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  • Creating the Completely Customized World Just for YOU

    - by divya.malik
    OK so not a customized world, but do you know what goes into creating that customized web store front for you? How do you get those additional offers from vendors when you call in for service or when you are browsing a storefront. This is what is has been happening behind the scenes.  When a customer calls in a contact center for service, at the end of the conversation, they are offered a new product, or service. But what just transpired was that the CRM system that was in place had routed the call to the right agent, the agent got the pop up screen with the customer information, and the call request  was handled. Then came the decision point to cross-sell and up-sell, The agent got some recommended offers that were created based on analyzed data (this data had been put into a data warehouse, modeled, profiled and rules were implemented e.g.. People with profile X like product Y).  But with this system, what happens is that analytics can be applied to a very small subset. Now comes Real Time Decisioning (RTD), this helps companies make optimal decisions in the context of transactional systems. It enables companies to improve business processes with real time intelligence on every single transaction. RTD is like a service plug-in that you put at the back of your transactional systems and that you  ping to get a recommendation.  It listens to business process flows and data moving through the process, getting all that data, processes all that you can do with that data, and gives out out various offers. It takes a process centric view of analytics rather than just a data centric view. It continuously observes and learns from ever-changing customer behavior and applies those insights to providing real-time decisions and recommendations at any customer touch point. At Oracle we define Real Time Decisioning as “ The solution that addresses a business issue faced by all organizations : how to make accurate decisions, using the most up to date information, in real time…consistently and in large volumes”. Here is a video on recommendation engines that are benefiting from real time decisioning today and see how it is helping online vendors.

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  • Simple heart container script for 2D game (Unity)?

    - by N1ghtshade3
    I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for performance) and the rest are too complicated for me to understand and add to my code. The other solutions involve using a single texture and just hiding part of it when damage is taken. In my game, however, the player should be able to go over three hearts (for example, every 100 points). Sebastian Lague's Zelda-Style Health is what I'm looking for, but even though it's a tutorial there is way too much going on that I don't need or can't customize to fit in mine. What I have so far is a script called HealthScript.cs which contains a variable lives. I have another script, PlayerPhysics.cs which calls HealthScript and subtracts a life when an enemy is hit. The part I don't get is actually drawing the hearts. I think I understand what needs to happen, I just am not experienced enough with Unity to know how. The Start function should draw three (or whatever lives is set to) hearts in the top right corner. Since the game should be resolution-independent to accommodate the various sizes of Android devices, I'd rather use scaling rather than PixelInset. When the player hits an enemy as detected by PlayerPhysics.cs, it should subtract from lives. I think that I have this working using this.GetComponent<HealthScript>().lives -= 1 but I'm not sure if it actually works. This should trigger a redraw of the hearts so that there are now two hearts. The same principle would apply for adding hearts when a score is reached, except when lives > maxHeartsPerRow, the new hearts should be drawn below the old ones. I realise I don't have much code to show but believe me; I've tried for quite some time to figure this out and have little to show for it. Any help at all would be welcome; it seems like it shouldn't take that much code to put an image on the screen for each life there is, but I haven't found anything yet. Thanks!

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  • DNS client configuration steps in Oracle Solaris 11

    - by Gurubalan
    This guide covers Quick how to configure DNS client on Solaris 11. DNS client configuration in Solaris 11 is based on SMF service rather than file based. When you configure a system as DNS client, you will be performing the following two configurations. I. DNS client setup II. Configure Name service switch to use DNS I. DNS client setup 1. Configure using SMF service network/dns/client # svccfg -s network/dns/clientsvc:/network/dns/client> setprop config/search = astring: ("test.com" "service.test.com")svc:/network/dns/client> setprop config/nameserver = net_address: (192.168.10.10 192.168.10.11)svc:/network/dns/client> exit 2.  Enable the DNS client service (when you configure it for the first time) #svccfg enable -r dns/client 3. Restart/Refresh DNS client service (It is done when there is any update to the configuration) #svccfg refresh dns/client #svccfg restart dns/client 4. Verify /etc/resolv.conf if it is updated with the changes. # more /etc/resolv.conf ## _AUTOGENERATED_FROM_SMF_V1_## WARNING: THIS FILE GENERATED FROM SMF DATA.#   DO NOT EDIT THIS FILE.  EDITS WILL BE LOST.# See resolv.conf(4) for details.search               test.com service.test.comnameserver      192.168.10.10nameserver      192.168.10.11 --- II.  Configuring Name service switch to use DNS 1. Configure using SMF service  system/name-service/switch # svccfg -s system/name-service/switchsvc:/system/name-service/switch> setprop config/host = astring: "files dns"svc:/system/name-service/switch>exit 2.  Restart/Refresh name-service/switch service #svccfg refresh name-service/switch #svccfg restart  name-service/switch 3. Verfiy host entry in /etc/nsswitch.conf  is updated with dns. # more /etc/nsswitch.conf## _AUTOGENERATED_FROM_SMF_V1_## WARNING: THIS FILE GENERATED FROM SMF DATA.#   DO NOT EDIT THIS FILE.  EDITS WILL BE LOST.# See nsswitch.conf(4) for details.passwd: filesgroup:  fileshosts:  files dnsipnodes:        files dns . --- PS: Thank you ollasi for your motivation behind the screen.

