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  • Shotwell issues in 11.10

    - by John Speed
    I had used Shotwell happily previously then updated to Natty last week. Despite Shotwell showing on the tool bar on screen, when clicked, nothing happened, and it ignored my SD card when loaded. I read all sorts of remedies and tried everything to no avail. When I next turned on the laptop, Ocelot was available so with nothing to loose, I upgraded again. Still no Shotwell. Tried all the new fixes and now atleast I have the icon pictures but nothing behind it. When I ran the command to load the log file, Shotwell loaded and all my photos are present. Exited programme, and now nothing. Can anyone tell me where I have gone wrong please.

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  • Moodle Inconsistencies, Flowplayer, or Server?

    - by dglickler
    We are trying to decide if an issue we're having with Moodle and our videos is a flowplayer issue, a video issue, or a network issue. Any input is welcome. We've had videos in our Moodle (version 1.9, we're working on an upgrade on a different server) up for weeks, or even months. After that time, some of them have suddenly just stopped working. When they don't work, they just don't load. The videos work when we first upload them. With flowplayer, we don't get errors, just a blank screen. We have re-uploaded our videos several times when this has happened, but we really would like to know what's causing it so that we can prevent it. There are also no keyframe issues with the video. We are currently trying to find answers through various searches, but have not had any luck. I will continue to post more info as I come across it...but if there's anyone who knows or has ideas, it's welcome.

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  • 24 Hours of PASS: 15 Powerful Dynamic Management Objects - Deck and Demos

    - by Adam Machanic
    Thank you to everyone who attended today's 24 Hours of PASS webcast on Dynamic Management Objects! I was shocked, awed, and somewhat scared when I saw the attendee number peak at over 800. I really appreciate your taking time out of your day to listen to me talk. It's always interesting presenting to people I can't see or hear, so I relied on Twitter for a form of nearly real-time feedback. I would like to especially thank everyone who left me tweets both during and after the presentation. Your feedback...(read more)

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  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

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  • Shotwell not available in 11.10

    - by John Speed
    I had used Shotwell happily previously then updated to Natty last week. Despite Shotwell showing on the tool bar on screen, when clicked, nothing happened, and it ignored my SD card when loaded. I read all sorts of remedies and tried everything to no avail. When I next turned on the laptop, Ocelot was available so with nothing to loose, I upgraded again. Still no Shotwell. Tried all the new fixes and now atleast I have the icon pictures but nothing behind it. When I ran the command to load the log file, Shotwell loaded and all my photos are present. Exited programme, and now nothing. Can anyone tell me where I have gone wrong please.

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  • Cocos2d and Body with few collision shapes using chipmunk

    - by Eimantas
    I'm using Cocos2d (0.99.5) with chipmunk physics engine. Currently I'm trying to place a body into space which is combined from few circle shapes. Let's say I have a corresponding sprite image with displays atom (nucleus + 3 electrons around it. Something like this without orbit lines). In it's simplest form - only one circle shape at the center should be enough which would detect collisions from other objects with nucleus. Now I'd like to add other circle shapes for each electron. How can I do that? Now when I add those shapes to the body and add the body into chipmunk space - the shapes (together with the body/sprite) start flickering and spinning with no recognizable pattern (or reason for that matter).

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  • Including slick2d or slick-util in maven build?

    - by BotskoNet
    I'm converting a project to lwjgl and trying to use slick-util as well. There's no slick-util maven repo anywhere (nor slick2d itself anymore). I've included local dependancies before using <dependency> <groupId>org.newdawn</groupId> <artifactId>slick</artifactId> <version>237</version> <scope>system</scope> <systemPath>${project.basedir}/lib/slick-util.jar</systemPath> </dependency> The maven package process runs without issue, but when I try to run the jar, it errors out with a ClassNotFoundException. There's no mention of slick-util in the manifest and I can't find out how to make my game load that jar properly. Side question: how do I ensure when I distribute my applications, the game properly installs these libraries?

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  • Resources for up-to-date Delphi programming

    - by Dan Kelly
    I'm a developer in a small department and have been using Delphi for the last 10 years. Whilst I've tried to keep up-to-date with movements there are a lot of changes that have occurred between Delphi 7 and (current for us) 2010. Stack Exchange and here have been great for answering the "how do you" questions, but what I'd like is a resource that shows great examples of larger scale programming. For example is there anywhere that hosts examples of well written, multi form applications? Something that can be looked at as a whole to illustrate why things should be done a certain way?

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  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

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  • Xna Loading Screens

    - by Cyral
    I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it needs to be multithreaded, because I want to be able to do something like "Generating World 10%...11%...". GenerateWorld() { //Call StartLoading("Generating World"); or something //Starter generating, Updating progress... //End loading screen and fade into world } Help appreciated, I'm new.

