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  • Long primitive or AtomicLong for a counter?

    - by Rich
    Hi I have a need for a counter of type long with the following requirements/facts: Incrementing the counter should take as little time as possible. The counter will only be written to by one thread. Reading from the counter will be done in another thread. The counter will be incremented regularly (as much as a few thousand times per second), but will only be read once every five seconds. Precise accuracy isn't essential, only a rough idea of the size of the counter is good enough. The counter is never cleared, decremented. Based upon these requirements, how would you choose to implement your counter? As a simple long, as a volatile long or using an AtomicLong? Why? At the moment I have a volatile long but was wondering whether another approach would be better. I am also incrementing my long by doing ++counter as opposed to counter++. Is this really any more efficient (as I have been led to believe elsewhere) because there is no assignment being done? Thanks in advance Rich

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  • Checking if user owns file before deleting it

    - by Martin Hoe
    I'm building an API for my site that allows users to delete the files they upload. Obviously, I want to check if the user owns that file before they delete it through the API. I have a files table and a users table, here's the schema: f_id, s_id, u_id, name, size, uploaded u_id, username, password, email, activated, activation_code u_id is a foreign key. The u_id field in the files table points to the u_id in the users table. Given the users username, I want to find the users u_id, and then check if they own the file through the file ID (f_id). I wrote this SQL: $sql = 'SELECT u.username FROM `users` u JOIN `files` f ON u.u_id = f.u_id WHERE f_id = ? AND u.u_id = ? LIMIT 1'; I'm assuming that'd work if I was given the users u_id in the API request, but alas I'm given only their username. How can I modify that SQL to find their user ID and use that? Thanks. Edit: Alright I've got this query but it's always returning an empty result set even though both the file ID and username exist. SELECT u.username FROM `users` u JOIN `files` f ON u.u_id = f.u_id WHERE f.f_id = ? AND u.username = ? LIMIT 1

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  • own drawImage / drawLine in OpenGL

    - by Chrise
    I'm implementing some native 2D-draw functions in my graphics engine for android, but now there's another question coming up, when I observe the performance of my program. At the moment I'm implementing a drawLine/drawImage function. In summary, there are following different values for drawing each different line / image: the color the alpha value the width of the line rotation (only for images) size/scale (also for images) blending method (subrtract, add, normal-alpha) Now, when an imageLine is drawn, I put the CPU-calculated vertex-positions and uv-values for 6 vertices (2 triangles), into a Floatbuffer and draw it immediately with drawArrays, after passing information for drawing (color,alpha, etc.) via uniforms to the shader. When I draw an image, the pre-set VBO is directly drawn after passing information. The first fact I recognized, is: of course drawing Images is much faster, than imagelines (beacuse of VBOs), but also: I cannot pre-put vertex-data into a VBO for imageLines, because imageLines have no static shape like normal images (varying linelength, varying linewidth and the vertex positions of x1,y1 and x2,y2 change too often) That's why I use a normal Floatbuffer, instead of a VBO. So my question is: What's the best way for managing images, and other 2D-graphics functions. For me it's some kind of important, that the user of the engine is able to draw as many images/2D graphics as possible, without loosing to much performance. You can find the functions for drawing images, imagelines, rects, quads, etc. here: https://github.com/Chrise55/LLama3D/blob/master/Llama3DLibrary/src/com/llama3d/object/graphics/image/ImageBase.java Here an example how it looks with many images (testing artificial neural networks), it works fine, but already little bit slow with that many images... :(

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  • method for creating PHP templates (ie html with variables)?

    - by Haroldo
    I'm designing my html emails, these are to be a block of html containing variables that i can store in a $template variable. My problem comes with the storing in the variable part. putting all my html into php makes it a pain in the bum to work with. for example, the below code is fine for a simple email but once i start getting nested tables etc its going to get really confusing... $template.= 'Welcome ' . $username . '<br /><br /><br />'; $template.= 'Thank-you for creating an account <br /><br />'; $template.= 'Please confirm your account by click the link below! <br /><br />'; $template.= '<a href="' . $sitepath . '?email=' . $email . '&conf_key=' . $key . '" style="color: #03110A;"><font size="5" font-family="Verdana, Geneva, sans-serif" color="#03110A">' . $key . '</font></a>'; $template.='</body></html>'; is there a way i can still store the html in a $var but not have to write it like this?