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  • Silverlight Cream for May 12, 2010 -- #860

    - by Dave Campbell
    In this Issue: Miroslav Miroslavov(-2-), Mike Snow(-2-, -3-), Paul Sheriff, Fadi Abdelqader, Jeremy Likness, Marlon Grech, and Victor Gaudioso. Shoutouts: Andy Beaulieu has a cool WP7 game up and is looking for opinions/comments: Droppy Pop: A Windows Phone 7 Game Karl Shifflett has code and video tutorials up for the app he wrote for the WPF LOB tour he just did: Stuff – WPF Line of Business Using MVVM Video Tutorial From SilverlightCream.com: Flipping panels I had missed this 3rd part of the CompleteIT explanation. In this post Miroslav Miroslavov describes the page flipping they're doing. Great explanation and all the code included. Flying objects against you The 4th part of the CompleteIT explanation is blogged by Miroslav Miroslavov where he is discussing the screen elements 'flying toward' the user. Silverlight Tip of the Day #17 – Double Click Mike Snow's Tip of the Day 17 is showing how to implement mouse double-clicks either for an individual control or for an entire app. Silverlight Tip of the Day #18 – Elastic Scrolling In Mike Snow's Tip of the Day 18, he's talking about and showing some 'elastic' scrolling in his image viewer application. He's asking for opinions and suggestions. Silverlight Tip of the Day #19 – Using Bing Maps in Silverlight Mike Snow's Tips are getting more elaborate :) ... Number 19 is about using the BingMap control in your Silverlight app. Control to Control Binding in WPF/Silverlight Paul Sheriff demonstrates control to control binding... saving a bunch of code behind in the process. Project included. Your First Step to the Silverlight Voice/Video Chatting Client/Server Fadi Abdelqader has a post up at CodeProject using the WebCam and Mic features of Silverlight 4 to setup a voice & video chatting app. MVVM Coding by Convention (Convention over Configuration) Jeremy Likness discusses Convention over Configuration and gives up some good MVVM nuggets along the way... check out his nice long post and grab the source for the project too... and also check out the external links he has in there. MEFedMVVM changes >> from cool to cooler Marlon Grech has refactored MEFedMVVM, and in addition is working with other MVVM framework folks to use some of the same MEF techniques in theirs... code on CodePlex New Silverlight Video Tutorial: How to Create a Silverlight Paging System to Load new Pages In Victor Gaudioso's latest video tutorial he builds a ContentHolder UserControl that will load any page on demand into your MainPage.xaml Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • The Diabolical Developer: What You Need to Do to Become Awesome

    - by Tori Wieldt
    Wearing sunglasses and quite possibly hungover, Martijn Verburg's evil persona provided key tips on how to be a Diabolical Developer. His presentation at TheServerSide Java Symposium was heavy on the sarcasm and provided lots of laughter. Martijn insisted that developers take their power back and get rid of all the "modern fluff" that distract developers.He provided several key tips to become a Diabolical Developer:*Learn only from yourself. Don't read blogs or books, and don't attend conferences. If you must go on forums, only do it display your superiority, answer as obscurely as possible.*Work aloneBest coding happens when you alone in your room, lock yourself in for days. Make sure you have a gaming machine in with you.*Keep information to yourselfKnowledge is power. Think job security. Never provide documentation. *Make sure only you can read your code.Don't put comments in your code. Name your variables A,B,C....A1,B1, etc.If someone insists you format your in a standard way, change a small section and revert it back as soon as they walk away from your screen. *Stick to what you knowStay on Java 1.3. Don't bother learning abstractions. Write your application in a single file. Stuff as much code into one class as possible, a 30,000-line class is fine. Makes it easier for you to read and maintain.*Use Real ToolsNo "fancy-pancy" IDEs. Real developers only use vi.*Ignore FadsThe cloud is massively overhyped. Mobile is a big fad for young kids.The big, clunky desktop computer (with a real keyboard) will return.Learn new stuff only to pad your resume. Ajax is great for that. *Skip TestingTest-driven development is a complete waste of time. They sent men to the moon without unit tests.Just write your code properly in the first place and you don't need tests.*Compiled = Ship ItUser acceptance testing is an absolute waste of time. *Use a Single ThreadDon't use multithreading. All you need to do is throw more hardware at the problem.*Don't waste time on SEO.If you've written the contract correctly, you are paid for writing code, not attracting users.You don't want a lot of users, they only report problems. *Avoid meetingsFake being sick to avoid meetings. If you are forced into a meeting, play corporate bingo.Once you stand up and shout "bingo" you will kicked out of the meeting. Job done.Follow these tips and you'll be well on your way to being a Diabolical Developer!

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  • Building a Flash Platformer

    - by Jonathan O
    I am basically making a game where the whole game is run in the onEnterFrame method. This is causing a delay in my code that makes debugging and testing difficult. Should programming an entire platformer in this method be efficient enough for me to run hundreds of lines of code? Also, do variables in flash get updated immediately? Are there just lots of threads listening at the same time? Here is the code... stage.addEventListener(Event.ENTER_FRAME, onEnter); function onEnter(e:Event):void { //Jumping if (Yoshi.y > groundBaseLevel) { dy = 0; canJump = true; onGround = true; //This line is not updated in time } if (Key.isDown(Key.UP) && canJump) { dy = -10; canJump = false; onGround = false; //This line is not updated in time } if(!onGround) { dy += gravity; Yoshi.y += dy; } //limit screen boundaries //character movement if (! Yoshi.hitTestObject(Platform)) //no collision detected { if (Key.isDown(Key.RIGHT)) { speed += 4; speed *= friction; Yoshi.x = Yoshi.x + movementIncrement + speed; Yoshi.scaleX = 1; Yoshi.gotoAndStop('Walking'); } else if (Key.isDown(Key.LEFT)) { speed -= 4; speed *= friction; Yoshi.x = Yoshi.x - movementIncrement + speed; Yoshi.scaleX = -1; Yoshi.gotoAndStop('Walking'); } else { speed *= friction; Yoshi.x = Yoshi.x + speed; Yoshi.gotoAndStop('Still'); } } else //bounce back collision detected { if(Yoshi.hitTestPoint(Platform.x - Platform.width/2, Platform.y - Platform.height/2, false)) { trace('collision left'); Yoshi.x -=20; } if(Yoshi.hitTestPoint(Platform.x, Platform.y - Platform.height/2, false)) { trace('collision top'); onGround=true; //This update is not happening in time speed = 0; } } }

