Search Results

Search found 20508 results on 821 pages for 'education software'.

Page 63/821 | < Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >

  • Recap of SQLSat #65

    - by RickHeiges
    Since the MVP Summit was this past week, I decided to head out to the West Coast a little earlier and attended SQLSat#65. I did not submit to speak at the conference, but I did help out some by introducing speakers in one of the rooms and a few other places where I could. I started out in a session by Scott Klein about SQLAzure. BTW, Microsoft now has a 30-day offer for SQL Azure where you do not need to provide Credit Card info. I then sat in for a while on Alan Hirt's Session on building a Cluster...(read more)

    Read the article

  • Speaking at Atlanta.MDF on March 12

    - by RickHeiges
    I am fortunate enough to be speaking to a user group with a really cool name - Atlanta.MDF (Microsoft Database Forum). Although I visit Atlanta often, it usually involves running from one councourse to another and rarely do I get the chance to visit the user group. I have made it to the user group on several occassions in the past, but it has been several years. This will be my first presentation to the group. I will be speaking about Database Consolidation - something I have been doing for years....(read more)

    Read the article

  • Use a proxy which connects to the school proxy

    - by denNorske
    How to get my computer use a proxy ON my computer, which connects to the school proxy ? The reason I ask this, is because I need all programs on my computer, absolutely the whole system to go through the network, without having to use proxy authentication? Then I was thinking of a possibility to use a local proxy without authentication, to connect to the school proxy (with all authentication details), and then be able to make the system go through it? Is that possible? I've heard some stories about using IP-tables to make a transparent proxy, but I have no idea how to do that, as i am pretty new at all this. So, details, explanations and suggestions about this are very welcome! If you need more details, I'll provide them!

    Read the article

  • What does your University 1st class mean?

    - by Abimaran
    I know, it's highly subjective question, but, I need the opinion. Please don't close this! IMHO and experience, they (the 1st class fellows) have a the resources (tutorials, past papers, etc), courage and the ability to memorize the answers on that. But, there are some talented peoples, who have the real knowledge with the 1st class. Are those peoples really win in the industries? Please don't ask my class :)

    Read the article

  • How do programmer-seeking employers see Bioinformatics degree?

    - by Max
    I love programming, but I also love biology. Basically Bioinformatics sounds fun to me. However, there is a fat chance that I won't get a Bioinformatics job and will be forced to build my career around regular programming. Therefore a question: does it matter (much) for an employer if he is looking for a regular programmer but finds a Bioinformatics diploma? Or is it the same in the long run as a regular Informatics diploma?

    Read the article

  • Introducing Programming To a Mathematician

    - by ell
    I currently am a programmer, I'm almost 16 years of age and have pretty much narrowed my careers down to something involving a Computer Science degree or Electrical Engineering degree (I know they are quite different but this question is about my friend) but my friend isn't so sure. He is very interested in maths and is very good at it and I think he would enjoy programming but he isn't willing to try it (edit he is willing to try but has never done before). Can anyone give me an suggestions for a language or tool that he could dabble in programming (at a reasonably basic level I assume) to solve maths problems or involve some kind of maths. As I say he enjoys maths a lot but I think he would enjoy programming, the problem is I don't want him to be put off by the stuff that isn't relevant at introductory levels such as memory allocation et al. I know that is very important but the point is that I want him to learn a bit of programming with maths then hopefully if he is interested enough he can start learning programming as programming. Thanks in advance, ell. Edit: Its not that he's completely uninterested - more that he hasn't actively explored the area before, maybe because he isn't informed about it. I wouldn't want to force him to do something he doesn't want to, I see this as more of a little push so that he can learn about programming. If he doesn't like it - fair enough, I can't control that and don't want to but if he turns out to enjoy it - this push will have been the right thing.

    Read the article

  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

    Read the article

  • Which topics should be covered in a basic undergraduate C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to teach the undergraduate C++ course in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

    Read the article

  • Reading source code to learn

    - by perl.j
    As you develop as a programmer, IMO, you begin to see different practices, different Algorithms, and "more than one way to do it". Seeing this code can be a great learning experience for you, even though you did not write the code. But is doing this only going to confuse you? For example, let's say you have a library in any language that was created by a colleague, and you have been using it for a while. You decide to look at the actual source code, regardless of how extensive it is, and get a better look at how this library is written. For the sake of example, the function you use most often from this library is the max function, which finds the largest of two numbers. But this function is a lot more complicated than it needs to be. The way it is written is confusing the heck out of you, and you don't know how this works. Will this make you a better programmer, because you realize how complicated it is for such a simple function, or will it make you a worse coder because you feel less confidant? So my question, in general, is does reading source code make you a better programmer and if so how? If not why do people still do it?.

    Read the article

  • Does a programmer really need college?

