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  • Rails: common approach for handling exceptions in restful actions on objects that have been destroye

    - by Greg
    It is very common in Rails for an objects_controller controller to have RESTful edit and destroy actions like so: def edit @object = Object.find(params[:id]) end def destroy @object = Object.find(params[:id]) @object.destroy redirect_to :back end With an associated view that provides edit and destroy links like so: <%= link_to "Edit the Object", edit_object_path(object) %> <%= link_to "Delete", object, :confirm => 'Are you sure?', :method => :delete %> And it is easy to blow this up. If I open two browser windows, A and B, destroy an object with the "Delete" link in browser A and then press the "Edit" link in browser B, the find() in the edit action throws an exception. Obviously there are several ways to deal with this in the edit action: catch the exception and recover gracefully use @object = find(:first, "conditions... etc. and test the @object before going further But seeing as this is such a common pattern, I would love to know how other folks deal with this situation.

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  • Multiple objects in list, C#

    - by anon
    I'm looking for something similar to List<T>, that would allow me to have multiple T. For example: List<TabItem, DataGrid, int, string, ...> = new List<TabItem, DataGrid, int, string, ...>().

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  • Generating a Grid of NSTextField Objects From NSDictionary Items

    - by SteveStifler
    I'm trying to create an vocabulary study application using Obj-C and the Cocoa frameworks. I have about two week's experience in both areas and have reached an edge of my current knowledge. Here's where I'm stuck. When I press a checkbox, a corresponding plist is loaded into memory as an NSDictionary. I want to generate a "Label: Textfield" pair for each key:value pair, where the Label is the key. When the text typed into the Textfield matches the key's value, I want the Label's text to turn green. So how would I generate this grid, and once generated, how would I make the text green upon correct input? Thanks!

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • How to change the behavior of string objects in web service calls via Windows Communication Foundati

    - by Geri Langlois
    I have third party api's which require string values to be submitted as empty strings. On an asp.net page I can use this code (abbreviated here) and it works fine: public class Customer { private string addr1 = ""; public string Addr1 { get {return addr1;} set {addr1 = value;} } private string addr2 = ""; public string Addr2 { get {return addr2;} set {addr2 = value;} } private string city = ""; public string City { get {return city;} set {city = value;} } } Customer cust = new Customer(); cust.Addr1 = "1 Main St."; cust.City = "Hartford"; int custno = CustomerController.InsertCustomer(cust); The Addr2 field, which was not initialized is still an empty string when inserted. However, using the same code but called it through a web service based on Windows Communication Foundation the Addr2 field is null. Is there a way (or setting) where all string fields, even if uninitialized, would return an empty string (unless, of course, a value was set).

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • Dynamic loading of shared objects using dlopen()

    - by Andy
    Hi, I'm working on a plain X11 app. By default, my app only requires libX11.so and the standard gcc C and math libs. My app has also support for extensions like Xfixes and Xrender and the ALSA sound system. But this feature shall be made optional, i.e. if Xfixes/Xrender/ALSA is installed on the host system, my app will offer extended functionality. If Xfixes or Xrender or ALSA is not there, my app will still run but some functionality will not be available. To achieve this behaviour, I'm not linking dynamically against -lXfixes, -lXrender and -lasound. Instead, I'm opening these libraries manually using dlopen(). By doing it this way, I can be sure that my app won't fail in case one of these optional components is not present. Now to my question: What library names should I use when calling dlopen()? I've seen that these differ from distro to distro. For example, on openSUSE 11, they're named the following: libXfixes.so libXrender.so libasound.so On Ubuntu, however, the names have a version number attached, like this: libXfixes.so.3 libXrender.so.1 libasound.so.2 So trying to open "libXfixes.so" would fail on Ubuntu, although the lib is obviously there. It just has a version number attached. So how should my app handle this? Should I let my app scan /usr/lib/ first manually to see which libs we have and then choose an appropriate one? Or does anyone have a better idea? Thanks guys, Andy

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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • SQLAlchemy introspection of ORM classes/objects

    - by Adam Batkin
    I am looking for a way to introspect SQLAlchemy ORM classes/entities to determine the types and other constraints (like maximum lengths) of an entity's properties. For example, if I have a declarative class: class User(Base): __tablename__ = "USER_TABLE" id = sa.Column(sa.types.Integer, primary_key=True) fullname = sa.Column(sa.types.String(100)) username = sa.Column(sa.types.String(20), nullable=False) password = sa.Column(sa.types.String(20), nullable=False) created_timestamp = sa.Column(sa.types.DateTime, nullable=False) I would want to be able to find out that the 'fullname' field should be a String with a maximum length of 100, and is nullable. And the 'created_timestamp' field is a DateTime and is not nullable.

