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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • Using the WF rules engine without workflow in production - implementation experiences

    - by Josh E
    I'm designing an application for a type of case management system that has a big requirement for customizable, flexible business rules. I'm planning on using the WF Rules Engine without workflow (see: here, among other examples and such). One of the points my client brought up (justifiably so!) is whether there are extant examples of using the rules engine for a business rules engine without workflow. My question, of course is: Has anyone used the WF Rules engine sans workflow in a production application before, and what were your experiences?

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  • How to add flags to RC.EXE through QMake .pro makefiles

    - by Hernán
    I've the following definition in my .pro file: RC_FILE = app.rc This RC file contains a global include at the top: #include "version_info.h" The version_info.h header is on a common header files directory. Since RC.EXE takes INCLUDE environment variable in consideration, according to MS documentation, my build process batch sets up that accordingly: SET INCLUDE=%PROJECTDIR%\version;%INCLUDE% ... QMAKE project.pro -spec win32-msvc2008 -r CONFIG += release This works perfect as RC seems to read that INCLUDE var so the "version_info.h" file is including on every RC file properly. The problem is when I generate a VS solution (or Import it through the VS Addin). The RC invocation does not contain any /I flag (as I expect) but does not read any INCLUDE variable, even when I've setup through system 'environment variables' dialog in XP. So I'm stuck with this problem, with two alternatives I could not get to work: Make VS RC.exe invocation honour the INCLUDE variable (didn't work either as user or system variable). Force QMAKE to pass /I flag to RC invocation, and get that /I flag imported into the project settings (Resource Compiler properties). Thanks in advance.

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  • C++ debugging help for C# programmer

    - by ddm
    I'm embarrassed to post this but it's been awhile since I worked in C++, been with C# for awhile. I'm converting old (not written by me) vs2003 and 05 C++ code to vs 08. In addition to lots of lumps during conversion, I want to add debug logging so I can monitor what is going on when I attach with windbg. I've searched the archives here and ms and I think it's using Debugger.Log(...) but not sure. I also remember years ago launching a debug monitor to catch the logging. So the call to some experts that have a better memory than I. What call(s) can I make (without the DEBUG compile directive - need to watch release code) to catch the logging in wind bag? I followed a couple of debugging links from SO posts but they were dead. Thanx - Old Man.

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  • exception with Linq to SQL using sdf file

    - by Ben
    Hi, I've set up a project with an SDF local database file and am trying to access it using an LINQ To SQL (".dbml") file. I have used the connection string provided by the sdf file and can instanciate the object with out a problem: thisDataContext = new MyDataContext(GetConnectionString()); However, whenever i try to access any information from it eg var collection = (from MyObject p in thisDataContext.MyTable select p); I get the error - "The table name is not valid. [ Token line number (if known) = 2,Token line offset (if known) = 14,Table name = Person ]" I am using Visual Studio 2008 SP1 .Net 3.5 and SQL 2008 CE. I gather something similar happened for SQL 2005 CE and a Hotfix was released, but i would have thought the fix would have been fixed in this version before release. Does anyone know the fix for this? Thanks

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  • Flash Player 10.1 for Flash Professional CS4 playerglobal.swc?

    - by TheDarkIn1978
    Adobe released projector, debugger and plugin for Flash 10.1 yesterday. on my Mac i've installed the standalone player and debugger in Adobe Flash CS4/Players/ and Adobe Flash CS4/Players/Debug respectively. however, i think i need to download the globalplayer.swc for 10.1 so that Flash CS4 IDE is directed to use the new players. i've searched but i could only find the globalplayer.swc that was released during the 10.1 betas, and i'm not sure if that's the .swc i should use for the final 10.1 release. Adobe's site doesn't mention anything about replacing the .swc to use 10.1 in CS4, so i'm not sure if it's necessary. i've tried creating actionscripts to include flash.ui.Multitouch and flashx.textLayout and neither can be found. i have no idea how to make Flash Professional CS4 use the new APIs available in Flash Player 10.1 suggestions?

