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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • "assignment makes integer from pointer without a cast " warning in c

    - by mekasperasky
    #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i=0,j; char a,b[20],c[30]; FILE *fp1,*fp2; c[0]='"if"; c[1]="then"; c[2]="else"; c[3]="switch"; c[4]="printf"; c[5]="scanf"; c[6]="NULL"; c[7]="int"; c[8]="char"; c[9]="float"; c[10]="long"; c[11]="double"; c[12]="char"; c[13]="const"; c[14]="continue"; c[15]="break"; c[16]="for"; c[17]="size of"; c[18]="register"; c[19]="short"; c[20]="auto"; c[21]="while"; c[22]="do"; c[23]="case"; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!=' ') { b[i]=a; } else { for (j=0;j<23;j++) { if(c[j]==b) { fprintf(fp2, "%.20s\n", c[j]); continue ; } b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } //else if //{ i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } fclose(fp1); fclose(fp2); return 0; } This is my c code for lexical analysis .. its giving warnings and also not writing anything into the lext file ..

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  • Binary operator overloading on a templated class (C++)

    - by GRB
    Hi all, I was recently trying to gauge my operator overloading/template abilities and as a small test, created the Container class below. While this code compiles fine and works correctly under MSVC 2008 (displays 11), both MinGW/GCC and Comeau choke on the operator+ overload. As I trust them more than MSVC, I'm trying to figure out what I'm doing wrong. Here is the code: #include <iostream> using namespace std; template <typename T> class Container { friend Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs); public: void setobj(T ob); T getobj(); private: T obj; }; template <typename T> void Container<T>::setobj(T ob) { obj = ob; } template <typename T> T Container<T>::getobj() { return obj; } template <typename T> Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs) { Container<T> temp; temp.obj = lhs.obj + rhs.obj; return temp; } int main() { Container<int> a, b; a.setobj(5); b.setobj(6); Container<int> c = a + b; cout << c.getobj() << endl; return 0; } This is the error Comeau gives: Comeau C/C++ 4.3.10.1 (Oct 6 2008 11:28:09) for ONLINE_EVALUATION_BETA2 Copyright 1988-2008 Comeau Computing. All rights reserved. MODE:strict errors C++ C++0x_extensions "ComeauTest.c", line 27: error: an explicit template argument list is not allowed on this declaration Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs) ^ 1 error detected in the compilation of "ComeauTest.c". I'm having a hard time trying to get Comeau/MingGW to play ball, so that's where I turn to you guys. It's been a long time since my brain has melted this much under the weight of C++ syntax, so I feel a little embarrassed ;). Thanks in advance. EDIT: Eliminated an (irrelevant) lvalue error listed in initial Comeau dump.

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  • Draw Circle on the Map once the application gets loaded

    - by TechGeeky
    Background:- In my application what is happening currently- Whenever I am opening the application, In the top half of the android screen, it draws a Map and in the bottom half of the android screen it show's a list view. And then as soon as the location gets changed, it draw's a Circle with the current location as the center of the circle and show's an image at the current location(center of circle). Everything is working fine till here- Problem Statement:- What I want is when the user opens my application, circle should get draw immediately on the Google Map (this is currently not happening, it draw's circle only on the location changed), without waiting for the location to get changed and without any image on the center of circle and then if the location get's changed, take the current location as the center of circle and draw the circle with an image at the center of circle. And this is my below code which fulfills the scenario that I mentioned in my Background- How can I make this code to work the way I wanted to? hope I am clear enough in my question. Any suggestions will be appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mapView = (MapView) findViewById(R.id.mapView); listView = (ListView) findViewById(R.id.mylist); locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new GPSLocationListener(mapView); locationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 35000, 10, locationListener); mapView.setStreetView(true); mapView.setBuiltInZoomControls(true); mapController = mapView.getController(); mapController.setZoom(14); } Location Update class where I am sending the request to Overlay to draw the circle private class GPSLocationListener implements LocationListener { MapOverlay mapOverlay; public GPSLocationListener(MapView mapView) { } @Override public void onLocationChanged(Location location) { if (location != null) { GeoPoint point = new GeoPoint( (int) (location.getLatitude() * 1E6), (int) (location.getLongitude() * 1E6)); mapController.animateTo(point); mapController.setZoom(15); if (mapOverlay == null) { mapOverlay = new MapOverlay(this,android.R.drawable.star_on); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.add(mapOverlay); } mapOverlay.setPointToDraw(point); mapView.invalidate(); } } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Class in which circle is getting drawn. class MapOverlay extends Overlay { private GeoPoint pointToDraw; int[] imageNames=new int[6]; private Point mScreenPoints; private Bitmap mBitmap; private Paint mCirclePaint; public MapOverlay(GPSLocationListener gpsLocationListener, int currentUser) { imageNames[0]=currentUser; mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCirclePaint.setColor(0x30000000); mCirclePaint.setStyle(Style.FILL_AND_STROKE); mBitmap = BitmapFactory.decodeResource(getResources(),imageNames[0]); mScreenPoints = new Point(); } public void setPointToDraw(GeoPoint point) { pointToDraw = point; } public GeoPoint getPointToDraw() { return pointToDraw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); if (pointToDraw == null) { return true; } mScreenPoints = mapView.getProjection().toPixels(pointToDraw, mScreenPoints); int totalCircle=5; int radius=40; int centerimagesize=35; for (int i = 1; i <= totalCircle; i ++) { canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint); } canvas.drawBitmap(mBitmap, (mScreenPoints.x-(centerimagesize/2)),(mScreenPoints.y-(centerimagesize/2)), null); super.draw(canvas,mapView,shadow); return true; } }

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  • connection between two android phones

    - by user1770346
    I m not able to connect my android device to other device(either android or non-android)via bluetooth.After detecting the devices from my android phone,i m not able to connect it to selected device from the list.The main problem is it not showing connectivity conformation message in selected device from list.How can i recover from this problem. please help me.Thanks My code for searching device is:(BluetoothSearchActivity.java) public class BluetoothSearchActivity extends Activity { ArrayAdapter<String> btArrayAdapter; BluetoothAdapter mBluetoothAdapter; TextView stateBluetooth; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ImageView BluetoothSearchImageView=new ImageView(this); BluetoothSearchImageView.setImageResource(R.drawable.inner1); setContentView(BluetoothSearchImageView); setContentView(R.layout.activity_bluetooth_search); mBluetoothAdapter=BluetoothAdapter.getDefaultAdapter(); ListView listDevicesFound=(ListView) findViewById(R.id.myList); btArrayAdapter=new ArrayAdapter<String> (BluetoothSearchActivity.this,android.R.layout.simple_list_item_1); listDevicesFound.setAdapter(btArrayAdapter); registerReceiver(ActionFoundReceiver,new IntentFilter(BluetoothDevice.ACTION_FOUND)); btArrayAdapter.clear(); mBluetoothAdapter.startDiscovery(); listDevicesFound.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent,View view,int position,long id) { Intent i6=new Intent(getApplicationContext(),AcceptThread.class); startActivity(i6); } }); } private final BroadcastReceiver ActionFoundReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub String action=intent.getAction(); if(BluetoothDevice.ACTION_FOUND.equals(action)) { BluetoothDevice device=intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); btArrayAdapter.add(device.getName()+"\n"+device.getAddress()); btArrayAdapter.notifyDataSetChanged(); Log.d("BluetoothSearchActivity",device.getName()+"\n"+device.getAddress()); } } }; @Override protected void onDestroy() { super.onDestroy(); unregisterReceiver(ActionFoundReceiver); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_bluetooth_search, menu); return true; } } and my connectivity code is:(AcceptThread.java) class ConnectThread extends Thread { private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); private static final String ConnectThread = null; BluetoothSocket mSocket; BluetoothDevice mDevice; BluetoothAdapter mBluetoothAdapter; public ConnectThread(BluetoothDevice device) { BluetoothSocket temp=null; mDevice=device; try{ temp=mDevice.createRfcommSocketToServiceRecord(MY_UUID); }catch(IOException e) { } mSocket=temp; } public void run() { mBluetoothAdapter.cancelDiscovery(); try{ Log.i(ConnectThread,"starting to connect"); mSocket.connect(); }catch(IOException connectException) { Log.e(ConnectThread,"connection Failed"); try{ mSocket.close(); }catch(IOException closeException){ } return; } } public void cancel() { try{ mSocket.close(); }catch(IOException e) { } } } public class AcceptThread extends Thread{ private static final String NAME="BluetoothAcceptThread"; private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); BluetoothServerSocket mServerSocket; BluetoothAdapter mBluetoothAdapter; public AcceptThread() { BluetoothServerSocket temp=null; try{ temp=mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME,MY_UUID); }catch(IOException e){ } mServerSocket=temp; } public void run() { BluetoothSocket socket=null; while(true) { try{ socket=mServerSocket.accept(); }catch(IOException e) { break; } if(socket!=null) { try { mServerSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } } } public void cancel() { try{ mServerSocket.close(); }catch(IOException e) { } } }

