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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • Mac OS - Built SVN from source, now Apache2 not loading sites

    - by Geuis
    This relates to another question I asked earlier today. I built SVN 1.6.2 from source. In the process, it has completely screwed up my dev environment. After I built SVN, Apache wasn't loading. It was giving me this error: Syntax error on line 117 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec /apache2/mod_dav_svn.so into server: dlopen(/usr/libexec/apache2/mod_dav_svn.so, 10): no suitable image found. Did find:\n\t/usr/libexec/apache2/mod_dav_svn.so: mach-o, but wrong architecture It appears that SVN over-wrote the old mod_dav_svn.so and I am not able to get it to build as FAT, and I can't recover whatever was originally there. I resolved this(temporarily?) by commenting out the line that was loading the mod_dav_svn.so and got Apache to start at this point. However, even though Apache is running I am now getting this error when trying to access my dev sites: Directory index forbidden by Options directive: /usr/share/tomcat6/webapps/ROOT/ I have Apache2 sitting in front of Tomcat6. I access my local dev site using the internal name "http://localthesite". I have had virtual directories set up that have worked until this SVN debacle. Tomcat is installed at /usr/local/apache-tomcat, and webapps is /usr/local/apache-tomcat/webapps. Our production servers deploy tomcat to /usr/share/tomcat6, so I have symlinks setup on my system to replicate this as well. These point back to the actual installation path. This has all been working fine as well. None of our configurations for Apache2, Tomcat, or .htaccess have changed. Over the weekend, I performed a "Repair Disk Permissions" on the system. This was before I discovered the mod_dav_svn.so problem. I have been reading up on this all morning and the most common answer is that there is an Options -Indexes set. We have this in a config file, but it was there before and when I removed it during testing, I still got the same errors from Apache. At this point, I'm assuming I either totally borked the native Apache2 installation on this Mac, or that there is a permissions error somewhere that I'm missing. The permissions error could be from the SVN installation, or from my repair process. Does anyone have any idea what could be the problem? I'm totally blocked right now and have no idea where to check next.

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  • changing image on listview at runtime in android

    - by Raj
    Hi, I am using a LinearLayout to display some Text and image. I have the images at drawable/ and i am implimenting this with ListActivity with some onListItemClick functionality. now i wants to change the image for the rows which are processed by onclick functionality to show the status as processed. can some one help me in this issue to change the image at runtime. the following is my implimentation. public class ListWithImage extends ListActivity { /** Called when the activity is first created. */ private SimpleCursorAdapter myAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // raj setContentView(R.layout.main); Cursor cursor = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(cursor); String[] columns = new String[] {People.NAME, People.NUMBER}; int[] names = new int[] {R.id.contact_name, R.id.contact_number}; myAdapter = new SimpleCursorAdapter(this, R.layout.main, cursor, columns, names); setListAdapter(myAdapter); } @Override protected void onListItemClick(ListView listView, View view, int position, long id) { super.onListItemClick(listView, view, position, id); Intent intent = new Intent(Intent.ACTION_CALL); Cursor cursor = (Cursor) myAdapter.getItem(position); long phoneId = cursor.getLong(cursor.getColumnIndex(People.PRIMARY_PHONE_ID)); intent.setData(ContentUris.withAppendedId(Phones.CONTENT_URI, phoneId)); startActivity(intent); } } and main.xml is : <LinearLayout android:layout_height="wrap_content" android:orientation="vertical" android:layout_width="250px"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Name: " /> <TextView android:id="@+id/contact_name" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Phone: " /> <TextView android:id="@+id/contact_number" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>

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  • How do you handle EF Data Contexts combined with asp.net custom membership/role providers

    - by KallDrexx
    I can't seem to get my head around how to implement a custom membership provider with Entity Framework data contexts into my asp.net MVC application. I understand how to create a custom membership/role provider by itself (using this as a reference). Here's my current setup: As of now I have a repository factory interface that allows different repository factories to be created (right now I only have a factory for EF repositories and and in memory repositories). The repository factory looks like this: public class EFRepositoryFactory : IRepositoryFactory { private EntitiesContainer _entitiesContext; /// <summary> /// Constructor that generates the necessary object contexts /// </summary> public EFRepositoryFactory() { _entitiesContext = new EntitiesContainer(); } /// <summary> /// Generates a new entity framework repository for the specified entity type /// </summary> /// <typeparam name="T">Type of entity to generate a repository for </typeparam> /// <returns>Returns an EFRepository</returns> public IRepository<T> GenerateRepository<T>() where T : class { return new EFRepository<T>(_entitiesContext); } } Controllers are passed an EF repository factory via castle Windsor. The controller then creates all the service/business layer objects it requires and passes in the repository factory into it. This means that all service objects are using the same EF data contexts and I do not have to worry about objects being used in more than one data context (which of course is not allowed and causes an exception). As of right now I am trying to decide how to generate my user and authorization service layers, and have run against a design roadblock. The User/Authization service will be a central class that handles the logic for logging in, changing user details, managing roles and determining what users have access to what. The problem is, using the current methodology the asp.net mvc controllers will initialize it's own EF repository factory via Windsor and the asp.net membership/role provider will have to initialize it's own EF repository factory. This means that each part of the site will then have it's own data context. This seems to mean that if asp.net authenticates a user, that user's object will be in the membership provider's data context and thus if I try to retrieve that user object in the service layer (say to change the user's name) I will get a duplication exception. I thought of making the repository factory class a singleton, but I don't see a way for that to work with castle Windsor. How do other people handle asp.net custom providers in a MVC (or any n-tier) architecture without having object duplication issues?