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  • building list of child objects inside main object

    - by Asdfg
    I have two tables like this: Category: Id Name ------------------ 1 Cat1 2 Cat2 Feature: Id Name CategoryId -------------------------------- 1 F1 1 2 F2 1 3 F3 2 4 F4 2 5 F5 2 In my .Net classes, i have two POCO classes like this: public class Category { public int Id {get;set;} public int Name {get;set;} public IList<Feature> Features {get;set;} } public class Feature { public int Id {get;set;} public int CategoryId {get;set;} public int Name {get;set;} } I am using a stored proc that returns me a result set by joining these 2 tables. This is how my Stored Proc returns the result set. SELECT c.CategoryId, c.Name Category, f.FeatureId, f.Name Feature FROM Category c INNER JOIN Feature f ON c.CategoryId = f.CategoryId ORDER BY c.Name --Resultset produced by the above query CategoryId CategoryName FeatureId FeatureName --------------------------------------------------- 1 Cat1 1 F1 1 Cat1 2 F2 2 Cat2 3 F3 2 Cat2 4 F4 2 Cat2 5 F5 Now if i want to build the list of categories in my .Net code, i have to loop thru the result set and add features unless the category changes. This is how my .Net code looks like that builds Categories and Features. List<Category> categories = new List<Category>(); Int32 lastCategoryId = 0; Category c = new Category(); using (SqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { //Check if the categoryid is same as previous one. //If Not, add new category. //If Yes, dont add the category. if (lastCategoryId != Convert.ToInt32(reader["CategoryId"])) { c = new Category { Id = Convert.ToInt32(reader["CategoryId"]), Name = reader["CategoryName"].ToString() }; c.Features = new List<Feature>(); categories.Add(c); } lastCategoryId = Convert.ToInt32(reader["CategoryId"]); //Add Feature c.Features.Add(new Feature { Name = reader["FeatureName"].ToString(), Id = Convert.ToInt32(reader["FeatureId"]) }); } return categories; } I was wondering if there is a better way to do build the list of Categories?

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  • ObjectiveC - Releasing objects added as parameters

    - by NobleK
    Ok, here goes. Being a Java developer I'm still struggling with the memory management in ObjectiveC. I have all the basics covered, but once in a while I encounter a challenge. What I want to do is something which in Java would look like this: MyObject myObject = new MyObject(new MyParameterObject()); The constructor of MyObject class takes a parameter of type MyParameterObject which I initiate on-the-fly. In ObjectiveC I tried to do this using following code: MyObject *myObject = [[MyObject alloc] init:[[MyParameterObject alloc] init]]; However, running the Build and Analyze tool this gives me a "Potential leak of an object" warning for the MyParameter object which indeed occurs when I test it using Instruments. I do understand why this happens since I am taking ownership of the object with the alloc method and not relinquishing it, I just don't know the correct way of doing it. I tried using MyObject *myObject = [[MyObject alloc] init:[[[MyParameterObject alloc] init] autorelease]]; but then the Analyze tool told me that "Object sent -autorelease too many times". I could solve the issue by modifying the init method of MyParameterObject to say return [self autorelease]; in stead of just return self;. Analyze still warnes about a potential leak, but it doesn't actually occur. However I believe that this approach violates the convention for managing memory in ObjectiveC and I really want to do it the right way. Thanx in advance.

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  • Java: Finding objects in collections.

    - by Jake
    This problem occurs over and over. I have some complicated object, such as a Cat, which has many properties, such as age, favorite cat food, and so forth. A bunch of Cats are stored in a Java Collection, and I need to find all the Cats that are aged 3, or those whose favorite cat food is Whiskas. Surely, I can write a custom method that finds those Cats with a specific property, but this gets cumbersome with many properties; is there some generic way of doing this?

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  • Code generating SOAP Web Service Proxy objects yourself - C#/.NET 3.5/T4

    - by tyndall
    Is there a framework or code already available that will give me more control over the code that gets generated based off my web references? I'm working at a new company. And the Web Services Proxies are all self contained in their own assembly. I would really rather generate this whole project. Every time they change something on the Services-side (Java) the WSDL references have to be dropped and re-added. (I can't figure out what those guys are doing on their end that messes with the WSDL bad enough that this needs to be done so much) Their are 10 of these references. I'd rather codegen the whole thing at compile time. Every time. What are my options?

