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  • Fun With the Chrome JavaScript Console and the Pluralsight Website

    - by Steve Michelotti
    Originally posted on: http://geekswithblogs.net/michelotti/archive/2013/07/24/fun-with-the-chrome-javascript-console-and-the-pluralsight-website.aspxI’m currently working on my third course for Pluralsight. Everyone already knows that Scott Allen is a “dominating force” for Pluralsight but I was curious how many courses other authors have published as well. The Pluralsight Authors page - http://pluralsight.com/training/Authors – shows all 146 authors and you can click on any author’s page to see how many (and which) courses they have authored. The problem is: I don’t want to have to click into 146 pages to get a count for each author. With this in mind, I figured I could write a little JavaScript using the Chrome JavaScript console to do some “detective work.” My first step was to figure out how the HTML was structured on this page so I could do some screen-scraping. Right-click the first author - “Inspect Element”. I can see there is a primary <div> with a class of “main” which contains all the authors. Each author is in an <h3> with an <a> tag containing their name and link to their page:     This web page already has jQuery loaded so I can use $ directly from the console. This allows me to just use jQuery to inspect items on the current page. Notice this is a multi-line command. In order to use multiple lines in the console you have to press SHIFT-ENTER to go to the next line:     Now I can see I’m extracting data just fine. At this point I want to follow each URL. Then I want to screen-scrape this next page to see how many courses each author has done. Let’s take a look at the author detail page:       I can see we have a table (with a css class of “course”) that contains rows for each course authored. This means I can get the number of courses pretty easily like this:     Now I can put this all together. Back on the authors page, I want to follow each URL, extract the returned HTML, and grab the count. In the code below, I simply use the jQuery $.get() method to get the author detail page and the “data” variable that is in the callback contains the HTML. A nice feature of jQuery is that I can simply put this HTML string inside of $() and I can use jQuery selectors directly on it in conjunction with the find() method:     Now I’m getting somewhere. I have every Pluralsight author and how many courses each one has authored. But that’s not quite what I’m after – what I want to see are the authors that have the MOST courses in the library. What I’d like to do is to put all of the data in an array and then sort that array descending by number of courses. I can add an item to the array after each author detail page is returned but the catch here is that I can’t perform the sort operation until ALL of the author detail pages have executed. The jQuery $.get() method is naturally an async method so I essentially have 146 async calls and I don’t want to perform my sort action until ALL have completed (side note: don’t run this script too many times or the Pluralsight servers might think your an evil hacker attempting a DoS attack and deny you). My C# brain wants to use a WaitHandle WaitAll() method here but this is JavaScript. I was able to do this by using the jQuery Deferred() object. I create a new deferred object for each request and push it onto a deferred array. After each request is complete, I signal completion by calling the resolve() method. Finally, I use a $.when.apply() method to execute my descending sort operation once all requests are complete. Here is my complete console command: 1: var authorList = [], 2: defList = []; 3: $(".main h3 a").each(function() { 4: var def = $.Deferred(); 5: defList.push(def); 6: var authorName = $(this).text(); 7: var authorUrl = $(this).attr('href'); 8: $.get(authorUrl, function(data) { 9: var courseCount = $(data).find("table.course tbody tr").length; 10: authorList.push({ name: authorName, numberOfCourses: courseCount }); 11: def.resolve(); 12: }); 13: }); 14: $.when.apply($, defList).then(function() { 15: console.log("*Everything* is complete"); 16: var sortedList = authorList.sort(function(obj1, obj2) { 17: return obj2.numberOfCourses - obj1.numberOfCourses; 18: }); 19: for (var i = 0; i < sortedList.length; i++) { 20: console.log(authorList[i]); 21: } 22: });   And here are the results:     WOW! John Sonmez has 44 courses!! And Matt Milner has 29! I guess Scott Allen isn’t the only “dominating force”. I would have assumed Scott Allen was #1 but he comes in as #3 in total course count (of course Scott has 11 courses in the Top 50, and 14 in the Top 100 which is incredible!). Given that I’m in the middle of producing only my third course, I better get to work!