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • How to bind DataTable to Chart series?

    - by user175908
    Hello, How to do bind data from DataTable to Chart series? I get null reference exception. I tried binding with square brackets and it did not worked either. So, how to do the binding? Thanks. P.S: I included DataGrid XAML and CS which works just fine. Converting data to List<KeyValuePair<string,int>> works good but it is kinda slow and is unnessesary trash in code. I use WPFToolkit (the latest version). XAML: <Window x:Class="BindingzTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="606" Width="988" xmlns:charting="clr-namespace:System.Windows.Controls.DataVisualization.Charting;assembly=System.Windows.Controls.DataVisualization.Toolkit"> <Grid Name="LayoutRoot"> <charting:Chart Title="Letters and Numbers" VerticalAlignment="Top" Height="400"> <charting:Chart.Series> <charting:ColumnSeries Name="myChartSeries" IndependentValueBinding="{Binding Letter}" DependentValueBinding="{Binding Number}" ItemsSource="{Binding}" /> </charting:Chart.Series> </charting:Chart> <DataGrid Name="myDataGrid" VerticalAlignment="Stretch" Margin="0,400,0,50" ItemsSource="{Binding}" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="Letter" Binding="{Binding Letter}"/> <DataGridTextColumn Header="Number" Binding="{Binding Number}"/> </DataGrid.Columns> </DataGrid> <Button Content="Generate" HorizontalAlignment="Left" Name="generateButton" Width="128" Click="GenerateButtonClicked" Height="52" VerticalAlignment="Bottom" /> </Grid> CS: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } DataTable GenerateMyTable() { var myTable = new DataTable("MyTable"); myTable.Columns.Add("Letter"); myTable.Columns.Add("Number"); myTable.Rows.Add("A", 500); myTable.Rows.Add("B", 400); myTable.Rows.Add("C", 500); myTable.Rows.Add("D", 600); myTable.Rows.Add("E", 300); myTable.Rows.Add("F", 200); return myTable; } private void GenerateButtonClicked(object sender, RoutedEventArgs e) { var myGeneratedTable = GenerateMyTable(); myDataGrid.DataContext = myGeneratedTable; myChartSeries.DataContext = myGeneratedTable; // Calling this throws "Object reference not set to an instance of an object" exception } }

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  • Monotouch - ICSharpCode.SharpZipLib giving an error

    - by Claudio
    Hy guys, I'm trying to generate a Zip File with ICSharpCode.SharpZipLib library but it's throwing a really weird error. Code: public static void ZipFiles(string inputFolderPath, string outputPathAndFile, string password) { ArrayList ar = GenerateFileList(inputFolderPath); // generate file list int TrimLength = (Directory.GetParent(inputFolderPath)).ToString().Length; TrimLength += 1; //remove '\' FileStream ostream; byte[] obuffer; ZipOutputStream oZipStream = new ZipOutputStream(File.Create(outputPathAndFile)); // create zip stream if (password != null && password != String.Empty) oZipStream.Password = password; oZipStream.SetLevel(9); // maximum compression ZipEntry oZipEntry; foreach (string Fil in ar) // for each file, generate a zipentry { oZipEntry = new ZipEntry(Fil.Remove(0, TrimLength)); oZipStream.PutNextEntry(oZipEntry); if (!Fil.EndsWith(@"/")) // if a file ends with '/' its a directory { ostream = File.OpenRead(Fil); obuffer = new byte[ostream.Length]; ostream.Read(obuffer, 0, obuffer.Length); oZipStream.Write(obuffer, 0, obuffer.Length); } } oZipStream.Finish(); oZipStream.Close(); } private static ArrayList GenerateFileList(string Dir) { ArrayList fils = new ArrayList(); bool Empty = true; foreach (string file in Directory.GetFiles(Dir,"*.xml")) // add each file in directory { fils.Add(file); Empty = false; } if (Empty) { if (Directory.GetDirectories(Dir).Length == 0) // if directory is completely empty, add it { fils.Add(Dir + @"/"); } } foreach (string dirs in Directory.GetDirectories(Dir)) // recursive { foreach (object obj in GenerateFileList(dirs)) { fils.Add(obj); } } return fils; // return file list } Error: Unhandled Exception: System.NotSupportedException: CodePage 437 not supported at System.Text.Encoding.GetEncoding (Int32 codepage) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray (System.String str) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray (Int32 flags, System.String str) [0x00000] in <filename unknown>:0 at ICSharpCode.SharpZipLib.Zip.ZipOutputStream.PutNextEntry (ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0 at WpfPrototype1.MainInvoicesView.ZipFiles (System.String inputFolderPath, System.String outputPathAndFile, System.String password) [0x00000] in <filename unknown>:0 at WpfPrototype1.MainInvoicesView.<ViewDidLoad>m__6 (System.Object , System.EventArgs ) [0x00000] in <filename unknown>:0 at MonoTouch.UIKit.UIControlEventProxy.Activated () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x00000] in <filename unknown>:0 at MonoTouch.UIKit.UIApplication.Main (System.String[] args) [0x00000] in <filename unknown>:0 at WpfPrototype1.Application.Main (System.String[] args) [0x00000] in <filename unknown>:0 How can I make this code support CodePage 437? Regards, Claudio

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  • Error in creating template class

