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  • Make VS 2008 Auto Deploy SQL Server CE 3.5 When Debugging on Windows Mobile 5.0 Device

    - by INTPnerd
    How do you make VS 2008 automatically install SQL Server CE 3.5 when debugging (F5) a CF app on a windows Mobile 5.0 device? VS used to do this automatically, but now it stopped and I don't know why. I have changed the structure of my solution and the projects, but it is still using SQL Server CE 3.5. It used to also install the Query Analyzer as well which was useful. I frequently uninstall all the programs on the device or do hard reboots so installing this manually is what I am trying to avoid.

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  • geographical deployment Vs geo load balancing SharePoint 2010

    - by vrajaraman
    we have a company wide SharePoint portals planned for few thousand users. since the users are distributed among different countries and their applications (hosted in sharepoint) We would like to consider geo deployment Vs geo load balancing. Please share your inputs. We are aware of this, Geo SharePoint Cluster facilitates - Farms at Central and other sites , db into regional. 2 db cluster - syncing using logshipping or SAN sync or SQL 2008 features like database mirroing Vs Loading balancing using URL and some 3rd party. all farm,sites,db centralised. benefits expecting. 1 High availability. 2.diaster recovering management. 3.maintenance hope i miss some of the points to be covered

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  • VS 2008 SP1 text editor flickering over remote desktop connection

    - by AltairDusk
    I am connecting from a Windows 7 x64 machine to my dev machine running Windows XP SP3 using the built in remote desktop client. For most apps it works fine with no problems, for Visual Studio whenever I am typing the entire text editor keeps redrawing. I stumbled across this question: http://stackoverflow.com/questions/873849/vs-2008-sp1-over-remote-desktop-constant-repainting and I have tried all of the suggestions in it to no effect, including resetting all VS settings back to default then disabling the suggested settings. Has anyone found a reliable solution to this? I feel like I'm going insane with the screen constantly refreshing when I'm working from home. Some additional information: Remote Desktop is set to run at 1680x1050, 15bit color, Low-speed broadband for the experience setting with all but Visual styles and Persistent bitmap caching unchecked. Visual Studio 2008 Team System is running on the dev machine with Service Pack 1 and Power Commands installed.

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  • SharePoint 2010 and VS 2010 - which releases work well?

    - by Jonesie
    I'm having a hard time finding a combination of sharepoint and vs releases that work well together. So far I have tried: SP 4730 & VS RTM SP 4747 & VS RC SP 4763 (Debug RTM ish) & VS RC All of these had issues in one or both products. I'm now reverting to SP 4747 & VS RTM. Has anyone else found a combo that works well? Specifically, I'm creating a service application with some sync framework goodness. I get errors when deploying from vs or running the powershell cmdlets to deploy and provision stuff. Thanks

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  • Check For Duplicate Records VS try/catch Unique Key Constraint

    - by Jed
    I have a database table that has a Unique Key constraint defined to avoid duplicate records from occurring. I'm curious if it is bad practice to NOT manually check for duplicate records prior to running an INSERT statement on the table. In other words, should I run a SELECT statement using a WHERE clause that checks for duplicate values of the record that I am about to INSERT. If a record is found, then do not run the INSERT statement, otherwise go ahead and run the INSERT.... OR Just run the INSERT statement and try/catch the exception that may be thrown due to a Unique Key violation. I'm weighing the two perspectives and can't decide which is best- 1. Don't waste a SELECT call to check for duplicates when I can just trap for an exception VS 2. Don't be lazy by implementing ugly try/catch logic VS 3. ???Your thoughts here??? :)

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  • Work in Company vs paid add-ons for Visual Studio

    - by netmajor
    Hey, I'm yesterday install free(I'm student :D) DevExpress Refactor Tool for Visual Studio and think that is great stuff but... how looks using that add-ons in work place ? can You install it on Your own in Your pc?Employer agree with it ? it is difference that it's free or paid add-on ? did Your employer give You add-in from start ? (So You don't need to paid it Yourself?:D) Do You have Favorite add-in? ;) p.s. Do You know how to disable VS shortcut[Alt+Right] for feature? I want to use Refactor shortcut for CamelCaseRight but VS disable it for own shortcut :(