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  • Filtering option list values based on security in UCM

    - by kyle.hatlestad
    Fellow UCM blog writer John Sim recently posted a comment asking about filtering values based on the user's security. I had never dug into that detail before, but thought I would take a look. It ended up being tricker then I originally thought and required a bit of insider knowledge, so I thought I would share. The first step is to create the option list table in Configuration Manager. You want to define the column for the option list value and any other columns desired. You then want to have a column which will store the security attribute to apply to the option list value. In this example, we'll name the column 'dGroupName'. Next step is to create a View based on the new table. For the Internal and Visible column, you can select the option list column name. Then click on the Security tab, uncheck the 'Publish view data' checkbox and select the 'Use standard document security' radio button. Click on the 'Edit Values...' button and add the values for the option list. In the dGroupName field, enter the Security Group (or Account if you use Accounts for security) to apply to that value. Create the custom metadata field and apply the View just created. The next step requires file system access to the server. Open the file [ucm directory]\data\schema\views\[view name].hda in a text editor. Below the line '@Properties LocalData', add the line: schSecurityImplementorColumnMap=dGroupName:dSecurityGroup The 'dGroupName' value designates the column in the table which stores the security value. 'dSecurityGroup' indicates the type of security to check against. It would be 'dDocAccount' if using Accounts. Save the file and restart UCM. Now when a user goes to the check-in page, they will only see the options for which they have read and write privileges to the associated Security Group. And on the Search page, they will see the options for which they have just read access. One thing to note is if a value that a user normally can't view on Check-in or Search is applied to a document, but the document is viewable by the user, the user will be able to see the value on the Content Information screen.

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  • Car-like Physics - Basic Maths to Simulate Steering

    - by Reanimation
    As my program stands I have a cube which I can control using keyboard input. I can make it move left, right, up, down, back, fourth along the axis only. I can also rotate the cube either left or right; all the translations and rotations are implemented using glm. if (keys[VK_LEFT]) //move cube along xAxis negative { globalPos.x -= moveCube; keys[VK_RIGHT] = false; } if (keys[VK_RIGHT]) //move cube along xAxis positive { globalPos.x += moveCube; keys[VK_LEFT] = false; } if (keys[VK_UP]) //move cube along yAxis positive { globalPos.y += moveCube; keys[VK_DOWN] = false; } if (keys[VK_DOWN]) //move cube along yAxis negative { globalPos.y -= moveCube; keys[VK_UP] = false; } if (FORWARD) //W - move cube along zAxis positive { globalPos.z += moveCube; BACKWARD = false; } if (BACKWARD) //S- move cube along zAxis negative { globalPos.z -= moveCube; FORWARD = false; } if (ROT_LEFT) //rotate cube left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT) //rotate cube right { rotX -=0.01f; ROT_RIGHT = false; } I render the cube using this function which handles the shader and position on screen: void renderMovingCube(){ glUseProgram(myShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(myShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin,camLookingAt,camNormalXYZ); ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos); ModelViewMatrix = glm::rotate(ModelViewMatrix,rotX, glm::vec3(0,1,0)); //manually rotate glUniformMatrix4fv(glGetUniformLocation(myShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); movingCube.render(); glUseProgram(0); } The glm::lookAt function always points to the screens centre (0,0,0). The globalPos is a glm::vec3 globalPos(0,0,0); so when the program executes, renders the cube in the centre of the screens viewing matrix; the keyboard inputs above adjust the globalPos of the moving cube. The glm::rotate is the function used to rotate manually. My question is, how can I make the cube go forwards depending on what direction the cube is facing.... ie, once I've rotated the cube a few degrees using glm, the forwards direction, relative to the cube, is no longer on the z-Axis... how can I store the forwards direction and then use that to navigate forwards no matter what way it is facing? (either using vectors that can be applied to my code or some handy maths). Thanks.

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  • How to Create a Send/Receive Group for RSS Feeds in Outlook 2013

    - by Lori Kaufman
    If you choose to manually update your RSS feeds on demand, there is a way to do this without having to send and receive your email at the same time. You can create a special Send/Receive Group for your RSS feeds. NOTE: If you choose to not have your RSS feeds updated automatically, creating a separate Send/Receive Group for your RSS feeds is useful so you can update them when you want to. To begin creating a new Send/Receive Group, click the File tab. Click Options in the menu on the left side of the Account Information screen. On the Outlook Options dialog box, click Advanced in the left pane list of menu options. In the right pane, scroll down to the Send and receive section and click the Send/Receive button. On the Send/Receive Groups dialog box, click New next to the list of groups. On the Send/Receive Group Name dialog box, enter a name, such as “RSS Feeds On Demand Only,” in the edit box and click OK. For all the other Accounts, except RSS, in the list on the left, de-select the Include RSS Feeds in this Send/Receive group check box so there is NO check mark in the box. Click RSS under Accounts, and make sure the Include RSS Feeds in this Send/Receive group check box is selected. NOTE: If you want to have a separate Send/Receive group for each RSS Feed or group certain RSS feeds together, you can turn on and off specific feeds in the lower half of the Send/Receive Settings dialog box. If you decide to do this, you might specify a more appropriate name for each Send/Receive group for the RSS feeds. Click OK to accept your changes and close the Send/Receive dialog box. Make sure your new Send/Receive group is selected in the list of groups on the Send/Receive Groups dialog box. De-select all the options under Setting for group section at the bottom of the dialog box and click Close. This prevents this group from being updated when you click the general Send/Receive button to retrieve your email. Click OK on the Outlook Options dialog box. To manually update your RSS feeds, click the Send / Receive tab. Click Send/Receive Groups and select your new group from the drop-down list. You can change, rename, or remove any Send/Receive Groups you create by accessing the Send/Receive Groups dialog box again.     

