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  • a nicer way to create structs in a loop

    - by sandra
    Hi guys, I haven't coded in C++ in ages. And recently, I'm trying to work on something involving structs. Like this typedef struct{ int x; int y; } Point; Then in a loop, I'm trying to create new structs and put pointers to them them in a list. Point* p; int i, j; while (condition){ // compute values for i and j with some function... p = new Point; p* = {i, j}; //initialize my struct. list.append(p); //append this pointer to my list. } Now, my question is it possible to simplify this? I mean, the pointer variable *p outside of the loop and calling p = new Point inside the loop. Isn't there a better/nicer syntax for this?

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  • Store address dynamic array in c

    - by user280642
    I'm trying to save the address of a dynamic array index. struct sstor *dlist; struct node *q; q->item = &(dlist->item[(dlist->sz)-1]); // Problem? This is my node struct node { char **item; struct node *next; struct node *prev; }; This is my array struct sstor { int sz; int maxsz; char item[][1024]; }; I'm still new to pointers. The line below gives the error: assignment from incompatible pointer type q->item = &(dlist->item[(dlist->sz)-1]);

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  • Dynamic allocated array is not freed

    - by Stefano
    I'm using the code above to dynamically allocate an array, do some work inside the function, return an element of the array and free the memory outside of the function. But when I try to deallocate the array it doesn't free the memory and I have a memory leak. The debugger pointed to the myArray variable shows me the error CXX0030. Why? struct MYSTRUCT { char *myvariable1; int myvariable2; char *myvariable2; .... }; void MyClass::MyFunction1() { MYSTRUCT *myArray= NULL; MYSTRUCT *myElement = this->MyFunction2(myArray); ... delete [] myArray; } MYSTRUCT* MyClass::MyFunction2(MYSTRUCT *array) { array = (MYSTRUCT*)operator new(bytesLength); ... return array[X]; }

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  • Problem with pointer copy in C

    - by Stefano Salati
    I radically re-edited the question to explain better my application, as the xample I made up wasn't correct in many ways as you pointed out: I have one pointer to char and I want to copy it to another pointer and then add a NULL character at the end (in my real application, the first string is a const, so I cannot jsut modify it, that's why I need to copy it). I have this function, "MLSLSerialWriteBurst" which I have to fill with some code adapt to my microcontroller. tMLError MLSLSerialWriteBurst( unsigned char slaveAddr, unsigned char registerAddr, unsigned short length, const unsigned char *data ) { unsigned char *tmp_data; tmp_data = data; *(tmp_data+length) = NULL; // this function takes a tmp_data which is a char* terminated with a NULL character ('\0') if(EEPageWrite2(slaveAddr,registerAddr,tmp_data)==0) return ML_SUCCESS; else return ML_ERROR; } I see there's a problem here: tha fact that I do not initialize tmp_data, but I cannot know it's length.

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  • Jagged Array in C (3D)

    - by Daniel
    How could I do the following? double layer1[][3] = { {0.1,0.1,0.8}, {0.1,0.1,0.8}, {0.1,0.1,0.8}, {0.1,0.1,0.8} }; double layer2[][5] = { {0.1,0.1,0.1,0.1,0.8} }; double *upper[] = {layer1, layer2}; I read the following after trying different ideas; to no avail. jagged array in c I understand (I hope) that double **upper[] = {layer1, layer2}; Is similar to what I'd like, but would not work because the layers are not arrays of pointers. I am using C intentionally. I am trying to abstain from doing this (which works). double l10[] = {0.1,0.1,0.8}; //l11 etc double *l1[] = {l10,l11,l12,l13}; double l20[] = {0.1,0.1,0.1,0.1,0.8}; double *l2[] = {l20}; double **both[] = {l1, l2};

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  • Custom deleters for std::shared_ptrs

    - by Kristian D'Amato
    Is it possible to use a custom deleter after creating a std::shared_ptr without using new? My problem is that object creation is handled by a factory class and its constructors & destructors are protected, which gives a compile error, and I don't want to use new because of its drawbacks. To elaborate: I prefer to create shared pointers like this, which doesn't let you set a custom deleter (I think): auto sp1 = make_shared<Song>(L"The Beatles", L"Im Happy Just to Dance With You"); Or I can create them like this, which does let met set a deleter through an argument: auto sp2(new Song, MyDeleterFunc); But the second one uses new, which AFAIK isn't as efficient as the top sort of allocation. Maybe this is clearer: is it possible to get the benefits of make_shared<> as well as a custom deleter? Would that mean having to write an allocator?

