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  • Having trouble with confusing behaviour of error between debug and release modes in Xcode

    - by Cocorico
    Hi guys, I am confused over something (what is new!). I have an iPhone program I am writing and using some sqlite in a certain method, and there is some error which is giving me a message that says "Program received signal: “EXC_BAD_ACCESS” Okay, so I am trying to hunt down why this is doing this, and I notice something: When I run the program in debug mode, it gives me this error every single time I access this method (I test on the device). However when I run the program in release mode, I can access this method 2 times, and then it will give me this error the third time. So I mean, can someone just give me an explanation of what might cause this, I think that maybe deep-down I am not that smart on the difference in XCode of debug and release modes. I think that release mode does optimizing, and I guess the actual assembly machine code comes out different, yes? I AM A BIG NEWBIE USER UNFORTUNATELY! I am not clear on a lot of things like this, or whether it needs for I to remove nslog commands in the release build and such. Maybe I should just post the actual code in separate Stack OVerflow post, and see if people can see the error, then maybe this all become clear to me.

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  • Jqyery Bugs?? Long decimal number after two numbers multiply...

    - by Jerry
    Hi all I am working on a shopping site and I am trying to calculate the subtotal of products. I got my price from a array and quantity from getJSON response array. Two of them multiply comes to my subtotal. I can change the quantity and it will comes out different subtotal. However,when I change the quantity to certain number, the final subtotal is like 259.99999999994 or some long decimal number. I use console.log to check the $price and $qty. Both of them are in the correct format ex..299.99 and 6 quantity.I have no idea what happen. I would appreciate it if someone can help me about it. Here is my Jquery code. $(".price").each(function(index, price){ $price=$(this); //get the product id and the price shown on the page var id=$price.closest('tr').attr('id'); var indiPrice=$($price).html(); //take off $ indiPrice=indiPrice.substring(1) //make sure it is number format var aindiPrice=Number(indiPrice); //push into the array productIdPrice[id]=(aindiPrice); var url=update.php $.getJSON( url, {productId:tableId, //tableId is from the other jquery code which refers to qty:qty}, productId function(responseProduct){ $.each(responseProduct, function(productIndex, Qty){ //loop the return data if(productIdPrice[productIndex]){ //get the price from the previous array we create X Qty newSub=productIdPrice[productIndex]*Number(Qty); //productIdPrice[productIndex] are the price like 199.99 or 99.99 // Qty are Quantity like 9 or 10 or 3 sum+=newSub; newSub.toFixed(2); //try to solve the problem with toFixed but didn't work console.log("id: "+productIdPrice[productIndex]) console.log("Qty: "+Qty); console.log(newSub); **//newSub sometime become XXXX.96999999994** }; Thanks again!

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  • Unable to Get a Correct Time when I am Calling serverTime using jquery.countdown.js + Asp.net ?

    - by user312891
    When i am calling the below function I unable to get a correct Answer. Both var Shortly and newTime having same time one coming from the client site other sync with server. http://keith-wood.name/countdown.html I am waiting from your response. Thanks $(function() { var shortly = new Date('April 9, 2010 20:38:10'); var newTime = new Date('April 9, 2010 20:38:10'); //for loop divid /// $('#defaultCountdown').countdown({ until: shortly, onExpiry: liftOff, onTick: watchCountdown, serverSync: serverTime }); $('#div1').countdown({ until: newTime }); }); function serverTime() { var time = null; $.ajax({ type: "POST", //Page Name (in which the method should be called) and method name url: "Default.aspx/GetTime", // If you want to pass parameter or data to server side function you can try line contentType: "application/json; charset=utf-8", dataType: "json", data: "{}", async: false, //else If you don't want to pass any value to server side function leave the data to blank line below //data: "{}", success: function(msg) { //Got the response from server and render to the client time = new Date(msg.d); alert(time); }, error: function(msg) { time = new Date(); alert('1'); } }); return time; }

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  • Get number of posts in a topic PHP

    - by Wayne
    How do I get to display the number of posts on a topic like a forum. I used this... (how very noobish): function numberofposts($n) { $sql = "SELECT * FROM posts WHERE topic_id = '" . $n . "'"; $result = mysql_query($sql) or die(mysql_error()); $count = mysql_num_rows($result); echo number_format($count); } The while loop of listing topics: <div class="topics"> <div class="topic-name"> <p><?php echo $row['topic_title']; ?></p> </div> <div class="topic-posts"> <p><?php echo numberofposts($row['topic_id']); ?></p> </div> </div> Although it is a bad method of doing this... All I need is to know what would be the best method, don't just point me out to a website, do it here, because I'm trying to learn much. Okay? :D Thanks.