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  • Friday Fun: Snowball

    - by Asian Angel
    It is Christmas Eve and hopefully you are enjoying the start of an early weekend away from work. This week we have a snowball throwing game for you to try out, so bundle up and get ready to let those snowballs fly! Snowball The object of the game is to use your snowball ammo to harass the drunk businessman and send him flying along distance-wise as far as you can. Simply use your mouse to aim and click the left button to throw snowballs. You can monitor your stats on the silver bar towards the top of the window. The sound can also be disabled if the music is bothering you, but keep in mind that all sound will be disabled if you use the option. Time to get those snowballs flying through the air!! Keep hitting the businessman with your snowballs as you chase after him. Make certain that your aim is good or you will quickly run out of snowballs! You can really get him moving along at a good rate and he can even go high enough in the air to disappear off the screen for a few moments. There is a also chance that your aim will be so wicked with the snowballs that you will literally knock the drunk businessman’s head off! Weird but possible… The game ends when one of these two events occur: 1.) you run out of snowballs or 2.) the businessman literally bounces back at and then drops behind you as seen in the screenshot here. The moment either happens your score will pop up and then you have the opportunity to try again. Have fun! Note: The bounce back event can happen when encountering cars. Play Snowball Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • Win7 is not a tablet OS, no matter what the boys in Redmond think.

    - by John Conwell
    Despite what execs at Microsoft think, Windows 7 is NOT a tablet OS.  Just because you can install some software (or OS) on a device, doesn't mean that device is meant to run that software.  This seems to be the step that the non-engineer execs at Microsoft have seem to not understood.  In order to seamlessly work with a device, the software needs to be designed with that device in mind.  That has been the problem with the Windows PDA platform, the Windows Mobil platform, and now with trying to force fit Windows 7 on a tablet.  Its just not designed for that style of interaction.   Windows is designed to be interacted with via a mouse and keyboard.  In fact, it is brilliant at that.  But, It is NOT designed to be interacted with by your fingers.  And that is why the Windows tablet failed 10 years ago, and why it will fail today.  Its not the hardware's fault like Microsoft claimed 10 years ago.  Its the User Interaction design that failed. And this is why the iPhone and Android OS's work wonderfully on a tablet.  The user interaction was designed for small screens, navigated by big fat fingers.  I love these OS's and how I interact with them.  And when I play with a touch screen Windows 7 device, I am feel like I'm playing with a brittle wana-be.  And its not the hardware's fault.  The touchscreen is very responsive.  I actually like the hardware.  But the OS and the software are just not designed to be interacted with, with my big fat fingers.  In order to be successful, Microsoft needs to start from scratch, and build a platform AND SOFTWARE specifically for use by fingers.  Thats why everyone was so excited when they though Microsoft was going to release the Courier tablet.  Because it looked like a totally different platform.  Something that might actually work.  But Windows 7...I hate to burst your bubble, but you are not a touch platform.

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  • Playing a video logs me out

    - by Kartick Vaddadi
    When I try to play a video in vlc, totem or banshee, it immediately logs me out. Sometimes this happens when I try to full screen the video. This seems to happen only after upgrading to ubuntu 11, and happens for multiple kinds of files, like avi and m4v. The motherboard is Asus a8v-mx. Please help me fix my ubuntu installation. Thanks. Here are the relevant entries from syslog: 21:12:27 enlightenment kernel: [ 488.157457] powernow-k8: Hardware error - pending bit very stuck - no further pstate changes possible May 1 21:12:27 enlightenment kernel: [ 488.158634] powernow-k8: transition frequency failed May 1 21:12:27 enlightenment kernel: [ 488.264015] powernow-k8: failing targ, change pending bit set May 1 21:12:27 enlightenment kernel: [ 488.306466] agpgart-amd64 0000:00:00.0: AGP 3.0 bridge May 1 21:12:27 enlightenment kernel: [ 488.306489] agpgart-amd64 0000:00:00.0: putting AGP V3 device into 8x mode May 1 21:12:27 enlightenment kernel: [ 488.306562] pci 0000:01:00.0: putting AGP V3 device into 8x mode May 1 21:12:27 enlightenment kernel: [ 488.372044] powernow-k8: error - out of sync, fix 0x2 0xa, vid 0x4 0x4 May 1 21:12:27 enlightenment kernel: [ 488.372055] powernow-k8: ph2 null fid transition 0xa May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1987 of process 1987 (n/a) owned by '105' high priority at nice level -11. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 1 threads of 1 processes of 1 users. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1988 of process 1987 (n/a) owned by '105' RT at priority 5. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 2 threads of 1 processes of 1 users. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Successfully made thread 1989 of process 1987 (n/a) owned by '105' RT at priority 5. May 1 21:12:30 enlightenment rtkit-daemon[1304]: Supervising 3 threads of 1 processes of 1 users. May 1 21:12:32 enlightenment gdm-simple-greeter[1975]: Gtk-WARNING: /build/buildd/gtk+2.0-2.24.4/gtk/gtkwidget.c:5687: widget not within a GtkWindow May 1 21:12:32 enlightenment gdm-simple-greeter[1975]: WARNING: Unable to load CK history: no seat-id found May 1 21:12:34 enlightenment gdm-session-worker[1978]: GLib-GObject-CRITICAL: g_value_get_boolean: assertion `G_VALUE_HOLDS_BOOLEAN (value)' failed May 1 21:12:38 enlightenment gdm-session-worker[1978]: pam_sm_authenticate: Called May 1 21:12:38 enlightenment gdm-session-worker[1978]: pam_sm_authenticate: username = [rama] May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2108 of process 2108 (n/a) owned by '1000' high priority at nice level -11. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Supervising 4 threads of 2 processes of 2 users. May 1 21:12:39 enlightenment pulseaudio[2108]: pid.c: Stale PID file, overwriting. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2111 of process 2108 (n/a) owned by '1000' RT at priority 5. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Supervising 5 threads of 2 processes of 2 users. May 1 21:12:39 enlightenment rtkit-daemon[1304]: Successfully made thread 2112 of process 2

