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  • jsp get ip address

    - by Alan
    Hello, whats the best way of preventing someone from voting twice? How do i get the users ip address? What if they are on a large network? will everyone on that network show the same ip? thanks UPDATE: request.getRemoteAddr() and request.getRemoteHost() return the Server names, not the client's host name and ip. Anyone else got any bright ideas? Ok, so lets forget about the voting twice thing. Im just trying to get the users ip address? i tried request.getRemoteAddr() and request.getRemoteHost() and think im getting the servers address. I have access to two separate networks and am getting the same IP address :(

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  • IronPython :- Visual Studio 2010 or SharpDevelop?

    - by Cruachan
    I'm considering developing a medium-size project for a client in IronPython. It's a pretty straightforward replacement for an existing system I've been supporting for several years, so the specification is quite well defined and understood. This is my first significant IronPython and .Net project so I'm expecting a bit of a learning curve. I was going to use SharpeDevelop, but I can purchase VisualStudion 2010 for a reasonable price and whilst I understood that IronPython Tools for Visual Studio 2008 were not so good, I haven't seen anything about the update for 2010 yet. Has anyone used either or both of these in a reasonable-sized commercial environment and do you have any recommendations? (and I'm aware of this question, but this is specifically about VS2010)

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  • PHP: Replace umlauts with closest 7-bit ASCII equivalent in an UTF-8 string

    - by BlaM
    What I want to do is to remove all accents and umlauts from a string, turning "lärm" into "larm" or "andré" into "andre". What I tried to do was to utf8_decode the string and then use strtr on it, but since my source file is saved as UTF-8 file, I can't enter the ISO-8859-15 characters for all umlauts - the editor inserts the UTF-8 characters. Obviously a solution for this would be to have an include that's an ISO-8859-15 file, but there must be a better way than to have another required include? echo strtr(utf8_decode($input), 'ŠŒŽšœžŸ¥µÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿ', 'SOZsozYYuAAAAAAACEEEEIIIIDNOOOOOOUUUUYsaaaaaaaceeeeiiiionoooooouuuuyy'); UPDATE: Maybe I was a bit inaccurate with what I try to do: I do not actually want to remove the umlauts, but to replace them with their closest "one character ASCII" aequivalent.

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  • Can DBRefs contain additional fields?

    - by Soviut
    I've encountered several situations when using MongoDB that require the use of DBRefs. However, I'd also like to cache some fields from the referenced document in the DBRef itself. {$ref:'user', $id:'10285102912A', username:'Soviut'} For example, I may want to have the username available even though the user document is referenced. This would provide me all the benefits of a single document approach; Faster querying and eliminating the need to do manual dereferencing in my code. While at the same time allowing me to use references where they make sense. The idea being that when the referenced document is updated (a user changes their name, for example) my business layer can automatically update all the documents that reference it. Ultimately, I'm wondering if it's considered good form to store additional fields on my DBRefs? Will it break anything? Will I lose my data each time a reference is rewritten? Will drivers like pymongo support it?

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  • multiple visual effects on one event

    - by ZX12R
    I have a code that looks like this. <%= link_to_remote "View results", { :update=>"uxUpdateDiv" , :url=>{:controller=>"exam", :action=>"results"} , :loading=>visual_effect(:appear, "uxcLoader", :duration=> 0.1), :before =>visual_effect(:fade, "uxUpdateDiv", :duration => 0.1), :complete => visual_effect(:appear, "uxUpdateDiv", :duration => 1.5 ), :success=>visual_effect(:fade, "uxcLoader", :duration=> 1) } %> what happens here is not good enough for me. I want to add multiple effects for one event. Like the following: :complete=>(:fade, "uxLoader", :duration=>1 AND :fade, "uxTheOtherDiv", :duration=>1) How do i achieve this.? I am using jrails

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  • How to automate configurating DotNetNuke settings for several environments?

    - by Joosh21
    Are there any recommended methods for automating configuring DotnetNuke settings? We will have several instances of our DNN application (prod, beta, qa, dev, local, etc) and need to be able to configure them all the same and be able to make updates to them all with our future releases. The settings currently needed to be configured include Host Settings, Portal Settings and User Profile Definitions. Here are some approaches I have come up with so far: 1) Create a Configuration module and use SQL scripts for all the settings? Is it generally safe to manipulate the DNN tables directly? Often it is recommended to use APIs with many frameworks. 2) Create a Configuration module and implement IUpgradeable.UpgradeModule and programatically set the settings? 3) Create a PortalTemplate from a portal with the settings all set. I believe this will only work for creating new portals. I will not be able to update existing portals.