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  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

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  • Why is my GUI unresponsive while a SwingWorker thread runs?

    - by Starchy
    Hello, I have a SwingWorker thread with an IOBound task which is totally locking up the interface while it runs. Swapping out the normal workload for a counter loop has the same result. The SwingWorker looks basically like this: public class BackupWorker extends SwingWorker<String, String> { private static String uname = null; private static String pass = null; private static String filename = null; static String status = null; BackupWorker (String uname, String pass, String filename) { this.uname = uname; this.pass = pass; this.filename = filename; } @Override protected String doInBackground() throws Exception { BackupObject bak = newBackupObject(uname,pass,filename); return "Done!"; } } The code that kicks it off lives in a class that extends JFrame: public void actionPerformed(ActionEvent event) { String cmd = event.getActionCommand(); if (BACKUP.equals(cmd)) { SwingUtilities.invokeLater(new Runnable() { public void run() { final StatusFrame statusFrame = new StatusFrame(); statusFrame.setVisible(true); SwingUtilities.invokeLater(new Runnable() { public void run () { statusFrame.beginBackup(uname,pass,filename); } }); } }); } } Here's the interesting part of StatusFrame: public void beginBackup(final String uname, final String pass, final String filename) { worker = new BackupWorker(uname, pass, filename); worker.execute(); try { System.out.println(worker.get()); } catch (InterruptedException e) { e.printStackTrace(); } catch (ExecutionException e) { e.printStackTrace(); } } } So far as I can see, everything "long-running" is handled by the worker, and everything that touches the GUI on the EDT. Have I tangled things up somewhere, or am I expecting too much of SwingWorker?

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  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

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  • Calculating distance from latitude, longitude and height using a geocentric co-ordinate system

    - by Sarge
    I've implemented this method in Javascript and I'm roughly 2.5% out and I'd like to understand why. My input data is an array of points represented as latitude, longitude and the height above the WGS84 ellipsoid. These points are taken from data collected from a wrist-mounted GPS device during a marathon race. My algorithm was to convert each point to cartesian geocentric co-ordinates and then compute the Euclidean distance (c.f Pythagoras). Cartesian geocentric is also known as Earth Centred Earth Fixed. i.e. it's an X, Y, Z co-ordinate system which rotates with the earth. My test data was the data from a marathon and so the distance should be very close to 42.26km. However, the distance comes to about 43.4km. I've tried various approaches and nothing changes the result by more than a metre. e.g. I replaced the height data with data from the NASA SRTM mission, I've set the height to zero, etc. Using Google, I found two points in the literature where lat, lon, height had been transformed and my transformation algorithm is matching. What could explain this? Am I expecting too much from Javascript's double representation? (The X, Y, Z numbers are very big but the differences between two points is very small). My alternative is to move to computing the geodesic across the WGS84 ellipsoid using Vincenty's algorithm (or similar) and then calculating the Euclidean distance with the two heights but this seems inaccurate. Thanks in advance for your help!

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  • Blackberry app stuck trying to access a server.