    - by Luciano
    I found this vector template class implementation, but it doesn't compile on XCode. Header file: // File: myvector.h #ifndef _myvector_h #define _myvector_h template <typename ElemType> class MyVector { public: MyVector(); ~MyVector(); int size(); void add(ElemType s); ElemType getAt(int index); private: ElemType *arr; int numUsed, numAllocated; void doubleCapacity(); }; #include "myvector.cpp" #endif Implementation file: // File: myvector.cpp #include <iostream> #include "myvector.h" template <typename ElemType> MyVector<ElemType>::MyVector() { arr = new ElemType[2]; numAllocated = 2; numUsed = 0; } template <typename ElemType> MyVector<ElemType>::~MyVector() { delete[] arr; } template <typename ElemType> int MyVector<ElemType>::size() { return numUsed; } template <typename ElemType> ElemType MyVector<ElemType>::getAt(int index) { if (index < 0 || index >= size()) { std::cerr << "Out of Bounds"; abort(); } return arr[index]; } template <typename ElemType> void MyVector<ElemType>::add(ElemType s) { if (numUsed == numAllocated) doubleCapacity(); arr[numUsed++] = s; } template <typename ElemType> void MyVector<ElemType>::doubleCapacity() { ElemType *bigger = new ElemType[numAllocated*2]; for (int i = 0; i < numUsed; i++) bigger[i] = arr[i]; delete[] arr; arr = bigger; numAllocated*= 2; } If I try to compile as is, I get the following error: "Redefinition of 'MyVector::MyVector()'" The same error is displayed for every member function (.cpp file). In order to fix this, I removed the '#include "myvector.h"' on the .cpp file, but now I get a new error: "Expected constructor, destructor, or type conversion before '<' token". A similar error is displayed for every member as well. Interestingly enough, if I move all the .cpp code to the header file, it compiles fine. Does that mean I can't implement template classes in separate files?

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  • Why do I get a NullPointerException when initializing Spring

    - by niklassaers
    Hi guys, I've got a problem running a batch job on my server, whereas it runs fine from Eclipse on my development workstation. I've got my Spring environment set up using Roo, made an entity, and make a batch that does some work, and test it well on my develompent box. I initialize my context and do the work, but when I run my batch on the server, the context isn't initialized properly. Here's the code: public class TestBatch { private static ApplicationContext context; @SuppressWarnings("unchecked") public static void main(final String[] args) { context = new ClassPathXmlApplicationContext("/META-INF/spring/applicationContext.xml"); try { @SuppressWarnings("unused") TestBatch app = new TestBatch(); } catch (Exception ex) { ex.printStackTrace(); } } public void TestBatch() { /** Do Something using the context **/ } } And here's the log and exception: 2010-02-16 11:54:16,072 [main] INFO org.springframework.context.support.ClassPathXmlApplicationContext - Refreshing org.springframework.context.support.ClassPathXmlApplicationContext@6037fb1e: startup date [Tue Feb 16 11:54:16 CET 2010]; root of context hierarchy Exception in thread "main" java.lang.ExceptionInInitializerError at org.springframework.context.support.AbstractRefreshableApplicationContext.createBeanFactory(AbstractRefreshableApplicationContext.java:194) at org.springframework.context.support.AbstractRefreshableApplicationContext.refreshBeanFactory(AbstractRefreshableApplicationContext.java:127) at org.springframework.context.support.AbstractApplicationContext.obtainFreshBeanFactory(AbstractApplicationContext.java:458) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:388) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:139) at org.springframework.context.support.ClassPathXmlApplicationContext.<init>(ClassPathXmlApplicationContext.java:83) at tld.mydomain.myproject.batch.TestBatch.main(TestBatch.java:51) Caused by: java.lang.NullPointerException at org.springframework.beans.factory.support.DefaultListableBeanFactory.<clinit>(DefaultListableBeanFactory.java:103) ... 7 more Any idea or hints as to what's going on? My classpath is set to $PROJECTHOME/target/classes, and all my dependencies are in $PROJECTHOME/target/lib, and I execute using "export CLASSPATH=$PROJECTHOME/target/classes; java -Djava.endorsed.dirs=$PROJECTHOME/target/lib tld.mydomain.myproject.batch.TestBatch" Is there anything in my setup that looks very wrong? When I run this from Eclipse, no problems, but when I deploy it on the server where I want to run it and run it as described above, I get this problem. Because it runs from Eclipse, I believe my config files are all right, but how can I debug what's causing this? Perhaps I have some config errors or a mismatch between the server and the development workstation after all? Or is this a really weird way of saying file not found, and if so, how do I make sure it finds the correct file?? I'm really looking forward to hearing your suggestions as to how to tackle this problem. Cheers Nik

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  • Apache HttpClient CoreConnectionPNames.CONNECTION_TIMEOUT does nothing ?