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  • BlogEngine - Mangling of HTML Anchor Links in TinyMCE Editor

    - by IrishChieftain
    When I create the following link: <a href="~/Contact.aspx" runat="server">Contact us</a> The editor strips out the runat attribute, breaking the link. It's also inserting "/page" into the URL which I do not want to happen. Is there some editor setting to prevent this from happening? I've checked here and couldn't find an answer. UPDATE I've added the following to tinyMCE.acsx to allow the addition of the runat attribute to anchor links: tinyMCE.init({ ... extended_valid_elements : "a[href|runat=server]" ... }); This solves the problem with the runat attribute being stripped out. My only remaining problem is the automatic insertion of "page" in the URL. Anybody?

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  • Does a WCF service with basicHttpBinding create a new connection for each request?

    - by Phil Wright
    I have a Silverlight client calling a WCF Service on an IIS web server. It uses the default basicHttpBinding setting for the calls. My client code has the usual Visual Studio generated proxy that is generated when using the 'Update Service Reference' menu option. Does every call to the service using that proxy use the same connection? Or does it create a connection each time a call is made and then close it down once the reply is received? As the client is actually making a SOAP call over HTTP I just assumed that every service request had a new connection created but I want to check if that is the case? (I need to know because if it creates a new connection each time then each request could end up at a different server because there are several servers being load balanced. It is uses a single connection for the duration of the proxy then I can assume they all end up at the same machine and so it would cache state.)

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  • Avoid implicit conversion from date to timestamp for selects with Oracle using Hibernate

    - by sapporo
    I'm using Hibernate 3.2.7.GA criteria queries to select rows from an Oracle Enterprise Edition 10.2.0.4.0 database, filtering by a timestamp field. The field in question is of type java.util.Date in Java, and DATE in Oracle. It turns out that the field gets mapped to java.sql.Timestamp, and Oracle converts all rows to TIMESTAMP before comparing to the passed in value, bypassing the index and thereby ruining performance. One solution would be to use Hibernate's sqlRestriction() along with Oracle's TO_DATE function. That would fix performance, but requires rewriting the application code (lots of queries). So is there a more elegant solution? Since Hibernate already does type mapping, could it be configured to do the right thing? Update: The problem occurs in a variety of configurations, but here's one specific example: Oracle Enterprise Edition 10.2.0.4.0 Oracle JDBC Driver 11.1.0.7.0 Hibernate 3.2.7.GA Hibernate's Oracle10gDialect Java 1.6.0_16

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  • Pageview implementation

    - by The Elite Gentleman
    Hi everyone I want to add a pageview feature on my current web application. This page view is based on the count of user viewing the page. It must be unique, i.e. I must not view a person's page 10000 times and record it as 10000 views, just record 1 view instead. My question is, should I base my pageview count on IP address? If not, what is/are the best approach in doing this? I know that if the person has logged in to my system, I can simply use the user id stored in the session and check on the record if the user has/hasn't viewed the page and update accordingly. But for "anonymous" viewers, what is the best approach? Thanks. PS How does Youtube does it?

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  • Passing an array into hidden_field ROR

    - by JZ
    I'm trying to pass an array into a hidden_field. The following User has 3 roles [2,4,5] >> u = User.find_by_login("lesa") => #<User id: 5, login: "lesa", email: "[email protected]", crypted_password: "0f2776e68f1054a2678ad69a3b28e35ad9f42078", salt: "f02ef9e00d16f1b9f82dfcc488fdf96bf5aab4a8", created_at: "2009-12-29 15:15:51", updated_at: "2010-01-06 06:27:16", remember_token: nil, remember_token_expires_at: nil> >> u.roles.map(&:id) => [2, 4, 5] Users/edit.html.erb <% form_for @user do |f| -%> <%= f.hidden_field :role_ids, :value => @user.roles.map(&:id) %> When I submit my edit form, I receive an error: ActiveRecord::RecordNotFound in UsersController#update "Couldn't find Role with ID=245" How can I pass an array into the hidden_field?