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  • Problems creating a debdiff

    - by Chris Wilson
    I'm following this guide to create a debdiff for a package I'm patching. Everything goes fine until step number 8 and I attempt to create the debdiff after committing the changes. The package in question is Zim, pulled form Launchpad using bzr branch lp:zim and according to this guide I should execute the following command to create the debdiff: debdiff zim_0.49.dsc zim_0.49ubuntu1.dsc > zim_0.49ubuntu1.debdiff however, when I actually try to execute this command, I get the following error: debdiff: fatal error at line 314: Can't read file: zim_0.49.dsc Upon inspection of the directory in which the files created from debuild -S (step 6) are deposited, I find zim_0.49ubuntu1_source.changes zim_0.49ubuntu1.dsc zim_0.49ubuntu1.tar.gz zim_0.49ubuntu1_source.build but no sign of zim_0.49.dsc. I could probably create one by debuilding the package as soon as I check out the code, before starting work, but that would add an extraneous entry in the changelog. Is there a step missing from the guide that creates zim_0.49.dsc or is the file itself missing from the source?

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  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Unable to add host running ubuntu for nagios monitoring?

    - by karthick87
    I am unable to add ubuntu server in nagios monitoring. I am getting "CHECK_NRPE: Socket timeout after 40 seconds." error for few services "CPU Load, Cron File Check, Current Users, Disk Check, NTP Daemon, Time Check, Total Processes, Zombie Processes". Please find the snapshot for the same below, Details: Installed nrpe plugin in ubuntu host. On running the below command from remote host running ubuntu (not nagios server) am getting the following output, root@ubuntu-cacher:~# /usr/local/nagios/libexec/check_nrpe -H localhost NRPE v2.13 But in nagios server i am getting "CHECK_NRPE: Socket timeout after 40 seconds." error. Additional Information: Am running nrpe under xinetd, when i execute the following command i dont get any output, root@ubuntu-cacher:~# netstat -at | grep nrpe But getting the following output when checking, root@ubuntu-cacher:~# netstat -ant|grep 5666 tcp 0 0 0.0.0.0:5666 0.0.0.0:* LISTEN tcp 0 0 172.29.*.*:5666 172.29.*.*:33693 ESTABLISHED tcp 0 0 172.29.*.*:5666 172.29.*.*:33692 ESTABLISHED

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  • Awesome-WM inside gnome-shell -> Get rid of top bar

    - by joe8
    I am using awesome-wm now, and was trying to get it working with gnome-shell. I have basically followed those steps: http://awesome.naquadah.org/wiki/Quickly_Setting_up_Awesome_with_Gnome#Ubuntu_11.10 But now I have two bars, one at the bottom and one at the top. Is there any way to get rid of one of those (preferring top bar). If that is not possible, is there a way to load the gnome-shell widgets in the top bar? Now it's only displaying the time. screen: Thanks ;)

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  • how can i give other drives and partitions short, meaningful names (in nautilus)?

    - by honestann
    I have 4 disk drives in my 64-bit ubuntu 12.04 LTS computer at the moment, plus one external USB drive. In nautilus and unity the external drive has a nice short descriptive name "mcat", but all partitions on the 4 internal drives are displayed as a size (834GB filesystem) or a huge 32-character string form of a GUID: I'm guessing the external drive is nice, short, sweet and readable because that drive may have no partitions (well, just one I guess) and that name may be the drive label, whereas partitions usually don't have names. That may explain my problem, but doesn't solve it. Is there some way to give reasonable names to these partitions in nautilus and unity?

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  • ubuntu software center only opens for a few seconds, then crashes?

    - by Sarah Mae
    so i've been googling this question all day, and i've tried everything. i've tried uninstalling and reinstalling USC multiple times, i've tried basically all of the terminal commands that these forums/ask boards have recommended, to no avail. i'm at a loss. i'm using ubuntu 12.04 :O edit// i should probably be more specific about my problem! ahah. everytime i try to open USC, the frame and everything will show up & it'll load for about 5 seconds, then it'll turn gray & i'll have to force quit it :I

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  • Where is Kile's dictionary?

    - by user2413
    Hi, I've accidentally added 'itterative' to Kile's dictionary (right click on the wrong button). Now I'd like to remove 'itterative' from the list of correct words but I can't locate the dictionary anymore (the old link in settings-configure kile ) does not link to where it used to... Thanks in advance, PS: I use Kile as out of the box...no special settings no-nothing EDIT To adress Oli's answer below. Kcontrol is not in the 10.10 reps (apparently) downloading the .tar.gz version of kcontrol and install it, by typping: cd ~/Documents/khepera SUBDIRS="libtns_util libxfgc libkhepera kcontrol" for i in $SUBDIRS ; do make -C $i install; done for i in $SUBDIRS; do make -C $i clean; done for i in $SUBDIRS; do make -C $i tgz; done creates load-full of errors. I guess they could be solved, but it seems of an overkill just to locate Kile's dictionary. Any other ideas?