    - by Tejaswi Yerukalapudi
    Hi, I've built a ASP.NET webservice and I'm trying to access it from a Blackberry. I've been testing it out with multiple devices and the simulator and it works fine, but there's just the one Blackberry 9000 (It's not the model, I've tried it out with another Blackberry 9000), and it's stuck waiting for a response from the server. Relevant section of the code that accesses this - System.out.println("IN ntwk access thread, start point"); HttpConnection connection = (HttpConnection)Connector.open(serviceURL + WSNAME); connection.setRequestMethod(HttpConnection.POST); connection.setRequestProperty("Content-type", "application/x-www-form-urlencoded"); connection.setRequestProperty("Content-length", Integer.toString(postData1.length)); OutputStream requestOutput = connection.openOutputStream(); requestOutput.write(postData1); requestOutput.close(); final int responseCode = connection.getResponseCode(); if(responseCode!= HttpConnection.HTTP_OK) { //Process the error condition } // Request succeeded process the data. It seems to be getting stuck after connection.getResponseCode(). Is there some way I can verify what's going wrong with this particular device? Thanks, Teja

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  • jQuery .each() function. Resetting the index?

    - by Michael
    Hi there, I have multiple lists with the same class. I'd like to loop each list and its LI's and prepend the current number before each. The current code I have is: $jQuery(".numberList li").each(function(i) { var index = i + 1; $jQuery(this).prepend("<span>" + index + "</span>"); }); The problem is, is that the index doesn't restart back at 0 for each list it goes through, it just keeps going up. For example, the output I get now is: First list 1. item 2. item 3. item Second list 4. item 5. item 6. item Second list should start at 1 again by having the index back at 0. Could someone point out where I'm going wrong? I'm not a jQuery expert or anything...clearly :) Many thanks, Michael.

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  • Exporting WPF DataGrid to a text file in a nice looking format. Text file must be easy to read.

    - by Andrew
    Hi, Is there a simple way to export a WPF DataGrid to a text file and a .csv file? I've done some searching and can't see that there is a simple DataGrid method to do so. I have got something working (barely) by making use of the ItemsSource of the DataGrid. In my case, this is an array of structs. I do something with StreamWriters and StringBuilders (details available) and basically have: StringBuilder destination = new StringBuilder(); destination.Append(row.CreationDate); destination.Append(seperator); // seperator is '\t' or ',' for csv file destination.Append(row.ProcId); destination.Append(seperator); destination.Append(row.PartNumber); destination.Append(seperator); I do this for each struct in the array (in a loop). This works fine. The problem is that it's not easy to read the text file. The data can be of different lengths within the same column. I'd like to see something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 And of course, I get something like: 2007-03-03 234238423823 823829923 2007-03-03 66 99 It's not surprising giving that I'm using Tab delimiters, but I hope to do better. It certainly is easy to read in the DataGrid! I could of course have some logic to pad short values with spaces, but that seems quite messy. I thought there might be a better way. I also have a feeling that this is a common problem and one that has probably been solved before (hopefully within the .NET classes themselves). Thanks.

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  • Sending JSON to a server

    - by SK9
    I'm running the following Java, an HttpURLConnection PUT request with JSON data that will be sent from an Android device. I'll handle any raised exceptions after this is working. Authenticator.setDefault(new Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(nameString, pwdString.toCharArray()); } }); url = new URL(myURLString); HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection(); urlConnection.setDoOutput(true); urlConnection.setChunkedStreamingMode(0); urlConnection.setRequestMethod("PUT"); urlConnection.setRequestProperty("Content-Type", "application/json"); OutputStream output = null; try { output = urlConnection.getOutputStream(); output.write(jsonArray.toString().getBytes()); } finally { if (output != null) { output.close(); } } int status = ((HttpURLConnection) urlConnection).getResponseCode(); System.out.println("" + status); urlConnection.disconnect(); I'm receiving an HTTP 500 error (internal error code), that an unexpected property is blocking the request. The JSONArray comprises JSONObjects whose keys I know are correct. The server is pretty standard, and expects HTTP PUTs with JSON bodies. Am I missing something glaring? Thanking you kindly in advance.