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  • Write file need to optimised for heavy traffic part 2

    - by Clayton Leung
    For anyone interest to see where I come from you can refer to part 1, but it is not necessary. write file need to optimised for heavy traffic Below is a snippet of code I have written to capture some financial tick data from the broker API. The code will run without error. I need to optimize the code, because in peak hours the zf_TickEvent method will be call more than 10000 times a second. I use a memorystream to hold the data until it reaches a certain size, then I output it into a text file. The broker API is only single threaded. void zf_TickEvent(object sender, ZenFire.TickEventArgs e) { outputString = string.Format("{0},{1},{2},{3},{4}\r\n", e.TimeStamp.ToString(timeFmt), e.Product.ToString(), Enum.GetName(typeof(ZenFire.TickType), e.Type), e.Price, e.Volume); fillBuffer(outputString); } public class memoryStreamClass { public static MemoryStream ms = new MemoryStream(); } void fillBuffer(string outputString) { byte[] outputByte = Encoding.ASCII.GetBytes(outputString); memoryStreamClass.ms.Write(outputByte, 0, outputByte.Length); if (memoryStreamClass.ms.Length > 8192) { emptyBuffer(memoryStreamClass.ms); memoryStreamClass.ms.SetLength(0); memoryStreamClass.ms.Position = 0; } } void emptyBuffer(MemoryStream ms) { FileStream outStream = new FileStream("c:\\test.txt", FileMode.Append); ms.WriteTo(outStream); outStream.Flush(); outStream.Close(); } Question: Any suggestion to make this even faster? I will try to vary the buffer length but in terms of code structure, is this (almost) the fastest? When memorystream is filled up and I am emptying it to the file, what would happen to the new data coming in? Do I need to implement a second buffer to hold that data while I am emptying my first buffer? Or is c# smart enough to figure it out? Thanks for any advice

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  • Return the exact ID using fetch_assoc

    - by Selom
    Hi, I have a small problem in my code and I need your help. Well Im using fetch_assoc to get data from database and I need to get the ID number of each of returned values. the issue is that my code only return the ID number of the last data. Here's my code: <form method="post" action="action.php"> <select name="album" style="border:1px solid #CCC; font-size:11px; padding:1px"> <?php $sql = "SELECT * FROM table"; $stmt = $dbh -> prepare($sql); $stmt -> execute(); while($row = $stmt -> fetch(PDO::FETCH_ASSOC)) { $album_ID = $row['album_ID']; $value = $row['album_name']; print "<option value ='". $value ."'>". $value. "</option>"; } ?> </select> <input type="hidden" name="album_ID" value="<?php print $album_ID?>"/> </form> I would like the hidden input type holds the selected album id, but it always holds the album id of the last data. Please help.

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  • Detecting the axis of rotation from a pointcloud

    - by tfinniga
    I'm trying to auto-detect the axis of rotation on a 3d pointcloud. In other words, if I took a small 3d pointcloud, chose a single axis of rotation, and make several copies of the points at different rotation angles, then I get a larger pointcloud. The input to my algorithm is the larger pointcloud, and the desired output is the single axis of symmetry. And eventually I'm going to compute the correspondences between points that are rotations of each other. The size of the larger pointcloud is on the order of 100K points, and the number of rotational copies made is unknown. The rotation angles in my case have constant deltas, but don't necessarily span 360 degrees. For example, I might have 0, 20, 40, 60. Or I might have 0, 90, 180, 270. But I won't have 0, 13, 78, 212 (or if I do, I don't care to detect it). This seems like a computer vision problem, but I'm having trouble figuring out how to precisely find the axis. The input will generally be very clean, close to float accuracy.

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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  • python matrices - list index out of range

    - by user1888493
    I am writing a function, that takes a matrix as input, such as the one below. Then the it returns the matrix' inverse, where all the 1s are changed to 0s and all the 0s changed to 1s, while keeping the diagonal from top left to bottom right 0s. An example input: g1 = [[0, 1, 1, 0], [1, 0, 0, 1], [1, 0, 0, 1], [0, 1, 1, 0]] the function should output this: g1 = [[0, 0, 0, 1], [0, 0, 1, 0], [0, 1, 0, 0], [1, 0, 0, 0]] When I run the program, it raises a list index out of range error. I'm sure this happens, because the loops I have set up are trying to access values that do not exist. But how do I allow an input of unknown row and column size? I only know how to do this with a single list, but a list of lists? Following you see the transforming function, but not the test function that calls it: def inverse_graph(graph): # take in graph # change all zeros to ones and ones to zeros r, c = 0, 0 # row, column equal zero while (graph[r][c] == 0 or graph[r][c] == 1): # while the current row has a value. while (graph[r][c] == 0 or graph[r][c] == 1): # while the current column has a value if (graph[r][c] == 0): graph[r][c] = 1 elif (graph[r][c] == 1): graph[r][c] = 0 c+=1 c=0 r+=1 c=0 r=0 # sets diagonal to zeros while (g1[r][c] == 0 or g1[r][c] == 1): g1[r][c]=0 c+=1 r+=1 return graph