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  • iphone - testing if an object exists

    - by Mike
    I have several apps in my app that can become nil at some point and I have methods that in theory are used to put these objects to nil. But, if I try to put to nil an object that does not exist, the app will crash. for example... [object1 release]; object1 = nil; //... and after that [object removeFromSuperview]; // this will crash Then I thought, why not testing to see if the object exists before removing... if (object1 != nil) [object removeFromSuperview]; // this will crash too, because object1 cannot be tested for nil because it does not exist How can I check if the object exists before testing if it is nil? something as if (object exists( { if(object != nil)) [object removeFromSuperview) } is this possible?

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  • Question on Pointer Arithmetic

    - by pws5068
    Heyy Everybody! I am trying to create a memory management system, so that a user can call myMalloc, a method I created. I have a linked list keeping track of my free memory. My problem is when I am attempting to find the end of a free bit in my linked list. I am attempting to add the size of the memory free in that section (which is in the linked list) to the pointer to the front of the free space, like this. void *tailEnd = previousPlace->head_ptr + ((previousPlace->size+1)*(sizeof(int)); I was hoping that this would give me a pointer to the end of that segment. However, I keep getting the warning: "pointer of type 'void*' used in arithmetic" Is there a better way of doing this? Thanks!

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  • Adding UIBarButtonItem to UINav..Controller

    - by mlecho
    i am not sure what i am missing here. I Have a custom UINavigationController and i am trying to add a persistant UIBarButtonItem to the bar. -(void)viewDidLoad { self.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem *bbi = [[UIBarButtonItem alloc] initWithTitle:@"Nope..." style:UIBarButtonItemStyleBordered target:self action:@selector(goBack:)]; self.navigationItem.leftBarButtonItem =bbi; [bbi release]; } -(void)goBack:(id)sender { NSLog(@"go back now"); } what am i missing here? - BTW, i do not want to/ will not use IB.

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  • ~/.irbrc not executed when starting irb or script/console

    - by Patrick Klingemann
    Here's what I've tried: 1. gem install awesome_print 2. echo "require 'ap'" >> ~/.irbrc 3. chmod u+x ~/.irbrc 4. script/console 5. ap { :test => 'value' } Result: NameError: undefined local variable or method `ap' for # Some additional info: Fedora 13 (observed this issues in prior versions of Fedora also) bash --version Produces: GNU bash, version 4.1.2(1)-release (x86_64-redhat-linux-gnu) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software; you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.

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  • NSAlert doesn't work

    - by Marco
    Hello i have implemented the following NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the delegate method to close the app: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } But why the programm doesn't go into the method, what is my mistake? greetings Marco

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  • Managed language for scientific computing software

    - by heisen
    Scientific computing is algorithm intensive and can also be data intensive. It often needs to use a lot of memory to run analysis and release it before continuing with the next. Sometime it also uses memory pool to recycle memory for each analysis. Managed language is interesting here because it can allow the developer to concentrate on the application logic. Since it might need to deal with huge dataset, performance is important too. But how can we control memory and performance with managed language?

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  • Best Practices for Managed SalesForce App Development?

    - by Fiid
    We're developing applications for AppExchange and are trying to figure out the best way to do development and release management. There are several issues around this: 1) Package Prefixes. We are developing code in unmanaged mode and releasing as managed, so we have to add all the package prefixes into the code. Is there a way to do this dynamically at runtime? Right now we're using an Ant script, which stops us benefitting from the force.com IDE plugin. 2) Resource files... We are doing some ajax-ey stuff and as a result have a few different resource files we upload, some of which are multiple file resources (zip files). Has anyone automated the building of these resources using ANT, and does that work well? Our environment seems very fragile and works for some developers and not others; have other people had this problem? How did you resolve it?

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  • How do I free SQLServerCE's COM instance from the current running process?

    - by David Thornley
    It's been a while since I touched COM so be nice ;) This is under WindowsCE 5.0 with SQLServerCE 2.0. After calling this to load SQLServerCE 2.0 : - IDBInitialize *pIDBInitialize = NULL; CoCreateInstance(CLSID_SQLSERVERCE_2_0, NULL, CLSCTX_INPROC_SERVER, IID_IDBInitialize, (void**)&pIDBInitialize); Module load occurs for SSCE20.dll which obviously loads the SQLServerCE engine into the process space. What I don't understand is if I do this immediately after :- pIDBInitialize->Release(); I don't see a dll module unload, so that SSCE20.dll (and friends) are still loaded into my process. Now I tried CoFreeUnusedLibraries() which I figure forces COM to purge any unused libraries, but it doesn't seem to do the trick. At runtime I want to be able to completely unload the SQLServerCE 2.0 dll from the process to streamline an upgrade to 3.5SP1. I suspect this has something to do with the shared dll model that Microsoft use under WindowsCE... but, I might be wrong :) Thanks in advance, David.