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  • Drag and Drop in Silverlight with F# and Asynchronous Workflows

    - by knotig
    Hello everyone! I'm trying to implement drag and drop in Silverlight using F# and asynchronous workflows. I'm simply trying to drag around a rectangle on the canvas, using two loops for the the two states (waiting and dragging), an idea I got from Tomas Petricek's book "Real-world Functional Programming", but I ran into a problem: Unlike WPF or WinForms, Silverlight's MouseEventArgs do not carry information about the button state, so I can't return from the drag-loop by checking if the left mouse button is no longer pressed. I only managed to solve this by introducing a mutable flag. Would anyone have a solution for this, that does not involve mutable state? Here's the relevant code part (please excuse the sloppy dragging code, which snaps the rectangle to the mouse pointer): type MainPage() as this = inherit UserControl() do Application.LoadComponent(this, new System.Uri("/SilverlightApplication1;component/Page.xaml", System.UriKind.Relative)) let layoutRoot : Canvas = downcast this.FindName("LayoutRoot") let rectangle1 : Rectangle = downcast this.FindName("Rectangle1") let mutable isDragged = false do rectangle1.MouseLeftButtonUp.Add(fun _ -> isDragged <- false) let rec drag() = async { let! args = layoutRoot.MouseMove |> Async.AwaitEvent if (isDragged) then Canvas.SetLeft(rectangle1, args.GetPosition(layoutRoot).X) Canvas.SetTop(rectangle1, args.GetPosition(layoutRoot).Y) return! drag() else return() } let wait() = async { while true do let! args = Async.AwaitEvent rectangle1.MouseLeftButtonDown isDragged <- true do! drag() } Async.StartImmediate(wait()) () Thank you very much for your time!

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  • Question regarding ip checksum code

    - by looktt
    unsigned short /* this function generates header checksums */ csum (unsigned short *buf, int nwords) { unsigned long sum; for (sum = 0; nwords > 0; nwords--) // add words(16bits) together sum += *buf++; sum = (sum >> 16) + (sum & 0xffff); //add carry over sum += (sum >> 16); //what does this step do??? add possible left-over //byte? But isn't it already added in the loop (if //any)? return ((unsigned short) ~sum); } I assume nwords in the number of 16bits word, not 8bits byte (if there are odd byte, nword is rounded to next large), is it correct? The line sum = (sum 16) + (sum & 0xffff) is to add carry over to make 16bit complement sum += (sum 16); What's the purpose of this step? Add left-over byte? How? Thanks!

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  • How do I refactor code into a subroutine but allow for early exit?

    - by deworde
    There's a really obvious refactoring opportunity in this (working) code. bool Translations::compatibleNICodes(const Rule& rule, const std::vector<std::string>& nicodes) { bool included = false; // Loop through the ni codes. for(std::vector<std::string> iter = nicodes.begin(); iter != nicodes.end(); ++iter) { // Match against the ni codes of the rule if(rule.get_ni1() == *iter) { // If there's a match, check if the rule is include or exclude const std::string flag = rule.get_op1(); // If include, code is included unless a later rule excludes it if(flag == "INCLUDE"){ included = true; } // If exclude, code is specifically excluded else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni2() == *iter) { const std::string flag = rule.get_op2(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni3() == *iter) { const std::string flag = rule.get_op3(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni4() == *iter) { const std::string flag = rule.get_op4(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } if(rule.get_ni5() == *iter) { const std::string flag = rule.get_op5(); if(flag == "INCLUDE"){ included = true; } else if(flag == "EXCLUDE"){ return false; } } } return included; } The problem is that I can't get around the problem that I want to exit early if it's an exclude statement. Note that I can't change the structure of the Rule class. Any advice?

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  • C# Tupel group limitation

    - by user609511
    How can i controll the loop of Tupel Repeatation ? Someone has give me a hint about my algorithm. I modified a little bit his algorithm. int LimCol = Convert.ToInt32(LimitColis); result = oListTUP .GroupBy(x => x.Item1) .Select(g => new { Key = g.Key, Sum = g.Sum(x => x.Item2), Poids = g.Sum(x => x.Item3), }) .Select(p => new { Key = p.Key, Items = Enumerable.Repeat(LimCol , p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1)), CalculPoids = p.Poids / (Enumerable.Repeat(LimCol, p.Sum / LimCol).Concat(Enumerable.Repeat(p.Sum % LimCol, 1))).Count() }) .SelectMany(p => p.Items.Select(i => Tuple.Create(p.Key, i, p.CalculPoids))) .ToList(); foreach (var oItem in result) { Label1.Text += oItem.Item1 + "--" + oItem.Item2 + "--" + oItem.Item3 + "<br>"; } the result with LimCol = 3 as you can see i colored with red is the problem. i expected: 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 0452632--3--3,75 essai 49--3--79,00 essai 49--2--79,00 Thanks you in advance