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  • The right approach to loading dynamic content into a UITableView in iOS

    - by OS.
    ok, I've read tons of bits and pieces on the subject of loading dynamic content (from the web) into a UITableView and the problem with calculating cell height upfront. I've tried different simple implementations but the problem persists... Assuming I need to read a JSON file from the web, parse it into 'item' objects, each with variable size image and various text labels, here is what I believe would be the right approach to avoid long hang time of the app while everything is loading: on app load read JSON file and parse into items array provide only small part of the items array to the tableview (about 10 items) - since I need to load the images associated with each item to calculate cell height - I don't want the view to go through the whole items list and load all images - this hangs the app until every image is loaded display the tableview with the available cells (assuming I load a few 'spare' ones, user can even scroll to more items) in the background using Grand Central Dispatch download images for all/some of the remaining items and then reload the tableview with the new data (repeat step 4 if item list is very long) Step 2 above is necessary since I have no way to calculate the cell height without loading the images first, and since tableview first calculates height of all cells it may take a very long time to download all images for all items. Would you say this is the right approach? am I missing something?

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  • Efficient and accurate way to compact and compare Python lists?

    - by daveslab
    Hi folks, I'm trying to a somewhat sophisticated diff between individual rows in two CSV files. I need to ensure that a row from one file does not appear in the other file, but I am given no guarantee of the order of the rows in either file. As a starting point, I've been trying to compare the hashes of the string representations of the rows (i.e. Python lists). For example: import csv hashes = [] for row in csv.reader(open('old.csv','rb')): hashes.append( hash(str(row)) ) for row in csv.reader(open('new.csv','rb')): if hash(str(row)) not in hashes: print 'Not found' But this is failing miserably. I am constrained by artificially imposed memory limits that I cannot change, and thusly I went with the hashes instead of storing and comparing the lists directly. Some of the files I am comparing can be hundreds of megabytes in size. Any ideas for a way to accurately compress Python lists so that they can be compared in terms of simple equality to other lists? I.e. a hashing system that actually works? Bonus points: why didn't the above method work?

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  • Append to the end of a Char array in C++

    - by Taylor Huston
    Is there a command that can append one array of char onto another? Something that would theoretically work like this: //array1 has already been set to "The dog jumps " //array2 has already been set to "over the log" append(array2,array1); cout << array1; //would output "The dog jumps over the log"; This is a pretty easy function to make I would think, I am just surprised there isn't a built in command for it. *Edit I should have been more clear, I didn't mean changing the size of the array. If array1 was set to 50 characters, but was only using 10 of them, you would still have 40 characters to work with. I was thinking an automatic command that would essentially do: //assuming array1 has 10 characters but was declared with 25 and array2 has 5 characters int i=10; int z=0; do{ array1[i] = array2[z]; ++i; ++z; }while(array[z] != '\0'); I am pretty sure that syntax would work, or something similar.

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • Why does reusing arrays increase performance so significantly in c#?

    - by Willem
    In my code, I perform a large number of tasks, each requiring a large array of memory to temporarily store data. I have about 500 tasks. At the beginning of each task, I allocate memory for an array : double[] tempDoubleArray = new double[M]; M is a large number depending on the precise task, typically around 2000000. Now, I do some complex calculations to fill the array, and in the end I use the array to determine the result of this task. After that, the tempDoubleArray goes out of scope. Profiling reveals that the calls to construct the arrays are time consuming. So, I decide to try and reuse the array, by making it static and reusing it. It requires some additional juggling to figure out the minimum size of the array, requiring an extra pass through all tasks, but it works. Now, the program is much faster (from 80 sec to 22 sec for execution of all tasks). double[] tempDoubleArray = staticDoubleArray; However, I'm a bit in the dark of why precisely this works so well. Id say that in the original code, when the tempDoubleArray goes out of scope, it can be collected, so allocating a new array should not be that hard right? I ask this because understanding why it works might help me figuring out other ways to achieve the same effect, and because I would like to know in what cases allocation gives performance issues.

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  • How to have screen revert to BLACK between pages?