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  • How does the below program work in c++?

    - by Srinivasa Varadan
    I have just created 2 pointers which has undefined behavior and try to invoke a class member function which has no object created ? I don't understand this? #include<iostream> using namespace std; class Animal { public: void talk() { cout<<"I am an animal"<<endl; } }; class Dog : public Animal { public: void talk() { cout<<"bark"<<endl; } }; int main() { Animal * a; Dog * d; d->talk(); a->talk(); }

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  • Duplicate array but maintain pointer links

    - by St. John Johnson
    Suppose I have an array of nodes (objects). I need to create a duplicate of this array that I can modify without affecting the source array. But changing the nodes will affect the source nodes. Basically maintaining pointers to the objects instead of duplicating their values. // node(x, y) $array[0] = new node(15, 10); $array[1] = new node(30, -10); $array[2] = new node(-2, 49); // Some sort of copy system $array2 = $array; // Just to show modification to the array doesn't affect the source array array_pop($array2); if (count($array) == count($array2)) echo "Fail"; // Changing the node value should affect the source array $array2[0]->x = 30; if ($array2[0]->x == $array[0]->x) echo "Goal"; What would be the best way to do this?

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  • How to map an property of ClassA to one of SuperclassA?

    - by mystify
    I have a class named SuperclassA, and an class named ClassA. ClassA inherits from SuperclassA. SuperclassA has got an property called something, so a very generic not-much-saying name. In ClassA, I want to have an property which maps to that something of SuperclassA. How could I do that? I want to make absolutely sure that any access to myBetterProperty results in accessing what's behind something. Assigning an value to myBetterProperty should result in assigning one to something, and vice versa. How to? Pointers set up in init? How would that look like? *self.myBetterProperty = &something; ? I'm not sure about that...

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  • CString a = "Hello " + "World!"; Is it possible?

    - by Sanctus2099
    I'm making my own string class and I was wondering if there's any way to replace the compiler behaviour around " characters. As I said in the title I'd like to make it so that CString a = "Hello " + "World!"; would actually work and not give a compiler error telling that it can't add 2 pointers. My string class automatically converts to char* when needed and thus writing printf(a) would not break the code. I'm sure this is a rather weird question but if it's possible I'd really like to know how to do it. Thank you very much

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  • C - How to manipulate typedef structure pointer?

    - by AbhishekJoshi
    typedef struct { int id; char* first; char* last; }* person; person* people; Hi. How can I use this above, all set globally, to fill people with different "person"s? I am having issues wrapping my head regarding the typedef struct pointer. I am aware pointers are like arrays, but I'm having issues getting this all together... I would like to keep the above code as is as well. Edit 1: char first should be char* first.

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  • Add Firefox’s Awesome Bar Bookmark Search Function to Chrome and Iron

    - by Asian Angel
    Do you have a large number of bookmarks saved in your Chromium-based browser and need a quick way to search through them? Then see how easy it is to search through those bookmarks just like Firefox users do with the AwesomeBar extension. To engage the bookmark search function type “ab” in the Address Bar as seen above and press either Tab or the Space Bar. That will display the AwesomeBar prefix-bar as seen below. Enter the desired text to begin your search. For our example we decided to conduct a search for bookmarks related to the Ubuntu Twitter client Hotot. The results will continue to narrow down nicely as you type… Typing just a bit more finishes narrowing our search down the rest of the way for Hotot related items. Install the AwesomeBar Extension [Google Chrome Extensions] How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

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  • Keyboard Function Keys Do Not Work

    - by Anthony Burman
    I use the Microsoft Natural MultiMedia Keyboard 1.0A. The keyboard is not a wireless board. The Escape button and the function keys have never worked. I am currently running on 10.10. On previous incarnations the keys never worked either. However a recent journey through all the Microsoft options in System Preference Keyboard Layouts suggested that the Escape button could be functional. The current setting is Generic 105-key (Intl) PC. Can I find out whether the keys can be made to work or not? Of the top buttons, nothing happens when I press My Documents; a small red cross appears at the top right of the screen when I press My Pictures and the Media, Mail and Web/Home buttons work just fine. Thanks, Anthony.