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  • Storing array as value in associative array

    - by Jagannath
    i have a problem where I need to have an array as value in associative array. Go through the code below. Here I am trying to loop the files in a directory and it is more likely that more than 1 file can have the same ctrno. So, I would like to see what are all the files having the same ctrno. The code below gives error at "$ctrno_hash[$ctrno] = @arr;" in the else condition. The same case would be for if condition as well. Am I following the right approach or could it be done diffently? sub loop_through_files { $file = "@_"; open(INPFILE, "$file") or die $!; #print "$file:$ctrno\n"; while (<INPFILE>) { $line .= $_; } if ($line =~ /$ctrno/ ) { print "found\n"; if ( exists $ctrno_hash[$ctrno]) { local @arr = $ctrno_hash[$ctrno]; push (@arr, $file); $ctrno_hash[$ctrno] = @arr; } else { local @arr; push(@arr, $file); $ctrno_hash[$ctrno] = @arr; } } }

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  • Should not a tail-recursive function also be faster?

    - by Balint Erdi
    I have the following Clojure code to calculate a number with a certain "factorable" property. (what exactly the code does is secondary). (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (factor-9 (quot n 10)))))) Now, I'm into TCO and realize that Clojure can only provide tail-recursion if explicitly told so using the recur keyword. So I've rewritten the code to do that (replacing factor-9 with recur being the only difference): (defn factor-9 ([] (let [digits (take 9 (iterate #(inc %) 1)) nums (map (fn [x] ,(Integer. (apply str x))) (permutations digits))] (some (fn [x] (and (factor-9 x) x)) nums))) ([n] (or (= 1 (count (str n))) (and (divisible-by-length n) (recur (quot n 10)))))) To my knowledge, TCO has a double benefit. The first one is that it does not use the stack as heavily as a non tail-recursive call and thus does not blow it on larger recursions. The second, I think is that consequently it's faster since it can be converted to a loop. Now, I've made a very rough benchmark and have not seen any difference between the two implementations although. Am I wrong in my second assumption or does this have something to do with running on the JVM (which does not have automatic TCO) and recur using a trick to achieve it? Thank you.

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  • Byte-Pairing for data compression

    - by user1669533
    Question about Byte-Pairing for data compression. If byte pairing converts two byte values to a single byte value, splitting the file in half, then taking a gig file and recusing it 16 times shrinks it to 62,500,000. My question is, is byte-pairing really efficient? Is the creation of a 5,000,000 iteration loop, to be conservative, efficient? I would like some feed back on and some incisive opinions please. Dave, what I read was: "The US patent office no longer grants patents on perpetual motion machines, but has recently granted at least two patents on a mathematically impossible process: compression of truly random data." I was not inferring the Patent Office was actually considering what I am inquiring about. I was merely commenting on the notion of a "mathematically impossible process." If someone has, in some way created a method of having a "single" data byte as a placeholder of 8 individual bytes of data, that would be a consideration for a patent. Now, about the mathematically impossibility of an 8 to 1 compression method, it is not so much a mathematically impossibility, but a series of rules and conditions that can be created. As long as there is the rule of 8 or 16 bit representation of storing data on a medium, there are ways to manipulate data that mirrors current methods, or creation by a new way of thinking.