    - by user340667
    0 Hi - I tried out the Background Image Scaling script and with Cybr's update it works like magic. It SCALES the image perfectly. No distortion. BUT, my image isn't "computer friendly". I.e.: Not 1024 X 768 or even close to that. (Heck, my monitor has a wide screen, so it isn't 1024 X 768 either! Is anybody's anymore?) Anyhow, this creates a problem inasmuch as, unless I size the window from the bottom up it ends up with a white "stripe" beneath it. What I would REALLY like for it to do is have that white to be BLACK. My "usual" BG color/text etc. code is like: ""body bgcolor="#000000" text="#fcba1e" link="#0000ff" vlink="#800080" alink="#ff0000"" (Site won't let me add the arrows here.) I've tried inserting this in various places with no success. Any ideas for a workaround would surely be appreciated ! Thanks ! Bill

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  • Passing mix of T and T[] to a Java varargs method

    - by rfalke
    Suppose you have a Java method void foobar(int id, String ... args) and want to pass both String arrays and Strings into the method. Like this String arr1[]={"adas", "adasda"}; String arr2[]={"adas", "adasda"}; foobar(0, "adsa", "asdas"); foobar(1, arr1); foobar(2, arr1, arr2); foobar(3, arr1, "asdas", arr2); In Python there is "*" for this. Is there some way better than such rather ugly helper method: static String[] concat(Object... args) { List<String> result = new ArrayList<String>(); for (Object arg : args) { if (arg instanceof String) { String s = (String) arg; result.add(s); } else if (arg.getClass().isArray() && arg.getClass().getComponentType().equals(String.class)) { String arr[] = (String[]) arg; for (String s : arr) { result.add(s); } } else { throw new RuntimeException(); } } return result.toArray(new String[result.size()]); } which allows foobar(4, concat(arr1, "asdas", arr2));

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  • How to encrypt a RSAKey using another RSAKey?

    - by Tom Brito
    I know its not the usual thing to do. But the specification I'm implementing is discribed this way, and I cannot run out. I was trying to encrypt the modulus and exponent of the private key, but the following test code raises an exception because the byte array is 1 byte larger then the maximum allowed by RSA block: import java.security.KeyPair; import java.security.KeyPairGenerator; import java.security.NoSuchAlgorithmException; import java.security.NoSuchProviderException; import java.security.interfaces.RSAPrivateKey; import java.security.interfaces.RSAPublicKey; import javax.crypto.Cipher; import org.apache.commons.lang.ArrayUtils; public class TEST { public static KeyPair generateKeyPair() throws NoSuchAlgorithmException, NoSuchProviderException { KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGenerator.initialize(1024); return keyPairGenerator.generateKeyPair(); } public static void main(String[] args) throws Exception { KeyPair keyPair = generateKeyPair(); RSAPrivateKey privateKey = (RSAPrivateKey) keyPair.getPrivate(); System.out.println("Priv modulus len = " + privateKey.getModulus().bitLength()); System.out.println("Priv exponent len = " + privateKey.getPrivateExponent().bitLength()); System.out.println("Priv modulus toByteArray len = " + privateKey.getModulus().toByteArray().length); byte[] byteArray = privateKey.getModulus().toByteArray(); // the byte at index 0 have no value (in every generation it is always zero) byteArray = ArrayUtils.subarray(byteArray, 1, byteArray.length); System.out.println("byteArray size: " + byteArray.length); RSAPublicKey publicKey = (RSAPublicKey) keyPair.getPublic(); Cipher cipher = Cipher.getInstance("RSA", "BC"); cipher.init(Cipher.ENCRYPT_MODE, publicKey); byte[] encryptedBytes = cipher.doFinal(byteArray); System.out.println("Success!"); } } (obs. its just a test, i would never encrypt the private key with its pair public key) The byte array is 128 bytes, the exactly maximum allowed by a RSA block, so why the exception? And how to fix it?

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  • c++ push_back doesn't work as it is supposed

    - by angela
    I have a class symbol_table that has a vector of objects of another class row_st.also I have an enter method where inserts objects of row_st with a passed name into the vector of desired symbol_table.but when I call the enter to enter objects with name : a;b;c;Iwill get the following result: a,b,c;b,c;c.the first element of vector gets the name of all the entered objects. and the second element also gets the name of the later entries. class row_st { public: char* name; type_u type;//int:0,flaot:1;char:2,bool:3,array: int offset; symbol_table *next; symbol_table *current; }; class symbol_table { public: vector <row_st *> row; int type; int header; int starting_stmt; int index; int i; symbol_table *previous; symbol_table(){ header=0; previous=0; index=0;i=0;starting_stmt=0;} }; and here it is the enter method: int enter(symbol_table *table,char* name,type_u type){ row_st *t=new row_st; t->name=name; t->type=type; t->offset=table->index; t->current=table; table->index++; t->next=0; table->row.push_back(t); table->header +=1; return table->row.size()-1; } the push_backed elements all points to the same address.the new call makes the same row_st every time it is called.what should I do?

