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  • 2012 Oracle Fusion Innovation Awards - Part 1

    - by Michelle Kimihira
    Author: Moazzam Chaudry This year we recognized 29 customers for their innovative use of Oracle Fusion Middleware and their significant results. The winners were selected across 8 product categories from 11 countries spanning diverse industries around the world. This is a two-part blog series. The 2012 Fusion Middleware Innovation Awards winners were announced at OOW on October 2nd by Hasan Rizvi (EVP Fusion Middleware and Java development), Amit Zavery (VP Product Management) and Ed Zou (VP Product Management) to an audience that included press, analysts and customers. Winners were selected based on the uniqueness of their business case, business benefits, level of impact relative to the size of the organization, complexity and magnitude of implementation, and the originality of architecture. The program is in its 6th year and this year, we are excited to have received over 250 submissions from customers around the globe. The winners were selected by a panel of internal and external judges; it was a difficult time selecting this year's most innovative projects. Judges scored each entry across multiple scoring categories. This year, winning use cases for Fusion Middleware include: Improve customer experience by monitoring real-time and simplifying user experience of tens of millions of customer Drive social enagement through social media channels in fields, including healthcare, harness big data by analyzing and improving visibility across 60M+customers and hundreds of terabytes of data Enable mobile adoption by delivering mobile news experience to 50% of the Australian population, embrace cloud computing by delivering hospitality services to 3000+ hotels and monitoring services to hospitals, and optimize criticial processes such as, remarketing cars through tens of thousands of dealers On Monday's blog, we will talk about the winners in each category and what customers had to say in the customer panel. Congratulations to the 2012 Oracle Fusion Innovation Award winners:  

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  • Best setup/workflow for distributed team to integrated DSVC with fragmented huge .NET site?

    - by lazfish
    So we have a team with 2 developers one manager. The dev server sits in a home office and the live server sits in a rack somewhere handled by the larger part of my company. We have freedom to do as we please but I want to incorporate Kiln DSVC and FogBugz for us with some standard procedures to make sense of our decisions/designs/goals. Our main product is web-based training through our .NET site with many videos etc, and we also do mobile apps for multiple platforms. Our code-base is a 15 yr old fragmented mess. The approach has been rogue .asp/.aspx pages with some class management implemented in the last 6 years. We still mix our html/vb/js all on the same file when we add a feature/page to our site. We do not separate the business logic from the rest of the code. Wiring anything up in VS for Intelli-sense or testing or any other benefit is more frustrating than it is worth, because of having to manually rejigger everything back to one file. How do other teams approach this? I noticed when I did wire everything up for VS it wants to make a class for all functions. Do people normally compile DLLs for page-specific functions that won't be reusable? What approaches make sense for getting our practices under control while still being able to fix old anti-patterns and outdated code and still moving towards a logical structure for future devs to build on?

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  • Why does printf report an error on all but three (ASCII-range) Unicode Codepoints, yet is fine with all others?

    - by fred.bear
    The 'printf' I refer to is the standard-issue "program" (not the built-in): /usr/bin/printf I was testing printf out as a viable method of convert a Unicode Codepoint Hex-literal into its Unicoder character representation, I was looking good, and seemed flawless..(btw. the built-in printf can't do this at all (I think)... I then thought to test it at the lower extreme end of the code-spectrum, and it failed with an avalanche of errors.. All in the ASCII range (= 7 bits) The strangest thing was that 3 value printed normally; they are: $ \u0024 @ \u0040 ` \u0060 I'd like to know what is going on here. The ASCII character-set is most definitely part of the Unicode Code-point sequence.... I am puzzled, and still without a good way to bash script this particular converion.. Suggestions are welcome. To be entertained by that same avalanche of errors, paste the following code into a terminal... # Here is one of the error messages # /usr/bin/printf: invalid universal character name \u0041 # ...for them all, run the following script ( for nib1 in {0..9} {A..F}; do for nib0 in {0..9} {A..F}; do [[ $nib1 < A ]] && nl="\n" || nl=" " $(type -P printf) "\u00$nib1$nib0$nl" done done echo )

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  • How are the conceptual pairs Abstract/Concrete, Generic/Specific, and Complex/Simple related to one another in software architecture?

    - by tjb1982
    (= 2 (+ 1 1)) take the above. The requirement of the '=' predicate is that its arguments be comparable. Any two structures are comparable in this case, and so the contract/requirement is pretty generic. The '+' predicate requires that its arguments be numbers. That's more specific. (socket domain type protocol) the arguments here are much more specific (even though the arguments are still just numbers and the function itself returns a file descriptor, which is itself an int), but the arguments are more abstract, and the implementation is built up from other functions whose abstractions are less abstract, which are themselves built from less and less abstract abstractions. To the point where the requirements are something like move from one location to another, observe whether the switch at that location is on or off, turn the switch on or off, or leave it the same, etc. But are functions also less and less complex the less abstract they are? And is there a relationship between the number and range of arguments of a function and the complexity of its implementation, as you go from more abstract to less abstract, and vice versa? (= 2 (+ 1 1) 2r10) the '=' predicate is more generic than the '+' predicate, and thus could be more complex in its implementation. The '+' predicate's contract is less generic, and so could be less complex in its implementation. Is this even a little correct? What about the 'socket' function? Each of those arguments is a number of some kind. What they represent, though, is something more elaborate. It also returns a number (just like the others do), which is also a representation of something conceptually much more elaborate than a number. To boil it down, I'm asking if there is a relationship between the following dimensions, and why: Abstract/Concrete Complex/Simple Generic/Specific And more specifically, do different configurations of these dimensions have a specific, measurable impact on the number and range of the arguments (i.e., the contract) of a function?

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • One sentence descriptions of the various common software licenses?

    - by Rich
    Instead of having to read entire documentation and sift through all the legalese, can someone outline the more common licenses in language that is short and sweet and gets right to the point? Specifically, I'm using a 3rd party control that uses the Apache 2.0 license. My intention is to use this in a proprietary application that I am building for a corporation's use (not resold, but I'm being paid for my work). Does this mean I can or cannot use this control? Does it mean that I must maintain copyright/license information in my code? Does it mean that I must mention copyright/license information in a clearly visible location in the app? EDIT In response to an answer below with a link to an article by Jeff Atwood, the Apache license is described as follows: Apache License Open Permissive 9 Requires derivative works to provide notification of any licensed or proprietary code in a common location. Does this notification need to be in a "common location" in my source code or a common location visible within the app? What if this were a non GUI app (I'm assuming that could very well be my answer)? Thanks for the responses!!!

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  • Is this buffer overflow working on Mac OSX? [migrated]

    - by cobie
    Was reading through some text and playing around with attempting to write past the size of an array in C i.e buffer overflow. The text indicates that whenever you attempt to write to say array[5] when the length of the array is 5 then you get a segmentation fault but I dont seem to be getting that When using the code below. The code actually runs. #include <stdio.h> #include <string.h> int main () { int i; int array[5] = {1, 2, 3, 4, 5}; for (i = 0; i <= 255; i++) { array[i] = 10; } int len = sizeof(array) / sizeof(int); printf("%d\n", len); printf("%d\n", array[254]); } On execution of the last statement, a 10 is printed. Am wondering whether this is a vulnerability or if there is something I am missing. I am running the code from iterm2 on a macbook pro.

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Need to include Calendar and Email in own CRM system. Whose?

    - by PurplePilot
    I am writing a web based application that needs to have some elements of CRM in it but I cannot use an of-the-shelf CRM to do what I want. (Honestly we have been through it all and it will not work). Now while Tasks, Calls, Meetings and Notes are straightforward the idea of reinventing Mail and Calendars seems a waste of time and effort and also unproductive as most users already have their own and it simply adds to the complexity of my application and hacks users off. My thoughts are going around using Outlook and or GMail/iCal and or Mac Mail/iCal and or Thunderbird and importing the relevant data or if possible integrating it into the application. Any thoughts? Anyone got any experience of this can point me in a few directions. N.B. Not looking for an answer as too complex just some pointers and thoughts. Thanks. p.s. We did look at Sugar CRM as the basis for our project and it is useful to get best practice from but as I say it was not useable due to how we are structuring our software, not Sugar's fault.

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • High-level strategy for distinguishing a regular string from invalid JSON (ie. JSON-like string detection)

    - by Jonline
    Disclaimer On Absence of Code: I have no code to post because I haven't started writing; was looking for more theoretical guidance as I doubt I'll have trouble coding it but am pretty befuddled on what approach(es) would yield best results. I'm not seeking any code, either, though; just direction. Dilemma I'm toying with adding a "magic method"-style feature to a UI I'm building for a client, and it would require intelligently detecting whether or not a string was meant to be JSON as against a simple string. I had considered these general ideas: Look for a sort of arbitrarily-determined acceptable ratio of the frequency of JSON-like syntax (ie. regex to find strings separated by colons; look for colons between curly-braces, etc.) to the number of quote-encapsulated strings + nulls, bools and ints/floats. But the smaller the data set, the more fickle this would get look for key identifiers like opening and closing curly braces... not sure if there even are more easy identifiers, and this doesn't appeal anyway because it's so prescriptive about the kinds of mistakes it could find try incrementally parsing chunks, as those between curly braces, and seeing what proportion of these fractional statements turn out to be valid JSON; this seems like it would suffer less than (1) from smaller datasets, but would probably be much more processing-intensive, and very susceptible to a missing or inverted brace Just curious if the computational folks or algorithm pros out there had any approaches in mind that my semantics-oriented brain might have missed. PS: It occurs to me that natural language processing, about which I am totally ignorant, might be a cool approach; but, if NLP is a good strategy here, it sort of doesn't matter because I have zero experience with it and don't have time to learn & then implement/ this feature isn't worth it to the client.

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  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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  • Can't get jQuery to get focus on cloned input fields

    - by Rebel1Moon
    I have a page that needs to create dynamic form fields as often as the user needs, and I am trying to use Ajax to tie it in to my database for faster form entry and to prevent user typos. So, I have put my Ajax returned data into popup div, the user selects, then the form field is filled in. The problem comes on the cloned fields. They don't seem to want to bring up the popup div when focused. I am thinking it is something to do with when they get created/added to the DOM. Here is my JS that creates the clones: $(document).ready(function() { var regex = /^(.*)(\d)+$/i; var cloneIndex = $(".clonedInput").length; $("button.clone").live("click", function(){ $(this).parents(".clonedInput").clone() .appendTo("#course_container") .attr("id", "clonedInput" + cloneIndex) .find("*").each(function() { var id = this.id || ""; var match = id.match(regex) || []; if (match.length == 3) { this.id = match[1] + (cloneIndex); } }); cloneIndex++; numClones=cloneIndex-1; //alert("numClones "+numClones); }); Here is where I expect to be able to get focus on the correct cloned field and call the popup. The baker_equiv0 id is original code, whereas baker_equiv1 is the first clone. $('#baker_equiv0').focus(function() { \\ THIS CODE WORKS $('.popup').fadeIn(500); $('#results').empty(); // document.enter_data.baker_equiv1.value="test"; THIS LINE WORKS //alert("numClones "+numClones); }); $('#baker_equiv1').focus(function() { // THIS DOESN'T EVER FIRE alert("numClones "+numClones); $('.popup').fadeIn(500); $('#results').empty(); }); Here is the HTML with the form: <label for="baker_equiv" class="">Baker Equivalent: <span class="requiredField">*</span></label> <input type="text" class="cinputsa" name="baker_equiv[]" id="baker_equiv0" size="8" ONKEYUP="get_equiv(this.value);"> If I put this in the HTML code above, it works fine: onfocus="alert(this.id)" I'd also be interested in how to adjust the JS code to work based on the id array created rather than having to copy code for each potential set of fields clones, i.e., baker_equiv[] rather than baker_equiv0, baker_equiv1, etc. Thanks all!

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • How can I convince my boss that ANSI C is inadequate for our new project?

    - by justifiably cowardly
    A few months ago, we started developing an app to control an in-house developed test equipment and record a set of measurements. It should have a simple UI, and would likely require threads due to the continuous recording that must take place. This application will be used for a few years, and shall be maintained by a number of computer science students during this period. Our boss graduated some 30 years ago (not to be taken as an offense; I have more than half that time on my back too) and has mandated that we develop this application in ANSI C. The rationale is that he is the only one that will be around the entire time, and therefore he must be able to understand what we are doing. He also ruled that we should use no abstract data types; he even gave us a list with the name of the global variables (sigh) he wants us to use. I actually tried that approach for a while, but it was really slowing me down to make sure that all pointer operations were safe and all strings had the correct size. Additionally, the number of lines of code that actually related to the problem in hand was a only small fraction of our code base. After a few days, I scrapped the entire thing and started anew using C#. Our boss has already seen the program running and he likes the way it works, but he doesn't know that it's written in another language. Next week the two of us will meet to go over the source code, so that he "will know how to maintain it". I am sort of scared, and I would like to hear from you guys what arguments I could use to support my decision. Cowardly yours,

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • How best to construct our test subjects in unit tests?

    - by Liath
    Some of our business logic classes require quite a few dependencies (in our case 7-10). As such when we come to unit test these the creation become quite complex. In most tests these dependencies are often not required (only some dependencies are required for particular methods). As a result unit tests often require a significant number of lines of code to mock up these useless dependencies (which can't be null because of null checks). For example: [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = new Sut(new Mock<IDependency1>().Object, new Mock<IDependency2>().Object, new Mock<IDependency3>().Object, new Mock<IDependency4>().Object, dependency5); Assert.SomeAssert(sut.MethodA()); } In this example almost half the test is taken up creating dependencies which aren't used. I've investigated an approach where I have a helper method. [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = CreateSut(null, null, null, null, dependency5); Assert.SomeAssert(sut.MethodA()); } private Sut CreateSut(IDependency1 d1, IDependency2 d2...) { return new Sut(d1 ?? new Mock<IDependency1>().Object, d2 ?? new Mock<IDependency2>().Object, } But these often grow very complicated very quickly. What is the best way to create these BLL classes in test classes to reduce complexity and simplify tests?

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  • Why using Fragments?

    - by ahmed_khan_89
    I have read the documentation and some other questions' threads about this topic and I don't really feel convinced; I don't see clearly the limits of use of this technique. Fragments are now seen as a Best Practice; every Activity should be basically a support for one or more Fragments and not call a layout directly. Fragments are created in order to: allow the Activity to use many fragments, to change between them, to reuse these units... == the Fragment is totally dependent to the Context of an activity , so if I need something generic that I can reuse and handle in many Activities, I can create my own custom layouts or Views ... I will not care about this additional Complexity Developing Layer that fragments would add. a better handling to different resolution == OK for tablets/phones in case of long process that we can show two (or more) fragments in the same Activity in Tablets, and one by one in phones. But why would I use fragments always ? handling callbacks to navigate between Fragments (i.e: if the user is Logged-in I show a fragment else I show another fragment). === Just try to see how many bugs facebook SDK Log-in have because of this, to understand that it is really (?) ... considering that an Android Application is based on Activities... Adding another life cycles in the Activity would be better to design an Application... I mean the modules, the scenarios, the data management and the connectivity would be better designed, in that way. === This is an answer of someone who's used to see the Android SDK and Android Framework with a Fragments vision. I don't think it's wrong, but I am not sure it will give good results... And it is really abstract... ==== Why would I complicate my life, coding more, in using them always? else, why is it a best practice if it's just a tool for some cases? what are these cases?

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  • how can i edit the action of the buttons in the dialog box in jquery?

    - by noob
    this code is from the demo of modal confirmation from jquery's site. <script type="text/javascript"> $(function() { $("#dialog").dialog({ bgiframe: true, resizable: false, height:140, modal: true, overlay: { backgroundColor: '#000', opacity: 0.5 }, buttons: { 'Yes': function() { $(this).dialog('close'); }, 'No': function() { $(this).dialog('close'); } } }); }); </script> <div class="demo"> <div id="dialog" title="Empty the recycle bin?"> <p><span class="ui-icon ui-icon-alert" style="float:left; margin:0 7px 20px 0;"></span>These items will be permanently deleted and cannot be recovered. Are you sure?</p> </div> <!-- Sample page content to illustrate the layering of the dialog --> <div class="hiddenInViewSource" style="padding:20px;"> <p>Sed vel diam id libero <a href="http://example.com">rutrum convallis</a>. Donec aliquet leo vel magna. Phasellus rhoncus faucibus ante. Etiam bibendum, enim faucibus aliquet rhoncus, arcu felis ultricies neque, sit amet auctor elit eros a lectus.</p> <form> <input value="text input" /><br /> <input type="checkbox" />checkbox<br /> <input type="radio" />radio<br /> <select> <option>select</option> </select><br /><br /> <textarea>textarea</textarea><br /> </form> </div><!-- End sample page content --> </div><!-- End demo --> <div class="demo-description"> <p>Confirm an action that may be destructive or important. Set the <code>modal</code> option to true, and specify primary and secondary user actions with the <code>buttons</code> option.</p> </div><!-- End demo-description --> can anyone tell me how to edit the action for the buttons? when yes is clicked i want to be redirected to test.php and when i hit no i want to be redirected to another page.

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  • knowing all available entity types

    - by plofplof
    I'm making a game where at some point the game will create enemies of random types. Each type of enemy available is defined on its own class derived from an enemy superclass. To do this, obviously the different types of enemies should be known. This is what I have thought of: Just make a list manually. Very simple to do, but I don't like it because I'll be adding more enemy types over time, so any time I add a new class I have to remember to update this (same if I remove an enemy). I would like some kind of auto-updating list. A completely component based system. There are no different classes for each enemy, but definitions of enemies in some file where all enemy types can be found. I really don't need that level of complexity for my game. I'm still using a component based model to some degree, but each Enemy type gets defined on its own class. Java Annotation processing. Give each enemy subclass an annotation like @EnemyType("whatever"), then code an annotation processor that writes in a file all available enemy types. Any time a new class is added the file gets updated after compilation.This gives me a feeling of failure even if its a good solution, it's very dependant on Java, so it means I cant think of a general design good for any kind of language. Also I think that this would be too much work for something so simple. I would like to see comments on these ideas and other possible solutions Thanks

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  • Load php file wth xml header

    - by John Smith
    I have a php file with an xml header and xml code, named test.php. How do I load this file as an xml? The following doesn't work: $xml = simplexml_load_file('test.php'); echo $xml; I just get a white page. The test file is saved as php, as it's dynamic. It's loading data from the tradedoubler api. The xml looks something like this: <voucherList> <voucher> <id>115</id> <programId>111</programId> <programName>Program 111</programName> <code>AF30C5</code> <updateDate>1332422674941</updateDate> <startDate>1332370800000</startDate> <endDate>1363906800000</endDate> <title>Voucher number one</title> <shortDescription>Short description of the voucher.</shortDescription> <description>This is a long version of the voucher description.</description> <voucherTypeId>1</voucherTypeId> <defaultTrackUri>http://clk.tradedoubler.com/click?a(222)p(111)ttid(13)</defaultTrackUri> <siteSpecific>True</siteSpecific> </voucher> <voucher> <id>116</id> <programId>111</programId> <programName>Program 111</programName> <code>F90Z4F</code> <updateDate>1332423212631</updateDate> <startDate>1332370800000</startDate> <endDate>1363906800000</endDate> <title>The second voucher</title> <shortDescription>Short description of the voucher.</shortDescription> <description>This is a long version of the voucher description.</description> <voucherTypeId>1</voucherTypeId> <defaultTrackUri>http://clk.tradedoubler.com/click?a(222)p(111)ttid(13)url(http://www.example.com/product?id=123)</defaultTrackUri> <siteSpecific>False</siteSpecific> <landingUrl>http://www.example.com/product?id=123</landingUrl> </voucher> </voucherList>

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  • Are my negative internship experiences respresentative of the real world?

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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