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  • How to account for speed of the vehicle when shooting shells from it?

    - by John Murdoch
    I'm developing a simple 3D ship game using libgdx and bullet. When a user taps the mouse I create a new shell object and send it in the direction of the mouse click. However, if the user has tapped the mouse in the direction where the ship is currently moving, the ship catches up to the shells very quickly and can sometimes even get hit by them - simply because the speed of shells and the ship are quite comparable. I think I need to account for ship speed when generating the initial impulse for the shells, and I tried doing that (see "new line added"), but I cannot figure out if what I'm doing is the proper way and if yes, how to calculate the correct coefficient. public void createShell(Vector3 origin, Vector3 direction, Vector3 platformVelocity, float velocity) { long shellId = System.currentTimeMillis(); // hack ShellState state = getState().createShellState(shellId, origin.x, origin.y, origin.z); ShellEntity entity = EntityFactory.getInstance().createShellEntity(shellId, state); add(entity); entity.getBody().applyCentralImpulse(platformVelocity.mul(velocity * 0.02f)); // new line added, to compensate for the moving platform, no idea how to calculate proper coefficient entity.getBody().applyCentralImpulse(direction.nor().mul(velocity)); } private final Vector3 v3 = new Vector3(); public void shootGun(Vector3 direction) { Vector3 shipVelocity = world.getShipEntities().get(id).getBody().getLinearVelocity(); world.getState().getShipStates().get(id).transform.getTranslation(v3); // current location of our ship v3.add(direction.nor().mul(10.0f)); // hack; this is to avoid shell immediately impacting the ship that it got shot out from world.createShell(v3, direction, shipVelocity, 500); }

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  • VMware Player- no Maverick GUI after install

    - by Jason
    I'm experimenting with using both VMware Player and Virtualbox to run an Ubuntu VM in Win7. I have the VB install of Maverick working fine, and with only a few quirks such as slow response in Firefox scrolling and the occasional freeze, it works fine. However, making backup copies of a VB machine for storage is a PIA, and so I would like to see how Player works in the same situation. I created a new VM with 2GB RAM & 30GB hard drive space. The install went smoothly, but everytime I start the VM, no GUI shows and I have no mouse control. It brings me to a screen saying Ubuntu Easy Install: VMware Player is installing VMware Tools.. please wait. At this point, I get a login prompt and then goes to a standard CLI interface. At this point, I have no mouse control at all. The CPU and memory gauge that I have as a Win7 screenlet shows no changes and minimal HDD activity. The VMWare site says to install the Tools by a tarball, going to VMInstall VMware Tools, but I can't do that with no mouse control. Any solutions?

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  • KeyRef &ndash; A Keyboard Shortcut Reference Site

    - by Liam McLennan
    The mouse is like computer training wheels. It makes using a computer easier – but it slows you down. Like many of my peers I am making a effort to learn keyboard shortcuts to reduce my dependence on the mouse. So I have started accumulating browser bookmarks to websites listing keyboard shortcuts for vim and resharper etc. Based on the assumption that I am not the only person who finds this untenable I am considering building the ultimate keyboard shortcut reference site. This is an opportunity for me to improve my rails skills and hopefully contribute something useful to the anti-mouse community. Mockups Shortcuts will be grouped by application, so the first thing a user needs to do is find their application. They do this by typing the application name into a textbox and then selecting from a reducing list of applications. This interface will work like the stackoverflow tags page. Selecting an application will take the user to a page that lists the shortcuts for that application. This page will have a permalink for bookmarking. Shortcuts can be searched by keyword or by using the shortcut.

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • CodePlex Daily Summary for Monday, November 05, 2012