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  • Why does PHP create these log entries on every page access?

    - by HXCaine
    My server's error log (in cPanel) has an entry for every single time a PHP page is loaded that looks like this (where 'username' has been substituted for my actual username): [2012-06-09 09:02:07]: info: [usr/grp]: username/username cmd: /home/username/public_html/error.php php: /usr/local/php53/bin/php I know it's only an 'info' message but it's filling up my error log. It can't be related to the content of my PHP files because it even happens when I load a page with this as its content: <?php phpinfo(); ?> Any ideas on what it means or if I can get rid of it?

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  • How to enable Mic in Wine (pulseaudio)

    - by Postadelmaga
    I'm not able to make mic work with wine 1.5 I found some suggestions but they don't seem to work: -Disable winepulse.drv (aka: PulseAudio): "A1: Go to winecfg, in the tab 'libraries', enter 'winepulse.drv' in the box and click on add, click yes on the warning. Select winepulse.drv and change load order to 'disabled'. Now try to trigger your bug again, if it was a winepulse bug it shouldn't trigger any more. A2 (easier and preferred): From 1.5.3 onward, launch your program with WINENOPULSE=1 wine program.exe to temporarily disable winepulse for that program." reference: http://ubuntuforums.org/showthread.php?t=1960599

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  • Someone tell me why people writing GNU code use { like that?

    - by Deus Deceit
    I saw the rules on how to type code for UNITY project or GNU software in general. Why do they write code in such an ugly form? Is there a particular reason why they don't put brackets the way (from what I know) most people do? Why like this: for (i = 0; i < 5; i++) { //do something } and not like this: for (i = 0; i < 5; i++) { //Do something } or this: for(i = 0; i < 5l i++) { //Do Something } ???

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  • Backlit keyboard on Toshiba Satellite P755-S5184 doesn't work in Ubuntu 12.04

    - by chrisabner23
    I have the keyboard backlight turned on in bios to timer setting (1 second). When laptop boots the backlight works, but once ubuntu begins to load the backlights turn off. There is a function key combo that is supposed to turn it on (Fn +Z), hitting that brings up a notification balloon showing the backlit keyboard icon but it is grayed out. I tried using KeyTouch to try and get the backlight working but my laptop model isn't on the list. I'm new to Ubuntu, and have been searching the web and can't seem to find any answers that will work for my particular situation. Any information would be MUCH appreciated. Thanks!

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  • Can an expert examine my .NET MVC 4 application? [on hold]

    - by Till Death Developer
    Problem Definition: I need an expert to examine my application not for errors but have a look at how my implementation goes and tell me whether am doing a good job or am just creating a huge mess, and please me with suggestion on how i should improve my work? Points of Concern: Neat Solution(Can find the thing you are looking for easily). Low Redundancy. Efficiency (Load time, Speed, etc...) Data Access Implementation. Authentication System Implementation. Data Services Implementation. Note: Application is just a playground for testing new implementation approaches so it may seem meaningless because it is, however not the subject any way i just need to know if am doing things in a good way(Nothing is the right way but there is good and bad). Solution Link: http://www.mediafire.com/?8s70y44w16n1uyx

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • InstantWild: Identify Animals From Around the World; Help Scientists

    - by Jason Fitzpatrick
    Web-based/iPhone: InstantWild is an iOS and web application that displays research cameras from around the world; help scientists by turning your eco-voyeurism into positive identification of endangered species. It’s a neat mashup of a fun application and legitimate research. There are hundreds of remote cameras set up around the world, designed to capture photographs of animals (especially endangered ones) in their native habitats. When you visit InstantWild (or load the app on your iPhone) you’re treated to pictures from all around the world. In the course of browsing those photos from around the world you can help out by tagging the animals in the photos to assist zoologists and other scientists in their research. Hit up the link below to check out the web-based version and even grab a copy for your phone. InstantWild [via Wired] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Opening an XML in Unity3D when the game is built

    - by N0xus
    At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so: _xmlDocument.Load(Application.dataPath + "\\HV_Settings\\Settings.xml"); This class also deals with what the XML should do once it has been read in. However, when I build the game and run the exe, this file isn't called. I know that I can store this file in the C drive, but I want to keep everything in one place so when I start to release what I'm working on, the user doesn't need to do anything. Am I doing something silly which is causing the XML not to be read?

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