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  • Android onClickListener options and help on creating a non-static array adapter

    - by CoderInTraining
    I am trying to make an application that gets data dynamically and displays it in a listView. Here is my code that I have with static data. There are a couple of things I want to try and do and can't figure out how. MainActivity.java package text.example.project; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import android.app.ListActivity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class MainActivity extends ListActivity { //declarations private boolean isItem; private ArrayAdapter<String> item1Adapter; private ArrayAdapter<String> item2Adapter; private ArrayAdapter<String> item3Adapter; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Collections.sort(ITEM1); Collections.sort(ITEM2); Collections.sort(ITEM3); item1Adapter = new ArrayAdapter<String>(this, R.layout.list_item, ITEM1); item2Adapter = new ArrayAdapter<String>(this, R.layout.list_item, ITEM2); item3Adapter = new ArrayAdapter<String>(this, R.layout.list_item, ITEM3); setListAdapter(item1Adapter); isItem = true; ListView lv = getListView(); lv.setTextFilterEnabled(true); lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // When clicked, show a toast with the TextView text if (isItem) { //ITEM1.add("another\n\t" + Calendar.getInstance().getTime()); Collections.sort(ITEM1); item2Adapter.notifyDataSetChanged(); setListAdapter(item2Adapter); isItem = false; } else { item1Adapter.notifyDataSetChanged(); setListAdapter(item1Adapter); isItem = true; } Toast.makeText(getApplicationContext(), ((TextView) view).getText(), Toast.LENGTH_SHORT).show(); } }); } // need to turn dynamic static ArrayList<String> ITEM1 = new ArrayList<String> (Arrays.asList( "ITEM1-1", "ITEM1-2" )); static ArrayList<String> ITEM2 = new ArrayList<String> (Arrays.asList( "ITEM2-1", "ITEM2-2" )); static ArrayList<String> ITEM3 = new ArrayList<String> (Arrays.asList("ITEM3-1", "ITEM3-2")); } list_item.xml <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:textSize="16sp" > </TextView> What I want to do is first pull from a dynamic source. I need to do what is almost exactly like this tutorial... http://androiddevelopement.blogspot.in/2011/06/android-xml-parsing-tutorial-using.html ... however, I can't get the tutorial to work... I also would like to know how I can make the list item clicks so that if I click on "ITEM1-1" it goes to the menu "ITEM2-1" and "ITEM2-2". and if "ITEM1-2" is clicked, then it goes to the menu with "ITEM3-1" and "ITEM3-2"... I am totally a noob at this whole android development thing. So any suggestions would be great!

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  • PHP & MySQL pagination display problem.

    - by TaG
    I asked a similar question like this yesterday but after waiting for ever I figured out part of the problem but now I'm stuck again I'm trying to display ... when the search results are to long because my pagination links will keep on displaying and will not stop until every link is displayed on the page. For example I'm trying to achieve the following in the example below. Can some one help me fix my code so I can update my site. Thanks This is what I want to be able to do. First Previous 1 2 ... 5 6 7 8 9 10 11 12 13 ... 199 200 Next Last Here is my pagination code that displays the links. $display = 20; if (isset($_GET['p']) && is_numeric($_GET['p'])) { $pages = $_GET['p']; } else { $q = "SELECT COUNT(id) FROM comments WHERE user_id=3"; $r = mysqli_query ($mysqli, $q) or trigger_error("Query: $q\n<br />MySQL Error: " . mysqli_error($mysqli)); $row = mysqli_fetch_array ($r, MYSQLI_NUM); $records = $row[0]; if ($records > $display) { $pages = ceil ($records/$display); } else { $pages = 1; } } if (isset($_GET['s']) && is_numeric($_GET['s'])) { $start = $_GET['s']; } else { $start = 0; } //content goes here if ($pages > 1) { echo '<br /><p>'; $current_page = ($start/$display) + 1; if ($current_page != 1) { echo '<a href="index.php">First</a>'; } if ($current_page != 1) { echo '<a href="index.php?s=' . ($start - $display) . '&p=' . $pages . '">Previous</a> '; } for ($i = 1; $i <= $pages; $i++) { if ($i != $current_page) { echo '<a href="index.php?s=' . (($display * ($i - 1))) . '&p=' . $pages . '">' . $i . '</a> '; } else { echo '<span>' . $i . '</span> '; } } if ($current_page != $pages) { echo '<a href="index.php?s=' . ($start + $display) . '&p=' . $pages . '">Next</a>'; } if ($current_page != $pages) { echo '<a href="index.php?s=' . ($pages - 1) . '&p=' . $pages . '">Last</a>'; } echo '</p>'; }

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • HTML 5 <video> tag vs Flash video. What are the pros and cons?

    - by Vilx-
    Seems like the new <video> tag is all the hype these days, especially since Firefox now supports it. News of this are popping up in blogs all over the place, and everyone seems to be excited. But what about? As much as I searched I could not find anything that would make it better than the good old Flash video. In fact, I see only problems with it: It will still be some time before all the browsers start supporting it, and much more time before most people upgrade; Flash is available already and everyone has it; You can couple Flash with whatever fancy UI you want for controlling the playback. I gather that the tag will be controllable as well (via JavaScript probably), but will it be able to go fullscreen? The only two pros for a <video> tag that I can see are: It is more "semantic" - which probably holds no importance to a whole lot of people, including me; It is not dependent on a single commercial 3rd party entity (Adobe) - which I also don't see as a compelling reason to switch, because free players and video converters are already available, and Adobe is not hindering the whole process in any way (it's not in their interests even). So... what's the big deal? Added: OK, so there is one more Pro... maybe. Support for mobile devices. Hard to say though. A number of thoughts race through my head about the subject: How many mobile devices are actually able to decode video at a decent speed anyway, Flash or otherwise? How long until mainstream mobile devices get the <video> support? Even if it is available through updates, how many people actually do that? How many people watch videos on web pages on their mobile phones at all? As for the semantics part - I understand that search engines might be able to detect videos better now, but... what will they do with them anyway? OK, so they know that there is a video in the page. And? They can't index a video! I'd like some more arguments here. Added: Just thought of another Cons. This opens up a whole new area of cross-browser incompatibility. HTML and CSS is quite messy already in this aspect. Flash at least is the same everywhere. But it's enough for at least one major browser vendor to decide against the <video> tag (can anyone say "Internet Explorer"?) and we have a nice new area of hell to explore. Added: A Pro just came in. More competition = more innovation. That's true. Giving Adobe more competition will probably force them to improve Flash in areas it has been lacking so far. Linux seems to be a weak spot for it, cited by many.

