  • Exporting WPF DataGrid to a text file in a nice looking format. Text file must be easy to read.

    - by Andrew
    Hi, Is there a simple way to export a WPF DataGrid to a text file and a .csv file? I've done some searching and can't see that there is a simple DataGrid method to do so. I have got something working (barely) by making use of the ItemsSource of the DataGrid. In my case, this is an array of structs. I do something with StreamWriters and StringBuilders (details available) and basically have: StringBuilder destination = new StringBuilder(); destination.Append(row.CreationDate); destination.Append(seperator); // seperator is '\t' or ',' for csv file destination.Append(row.ProcId); destination.Append(seperator); destination.Append(row.PartNumber); destination.Append(seperator); I do this for each struct in the array (in a loop). This works fine. The problem is that it's not easy to read the text file. The data can be of different lengths within the same column. I'd like to see something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 And of course, I get something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 It's not surprising giving that I'm using Tab delimiters, but I hope to do better. It certainly is easy to read in the DataGrid! I could of course have some logic to pad short values with spaces, but that seems quite messy. I thought there might be a better way. I also have a feeling that this is a common problem and one that has probably been solved before (hopefully within the .NET classes themselves). Thanks.

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  • Get number of posts in a topic PHP

    - by Wayne
    How do I get to display the number of posts on a topic like a forum. I used this... (how very noobish): function numberofposts($n) { $sql = "SELECT * FROM posts WHERE topic_id = '" . $n . "'"; $result = mysql_query($sql) or die(mysql_error()); $count = mysql_num_rows($result); echo number_format($count); } The while loop of listing topics: <div class="topics"> <div class="topic-name"> <p><?php echo $row['topic_title']; ?></p> </div> <div class="topic-posts"> <p><?php echo numberofposts($row['topic_id']); ?></p> </div> </div> Although it is a bad method of doing this... All I need is to know what would be the best method, don't just point me out to a website, do it here, because I'm trying to learn much. Okay? :D Thanks.

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  • Initializing objects on the fly

    - by pocoa
    I have a vector called players and a class called Player. And what I'm trying to do is to write: players.push_back(Player(name, Weapon(bullets))); So I want to be able to create players in a loop. But I see an error message says "no matching function for call Player::Player..." Then I've changed that to: Weapon w(bullets); Player p(name, w); players.push_back(p); Here is my Player definition: class Player { public: Player(string &name, Weapon &weapon); private string name; Weapon weapon; } I'm just trying to learn what is the difference between these definitions. And is this the right way to pass an object to an object constructor. Note: These are not my actual class definitions. I'm just trying to learn something about object oriented programming in C++ with coding it. I mean I know that Weapon should be initialized in Player :)

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  • Instanced drawing with OpenGL ES 2.0

    - by Mårten Wikström
    In short: Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how? Some more info: I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS. The specification clearly says that these features require ES 3.0. According to the iOS Device Compatibility Reference ES 3.0 is only available on a few devices (those based on the A7 GPU; so iPhone 5s, but not on iPhone 5 or earlier). So my first assumption was that I needed to avoid using instanced drawing on older iOS devices. However, further down in the compatibility reference document it says that the EXT_draw_instanced extension is supported for all SGX Series 5 processors (that includes iPhone 5 and 4s). This makes me think that I could indeed use instanced drawing on older iOS devices too, by looking up and using the appropriate extension function (EXT or ARB) for glDrawArraysInstanced. I'm currently just running some test code using SDL and GLEW on Windows so I haven't tested anything on iOS yet. However, in my current setup I'm having trouble using the gl_InstanceID built-in variable in a vertex shader. I'm getting the following error message: 'gl_InstanceID' : variable is not available in current GLSL version Enabling the "draw_instanced" extension in GLSL has no effect: #extension GL_ARB_draw_instanced : enable #extension GL_EXT_draw_instanced : enable The error goes away when I specifically declare that I need ES 3.0 (GLSL 300 ES): #version 300 es Although that seem to work fine on my Windows desktop machine in an ES 2.0 context I doubt that this would work on an iPhone 5. So, shall I abandon the idea of being able to use instanced drawing on older iOS devices?

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  • jquery - array problem help pls.