    - by Maxim Veksler
    Hi, I'm testing some result from HttpClient that looks irrational. It seems that setting CoreConnectionPNames.CONNECTION_TIMEOUT = 1 has no effect because send request to different host return successfully with connect timeout 1 which IMHO can't be the case (1ms to setup TCP handshake???) Am I misunderstood something or is something very strange going on here? The httpclient version I'm using as can be seen in this pom.xml is <dependency> <groupId>org.apache.httpcomponents</groupId> <artifactId>httpclient</artifactId> <version>4.0.1</version> <type>jar</type> </dependency> Here is the code: import java.io.IOException; import java.util.Random; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.client.ClientProtocolException; import org.apache.http.client.HttpClient; import org.apache.http.client.methods.HttpGet; import org.apache.http.client.methods.HttpUriRequest; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.params.CoreConnectionPNames; import org.apache.http.util.EntityUtils; import org.apache.log4j.Logger; public class TestNodeAliveness { private static Logger log = Logger.getLogger(TestNodeAliveness.class); public static boolean nodeBIT(String elasticIP) throws ClientProtocolException, IOException { try { HttpClient client = new DefaultHttpClient(); // The time it takes to open TCP connection. client.getParams().setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 1); // Timeout when server does not send data. client.getParams().setParameter(CoreConnectionPNames.SO_TIMEOUT, 5000); // Some tuning that is not required for bit tests. client.getParams().setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); client.getParams().setParameter(CoreConnectionPNames.TCP_NODELAY, true); HttpUriRequest request = new HttpGet("http://" + elasticIP); HttpResponse response = client.execute(request); HttpEntity entity = response.getEntity(); if(entity == null) { return false; } else { System.out.println(EntityUtils.toString(entity)); } // Close just in case. request.abort(); } catch (Throwable e) { log.warn("BIT Test failed for " + elasticIP); e.printStackTrace(); return false; } return true; } public static void main(String[] args) throws ClientProtocolException, IOException { nodeBIT("google.com?cant_cache_this=" + (new Random()).nextInt()); } } Thank you.

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  • TcpListener is queuing connections faster than I can clear them

    - by Matthew Brindley
    As I understand it, TcpListener will queue connections once you call Start(). Each time you call AcceptTcpClient (or BeginAcceptTcpClient), it will dequeue one item from the queue. If we load test our TcpListener app by sending 1,000 connections to it at once, the queue builds far faster than we can clear it, leading (eventually) to timeouts from the client because it didn't get a response because its connection was still in the queue. However, the server doesn't appear to be under much pressure, our app isn't consuming much CPU time and the other monitored resources on the machine aren't breaking a sweat. It feels like we're not running efficiently enough right now. We're calling BeginAcceptTcpListener and then immediately handing over to a ThreadPool thread to actually do the work, then calling BeginAcceptTcpClient again. The work involved doesn't seem to put any pressure on the machine, it's basically just a 3 second sleep followed by a dictionary lookup and then a 100 byte write to the TcpClient's stream. Here's the TcpListener code we're using: // Thread signal. private static ManualResetEvent tcpClientConnected = new ManualResetEvent(false); public void DoBeginAcceptTcpClient(TcpListener listener) { // Set the event to nonsignaled state. tcpClientConnected.Reset(); listener.BeginAcceptTcpClient( new AsyncCallback(DoAcceptTcpClientCallback), listener); // Wait for signal tcpClientConnected.WaitOne(); } public void DoAcceptTcpClientCallback(IAsyncResult ar) { // Get the listener that handles the client request, and the TcpClient TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); if (inProduction) ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client, serverCertificate)); // With SSL else ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client)); // Without SSL // Signal the calling thread to continue. tcpClientConnected.Set(); } public void Start() { currentHandledRequests = 0; tcpListener = new TcpListener(IPAddress.Any, 10000); try { tcpListener.Start(); while (true) DoBeginAcceptTcpClient(tcpListener); } catch (SocketException) { // The TcpListener is shutting down, exit gracefully CheckBuffer(); return; } } I'm assuming the answer will be related to using Sockets instead of TcpListener, or at least using TcpListener.AcceptSocket, but I wondered how we'd go about doing that? One idea we had was to call AcceptTcpClient and immediately Enqueue the TcpClient into one of multiple Queue<TcpClient> objects. That way, we could poll those queues on separate threads (one queue per thread), without running into monitors that might block the thread while waiting for other Dequeue operations. Each queue thread could then use ThreadPool.QueueUserWorkItem to have the work done in a ThreadPool thread and then move onto dequeuing the next TcpClient in its queue. Would you recommend this approach, or is our problem that we're using TcpListener and no amount of rapid dequeueing is going to fix that?

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • BDD for C# NUnit

    - by mjezzi
    I've been using a home brewed BDD Spec extension for writing BDD style tests in NUnit, and I wanted to see what everyone thought. Does it add value? Does is suck? If so why? Is there something better out there? Here's the source: https://github.com/mjezzi/NSpec There are two reasons I created this To make my tests easy to read. To produce a plain english output to review specs. Here's an example of how a test will look: -since zombies seem to be popular these days.. Given a Zombie, Peson, and IWeapon: namespace Project.Tests.PersonVsZombie { public class Zombie { } public interface IWeapon { void UseAgainst( Zombie zombie ); } public class Person { private IWeapon _weapon; public bool IsStillAlive { get; set; } public Person( IWeapon weapon ) { IsStillAlive = true; _weapon = weapon; } public void Attack( Zombie zombie ) { if( _weapon != null ) _weapon.UseAgainst( zombie ); else IsStillAlive = false; } } } And the NSpec styled tests: public class PersonAttacksZombieTests { [Test] public void When_a_person_with_a_weapon_attacks_a_zombie() { var zombie = new Zombie(); var weaponMock = new Mock<IWeapon>(); var person = new Person( weaponMock.Object ); person.Attack( zombie ); "It should use the weapon against the zombie".ProveBy( spec => weaponMock.Verify( x => x.UseAgainst( zombie ), spec ) ); "It should keep the person alive".ProveBy( spec => Assert.That( person.IsStillAlive, Is.True, spec ) ); } [Test] public void When_a_person_without_a_weapon_attacks_a_zombie() { var zombie = new Zombie(); var person = new Person( null ); person.Attack( zombie ); "It should cause the person to die".ProveBy( spec => Assert.That( person.IsStillAlive, Is.False, spec ) ); } } You'll get the Spec output in the output window: [PersonVsZombie] - PersonAttacksZombieTests When a person with a weapon attacks a zombie It should use the weapon against the zombie It should keep the person alive When a person without a weapon attacks a zombie It should cause the person to die 2 passed, 0 failed, 0 skipped, took 0.39 seconds (NUnit 2.5.5).

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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  • Trouble using CollectionViewSource in Silverlight

    - by Johnny
    Hi, I having some trouble when implementing the CollectionViewSource in silverlight. I'm new in this topic, so basically I've been following what I find searching through the web. Here's what I've been trying to do so far. I'm creating a CollectionViewSource in the resources tag: <UserControl.Resources> <CollectionViewSource x:Key="TestCVS"> <CollectionViewSource.SortDescriptions> <scm:SortDescription PropertyName="Value" Direction="Ascending" /> </CollectionViewSource.SortDescriptions> </CollectionViewSource> </UserControl.Resources> Then I'm binding my TestCVS in a HierarchicalDataTemplate: <common:HierarchicalDataTemplate ItemsSource="{Binding Source={StaticResource TestCVS}}"> <common:HierarchicalDataTemplate.ItemTemplate> <common:HierarchicalDataTemplate> <Border BorderBrush="#FF464646" BorderThickness="1" CornerRadius="3" Padding="5"> <Grid> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" HorizontalAlignment="Left"> <TextBlock TextWrapping="Wrap" Text="{Binding MyClassField}"/> </StackPanel> </Grid> </Border> </common:HierarchicalDataTemplate> </common:HierarchicalDataTemplate.ItemTemplate> </common:HierarchicalDataTemplate> Now, in the code behind I'm assigning the Source for the TestCVS in a property, like this: private ObservableCollection<MyClass> _MyClass; public ObservableCollection<MyClass> MyClass { get { return _MyClass; } set { var testCVS = (this.Resources["TestCVS"] as CollectionViewSource); if (testCVS != null) testCVS.Source = value; } } After testing this I realize that the information is not showing on screen and I don't really know why, can anyone help me on this matter? Hope this makes any sense, thanks in advance!

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  • Advice on logic circuits and serial communications

    - by Spencer Ruport
    As far as I understand the serial port so far, transferring data is done over pin 3. As shown here: There are two things that make me uncomfortable about this. The first is that it seems to imply that the two connected devices agree on a signal speed and the second is that even if they are configured to run at the same speed you run into possible synchronization issues... right? Such things can be handled I suppose but it seems like there must be a simpler method. What seems like a better approach to me would be to have one of the serial port pins send a pulse that indicates that the next bit is ready to be stored. So if we're hooking these pins up to a shift register we basically have: (some pulse pin)-clk, tx-d Is this a common practice? Is there some reason not to do this? EDIT Mike shouldn't have deleted his answer. This I2C (2 pin serial) approach seems fairly close to what I did. The serial port doesn't have a clock you're right nobugz but that's basically what I've done. See here: private void SendBytes(byte[] data) { int baudRate = 0; int byteToSend = 0; int bitToSend = 0; byte bitmask = 0; byte[] trigger = new byte[1]; trigger[0] = 0; SerialPort p; try { p = new SerialPort(cmbPorts.Text); } catch { return; } if (!int.TryParse(txtBaudRate.Text, out baudRate)) return; if (baudRate < 100) return; p.BaudRate = baudRate; for (int index = 0; index < data.Length * 8; index++) { byteToSend = (int)(index / 8); bitToSend = index - (byteToSend * 8); bitmask = (byte)System.Math.Pow(2, bitToSend); p.Open(); p.Parity = Parity.Space; p.RtsEnable = (byte)(data[byteToSend] & bitmask) > 0; s = p.BaseStream; s.WriteByte(trigger[0]); p.Close(); } } Before anyone tells me how ugly this is or how I'm destroying my transfer speeds my quick answer is I don't care about that. My point is this seems much much simpler than the method you described in your answer nobugz. And it wouldn't be as ugly if the .Net SerialPort class gave me more control over the pin signals. Are there other serial port APIs that do?

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  • Register all GUI components as Observers or pass current object to next object as a constructor argu

    - by Jack
    First, I'd like to say that I think this is a common issue and there may be a simple or common solution that I am unaware of. Many have probably encountered a similar problem. Thanks for reading. I am creating a GUI where each component needs to communicate (or at least be updated) by multiple other components. Currently, I'm using a Singleton class to accomplish this goal. Each GUI component gets the instance of the singleton and registers itself. When updates need to be made, the singleton can call public methods in the registered class. I think this is similar to an Observer pattern, but the singleton has more control. Currently, the program is set up something like this: class c1 { CommClass cc; c1() { cc = CommClass.getCommClass(); cc.registerC1( this ); C2 c2 = new c2(); } } class c2 { CommClass cc; c2() { cc = CommClass.getCommClass(); cc.registerC2( this ); C3 c3 = new c3(); } } class c3 { CommClass cc; c3() { cc = CommClass.getCommClass(); cc.registerC3( this ); C4 c4 = new c4(); } } etc. Unfortunately, the singleton class keeps growing larger as more communication is required between the components. I was wondering if it's a good idea to instead of using this singleton, pass the higher order GUI components as arguments in the constructors of each GUI component: class c1 { c1() { C2 c2 = new c2( this ); } } class c2 { C1 c1; c2( C1 c1 ) { this.c1 = c1 C3 c3 = new c3( c1, this ); } } class c3 { C1 c1; C2 c2; c3( C1 c1, C2 c2 ) { this.c1 = c1; this.c2 = c2; C4 c4 = new c4( c1, c2, this ); } } etc. The second version relies less on the CommClass, but it's still very messy as the private member variables increase in number and the constructors grow in length. Each class contains GUI components that need to communicate through CommClass, but I can't think of a good way to do it. If this seems strange or horribly inefficient, please describe some method of communication between classes that will continue to work as the project grows. Also, if this doesn't make any sense to anyone, I'll try to give actual code snippets in the future and think of a better way to ask the question. Thanks.

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  • Averaging initial values for rolling series

    - by Dave Jarvis
    Question Given a maximum sliding window size of 40 (i.e., the set of numbers in the list cannot exceed 40), what is the calculation to ensure a smooth averaging transition as the set size grows from 1 to 40? Problem Description Creating a trend line for a set of data has skewed initial values. The complete set of values is unknown at runtime: they are provided one at a time. It seems like a reverse-weighted average is required so that the initial values are averaged differently. In the image below the leftmost data for the trend line are incorrectly averaged. Current Solution Created a new type of ArrayList subclass that calculates the appropriate values and ensures its size never goes beyond the bounds of the sliding window: /** * A list of Double values that has a maximum capacity enforced by a sliding * window. Can calculate the average of its values. */ public class AveragingList extends ArrayList<Double> { private float slidingWindowSize = 0.0f; /** * The initial capacity is used for the sliding window size. * @param slidingWindowSize */ public AveragingList( int slidingWindowSize ) { super( slidingWindowSize ); setSlidingWindowSize( ( float )slidingWindowSize ); } public boolean add( Double d ) { boolean result = super.add( d ); // Prevent the list from exceeding the maximum sliding window size. // if( size() > getSlidingWindowSize() ) { remove( 0 ); } return result; } /** * Calculate the average. * * @return The average of the values stored in this list. */ public double average() { double result = 0.0; int size = size(); for( Double d: this ) { result += d.doubleValue(); } return (double)result / (double)size; } /** * Changes the maximum number of numbers stored in this list. * * @param slidingWindowSize New maximum number of values to remember. */ public void setSlidingWindowSize( float slidingWindowSize ) { this.slidingWindowSize = slidingWindowSize; } /** * Returns the number used to determine the maximum values this list can * store before it removes the first entry upon adding another value. * @return The maximum number of numbers stored in this list. */ public float getSlidingWindowSize() { return slidingWindowSize; } } Resulting Image Example Input The data comes into the function one value at a time. For example, data points (Data) and calculated averages (Avg) typically look as follows: Data: 17.0 Avg : 17.0 Data: 17.0 Avg : 17.0 Data: 5.0 Avg : 13.0 Data: 5.0 Avg : 11.0  Related Sites The following pages describe moving averages, but typically when all (or sufficient) data is known: http://www.cs.princeton.edu/introcs/15inout/MovingAverage.java.html http://stackoverflow.com/questions/2161815/r-zoo-series-sliding-window-calculation http://taragana.blogspot.com/ http://www.dreamincode.net/forums/index.php?showtopic=92508 http://blogs.sun.com/nickstephen/entry/dtrace_and_moving_rolling_averages

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  • Searching over a templated tree

    - by floatingfrisbee
    So I have 2 interfaces: A node that can have children public interface INode { IEnumeration<INode> Children { get; } void AddChild(INode node); } And a derived "Data Node" that can have data associated with it public interface IDataNode<DataType> : INode { DataType Data; IDataNode<DataType> FindNode(DataType dt); } Keep in mind that each node in the tree could have a different data type associated with it as its Data (because the INode.AddChild function just takes the base INode) Here is the implementation of the IDataNode interface: internal class DataNode<DataType> : IDataNode<DataType> { List<INode> m_Children; DataNode(DataType dt) { Data = dt; } public IEnumerable<INode> Children { get { return m_Children; } } public void AddChild(INode node) { if (null == m_Children) m_Children = new List<INode>(); m_Children.Add(node); } public DataType Data { get; private set; } Question is how do I implement the FindNode function without knowing what kinds of DataType I will encounter in the tree? public IDataNode<DataType> FindNode(DataType dt) { throw new NotImplementedException(); } } As you can imagine something like this will not work out public IDataNode<DataType> FindNode(DataType dt) { IDataNode<DataType> result = null; foreach (var child in Children) { if (child is IDataNode<DataType>) { var datachild = child as IDataNode<DataType>; if (datachild.Data.Equals(dt)) { result = child as IDataNode<DataType>; break; } } else { // What?? } } return result; } Is my only option to do this when I know what kinds of DataType a particular tree I use will have? Maybe I am going about this in the wrong way, so any tips are appreciated. Thanks!

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  • How can I turn a string of text into a BigInteger representation for use in an El Gamal cryptosystem

    - by angstrom91
    I'm playing with the El Gamal cryptosystem, and my goal is to be able to encipher and decipher long sequences of text. I have come up with a method that works for short sequences, but does not work for long sequences, and I cannot figure out why. El Gamal requires the plaintext to be an integer. I have turned my string into a byte[] using the .getBytes() method for Strings, and then created a BigInteger out of the byte[]. After encryption/decryption, I turn the BigInteger into a byte[] using the .toByteArray() method for BigIntegers, and then create a new String object from the byte[]. This works perfectly when i call ElGamalEncipher with strings up to 129 characters. With 130 or more characters, the output produced is garbled. Can someone suggest how to solve this issue? Is this an issue with my method of turning the string into a BigInteger? If so, is there a better way to turn my string of text into a BigInteger and back? Below is my encipher/decipher code. public static BigInteger[] ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) { // returns a BigInteger[] cipherText // cipherText[0] is c // cipherText[1] is d BigInteger[] cipherText = new BigInteger[2]; BigInteger pText = new BigInteger(plaintext.getBytes()); // 1: select a random integer k such that 1 <= k <= p-2 BigInteger k = new BigInteger(p.bitLength() - 2, sr); // 2: Compute c = g^k(mod p) BigInteger c = g.modPow(k, p); // 3: Compute d= P*r^k = P(g^a)^k(mod p) BigInteger d = pText.multiply(r.modPow(k, p)).mod(p); // C =(c,d) is the ciphertext cipherText[0] = c; cipherText[1] = d; return cipherText; } public static String ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) { //returns the plaintext enciphered as (c,d) // 1: use the private key a to compute the least non-negative residue // of an inverse of (c^a)' (mod p) BigInteger z = c.modPow(a, p).modInverse(p); BigInteger P = z.multiply(d).mod(p); byte[] plainTextArray = P.toByteArray(); String output = null; try { output = new String(plainTextArray, "UTF8"); } catch (Exception e) { } return output; }

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  • Absolute reRendering using RichFaces

    - by wheelie
    Hey there, I am implementing copy/paste functionality for a complex object tree, this means you can copy an object and paste it where the object type is the same. Therefore I need to reRender the <a4j:commandLink>-s which are performing the paste action (so it will show on the GUI or not). Simplified example: Problem is that copy links are deep in the tree. How is it possible to reRender on a higher level in the component tree? (very)Simplified example: ... <h:form id="form1"> ... <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste1" value="Paste" rendered="#{myBean.myHashMap.key}" /> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste2" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste3" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> </a4j:outputPanel> </a4j:outputPanel> ... </h:form> Something like that. In practise this differs in that a rich:tree is displayed. Also, there can be multiple instances of the same paste link: object:0::paste3, object:1::paste3. private final String pasteIDs = ":xxPaste, ... , :xyPaste"; According to the RichFaces reference, putting the separator to the beginning of the ID means it is an "absolute" search expression, however this way i get the same result: only the 'local' paste link gets rerendered, the others not. Every copy-paste link pair is encapsulated in <a4j:region renderRegionOnly="true">, because it is necessary for other components to restrict the reRender to that region. Could this be blocking the reRender I want to make? Also I want to rerender exactly those paste links, so no other rerender action is triggered. Hope it is clear what i want to achieve. Any help would be appreciated! Daniel

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  • Why does Font.registerFont throw an error the second time a swf is loaded?

    - by Al Brown
    I've found an issue (in flash cs5) when using TLFTextfields and fonts shared at runtime, and I wondered if anyone has a solution. Here's the scenario. Fonts.swf: library for fonts (runtime shared DF4) Popup.swf: popup with a TLFTextfield (with text in it) using a font from Fonts.swf Main.swf : the main swf with a button that loads and unloads Popup.swf (using Loader or SafeLoader give the same results) Nice and simple, Run main.swf, click button and the popup appears with the text. Click the button again to remove the popup. All well and good now click the button again and I get the following error. ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Popup_fla::MainTimeline()[Popup_fla.MainTimeline::MainTimeline:12] I'm presuming it's happening because the font is already registered (checked when clicking before the load). Does anyone know how to get past this? If you are wondering here's my Main.as package { import fl.controls.Button; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; import flash.text.Font; public class Main extends Sprite { public var testPopupBtn:Button; protected var loader:Loader; public function Main() { trace("Main.Main()"); testPopupBtn.label = "open"; testPopupBtn.addEventListener(MouseEvent.CLICK, testClickHandler); } protected function testClickHandler(event:MouseEvent):void { trace("Main.testClickHandler(event)"); if(loader) { testPopupBtn.label = "open"; this.removeChild(loader); //loader.unloadAndStop(); loader = null; }else{ testPopupBtn.label = "close"; trace("Registered Fonts -->"); var fonts:Array = Font.enumerateFonts(false); for each (var font:Font in fonts) { trace("\t",font.fontName, font.fontStyle, font.fontType); } trace("<--"); loader = new Loader(); loader.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); this.addChild(loader); try{ loader.load(new URLRequest("Popup.swf")); }catch(e:*){ trace(e); } } } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { trace("Main.uncaughtErrorHandler(event)", event); } } }

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  • Write binary stream to browser using PHP

    - by Dave Jarvis
    Background Trying to stream a PDF report written using iReport through PHP to the browser. The general problem is: how do you write binary data to the browser using PHP? Working Code The following code does the job, but (for many reasons) it is not as efficient as it should be (the code writes a file then sends the file contents the browser). // Load the MySQL database driver. // java( 'java.lang.Class' )->forName( 'com.mysql.jdbc.Driver' ); // Attempt a database connection. // $conn = java( 'java.sql.DriverManager' )->getConnection( "jdbc:mysql://localhost:3306/climate?user=$user&password=$password" ); // Extract parameters. // $params = new java('java.util.HashMap'); $params->put('DistrictCode', '101'); $params->put('StationCode', '0066'); $params->put('CategoryCode', '010'); // Use the fill manager to produce the report. // $fm = java('net.sf.jasperreports.engine.JasperFillManager'); $pm = $fm->fillReport($report, $params, $conn); header('Cache-Control: no-cache private'); header('Content-Description: File Transfer'); header('Content-Disposition: attachment, filename=climate-report.pdf'); header('Content-Type: application/pdf'); header('Content-Transfer-Encoding: binary'); header('Content-Length: ' . strlen( $result ) ); $path = realpath( "." ) . "/output.pdf"; $em = java('net.sf.jasperreports.engine.JasperExportManager'); $result = $em->exportReportToPdfFile($pm,$path); readfile( $path ); $conn->close(); Non-working Code To remove the slight redundancy (i.e., write directly to the browser), the following code looks like it should work, but it does not: $em = java('net.sf.jasperreports.engine.JasperExportManager'); $result = $em->exportReportToPdf($pm); header('Content-Length: ' . strlen( $result ) ); echo $result; Content is sent to the browser, but the file is corrupt (it begins with the PDF header) and cannot be read by any PDF reader. Question How can I take out the middle step of writing to the file and write directly to the browser so that the PDF is not corrupted? Thank you!