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  • error in assigning a const character to an unsigned char array in C++

    - by mekasperasky
    #include <iostream> #include <fstream> #include <cstring> using namespace std; typedef unsigned long int WORD; /* Should be 32-bit = 4 bytes */ #define w 32 /* word size in bits */ #define r 12 /* number of rounds */ #define b 16 /* number of bytes in key */ #define c 4 /* number words in key */ /* c = max(1,ceil(8*b/w)) */ #define t 26 /* size of table S = 2*(r+1) words */ WORD S [t],L[c]; /* expanded key table */ WORD P = 0xb7e15163, Q = 0x9e3779b9; /* magic constants */ /* Rotation operators. x must be unsigned, to get logical right shift*/ #define ROTL(x,y) (((x)<<(y&(w-1))) | ((x)>>(w-(y&(w-1))))) #define ROTR(x,y) (((x)>>(y&(w-1))) | ((x)<<(w-(y&(w-1))))) void RC5_DECRYPT(WORD *ct, WORD *pt) /* 2 WORD input ct/output pt */ { WORD i, B=ct[1], A=ct[0]; for (i=r; i>0; i--) { B = ROTR(B-S [2*i+1],A)^A; A = ROTR(A-S [2*i],B)^B; } pt [1] = B-S [1] ;pt [0] = A-S [0]; } void RC5_SETUP(unsigned char *K) /* secret input key K 0...b-1] */ { WORD i, j, k, u=w/8, A, B, L [c]; /* Initialize L, then S, then mix key into S */ for (i=b-1,L[c-1]=0; i!=-1; i--) L[i/u] = (L[i/u]<<8)+K[ i]; for (S [0]=P,i=1; i<t; i++) S [i] = S [i-1]+Q; for (A=B=i=j=k=0; k<3*t; k++,i=(i+1)%t,j=(j+1)%c) /* 3*t > 3*c */ { A = S[i] = ROTL(S [i]+(A+B),3); B = L[j] = ROTL(L[j]+(A+B),(A+B)); } } void printword(WORD A) { WORD k; for (k=0 ;k<w; k+=8) printf("%02.2lX",(A>>k)&0xFF); } int main() { WORD i, j, k, pt [2], pt2 [2], ct [2] = {0,0}; unsigned char key[b]; ofstream out("cpt.txt"); ifstream in("key.txt"); if(!in) { cout << "Cannot open file.\n"; return 1; } if(!out) { cout << "Cannot open file.\n"; return 1; } key="111111000001111"; RC5_SETUP(key); ct[0]=2185970173; ct[1]=3384368406; for (i=1;i<2;i++) { RC5_DECRYPT(ct,pt2); printf("\n plaintext "); printword(pt [0]); printword(pt[1]); } return 0; } When I compile this code, I get two warnings and also an error saying that I can't assign a char value to my character array. Why is that?

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  • Do classes which have a vector has a member have memory issues

    - by user263766
    I am just starting out C++, so sorry if this is a dumb question. I have a class Braid whose members are vectors. I have not written an assignment operator. When I do a lot of assignments to an object of the type Braid, I run into memory issues :- 0 0xb7daff89 in _int_malloc () from /lib/libc.so.6 #1 0xb7db2583 in malloc () from /lib/libc.so.6 #2 0xb7f8ac59 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6 #3 0x0804d05e in __gnu_cxx::new_allocator<int>::allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/ext/new_allocator.h:89 #4 0x0804cb0e in std::_Vector_base<int, std::allocator<int> >::_M_allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:140 #5 0x0804c086 in _Vector_base (this=0xbf800204, __n=1, __a=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:113 #6 0x0804b4b7 in vector (this=0xbf800204, __x=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:242 #7 0x0804b234 in Braid (this=0xbf800204) at braid.h:13 #8 0x080495ed in Braid::cycleBraid (this=0xbf8001b4) at braid.cpp:191 #9 0x080497c6 in Braid::score (this=0xbf800298, b=...) at braid.cpp:251 #10 0x08049c46 in Braid::evaluateMove (this=0xbf800468, move=1, pos=0, depth=2, b=...) I suspect that these memory issues are because the vectors are getting resized. What I want to know is whether objects of type Braid automatically expand when its members expand? he code I am writing is really long so I will post the section which is causing the problems. Here is the relevant section of the code :- class Braid { private : vector<int> braid; //Stores the braid. int strands; vector < vector<bool> > history; vector < vector<bool> > CM; public : Braid () : strands(0) {} Braid operator * (Braid); Braid* inputBraid(int,vector<int>); int printBraid(); int printBraid(vector<vector<int>::iterator>); vector<int>::size_type size() const; ..... ..... } Here is the function which causes the issue :- int Braid::evaluateMove(int move,int pos,int depth,Braid b) { int netscore = 0; Braid curr(*this); curr = curr.move(move,pos); netscore += curr.score(b); while(depth > 1) { netscore += curr.evaluateMove(1,0,depth,b); netscore += curr.evaluateMove(2,0,depth,b); for(int i = 0; i < braid.size();++i) { netscore += curr.evaluateMove(3,i,depth,b); netscore += curr.evaluateMove(4,i,depth,b); netscore += curr.evaluateMove(5,i,depth,b); curr = curr.cycleBraid(); netscore += curr.evaluateMove(6,0,depth,b); } --depth; } return netscore; }

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  • How to select table column names in a view and pass to controller in rails?