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  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

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  • Split Internet Explorer into Dual-Panes

    - by Asian Angel
    If you have a wide screen monitor then you may want to make better use of Internet Explorer’s browser window area. Now you can split the browser window into dual-panes as needed with the IE Split browser plugin. Note: Requires .NET Framework 2.0 or higher (link provided below). IE Split in Action If you are using an older version of this software here is something to keep in mind before upgrading to the 2.0 release. Once you have installed IE Split you will notice a new toolbar added to your browser. As seen here, you can condense it down tightly and access it using the drop-down bar. A closer look at the drop-down bar. Notice the address bar…this will be for the left pane when you split the browser window. Here is our browser split into dual-panes. There are two address bars and two tab/title bars each corresponding to their appropriate pane. It may look slightly backwards at first but is not hard to get used to. A better view of the left pane with the IE Split navigation & title bars showing. Note: The title bar can be hidden if desired. And the right pane. You can also have multiple “split” tabs open if needed. There is nothing quite like getting double the value for the same amount of space. When you no longer need dual-panes open just click on the “x” to close IE Split down. All back to normal again. Conclusion While might not be for everyone this can still be useful for those who need side-by-side access to websites without using multiple separate windows. Links Download IE-Split Download the Microsoft .NET Framework 4 (Standalone Installer) Similar Articles Productive Geek Tips Set Up Multi-Pane Viewing in FirefoxWhy Can’t I Turn the Details/Preview Panes On or Off in Windows Vista Explorer?Split a text file in half (or any percentage) on Ubuntu LinuxMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPMake Ctrl+Tab in Internet Explorer 7 Use Most Recent Order TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like)

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  • Brightness Crash and Fan issues in 12.04.1

    - by S.A. McIntosh
    I would just like to state beforehand that I am a total novice in using Ubuntu when it comes to the more complex issues. So I thought it would be best to finally come here and ask for help before being re-directed or closed out for a solution. I have already looked high and low on this board for one but nothing came up for my particular case, so I might as well take a shot asking for the first time here. This is what I have at the moment: -Dell Insprion 1764 w/ 64-bit Intel i5 Core -Dual Boot: Windows 7/Ubuntu 12.04.1 32-bit (from 12.04 install) -Unity shell -Linux kernel: 3.2.0-32 generic-pae ...and this is my fglrxinfo: OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 5000 Series OpenGL version string: 4.2.11627 Compatibility Profile Context The one issue I have with using Ubuntu is brightness. With the driver in every time I use the slider in the brightness and lock settings or use the keyboard function, it freezes, goes black and comes up with a scrambled colors page like this in the video. So I have looked all over this board and the web for answers looking for a solution that might have an answer. This is what I have done so far to fix this: -First Solution: Looking around, I found this small fix using terminal: sudo gedit /etc/rc.local followed by adding this into "rc.local" echo # > /sys/class/backlight/acpi_video0/brightness This works rarely with the graphics driver still in and I often get lucky say during restart but reboot would only snap back the brightness at max. -Second Solution Simply remove the graphics driver while leaving the solution of first behind. This solves the issue but results in having the monitor flicker and flash at startup which in itself is not a problem to me but maybe not so good for monitor health. Also it causes the fan to speed up throughout the session and render any program that needs the driver useless. -Third Solution This is the most obvious. Just simply use the brightness on AMD Catalyst Control Center software that came with the driver, and I can say that it's form of brightness is HORRIBLE compared to the actual settings. Which leads up to where I am now, back to the driver to stop the fan speed-up and seems that the only solution to the brightness crash is to use the keyboard-controlled brightness at the login screen NOT the desktop if I want the issued effect but will just snap at max bright again if I restart. Fan speed problem is dealt with but now run the risk of crashing my computer if I so much touch the brightness settings. Speaking of which I found this on launchpad and it seems that the issue has been going far since June of 2012. Any help, redirect link or reference would be greatly appreciated. Thank you.

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  • Desktop Fun: Happy New Year Wallpaper Collection [Bonus Edition]

    - by Asian Angel
    As this year draws to a close, it is a time to reflect back on what we have done this year and to look forward to the new one. To help commemorate the event we have put together a bonus size edition of Happy New Year wallpapers for your desktops. Extra Note: We made a special effort to find wallpapers for this collection without the year “printed” on them, thus allowing for reuse as desired and/or needed beyond the 2010 – 2011 holiday. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more New Year’s desktop goodness be sure to check out our Happy New Year icon & font packs collection (link at bottom)! Note: This wallpaper will need to be placed on a larger white background in order to increase the height. Note: This wallpaper will need to be placed on a larger background in order to increase the width and height. Note: This wallpaper comes in multiple sizes and will need to be downloaded as a zip file. Note: This wallpaper comes in multiple sizes and will need to be downloaded as a zip file. Note: The download size for the original version of this wallpaper is 15 MB. Note: The download size for the original version of this wallpaper is 15 MB. More Happy New Year Fun Desktop Fun: Happy New Year Icon and Font Packs For more wallpapers be certain to see our great collections in the Desktop Fun section. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper

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  • Installation issue after 4 attempts