    CodePlex Daily Summary for Monday, November 05, 2012Popular ReleasesCatel ReSharper plugin: Catel.Resharper 1.3 RC 1: (+) Added support for R# 7.1 (+) Added support to Catel 3.4 for to convert auto properties into catel properties from ModelBase. (*) PropertyConverter now generates a the members name (property and notification method) to avoid the usage of existing member name. (x) Fixed reference to Actions.xml resource file.Dyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.ZXMAK2: Version 2.7.0.1: fix Spectrum+3 ULA timing if Direct3D is not available, draw warning on black background add Keyboard Help window fix kempston mouse (swap left/right buttons) add Pentagon 1024 memory module add shadow rom support for Pentagon 512/1024 fix to avoid NMI conflict between memory/BDI (Scorpion, Pentagon 512/1024) project structure and namespace refactoring NOTE: this version uses new device namespaces, so if you have VMZ file from previous version, please delete it!CodeGen Code Generator: CodeGen 4.2.2: IMPORTANT: This release replaces the previous 4.2.1 release from 28th October 2012, which has been removed. There was an error in the setup program for 4.2.1 which caused some dependent assemblies (for example the Synergy .NET runtime and other Synergy .NET assemblies) to be distributed as part of the CodeGen installation. This can cause problems when attempting to upgrade to later versions of Synergy. IT IS VERY IMPORTANT THAT ALL 4.2.1 INSTALLATIONS BE UNINSTALLED AND UPGRADED TO 4.2.2 AS ...ProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...Launchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Piwik for Microsoft Silverlight Analytics Framework: WP7 and WP8: First release with basic Piwik support. Supported Systems: WP7 and WP8PCAPMerger: 2.1.0.0: Archive contains three folders: x86 - 32-bit version of application x64 - 64-bit version of application test - two testing PCAP files to be merged (both contain scrambled order of packets)Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...AssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...New Projects3dTalk: Web 2.0 site for 3d projection mapping artists, to have a forum for showing work, getting advice or comments, and giving details of forthcoming shows/exhibition8media: a student project for Windows 8ActiveWorlds Managed Wrapper: HeyAsyncLoggers: AsyncLoggers strives to provide high-quality asynchronous wrappers for all well-known logging frameworks.CapsBeep: CapsBeep is a Windows utility application that causes an audible beep and a notification to appear whenever a key is pressed while the Caps Lock is active.CUDA Tuning with CUDAfy: A step-by-step guide to tuning performance of a CUDA- and CUDAfy-enabled GPU algorithm, using a brute-force Travelling Salesman algorithm as example.DDarkSEngine: New 2D game engine for .netFoxyXLS: Visual FoxPro class to geneate pure XLS files using the BIFF3 file format.JsApi: The purpose of this project is to demonstrate aspects of both the DialectSoftware.Web.UI.CustomControls and the DialectSoftware.Web.JsAPI LF Spec: Add simple test extensions to your MS Test projects for BDD-style unit tests.Liubaobao Website Starter Kit: When it comes to developing a new website - big or small, we all need something to start with. We are putting together a bunch of frequently used system parts.metropress: A feature-rich and easy to customize framework for developer/designer who want to turn any wordpress site into Windows 8 AppMobile Device: Include this in your .NET applications to allow them to easily get information from a connected iDevice.Mouse Trapper: Mouse Trapper is a program that will keep your mouse pointer inside one display, unless the chosen key is being pressed.My WCF Project: Learning projectNetworkFileWatcher: Watch changes to Files and Folders on a remote computer using NetworkFileWatcher. Overcomes the network-path limitation of System.IO.FileSystemWatcher.Quentin: Blog de QuentinQuickbooks Repair Pro: QuickBooks Repair ProSAIN: SAIN es un sistema administrativo integral basado en web que permite la administración de pequeños negocios.SQLCE with Windows Phone 7.1: This project is create on Initial understanding of SQL CE with windows phone. You will get more useful code with this codeplex link in fututre. SSDD Campero: kikhjuiojolipompmlkmlkmTileTool: Work in progress 2D tile based editor.Time Limiter: Set of Windows services used to limit times per day and per session of computer users. Meant for child computer use control. C# WCF Windows Services WMI.Window Manager: Position windows easilyYet Another Regex Tester: Write a regular expression (regex) and test it on real text.

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  • How can I get run Ubuntu Desktop on my Galaxy Nexus?