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  • Jquery click bindings are not working correctly when binding multiple copies

    - by KallDrexx
    I seem to have an issue when creating copies of a template and tying the .click() method to them properly. Take the following javascript for example: var list; // Loop through all of the objects var topics = data.objects; for (x = 0; x < objects.length; x++) { // Clone the object list item template var item = $("#object_item_list_template").clone(); // Setup the click action and inner text for the link tag in the template var objectVal = objects[x].Value; item.find('a').click(function () { ShowObject(objectVal.valueOf(), 'T'); }).html(objects[x].Text); // add the html to the list if (list == undefined) list = item; else list.append(item.contents()); } // Prepend the topics to the topic list $("#object_list").empty().append(list.contents()); The problem I am seeing with this is that no matter which item the user clicks on in the #object_list, ShowObject() is called with the last value of objectVal. So for example, if the 3rd item's <a> is clicked, ShowObject(5,'T'); is called even though objects[2].Value is successfully being seen as 2. How can I get this to work? The main purpose of this code is to take a variable number of items gotten from a JSON AJAX request, make copies of the item template, and insert those copies into the correct spot on the html page. I decided to do it this way so that I can keep all my HTML in one spot for when I need to change the layout or design of the page, and not have to hunt for the html code in the javascript.

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  • why does entity framework+mysql provider enumeration returns partial results with no exceptions

    - by Freddy Rios
    I'm trying to make sense of a situation I have using entity framework on .net 3.5 sp1 + MySQL 6.1.2.0 as the provider. It involves the following code: Response.Write("Products: " + plist.Count() + "<br />"); var total = 0; foreach (var p in plist) { //... some actions total++; //... other actions } Response.Write("Total Products Checked: " + total + "<br />"); Basically the total products is varying on each run, and it isn't matching the full total in plist. Its varies widely, from ~ 1/5th to half. There isn't any control flow code inside the foreach i.e. no break, continue, try/catch, conditions around total++, anything that could affect the count. As confirmation, there are other totals captured inside the loop related to the actions, and those match the lower and higher total runs. I don't find any reason to the above, other than something in entity framework or the mysql provider that causes it to end the foreach when retrieving an item. The body of the foreach can have some good variation in time, as the actions involve file & network access, my best shot at the time is that when the .net code takes beyond certain threshold there is some type of timeout in the underlying framework/provider and instead of causing an exception it is silently reporting no more items for enumeration. Can anyone give some light in the above scenario and/or confirm if the entity framework/mysql provider has the above behavior? Update: I can't reproduce the behavior by using Thread.Sleep in a simple foreach in a test project, not sure where else to look for this weird behavior :(.

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  • Improving my first Clojure program

    - by StackedCrooked
    After a few weekends exploring Clojure I came up with this program. It allows you to move a little rectangle in a window. Here's the code: (import java.awt.Color) (import java.awt.Dimension) (import java.awt.event.KeyListener) (import javax.swing.JFrame) (import javax.swing.JPanel) (def x (ref 0)) (def y (ref 0)) (def panel (proxy [JPanel KeyListener] [] (getPreferredSize [] (Dimension. 100 100)) (keyPressed [e] (let [keyCode (.getKeyCode e)] (if (== 37 keyCode) (dosync (alter x dec)) (if (== 38 keyCode) (dosync (alter y dec)) (if (== 39 keyCode) (dosync (alter x inc)) (if (== 40 keyCode) (dosync (alter y inc)) (println keyCode))))))) (keyReleased [e]) (keyTyped [e]))) (doto panel (.setFocusable true) (.addKeyListener panel)) (def frame (JFrame. "Test")) (doto frame (.add panel) (.pack) (.setDefaultCloseOperation JFrame/EXIT_ON_CLOSE) (.setVisible true)) (defn drawRectangle [p] (doto (.getGraphics p) (.setColor (java.awt.Color/WHITE)) (.fillRect 0 0 100 100) (.setColor (java.awt.Color/BLUE)) (.fillRect (* 10 (deref x)) (* 10 (deref y)) 10 10))) (loop [] (drawRectangle panel) (Thread/sleep 10) (recur)) Despite being an experienced C++ programmer I found it very challenging to write even a simple application in a language that uses a radically different style than what I'm used to. On top of that, this code probably sucks. I suspect the globalness of the various values is a bad thing. It's also not clear to me if it's appropriate to use references here for the x and y values. Any hints for improving this code are welcome.