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  • NHibernate / Fluent - Mapping multiple objects to single lookup table

    - by Al
    Hi all I am struggling a little in getting my mapping right. What I have is a single self joined table of look up values of certain types. Each lookup can have a parent, which can be of a different type. For simplicities sake lets take the Country and State example. So the lookup table would look like this: Lookups Id Key Value LookupType ParentId - self joining to Id base class public class Lookup : BaseEntity { public Lookup() {} public Lookup(string key, string value) { Key = key; Value = value; } public virtual Lookup Parent { get; set; } [DomainSignature] [NotNullNotEmpty] public virtual LookupType LookupType { get; set; } [NotNullNotEmpty] public virtual string Key { get; set; } [NotNullNotEmpty] public virtual string Value { get; set; } } The lookup map public class LookupMap : IAutoMappingOverride<DBLookup> { public void Override(AutoMapping<Lookup> map) { map.Table("Lookups"); map.References(x => x.Parent, "ParentId").ForeignKey("Id"); map.DiscriminateSubClassesOnColumn<string>("LookupType").CustomType(typeof(LookupType)); } } BASE SubClass map for subclasses public class BaseLookupMap : SubclassMap where T : DBLookup { protected BaseLookupMap() { } protected BaseLookupMap(LookupType lookupType) { DiscriminatorValue(lookupType); Table("Lookups"); } } Example subclass map public class StateMap : BaseLookupMap<State> { protected StateMap() : base(LookupType.State) { } } Now I've almost got my mappings set, however the mapping is still expecting a table-per-class setup, so is expecting a 'State' table to exist with a reference to the states Id in the Lookup table. I hope this makes sense. This doesn't seem like an uncommon approach when wanting to keep lookup-type values configurable. Thanks in advance. Al

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  • store objects in $_GET

    - by mixm
    how can i store an object in the $_GET array in PHP. i want to pass an object containing database information from one page to another page via the $_GET array, so there would be no need to access the database again.

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  • Displaying a list of objects with Views - Drupal

    - by RadiantHex
    Hi folks, I'll briefly explain what I'm trying to do: I need to sort a set of content-types within a paginated page. Also I need to add filtering to the page, for example each content-type should have a set of tags and the filter needs to filter through these tags. This is a basic mockup of what this page consists of: I'm finding it quite hard figuring out the best way to do it, and if this can be done. Help would be very much appreciated!!

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  • ASP.NET MVC 2.0 Copy ViewModel to Business Objects

    - by azamsharp
    I am using ASP.NET MVC 2.0 and I want to transfer my ViewModel properties to business object. I can do this manually or use AutoMapper or use new method available in ASP.NET MVC 2.0. My question is that does anyone know the name of the new method which allows to copy the properties from one object to another?

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  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

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  • Using objects with STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will use with STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

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  • Winform not scrolling when drawing objects on it

    - by dezkev
    Hello All, C#3.0,.net framework 3.5 I am drawing ( using the draw method in the graphics class) a lot of solid rectangles on a windows form vertically. The form starts at 500 x 500 px and the rectangles are only drawn at runtime after data is downloaded from the net -and the number of rectangles depends on the download so I do not know it upfront. So only a few rectangles are drawn as the size of the form is fixed. So I googled/Binged ( lest someone suggest I do that) and found a few tips but they don't work in this case -like setting the forms AutoScroll property to true or trying double buffering.I also tried to draw on a listbox control and set it's scroll property etc...but no dice. I'm guessing there is no way to display , say 200 rectangles vertically on a windows form using draw. I need some other solution... any ideas please. Maybe a list of pictureboxes and then populate each picturebox with the solid color ? Thanks

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  • Can we view objects in the JVM memory?

    - by Sebastien Lorber
    Hey, At work we found that on some instances (particulary the slow ones) we have a different behaviour, acquired at the reboot. We guess a cache is not initialized correctly, or maybe a concurrency problem... Anyway it's not reproductible in any other env than production. We actually don't have loggers to activate... it's an old component... Thus i'd like to know if there are tools that can help us to see the different objets present in the JVM memory in order to check the content of the cache... Thank you!

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  • Javascript: Passing large objects or strings between function considered a bad practice

    - by Mr. Smee
    Is it considered a bad practice to pass around a large string or object (lets say from an ajax response) between functions? Would it be beneficial in any way save the response in a variable and keep reusing that variable? So in the code it would be something like this: var response; $.post(url, function(resp){ response = resp; }) function doSomething() { // do something with the response here } vs $.post(url, function(resp){ doSomething(resp); }) function doSomething(resp) { // do something with the resp here } Assume resp is a large object or string and it can be passed around between multiple functions.