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  • VS C++ throwing divide by zero exception after a specific check

    - by Dr. Monkey
    In the following C++ code, it should be impossible for ain integer division by zero to occur: // gradedUnits and totalGrades are both of type int if (gradedUnits == 0) { return 0; } else { return totalGrades/gradedUnits; //call stack points to this line } however Visual Studio is popping up this error: Unhandled exception at 0x001712c0 in DSA_asgn1.exe: 0xC0000094: Integer division by zero. And the stack trace points to the line indicated in the code. It seems like VS might just do this with any integer division, without checking whether a divide by zero is possible. Do I need to catch this exception even though the code should never be able to throw it? If so, what's the best way to go about this? This is for an assignment that specifies VS 2005/2008 with C++. I would prefer not to make things more complicated than I need to, but at the same time I like to do things properly where possible.

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  • VS 2010 breaks my keydown events

    - by Erik Karlsson
    I have a custom control, a groupbox, which reacts on key events on a assigned key. It is possible to remove this groupbox, as well as adding more dynamically. Havnt been any trouble in VS 2008 so far. Two days ago i installed VS 2010. And i started to get multiple event fireing, and removing a groupbox did not remove the specific key events attached to it. Where did it go wrong? I use -= on the events present in the gruopbox code to remove them before removing the groupbox.

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • ASP.NET 1.0 site error after upgrade to VS.NET 2010

    - by Keith
    Help. I installed VS.NET 2010 and now my existing ASP.NET MVC application won't run. I checked that the 1.0 version of System.Web.Mvc is still referenced but when I browse my application, I get an error like this: "Compiler Error Message: CS1579: foreach statement cannot operate on variables of type 'object' because 'object' does not contain a public definition for 'GetEnumerator'". My partial view has this declaration: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<List<ProductModel" %> //various import statements <div <% foreach (var category in Model.Categories) { % <span<%= category.Name %</span <span<%= category.Market%</span <% } % </div For what it's worth, the source view shows ViewUserControl in red and gives a tool tip reading "Cannot resolve symbol 'ViewUserControl'". My working code didn't change, the only delta is that I upgraded to VS.NET 2010 (which includes MVC 2.0); I'm sure something is not referenced correctly but I cannot figure out what's going on.

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  • C++ defines for a 'better' Release mode build in VS

    - by darid
    I currently use the following preprocessor defines, and various optimization settings: WIN32_LEAN_AND_MEAN VC_EXTRALEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS _SECURE_SCL=0 _HAS_ITERATOR_DEBUGGING=0 My question is what other things do fellow SOers use, add, define, in order to get a Release Mode build from VS C++ (2008,2010) to be as performant as possible? btw, I've tried PGO etc, it does help a bit but nothing that comes to parity, also I'm not using streams, the C++ i'm talking about its more like C but making use of templates and STL algorithms. As it stands now very simple code segments flop when compared to what GCC produces on say an equivalent x86 machine running linux (2.6+ kernel) using 02. Side-Note: I believe a lot of the issues relate directly to the STL version (Dinkum) provided by MS. Could people please elaborate on experiences using STLPort etc with VS C++.

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  • the problem about different treatment to __VA_ARGS__ when using VS 2008 and GCC

    - by liuliu
    I am trying to identify a problem because of an unusual usage of variadic macros. Here is the hypothetic macro: #define va(c, d, ...) c(d, __VA_ARGS__) #define var(a, b, ...) va(__VA_ARGS__, a, b) var(2, 3, printf, “%d %d %d\n”, 1); For gcc, the preprocessor will output printf("%d %d %d\n", 1, 2, 3) but for VS 2008, the output is printf, “%d %d %d\n”, 1(2, 3); I suspect the difference is caused by the different treatment to VA_ARGS, for gcc, it will first expand the expression to va(printf, "%d %d %d\n", 1, 2, 3), and treat 1, 2, 3 as the VA_ARGS for macro va. But for VS 2008, it will first treat b as VA_ARGS for macro va, and then do the expansion. Which one is correct interpretation for C99 variadic macro? or my usage falls into an undefined behavior?