    - by zachd1_618
    So I am new to Rails, and OO programming in general. I have some grasp of the MVC architecture. My goal is to make a (nearly) completely dynamic plug-and-play plotting web server. I am fairly confused with params, forms, and select helpers. What I want to do is use Rails drop downs to basically pass parameters as strings to my controller, which will use the params to select certain column data from my database and plot it dynamically. I have the latter part of the task working, but I can't seem to pass values from my view to controller. For simplicity's sake, say my database schema looks like this: --------------Plot--------------- |____x____|____y1____|____y2____| | 1 | 1 | 1 | | 2 | 2 | 4 | | 3 | 3 | 9 | | 4 | 4 | 16 | | 5 | 5 | 25 | ... and in my Model, I have dynamic selector scopes that will let me select just certain columns of data: in Plot.rb class Plot < ActiveRecord::Base scope :select_var, lambda {|varname| select(varname)} scope :between_x, lambda {|x1,x2| where("x BETWEEN ? and ?","#{x1}","#{x2}")} So this way, I can call: irb>>@p1 = Plot.select_var(['x','y1']).between_x(1,3) and get in return a class where @p1.x and @p1.y1 are my only attributes, only for values between x=1 to x=4, which I dynamically plot. I want to start off in a view (plot/index), where I can dynamically select which variable names (table column names), and which rows from the database to fetch and plot. The problem is, most select helpers don't seem to work with columns in the database, only rows. So to select columns, I first get an array of column names that exist in my database with a function I wrote. Plots Controller def index d=Plot.first @tags = d.list_vars end So @tags = ['x','y1','y2'] Then in my plot/index.html.erb I try to use a drop down to select wich variables I send back to the controller. index.html.erb <%= select_tag( :variable, options_for_select(@plots.first.list_vars,:name,:multiple=>:true) )%> <%= button_to 'Plot now!', :controller =>"plots/plot_vars", :variable => params[:variable]%> Finally, in the controller again Plots controller ... def plot_vars @plot_data=Plot.select_vars([params[:variable]]) end The problem is everytime I try this (or one of a hundred variations thereof), the params[:variable] is nill. How can I use a drop down to pass a parameter with string variable names to the controller? Sorry its so long, I have been struggling with this for about a month now. :-( I think my biggest problem is that this setup doesn't really match the Rails architecture. I don't have "users" and "articles" as individual entities. I really have a data structure, not a data object. Trying to work with the structure in terms of data object speak is not necessarily the easiest thing to do I think. For background: My actual database has about 250 columns and a couple million rows, and they get changed and modified from time to time. I know I can make the database smarter, but its not worth it on my end. I work at a scientific institute where there are a ton of projects with databases just like this. Each one has a web developer that spends months setting up a web interface and their own janky plotting setups. I want to make this completely dynamic, as a plug-and-play solution so all you have to do is specify your database connection, and this rails setup will automatically show and plot which data you want in it. I am more of a sequential programmer and number cruncher, as are many people here. I think this project could be very helpful in the end, but its difficult to figure out for me right now.

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  • Basic C question, concerning memory allocation and value assignment

    - by VHristov
    Hi there, I have recently started working on my master thesis in C that I haven't used in quite a long time. Being used to Java, I'm now facing all kinds of problems all the time. I hope someone can help me with the following one, since I've been struggling with it for the past two days. So I have a really basic model of a database: tables, tuples, attributes and I'm trying to load some data into this structure. Following are the definitions: typedef struct attribute { int type; char * name; void * value; } attribute; typedef struct tuple { int tuple_id; int attribute_count; attribute * attributes; } tuple; typedef struct table { char * name; int row_count; tuple * tuples; } table; Data is coming from a file with inserts (generated for the Wisconsin benchmark), which I'm parsing. I have only integer or string values. A sample row would look like: insert into table values (9205, 541, 1, 1, 5, 5, 5, 5, 0, 1, 9205, 10, 11, 'HHHHHHH', 'HHHHHHH', 'HHHHHHH'); I've "managed" to load and parse the data and also to assign it. However, the assignment bit is buggy, since all values point to the same memory location, i.e. all rows look identical after I've loaded the data. Here is what I do: char value[10]; // assuming no value is longer than 10 chars int i, j, k; table * data = (table*) malloc(sizeof(data)); data->name = "table"; data->row_count = number_of_lines; data->tuples = (tuple*) malloc(number_of_lines*sizeof(tuple)); tuple* current_tuple; for(i=0; i<number_of_lines; i++) { current_tuple = &data->tuples[i]; current_tuple->tuple_id = i; current_tuple->attribute_count = 16; // static in our system current_tuple->attributes = (attribute*) malloc(16*sizeof(attribute)); for(k = 0; k < 16; k++) { current_tuple->attributes[k].name = attribute_names[k]; // for int values: current_tuple->attributes[k].type = DB_ATT_TYPE_INT; // write data into value-field int v = atoi(value); current_tuple->attributes[k].value = &v; // for string values: current_tuple->attributes[k].type = DB_ATT_TYPE_STRING; current_tuple->attributes[k].value = value; } // ... } While I am perfectly aware, why this is not working, I can't figure out how to get it working. I've tried following things, none of which worked: memcpy(current_tuple->attributes[k].value, &v, sizeof(int)); This results in a bad access error. Same for the following code (since I'm not quite sure which one would be the correct usage): memcpy(current_tuple->attributes[k].value, &v, 1); Not even sure if memcpy is what I need here... Also I've tried allocating memory, by doing something like: current_tuple->attributes[k].value = (int *) malloc(sizeof(int)); only to get "malloc: * error for object 0x100108e98: incorrect checksum for freed object - object was probably modified after being freed." As far as I understand this error, memory has already been allocated for this object, but I don't see where this happened. Doesn't the malloc(sizeof(attribute)) only allocate the memory needed to store an integer and two pointers (i.e. not the memory those pointers point to)? Any help would be greatly appreciated! Regards, Vassil

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  • How can i clear a SQLite database each time i start my app

    - by AndroidUser99
    Hi, i want that each time i start my app my SQLite database get's cleaned for this, i need to make a method on my class MyDBAdapter.java code examples are welcome, i have no idea how to do it this is the dbadapter/helper i'm using: public class MyDbAdapter { private static final String TAG = "NotesDbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "gpslocdb"; private static final String PERMISSION_TABLE_CREATE = "CREATE TABLE permission ( fk_email1 varchar, fk_email2 varchar, validated tinyint, hour1 time default '08:00:00', hour2 time default '20:00:00', date1 date, date2 date, weekend tinyint default '0', fk_type varchar, PRIMARY KEY (fk_email1,fk_email2))"; private static final String USER_TABLE_CREATE = "CREATE TABLE user ( email varchar, password varchar, fullName varchar, mobilePhone varchar, mobileOperatingSystem varchar, PRIMARY KEY (email))"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(PERMISSION_TABLE_CREATE); db.execSQL(USER_TABLE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS user"); db.execSQL("DROP TABLE IF EXISTS permission"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public MyDbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public MyDbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createUser(String email, String password, String fullName, String mobilePhone, String mobileOperatingSystem) { ContentValues initialValues = new ContentValues(); initialValues.put("email",email); initialValues.put("password",password); initialValues.put("fullName",fullName); initialValues.put("mobilePhone",mobilePhone); initialValues.put("mobileOperatingSystem",mobileOperatingSystem); return mDb.insert("user", null, initialValues); } public Cursor fetchAllUsers() { return mDb.query("user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"}, null, null, null, null, null); } public Cursor fetchUser(String email) throws SQLException { Cursor mCursor = mDb.query(true, "user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"} , "email" + "=" + email, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } public List<Friend> retrieveAllUsers() { List <Friend> friends=new ArrayList<Friend>(); Cursor result=fetchAllUsers(); if( result.moveToFirst() ){ do{ //note.getString(note.getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); friends.add(new Friend(result.getString(result.getColumnIndexOrThrow("email")), "","","","")); }while( result.moveToNext() ); } return friends; } }

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  • Ambiguous constructor call