    - by Dfranc3373
    I am currently a junior in college, however I have had multiple jobs programming since high school. Currently I work programming at a company part time using many different languages that I have learned the past few years. I recently sat down with a advisor and discovered with the classes I have left to take, I will learn next to nothing in them, as I already know the concepts and how to apply them for all the classes. My current job has offered me a full time position and I have had other companies email me as well. My question is if I know for a fact that I cannot learn more at college, is there even a point in staying? I know for a fact I could spend my time in more productive ways programming and working then what I am doing in school. Do you think to be looked at seriously as a programmer you need a degree?

    Read the article

  • Feeling a bit... under-challenged in my university course

    - by Corey
    I'm currently a sophomore at my university, majoring in Computer Science. Obviously, there are some programming courses as part of my curriculum. However, I'm feeling very underwhelmed by its progress. I've self-taught myself a lot and like to code in my spare time as a hobby. I'm currently in Computer Science II. I never took CS 1 because it seemed rather basic -- I asked someone in the department if they would override my CS 1 requirement if I passed their final (which I did with flying colors). Anyway, the class is going by quite slowly. It seems like the rest of the class has a hard time understanding some basic concepts, which the professor needs to keep going over to help them understand. Is this normal? Looking at the class schedule, I seem to know everything except for one or two things near the very end of the semester. Is there a different perspective I can look at this through so it doesn't seem so boring?

    Read the article

  • Speaking at Atlanta.MDF on March 12

    - by RickHeiges
    I am fortunate enough to be speaking to a user group with a really cool name - Atlanta.MDF (Microsoft Database Forum). Although I visit Atlanta often, it usually involves running from one councourse to another and rarely do I get the chance to visit the user group. I have made it to the user group on several occassions in the past, but it has been several years. This will be my first presentation to the group. I will be speaking about Database Consolidation - something I have been doing for years....(read more)

    Read the article

  • How common is prototyping as the first stage of development?

    - by EpsilonVector
    I've been taking some software design courses in the past few semesters, and while I see the benefit in a lot of the formalism, I still feel like it doesn't tell me anything about the program itself. You can't tell how the program is going to operate from the Use Case spec, even though it discusses what the program can do, and you can't tell anything about the user experience from the requirements document, even though it can include QA requirements. ...sequence diagrams are as good a description of how the software works as the call stack, in other words- very limited, highly partial view of the overall system, and a class diagram is great for describing how the system is built, but is utterly useless in helping you figure out what the software needs to be. Where in all this formalism is the bottom line- how the program looks, operates, and what experience it gives? Doesn't it make more sense to design off of that? Isn't it better to figure out how the program should work via a prototype and strive to implement it for real? I know that I'm probably suffering from being taught engineering by theoreticians, but I got to ask, do they do this in the industry? How do people figure out what the program actually is, not what it should conform to? Do people prototype a lot? ...or do they mostly use the formal tools like UML and I just didn't get the hang of using them yet?

    Read the article

  • Effective versus efficient code

    - by Todd Williamson
    TL;DR: Quick and dirty code, or "correct" (insert your definition of this term) code? There is often a tension between "efficient" and "effective" in software development. "Efficient" often means code that is "correct" from the point of view of adhering to standards, using widely-accepted patterns/approaches for structures, regardless of project size, budget, etc. "Effective" is not about being "right", but about getting things done. This often results in code that falls outside the bounds of commonly accepted "correct" standards, usage, etc. Usually the people paying for the development effort have dictated ahead of time what it is that they value more. An organization that lives in a technical space will tend towards the efficient end, others will tend towards the effective. Developers often refuse to compromise their favored approach for the other. In my own experience I have found that people with formal education in software development tend towards the Efficient camp. Those that picked up software development more or less as a tool to get things done tend towards the Effective camp. These camps don't get along very well. When managing a team of developers who are not all in one camp it is challenging. In your own experience, which camp do you land in, and do you find yourself having to justify your approach to others? To management? To other developers?

    Read the article

  • This 24 Hours of PASS was "Different"

    - by RickHeiges
    Last week, the latest iteration of "24 Hours of PASS" was held. It was "Different" for me. Why? Because I was not an active participant on the days of the event other than being an attendee. I was involved in some aspects of the planning for the event when deciding the theme and format, etc. I was on many calls and email threads for the planning of this event. I did the moderator/speaker training a few weeks prior to the event. But on the days that the event was actually held, I was not on pins and...(read more)

    Read the article

  • What benefits does a game design degree have for a hobby game programmer?

    - by sm4
    I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with the effects on your career in game industry. Should I consider a graduate degree in game development? Game Development Degree vs Computer Science Degree First I thought a game development degree could be beneficial. But from the websites of colleges that offer such degrees, I feel like its more about basic programming with examples from games. This college offers game design degrees, for example. My question is, can I benefit from such a degree when I already have a degree in Computer Science, I already know programming, I'm already developing a game and finally, I have this site to help me when I get stuck?

    Read the article

  • The clean coders videos [closed]

    - by Sebastian
    As many others, I have been reading Uncle Bob Martins books. More specifically, clean code and then "the clean coder". Now, over the last year he has been producing "code casts" that you can buy for ~20USD a piece. I bought the first episode sometime in mid 2011 and wasnt that impressed, as I really learned nothing new after reading his books. Last night I bought the first episode of test driven development with more or less the same result as last time. Now tonight I gave it one more go and bought TDD part 2 and this one was, IMO, really good. With this post I would like to tip others about his videos and would also like to know what others think. BR Sebastian

    Read the article

  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

    Read the article

  • How could a human factors degree help a computer scientist?