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  • Smart Client Guidance = Prism? Vs 2010

    - by mark smith
    Hi there, I have found this link http://smartclient.codeplex.com/ which has some updates for vs 2010 .... I don't know but i always seem to get confused i.e. lack of documentation etc..... but is this the same as Prism?? If not can anyone tell me where the differences are... It appears to be a link for designing smartclient so i presume its composite Or am i wrong? If i am indeed wrong, where is the link to prism and the vs 2010 templates? Any help would be really appreciated

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  • Membership.ValidateUser always returns false after upgrade to VS 2010 / .NET 4.0

    - by nw
    Not sure whether this pertains to VS 2010 or to the upgraded framework, but... we are using the Oracle membership provider to authenticate users. Prior to the upgrade everything worked fine, but now Membership.ValidateUser(user, password) returns false despite valid credentials. There is no exception thrown, so it's hard to determine what the problem might be. The website administration tool in VS 2010 is still able to manage users and roles (more or less), so I have no reason to question connectivity. What might the problem be?

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  • Adding dlls in VS 2008

    - by Bart
    Hello, i would like to add some external .dll libraries e.g. glut32.dll (but it's only example) in vs 2008 using C#. Can you please tell me what should i do step by step? i am a little bit confused cause i found a lot of solutions to add dll files but they significantly differ.. some of them add dll's only using code, some using properties in vs, add references and in other tutorials there is about registering dlls in system. But how to put it all together? Regards!

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  • How to use or get working: Reporting services report viewer component in VS.NET

    - by Mike
    I am trying to write a simple web app (C# or VB.NET) to display a set of reports/subreports, but I can't seem to get access to the ReportViewer control. I am using VS.NET express (2005 and 2010) and I know I need the reportviewer pluglin. but I have installed it but I can't seem to get it to appear in the toolbox. I have tried to add a reference but VS does not like the DLL :P Please guide me through a walk through! Thanks. M

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  • HRESULT exception not caught in VS 2008

    - by arionik
    Hello all, I've got a stange situation in visual studio 2008 C++. I work on code that was originally written for visual studio 2003, where everything works well. Now, ported to VS 2008, the exception handling, which unfortuantely exists widely in the code, does not work anymore. standard code example: try { HRESULT hr = S_OK; // do stuff... if( FAILED( hr ) ) throw hr; } catch( HRESULT hr ) { // error handling, but we never get here } catch( ... ) { // ... not even here } Under VS 2008, no exception is encountered, but I get a crash somewhere else, indicating that the stack pointer must be screwed up. Did anybody come across this behaviour? Any help is appreciated.

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  • Cannot attach to a service in VS 2008

    - by rhj4
    I have created a service in VS 2008 called EmailReader. I have compiled, installed and started the service. Its timer loop is writing records to a log file, so I can see that it is running. I am trying to attach to it in VS 2008, but the process name is greyed out in the list of available processes, and the name is "EmailReader.vshost.exe" instead of "EmailReader.exe". There is probably a simple answer, but I don't know it. Do you?

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  • Odd behavior when recursively building a return type for variadic functions