    - by Crystal
    I'm trying to create a simple date class, but I get an error on my main file that says, "call of overloaded Date() is ambiguous." I'm not sure why since I thought as long as I had different parameters for my constructor, I was ok. Here is my code: header file: #ifndef DATE_H #define DATE_H using std::string; class Date { public: static const int monthsPerYear = 12; // num of months in a yr Date(int = 1, int = 1, int = 1900); // default constructor Date(); // uses system time to create object void print() const; // print date in month/day/year format ~Date(); // provided to confirm destruction order string getMonth(int month) const; // gets month in text format private: int month; // 1 - 12 int day; // 1 - 31 int year; // any year int checkDay(int) const; }; #endif .cpp file #include <iostream> #include <iomanip> #include <string> #include <ctime> #include "Date.h" using namespace std; Date::Date() { time_t seconds = time(NULL); struct tm* t = localtime(&seconds); month = t->tm_mon; day = t->tm_mday; year = t->tm_year; } Date::Date(int mn, int dy, int yr) { if (mn > 0 && mn <= monthsPerYear) month = mn; else { month = 1; // invalid month set to 1 cout << "Invalid month (" << mn << ") set to 1.\n"; } year = yr; // could validate yr day = checkDay(dy); // validate the day // output Date object to show when its constructor is called cout << "Date object constructor for date "; print(); cout << endl; } void Date::print() const { string str; cout << month << '/' << day << '/' << year << '\n'; // new code for HW2 cout << setfill('0') << setw(3) << day; // prints in ddd cout << " " << year << '\n'; // yyyy format str = getMonth(month); // prints in month (full word), day, year cout << str << " " << day << ", " << year << '\n'; } and my main.cpp #include <iostream> #include "Date.h" using std::cout; int main() { Date date1(4, 30, 1980); date1.print(); cout << '\n'; Date date2; date2.print(); }

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  • Calculate the number of ways to roll a certain number

    - by helloworld
    I'm a high school Computer Science student, and today I was given a problem to: Program Description: There is a belief among dice players that in throwing three dice a ten is easier to get than a nine. Can you write a program that proves or disproves this belief? Have the computer compute all the possible ways three dice can be thrown: 1 + 1 + 1, 1 + 1 + 2, 1 + 1 + 3, etc. Add up each of these possibilities and see how many give nine as the result and how many give ten. If more give ten, then the belief is proven. I quickly worked out a brute force solution, as such int sum,tens,nines; tens=nines=0; for(int i=1;i<=6;i++){ for(int j=1;j<=6;j++){ for(int k=1;k<=6;k++){ sum=i+j+k; //Ternary operators are fun! tens+=((sum==10)?1:0); nines+=((sum==9)?1:0); } } } System.out.println("There are "+tens+" ways to roll a 10"); System.out.println("There are "+nines+" ways to roll a 9"); Which works just fine, and a brute force solution is what the teacher wanted us to do. However, it doesn't scale, and I am trying to find a way to make an algorithm that can calculate the number of ways to roll n dice to get a specific number. Therefore, I started generating the number of ways to get each sum with n dice. With 1 die, there is obviously 1 solution for each. I then calculated, through brute force, the combinations with 2 and 3 dice. These are for two: There are 1 ways to roll a 2 There are 2 ways to roll a 3 There are 3 ways to roll a 4 There are 4 ways to roll a 5 There are 5 ways to roll a 6 There are 6 ways to roll a 7 There are 5 ways to roll a 8 There are 4 ways to roll a 9 There are 3 ways to roll a 10 There are 2 ways to roll a 11 There are 1 ways to roll a 12 Which looks straightforward enough; it can be calculated with a simple linear absolute value function. But then things start getting trickier. With 3: There are 1 ways to roll a 3 There are 3 ways to roll a 4 There are 6 ways to roll a 5 There are 10 ways to roll a 6 There are 15 ways to roll a 7 There are 21 ways to roll a 8 There are 25 ways to roll a 9 There are 27 ways to roll a 10 There are 27 ways to roll a 11 There are 25 ways to roll a 12 There are 21 ways to roll a 13 There are 15 ways to roll a 14 There are 10 ways to roll a 15 There are 6 ways to roll a 16 There are 3 ways to roll a 17 There are 1 ways to roll a 18 So I look at that, and I think: Cool, Triangular numbers! However, then I notice those pesky 25s and 27s. So it's obviously not triangular numbers, but still some polynomial expansion, since it's symmetric. So I take to Google, and I come across this page that goes into some detail about how to do this with math. It is fairly easy(albeit long) to find this using repeated derivatives or expansion, but it would be much harder to program that for me. I didn't quite understand the second and third answers, since I have never encountered that notation or those concepts in my math studies before. Could someone please explain how I could write a program to do this, or explain the solutions given on that page, for my own understanding of combinatorics? EDIT: I'm looking for a mathematical way to solve this, that gives an exact theoretical number, not by simulating dice

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  • How to convet a string to pieces with PHP or regex?

    - by shin
    I have different outputs of $slider['image']and two examples are followings. The first one has and at the beginning and at the end. In the second one, all img tag has and tags. <p><img src="../../assets/images/prints/print2_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageA_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageB_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageC_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageD_600x300.gif" alt="" width="600" height="300"></p> or <p><img src="../../assets/images/prints/print2_600x300.gif" alt="" width="600" height="300"></p><p><img src="../../../assets/images/support_images/imageA_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageB_600x300.gif" alt="" width="600" height="300"></p><p><img src="../../../assets/images/support_images/imageC_600x300.gif" alt="" width="600" height="300"></p><p><img src="../../../assets/images/support_images/imageD_600x300.gif" alt="" width="600" height="300"></p> I need to change this to the following. <li><span>Homepage</span><a href="#"><img alt="" src="assets/images/prints/print2_600x300.gif" /></a></li> <li><span>Content Page</span><a href="#"><img alt="" src="assets/images/support_images/imageA_600x300.gif" /></a></li> <li><span>Dropdown Menu</span><a href="#"><img alt="" src="assets/images/support_images/imageB_600x300.gif" /></a></li> <li><span>Comments List</span><a href="#"><img alt="" src="assets/images/support_images/imageC_600x300.gif" /></a></li> <li><span>Comment Form</span><a href="#"><img alt="" src="assets/images/support_images/imageD_600x300.gif" /></a></li> I assume I may need regex and php (explode, str_replace, foreach)for this but I need some help. I appreciate your inputs and help. Thanks in advance. Full out put. [0] =>; Array ( [id] => 12 [name] => Print 2 [shortdesc] => <p>Print 2 short description</p> [longdesc] => <p>Print 2 long description</p> [thumbnail] => <p><img src="../../assets/images/prints/thumbnails/print2_223x112.gif" alt="" width="223" height="112"></p> [image] =&gt; <p><img src="../../assets/images/prints/print2_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageA_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageB_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageC_600x300.gif" alt="" width="600" height="300"><img src="../../../assets/images/support_images/imageD_600x300.gif" alt="" width="600" height="300"></p> [product_order] => 0 [class] => [grouping] => [status] => active [category_id] => 5 [featured] => front [other_feature] => none [price] => 0.00 )

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  • error in assigning a const character to a usigned char array in C++