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  • How to make it easy for users to install my software? Does the programming language matter?

    - by lala
    I'm a beginner to intermediate programmer and I've learned some java and C#. I want to start thinking about making some simple programs that I can release to the world. Just some basic stuff like calendar software that will probably be free. Users want the install process to be quick and easy. To install a java program, I have to tell them to have java installed. To install a C# program, I have to tell them to have .NET installed. I'm worried this might put off some potential users who just want to double click an exe file, choose a directory and be pretty much done. So, I guess this is an either/or two part question: 1) Is there a programming language that makes it easier to set up an installer without requiring users to have other stuff installed? or: 2) Is there some way to set up an installer that checks the system to see if it has java/.NET/whatever, and then includes java/.Net/whatever in the installation if it's not already there?

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  • PreMade Webdesign and Drupal

    - by mrduclaw
    I'm terribly new to web development. I'm trying to make a pretty simple site with a friend. My friend has taken the time to design the layout for our site, and we have things looking how we want in a static HTML page. What I'd like to do now is move over to a Content Management System like Drupal but keep the same design that we have all ready laid out. Since I'm completely new to this field, I'm looking for some best-practices advice as to how to make this leap. It's apparent to me that I could probably edit some existing Drupal Theme to make it give me the layout that I want, but is that the path I should go down? Thanks! Update: Also, is it more than just replacing my style.css with their style.css?

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  • Microsoft.SqlServer.SqlTools.VSIntegration reference problem/oddities in Visual Studio 2010

    - by Sung Meister
    SQL Server Edition: 2008 Enterprise Visual Studio: 2010 w/ .NET 4.0 SSMS 2008 Addin - Data Scripter project source code on CodePlex references Microsoft.SqlServer.SqlTools.VSIntegration.dll I have referenced the DLL under <<Microsoft SQL Server install location>>\100\Tools\Binn\VSShell\Common7\IDE But here is the oddity. Microsoft.SqlServer.SqlTools.VSIntegration.dll contains a namespace Microsoft.SqlServer.Management.UI.VSIntegration, which in turn contains ServiceCache (public sealed). As soon as I add the reference, ServiceCache is highlighted (meaning there is no reference issue) But the problem arises when I compile the project and VS 2010 throws up an error that it cannot find ServiceCache. The name 'ServiceCache' does not exist in the current context Why is that ServiceCache is not visible during compile time but looks like it's available right after adding the assembly? And Reflector does show that ServiceCache is part of the assembly that the project is referencing, but Visual Studio intellisense fails to display it. Any had this kind of problem? [UPDATE] Some screenshots Reflector clearly shows ServiceCache But Visual Studio 2010 says, otherwise...

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  • Build Issue with multi module project

    - by vijay.shad
    Hi, I have a multi module web project. Four modules of the project are packaged as jar and added as dependency to the fifth module, which is packaged as war. When it is time to deploy the application i just run package on the war project and my war is created with all the dependencies. Now there is a problem. One of the my module have heavy changes. Now when i created war for my projects these changes was not reflected in the output war file(the jar in lib folder of war has still the old code). Can you please point the things i am missing from the release process? Why the old code is being packaged with the war? Can you please point some good resource for real file build process using maven? Regards, Vijay

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  • Software to Mind Map Dependencies

    - by Alix Axel
    I'm putting together something I'll soon release as OSS and I wanted to make a map of dependencies to get a clearer idea of the big picture. I ended up making the mind map myself using pen and paper: This is something I wish I could do more often, but mapping bigger projects manually is too troublesome (and virtually impossible due to the size of the sheet) and since I can't find any mind mapping software that fits my needs and allows me to display the map in the visual structure I want I often leave the mind maps in my mind alone, no visual representation whatsoever... Can anyone suggest a good mind mapping software that allows me to do something like the above? I've tried FreeMind and XMind so far but their visual structure is too rigid for what I need.