    - by russp
    Sorry folks, I really need help with posting an array problem. I would imaging it's quite simple, but beyond me. I have this JQuery function (using sortables) $(function() { $("#col1, #col2, #col3, #col4").sortable({ connectWith: '.column', items: '.portlet:not(.ui-state-disabled)', stop : function () { serial_1 = $('#col1').sortable('serialize'); serial_2 = $('#col2').sortable('serialize'); serial_3 = $('#col3').sortable('serialize'); serial_4 = $('#col4').sortable('serialize'); } }); }); Now I can post it to a database like this, and I can loop this ajax through all 4 "serials" $.ajax({ url: "test.php", type: "post", data: serial_1, error: function(){ alert(testit); } }); But that is not what I want to do as it creates 4 rows in the DB table. I want/need to create a single "nested array" from the 4 serials so that it enters the DB as 1 (one) row. My "base" database data looks like this: a:4:{s:4:"col1";a:3:{i:1;s:6:"forums";i:2;s:4:"chat";i:3;s:5:"blogs";}s:4:"col2";a:2:{i:1;s:5:"pages";i:2;s:7:"members";}s:4:"col3";a:2:{i:1;s:9:"galleries";i:2;s:4:"shop";}s:4:"col4";a:1:{i:1;s:4:"news";}} Therefore the JQuery array should "replicate" and create it (obviously will change on sorting) Help please thanks in advance

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  • R: manipulating data.frames containing strings and booleans.

    - by Mike Dewar
    Hello. I have a data.frame in R; it's called p. Each element in the data.frame is either True or False. My variable p has, say, m rows and n columns. For every row there is strictly only one TRUE element. It also has column names, which are strings. What I would like to do is the following: For every row in p I see a TRUE I would like to replace with the name of the corresponding column I would then like to collapse the data.frame, which now contains FALSEs and column names, to a single vector, which will have m elements. I would like to do this in an R-thonic manner, so as to continue my enlightenment in R and contribute to a world without for-loops. I can do step 1 using the following for loop: for (i in seq(length(colnames(p)))) { p[p[,i]==TRUE,i]=colnames(p)[i] } but theres's no beauty here and I have totally subscribed to this for-loops-in-R-are-probably-wrong mentality. Maybe wrong is too strong but they're certainly not great. I don't really know how to do step 2. I kind of hoped that the sum of a string and FALSE would return the string but it doesn't. I kind of hoped I could use an OR operator of some kind but can't quite figure that out (Python responds to False or 'bob' with 'bob'). Hence, yet again, I appeal to you beautiful Rstats people for help!

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • C# Tupel group limitation

    - by user609511
    How can i controll the loop of Tupel Repeatation ? Someone has give me a hint about my algorithm. I modified a little bit his algorithm. int LimCol = Convert.ToInt32(LimitColis); result = oListTUP .GroupBy(x => x.Item1) .Select(g => new { Key = g.Key, Sum = g.Sum(x => x.Item2), Poids = g.Sum(x => x.Item3), }) .Select(p => new { Key = p.Key, Items = Enumerable.Repeat(LimCol , p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1)), CalculPoids = p.Poids / (Enumerable.Repeat(LimCol, p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1))).Count() }) .SelectMany(p => p.Items.Select(i => Tuple.Create(p.Key, i, p.CalculPoids))) .ToList(); foreach (var oItem in result) { Label1.Text += oItem.Item1 + "--" + oItem.Item2 + "--" + oItem.Item3 + "<br>"; } the result with LimCol = 3 as you can see i colored with red is the problem. i expected: 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 essai 49--3--79,00 essai 49--2--79,00 Thanks you in advance

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Blackberry app stuck trying to access a server.

    - by Tejaswi Yerukalapudi
    Hi, I've built a ASP.NET webservice and I'm trying to access it from a Blackberry. I've been testing it out with multiple devices and the simulator and it works fine, but there's just the one Blackberry 9000 (It's not the model, I've tried it out with another Blackberry 9000), and it's stuck waiting for a response from the server. Relevant section of the code that accesses this - System.out.println("IN ntwk access thread, start point"); HttpConnection connection = (HttpConnection)Connector.open(serviceURL + WSNAME); connection.setRequestMethod(HttpConnection.POST); connection.setRequestProperty("Content-type", "application/x-www-form-urlencoded"); connection.setRequestProperty("Content-length", Integer.toString(postData1.length)); OutputStream requestOutput = connection.openOutputStream(); requestOutput.write(postData1); requestOutput.close(); final int responseCode = connection.getResponseCode(); if(responseCode!= HttpConnection.HTTP_OK) { //Process the error condition } // Request succeeded process the data. It seems to be getting stuck after connection.getResponseCode(). Is there some way I can verify what's going wrong with this particular device? Thanks, Teja

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • How can I strip Python logging calls without commenting them out?