    - by mekasperasky
    #include <iostream> #include <fstream> #include <cstring> using namespace std; typedef unsigned long int WORD; /* Should be 32-bit = 4 bytes */ #define w 32 /* word size in bits */ #define r 12 /* number of rounds */ #define b 16 /* number of bytes in key */ #define c 4 /* number words in key */ /* c = max(1,ceil(8*b/w)) */ #define t 26 /* size of table S = 2*(r+1) words */ WORD S [t],L[c]; /* expanded key table */ WORD P = 0xb7e15163, Q = 0x9e3779b9; /* magic constants */ /* Rotation operators. x must be unsigned, to get logical right shift*/ #define ROTL(x,y) (((x)<<(y&(w-1))) | ((x)>>(w-(y&(w-1))))) #define ROTR(x,y) (((x)>>(y&(w-1))) | ((x)<<(w-(y&(w-1))))) void RC5_DECRYPT(WORD *ct, WORD *pt) /* 2 WORD input ct/output pt */ { WORD i, B=ct[1], A=ct[0]; for (i=r; i>0; i--) { B = ROTR(B-S [2*i+1],A)^A; A = ROTR(A-S [2*i],B)^B; } pt [1] = B-S [1] ;pt [0] = A-S [0]; } void RC5_SETUP(unsigned char *K) /* secret input key K 0...b-1] */ { WORD i, j, k, u=w/8, A, B, L [c]; /* Initialize L, then S, then mix key into S */ for (i=b-1,L[c-1]=0; i!=-1; i--) L[i/u] = (L[i/u]<<8)+K[ i]; for (S [0]=P,i=1; i<t; i++) S [i] = S [i-1]+Q; for (A=B=i=j=k=0; k<3*t; k++,i=(i+1)%t,j=(j+1)%c) /* 3*t > 3*c */ { A = S[i] = ROTL(S [i]+(A+B),3); B = L[j] = ROTL(L[j]+(A+B),(A+B)); } } void printword(WORD A) { WORD k; for (k=0 ;k<w; k+=8) printf("%02.2lX",(A>>k)&0xFF); } int main() { WORD i, j, k, pt [2], pt2 [2], ct [2] = {0,0}; unsigned char key[b]; ofstream out("cpt.txt"); ifstream in("key.txt"); if(!in) { cout << "Cannot open file.\n"; return 1; } if(!out) { cout << "Cannot open file.\n"; return 1; } key="111111000001111"; RC5_SETUP(key); ct[0]=2185970173; ct[1]=3384368406; for (i=1;i<2;i++) { RC5_DECRYPT(ct,pt2); printf("\n plaintext "); printword(pt [0]); printword(pt[1]); } return 0; } when i run this code i get two warnings and also an error saying that i cant assign a char value to my character array . Why is that ?

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  • referencing part of the composite primary key

    - by Zavael
    I have problems with setting the reference on database table. I have following structure: CREATE TABLE club( id INTEGER NOT NULL, name_short VARCHAR(30), name_full VARCHAR(70) NOT NULL ); CREATE UNIQUE INDEX club_uix ON club(id); ALTER TABLE club ADD CONSTRAINT club_pk PRIMARY KEY (id); CREATE TABLE team( id INTEGER NOT NULL, club_id INTEGER NOT NULL, team_name VARCHAR(30) ); CREATE UNIQUE INDEX team_uix ON team(id, club_id); ALTER TABLE team ADD CONSTRAINT team_pk PRIMARY KEY (id, club_id); ALTER TABLE team ADD FOREIGN KEY (club_id) REFERENCES club(id); CREATE TABLE person( id INTEGER NOT NULL, first_name VARCHAR(20), last_name VARCHAR(20) NOT NULL ); CREATE UNIQUE INDEX person_uix ON person(id); ALTER TABLE person ADD PRIMARY KEY (id); CREATE TABLE contract( person_id INTEGER NOT NULL, club_id INTEGER NOT NULL, wage INTEGER ); CREATE UNIQUE INDEX contract_uix on contract(person_id); ALTER TABLE contract ADD CONSTRAINT contract_pk PRIMARY KEY (person_id); ALTER TABLE contract ADD FOREIGN KEY (club_id) REFERENCES club(id); ALTER TABLE contract ADD FOREIGN KEY (person_id) REFERENCES person(id); CREATE TABLE player( person_id INTEGER NOT NULL, team_id INTEGER, height SMALLINT, weight SMALLINT ); CREATE UNIQUE INDEX player_uix on player(person_id); ALTER TABLE player ADD CONSTRAINT player_pk PRIMARY KEY (person_id); ALTER TABLE player ADD FOREIGN KEY (person_id) REFERENCES person(id); -- ALTER TABLE player ADD FOREIGN KEY (team_id) REFERENCES team(id); --this is not working It gives me this error: Error code -5529, SQL state 42529: a UNIQUE constraint does not exist on referenced columns: TEAM in statement [ALTER TABLE player ADD FOREIGN KEY (team_id) REFERENCES team(id)] As you can see, team table has composite primary key (club_id + id), the person references club through contract. Person has some common attributes for player and other staff types. One club can have multiple teams. Employed person has to have a contract with a club. Player (is the specification of person) - if emplyed - can be assigned to one of the club's teams. Is there better way to design my structure? I thought about excluding the club_id from team's primary key, but I would like to know if this is the only way. Thanks. UPDATE 1 I would like to have the id as team identification only within the club, so multiple teams can have equal id as long as they belong to different clubs. Is it possible? UPDATE 2 updated the naming convention as adviced by philip Some business rules to better understand the structure: One club can have 1..n teams (Main squad, Reserve squad, Youth squad or Team A, Team B... only team can play match, not club) One team belongs to one club only A player is type of person (other types (staff) are scouts, coaches etc so they do not need to belong to specific team, just to the club, if employed) Person can have 0..1 contract with 1 club (that means he is employed or unemployed) Player (if employed) belongs to one team of the club Now thinking about it - moving team_id from player to contract would solve my problem, and it could hold the condition "Player (if employed) belongs to one team of the club", but it would be redundant for other staff types. What do you think?

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  • Multiple Notifications Not Firing

    - by motionpotion
    I'm scheduling two notifications as shown below. The app is a long-lived app. One local notification is scheduled to run every hour. The other is scheduled to run once per day. Only the second scheduled notification (the hourly notifcation) fires. - (void)scheduleNotification { LogInfo(@"IN scheduleNotification - DELETEYESTERDAY NOTIFICATION SCHEDULED."); UILocalNotification *notif = [[UILocalNotification alloc] init]; NSDictionary *deleteDict = [NSDictionary dictionaryWithObject:@"DeleteYesterday" forKey:@"DeleteYesterday"]; NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *components = [[NSDateComponents alloc] init]; components = [[NSCalendar currentCalendar] components:NSDayCalendarUnit | NSMonthCalendarUnit | NSYearCalendarUnit fromDate:[NSDate date]]; NSInteger day = [components day]; NSInteger month = [components month]; NSInteger year = [components year]; [components setDay: day]; [components setMonth: month]; [components setYear: year]; [components setHour: 00]; [components setMinute: 45]; [components setSecond: 0]; [calendar setTimeZone: [NSTimeZone systemTimeZone]]; NSDate *dateToFire = [calendar dateFromComponents:components]; notif.fireDate = dateToFire; notif.timeZone = [NSTimeZone systemTimeZone]; notif.repeatInterval = NSDayCalendarUnit; notif.userInfo = deleteDict; [[UIApplication sharedApplication] scheduleLocalNotification:notif]; } and then I schedule this after above: - (void)scheduleHeartBeat { LogInfo(@"IN scheduleHeartBeat - HEARTBEAT NOTIFICATION SCHEDULED."); UILocalNotification *heartbeat = [[UILocalNotification alloc] init]; NSDictionary *heartbeatDict = [NSDictionary dictionaryWithObject:@"HeartBeat" forKey:@"HeartBeat"]; heartbeat.userInfo = heartbeatDict; NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *components = [[NSDateComponents alloc] init]; components = [[NSCalendar currentCalendar] components:NSDayCalendarUnit | NSMonthCalendarUnit | NSYearCalendarUnit fromDate:[NSDate date]]; NSInteger day = [components day]; NSInteger month = [components month]; NSInteger year = [components year]; [components setDay: day]; [components setMonth: month]; [components setYear: year]; [components setHour: 00]; [components setMinute: 50]; [components setSecond: 0]; [calendar setTimeZone: [NSTimeZone systemTimeZone]]; NSDate *dateToFire = [calendar dateFromComponents:components]; heartbeat.fireDate = dateToFire; heartbeat.timeZone = [NSTimeZone systemTimeZone]; heartbeat.repeatInterval = NSHourCalendarUnit; [[UIApplication sharedApplication] scheduleLocalNotification:heartbeat]; } The above are scheduled when the app launches in the viewDidLoad of the main view controller. - (void)viewDidLoad { [self scheduleNotification]; [self scheduleHeartBeat]; [super viewDidLoad]; //OTHER CODE HERE } Then in the appdelegate I have the following: - (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification { LogInfo(@"IN didReceiveLocalNotification NOTIFICATION RECEIVED."); NSString *notificationHeartBeat = nil; NSString *notificationDeleteYesterday = nil; application.applicationIconBadgeNumber = 0; if (notification) { notificationHeartBeat = [notification.userInfo objectForKey:@"HeartBeat"]; notificationDeleteYesterday = [notification.userInfo objectForKey:@"DeleteYesterday"]; LogInfo(@"IN didReceiveLocalNotification HEARTBEAT NOTIFICATION TYPE: %@", notificationHeartBeat); LogInfo(@"IN didReceiveLocalNotification DELETEYESTERDAY NOTIFICATION TYPE: %@", notificationDeleteYesterday); } if ([notificationHeartBeat isEqualToString:@"HeartBeat"]) { //CREATE THE HEARTBEAT LogInfo(@"CREATING THE HEARTBEAT."); //CALL THE FUNCTIONALITY HERE THAT CREATES HEARTBEAT. } if ([notificationDeleteYesterday isEqualToString:@"DeleteYesterday"]) { //DELETE YESTERDAYS RECORDS LogInfo(@"DELETING YESTERDAYS RECORDS."); } } The notification that is scheduled last (scheduleHeartBeat) is the only notification that is fired. Could somebody help me figure out why this is happening?