    - by SixTen
    Have successfully installed Ubuntu 12.10 on 2 laptops, one running Vista & one running Windows8. Made 4 attempts (long downloads of WUBI.EXE) to different HD's & still NO GO. The machine is an older machine with Windows2000Professional installed & running. The system has 3 hard drives; C:(20.5 Gb with 7.26Gb Free), D: (74.5 Gb with 33.1 Gb Free), & E: (35.3 Gb with 24.8 Gb Free) which all have Gigabytes space available; also an A: 3 1/2floppy drive and a CD-drive burner. The CPU processor is older but seems sufficient: AMD Athlon XP 1700+ and the task manager of Windows2000 shows the processor works fine.. The flat-screen display works fine. Here is the error message I receive each time the 'installation configuration' is verified: "No root file system is defined" "Please correct this from partitioning menu" << The Ubuntu operating system is allowing me a couple of options at the very top right menu. I was able to establish a wireless connection but the MAIN homepage won't load with FIREFOX app or any other apps. I cannot access or even find any 'Partitioning Menu" from the displayed page. I cannot access files or Windows Explorer to view drives since I'm not using the Windows O/S. If I try to go back & re-install the UBUNTU 12.10 again, it always asks me to UNINSTALL the one found on the HD & then I run WUBI.EXE again which takes a long time for the download. Do I need to go back into Windows2000 & use Windows Explorer to look at the file structure & add a partition? On previous attempts I have tried loading the WUBI.EXE on all 3 HD's C: D: & E: Sure is frustrating?? Thanks for any suggestions. NEW UBUNTU user & what I've seen so far I like.. (J.R.)

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  • ArchBeat Top 10 for November 18-24, 2012

    - by Bob Rhubart
    The Top 10 most popular items shared on the OTN ArchBeat Facebook page for the week of November 18-24, 2012. One-Stop Shop for over 200 On-Demand Oracle Webcasts Webcasts can be a great way to get information about Oracle products without having to go cross-eyed reading yet another document off your computer screen. Oracle's new Webcast Center offers selectable filtering to make it easy to get to the information you want. Yes, you have to register to gain access, but that process is quick, and with over 200 webcasts to choose from you know you'll find useful content. Oracle SOA Suite 11g PS 5 introduces BPEL with conditional correlation for aggregation scenarios | Lucas Jellema An extensive, detailed technical post from Oracle ACE Director Lucas Jellema. Oracle Utilities Application Framework V4.2.0.0.0 Released | Anthony Shorten Principal Product Manager Anthony Shorten shares an overview of the changes implemented in the new release. Fault Handling and Prevention - Part 1 | Guido Schmutz and Ronald van Luttikhuizen In this technical article, part one of a four part series, Oracle ACE Directors Guido Schmutz and Ronald van Luttikhuizen guide you through an introduction to fault handling in a service-oriented environment using Oracle SOA Suite and Oracle Service Bus. Oracle BPM Process Accelerators and process excellence | Andrew Richards "Process Accelerators are ready-to-deploy solutions based on best practices to simplify process management requirements," says Capgemini's Andrew Richards. "They are considered to be 'product grade,' meaning they have been designed; engineered, documented and tested by Oracle themselves to a level that they can be deployed as-is for a solution to a problem or extended as appropriate for a particular scenario." Videos: Getting Started with Java Embedded | The Java Source Interested in Java Embedded? You'll want to check out these videos provided Tori Weildt, including interviews with Oracle's James Allen and Kevin Smith, recorded at ARM TechCon. JPA SQL and Fetching tuning ( EclipseLink ) | Edwin Biemond Oracle ACE Edwin Biemond's post illustrates how to "use the department and employee entity of the HR Oracle demo schema to explain the JPA options you have to control the SQL statements and the JPA relation Fetching." Devoxx 2012 Trip Report - clouds and sunshine | Markus Eisele Oracle ACE Director Markus Eisele shares an extensive and entertaining account of his experience at Devoxx 2012. Towards Ultra-Reusability for ADF - Adaptive Bindings | Duncan Mills "The task flow mechanism embodies one of the key value propositions of the ADF Framework," says Duncan Mills. "However, what if we could do more? How could we make task flows even more re-usable than they are today?" As you might expect, Duncan has answers for those questions. Java Specification Requests in Numbers | Markus Eisele Oracle ACE Director Markus Eisele shares some interesting data culled from the Java Community Process site. Thought for the Day "You can't have great software without a great team, and most software teams behave like dysfunctional families." — Jim McCarthy Source: SoftwareQuotes.com

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  • How do I calculate the boundary of the game window after transforming the view?

    - by Cypher
    My Camera class handles zoom, rotation, and of course panning. It's invoked through SpriteBatch.Begin, like so many other XNA 2D camera classes. It calculates the view Matrix like so: public Matrix GetViewMatrix() { return Matrix.Identity * Matrix.CreateTranslation(new Vector3(-this.Spatial.Position, 0.0f)) * Matrix.CreateTranslation(-( this.viewport.Width / 2 ), -( this.viewport.Height / 2 ), 0.0f) * Matrix.CreateRotationZ(this.Rotation) * Matrix.CreateScale(this.Scale, this.Scale, 1.0f) * Matrix.CreateTranslation(this.viewport.Width * 0.5f, this.viewport.Height * 0.5f, 0.0f); } I was having a minor issue with performance, which after doing some profiling, led me to apply a culling feature to my rendering system. It used to, before I implemented the camera's zoom feature, simply grab the camera's boundaries and cull any game objects that did not intersect with the camera. However, after giving the camera the ability to zoom, that no longer works. The reason why is visible in the screenshot below. The navy blue rectangle represents the camera's boundaries when zoomed out all the way (Camera.Scale = 0.5f). So, when zoomed out, game objects are culled before they reach the boundaries of the window. The camera's width and height are determined by the Viewport properties of the same name (maybe this is my mistake? I wasn't expecting the camera to "resize" like this). What I'm trying to calculate is a Rectangle that defines the boundaries of the screen, as indicated by my awesome blue arrows, even after the camera is rotated, scaled, or panned. Here is how I've more recently found out how not to do it: public Rectangle CullingRegion { get { Rectangle region = Rectangle.Empty; Vector2 size = this.Spatial.Size; size *= 1 / this.Scale; Vector2 position = this.Spatial.Position; position = Vector2.Transform(position, this.Inverse); region.X = (int)position.X; region.Y = (int)position.Y; region.Width = (int)size.X; region.Height = (int)size.Y; return region; } } It seems to calculate the right size, but when I render this region, it moves around which will obviously cause problems. It needs to be "static", so to speak. It's also obscenely slow, which causes more of a problem than it solves. What am I missing?