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  • How to recognize special function keys on keyboard

    - by NikolaiDante
    I have a Microsoft Digital Media 3000 Keyboard. None of the function keys or other special keys seem to do anything, what do I need to do to get them working (at the very least f2, as not having a shortcut to rename a file is driving me mad) If I run xev and press f2 I get the following output in the terminal: KeyPress event, serial 36, synthetic NO, window 0x4800001, root 0x15d, subw 0x0, time 42858728, (674,456), root:(1034,588), state 0x10, keycode 139 (keysym 0xff65, Undo), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4800001, root 0x15d, subw 0x0, time 42858912, (674,456), root:(1034,588), state 0x10, keycode 139 (keysym 0xff65, Undo), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

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  • How to re-enable function keys in byobu?

    - by Yang
    I was using byobu on Ubuntu 11.10 Server and I needed to hit a function key in an app, so I hit F9 to bring up the config menu and switched the keybinding set from "f-keys" to "screen-escape-keys". That worked, but now I can't re-enable all the f-keys. I found a program byobu-config that brings up the menu again, and I can switch back to screen keys from there. This fixes things for new screen processes, but the effect on the current screen session is weird: it disables the ctrl-a (screen) keys and restores F2-F8, but F9-F12 still don't do anything (they're just passed on to the foreground process). What's up with this? Any ideas? Thanks in advance.

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  • ~/.bashrc return can only 'return' from a function or sourced script

    - by Timothy
    I am trying to setup a OpenStack box to have a look at OpenStack Object Storage (Swift). Looking through the web I found this link; http://swift.openstack.org/development_saio.html#loopback-section I followed the instructions line by line but stuck on step 7 in the "Getting the code and setting up test environment" section. When I execute ~/.bashrc I get; line 6: return: can only 'return' from a function or sourced script. Below is the Line 6 extract from ~/.bashrc. My first reaction is to comment this line out, but I dont know what it does. Can anyone help? #If not running interactively, dont't do anything [ -z "$PS1" ] && return I'm running Ubuntu 12.04 as a VM on Hyper-v if knowing that is useful.

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  • Test case as a function or test case as a class

    - by GodMan
    I am having a design problem in test automation:- Requirements - Need to test different servers (using unix console and not GUI) through automation framework. Tests which I'm going to run - Unit, System, Integration Question: While designing a test case, I am thinking that a Test Case should be a part of a test suite (test suite is a class), just as we have in Python's pyunit framework. But, should we keep test cases as functions for a scalable automation framework or should be keep test cases as separate classes(each having their own setup, run and teardown methods) ? From automation perspective, Is the idea of having a test case as a class more scalable, maintainable or as a function?

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  • Can't adjust brightness on Samsung RV420 with fn keys

    - by nicholascamp
    Typing ls /sys/class/backlight/*/brightness outputs /sys/class/backlight/intel_backlight/brightness /sys/class/backlight/samsung/brightness The max_brightness for the second is 8, but changing it with echo 2 | sudo tee /sys/class/backlight/samsung/brightness doesn't change brightness. I can do it by using intel_backlight: echo 2000 | sudo tee /sys/class/backlight/intel_backlight/brightness (max_brightness: cat /sys/class/backlight/intel_backlight/max_brightness outputs 4648). But I want to do this work with the fn brightness keys, as I always did. I don't know what happened to stop working, maybe the use of +1 monitor and removing it in a wrong time or a system update. I'm using Ubuntu 12.04 64 bits in an Samsung RV420 notebook. Kernel Version is 3.2.0-27-generic. Could you help me? Please tell me what more info should I provide. Thanks!

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Accessing UI elements from delegate function in Windows Phone 7

    - by EpsilonVector
    I have the following scenario: a page with a bunch of UI elements (grids, textblocks, whatever), and a button that when clicked launches an asynchronous network transaction which, when finished, launches a delegate function. I want to reference the page's UI elements from that delegate. Ideally I would like to do something like currentPage.getUIElementByName("uielement").insert(data), or even uielement.insert(data), or something similar. Is there a way to do this? No matter what I try an exception is being thrown saying that I don't have permissions to access that element. Is there a more correct way to handle updating pages with data retrieved over network?

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  • Object-Oriented equivalent of LISP's progn function?

    - by Archer
    I'm currently writing a LISP parser that iterates through some AutoLISP code and does its best to make it a little easier to read (changing prefix notation to infix notation, changing setq assignments to "=" assignments, etc.) for those that aren't used to LISP code/only learned object oriented programming. While writing commands that LISP uses to add to a "library" of LISP commands, I came across the LISP command "progn". The only problem is that it looks like progn is simply executing code in a specific order and sometimes (not usually) assigning the last value to a variable. Am I incorrect in assuming that for translating progn to object-oriented understanding that I can simply forgo the progn function and print the statements that it contains? If not, what would be a good equivalent for progn in an object-oriented language?