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • Adobe flash plug-in crashed/needs permission in Chromium

    - by sally
    A couple of days ago I started to get these messages when trying to watch videos on Youtube and a couple of other sites. (Using Chromium browser) Normally starts by just seeing a black screen with Missing Plug-in faintly visible, but will also ask me to give permission to run both at top (yellow bar), and if I tell it to 'allow' it follows up with the white puzzle piece on black background requesting permission. Occasionally I have seen the message telling me the flash-player has crashed, too. Giving permission does not fix the problem. Have also navigated to 'about:plugins' and checked that Adobe flash is enabled and permitted. I have just done a fresh installation of Lubuntu 11.10 as a last resort but problem still not fixed.

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  • How to get the Ubuntu look back after installing lubuntu-desktop

    - by Wauzl
    I have a fresh install of Ubuntu 13.10. I wanted to try out Lubuntu, so I installed the package lubuntu-desktop. Everthing worked fine, I can do Lubuntu sessions now, as well as normal Ubuntu sessions with unity. I realized that I liked unity better. Unfortunately, since I installed lubuntu-desktop my login screen and my notifications look different. How can I revert this and get my old Ubuntu look back? I already removed the package lubuntu-desktop, but it did’t help. Also, when I installed it, it came with a lot of packages that weren’t removed when I removed lubuntu-desktop

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  • Can't boot Ubuntu after install Ubuntu

    - by Ramprasad
    I have downloaded Ubuntu 12.04.1 LTS 32 bit, burnt it on DVD and tried to install on my PC. My PC running in Windows 7 Ultimate 32 bit mounted on C: drive. Now I want install Ubuntu along with my Windows 7. When I boot Ubuntu through CD, It boots and Ubuntu install window opens. Ask "Try Ubuntu" and "Install Ubuntu". I go on "Install Ubuntu". Then I go on install Ubuntu with Windows (First Option) - install. It shows some blank screen with some lines, and shows "Please Remove installation media and close tray and press enter". Then PC restarts and Run Windows 7 same as before normally. But Ubuntu is not installed. How to solve this problem and install Ubuntu on my PC properly? Note: I am a Android Developer. So I need to install Ubuntu for my Android Development purpose.

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  • I/O Error on LG GSA-H12N DVD drive on Windows 7

    - by Ashwin
    I am facing an I/O Error when I try to burn DVD data discs on my LG GSA-H12N DVD drive on Windows 7. Note that I was able to do this same operation on the same hardware/software just a day earlier without any problems, but with Windows XP. The only change (AFAIK) has been the installation of Windows 7 to replace Windows XP on this PC. Here is the error I get when I try to burn a DVD data disc using CDBurnerXP 4.2.7.1801: Burning error occured An error occured while burning the disc. Most likely the disc is not usable. Usually these errors happen if the inserted media is not compatible to the drive or of poor quality. (devNTSPTI_IO_Error) Could not write to Disc (LBA: 52864 Length: 32). SCSI Pass-through Interface I/O Error. - 0xFF045D Note that there can be no problem with the discs since I have been using the same discs (from the same box) just before the Windows 7 installation with no problems. The only change has been Windows 7. I tried InfraRecorder v0.5 and ImgBurn v2.5 and got similar I/O errors: Note that Windows 7 lists the LG GSA-H21N drive as being compatible (see this link). I also checked the LG Drivers website and using the firware update from there updated the drive firmware from version UL01 to UL02. But, even this has not helped. The drive reads DVDs without any problem, but continues to produce coasters. Could someone help me figure out what is the problem? Thanks :)

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  • Unity Bar auto-hide behaviour and application icons placement

    - by Andrei
    The first issue: It seems that sometimes when I hover to the left edge of the screen the Unity Bar will not stay on top of other windows even if I continue to hover the cursor above it, at other times it will stay on top. Is this a normal behaviour? Or am I affected by some bug / inconsistency? If it's normal, what's the logic behind it? The second issue: Application icons for running applications do not maintain their position in the Unity Bar but instead move around according to some weird rules (if any?) that I can't understand. Is this to be expected, or is it a bug? Is there a way to force them to stop moving around? I like to see certain apps in certain positions and this bothers me.

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  • Customizing Google Sites look and feel

    - by David Parunakian
    I find the site layout and theming capabilities in Google Sites (found in the Manage Site screen) very limited; for instance, I do not seem to be able to place the horizontal navigation buttons directly to the right of the logo and to customize their style, as well as to use the standard trick of making a horizontally stretchable background image of a box with rounded corners by splitting it into three parts and replicating the middle one, etc. Am I missing something? Are there any advanced settings available? Thanks.