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  • UILabel not updating

    - by iFloh
    Sorry the basic question, but this bugs me for a while now. I create a details view from a UITable and try to dynamically set its labels, but they are not updating: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { myObject *tmpObj = [[myObject objectAtIndex:indexPath.section] objectAtIndex:indexPath.row]; myViewController *tmpVC = [[myViewController alloc] initWithNibName:@"NIBfile" bundle:nil]; [tmpVC.myLabel setText:tmpObj.myTitle]; // The debugger shows the text: myTitle = "myText" NSLog(@"%@", tmpVC.myLabel); // NSLog SHOWS NULL [self.navigationController pushViewController:tmpVC animated:YES]; [tmpObj release]; } any ideas why the value is not coming through?

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  • Linux HA / cluster: what are the differences between Pacemaker, Heartbeat, Corosync, wackamole?

    - by Continuation
    Can you help me understand Linux HA? Pacemaker, Heartbeat, Corosync seem to be part of a whole HA stack, but how do they fit together? How does wackamole differ from Pacemaker/Heartbeat/Corosync? I've seen opinions that wackamole is better than Heartbeat because it's peer-based. Is that valid? The last release of wackamole was 2.5 years ago. Is it still being maintained or active? What would you recommend for HA setup for web/application/database servers?

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  • unarchiveObjectWithFile retain / autorelease needed?

    - by fuzzygoat
    Just a quick memory management question if I may ... Is the code below ok, or should I be doing a retain and autorelease, I get the feeling I should. But as per the rules unarchiveObjectWithFile does not contain new, copy or alloc. -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]]; return loadedGame; } else return nil; } or -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [[NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]] retain]; return [loadedGame autorelease]; } else return nil; } gary

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  • gwt rounded panel (standards based widget akin to DecoratorPanel)

    - by brad
    I'm trying to write an app that uses rounded corners for framing the app. I've found a package on google code that has a RoundedLinePanel and it seems to work... kind of. I'm wondering a few things. Is this what people are using for creating divs with round corners in GWT? The release notes say it hasn't changed in almost a year. Also, I can't seem to set a fixed height of this div (setHeight sets it on the wrapper div, not the inner one). so it's not useful to me as I have a fixed height app. Finally, if anyone can suggest a better mechanism for creating rounded corner divs in GWT I'm all ears.

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  • NAnt doesn't recognize patternset type

    - by veljkoz
    I've downloaded the new version of NAnt 0.91 Alpha 1 release and it doesn't seem to recognize the patternset as in: <?xml version="1.0" encoding="UTF-8" ?> <project name="Testing project" default="testMe"> <patternset id="build.files"> <include name="*.dll" /> </patternset> <target name="testMe"> <echo message="hi" /> </target> </project> The error I get when running nant /f:mytest.build is: Invalid element <patternset>. Unknown task or datatype. Am I missing something?

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  • How to overlay view over navigation controller bar?

    - by 0SX
    I've sorta got a little problem. I'm trying to add a popoverview to my app but part of the popoverview get's hidden by my navigation controller bar. How can I make my popoverview overlay over top of the navcontrollerbar? Here's an image of the problem: http://img593.imageshack.us/img593/4056/viewn.jpg Here's my code I'm working with: - (IBAction)onButtonClick:(UIButton *)button { if (self.popoverController) { [self.popoverController dismissPopoverAnimated:YES]; self.popoverController = nil; [button setTitle:@"Show Popover" forState:UIControlStateNormal]; } else { UIViewController *contentViewController = [[WEPopoverContentViewController alloc] initWithStyle:UITableViewStylePlain]; self.popoverController = [[[WEPopoverController alloc] initWithContentViewController:contentViewController] autorelease]; [self.popoverController presentPopoverFromRect:button.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [contentViewController release]; [button setTitle:@"Hide Popover" forState:UIControlStateNormal]; } } Is there anyway to make this popover above the navigation controller bar? Here is the full source code what I'm working with https://github.com/werner77/WEPopover Hopefully someone knows how to fix this problem, Thanks in advance.

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