    - by Jack Senechal
    On the Ubuntu for phones site it advertises the desktop view feature: "The phone becomes a full PC and thin client when docked.". And there's the demo by Canonical of something similar running under Ubuntu for Android. I realize they're different systems, but the end effect is in both is to have a full Ubuntu system running on the phone. I've installed Ubuntu Touch Preview on my Galaxy Nexus (toro), and it's working as expected (no cellular signal, but wifi works, etc). But when I plug in a monitor via HDMI it just mirrors the phone's touch display. There's also currently no bluetooth support for attaching keyboard and mouse. Keyboard only kind of works via USB, and mouse not at all. I've also tried running Ubuntu under Android via VNC, but the lack of responsiveness of VNC makes it impractical for daily use. I'd consider that route again if there is some way to make the UI more responsive. So the question is, how can set up my phone to run Ubuntu Desktop in a way that's useable as a laptop replacement? Is there a way to enable Desktop View on Ubuntu Touch? Or can I run Ubuntu for Android as in the previously referenced demo? Plugging into a monitor would be OK, but I'd love to be able to use the desktop interface with mouse and keyboard through the phone's screen as well. Touch input and an onscreen keyboard would be a plus but is definitely not necessary.

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  • Ubuntu 12.04.1 LTS -touch pad scroll for asus-k55v not working

    - by Aks
    have tried all the commands over terminal but still could bot fix it, for xinput i got Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? MOSART Semi. 2.4G Keyboard Mouse id=11 [slave pointer (2)] ? ? PS/2 Generic Mouse id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? MOSART Semi. 2.4G Keyboard Mouse id=10 [slave keyboard (3)] ? USB 2.0 UVC HD Webcam id=12 [slave keyboard (3)] ? Asus WMI hotkeys id=13 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=14 [slave keyboard (3)] none of the post cud help to fix it :( help

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  • Can't get sprite to rotate correctly?

    - by rphello101
    I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was to keep track of the angle the sprite is at since I have to multiply the cosine/sine of the angle by the move speed in order to get the sprite to go "forwards" even if it is, say, facing 45 degrees in quadrant 3. However, before I even worry about that, I'm having trouble even getting my sprite to rotate in the first place. Preliminary console tests showed that this code worked, but when applied to the sprite, it just kind twitches. Anyone know what's wrong? int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x; int pY = sprite.y; int tempY, tempX; double mAng, pAng = sprite.angle; double angRotate=0; if(mX!=pX){ tempY=pY-mY; tempX=mX-pX; mAng = Math.toDegrees(Math.atan2(Math.abs((tempY)),Math.abs((tempX)))); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=270; else mAng=90; } //Calculations if(mX<pX&&mY<pY){ //If in Q2 mAng = 180-mAng; } if(mX<pX&&mY>pY){ //If in Q3 mAng = 180+mAng; } if(mX>pX&&mY>pY){ //If in Q4 mAng = 360-mAng; } angRotate = mAng-pAng; sprite.angle = mAng; sprite.image.setRotation((float)angRotate);

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  • Instructor Insight: Dealing with Columns in Oracle JD Edwards Enterprise One Tools Release 9.1

    - by Breanne Cooley
    Oracle JD Edwards Enterprise One Tools Release  9.1 has many new features that will help end users be more efficient in their daily jobs. For example, hiding grid columns is now as easy as a left-mouse click. In earlier releases, users could click on the ‘Customize Grid’ link but still had to do several more clicks to hide or show a column . The following example shows how easy this new feature is to use. First, right-mouse click on the column you want to hide; for example the ‘Long Address’ column. The column is now hidden. Second, right-mouse over on any of the columns to show the ‘Unhide’ option. After you select ‘Unhide’, the hidden column is shown. You can then select the column to show, or unhide, the column. This new feature and others are covered in the JD Edwards EnterpriseOne System Administration Rel 9.x course, which has been updated to reflect the new release. Hope to see you in class! -Randy Richeson, Senior Principal Instructor, Oracle University

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  • Getting touchpad to work in desktop ubuntu

    - by kamziro
    I bought a small touchpad to stick on top of the keyboard, and it works fine on the windows computer, but not on my ubuntu desktop. I mean, when I do "xinput list" it shows the following: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PIXART USB OPTICAL MOUSE id=8 [slave pointer (2)] ? ? Logitech USB-PS/2 Optical Mouse id=11 [slave pointer (2)] ? ? Microsoft Wired Keyboard 600 id=13 [slave pointer (2)] ? ? Macintosh mouse button emulation id=14 [slave pointer (2)] ? ? Cirque Corporation 9925 AG Touchpad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? No brand SP04-A1 id=9 [slave keyboard (3)] ? Elite Silicon USB Audio Device id=10 [slave keyboard (3)] ? Microsoft Wired Keyboard 600 id=12 [slave keyboard (3)] The Cirque Corporation touchpad (I'm assuming that's the component name) is the touchpad. Is there anything I'm missing?