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  • Disconnect have no effect using rdesktop

    - by Hongxu Chen
    So I'm using rdesktop with my labtop when I remote my PC in the lab,which is installed with Windows 7.Everything went well until I recently upgraded my lubuntu of the laptop(or maybe there's nothing with the upgrade at all,however I don't know).The rdesktop fails to disconnect when I disconnect from the start menu of Windows.This does not mean that I cannot return to my linux, actually I get back to lubuntu successfully and the terminal reports that I have disconnected.However when I re-login to Windows of the PC in the lab(via rdesktop) after I reboot my laptop, it fails.Then I come to the PC in the lab and the screen message tells me that it is still connected with my lubuntu. So what's the problem? Do any guys have similar experience? PC:Windows 7,in the lab;laptop:linux(lubuntu 12.04)

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  • Using npm install as a MS-Windows system account

    - by Guss
    I have a node application running on Windows, which I want to be able to update automatically. When I run npm install -d as the Administrator account - it works fine, but when I try to run it through my automation software (that is running as local system), I get errors when I try to install a private module from a private git repository: npm ERR! git clone [email protected]:team/repository.git fatal: Could not change back to 'C:/Windows/system32/config/systemprofile/AppData/Roaming/npm-cache/_git-remotes/git-bitbucket-org-team-repository-git-06356f5b': No such file or directory npm ERR! Error: Command failed: fatal: Could not change back to 'C:/Windows/system32/config/systemprofile/AppData/Roaming/npm-cache/_git-remotes/git-bitbucket-org-team-repository-git-06356f5b': No such file or directory npm ERR! npm ERR! at ChildProcess.exithandler (child_process.js:637:15) npm ERR! at ChildProcess.EventEmitter.emit (events.js:98:17) npm ERR! at maybeClose (child_process.js:735:16) npm ERR! at Socket.<anonymous> (child_process.js:948:11) npm ERR! at Socket.EventEmitter.emit (events.js:95:17) npm ERR! at Pipe.close (net.js:451:12) npm ERR! If you need help, you may report this log at: npm ERR! <http://github.com/isaacs/npm/issues> npm ERR! or email it to: npm ERR! <[email protected]> npm ERR! System Windows_NT 6.1.7601 npm ERR! command "C:\\Program Files\\nodejs\\\\node.exe" "C:\\Program Files\\nodejs\\node_modules\\npm\\bin\\npm-cli.js" "install" "-d" npm ERR! cwd D:\nodeapp npm ERR! node -v v0.10.8 npm ERR! npm -v 1.2.23 npm ERR! code 128 Just running git clone using the same system works fine. Any ideas?

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  • Byte Size Tips: How to Stop OS X from Changing the Display Brightness Automatically

    - by The Geek
    After getting a new MacBook Air and deciding to try out OS X for a while, I started wondering why the battery would suddenly start dying really fast, but only when I was sitting at the kitchen table. That’s when I noticed the display brightness kept changing on its own… and realized the problem. OS X, just like your phone, and any modern device, tries to figure out the brightness of the room you’re in, and adjust the brightness of the screen. If you are over in Windows, it’s called “Adaptive” brightness, while your phone will just call it “Auto”. While this technology is great in theory, I don’t really need max brightness all the time, and I like to control it manually to make sure I’m getting the best battery life. Open up System Preferences, head to Displays. Then uncheck the Automatically adjust brightness setting.     

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  • How to stop RAID5 array while it is shown to be busy?