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • Automatically compute variable upon input in SPSS

    - by what
    I have two cells in SPSS, months is a number of months, years_from_months is the number of years, calculated from the months (decimal: months / 12). What I want is that years_from_months is calculated (and updated) automatically, when I finish entering the months in months, i.e. that I don't have to explicitly call compute manually through the menu. I have defined years_from_months to calculate the years, but at the moment the field only updates when I go to the menu option Transform Compute variable ... and click OK in the window that opens. How can I set up the cell to update automatically (like in Excel)?

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  • transition of x-axis results in overflow

    - by peter
    First of all, no: this question is not about the (yet) ugly transition of the lines (I might open another one for that, though..). I'm displaying data in line charts and the user can select the time horizon. The x-axis then correspondingly transitions so as to fit to the changed time horizon. In attached image, e.g., the time horizon was 1 week and then I switched to 4 weeks. The number of ticks on the x-axis increases from 7 to 28, correspondingly. Question: How can I prevent the x-axis animation to display outside the svg container? As you can see, the additional dates fly in from the left and they are being animated far far outside the container. Any ideas? Right now, the transition works probably in the most simple way it could: // format for x-axis var xAxis = d3.svg.axis() .scale(x) .orient("bottom") .tickFormat(d3.time.format("%d.%m")) .ticks(d3.time.days, 1) .tickSubdivide(0); // Update x-axis svg.select(".x") .transition() .duration(500) .call(xAxis);

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  • Sharepoint 2007: Disabling Edit/Read Only mode?

    - by TheGambler
    If I open a doc in read only mode I'm able to press save and then it opens up a save as box and the default directory is the directory on the sharepoint server and if you press save you save it to the server. This actually makes the whole process not really "read only" mode since I could actually update the document. Is there a way to prevent this from happening so that if someone chooses read only there is no way possible to updload any changes back to the sharepoint site? Also, it has been suggested as a solution to get rid of the edit/read only option so that people have to check out the document. Is there a way to remove the edit/read only option on documents?

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  • What's the official Microsoft way to track counts of dynamic controls to be reconstructed upon Postback?

    - by John K
    When creating dynamic controls based on a data source of arbitrary and changing size, what is the official way to track exactly how many controls need to be rebuilt into the page's control collection after a Postback operation (i.e. on the server side during the ASP.NET page event lifecycle) specifically the point at which dynamic controls are supposed to be rebuilt? Where is the arity stored for retrieval and reconstruction usage? By "official" I mean the Microsoft way of doing it. There exist hacks like Session storage, etc but I want to know the bonafide or at least Microsoft-recommended way. I've been unable to find a documentation page stating this information. Usually code samples work with a set of dynamic controls of known numbers. It's as if doing otherwise would be tougher. Update: I'm not inquiring about user controls or static expression of declarative controls, but instead about dynamically injecting controls completely from code-behind, whether they be mine, 3rd-party or built-in ASP.NET controls.

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  • JLayeredPane versus Container layering

    - by Gili
    JLayeredPane allows one to stack multiple Components on top of one another using JLayeredPane.add(Component, Integer). Components in higher "layers" display on top of Components in lower "layers". Container.add(Component, int) provides a similar mechanism whereby Components with lower indexes display on top of Components with higher indexes. Please note that the first mechanism uses Integer and the second mechanism uses int. Also, one renders high values on top of low ones, and the other does the opposite. Do not mix the two :) My question is: what's the point of using JLayeredPane when Container already provides the same mechanism? Does one layer components better than the another? UPDATE: There is also Container.setComponentZOrder(Component, int) to consider.

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  • Keeping a database structure up to date in a project where code is on subversion?

    - by Bruno De Barros
    I have been working with Subversion for a while now, and it's been incredible for the management of my projects, and even to help managing the deployment to several different servers, but there is just the one thing that still annoys me. Whenever I make any changes to the database structure, I need to update every server manually, I have to keep track of any changes I made, and because some of my servers run branches of the project (modifications that are still being worked on, or were made for different purposes), it's a bit awkward. Until now, I've been using a "database.sql" file, which is a dump of the database structure for a specific revision. But it just seems like such a bad way to manage this. And I was wondering, how does everyone else manage their MySQL databases when they're working on a project and using Subversion?

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  • Should I trust Redis for data integrity?