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  • Javafx Layout problem with VBox & HBoxes

    - by pgpatrudu
    When I run the following, I noticed spacing between nodes; My research revealed that - 1) If I do not add any text to win1 via setwininfo, then there is no problem. 2) When I include this code in a larger app, and when a button click is reveived from some where else, mysteriously the spacing gets corrected. 3) I tried binding the win1 & win2 nodes to content of scene - but no luck. def mainframew : Integer = 250; def mainframeh : Integer = 500; class CtrlWindow extends CustomNode { var wininfo : String; var fsize : Integer; var width : Integer; public function setWinInfo(info : String) { wininfo = info; } override protected function create () : Node { var win = Group { content: [ VBox { content: [ Text { font : Font { size: fsize } content : bind wininfo textAlignment : TextAlignment.CENTER // did not work } ] } Rectangle { width: width, height: 25 fill: Color.TRANSPARENT strokeWidth : 2 stroke : Color.SILVER } ] } return win; } } public function run(args : String[]) { var win1 = CtrlWindow{fsize:14, width:mainframew}; var win2 = CtrlWindow{fsize:14, width:mainframew}; win1.setWinInfo("The spacing between these nodes"); win2.setWinInfo("corrects itself after receiving an event"); Stage { title : "MyApp" scene: Scene { width: mainframew height: mainframeh content: [ VBox { spacing: 0 content: [ HBox { content: win1 } HBox { content: win2 } ] } ] } }

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  • VB.NET CInt(Long) behaving differently in 32- and 64-bit environments

    - by LocoDelAssembly
    Hello everybody, this is my first message here. Today I had a problem converting a Long (Int64) to an Integer (Int32). The problem is that my code was always working in 32-bit environments, but when I try THE SAME executable in a 64-bit computer it crashes with a System.OverflowException exception. I've prepared this test code in VS2008 in a new project with default settings: Module Module1 Sub Main() Dim alpha As Long = -1 Dim delta As Integer Try delta = CInt(alpha And UInteger.MaxValue) Console.WriteLine("CINT OK") delta = Convert.ToInt32(alpha And UInteger.MaxValue) Console.WriteLine("Convert.ToInt32 OK") Catch ex As Exception Console.WriteLine(ex.GetType().ToString()) Finally Console.ReadLine() End Try End Sub End Module On my 32-bit setups (Windows XP SP3 32-bit and Windows 7 32-bit) it prints "CINT OK", but in the 64-bit computer (Windows 7 64-bit) that I've tested THE SAME executable it prints the exception name only. Is this behavior documented? I tried to find a reference but failed miserably. For reference I leave the MSIL code too: .method public static void Main() cil managed { .entrypoint .custom instance void [mscorlib]System.STAThreadAttribute::.ctor() = ( 01 00 00 00 ) // Code size 88 (0x58) .maxstack 2 .locals init ([0] int64 alpha, [1] int32 delta, [2] class [mscorlib]System.Exception ex) IL_0000: nop IL_0001: ldc.i4.m1 IL_0002: conv.i8 IL_0003: stloc.0 IL_0004: nop .try { .try { IL_0005: ldloc.0 IL_0006: ldc.i4.m1 IL_0007: conv.u8 IL_0008: and IL_0009: conv.ovf.i4 IL_000a: stloc.1 IL_000b: ldstr "CINT OK" IL_0010: call void [mscorlib]System.Console::WriteLine(string) IL_0015: nop IL_0016: ldloc.0 IL_0017: ldc.i4.m1 IL_0018: conv.u8 IL_0019: and IL_001a: call int32 [mscorlib]System.Convert::ToInt32(int64) IL_001f: stloc.1 IL_0020: ldstr "Convert.ToInt32 OK" IL_0025: call void [mscorlib]System.Console::WriteLine(string) IL_002a: nop IL_002b: leave.s IL_0055 } // end .try catch [mscorlib]System.Exception { IL_002d: dup IL_002e: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::SetProjectError(class [mscorlib]System.Exception) IL_0033: stloc.2 IL_0034: nop IL_0035: ldloc.2 IL_0036: callvirt instance class [mscorlib]System.Type [mscorlib]System.Exception::GetType() IL_003b: callvirt instance string [mscorlib]System.Type::ToString() IL_0040: call void [mscorlib]System.Console::WriteLine(string) IL_0045: nop IL_0046: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::ClearProjectError() IL_004b: leave.s IL_0055 } // end handler } // end .try finally { IL_004d: nop IL_004e: call string [mscorlib]System.Console::ReadLine() IL_0053: pop IL_0054: endfinally } // end handler IL_0055: nop IL_0056: nop IL_0057: ret } // end of method Module1::Main I suspect that the instruction that is behaving differently is either conv.ovf.i4 or the ldc.i4.m1/conv.u8 pair. If you know what is going on here please let me know Thanks