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  • "sr0" I/O read boot error in Xubuntu 12.10

    - by Entropicurity
    Just recently upgraded Xubuntu 12.10 after having installed 12.04 originally. Ever since that happened, any time I inserted a disk into my DVD/CD reader/writer I would end up getting a number of error messages from my DVD player/Audio player softer, typically with any of them either crashing or returning a GStreamer backend error. So doing some research I tried to mount it manually, and it typically returned the error messages you'll see below: (using the dmesg | grep "sr0" command) [17545.435584] end_request: I/O error, dev sr0, sector 0 [17545.492968] sr 3:0:0:0: >[sr0] [17545.492981] sr 3:0:0:0: >[sr0] [17545.492992] sr 3:0:0:0: >[sr0] [17545.493003] sr 3:0:0:0: >[sr0] CDB: [17545.493020] end_request: I/O error, dev sr0, sector 0 [17545.493058] EXT3-fs (sr0): error: unable to read superblock [17545.553224] sr 3:0:0:0: >[sr0] [17545.553237] sr 3:0:0:0: >[sr0] [17545.553247] sr 3:0:0:0: >[sr0] [17545.553258] sr 3:0:0:0: >[sr0] CDB: [17545.553275] end_request: I/O error, dev sr0, sector 0 [17545.553312] EXT4-fs (sr0): unable to read superblock [17545.611482] sr 3:0:0:0: >[sr0] [17545.611494] sr 3:0:0:0: >[sr0] [17545.611504] sr 3:0:0:0: >[sr0] [17545.611514] sr 3:0:0:0: >[sr0] CDB: [17545.611531] end_request: I/O error, dev sr0, sector 0 [17545.611568] FAT-fs (sr0): unable to read boot sector When I grepped this, the number of error messages just seemed to spill all over the screen, and typically all revolve around the I/O error. I then went into VLC and tried to run the stuff through there, but for some reason it won't read with the default devices. Instead I have to manually input sr0 into each of the /dev/ references and it will play just fine, until I exit out of the program, at which point I have to re-input everything. I have already installed all the media dependencies, both open source and restricted, through the software center. I just found this strange, as out of the box 12.04 there wasn't any problem what so ever. At this point, it could be that all my audio CD's are not in a format that is familiar with the OS (I've read in some places that EXTF4 has issues with this) but I don't see how that could be a problem when the above error messages even tested to see if it is EXT3 as well? I've tried my best to troubleshoot this up till now using existing topics, but it seems that this is a regular problem with a multitude of varying factors that incorporate into it, including but not limited to read/write problems with the format of the CD and right protection. Is there something integral that I am missing?

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  • Getting up and started with the Windows Phone Developer Tools 7.1 Beta 2

    - by mbcrump
    Windows Phone Developer Tools 7.1 Beta 2 was released on 6/29/2011. Are you ready for it? If not then let my guide help you get your system prepared and go through a few new features. Download links: Web Installer of Windows Phone 7.1 Beta 2 SDK ISO Image of Windows Phone 7.1 Beta 2 SDK - (723 MB) To get started you are going to need to remove the previous version of your Windows Phone Developer Tools 7.1 Beta 1.   This kicks off the process of uninstalling the Beta.   Once it is uninstalled then you are going to want to grab the bits from: http://www.microsoft.com/download/en/details.aspx?id=26648. The only thing your interested in here is the vm_web2.exe.   Make sure before you start that Zune is not running or you will get this error message like this one and have to restart from scratch. Now just go through your normal Install Screens. It should be installed and ready to go: A couple of things to note: 1) When creating a new phone application you now have several new templates to choose from as shown below. I welcome this addition because I’m a firm believer that we need more templates in order to get more people started. 2) Once you select an application template you can now pick which version of the Windows Phone platform that you wish to target: 3) If you created a WP7 7.1 Beta 1 project that it will still work properly in WP7 7.1 Beta 2. 4) You now have access to the search app icon. Once pressed then you will see something like this: 5) Under Settings –> Applications. You now have background tasks. 6) You will notice that the Web Browser looks a little different with the URL now located at the bottom of the screen and completely removing the “add”, “favorites” and “tabs” icon. Those icons are now moved to the menu bar.   That is it for my “Getting up and going with the Windows Phone Developer Tools 7.1 Beta 2”. I hope you enjoyed it and please feel free to subscribe to my feed or follow me on Twitter.   Subscribe to my feed

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  • An update on using Rosetta Stone: Studio now isn't very useful and is not great value as an add-on option