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  • How to reserve public API to internal usage in .NET?

    - by mark
    Dear ladies and sirs. Let me first present the case, which will explain my question. This is going to be a bit long, so I apologize in advance :-). I have objects and collections, which should support the Merge API (it is my custom API, the signature of which is immaterial for this question). This API must be internal, meaning only my framework should be allowed to invoke it. However, derived types should be able to override the basic implementation. The natural way to implement this pattern as I see it, is this: The Merge API is declared as part of some internal interface, let us say IMergeable. Because the interface is internal, derived types would not be able to implement it directly. Rather they must inherit it from a common base type. So, a common base type is introduced, which would implement the IMergeable interface explicitly, where the interface methods delegate to respective protected virtual methods, providing the default implementation. This way the API is only callable by my framework, but derived types may override the default implementation. The following code snippet demonstrates the concept: internal interface IMergeable { void Merge(object obj); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } void IMergeable.Merge(object obj) { Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } All is fine, provided a single common base type suffices, which is usually true for non collection types. The thing is that collections must be mergeable as well. Collections do not play nicely with the presented concept, because developers do not develop collections from the scratch. There are predefined implementations - observable, filtered, compound, read-only, remove-only, ordered, god-knows-what, ... They may be developed from scratch in-house, but once finished, they serve wide range of products and should never be tailored to some specific product. Which means, that either: they do not implement the IMergeable interface at all, because it is internal to some product the scope of the IMergeable interface is raised to public and the API becomes open and callable by all. Let us refer to these collections as standard collections. Anyway, the first option screws my framework, because now each possible standard collection type has to be paired with the respective framework version, augmenting the standard with the IMergeable interface implementation - this is so bad, I am not even considering it. The second option breaks the framework as well, because the IMergeable interface should be internal for a reason (whatever it is) and now this interface has to open to all. So what to do? My solution is this. make IMergeable public API, but add an extra parameter to the Merge method, I call it a security token. The interface implementation may check that the token references some internal object, which is never exposed to the outside. If this is the case, then the method was called from within the framework, otherwise - some outside API consumer attempted to invoke it and so the implementation can blow up with a SecurityException. Here is the modified code snippet demonstrating this concept: internal static class InternalApi { internal static readonly object Token = new object(); } public interface IMergeable { void Merge(object obj, object token); } public class BaseFrameworkObject : IMergeable { protected virtual void Merge(object obj) { // The default implementation. } public void Merge(object obj, object token) { if (!object.ReferenceEquals(token, InternalApi.Token)) { throw new SecurityException("bla bla bla"); } Merge(obj); } } public class SomeThirdPartyObject : BaseFrameworkObject { protected override void Merge(object obj) { // A derived type implementation. } } Of course, this is less explicit than having an internally scoped interface and the check is moved from the compile time to run time, yet this is the best I could come up with. Now, I have a gut feeling that there is a better way to solve the problem I have presented. I do not know, may be using some standard Code Access Security features? I have only vague understanding of it, but can LinkDemand attribute be somehow related to it? Anyway, I would like to hear other opinions. Thanks.

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  • can't able to integrate base64decode in my class

    - by MaheshBabu
    Hi folks, i am getting the image that is in base64 encoded format. I need to decode it. i am writing the code for decoding is + (NSData *) base64DataFromString: (NSString *)string { unsigned long ixtext, lentext; unsigned char ch, input[4], output[3]; short i, ixinput; Boolean flignore, flendtext = false; const char *temporary; NSMutableData *result; if (!string) return [NSData data]; ixtext = 0; temporary = [string UTF8String]; lentext = [string length]; result = [NSMutableData dataWithCapacity: lentext]; ixinput = 0; while (true) { if (ixtext >= lentext) break; ch = temporary[ixtext++]; flignore = false; if ((ch >= 'A') && (ch <= 'Z')) ch = ch - 'A'; else if ((ch >= 'a') && (ch <= 'z')) ch = ch - 'a' + 26; else if ((ch >= '0') && (ch <= '9')) ch = ch - '0' + 52; else if (ch == '+') ch = 62; else if (ch == '=') flendtext = true; else if (ch == '/') ch = 63; else flignore = true; if (!flignore) { short ctcharsinput = 3; Boolean flbreak = false; if (flendtext) { if (ixinput == 0) break; if ((ixinput == 1) || (ixinput == 2)) { ctcharsinput = 1; else ctcharsinput = 2; ixinput = 3; flbreak = true; } input[ixinput++] = ch; if (ixinput == 4) ixinput = 0; output[0] = (input[0] << 2) | ((input[1] & 0x30) >> 4); output[1] = ((input[1] & 0x0F) << 4) | ((input[2] & 0x3C) >> 2); output[2] = ((input[2] & 0x03) << 6) | (input[3] & 0x3F); for (i = 0; i < ctcharsinput; i++) [result appendBytes: &output[i] length: 1]; } if (flbreak) break; } return result; } i am calling this in my method like this NSData *data = [base64DataFromString:theXML]; theXML is encoded data. but it shows error decodeBase64 undeclared. How can i use this method. can any one pls help me. Thank u in advance.