    - by RCola
    I have a raid5 array and need to stop it, but while trying to stop it getting error. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/2] [_UU] unused devices: <none> # mdadm --stop mdadm: metadata format 00.90 unknown, ignored. mdadm: metadata format 00.90 unknown, ignored. mdadm: No devices given. # mdadm --stop /dev/md0 mdadm: metadata format 00.90 unknown, ignored. mdadm: metadata format 00.90 unknown, ignored. mdadm: fail to stop array /dev/md0: Device or resource busy and # lsof | grep md0 md0_raid5 965 root cwd DIR 8,1 4096 2 / md0_raid5 965 root rtd DIR 8,1 4096 2 / md0_raid5 965 root txt unknown /proc/965/exe # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/2] [_UU] # grep md0 /proc/mdstat md0 : active raid5 sde1[3](F) sdc1[4](F) sdf1[2] sdd1[1] # grep md0 /proc/partitions 9 0 2120320 md0 While booting, md1 is mounted ok but md0 failed for some unknown reason # dmesg | grep md[0-9] [ 4.399658] raid5: allocated 3179kB for md1 [ 4.400432] raid5: raid level 5 set md1 active with 3 out of 3 devices, algorithm 2 [ 4.400678] md1: detected capacity change from 0 to 2121793536 [ 4.403135] md1: unknown partition table [ 38.937932] Filesystem "md1": Disabling barriers, trial barrier write failed [ 38.941969] XFS mounting filesystem md1 [ 41.058808] Ending clean XFS mount for filesystem: md1 [ 46.325684] raid5: allocated 3179kB for md0 [ 46.327103] raid5: raid level 5 set md0 active with 2 out of 3 devices, algorithm 2 [ 46.330620] md0: detected capacity change from 0 to 2171207680 [ 46.335598] md0: unknown partition table [ 46.410195] md: recovery of RAID array md0 [ 117.970104] md: md0: recovery done. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sde1[0] sdf1[2] sdd1[1] 2120320 blocks level 5, 32k chunk, algorithm 2 [3/3] [UUU] md1 : active raid5 sdc2[0] sdf2[2] sde2[3](S) sdd2[1] 2072064 blocks level 5, 128k chunk, algorithm 2 [3/3] [UUU]

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  • Steady zoom on center in LWJGL (Modelview)

    - by l5p4ngl312
    I am having a problem in LWJGL with zooming in and out. I am using glScaled(zoom, zoom, 1) before glTranslated. There are 2 problems: 1. The rate of zoom speeds up a lot when zooming out (lower zoom value). 2. It zooms in on the bottom left corner of the screen rather than the center. Eventually, I would like to have the zoom focused on the mouse position. I have tried to fix these problems by make it glScaled(zoom^12, zoom^12, 1) so that the greater the zoom value, the faster it will zoom in order to balance out the faster zoom at lower zoom values. To compensate for the zoom focused on the bottom left, I have tried to subtract (zoom+1)^10 + 2^10 from the X and Y of each sprite. This results in a curved zoom path, first to the left and then to the right. It is a 2D game.

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  • Flash framerate reliability

    - by Tim Cooper
    I am working in Flash and a few things have been brought to my attention. Below is some code I have some questions on: addEventListener(Event.ENTER_FRAME, function(e:Event):void { if (KEY_RIGHT) { // Move character right } // Etc. }); stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent):void { // Report key which is down }); stage.addEventListener(KeyboardEvent.KEY_UP, function(e:KeyboardEvent):void { // Report key which is up }); I have the project configured so that it has a framerate of 60 FPS. The two questions I have on this are: What happens when it is unable to call that function every 1/60 of a second? Is this a way of processing events that need to be limited by time (ex: a ball which needs to travel to the right of the screen from the left in X seconds)? Or should it be done a different way?

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  • Usb Live No hardisk

    - by sergey simeonov
    Ok so i own a toshiba laptop , and the thing is my hdd went bad,but i had a usb flash drive with i live cd Ubuntu on it. Now i dont have and hdd plugged in my laptop im only with a flashdrive. My question is how much memory does this live cd support cause my flash drive is 32 gigs and after about 1.5 gigs of downloads a screen shows up and tells me that i dont have enough space left. the other thing is i dont have money to get a hdd right now so i wanna use this flash drive for now but can i somehow customize the cd thru the live edition so i could have programs that i need after restarts i tried with Customization Live Cd but when i run it , it stops and in my terminal it says could not execute not enough space. So if anyone can tell me what can i do with this problem im having with space on my live Usb ubuntu.

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  • Windows Server 2008 R2 RAS VPN: access server on internal interface ip

    - by Mathias
    Hey, short question: I'm usually a linux admin but need to setup a Win2k8 R2 server for a student project. The server is running as VM on a root server and has a public internet IP assigned. Additionally I need a VPN server to access some services running on the server. I managed to set up a working VPN gateway via the Routing and RAS service which assigns clients an IP in the private subnet 192.168.88.0/24 with the Interface "Internal" listening on 192.168.88.1. Additionally I set up the external interface as NAT interface. So I can connect to the VPN server, get an IP assigned and the server additionally does NAT and I can access the internet over the VPN connection. The only thing I additionally need, is that I can access the server itself over that internal IP (e.g. client 192.168.88.2, server 192.168.88.1) as I want to access some services which I don't like to expose to the internet and restrict them to connected VPN clients. Does anybody have a hint, which configuration I'm missing here to be able to access the server over the VPN connection? EDIT: VPN clients get assigned the IP from the private subnet with subnetmask 255.255.255.255, I guess that might be the reason I can't access the server on the private IP address although it's in the same network range. Any ideas how to change this? I defined a static address pool in the Routing and RAS service, but I can't change the netmask there. EDIT2: I can't access the server from the client, but I can fully access the client from the server (ping, HTTP). I guess it has to do with firewall configuration. Thanks in advance, Mathias