    - by Jiaji
    In my current project, I have PostgreSQL as my master DB, and Redis as kind of a slave, e.g., when some user adds another as a friend, first the relationship will be stored in PostgreSQL and then a friend list in Redis will be updated. When some user's friend list is requested, it will be pulled out of Redis instead of PostgreSQL. The question is: when I update the friend list in Redis, should I get a fresh copy outof PostgreSQL, and replace the old list in Redis with the new one or should I keep the old list and simply SADD the userid into the list? The latter is of course best for performance, but intuitively the former does a better job in keep the data integrity? And if something like Celery is used, is the second method worth the risk?

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Quick / Built-in method for detecting table change in SQL Server?

    - by the-locster
    Is there a quick and easy way of telling if a table has changed in SQL Server? (I'm using SQL Server 2005). Something like an incrementing ID somewhere that updates on each INSERT, DELETE or UPDATE that I can keep track of. I noticed there is a sys.objects.modify_date column for each table, but I don't think it's quite what I want because the docs say: Date the object was last modified by using an ALTER statement. If the object is a table or a view, modify_date also changes when a clustered index on the table or view is created or altered.

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  • Is Using Python to MapReduce for Cassandra Dumb?

    - by UltimateBrent
    Since Cassandra doesn't have MapReduce built in yet (I think it's coming in 0.7), is it dumb to try and MapReduce with my Python client or should I just use CouchDB or Mongo or something? The application is stats collection, so I need to be able to sum values with grouping to increment counters. I'm not, but pretend I'm making Google analytics so I want to keep track of which browsers appear, which pages they went to, and visits vs. pageviews. I would just atomically update my counters on write, but Cassandra isn't very good at counters either. May Cassandra just isn't the right choice for this? Thanks!

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  • "Invalid signature": oAuth provider with Django-piston

    - by Martin Eve
    Hi, I'm working with django-piston to attempt to create an API that supports oAuth. I started out using the tutorial at: http://blog.carduner.net/2010/01/26/django-piston-and-oauth/ I added a consumer to piston's admin interface with key and secret both set to "abcd" for test purposes. The urls are successfully wired-up and the oAuth provider is called. However, running my get request token tests with tripit (python get_request_token.py "http://127.0.0.1:8000/api" abcd abcd), I receive the following error: Invalid signature. Expected signature base string: GET&http%3A%2F%2F127.0.0.1%3A8000%2Fapi%2Foauth%2Frequest_token%2F&oauth_consumer_key%3Dabcd%26oauth_nonce%3D0c0bdded5b1afb8eddf94f7ccc672658%26oauth_signature_method%3DHMAC-SHA1%26oauth_timestamp%3D1275135410%26oauth_version%3D1.0 The problem seems to lie inside the _check_signature method of Piston's oauth.py, where valid_sig = signature_method.check_signature(oauth_request, consumer, token, signature) is returning false. I can't, however, work out how to get the signature validated. Any ideas? -----Update----- If I remove the test consumer from piston's backend, the response returned is correctly set to "Invalid consumer", so this lookup appears to be working.

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  • sql locking on silverlight app

    - by immuner
    Hi, i am not sure if this is the correct term, but this is what id like to do: I have an application that uses a mssql database. This application can operate in 3 modes. mode 1) user does not alter, but only read the database mode 2) user can add rows (one at a time) onto a table in the database mode 3) user can alter several tables in the database (one person at a time) question 1) how can i ensure that when a user in in mode 3 that the database will "lock" and all logged in users who operate in mode 2 or mode 3 will not be able to change the database until he finishes? question 2) how can i ensure that while there are several users in mode 2, that there will be no conflict while they all update the table? my guess here, is that before adding a new row, you make a server query for the table's current unique keys and add the new entry. will this be safe enough though? Thanks

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  • Finding the actual runtime call tree of a Java Program

    - by Chathuranga Chandrasekara
    Suppose I have a big program that consists of hundreds of methods in it. And according to the nature of input the program flow is getting changed. Think I want to make a change to the original flow. And it is big hassle to find call hierarchy/ references and understand the flow. Do I have any solution for this within Eclipse? Or a plugin? As an example, I just need a Log of method names that is in order of time. Then I don't need to worry about the methods that are not relevant with my "given input" Update : Using debug mode in eclipse or adding print messages are not feasible. The program is sooooo big. :)

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