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  • NSMutableArray memory leak when reloading objects

    - by Davin
    I am using Three20/TTThumbsviewcontroller to load photos. I am struggling since quite a some time now to fix memory leak in setting photosource. I am beginner in Object C & iOS memory management. Please have a look at following code and suggest any obvious mistakes or any errors in declaring and releasing variables. -- PhotoViewController.h @interface PhotoViewController : TTThumbsViewController <UIPopoverControllerDelegate,CategoryPickerDelegate,FilterPickerDelegate,UISearchBarDelegate>{ ...... NSMutableArray *_photoList; ...... @property(nonatomic,retain) NSMutableArray *photoList; -- PhotoViewController.m @implementation PhotoViewController .... @synthesize photoList; ..... - (void)LoadPhotoSource:(NSString *)query:(NSString *)title:(NSString* )stoneName{ NSLog(@"log- in loadPhotosource method"); if (photoList == nil) photoList = [[NSMutableArray alloc] init ]; [photoList removeAllObjects]; @try { sqlite3 *db; NSFileManager *fileMgr = [NSFileManager defaultManager]; NSString* documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *dbPath = [documentsPath stringByAppendingPathComponent: @"DB.s3db"]; BOOL success = [fileMgr fileExistsAtPath:dbPath]; if(!success) { NSLog(@"Cannot locate database file '%@'.", dbPath); } if(!(sqlite3_open([dbPath UTF8String], &db) == SQLITE_OK)) { NSLog(@"An error has occured."); } NSString *_sql = query;//[NSString stringWithFormat:@"SELECT * FROM Products where CategoryId = %i",[categoryId integerValue]]; const char *sql = [_sql UTF8String]; sqlite3_stmt *sqlStatement; if(sqlite3_prepare(db, sql, -1, &sqlStatement, NULL) != SQLITE_OK) { NSLog(@"Problem with prepare statement"); } if ([stoneName length] != 0) { NSString *wildcardSearch = [NSString stringWithFormat:@"%@%%",[stoneName stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; sqlite3_bind_text(sqlStatement, 1, [wildcardSearch UTF8String], -1, SQLITE_STATIC); } while (sqlite3_step(sqlStatement)==SQLITE_ROW) { NSString* urlSmallImage = @"Mahallati_NoImage.png"; NSString* urlThumbImage = @"Mahallati_NoImage.png"; NSString *designNo = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,2)]; designNo = [designNo stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *desc = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,7)]; desc = [desc stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *caption = designNo;//[designNo stringByAppendingString:desc]; caption = [caption stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *smallFilePath = [documentsPath stringByAppendingPathComponent: [NSString stringWithFormat:@"Small%@.JPG",designNo] ]; smallFilePath = [smallFilePath stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([fileMgr fileExistsAtPath:smallFilePath]){ urlSmallImage = [NSString stringWithFormat:@"Small%@.JPG",designNo]; } NSString *thumbFilePath = [documentsPath stringByAppendingPathComponent: [NSString stringWithFormat:@"Thumb%@.JPG",designNo] ]; thumbFilePath = [thumbFilePath stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([fileMgr fileExistsAtPath:thumbFilePath]){ urlThumbImage = [NSString stringWithFormat:@"Thumb%@.JPG",designNo]; } NSNumber *photoProductId = [NSNumber numberWithInt:(int)sqlite3_column_int(sqlStatement, 0)]; NSNumber *photoPrice = [NSNumber numberWithInt:(int)sqlite3_column_int(sqlStatement, 6)]; char *productNo1 = sqlite3_column_text(sqlStatement, 3); NSString* productNo; if (productNo1 == NULL) productNo = nil; else productNo = [NSString stringWithUTF8String:productNo1]; Photo *jphoto = [[[Photo alloc] initWithCaption:caption urlLarge:[NSString stringWithFormat:@"documents://%@",urlSmallImage] urlSmall:[NSString stringWithFormat:@"documents://%@",urlSmallImage] urlThumb:[NSString stringWithFormat:@"documents://%@",urlThumbImage] size:CGSizeMake(123, 123) productId:photoProductId price:photoPrice description:desc designNo:designNo productNo:productNo ] autorelease]; [photoList addObject:jphoto]; [jphoto release]; } } @catch (NSException *exception) { NSLog(@"An exception occured: %@", [exception reason]); } self.photoSource = [[[MockPhotoSource alloc] initWithType:MockPhotoSourceNormal title:[NSString stringWithFormat: @"%@",title] photos: photoList photos2:nil] autorelease]; } Memory leaks happen when calling above LoadPhotosource method again with different query... I feel its something wrong in declaring NSMutableArray (photoList), but can't figure out how to fix memory leak. Any suggestion is really appreciated.

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