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  • Flixel: doesn't light tile up

    - by Arno
    i'm creating a game with flixel, and I want to have a effect when you mouse over a tile, I tried implementing it, and this is what it gives: public class GameState extends FlxState { private var block:EmptyBlock; public function GameState() { } override public function create():void { for (var i:Number = 0; i < 30; i++) { block = new EmptyBlock(i, 20); block.create(); } } override public function update():void { block.update(); super.update(); } } } GameState class and here is the EmptyBlock class: public class EmptyBlock { private var x:int; private var y:int; private var row:FlxRect public function EmptyBlock(x:int, y:int ) { this.x = x; this.y = y; } public function create():void { row = new FlxRect(x, y, 32, 32); trace ("Created block at" + x + y); } public function update():void { if (FlxG.mouse.screenX == row.x) { if (FlxG.mouse.screenY == row.y) { var outline:FlxSprite = new FlxSprite(row.x, row.y).makeGraphic(row.width, row.height, 0x002525); } } } } }

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  • Why does Unity not extend to my 2nd monitor, even when it is displaying an X-Screen?

    - by Gridwalker
    I recently added a 2nd video card to my system, but unity refuses to extend my desktop over to the second screen. Although the secondary monitor initialises when I boot and I can move the mouse cursor over to the 2nd screen, the screen is otherwise blank (showing no wallpaper or interface elements) and I am unable to move any windows to this monitor. Moving the mouse cursor over to the 2nd monitor changes it from the default cursor to the old-style X cursor, such as the one that appears when you run X-kill, indicating that this screen is initialised in the X Server but that Unity is not recognising it. Although the Nvidia X Server Settings application can see both monitors, the unity systems settings application does not detect the 2nd adapter. Sometimes the additional drivers application can see both adapters, but it doesn't consistently show options for them both. Xrandr also fails to detect the 2nd monitor, but iNex lists both adapters. I have experimented with several different drivers for each adapter and with setting each of the graphics cards as the primary adapter in the BIOS, but this has made little difference. The two adapters are an onboard Geforce 8200 and a PCIE Geforce 7200 GX. The onboard adapter is currently set as the primary, however this adapter crashes whenever I use the Nouveau driver and I have to switch over to the PCIE as a primary whenever I purge the proprietary drivers (switching back when the 304 driver has been reinstalled). It doesn't matter which adapter I set as my primary, the results are the same : one screen showing the unity interface and one screen showing an X-Screen that only displays the mouse cursor. All I want is to be able to run this system in a dual screen configuration. I am not a gamer, nor do I require 3D rendering capabilities. Anything you can suggest to get the desktop to extend across both screens will be massively appreciated!

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  • One monitor getting spilled over into other monitor: how to do a 100% reset of gnome graphics configuration

    - by Paul Nathan
    I had to kill a VMWare process and afterwards, my monitor's configuration is buggy. I have 2 monitors in a side-by-side configuration. My right-hand monitor is the secondary monitor. Upon its right-hand side there are about 50 pixels showing from the left side of the lefthand monitor (ie, as if it was wrapped around). Further, my mouse clicks are registering as about 50 pixels sideways from where they should be. It's as if those 50 pixels between monitors got gobbled. What have I done? I've reset the screen configuration in multiple ways, using xrandr, multiple monitors app, etc. This persists in different side-by-side configurations, and also persists with another user. It does not occur with XFCE. Resetting the Window manager with the Compiz reset WM app does not fix this. I've concluded the burn-to-the-ground approach is likely the best, and would like to do a 100% reset of my graphics settings. It's an Intel integrated chipset. Removing ~/.config/monitors.xml did not work. Also, interestingly, the mouse can mouse-over the 50 errant pixels on the rhs of the right-hand monitor. I hypothesize that it's a compositing problem occurring at the layer where the background, selection, and clicks are caught. Also, inverting the right-hand monitor removes the issue, but renders the screen unusable. Even more datapoints: This happens in KDE as well Sometimes logging into Gnome and running xrandr --output DVI1 --auto resets it, but the issue immediately reappears when I press alt-tab. With Compiz Application Switch turned on, the workspace is 'pushed back' a bit, and the slice on the RHS follows it as well. I'm wondering if it's a flaw in the compiz workspace compositing configuration. I suspect the error was in the compositing configuration. I installed 11.10.