    - by Bob Dole
    I'm wrapping up a masters in CS and already have half the credit hours needed for a degree in Human Factors. I just recently discovered how useful understanding about cognition can help someone that creates user interfaces and am thirsty for more knowledge in the area. For me, it seems that having both a masters in Human Factors and CS would be very marketable but would there be jobs out there that would allow me to apply both? Meaning what I would really like to do is take the requirements for some application, apply different Human Factors theories( GOMS, CE+ ) to developing the interface, maybe do cognitive walk through with users to optimize the UI, then develop the application. Do jobs out there exist like this? The reason I ask, is because I'm wondering if most places just want you to be either a Human Factors Expert or a Developer but not both.

    Read the article

  • College for Game Development [closed]

    - by Cole Adams
    I am currently a Freshman Computer Science Major at Samford University, but I am realizing that the actual field I want to get into is Game Development. I go to all of these classes that are supposed to make you well rounded that have nothing to do with what I want to do and frankly, after 18 years of schooling, I am sick of having to be in classes like that. I want to go to a Game Design/Development school where that is the priority and I am not overburdened with useless classes. At this point I am so tired of the Samford classes already that I am heavily considering taking next semester off and just getting a job and focusing on learning programming on my own or something like that. My question is what would be some good schools to apply to for enrollment in 2013 and what does it take to get into these schools? Thanks in advanced.

    Read the article

  • Projects to learn web development

    - by David McDavidson
    I'm trying to get a job as a web developer, but the great majority of jobs offers requires previous experience and a portfolio to prove you've got the required skills. Unfortunately I don't have any real experience or anything to show. The best way to learn is to try and tackle real world problems, so I'd like to know what would be some nice projects to learn stuff and that will look good in a portfolio?

    Read the article

  • Why is C++ often the first language taught in college?

    - by Casey Patton
    My school starts the computer science curriculum with C++ programming courses, meaning this is the first language that many of the students learn. I've seen that many people dislike C++, and I've read a variety of reasons why. It almost seems to be popular opinion that C++ isn't a very good language. I get the impression it's not very liked based on some questions on StackExchange as well as posts such as: http://damienkatz.net/2004/08/why-c-sucks.html http://blogs.kde.org/node/2298 http://blogs.cio.com/esther_schindler/linus_torvalds_why_c_sucks http://www.dacris.com/blog/2010/02/16/why-c-sucks-part-2/ etc. (Note: It is not my opinion that C++ is a bad language. In fact, it's the main language I use. However, the internet as well as some professors have given me the impression that it's not a very widely liked language. In fact, one of my professor constantly rags on C++, yet it's still the starting language at my college!) With that in mind, why is this the first language taught at many schools? What are the reasons for starting a programming curriculum with C++? Note: This question is similar to "Is C++ suitable as a first language", but is a little different since I'm not interested in whether it's suitable, but why it's been chosen.

    Read the article

  • Learning Programming, Suggestions for a roadmap

    - by RisingSun
    Hi, Some background first- I am new to programming and have discovered it rather late in life; Like many hobbyists, my introduction to the subject has been through php/jquery (yes, i know the popular mood around here... they-are-not-real-programminng-languages ;-) ). I like to believe that I am reasonably competent at what I do in my other life and this developing addiction to coding has taken a very heavy toll on my professional prospects. This is the question: What programming languages next? (No plans to ditch php in the immediate future, that will involve rewriting much of my code) Any absolutely essential books I must read? Is it necessary to join a college/university course? Do I need to ditch my other profession to continue serious learning? My goals are: Develop a solid understanding of the science and art of programming. Continue to work on my own web application (Hands on learning suits me best) I am something of a generalist interested in everything from UI to database performance

    Read the article

  • Any interesting thesis topic?

    - by revers
    Hi, I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what topic I could choose but nothing really interesting is coming to my mind. Maybe You could help me and suggest some subjects related to programming graphics, games or simulations? (or maybe something else that is interesting enough :) ). I would be very grateful for any suggestion!

    Read the article

  • What are the most common stumbling blocks when it comes to learning programming, in order of difficulty?

    - by blueberryfields
    I seem to remember that linked lists, recursion, pointers, and memory management are all good examples of stumbling blocks - places where the aspiring programmer typically ends up spending significant time trying to understand a concept before moving on and improving, and many end up giving up and not improving. I'm looking for a complete/comprehensive list of these types of stumbling blocks, in rough estimated order of difficulty to learn, with the goal of making sure that an educational program for programmers is structured to properly guide students through them Is this information available somewhere? Ideally, the difficulty to learn will be measured in some sort of objective manner (ie, % of students which consistently fail to learn the concept) What sources are most appropriate for obtaining this information?

    Read the article

< Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >