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  • How do you send a named pipe string from umnanaged to managed code space?

    - by billmcf
    I appear to have a named pipes 101 issue. I have a very simple set up to connect a simplex named pipe transmitting from a C++ unmanaged app to a C# managed app. The pipe connects, but I cannot send a "message" through the pipe unless I close the handle which appears to flush the buffer and pass the message through. It's like the message is blocked. I have tried reversing the roles of client/server and invoking them with different Flag combinations without any luck. I can easily send messages in the other direction from C# managed to C++ unmanaged. Does anyone have any insight. Can any of you guys successfully send messages from C++ unmanaged to C# managed? I can find plenty of examples of intra amanged or unmanaged pipes but not inter managed to/from unamanged - just claims to be able to do it. In the listings, I have omitted much of the wrapper stuff for clarity. The key bits I believe that are relevant are the pipe connection/creation/read and write methods. Don't worry too much about blocking/threading here. C# Server side // This runs in its own thread and so it is OK to block private void ConnectToClient() { // This server will listen to the sending client if (m_InPipeStream == null) { m_InPipeStream = new NamedPipeServerStream("TestPipe", PipeDirection.In, 1); } // Wait for client to connect to our server m_InPipeStream.WaitForConnection(); // Verify client is running if (!m_InPipeStream.IsConnected) { return; } // Start listening for messages on the client stream if (m_InPipeStream != null && m_InPipeStream.CanRead) { ReadThread = new Thread(new ParameterizedThreadStart(Read)); ReadThread.Start(m_InPipeStream); } } // This runs in its own thread and so it is OK to block private void Read(object serverObj) { NamedPipeServerStream pipeStream = (NamedPipeServerStream)serverObj; using (StreamReader sr = new StreamReader(pipeStream)) { while (true) { string buffer = "" ; try { // Blocks here until the handle is closed by the client-side!! buffer = sr.ReadLine(); // <<<<<<<<<<<<<< Sticks here } catch { // Read error break; } // Client has disconnected? if (buffer == null || buffer.Length == 0) break; // Fire message received event if message is non-empty if (MessageReceived != null && buffer != "") { MessageReceived(buffer); } } } } C++ client side // Static - running in its own thread. DWORD CNamedPipe::ListenForServer(LPVOID arg) { // The calling app (this) is passed as the parameter CNamedPipe* app = (CNamedPipe*)arg; // Out-Pipe: connect as a client to a waiting server app->m_hOutPipeHandle = CreateFile("\\\\.\\pipe\\TestPipe", GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); // Could not create handle if (app->m_hInPipeHandle == NULL || app->m_hInPipeHandle == INVALID_HANDLE_VALUE) { return 1; } return 0; } // Sends a message to the server BOOL CNamedPipe::SendMessage(CString message) { DWORD dwSent; if (m_hOutPipeHandle == NULL || m_hOutPipeHandle == INVALID_HANDLE_VALUE) { return FALSE; } else { BOOL bOK = WriteFile(m_hOutPipeHandle, message, message.GetLength()+1, &dwSent, NULL); //FlushFileBuffers(m_hOutPipeHandle); // <<<<<<< Tried this return (!bOK || (message.GetLength()+1) != dwSent) ? FALSE : TRUE; } } // Somewhere in the Windows C++/MFC code... ... // This write is non-blocking. It just passes through having loaded the pipe. m_pNamedPipe->SendMessage("Hi de hi"); ...

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  • How to create a dynamically built Context Menu clickEvent

    - by Chris
    C#, winform I have a DataGridView and a context menu that opens when you right click a specific column. What shows up in the context menu is dependant on what's in the field clicked on - paths to multiple files (the paths are manipulated to create a full UNC path to the correct file). The only problem is that I can't get the click working. I did not drag and drop the context menu from the toolbar, I created it programmically. I figured that if I can get the path (let's call it ContextMenuChosen) to show up in MessageBox.Show(ContextMenuChosen); I could set the same to System.Diagnostics.Process.Start(ContextMenuChosen); The Mydgv_MouseUp event below actually works to the point where I can get it to fire off MessageBox.Show("foo!"); when something in the context menu is selected but that's where it ends. I left in a bunch of comments below showing what I've tried when it one of the paths are clicked. Some result in empty strings, others error (Object not set to an instance...). I searched code all day yesterday but couldn't find another way to hook up a dynamically built Context Menu clickEvent. Code and comments: ContextMenu m = new ContextMenu(); // SHOW THE RIGHT CLICK MENU private void Mydgv_MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Right) { int currentMouseOverCol = Mydgv.HitTest(e.X, e.Y).ColumnIndex; int currentMouseOverRow = Mydgv.HitTest(e.X, e.Y).RowIndex; if (currentMouseOverRow >= 0 && currentMouseOverCol == 6) { string[] paths = myPaths.Split(';'); foreach (string path in paths) { string UNCPath = "\\\\1.1.1.1\\c$\\MyPath\\"; string FilePath = path.Replace("c:\\MyPath\\", @""); m.MenuItems.Add(new MenuItem(UNCPath + FilePath)); } } m.Show(Mydgv, new Point(e.X, e.Y)); } } // SELECTING SOMETHING IN THE RIGHT CLICK MENU private void Mydgv_MouseUp(object sender, MouseEventArgs e) { DataGridView.HitTestInfo hitTestInfo; if (e.Button == MouseButtons.Right) { hitTestInfo = Mydgv.HitTest(e.X, e.Y); // If column is first column if (hitTestInfo.Type == DataGridViewHitTestType.Cell && hitTestInfo.ColumnIndex == 6) { //MessageBox.Show(m.ToString()); ////MessageBox.Show(m.Tag.ToString()); //MessageBox.Show(m.Name.ToString()); //MessageBox.Show(m.MenuItems.ToString()); ////MessageBox.Show(m.MdiListItem.ToString()); // MessageBox.Show(m.Name); //if (m.MenuItems.Count > 0) //MessageBox.Show(m.MdiListItem.Text); //MessageBox.Show(m.ToString()); //MessageBox.Show(m.MenuItems.ToString()); //Mydgv.ContextMenu.Show(m.Name.ToString()); //MessageBox.Show(ContextMenu.ToString()); //MessageBox.Show(ContextMenu.MenuItems.ToString()); //MenuItem.text //MessageBox.Show(this.ContextMenu.MenuItems.ToString()); } m.MenuItems.Clear(); } } I'm very close to completing this so any help would be much appreciated. Thanks, ~ Chris

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Why does my TextBox with custom control template not have a visible text cursor?

    - by Philipp Schmid
    I have a custom control template which is set via the style property on a TextBox. The visual poperties are set correctly, even typing to the textbox works, but there is no insertion cursor (the | symbol) visible which makes editing challenging for our users. How does the control template need changing to get the traditional TextBox behavior back? <Style x:Key="DemandEditStyle" TargetType="TextBox"> <EventSetter Event="LostFocus" Handler="DemandLostFocus" /> <Setter Property="HorizontalAlignment" Value="Stretch" /> <Setter Property="VerticalAlignment" Value="Stretch" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Grid.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="White" Offset="0" /> <GradientStop Color="White" Offset="0.15" /> <GradientStop Color="#EEE" Offset="1" /> </LinearGradientBrush> </Grid.Background> <Border Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" Background="Black" /> <Border Grid.Row="0" Grid.Column="1" Grid.RowSpan="2" Background="Black" /> <Grid Grid.Row="0" Grid.Column="0" Margin="2"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="1" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="1" /> <RowDefinition Height="*" /> <RowDefinition Height="1" /> </Grid.RowDefinitions> <Border Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="3" Background="Black" /> <Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Background="Black" /> <Border Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="3" Background="#CCC" /> <Border Grid.Row="0" Grid.Column="2" Grid.RowSpan="3" Background="#CCC" /> <TextBlock Grid.Row="1" Grid.Column="1" TextAlignment="Right" HorizontalAlignment="Center" VerticalAlignment="Center" Padding="3 0 3 0" Background="Yellow" Text="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Text}" Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Grid}, AncestorLevel=1}, Path=ActualWidth}" /> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> Update: Replacing the inner-most TextBox with a ScrollViewer and naming it PART_ContentHost indeed shows the text insertion cursor. Trying to right-align the text in the TextBox by either setting the HorizontalContentAlignment in the Style or as a property on the ScrollViewer were unsuccessful. Suggestions?

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  • WPF: Binding to ListBoxItem.IsSelected doesn't work for off-screen items

    - by Qwertie
    In my program I have a set of view-model objects to represent items in a ListBox (multi-select is allowed). The viewmodel has an IsSelected property that I would like to bind to the ListBox so that selection state is managed in the viewmodel rather than in the listbox itself. However, apparently the ListBox doesn't maintain bindings for most of the off-screen items, so in general the IsSelected property is not synchronized correctly. Here is some code that demonstrates the problem. First XAML: <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock>Number of selected items: </TextBlock> <TextBlock Text="{Binding NumItemsSelected}"/> </StackPanel> <ListBox ItemsSource="{Binding Items}" Height="200" SelectionMode="Extended"> <ListBox.ItemContainerStyle> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}"/> </Style> </ListBox.ItemContainerStyle> </ListBox> <Button Name="TestSelectAll" Click="TestSelectAll_Click">Select all</Button> </StackPanel> C# Select All handler: private void TestSelectAll_Click(object sender, RoutedEventArgs e) { foreach (var item in _dataContext.Items) item.IsSelected = true; } C# viewmodel: public class TestItem : NPCHelper { TestDataContext _c; string _text; public TestItem(TestDataContext c, string text) { _c = c; _text = text; } public override string ToString() { return _text; } bool _isSelected; public bool IsSelected { get { return _isSelected; } set { _isSelected = value; FirePropertyChanged("IsSelected"); _c.FirePropertyChanged("NumItemsSelected"); } } } public class TestDataContext : NPCHelper { public TestDataContext() { for (int i = 0; i < 200; i++) _items.Add(new TestItem(this, i.ToString())); } ObservableCollection<TestItem> _items = new ObservableCollection<TestItem>(); public ObservableCollection<TestItem> Items { get { return _items; } } public int NumItemsSelected { get { return _items.Where(it => it.IsSelected).Count(); } } } public class NPCHelper : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void FirePropertyChanged(string prop) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(prop)); } } Two separate problems can be observed. If you click the first item and then press Shift+End, all 200 items should be selected; however, the heading reports that only 21 items are selected. If you click "Select all" then all items are indeed selected. If you then click an item in the ListBox you would expect the other 199 items to be deselected, but this does not happen. Instead, only the items that are on the screen (and a few others) are deselected. All 199 items will not be deselected unless you first scroll through the list from beginning to end (and even then, oddly enough, it doesn't work if you perform scrolling with the little scroll box). My questions are: Can someone explain precisely why this occurs? Can I avoid or work around the problem?

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • how to make a div(black border,and on the google-maps) panel drop-disable,thanks

    - by zjm1126
    the black div is used to panel,so it can not be droppable. <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } .container{ padding:10px; width:50px; height:50px; border:5px solid black; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <!-- <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> --> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { //************ function a() { } a.prototype = new GControl(); a.prototype.initialize = function(map) { var container = document.createElement("div"); var a=''; for(i=0;i<5;i++){ a+='<div class=b style="width: 20px; height: 20px;background:red;position:absolute;"></div>' } $(container).addClass('container'); $(container).droppable( 'destroy' ).css('z-index','2700') $(map.getContainer()).append($(container).append(a)); return container; } a.prototype.getDefaultPosition = function() { return new GControlPosition(G_ANCHOR_TOP_LEFT, new GSize(7, 7)); } //************ var map = new GMap2(document.getElementById("map_canvas")); map.addControl(new a()); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) map.addOverlay(new GMarker(point)); } $(".b").draggable({}); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(ui.offset.left+10,ui.offset.top+10); ui.draggable.remove(); } }); } } //************* </script> </body> </html>

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  • C# slowdown while creating a bitmap - calculating distances from a large List of places for each pixel

    - by user576849
    I'm creating a graphic of the glow of lights above a geographic location based upon Walkers Law: Skyglow=0.01*Population*DistanceFromCenter^-2.5 I have a CSV file of places with 66,000 records using 5 fields (id,name,population,latitude,longitude), parsed on the FormLoad event and stored it in: List<string[]> placeDataList Then I set up nested loops to fill in a bitmap using SetPixel. For each pixel on the bitmap, which represents a coordinate on a map (latitude and longitude), the program loops through placeDataList – calculating the distance from that coordinate (pixel) to each place record. The distance (along with population) is used in a calculation to find how much cumulative sky glow is contributed to the coordinate from each place record. So, for every pixel, 66,000 distance calculations must be made. The problem is, this is predictably EXTREMELY slow – on the order of one line of pixels per 30 seconds or so on a 320 pixel wide image. This is unrelated to SetPixel, which I know is also slow, because the speed is similarly slow when adding the distance calculation results to an array. I don’t actually need to test all 66,000 records for every pixel, only the records within 150 miles (i.e. no skyglow is contributed to a coordinate from a small town 3000 miles away). But to find which records are within 150 miles of my coordinate I would still need to loop through all the records for each pixel. I can't use a smaller number of records because all 66,000 places contribute to skyglow for SOME coordinate in my map as it loops. This seems like a Catch-22, so I know there must be a better method out there. Like I mentioned, the slowdown is related to how many calculations I’m making per pixel, not anything to do with the bitmap. Any suggestions? private void fillPixels(int width) { Color pixelColor; int pixel_w = width; int pixel_h = (int)Math.Floor((width * 0.424088664)); Bitmap bmp = new Bitmap(pixel_w, pixel_h); for (int i = 0; i < pixel_h; i++) for (int j = 0; j < pixel_w; j++) { pixelColor = getPixelColor(i, j); bmp.SetPixel(j, i, pixelColor); } bmp.Save("Nightfall", System.Drawing.Imaging.ImageFormat.Jpeg); pictureBox1.Image = bmp; MessageBox.Show("Done"); } private Color getPixelColor(int height, int width) { int c; double glow,d,cityLat,cityLon,cityPop; double testLat, testLon; int size_h = (int)Math.Floor((size_w * 0.424088664)); ; testLat = (height * (24.443136 / size_h)) + 24.548874; testLon = (width * (57.636853 / size_w)) -124.640767; glow = 0; for (int i = 0; i < placeDataList.Count; i++) { cityPop=Convert.ToDouble(placeDataList[i][2]); cityLat=Convert.ToDouble(placeDataList[i][3]); cityLon=Convert.ToDouble(placeDataList[i][4]); d = distance(testLat, testLon, cityLat, cityLon,"M"); if(d<150) glow = glow+(0.01 * cityPop * Math.Pow(d, -2.5)); } if (glow >= 1) glow=1; c = (int)Math.Ceiling(glow * 255); return Color.FromArgb(c, c, c); }

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  • SharePoint 2007 Object Model: How can I make a new site collection, move the original main site to b

    - by program247365
    Here's my current setup: one site collection on a SharePoint 2007 (MOSS Enterprise) box (32 GB total in size) one main site with many subsites (mostly created from the team site template, if that matters) that is part of the one site collection on the box What I'm trying to do*: *If there is a better order, or method for the following, I'm open to changing it Create a new site collection, with a main default site, on same SP instance (this is done, easy to do in SP Object Model) Move rootweb (a) to be a subsite in the new location, under the main site Current structure: rootweb (a) \ many sub sites (sub a) What new structure should look like: newrootweb(b) \ oldrootweb (a) \ old many sub sites (sub a) Here's my code for step #2: Notes: * SPImport in the object model under SharePoint.Administration, is what is being used here * This code currently errors out with "Object reference not an instance of an object", when it fires the error event handler using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.SharePoint.Deployment; public static bool FullImport(string baseFilename, bool CommandLineVerbose, bool bfileCompression, string fileLocation, bool HaltOnNonfatalError, bool HaltOnWarning, bool IgnoreWebParts, string LogFilePath, string destinationUrl) { #region my try at import string message = string.Empty; bool bSuccess = false; try { SPImportSettings settings = new SPImportSettings(); settings.BaseFileName = baseFilename; settings.CommandLineVerbose = CommandLineVerbose; settings.FileCompression = bfileCompression; settings.FileLocation = fileLocation; settings.HaltOnNonfatalError = HaltOnNonfatalError; settings.HaltOnWarning = HaltOnWarning; settings.IgnoreWebParts = IgnoreWebParts; settings.IncludeSecurity = SPIncludeSecurity.All; settings.LogFilePath = fileLocation; settings.WebUrl = destinationUrl; settings.SuppressAfterEvents = true; settings.UpdateVersions = SPUpdateVersions.Append; settings.UserInfoDateTime = SPImportUserInfoDateTimeOption.ImportAll; SPImport import = new SPImport(settings); import.Started += delegate(System.Object o, SPDeploymentEventArgs e) { //started message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; message = e.Status.ToString(); }; import.Completed += delegate(System.Object o, SPDeploymentEventArgs e) { //done message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed."; }; import.Error += delegate(System.Object o, SPDeploymentErrorEventArgs e) { //broken message = "Error Message: " + e.ErrorMessage.ToString() + " Error Type: " + e.ErrorType + " Error Recommendation: " + e.Recommendation + " Deployment Object: " + e.DeploymentObject.ToString(); System.Console.WriteLine("Error"); }; import.ProgressUpdated += delegate(System.Object o, SPDeploymentEventArgs e) { //something happened message = "Current Status: " + e.Status.ToString() + " " + e.ObjectsProcessed.ToString() + " of " + e.ObjectsTotal + " objects processed thus far."; }; import.Run(); bSuccess = true; } catch (Exception ex) { bSuccess = false; message = string.Format("Error: The site collection '{0}' could not be imported. The message was '{1}'. And the stacktrace was '{2}'", destinationUrl, ex.Message, ex.StackTrace); } #endregion return bSuccess; } Here is the code calling the above method: [TestMethod] public void MOSS07_ObjectModel_ImportSiteCollection() { bool bSuccess = ObjectModelManager.MOSS07.Deployment.SiteCollection.FullImport("SiteCollBAckup.cmp", true, true, @"C:\SPBACKUP\SPExports", false, false, false, @"C:\SPBACKUP\SPExports", "http://spinstancename/TestImport"); Assert.IsTrue(bSuccess); }

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  • How do I detect a file write error in C?

    - by rich
    I have an embedded environment where a user might insert or remove a USB flash drive. I would like to know if the drive has been removed, or if there is some other problem when I try to write to the drive. However, Linux just saves the information in its buffers and returns with no indicated error. The computer I'm using comes with a 2.4.26 kernel and libc 2.3.2. I'm mounting the drive this way: i = mount(MEMORY_DEV_PATH, MEMORY_MNT_PATH, "vfat", MS_SYNCHRONOUS, NULL); That works: 50:/root # mount /dev/scsi/host0/bus0/target0/lun0/part1 on /mem type vfat (rw,sync) 50:/root # Later, I try to copy a file to it: int ifile, ofile; ifile = open("/tmp/tmpmidi.mid", O_RDONLY); if (ifile < 0) { perror("open in"); break; } ofile = open(current_file_name.c_str(), O_WRONLY | O_SYNC); if (ofile < 0) { perror("open out"); break; } #define BUFSZ 256 char buffer[BUFSZ]; while (1) { i = read(ifile, buffer, BUFSZ); if (i < 0) { perror("read"); break; } j = write(ofile, buffer, i); if (j < 0) { perror("write"); break; } if (i != j) { perror("Sizes wrong"); break; } if (i < BUFSZ) { printf("Copy is finished, I hope\n"); close(ifile); close(ofile); break; } } If this snippet of code is executed with a write-protected USB memory, the result is Copy is finished, I hope amid a flurry of error messages from the kernel on the console. I believe the same thing would happen if I simply removed the USB drive (without unmounting it). I have also fiddled with devfs. I figured out how to get it to automatically mount the drive, (with the REGISTER event) but it never seems to trigger the UNREGISTER when I pull out the memory. How can I determine in my program whether I have successfully created a file? Update 4 July: It was a silly oversight of me not to check the result from close(). Unfortunately, the file can be closed without error. So that didn't help. What about fsync()? That sounds like a good idea, but that didn't catch the error either. There might be some interesting information in /sys if I had such a thing. I believe that didn't get added until 2.6.?. The comment(s) about the quality of my flash drive are probably justified. It's one of the earlier ones. In fact, write protect switches seem to be extremely rare these days. I think I have to use the overkill option: Create a file, unmount & remount the drive, and check to see if the file is there. If that doesn't solve my problem, then something is really messed up! Note to myself: Make sure the file you try to create isn't already there! By the way, this does happen to be a C++ program. You can tell by the .c_str() which I had intended to edit out for simplicity.

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  • saved image in the picturebox shows no preview

    - by Nivas
    Hi iam new to C# and have loaded the image in the picture box using menustrip and have displayed some text using picturebox_Paint and label. now i tried to save the image (with image and text) using save event from the menustrip. in the saved location the file shows as no preview avaliable and when i tried to open the file it shows out of memory. can any one say where iam going worng.... my coades private void openToolStripMenuItem_Click(object sender, EventArgs e) { string file = ""; OpenFD.FileName = ""; OpenFD.Title = "open image"; OpenFD.InitialDirectory = "C"; OpenFD.Filter = "JPEG|.jpg|Bmp|.bmp|All Files|..*"; if (OpenFD.ShowDialog() == DialogResult.OK) { file = OpenFD.FileName; pictureBox1.Image = Image.FromFile(file); sz = pictureBox1.Size; a=sz.Width; b= sz.Height; } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); this.Invalidate(); y = flag.e; Application.DoEvents(); break; } } } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Pen pen = new Pen(Color.Red, 2)) e.Graphics.DrawRectangle(pen, rect); //e.Graphics.DrawString(label1.Text, label1.Font, new // SolidBrush(label1.ForeColor), label1.Left - pictureBox1.Left, label1.Top - pictureBox1.Top); if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), label1.Bounds); } else if (label1.TextAlign == ContentAlignment.TopCenter) { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = ((float)this.Width + label1.Left) / 2 - size.Width / 2; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } else { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = (float)label1.Width - size.Width + label1.Left; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; } private void saveToolStripMenuItem_Click(object sender, EventArgs e) { SaveFileDialog SaveFD1 = new SaveFileDialog(); //string Sd_file = ""; SaveFD1.FileName = ""; SaveFD1.InitialDirectory = "C"; SaveFD1.Title = "save file Name"; SaveFD1.Filter= "JPG|.jpg|Bmp|.bmp"; if (SaveFD1.ShowDialog() != DialogResult.Cancel) { System.IO.Stream filename = (System.IO.FileStream)SaveFD1.OpenFile(); if (SaveFD1.Filter == "JPG") pictureBox1.Image.Save(SaveFD1.FileName); //pictureBox1.Image.Save (filename, System.Drawing.Imaging.ImageFormat.Jpeg); else if (SaveFD1.Filter == "Bmp") { //pictureBox1.Image.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp); } filename.Close(); } }

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  • Passing an address inside a WordPress post to a Google Map elsewhere on the Page

    - by ael_ecurai
    Background: My client is building their own WordPress site (using a purchased feature-rich theme), and I'm modifying a child theme as necessary to achieve customizations she wants. The theme comes with a Page template that includes a full-width Google Map across the top, which pulls its marker from a single address set within the Theme Options. It's meant to be used for one main "Contact Us" page. The client's business has several locations, and she wants each location's page to include such a map. (Example linked below.) It seems that the ideal solution would be the ability to specify an address within a shortcode in the Post, and have that set the map marker. Here's how the theme makes the map (where $mapAddress is the address from the Theme Options): <?php $mapAddress = ot_get_option( 'map_address' ); $mapHeight = ot_get_option( 'map_height' ); $mapContent = ot_get_option( 'map_content' ); ?> <section id="block-map-wrapper"> <div id="block-map" class="clearfix"> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=true"></script> <script> jQuery(document).ready(function(){ // Map Options var mapOptions = { zoom: 15, scrollwheel: false, zoomControl: true, zoomControlOptions: { style: google.maps.ZoomControlStyle.SMALL, position: google.maps.ControlPosition.TOP_LEFT }, mapTypeControl: true, scaleControl: false, panControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; // The Map Object var map = new google.maps.Map(document.getElementById("map"), mapOptions); var address = ""; var geocoder = new google.maps.Geocoder(); geocoder.geocode({ "address" : "<?php echo $mapAddress; ?>" }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { address = results[0].geometry.location; map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ position: address, map: map, clickable: true, animation: google.maps.Animation.DROP }); var infowindow = new google.maps.InfoWindow({ content: "<?php echo $mapContent; ?>" }); google.maps.event.addListener(marker, "click", function() { infowindow.open(map, marker); }); } }); }); </script> <div id="map" class = "map" style = "width: 100%; height: <?php echo $mapHeight; ?>px"></div> </div><!-- #block-map --> <div class="shadow-bottom"></div> </section><!-- #block-map-wrapper --> Here's a test page using a custom Page template I've created. Right now it's using the same map code as above. I've tried creating a shortcode that takes an address attribute and sets it as $mapAddress, but that didn't work. I believe it's because the map is already loaded by the time the Loop gets parsed. How can I tell Maps to "come back" to the post to get the proper address? My specialty lies in HTML & CSS, but Javascript befuddles me fairly easily, so please be explicit when explaining implementation. Bonus: A further goal is to have the locations' parent Page also include such a map, but have multiple markers representing the multiple locations. When taking more than one location, Google Maps only accepts latitude/longitude. I don't want my client to be concerned with coordinates, so I know there's got to be something I can do with the geocoding service so she can just input a list of addresses instead (into the same, or similar, shortcode solution developed for my main question). But I am extra-clueless about how to do that.

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  • Jquery validation in asp.net mvc

    - by Suja
    I have a view to create a DocumentTemplate <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % <%@ Import Namespace="HexsolveMVC.Helpers" % Create <script type="text/javascript"> $(document).ready(function() { $("#reset").click(function(event) { $("#Part").get(0).selectedIndex = 0; $("#txtDocTitle").val(""); $("#txtarDocDesc").val(""); }); }); }); </script> <div class="container"> <div class="outer"> <div class="main_content"> <div> <%=Html.BreadCrumb(Model.BreadCrumbs)%> </div> <div class="form_container"> <h1> Document Template</h1> <ul> <li> <label> <span class="mandatory">*</span>Engine model:</label> <%=Html.DropDownList("Part", (SelectList)ViewData["Part"])%> <span class="tagline">Please select the engine model <%--<a href="#">Need Help</a>--%></span> </li> <li> <label> <span class="mandatory">*</span>Document Title:</label> <input id="txtDocTitle" name="docTitle" type="text" class="formstyle" /> </li> <li> <label> Discription:</label> <textarea name="docDesc" id="txtarDocDesc" cols="45" rows="5"></textarea> </li> <li> <div class="button_panel"> <input name="button" type="submit" class="btn_create_doc_big" id="button" value="Create" /> <span class="reset_field"><a href="#" id="reset">Reset the form</a></span><span class="mandatory_tag">[ <span class="mandatory">*</span> Mandatory fields ]</span> <div class="clear"> </div> </div> <span class="tagline">By clicking on '<span class="tagline_highlight">Create</span>' button your document will be created.<br /> And after you can add new instructions and subsections easily.</span></li> </ul> <div> <h2> Example of how to work a document </h2> <img alt="" src="../../html/images/diagram.jpg" width="738" height="172" /></div> </div> </div> <div class="clear"> </div> </div> </div> I need to validate the txtDocTitle since its a required field. How can i do this using jQuery. I cannot use Model validation coz this same model is used for other views also and it have properties from other tables. I need something to do with jQuery.

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  • Tablesorter - filter inside input fields and values

    - by Zeracoke
    I have a small quest to accomplish, and I reached a point when nothing works... So the problem is. I have a paged table with a lot of input fields inside the rows with values, and I would like to search inside these values. Let me Show this, I hope that somebody will got the idea what I should do... <script type="text/javascript"> // add parser through the tablesorter addParser method $.tablesorter.addParser({ id: 'inputs', is: function(s) { return false; }, format: function(s, table, cell, cellIndex) { var $c = $(cell); // return 1 for true, 2 for false, so true sorts before false if (!$c.hasClass('updateInput')) { $c .addClass('updateInput') .bind('keyup', function() { $(table).trigger('updateCell', [cell, false]); // false to prevent resort }); } return $c.find('input').val(); }, type: 'text' }); $(function() { $('table').tablesorter({ widgets: ['zebra', 'stickyHeaders', 'resizable', 'filter'], widgetOptions: { stickyHeaders : '', // number or jquery selector targeting the position:fixed element stickyHeaders_offset : 110, // added to table ID, if it exists stickyHeaders_cloneId : '-sticky', // trigger "resize" event on headers stickyHeaders_addResizeEvent : true, // if false and a caption exist, it won't be included in the sticky header stickyHeaders_includeCaption : true, // The zIndex of the stickyHeaders, allows the user to adjust this to their needs stickyHeaders_zIndex : 2, // jQuery selector or object to attach sticky header to stickyHeaders_attachTo : null, // scroll table top into view after filtering stickyHeaders_filteredToTop: true, resizable: true, filter_onlyAvail : 'filter-onlyAvail', filter_childRows : true, filter_startsWith : true, filter_useParsedData : true, filter_defaultAttrib : 'data-value' }, headers: { 1: {sorter: 'inputs', width: '50px'}, 2: {sorter: 'inputs'}, 3: {sorter: 'inputs'}, 4: {sorter: 'inputs'}, 5: {sorter: 'inputs'}, 6: {sorter: 'inputs'}, 7: {sorter: 'inputs', width: '100px'}, 8: {sorter: 'inputs', width: '140px'}, 9: {sorter: 'inputs'}, 10: {sorter: 'inputs'}, 11: {sorter: 'inputs'}, } }); $('table').tablesorterPager({container: $(".pager"), positionFixed: false, size: 50, pageDisplay : $(".pagedisplay"), pageSize : $(".pagesize"), }); $("#table1").tablesorter(options); /* make second table scroll within its wrapper */ options.widgetOptions.stickyHeaders_attachTo = '.wrapper'; // or $('.wrapper') $("#table2").tablesorter(options); }); </script> The structure of the tables: <tr class="odd" style="display: table-row;"> <form action="/self.php" method="POST"> </form><input type="hidden" name="f" value="data"> <td><input type="hidden" name="mod_id" value="741">741</td> <td class="updateInput"><input type="text" name="name" value="Test User Name"></td> <td class="updateInput"><input type="text" name="address" value="2548451 Random address"></td> <td class="updateInput"><input type="email" name="email" value=""></td> <td class="updateInput"><input type="text" name="entitlement" value="none"></td> <td class="updateInput"><input type="text" name="card_number" value="6846416548644352"></td> <td class="updateInput"><input type="checkbox" name="verify" value="1" checked=""></td> <td class="updateInput"><input type="checkbox" name="card_sended" value="1" checked=""></td> <td class="updateInput"><input type="text" name="create_date" value="2014-02-12 21:09:16"></td> <td class="updateInput"><a href="self.php?f=data&amp;del=741">X</a></td> <td class="updateInput"><input type="submit" value="SAVE"></td><td class="updateInput"></td></tr> So the thing is I don't know how to configure the filter to search these values... I already added some options, but none of them are working... Any help would be great!

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • Delaying execution of Javascript function relative to Google Maps / geoxml3 parser?

    - by Terra Fimeira
    I'm working on a implementing a Google map on a website with our own tiles overlays and KML elements. I've been previously requested to create code so that, for instance, when the page is loaded from a specific URL, it would initialize with one of the tile overlays already enabled. Recently, I've been requested to do the same for the buildings which are outlined by KML elements so that, arriving at the page with a specific URL, it would automatically zoom, center, and display information on the building. However, while starting with the tile overlays work, the building KML does not. After doing some testing, I've determined that when the code which checks the URL executes, the page is still loading the KML elements and thus do not exist for the code to compare to or use: Code for evaluating URL (placed at the end of onLoad="initialize()") function urlClick() { var currentURL = window.location.href; //Retrieve page URL var URLpiece = currentURL.slice(-6); //pull the last 6 digits (for testing) if (URLpiece === "access") { //If the resulting string is "access": access_click(); //Display accessibility overlay } else if (URLpiece === "middle") { //Else if the string is "middle": facetClick('Middle College'); //Click on building "Middle College" }; }; facetClick(); function facetClick(name) { //Convert building name to building ID. for (var i = 0; i < active.placemarks.length; i++) { if (active.placemarks[i].name === name) { sideClick(i) //Click building whose id matches "Middle College" }; }; }; Firebug Console Error active is null for (var i = 0; i < active.placemarks.length; i++) { active.placemarks is which KML elements are loaded on the page, and being null, means no KML has been loaded yet. In short, I have a mistiming and I can't seem to find a suitable place to place the URL code to execute after the KMl has loaded. As noted above, I placed it at the end of onLoad="initialize()", but it would appear that, instead of waiting for the KML to completely load earlier in the function, the remainder of the function is executed: onLoad="initialize()" information(); //Use the buttons variables inital state to set up description buttons(); //and button state button_hover(0); //and button description to neutral. //Create and arrange the Google Map. //Create basic tile overlays. //Set up parser to work with KML elements. myParser = new geoXML3.parser({ //Parser: Takes KML and converts to JS. map: map, //Applies parsed KML to the map singleInfoWindow: true, afterParse: useTheData //Allows us to use the parsed KML in a function }); myParser.parse(['/maps/kml/shapes.kml','/maps/kml/shapes_hidden.kml']); google.maps.event.addListener(map, 'maptypeid_changed', function() { autoOverlay(); }); //Create other tile overlays to appear over KML elements. urlClick(); I suspect one my issues lies in using the geoxml3 parser (http://code.google.com/p/geoxml3/) which converts our KML files to Javascript. While the page has completed loading all of the elements, the map on the page is still loading, including the KML elements. I have also tried placing urlClick() in the parser itself in various places which appear to execute after all the shapes have been parsed, but I've had no success there either. While I've been intending to strip out the parser, I would like to know if there is any way of executing the "urlClick" after the parser has returned the KML shapes. Ideally, I don't want to use an arbitrary means of defining a time to wait, such as "wait 3 seconds, and go", as my various browsers all load the page at different times; rather, I'm looking for some way to say "when the parser is done, execute" or "when the Google map is completely loaded, execute" or perhaps even "hold until the parser is complete before advancing to urlClick".

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  • CRM 2011 Plugin for CREATE (post-operational): Why is the value of "baseamount" zero in post entity image and target?

    - by Olli
    REFORMULATED QUESTION (Apr 24): I am using the CRM Developer Toolkit for VS2012 to create a CRM2011 plugin. The plugin is registered for the CREATE message of the "Invoice Product" entity. Pipeline-Stage is post-operational, execution is synchronous. I register for a post image that contains baseamount. The toolkit creates an execute function that looks like this: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } IPluginExecutionContext context = localContext.PluginExecutionContext; Entity postImageEntity = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; } Since we are in post operational stage, the value of baseamount in postImageEntity should already be calculated from the user input, right? However, the value of baseamountin the postImageEntity is zero. The same holds true for the value of baseamount in the target entity that I get using the following code: Entity targetEntity = (context.InputParameters != null && context.InputParameters.Contains("Target")) ? (Entity)context.InputParameters["Target"] : null; Using a retrieve request like the one below, I am getting the correct value of baseamount: Entity newlyCreated = service.Retrieve("invoicedetail", targetEntity.Id, new ColumnSet(true)); decimal baseAmount = newlyCreated.GetAttributeValue<Money>("baseamount").Value; The issue does not appear in post operational stage of an update event. I'd be glad to hear your ideas/explanations/suggestions on why this is the case... (Further information: Remote debugging, no isolation mode, plugin stored in database) Original Question: I am working on a plugin for CRM 2011 that is supposed to calculate the amount of tax to be paid when an invoice detail is created. To this end I am trying to get the baseamount of the newly created invoicedetail entity from the post entity image in post operational stage. As far as I understood it, the post entity image is a snapshot of the entity in the database after the new invoice detail has been created. Thus it should contain all properties of the newly created invoice detail. I am getting a "postentityimages" property of the IPluginExecutionContext that contains an entity with the alias I registered ("postImage"). This "postImage" entity contains a key for "baseamount" but its value is 0. Can anybody help me understand why this is the case and what I can do about it? (I also noticed that the postImage does not contain all but only a subset of the entities I registered for.) Here is what the code looks like: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } // Get PluginExecutionContext to obtain PostEntityImages IPluginExecutionContext context = localContext.PluginExecutionContext; // This works: I get a postImage that is not null. Entity postImage = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; // Here is the problem: There is a "baseamount" key in the postImage // but its value is zero! decimal baseAmount = ((Money)postImage["baseamount"]).Value; } ADDITION: Pre and post images for post operational update contain non-zero values for baseamount.

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  • JavaScript Node.replaceChild() doesn't count new child's innerHtml

    - by manuna
    While creating a Firefox addon, I've run into a weird problem. I have an array of nodes, returned by some iterator. Iterator returns only nodes, containing Node.TEXT_NODE as one or more of it's children. The script runs on page load. I have to find some text in that nodes by regexp and surround it with a SPAN tag. //beginning skipped var node = nodeList[i]; var node_html = node.innerHTML; var node_content = node.textContent; if(node_content.length > 1){ var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); node_html = node_html.replace(regexp, new_str); node.innerHTML = node_html; } Basic version looked like this, and it worked except one issue - node.innerHTML could contain attributes, event handlers, that could also contain foo, that should not be surrounded with <span> tags. So I decided to make replacements in text nodes only. But text nodes can't contain a HTML tag, so I had to wrap them with <div>. Like this: var node = nodeList[i]; for(var j=0; j<node.childNodes.length; j++){ var child = node.childNodes[j]; var child_content = child.textContent; if(child.nodeType == Node.TEXT_NODE && child_content.length >1){ var newChild = document.createElement('div'); // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); var new_html = child_content; var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); new_html = new_html.replace(regexp, new_str); newChild.innerHTML = new_html; alert(newChild.innerHTML); node.replaceChild(newChild, child); } } In this case, alert(newChild.innerHTML); shows right html. But after the page is rendered, all <div>s created are empty! I'm puzzled. If I uncomment this code: // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); alert also shows things right, and <div>s are filled with text (textNode adding works ok) , but again without <span>s. And another funny thing is that I can't highlight that new <div>s' content with a mouse in browser. Looks like it doesn't take new innerHTML into account, and I can't understand why. Do I do something wrong? (I certainly do, but what? Or, is that a FF bug/feature?)

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  • Including objects from external .js files

    - by Molle
    I have been searching for many hours over several days for this answer and though there are many topics on how to include files in a project (also here at Stack Overflow), I have not yet found THE solution to my problem. I'm working on a project where I want to include one single object at a time, from many different files (I do not want to include the files themselves, only their content). All the object in all the files have the same name, only the content is different. It is important that I do not get a SCRIPT tag in the head section of the page as all the content from the files will have the same names. None of the files will have functions anyways, only one single object, that will need to be loaded one at the time and then discarded when the next element is loaded. The objects will hold the data that will be shown on the page and they will be called from the menu by an 'onclick' event. function setMenu() // The menu is being build. { var html = ''; html += '<table border="0">'; for (var i = 0; i<menu.pages.length; i++) { html += '<tr class="menuPunkt"><td width="5"></td><td onclick="pageName(this)">'+ menu.pages[i] +'</td><td width="5"></td></tr>'; } // menu is a global object containing elements such as an array with // all the pages that needs to be shown and styling for the menu. html += '</table>'; document.getElementById("menu").innerHTML = html; style.setMenu(); // The menu is being positioned and styled. } Now, when I click on a menu item the pageName function is triggered and I'm sending the HTML element to the function as well, it is here that I want the content from my external file to be loaded into a local variable and used to display content on the page. ** The answer I want is "How to load the external obj into the function where I need it? (It may be an external file, but only in the term of not being included in the head section. I'm still loading the the file from my own local library.** function pageName(elm) // The element that I clicked is elm. { var page = info.innerHTML; // I need only the innerHTML from the element. var file = 'sites/' + page + '.js'; // The file to be loaded is created. var obj = ?? // Here I somehow want the object from the external file to be loaded. // Before doing stuff the the obj. style.content(); } The content from the external file could look like this: // The src for the external page: 'sites/page.js' var obj = new Object() { obj.innerHTML = 'Text to be shown'; obj.style = 'Not important for problem at hand'; obj.otherStuff = ' --||-- '; } Any help will be appreciated, Molle

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • jQuery code not working in Google Chrome...

    - by Jonathan
    Hi, I have writen a simple jQuery code to control ajax tabs navigation.. Its working in good on FireFox but in Chrome it working in one page but not in the home page I don't know why... Its really simple code just a lot of animations and callbacks and stuff like that.. here's the code: jQuery.fn.tabs = function({movieID, movieTitle}) { var tabsWrap = '#movie_details_wrap'; var tabsContent = '#tab_content'; var firstTab = '#tab_detalles'; var postPHP = 'index.php?controlador=pelicula'; //When page loads... first tab actions $('ul.tabs_nav a:first').addClass('active'); //Activate first tab nav $.get(postPHP, {"activeTab": firstTab, "movieID": movieID}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); //On Click Event $('ul.tabs_nav li').click(function() { $('ul.tabs_nav a').removeClass('active'); //Remove any 'active' class $(this).find('a').addClass('active'); //Add 'active' class to selected tab var activeTab = $(this).find('a').attr('href'); //Find the href attribute value to identify the active tab + content var orgHeight = $(tabsContent).height() + 'px'; // get original height $(tabsWrap).css('height', orgHeight); // set height with css to freeze the wrap div when we hide the inner div $(tabsContent).fadeOut(200, function() { // fade out the inner div // send data by ajax (post) $.get(postPHP, {"activeTab": activeTab, "movieID": movieID , "movieTitle": movieTitle}, function(response){ $(tabsContent).html(response); // insert response into the faded out div $(tabsWrap).animate({ // animate the wrap div using the new container div height height: $(tabsContent).height() + "px" }, function() { $(tabsContent).fadeIn(); // fade in the div with all the info }); }); }); return false; }); }; Here's the HTML: <script type="text/javascript"> $(document).ready(function(){ $('.tabs_nav').tabs({movieID:'135353', movieTitle: 'Some Title'}); }); </script> <!--Navigation--> <ul id="details_nav" class="tabs_nav"> <li><a href="#tab_detalles">Detalles</a></li> <li><a href="#tab_criticas">Criticas</a></li> <li><a href="#tab_posters">Posters</a></li> <li><a href="#tab_trailers">Trailers</a></li> </ul> <div class="border_wrap"> <div id="movie_details_wrap"> <div id="tab_content"> <!--Tabs content here--> </div> </div> </div>

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  • center menu within the 960 grid

    - by Kyle Monti
    I have been working on 960 grid,(http://960.gs/) and I used an old style menu i've used in the past from a few years ago and for some reason with the 960 grid, the menu is floating left and I want it centered. ul#menu { width:940px; height:61px; background: url(../images/menu_bg.png) no-repeat; list-style:none; padding-top:0; padding-left:0; margin: 0; } ul#menu li { float:left; } ul#menu li a { background: url(../images/menu_splice_color.png) no-repeat scroll top left; display:block; height:61px; position:relative; } ul#menu li a.shel { width:135px; } ul#menu li a.golf { width:84px; background-position:-135px 0px; } ul#menu li a.pro { width:119px; background-position:-219px 0px; } ul#menu li a.event { width:94px; background-position:-338px 0px; } ul#menu li a.member { width:148px; background-position:-432px 0px; } ul#menu li a.bistro { width:91px; background-position:-580px 0px; } ul#menu li a.contact { width:115px; background-position:-671px 0px; } ul#menu li a span { background: url(../images/menu_splice_color.png) no-repeat scroll bottom left; display:block; position:absolute; top:0; left:0px; height:100%; width:100%; z-index:100; } ul#menu li a.shel span { background-position:0px -61px; } ul#menu li a.golf span { background-position:-135px -61px; } ul#menu li a.pro span { background-position:-219px -61px; } ul#menu li a.events span { background-position:-338px -61px; } ul#menu li a.member span { background-position:-432px -61px; } ul#menu li a.bistro span { background-position:-580px -61px; } ul#menu li a.contact span { background-position:-672px -61px; } and my generic html markup is <div class="container_16"> <!-- Navigation Start --> <div class="grid_16"> <ul id="menu"> <li><a href="#" class="shel"><span></span></a></li> <li><a href="#" class="golf"><span></span></a></li> <li><a href="#" class="pro"><span></span></a></li> <li><a href="#" class="events"><span></span></a></li> <li><a href="#" class="member"><span></span></a></li> <li><a href="#" class="bistro"><span></span></a></li> <li><a href="#" class="contact"><span></span></a></li> </ul> </div> <div class="clear"></div> </div> And I use jquery animations to roll over the images. $(function() { $("ul#menu span").css("opacity","0"); $("ul#menu span").hover(function () { $(this).stop().animate({ opacity: 1 }, "slow"); }, function () { $(this).stop().animate({ opacity: 0 }, "slow"); }); });

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  • Programmatically adding an object and selecting the correspondig row does not make it become the CurrentRow

    - by Robert
    I'm in a struggle with the DataGridView: I do have a BindingList of some simple objects that implement INotifyPropertyChanged. The DataGridView's datasource is set to this BindingList. Now I need to add an object to the list by hitting the "+" key. When an object is added, it should appear as a new row and it shall become the current row. As the CurrentRow-property is readonly, I iterate through all rows, check if its bound item is the newly created object, and if it is, I set this row to "Selected = true;" The problem: although the new object and thereby a new row gets inserted and selected in the DataGridView, it still is not the CurrentRow! It does not become the CurrentRow unless I do a mouse click into this new row. In this test program you can add new objects (and thereby rows) with the "+" key, and with the "i" key the data-bound object of the CurrentRow is shown in a MessageBox. How can I make a newly added object become the CurrentObject? Thanks for your help! Here's the sample: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { BindingList<item> myItems; public Form1() { InitializeComponent(); myItems = new BindingList<item>(); for (int i = 1; i <= 10; i++) { myItems.Add(new item(i)); } dataGridView1.DataSource = myItems; } public void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } } public void addItem() { item i = new item(myItems.Count + 1); myItems.Add(i); foreach (DataGridViewRow dr in dataGridView1.Rows) { if (dr.DataBoundItem == i) { dr.Selected = true; } } } private void btAdd_Click(object sender, EventArgs e) { addItem(); } private void dataGridView1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Add) { addItem(); } if (e.KeyCode == Keys.I) { MessageBox.Show(((item)dataGridView1.CurrentRow.DataBoundItem).title); } } } public class item : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; public int id { get { return _id; } set { this.title = "This is item number " + value.ToString(); _id = value; InvokePropertyChanged(new PropertyChangedEventArgs("id")); } } private string _title; public string title { get { return _title; } set { _title = value; InvokePropertyChanged(new PropertyChangedEventArgs("title")); } } public item(int id) { this.id = id; } #region Implementation of INotifyPropertyChanged public void InvokePropertyChanged(PropertyChangedEventArgs e) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) handler(this, e); } #endregion } }

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  • won't repaint a different Month after pressing button in my calendar

    - by DarkStar123
    I'm trying to build a Calendar in Java as a little project I thought of, But I can't seem to change the name of the Month every time I click the Next button. here's my code! package drawing; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Drawing_something extends JPanel{ int[] calender_squares = {1, 2, 3, 4, 5, 6, 7}; String[] Month = {"January", "February", "March", "April","May","June","July", "August","September","October","November","December"}; int i = 0; Graphics c; @Override public void paintComponent(Graphics c){ super.paintComponent(c); this.setBackground(Color.WHITE); int WIDTH = 55, HEIGHT = 65; for (int in: calender_squares) { for (int counter = 0; counter < 7; counter++){ c.drawRect(50, 50, 100, 100); c.drawRect(50, 50, 700, 500); c.copyArea(50, 50, 600, 500, 100, 0); c.copyArea(50, 50, 600, 400, 0, 100); } } for (int date = 1; date <= 30; date++) { String s = String.valueOf(date); c.drawString(s, WIDTH, HEIGHT); if (date <= 6){ WIDTH += 100; } else if (date == 7){ WIDTH = 55; HEIGHT = 165; }else if (date <= 13){ WIDTH += 100; }else if (date == 14){ WIDTH = 55; HEIGHT = 265; }else if (date <= 20){ WIDTH += 100; }else if (date == 21){ WIDTH = 55; HEIGHT = 365; }else if (date <= 27){ WIDTH += 100; }else if (date == 28){ WIDTH = 55; HEIGHT = 465; }else if (date <= 30){ WIDTH += 100; } } c.setFont(new Font("default", Font.BOLD, 40)); c.drawString(Month[i], 320, 45); } public Drawing_something(){ setLayout(new BorderLayout()); JButton N = new JButton("NEXT"); JButton B = new JButton("BACK"); JPanel P = new JPanel(); P.add(B); P.add(N); add(P, BorderLayout.SOUTH); B.addActionListener(new HandlerClass()); N.addActionListener(new NextClass()); } public class HandlerClass implements ActionListener{ public void actionPerformed(ActionEvent e){ } } public class NextClass implements ActionListener{ public void actionPerformed(ActionEvent e){ if (i == 11){ i = 0; } i = i + 1; c.drawString(Month[i], 320, 45); } } public static void main(String[] args){ JFrame mainFrame = new JFrame("Calender"); mainFrame.add(new Drawing_something()); mainFrame.setSize(850, 650); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); } } if anyone could help that would be much appreciated!! Thanks in advance!!

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  • Fragment method and socket.io

    - by Tolgay Toklar
    I have a method,this method updates an array list in fragment.I can call this method in main activity like this public void getFromUser(String message) { addMessageToFragment("ok"); } public void addMessageToFragment(String message) { Log.w("Step 1",message); frgObj.addMessageToList("asd"); } getFromUser is calling from fragment(when user presses the button) this is working as well.But I am using socket.io in my app,when I try to call this method from socket.io,app is not working. public void on(String event, IOAcknowledge ack, Object... args) { try{ addMessageToFragment("ok"); } catch (JSONException e) {} } When this callback function calls,app is giving this errors: 08-19 11:57:24.813: W/System.err(4962): io.socket.SocketIOException: Exception was thrown in on(String, JSONObject[]). 08-19 11:57:24.813: W/System.err(4962): Message was: 5:::{"name":"listele","args":[{"mesaj":"123","gonderen":"781722165-tolgay007-DKSMIcIYGahPuKXriM83","alici":"tolgay007","blck_id":"781722165-tolgay007","out_username":"Anony-781722","ars_status":1,"longinf":"3aqghef","a_status":1}]} 08-19 11:57:24.813: W/System.err(4962): at io.socket.IOConnection.transportMessage(IOConnection.java:702) 08-19 11:57:24.813: W/System.err(4962): at io.socket.WebsocketTransport.onMessage(WebsocketTransport.java:82) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.client.WebSocketClient.onWebsocketMessage(WebSocketClient.java:361) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.deliverMessage(WebSocketImpl.java:565) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.decodeFrames(WebSocketImpl.java:331) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.WebSocketImpl.decode(WebSocketImpl.java:152) 08-19 11:57:24.813: W/System.err(4962): at org.java_websocket.client.WebSocketClient.interruptableRun(WebSocketClient.java:247) 08-19 11:57:24.823: W/System.err(4962): at org.java_websocket.client.WebSocketClient.run(WebSocketClient.java:193) 08-19 11:57:24.823: W/System.err(4962): at java.lang.Thread.run(Thread.java:841) 08-19 11:57:24.823: W/System.err(4962): Caused by: android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewRootImpl.focusableViewAvailable(ViewRootImpl.java:2800) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.ViewGroup.focusableViewAvailable(ViewGroup.java:650) 08-19 11:57:24.823: W/System.err(4962): at android.view.View.setFlags(View.java:8878) 08-19 11:57:24.823: W/System.err(4962): at android.view.View.setFocusableInTouchMode(View.java:6114) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AdapterView.checkFocus(AdapterView.java:718) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AdapterView$AdapterDataSetObserver.onChanged(AdapterView.java:813) 08-19 11:57:24.823: W/System.err(4962): at android.widget.AbsListView$AdapterDataSetObserver.onChanged(AbsListView.java:6280) 08-19 11:57:24.823: W/System.err(4962): at android.database.DataSetObservable.notifyChanged(DataSetObservable.java:37) 08-19 11:57:24.823: W/System.err(4962): at android.widget.BaseAdapter.notifyDataSetChanged(BaseAdapter.java:50) 08-19 11:57:24.823: W/System.err(4962): at android.widget.ArrayAdapter.notifyDataSetChanged(ArrayAdapter.java:286) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.ConversationFragment.addMessageToList(ConversationFragment.java:91) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.MainActivity.addMessageToFragment(MainActivity.java:344) 08-19 11:57:24.823: W/System.err(4962): at com.impact.ribony.MainActivity$2.on(MainActivity.java:183) 08-19 11:57:24.823: W/System.err(4962): at io.socket.IOConnection.on(IOConnection.java:908) 08-19 11:57:24.883: W/System.err(4962): at io.socket.IOConnection.transportMessage(IOConnection.java:697) I didn't understand this error.What can be cause this error ?

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