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • Touchpad issues on HP Pavilion dm4 (can't right click)

    - by Habstinat
    Can anyone help me with my touchpad issues? I have a HP Pavilion dm4 and it has two areas on the bottom of the touchpad to designate right and left clicks. This mostly doesn't work on Ubuntu in the fact that it recognizes any taps on either tap zone as a left click. Instead, I have it set so if I tap anywhere on the pad it makes a left click. There should be, and there are, many ways in the mouse configuration window to simulate a right click using only a touchpad. None of these work. Changing mouse orientation doesn't do anything, "dwell click" also does nothing, and, the oddest part of this problem, whenever I try to turn "Simulated Secondary Click" off (it doesn't work anyways, but just to try to toggle it), the entire theme of my desktop changes to a gray Windows '95ey look. The only way to get rid of this is to close and reopen the mouse preferences window. My computer is fairly new and the Ubuntu installation is less than a day old. I didn't do anything that I think could cause this. The problem is that I can't right click. Help, please?s that I can't right click. Help, please? Afterword: I installed two scripts from http://sansmicrosoft.blogspot.com/2010/10/pavilion-dm4-1160-erratic-touchpad.html . They didn't do anything I couldn't already do, and they did not make it possible for me to right click. :(

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  • How to stop reducing life? [closed]

    - by SystemNetworks
    CODE Input input = gc.getInput(); int xpos = Mouse.getX(); int ypos = Mouse.getY(); emu = "Enemy Life : " + enemyLife; Life = "Your Life Is" + life; Mousepos = "X:" + xpos + "Y:" + ypos; //test test1 = "Test INT" + test1int; if(!repeatStop) { //if this button is press, the damage will add up. When //pressed fight, it would start reducing the enemy health. if(input.isKeyPressed(Input.KEY_1)) { test1int += 1; } } if((xpos>1007 &xpos<1297)&&(ypos>881 && ypos<971)) { //Fight button if(Mouse.isButtonDown(0)){ finishTurn=true; } } //fight has started if(finishTurn==true) { //this would reduce the enemy life if(floodControl1==false) { enemyLife-=test1int; } //PROBLEM: Does not stop reducing! //the below code was not successful. It did not stop it // from reducing further. if(test1int>10) { floodControl1=true; } } QUESTION: Ok now, this is what is does. When I press the key, 1, it adds up the damage to the enemy. When I press fight, It will then start to reduce the enemy's health. Now my problem is, it kept on reducing and deducting it until negative! How do I deduct it to my desired damage (My desired damage is the one when press key 1)?

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  • Touchpad issues on HP Pavilion dm4 (can't right click)

    - by Habstinat
    Can anyone help me with my touchpad issues? I have a HP Pavilion dm4 and it has two areas on the bottom of the touchpad to designate right and left clicks. This mostly doesn't work on Ubuntu in the fact that it recognizes any taps on either tap zone as a left click. Instead, I have it set so if I tap anywhere on the pad it makes a left click. There should be, and there are, many ways in the mouse configuration window to simulate a right click using only a touchpad. None of these work. Changing mouse orientation doesn't do anything, "dwell click" also does nothing, and, the oddest part of this problem, whenever I try to turn "Simulated Secondary Click" off (it doesn't work anyways, but just to try to toggle it), the entire theme of my desktop changes to a gray Windows '95ey look. The only way to get rid of this is to close and reopen the mouse preferences window. My computer is fairly new and the Ubuntu installation is less than a day old. I didn't do anything that I think could cause this. The problem is that I can't right click. Help, please?s that I can't right click. Help, please? Afterword: I installed two scripts from http://sansmicrosoft.blogspot.com/2010/10/pavilion-dm4-1160-erratic-touchpad.html . They didn't do anything I couldn't already do, and they did not make it possible for me to right click. :(

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  • Ubuntu 12.04 fresh install wont boot up