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  • Margin-Top push outer div down

    - by Daniel Hertz
    Hello, I have a header div as the first element in my wrapper div, but when I add a top margin to a h1 inside the header div it pushes the entire header div down. I realize this happens whenever I apply a top margin to the first visible element on a page. Here is a sample of the css. Thanks! div#header{ width: 100%; background-color: #000; position: relative; } div#header h1{ text-align: center; width: 375px; height: 50px; margin: 0 auto; font-size: 220%; text-indent: -5000px; background: url('../../images/name_logo.png') no-repeat; } html part <div id="header"> <h1><a href="/home.php">Title</a></h1> <ul id="navbar">

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  • Serializing an extended form object

    - by andyperfect
    I've been reading up on this whole subject, but I never came across this specific problem. I already understand that the whole idea of serializing an entire form is a horrible idea and just doesn't work. But, I am encountering a bit of a different problem. I have a class that inherits the "button" form object, that I call DataButton. Now for my problem. I want to be able to serialize this class, but I don't need any of the information from the actual button class. Is there any way to bypass the fact that I can't set the button form object to Serializable() and notify VB that when serialization is to occur, it should simply skip over that information? Theoretically, if such a procedure were possible, I'd be able to do the entire serialization without a hitch. I came up with the idea earlier of removing the "inherits" feature from the class, and having simply a button within the class, but that makes my program really difficult to work with as I am constantly changing the location, size, backgroundImage, text, and whatnot. Thus, immediate updates would be much tougher to work with. Any help would be greatly appreciated.

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  • Is it okay to rely on javascript for menu layout?

    - by Ryan
    I have a website template where I do not know the number of menu items or the size of the menu items that will be required. The js below works exactly the way I want it to, however this is the most js I've every written. Are there any disadvantages or potential problems with this method that I'm not aware of because I'm a js beginner? I'm currently manually setting the padding for each site. Thank you! var width_of_text = 0; var number_of_li = 0; // measure the width of each <li> and add it to the total with, increment li counter $('li').each(function() { width_of_text += $(this).width(); number_of_li++; }); // calculate the space between <li>'s so the space is equal var padding = Math.floor((900 - width_of_text)/(number_of_li - 1)); // add the padding the all but the first <li> $('li').each(function(index) { if (index !== 0) { $(this).css("padding-left", padding); } });

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  • CSS/IE7: The Case of the Extending Background-Image

    - by dmr
    The situation: There a collapsible advanced search box. It is made up of a search box div that contains a boxhead div and a boxbody div. Inside the boxbody div, there is a searchToggle div. When the user clicks "Show/Hide", the display style property of the searchToggle div is toggled between block and none. (The search fields are hidden and the search boxbody gets much smaller). The 2 background-images for the body of the search box are set via the css of the searchBox div and the boxbody div. In IE7, when the searchToggle div is hidden, the background-image from the searchBox div extends on the left more than it should (see Here). It shows up correctly when the display of the searchToggle div is block (see Here). Everything show up correctly, in both cases, in IE8 and FF. The relevant HTML: <div class="searchBox"> <div class="boxhead"> <h2></h2> </div> <div class="boxbody"> <div id="searchToggle" name="searchToggle"> </div> </div> </div> The relevant CSS: .searchBox { margin: 0 auto; width: 700px; background: url(/images/myImageRight-r.gif) no-repeat bottom right; font-size: 100%; text-align: left; overflow: hidden; } .boxbody { margin: 0; padding: 5px 30px 31px; background-image: url(/images/myImageLeft.gif); background-repeat: no-repeat; background-position: left bottom; }

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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