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  • Can't boot Ubuntu 12.04

    - by carlo
    I installed 12.04 on my windows vista laptop. I wanted to make run Ubuntu and ditch windows. I selected to delete disk and install 12.04. It won't let boot 12.04 with out the install disk. When I turn on my laptop now it goes to a black screen with a blinking cursor. I have to power off then insert Ubuntu 12.04 cd as if it wants me to reinstall. I checked the drive and Ubuntu is there with some of my other saves as well. Can someone help me please?

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  • Windows Server 2008 R2 RAS VPN: access server on internal interface ip

    - by Mathias
    short question: I'm usually a linux admin but need to setup a Win2k8 R2 server for a student project. The server is running as VM on a root server and has a public internet IP assigned. Additionally I need a VPN server to access some services running on the server. I managed to set up a working VPN gateway via the Routing and RAS service which assigns clients an IP in the private subnet 192.168.88.0/24 with the Interface "Internal" listening on 192.168.88.1. Additionally I set up the external interface as NAT interface. So I can connect to the VPN server, get an IP assigned and the server additionally does NAT and I can access the internet over the VPN connection. The only thing I additionally need, is that I can access the server itself over that internal IP (e.g. client 192.168.88.2, server 192.168.88.1) as I want to access some services which I don't like to expose to the internet and restrict them to connected VPN clients. Does anybody have a hint, which configuration I'm missing here to be able to access the server over the VPN connection? EDIT: VPN clients get assigned the IP from the private subnet with subnetmask 255.255.255.255, I guess that might be the reason I can't access the server on the private IP address although it's in the same network range. Any ideas how to change this? I defined a static address pool in the Routing and RAS service, but I can't change the netmask there. EDIT2: I can't access the server from the client, but I can fully access the client from the server (ping, HTTP). I guess it has to do with firewall configuration. Thanks in advance, Mathias

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • How To Use Google Authenticator and Other Two-Factor Authentication Apps Without a Smartphone

    - by Chris Hoffman
    Google, Dropbox, LastPass, Battle.net, Guild Wars 2 – all these services and more offer two-factor authentication apps that work on smartphones. If you don’t have a supported device, you can run an alternative application on your computer. When you log in, you’ll need to enter a time-based code from the app. Two-factor authentication prevents people who know your password – but don’t have the app and its security key – from logging in. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • Elmah

    - by csharp-source.net
    LMAH (Error Logging Modules and Handlers) is an application-wide error logging facility that is completely pluggable. It can be dynamically added to a running ASP.NET web application, or even all ASP.NET web applications on a machine, without any need for re-compilation or re-deployment. Once ELMAH has been dropped into a running web application and configured appropriately, you get the following facilities without changing a single line of your code: * Logging of nearly all unhandled exceptions. * A web page to remotely view the entire log of recoded exceptions. * A web page to remotely view the full details of any one logged exception. * In many cases, you can review the original yellow screen of death that ASP.NET generated for a given exception, even with customErrors mode turned off. * An e-mail notification of each error at the time it occurs. * An RSS feed of the last 15 errors from the log.

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • How can I find a position between 4 vertices in a fragment shader?

    - by c4sh
    I'm creating a shader with SharpDX (DirectX11 in C#) that takes a segment (2 points) from the output of a Vertex Shader and then passes them to a Geometry Shader, which converts this line into a rectangle (4 points) and assigns the four corners a texture coordinate. After that I want a Fragment Shader (which recieves the interpolated position and the interpolated texture coordinates) that checks the depth at the "spine of the rectangle" (that is, in the line that passes through the middle of the rectangle. The problem is I don't know how to extract the position of the corresponding fragment at the spine of the rectangle. This happens because I have the texture coordinates interpolated, but I don't know how to use them to get the fragment I want, because the coordinate system of a) the texture and b) the position of my fragment in screen space are not the same. Thanks a lot for any help.

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