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  • Creating syncable Calendar in ICS

    - by user1390816
    I have a problem with creating a new Calendar in ICS. The Calendar should be synyable to the google Calendar. I try following: Uri calendarUri = CalendarContract.Calendars.CONTENT_URI; calendar.put(CalendarContract.Calendars.ACCOUNT_NAME, sync_account); calendar.put(CalendarContract.Calendars.ACCOUNT_TYPE, "com.google"); calendar.put(CalendarContract.Calendars.NAME, name); calendar.put(CalendarContract.Calendars.CALENDAR_DISPLAY_NAME, displayName); calendar.put(CalendarContract.Calendars.CALENDAR_COLOR, 0xFF008080); calendar.put(CalendarContract.Calendars.CALENDAR_ACCESS_LEVEL, CalendarContract.Calendars.CAL_ACCESS_OWNER); calendar.put(CalendarContract.Calendars.OWNER_ACCOUNT, true); calendar.put(CalendarContract.Calendars.VISIBLE, 1); calendar.put(CalendarContract.Calendars.SYNC_EVENTS, 1); calendarUri = calendarUri.buildUpon() .appendQueryParameter(CalendarContract.CALLER_IS_SYNCADAPTER, "true") .appendQueryParameter(CalendarContract.Calendars.ACCOUNT_NAME, sync_account) .appendQueryParameter(CalendarContract.Calendars.ACCOUNT_TYPE, "com.google") // CalendarContract.ACCOUNT_TYPE_LOCAL .build(); Uri result = activity.getContentResolver().insert(calendarUri, calendar); an I get always this error: 09-17 17:11:30.278: E/AndroidRuntime(13243): FATAL EXCEPTION: CalendarSyncAdapterAccountMonitor 09-17 17:11:30.278: E/AndroidRuntime(13243): java.lang.IllegalArgumentException: the name must not be empty: null 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.accounts.Account.<init>(Account.java:48) 09-17 17:11:30.278: E/AndroidRuntime(13243): at com.google.android.syncadapters.calendar.CalendarSyncAdapter.onAccountsUpdated(CalendarSyncAdapter.java:1129) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.accounts.AccountManager$11.run(AccountManager.java:1279) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Handler.handleCallback(Handler.java:605) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Handler.dispatchMessage(Handler.java:92) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Looper.loop(Looper.java:137) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.HandlerThread.run(HandlerThread.java:60) 09-17 17:11:30.293: E/android.os.Debug(1989): !@Dumpstate > dumpstate -k -t -n -z -d -o /data/log/dumpstate_app_error What can I do with the CalendarSyncAdapterAccountMonitor, that it is not empty? Thanks in advance.

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Several Objective-C objects become Invalid for no reason, sometimes.

    - by farnsworth
    - (void)loadLocations { NSString *url = @"<URL to a text file>"; NSStringEncoding enc = NSUTF8StringEncoding; NSString *locationString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:url] usedEncoding:&enc error:nil]; NSArray *lines = [locationString componentsSeparatedByString:@"\n"]; for (int i=0; i<[lines count]; i++) { NSString *line = [lines objectAtIndex:i]; NSArray *components = [line componentsSeparatedByString:@", "]; Restaurant *res = [byID objectForKey:[components objectAtIndex:0]]; if (res) { NSString *resAddress = [components objectAtIndex:3]; NSArray *loc = [NSArray arrayWithObjects:[components objectAtIndex:1], [components objectAtIndex:2]]; [res.locationCoords setObject:loc forKey:resAddress]; } else { NSLog([[components objectAtIndex:0] stringByAppendingString:@" res id not found."]); } } } There are a few weird things happening here. First, at the two lines where the NSArray lines is used, this message is printed to the console- *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary count]: method sent to an uninitialized mutable dictionary object' which is strange since lines is definitely not an NSMutableDictionary, definitely is initialized, and because the app doesn't crash. Also, at random points in the loop, all of the variables that the debugger can see will become Invalid. Local variables, property variables, everything. Then after a couple lines they will go back to their original values. setObject:forKey never has an effect on res.locationCoords, which is an NSMutableDictionary. I'm sure that res, res.locationCoords, and byId are initialized. I also tried adding a retain or copy to lines, same thing. I'm sure there's a basic memory management principle I'm missing here but I'm at a loss.

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