    - by cdleary
    Today I was thinking about a Python project I wrote about a year back where I used logging pretty extensively. I remember having to comment out a lot of logging calls in inner-loop-like scenarios (the 90% code) because of the overhead (hotshot indicated it was one of my biggest bottlenecks). I wonder now if there's some canonical way to programmatically strip out logging calls in Python applications without commenting and uncommenting all the time. I'd think you could use inspection/recompilation or bytecode manipulation to do something like this and target only the code objects that are causing bottlenecks. This way, you could add a manipulator as a post-compilation step and use a centralized configuration file, like so: [Leave ERROR and above] my_module.SomeClass.method_with_lots_of_warn_calls [Leave WARN and above] my_module.SomeOtherClass.method_with_lots_of_info_calls [Leave INFO and above] my_module.SomeWeirdClass.method_with_lots_of_debug_calls Of course, you'd want to use it sparingly and probably with per-function granularity -- only for code objects that have shown logging to be a bottleneck. Anybody know of anything like this? Note: There are a few things that make this more difficult to do in a performant manner because of dynamic typing and late binding. For example, any calls to a method named debug may have to be wrapped with an if not isinstance(log, Logger). In any case, I'm assuming all of the minor details can be overcome, either by a gentleman's agreement or some run-time checking. :-)

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  • Several Objective-C objects become Invalid for no reason, sometimes.

    - by farnsworth
    - (void)loadLocations { NSString *url = @"<URL to a text file>"; NSStringEncoding enc = NSUTF8StringEncoding; NSString *locationString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:url] usedEncoding:&enc error:nil]; NSArray *lines = [locationString componentsSeparatedByString:@"\n"]; for (int i=0; i<[lines count]; i++) { NSString *line = [lines objectAtIndex:i]; NSArray *components = [line componentsSeparatedByString:@", "]; Restaurant *res = [byID objectForKey:[components objectAtIndex:0]]; if (res) { NSString *resAddress = [components objectAtIndex:3]; NSArray *loc = [NSArray arrayWithObjects:[components objectAtIndex:1], [components objectAtIndex:2]]; [res.locationCoords setObject:loc forKey:resAddress]; } else { NSLog([[components objectAtIndex:0] stringByAppendingString:@" res id not found."]); } } } There are a few weird things happening here. First, at the two lines where the NSArray lines is used, this message is printed to the console- *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary count]: method sent to an uninitialized mutable dictionary object' which is strange since lines is definitely not an NSMutableDictionary, definitely is initialized, and because the app doesn't crash. Also, at random points in the loop, all of the variables that the debugger can see will become Invalid. Local variables, property variables, everything. Then after a couple lines they will go back to their original values. setObject:forKey never has an effect on res.locationCoords, which is an NSMutableDictionary. I'm sure that res, res.locationCoords, and byId are initialized. I also tried adding a retain or copy to lines, same thing. I'm sure there's a basic memory management principle I'm missing here but I'm at a loss.

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  • How to convert Unicode strings (\u00e2, etc) into NSString for display?

    - by karlbecker_com
    I am trying to support arbitrary unicode from a variety of international users. They have already put a bunch of data into sqlite databases on their iPhones, and now I want to capture the data into a database, then send it back to their device. Right now I am using a php page that is sending data back to from an internet mysql database. The data is saved in the mysql database properly, but when it's sent back it comes out as unicode text, such as Frank\u00e2\u0080\u0099s iPad instead of just Frank's iPad where the apostrophe should really be a curly apostrophe. The answer posted to another question indicates that there is no built-in Cocoa methods to convert the "\u00e2\u0080\u0099" portion of the unicode string from the webserver to an NSString object. Is this correct? That seems really surprising (and scarily disappointing), since Cocoa definitely allows input from many different Unicode characters, and I need to support any arbitrary language that I have never heard of, and all of the possible characters. I save them to and from the local sqlite database just fine now, but once I send it to a web server, then perhaps pull down different data, I want to ensure the data pulled from the web server is correctly formatted.

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  • android: problem sending mail, SuperNotCalledException thrown

    - by MobileDev123
    Hi, While sending mail from a button's click my device shows an error. Which throws SuperNotCalledException in logcat I am posting the code and the logcat output here. Code Intent emailIntent = new Intent( android.content.Intent.ACTION_SEND); emailIntent.setType("text/plain"); String recosubject = getString(R.string.recoSub); emailIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, "" + recosubject); emailIntent.putExtra(android.content.Intent.EXTRA_TEXT, "" + reco); startActivity(Intent.createChooser(intent, "Send mail...")); And here is the logcat output Uncaught handler: thread main exiting due to uncaught exception 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): android.app.SuperNotCalledException: Activity {android/com.android.internal.app.ChooserActivity} did not call through to super.onCreate() 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2461) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.os.Handler.dispatchMessage(Handler.java:99) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.os.Looper.loop(Looper.java:123) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at android.app.ActivityThread.main(ActivityThread.java:4367) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at java.lang.reflect.Method.invokeNative(Native Method) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at java.lang.reflect.Method.invoke(Method.java:521) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 12-29 15:29:14.488: ERROR/AndroidRuntime(6823): at dalvik.system.NativeStart.main(Native Method) Can anybody tell what is going wrong in this code?