    - by Greg Low
    I had a surprisingly large number of responses from my previous posting about learning Chinese. An update for those considering Rosetta Stone (www.rosettastone.com) for Chinese, Spanish or any other language that they offer:I had to renew my "Studio" subscription today and it's now a much worse deal than it was.It's now $75 for 6 months for Studio sessions. Online classes used to be 45 mins. Recently they reduced them to 20 mins. Given how often people have connection issues, etc. that 20 mins can disappear very quickly.They've also reduced the number you can attend. You used to be able to have 2 scheduled at any point in time. Now they limit you to 2 "group sessions" per month during the period. (You can pay for additional private sessions). The combination of these two changes now makes it much less useful. Two x 20 min sessions per month is an almost meaningless amount of practice. They also now automatically change you to auto-renew when you subscribe. They tell you where to remove this auto-renewal but the first 4 or 5 times that I went into that screen, no such option appeared. Later, an option did appear and I used it.Overall, things just aren't what they used to be at Rosetta Stone. It's now pretty hard to recommend the Studio option where it was a no-brainer before.FURTHER UPDATE: <sigh>Even after I renewed, I could not even connect to their "new" service. Although the system processed the renewal, it still tells me it's expired. My online chat person "Siva S" tells me that the problem is that I've purchased all 5 levels of the program. I can't wait till they explain to me how making an extra purchase from them stops me from logging on. Siva told me that they had "renewed" the program. I'd have to speak to Customer Care; they aren't available and then disconnected himself. Impressive (not).Their website is now full of issues too. It insists that my billing address is in the USA, even though it pretends to accept changes to it.Overall, it's gone from something that could be recommended (with some limitations) to now being an app to avoid. That's a pity as I liked much of it before.

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  • My grid based collision detection is slow

    - by Fibericon
    Something about my implementation of a basic 2x4 grid for collision detection is slow - so slow in fact, that it's actually faster to simply check every bullet from every enemy to see if the BoundingSphere intersects with that of my ship. It becomes noticeably slow when I have approximately 1000 bullets on the screen (36 enemies shooting 3 bullets every .5 seconds). By commenting it out bit by bit, I've determined that the code used to add them to the grid is what's slowest. Here's how I add them to the grid: for (int i = 0; i < enemy[x].gun.NumBullets; i++) { if (enemy[x].gun.bulletList[i].isActive) { enemy[x].gun.bulletList[i].Update(timeDelta); int bulletPosition = 0; if (enemy[x].gun.bulletList[i].position.Y < 0) { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450); } else { bulletPosition = (int)Math.Floor((enemy[x].gun.bulletList[i].position.X + 900) / 450) + 4; } GridItem bulletItem = new GridItem(); bulletItem.index = i; bulletItem.type = 5; bulletItem.parentIndex = x; if (bulletPosition > -1 && bulletPosition < 8) { if (!grid[bulletPosition].Contains(bulletItem)) { for (int j = 0; j < grid.Length; j++) { grid[j].Remove(bulletItem); } grid[bulletPosition].Add(bulletItem); } } } } And here's how I check if it collides with the ship: if (ship.isActive && !ship.invincible) { BoundingSphere shipSphere = new BoundingSphere( ship.Position, ship.Model.Meshes[0].BoundingSphere.Radius * 9.0f); for (int i = 0; i < grid.Length; i++) { if (grid[i].Contains(shipItem)) { for (int j = 0; j < grid[i].Count; j++) { //Other collision types omitted else if (grid[i][j].type == 5) { if (enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive) { BoundingSphere bulletSphere = new BoundingSphere(enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].position, enemy[grid[i][j].parentIndex].gun.bulletModel.Meshes[0].BoundingSphere.Radius); if (shipSphere.Intersects(bulletSphere)) { ship.health -= enemy[grid[i][j].parentIndex].gun.damage; enemy[grid[i][j].parentIndex].gun.bulletList[grid[i][j].index].isActive = false; grid[i].RemoveAt(j); break; //no need to check other bullets } } else { grid[i].RemoveAt(j); } } What am I doing wrong here? I thought a grid implementation would be faster than checking each one.

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  • Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Audio Stutters at gdm

    - by Allan
    Ok I have a problem every 2 times out of 3 I login (I cant be specific it fairly random) I get a Stuttering GDM warning (not the login sound just the Bell sound to wake you up) the only way to stop it is to login I have a Fujitsu Siemens Amilo 1718 with a 2gig of memory (only hardware mod) using 10.10 Maverick and I have disabled KMS as my system was freezing as per the release notes. The only time this has happened before on the same machine was when I gave Kubuntu a try when 10.04 came out then it happened at the login screen and at random times while listening to music in any program. By the way audio is fine as is almost everything else once I have logged in. I would like an answer to this as I am an advocate of Ubuntu and its kind of embarrassing when the first thing that happens is *bing*. as requested Daniel alsa-info Pulse verbose log Not sure how useful the pulse log will be as I cant replicate the bug with a terminal open but I wouldnt be asking the question if I knew the answer so..... Edit 24/12/2010 ......been living on cocktail sausages and pickled onions for five days now made a make shift splint with cocktail sticks..... oops so updated the alsa drivers but I still get the same message in the dmesg No response from codec, disabling MSI: last cmd=0x10a90000 googleing it brings up a forum post from some other distro with a green logo the only common denominator seems to be graphics ie ATI Radeon XPRESS 200M which is why I have had to turn of kms as the chip is so old that small mice try to eat the "kernel" ;) funnily enough following the bug link at the end of the post, I found a comment about "Ubuntu Black Magic" so mabey I am coming at this from the wrong angle...... Bad Joo Joo any one. I will try the second part of Daniels Fix and Update with the result. The final Edit: (Plays air guitar) In the end neither of these solved the problem as such However I have given Roland a tick for reminding me of the solution and I gave Daniel the Bounty for the effort in trying to solve the problem. The answer for future readers was the enable the correct HD Audio Model I found the answer back when using Karmic Koala 9.10 in this forum post Amilo Li1718 Skype - Can't get it working... the model is options snd-hda-intel model=3stack position_fix=1 enable=yes which can be added to the end of alsa-base.conf thanks all for helping and hope anyone with a similar problem will find the answer here.

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