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  • count specific things within a code in c++

    - by shap
    can anyone help me make this more generalised and more pro? #include <fstream> #include <iostream> #include <string> #include <vector> using namespace std; int main() { // open text file for input: string file_name; cout << "please enter file name: "; cin >> file_name; // associate the input file stream with a text file ifstream infile(file_name.c_str()); // error checking for a valid filename if ( !infile ) { cerr << "Unable to open file " << file_name << " -- quitting!\n"; return( -1 ); } else cout << "\n"; // some data structures to perform the function vector<string> lines_of_text; string textline; // read in text file, line by while (getline( infile, textline, '\n' )) { // add the new element to the vector lines_of_text.push_back( textline ); // print the 'back' vector element - see the STL documentation cout << lines_of_text.back() << "\n"; } cout<<"OUTPUT BEGINS HERE: "<<endl<<endl; cout<<"the total capacity of vector: lines_of_text is: "<<lines_of_text.capacity()<<endl; int PLOC = (lines_of_text.size()+1); int numbComments =0; int numbClasses =0; cout<<"\nThe total number of physical lines of code is: "<<PLOC<<endl; for (int i=0; i<(PLOC-1); i++) //reads through each part of the vector string line-by-line and triggers if the //it registers the "//" which will output a number lower than 100 (since no line is 100 char long and if the function does not //register that character within the string, it outputs a public status constant that is found in the class string and has a huge value //alot more than 100. { string temp(lines_of_text [i]); if (temp.find("//")<100) numbComments +=1; } cout<<"The total number of comment lines is: "<<numbComments<<endl; for (int j=0; j<(PLOC-1); j++) { string temp(lines_of_text [j]); if (temp.find("};")<100) numbClasses +=1; } cout<<"The total number of classes is: "<<numbClasses<<endl;

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  • Only Execute Code on Certain Requests Java

    - by BillPull
    I am building a little API for class and the teacher supplied us with a link to a tutorial that provided a simple webserver that implements Runnable. I have already written some code that will parse arguments the arguments ( or at least get me the request string ) and some code that will return some simple xml. however I think certain requests like the one for the favicon are sent I think it is messing up my code. I wrapped that in an if else but it does not seem to be working. package server; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.Socket; import java.util.*; import java.io.*; import java.net.*; import parkinglots.*; public class WorkerRunnable implements Runnable{ protected Socket clientSocket = null; protected String serverText = null; public WorkerRunnable(Socket clientSocket, String serverText) { this.clientSocket = clientSocket; this.serverText = serverText; } public Boolean authenticateAPI(String key){ //Authenticate Key against Stored Keys //TODO: Create Stored Keys and Compare return true; } public void run() { try { InputStream input = clientSocket.getInputStream(); OutputStream output = clientSocket.getOutputStream(); long time = System.currentTimeMillis(); //TODO: Parse args and output different formats and Authentication //Parse URL Arguments BufferedReader in = new BufferedReader( new InputStreamReader(clientSocket.getInputStream(), "8859_1")); String request = in.readLine(); //Server gets Favicon Request so skip that and goto args System.out.println(request); if ( request != "GET /favicon.ico HTTP/1.1" && request != "GET / HTTP/1.1" && request != null ){ String format = "", apikey =""; System.out.println("I am Here"); String request_location = request.split(" ")[1]; String request_args = request_location.replace("/",""); request_args = request_args.replace("?",""); String[] queries = request_args.split("&"); System.out.println(queries[0]); for ( int i = 0; i < queries.length; i++ ){ if( queries[i] == "format" ){ format = queries[i].split("=")[1]; } else if( queries[i] == "apikey" ){ apikey = queries[i].split("=")[1]; } } if( apikey == "" ){ apikey = "None"; } if( format == "" ){ format = "xml"; } Boolean auth = authenticateAPI(apikey); if ( auth ){ if ( format == "xml"){ // Retrieve XML Document String xml = LotFromDB.getParkingLotXML(); output.write((xml).getBytes()); }else{ //Retrieve JSON String json = LotFromDB.getParkingLotJSON(); output.write((json).getBytes()); } }else{ output.write(("Access Denied - User is Not Authenticated").getBytes()); } }else{ output.write(("Access Denied Must Pass API Key").getBytes()); } output.close(); input.close(); System.out.println("Request processed: " + time); } catch (IOException e) { //report exceptions e.printStackTrace(); } } } Console output I get I am Here format=json Request processed: 1333516648331 GET /favicon.ico HTTP/1.1 I am Here favicon.ico Request processed: 1333516648332 It always returns the XML as well. This is my first exposure to writing a web server and dealing with networking in Java, which frustrates me a lot in general, So any suggestions here are very appreciated.

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  • mapping rect in small image to larger image (in order to do a copyPixels operation)

    - by skinnyTOD
    Hi all - this is (I think) a relatively simple math question but I've spent a day banging my head against it and have only the dents and no solution... I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway). The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc) 3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot. The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly. Ugly code below... Sorry this post is so long - I just figured I ought to provide as much info as possible. Thanks for any tips! --trace of my data values *source BitmapDada 1152 864 scaled to rect 800 600 scaled BitmapData 800 600 selection BitmapData 58 56 scaled selection 83 80 ratio 1.44 before (x=544, y=237, w=58, h=56) (x=544, y=237, w=225.04, h=217.28) * Image here: http://i795.photobucket.com/albums/yy237/skinnyTOD/exampleST.jpg public function onExpandCallout(event:MouseEvent):void{ if (maskBitmapData.getPixel32(event.localX, event.localY) != 0){ var maskClone:BitmapData = maskBitmapData.clone(); //amount to scale callout - this will vary/can be changed by user var scale:Number =150 //scale percentage var normalizedScale :Number = scale/=100; var w:Number = maskBitmapData.width*normalizedScale; var h:Number = maskBitmapData.height*normalizedScale; var ratio:Number = (sourceBD.width /targetRect.width); //creat bmpd of the scaled size to copy source into var scaledBitmapData:BitmapData = new BitmapData(maskBitmapData.width * ratio, maskBitmapData.height * ratio, true, 0xFFFFFFFF); trace("source BitmapDada " + sourceBD.width, sourceBD.height); trace("scaled to rect " + targetRect.width, targetRect.height); trace("scaled BitmapData", bkgnImageSprite.width, bkgnImageSprite.height); trace("selection BitmapData", maskBitmapData.width, maskBitmapData.height); trace("scaled selection", scaledBitmapData.width, scaledBitmapData.height); trace("ratio", ratio); var scaledBitmap:Bitmap = new Bitmap(scaledBitmapData); var scaleW:Number = sourceBD.width / scaledBitmapData.width; var scaleH:Number = sourceBD.height / scaledBitmapData.height; var scaleMatrix:Matrix = new Matrix(); scaleMatrix.scale(ratio,ratio); var sRect:Rectangle = maskSprite.getBounds(bkgnImageSprite); var sR:Rectangle = sRect.clone(); var ss:Sprite = new Sprite(); ss.graphics.lineStyle(8, 0x0000FF); //ss.graphics.beginFill(0x000000, 1); ss.graphics.drawRect(sRect.x, sRect.y, sRect.width, sRect.height); //ss.graphics.endFill(); this.addChild(ss); trace("before " + sRect); w = uint(sRect.width * scaleW); h = uint(sRect.height * scaleH); sRect.inflate(maskBitmapData.width * ratio, maskBitmapData.height * ratio); sRect.offset(maskBitmapData.width * ratio, maskBitmapData.height * ratio); trace(sRect); scaledBitmapData.copyPixels(sourceBD, sRect, new Point()); addChild(scaledBitmap); scaledBitmap.x = offsetPt.x; scaledBitmap.y = offsetPt.y; } }

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