    - by Dennis Zickefoose
    This is probably going to be a really simple explanation, but I'm going to give as much backstory as possible in case I'm wrong. Advanced apologies for being so verbose. I'm using gcc4.5, and I realize the c++0x support is still somewhat experimental, but I'm going to act on the assumption that there's a non-bug related reason for the behavior I'm seeing. I'm experimenting with variadic function templates. The end goal was to build a cons-list out of std::pair. It wasn't meant to be a custom type, just a string of pair objects. The function that constructs the list would have to be in some way recursive, with the ultimate return value being dependent on the result of the recursive calls. As an added twist, successive parameters are added together before being inserted into the list. So if I pass [1, 2, 3, 4, 5, 6] the end result should be {1+2, {3+4, 5+6}}. My initial attempt was fairly naive. A function, Build, with two overloads. One took two identical parameters and simply returned their sum. The other took two parameters and a parameter pack. The return value was a pair consisting of the sum of the two set parameters, and the recursive call. In retrospect, this was obviously a flawed strategy, because the function isn't declared when I try to figure out its return type, so it has no choice but to resolve to the non-recursive version. That I understand. Where I got confused was the second iteration. I decided to make those functions static members of a template class. The function calls themselves are not parameterized, but instead the entire class is. My assumption was that when the recursive function attempts to generate its return type, it would instantiate a whole new version of the structure with its own static function, and everything would work itself out. The result was: "error: no matching function for call to BuildStruct<double, double, char, char>::Go(const char&, const char&)" The offending code: static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> My confusion comes from the fact that the parameters to BuildStruct should always be the same types as the arguments sent to BuildStruct::Go, but in the error code Go is missing the initial two double parameters. What am I missing here? If my initial assumption about how the static functions would be chosen was incorrect, why is it trying to call the wrong function rather than just not finding a function at all? It seems to just be mixing types willy-nilly, and I just can't come up with an explanation as to why. If I add additional parameters to the initial call, it always burrows down to that last step before failing, so presumably the recursion itself is at least partially working. This is in direct contrast to the initial attempt, which always failed to find a function call right away. Ultimately, I've gotten past the problem, with a fairly elegant solution that hardly resembles either of the first two attempts. So I know how to do what I want to do. I'm looking for an explanation for the failure I saw. Full code to follow since I'm sure my verbal description was insufficient. First some boilerplate, if you feel compelled to execute the code and see it for yourself. Then the initial attempt, which failed reasonably, then the second attempt, which did not. #include <iostream> using std::cout; using std::endl; #include <utility> template<typename T1, typename T2> std::ostream& operator <<(std::ostream& str, const std::pair<T1, T2>& p) { return str << "[" << p.first << ", " << p.second << "]"; } //Insert code here int main() { Execute(5, 6, 4.3, 2.2, 'c', 'd'); Execute(5, 6, 4.3, 2.2); Execute(5, 6); return 0; } Non-struct solution: template<typename Type> Type BuildFunction(const Type& t0, const Type& t1) { return t0 + t1; } template<typename Type, typename... Rest> auto BuildFunction(const Type& t0, const Type& t1, const Rest&... rest) -> std::pair<Type, decltype(BuildFunction(rest...))> { return std::pair<Type, decltype(BuildFunction(rest...))> (t0 + t1, BuildFunction(rest...)); } template<typename... Types> void Execute(const Types&... t) { cout << BuildFunction(t...) << endl; } Resulting errors: test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:33:35: instantiated from here test.cpp:28:3: error: no matching function for call to 'BuildFunction(const int&, const int&, const double&, const double&, const char&, const char&)' Struct solution: template<typename... Types> struct BuildStruct; template<typename Type> struct BuildStruct<Type, Type> { static Type Go(const Type& t0, const Type& t1) { return t0 + t1; } }; template<typename Type, typename... Types> struct BuildStruct<Type, Type, Types...> { static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> { return std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> (t0 + t1, BuildStruct<Types...>::Go(rest...)); } }; template<typename... Types> void Execute(const Types&... t) { cout << BuildStruct<Types...>::Go(t...) << endl; } Resulting errors: test.cpp: In instantiation of 'BuildStruct<int, int, double, double, char, char>': test.cpp:33:3: instantiated from 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]' test.cpp:38:41: instantiated from here test.cpp:24:15: error: no matching function for call to 'BuildStruct<double, double, char, char>::Go(const char&, const char&)' test.cpp:24:15: note: candidate is: static std::pair<Type, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...))> BuildStruct<Type, Type, Types ...>::Go(const Type&, const Type&, const Types& ...) [with Type = double, Types = {char, char}, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...)) = char] test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:38:41: instantiated from here test.cpp:33:3: error: 'Go' is not a member of 'BuildStruct<int, int, double, double, char, char>'

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