    - by user147220
    im running ubuntu 12.04 and it refuses to boot up. the screen will come on for a second, the mosue will appear, then itll go black again all inside about 3 seconds. i let it just do that for a while and eventually a window popped up saying i had a display issue. I didn't have a mouse but there was a button saying "ok" at the bottom that i couldnt click on. i hit enter, got through that screen, now im looking at another that says "What would you like to do?" - run in low-graphics mode for just one session - reconfigure graphics - troubleshoot the error - exit to console login then two buttons, cancel, and ok. I dont have a mouse and its not letting me navigate between these options with tab. firstly, if i make it through these windows will it get me into the computer so i can try and fix whats going on? also, whats going on here? also, how can i click on these buttons without the use of tab or a mouse?

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • Why does my system slow down or freeze when there is heavy disk activity?

    - by user72270
    Im a first-time user to Ubuntu-12.04 with WUBI installation. My NoteBook Information : Dell vostro 3450 : i5 2410m, 3 gb ram, intel hd3000, amd 6630m hybrid. Surfing and playing games works flawlessly, however, I'm having huge problems when installing applications and generally copying and moving files. When doing so, system is significantly slower and freezes quite often (Firefox gets bluish, sometimes even black n white). I would say that Ubuntu allocates too much resources on file transfers and installing, but even these tasks are very slow. Here is very specific example : today, i tried to move 6 GB file from win 7 installation. It was good at first, i jumped to firefox but after a while firefox started to randomly turn bluish and mouse was randomly stopping working. It was gradually worse and worse and it got to a point when firefox black n whited and mouse wasn't working at all. I raged and went for some meal, when i got back screen was black. It probably unlogged me due to inactivity, when i pushed random button to bring screen to life i had to wait few minutes to let it show me only my screen background. No log in screen, just background and working mouse. NoteBook fan was working at 100 % so I assumed that file transfer was going on and I left it to work. Nothing then changed for a full hour so I hard rebooted it. File transfer unsuccessful, It transfered hardly 2 gigs. Is this normal ? What to do in these situations ? It didn't let me load system manager and not even terminal. Thanks.

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  • Screen refresh/display problem in Xubuntu 14.04

    - by user286328
    I have just installed Xubuntu 14.04 as a dual boot on a desk top (Pentium R 4 CPU, 2.66 GHZ, 2G RAM) running XP home edition. In some situations when in Xubuntu I am having what seem to be screen refresh problems. When I open File Manager or Settings Manager the text names of various apps display but most of the icons do not. Moving the mouse over an app name generally causes the icon to appear, but it often vanishes once the mouse pointer is moved. This issue occurs irrespective of the view setting. Icons appear fine in the menu that comes up when I right click in the desktop, and in the menu that comes up when I click the mouse icon at top left. What I suspect is a related issue. In Abiword text sometimes fades, disappears or does not display immediately when I type, or text of the whole document fades. It then comes back or darkens if I left click a few times on the text. If I scroll through a document the text often fades and may remain faded until I left click a few times.

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  • Visually recognise active window

    - by mcaleaa
    Ubuntu 13.04 I work with two monitors, usually with lots of different windows open. I don't like to use the mouse, so swap between applications using alt-tab usually. The problem comes when I want to type something into an application. I need the active application to immediately obvious, usually so that I can tell which monitor to look at next. With default ubuntu (with appearance = ambiance), the only real visual indication of a window being active is that the header bar of the application is in a lighter font color. This is too subtle for me, so I find myself alt-tabbing and moving my mouse too much when switching applications, then clicking around with the mouse to give a particular window the focus. I want my switching to be more accurate, and for that I think I need better feedback on what window has the focus. This needs to be more obvious than it is now. I looked at the high contrast appearance, and it helps somewhat, but the inconsistency in the icon sets is far too distracting. I think what I need is a something like a bright border right around the window, or something like that, to make the active window really stand out. Or, maybe to have the non-active windows fade to the background a bit. I would appreciate tips on how others overcome this problem, to make the active window stand out visually from the other windows. Thank you!

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  • Help with selecting objects on a map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how i can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: http://i.imgur.com/qcKij.jpg It keeps telling me i clicked the skyscraper behind which is not necessarily what the user is trying to do... how can i improve the accuracy of this ?

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