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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • Most efficient way to make an activity log

    - by Nathan
    I am making a "recent activity" tab to profiles on my site and I also am going to have a log for moderators to see everything that happens on the site. This would require making an activity log of some sort. I just don't know what would be better. I have 2 options: Make a table called "activity" and then every time someone does something, add a record to it with the type of action, user id, timestamp, etc. Problem: table could get very long. Join all 3 tables (questions, answers, answer_comments) and then somehow show all these on the page in the order in which the action was taken. Problem: this would be extremely hard because I have no clue how I could make it say "John commented on an answer on Question Title Here" by just joining 3 tables. Does anyone know of a better way of making an activity log in this situation? I am using PHP and MySQL. If this is either too inefficient or hard I will probably just forget the Recent Activity tab on profiles but I still need an activity log for moderators. Here's some SQL that I started making for option 2, but this would not work because there is no way of detecting whether the action is a comment, question, or answer when I echo the info in a while loop: SELECT q.*, a.*, ac.* FROM questions q JOIN answers a ON a.questionid = q.qid JOIN answer_comments ac ON c.answerid = a.ans_id WHERE q.user = $userid AND a.userid = $userid AND ac.userid = $userid ORDER BY q.created DESC, a.created DESC, ac.created DESC Thanks in advance for any help!

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  • Pass Memory in GB Using Import-CSV Powershell to New-VM in Hyper-V Version 3

    - by PowerShell
    I created the below function to pass memory from a csv file to create a VM in Hyper-V Version 3 Function Install-VM { param ( [Parameter(Mandatory=$true)] [int64]$Memory=512MB ) $VMName = "dv.VMWIN2K8R2-3.Hng" $vmpath = "c:\2012vms" New-VM -MemoryStartupBytes ([int64]$memory*1024) -Name $VMName -Path $VMPath -Verbose } Import-Csv "C:\2012vms\Vminfo1.csv" | ForEach-Object { Install-VM -Memory ([int64]$_.Memory) } But when i try to create the VM it says mismatch between the memory parameter passed from import-csv, i receive an error as below VERBOSE: New-VM will create a new virtual machine "dv.VMWIN2K8R2-3.Hng". New-VM : 'dv.VMWIN2K8R2-3.Hng' failed to modify device 'Memory'. (Virtual machine ID CE8D36CA-C8C6-42E6-B5C6-2AA8FA15B4AF) Invalid startup memory amount assigned for 'dv.VMWIN2K8R2-3.Hng'. The minimum amount of memory you can assign to a virtual machine is '8' MB. (Virtual machine ID CE8D36CA-C8C6-42E6-B5C6-2AA8FA15B4AF) A parameter that is not valid was passed to the operation. At line:48 char:9 + New-VM -ComputerName $HyperVHost -MemoryStartupBytes ([int64]$memory*10 ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : InvalidArgument: (Microsoft.HyperV.PowerShell.VMTask:VMTask) [New-VM], VirtualizationOpe rationFailedException + FullyQualifiedErrorId : InvalidParameter,Microsoft.HyperV.PowerShell.Commands.NewVMCommand Also please not in the csv file im passing memory as 1,2,4.. etc as shown below, and converting them to MB by multiplying them with 1024 later Memory 1 Can Anyone help me out on how to format and pass the memory details to the function

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  • Should not a tail-recursive function also be faster?

    - by Balint Erdi
    I have the following Clojure code to calculate a number with a certain "factorable" property. (what exactly the code does is secondary). (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (factor-9 (quot n 10)))))) Now, I'm into TCO and realize that Clojure can only provide tail-recursion if explicitly told so using the recur keyword. So I've rewritten the code to do that (replacing factor-9 with recur being the only difference): (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (recur (quot n 10)))))) To my knowledge, TCO has a double benefit. The first one is that it does not use the stack as heavily as a non tail-recursive call and thus does not blow it on larger recursions. The second, I think is that consequently it's faster since it can be converted to a loop. Now, I've made a very rough benchmark and have not seen any difference between the two implementations although. Am I wrong in my second assumption or does this have something to do with running on the JVM (which does not have automatic TCO) and recur using a trick to achieve it? Thank you.

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  • how to make a div element edit-able ,like a textarea when i click..

    - by zjm1126
    this is my code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no"> </head> <body> <style type="text/css" media="screen"> </style> <!--<div id="map_canvas" style="width: 500px; height: 300px;background:blue;"></div>--> <div class=b style="width: 200px; height: 200px;background:pink;position:absolute;left:500px;top:100px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> </script> </body> </html> thanks

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