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  • Access external xml using xslt document function return 401

    - by Ciprian Grosu
    On MOSS2007, I have a webpart that display the content of a xml feed. I use a xslt with parameters for transforamtions. There is a situation when I receive a 401 Authorisation exception. I realize that this happen when a document() function from my xslt try to open an external xml. If I try to open this xml in browser all work ok. I provided my admin credentials to the web part and to the XmlSecureResolver. Same problem. The webpart is on server1 and the xml feed and external xml required by xslt is on server2. What can be ? protected override void RenderContents(HtmlTextWriter writer) { base.RenderContents(writer); if (string.IsNullOrEmpty(this.xmlUrl) || this.xmlResponseStream == null) return; try { XslCompiledTransform transform = new XslCompiledTransform(); if (UseXslt) { XmlTextReader stylesheet = null; try { SPSite site = new SPSite(xsltlUrl); SPWeb web = site.OpenWeb(); SPFile file = web.GetFile(xsltlUrl); if (file != null) { stylesheet = new XmlTextReader(file.OpenBinaryStream()); } } catch(Exception ex) { stylesheet = new XmlTextReader(xsltlUrl); } if (stylesheet != null) { transform.Load(stylesheet, new XsltSettings(true, true), GetAResolver()); } using (XmlReader reader = new XmlTextReader(this.xmlResponseStream)) { string theParams = xsltProperties; XsltArgumentList xslAgrs = GetXsltArgumentList(xsltProperties); XmlTextWriter results = new XmlTextWriter(writer.InnerWriter); if (UseProperties) { transform.Transform(reader, xslAgrs, results, GetASecureResolver()); } else { transform.Transform(reader, results); } reader.Close(); } } else { string feedAsString = null; using (StreamReader rssReader = new StreamReader(this.xmlResponseStream)) { feedAsString = rssReader.ReadToEnd(); writer.InnerWriter.Write(SPHttpUtility.HtmlEncode(feedAsString)); } } } catch (Exception ex) { writer.Write(ex.Message); if (this.xmlResponseStream != null) { this.xmlResponseStream.Close(); this.xmlResponseStream.Dispose(); } } } private static XmlSecureResolver GetASecureResolver() { // Create a secure resolver XmlSecureResolver resolver = new XmlSecureResolver(new XmlUrlResolver(), "http://externalservername.com/thesite/"); string proxyUserName = RssFeedUtility.GetConfigFileReader().ProxyUserName; string proxyUserPwd = RssFeedUtility.GetConfigFileReader().ProxyUserPassword; string proxyUserDomain = RssFeedUtility.GetConfigFileReader().ProxyUserDomain; resolver.Credentials = new NetworkCredential(proxyUserName, proxyUserPwd, proxyUserDomain); return resolver; }

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  • My ASP.NET Accordion will not animate panel changes when triggered by check boxes.

    - by CowKingDeluxe
    My accordion panel in markup: <ajaxToolkit:Accordion ID="MyAccordion" runat="server" SelectedIndex="0" HeaderCssClass="accordionHeader" HeaderSelectedCssClass="accordionHeaderSelected" ContentCssClass="accordionContent" AutoSize="None" FadeTransitions="true" TransitionDuration="250" FramesPerSecond="40" RequireOpenedPane="false" SuppressHeaderPostbacks="true"> <Panes> <ajaxToolkit:AccordionPane ID="AccordionPane10" runat="server"> <Header>BBBBBBBBBB</Header> <Content> FFFFFFFF:<br /><br /> <table cellpadding="0" cellspacing="0" width="750"><tr><td width="450" class="verificationtdleft"> <asp:Image ID="step4_originalimage" runat="server" AlternateText="" /> </td><td width="300"> <asp:CheckBox ID="CB_Verification0" runat="server" AutoPostBack="true" /> Verify </td></tr> </table> </Content> </ajaxToolkit:AccordionPane> <ajaxToolkit:AccordionPane ID="AccordionPane11" runat="server"> <Header>GGGGGGGGG</Header> <Content> HHHHHHHHHH:<br /><br /> <table cellpadding="0" cellspacing="0" width="750"><tr><td width="450" class="verificationtdleft"> <asp:Image ID="step4_image_thumbnail" runat="server" AlternateText="" /> </td><td width="300"> <asp:CheckBox ID="CB_Verification1" runat="server" AutoPostBack="true" /> Verify </td></tr> </table> </Content> </ajaxToolkit:AccordionPane> </Panes> Here's how I handle the checkbox check: Private Sub CB_Verification0_CheckedChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles CB_Verification0.CheckedChanged MyAccordion.SelectedIndex = 1 End Sub I'm causing the panels to change correctly, it's just that they don't animate like they do when I click the headers. When I click the checkbox to change the panel, the panel just disappears instantly and the new one appears instantly, but I want it to be animated as if I clicked the headers. Is there a way to cause the animation to happen when force changing the visible panel?

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