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  • Backup SQL Database Federation

    - by Herve Roggero
    One of the amazing features of Windows Azure SQL Database is the ability to create federations in order to scale your cloud databases. However until now, there were very few options available to backup federated databases. In this post I will show you how Enzo Cloud Backup can help you backup, and restore your federated database easily. You can restore federated databases in SQL Database, or even on SQL Server (as regular databases). Generally speaking, you will need to perform the following steps to backup and restore the federations of a SQL Database: Backup the federation root Backup the federation members Restore the federation root Restore the federation members These actions can be automated using: the built-in scheduler of Enzo Cloud Backup, the command-line utilities, or the .NET Cloud Backup API provided, giving you complete control on how you want to perform your backup and restore operations. Backing up federations Let’s look at the tool to backup federations. You can explore your existing federations by using the Enzo Cloud Backup application as shown below. As you can see, the federation root and the various federations available are shown in separate tabs for convenience. You would first need to backup the federation root (unless you intend to restore the federation member on a local SQL Server database and you don’t need what’s in the federation root). The steps are similar than those to backup a federation member, so let’s proceed to backing up a federation member. You can click on a specific federation member to view the database details by clicking at the tab that contains your federation member. You can see the size currently consumed and a summary of its content at the bottom of the screen. If you right-click on a specific range, you can choose to backup the federation member. This brings up a window with the details of the federation member already filled out for you, including the value of the member that is used to select the federation member. Notice that the list of Federations includes “Federation Root”, which is what you need to select to backup the federation root (you can also do that directly from the root database tab).  Once you provide at least one backup destination, you can begin the backup operation.  From this window, you can also schedule this operation as a job and perform this operation entirely in the cloud. You can also “filter” the connection, so that only the specific member value is backed up (this will backup all the global tables, and only the records for which the distribution value is the one specified). You can repeat this operation for every federation member in your federation. Restoring Federations Once backed up, you can restore your federations easily. Select the backup device using the tool, then select Restore. The following window will appear. From here you can create a new root database. You can also view the backup properties, showing you exactly which federations will be created. Under the Federations tab, you can select how the federations will be created. I chose to recreate the federations and let the tool perform all the SPLIT operations necessary to recreate the same number of federation members. Other options include to create the first federation member only, or not to create the federation members at all. Once the root database has been restored and the federation members have been created, you can restore the federation members you previously backed up. The screen below shows you how to restore a backup of a federation member into a specific federation member (the details of the federation member are provided to make it easier to identify). Conclusion This post gave you an overview on how to backup and restore federation roots and federation members. The backup operations can be setup once, then scheduled daily.

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  • Map function+backspace to delete

    - by Espressofa
    I'm used to Apple laptops, on which Function + Backspace is mapped to Delete. I'm also okay with Shift + Backspace. Is there a way to obtain this? Note, I'm using Xmonad and have some keyboard modifications set up with xmodmap but have very little understanding of how it works. I've tried xmodmap -e "keycode 22 = BackSpace KP_Delete BackSpace BackSpace", which works in some applications but is ignored by my terminal. I've seen this question but it seems KDE-specific. I would prefer not to have to use some GUI.

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  • iOS persistant storage with update function

    - by jernej
    im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that checks online for a update and downloads a database dump and additional files. I was planing to store all the persistent data into a SQLLite database, but not quite sure how to do the update part - to pack the database dump and the files together (in a .zip or with a xml). Can this be done any other way (as secure as possible)? thanks!

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  • Single or multiple return statements in a function [on hold]

    - by Juan Carlos Coto
    When writing a function that can have several different return values, particularly when different branches of code return different values, what is the cleanest or sanest way of returning? Please note the following are really contrived examples meant only to illustrate different styles. Example 1: Single return def my_function(): if some_condition: return_value = 1 elif another_condition: return_value = 2 else: return_value = 3 return return_value Example 2: Multiple returns def my_function(): if some_condition: return 1 elif another_condition: return 2 else: return 3 The second example seems simpler and is perhaps more readable. The first one, however, might describe the overall logic a bit better (the conditions affect the assignment of the value, not whether it's returned or not). Is the second way preferable to the first? Why?

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