Search Results

Search found 18209 results on 729 pages for 'loop device'.

Page 638/729 | < Previous Page | 634 635 636 637 638 639 640 641 642 643 644 645  | Next Page >

  • Django Datetime field question

    - by Shehzad009
    Hello I have been having a problem with django while trying to work with datetime. In my webapp I have a table like so when I run server. ID Owing 1 -100 (All the same value) 2 -100 3 -100 . . . . . . It has in one column Invoice id and the other owing. One-one relationship as well. sow for example owing value for 1 is 100. Unfortunately, this is where it all goes wrong because throughout column (Owing), it is giving me the owing value for ID=1. I want each ID to give me their owing value. Here is my view. I also wonder if I may need a for loop somewhere as well. def homepage(request): invoices_list = Invoice.objects.all() invoice_name = invoices_list[0].client_contract_number.client_number.name invoice_gross = invoices_list[0].invoice_gross payment_date = invoices_list[0].payment_date if payment_date <= datetime.now(): owing = invoice_gross if payment_date > datetime.now(): owing = 0 else: owing= 0 return render_to_response(('index.html', locals()), {'invoices_list': invoices_list ,'invoice_number':invoice_number, 'invoice_name':invoice_name, 'invoice_gross':invoice_gross, 'payment_date':payment_date, 'owing': owing}, context_instance=RequestContext(request)) EDIT: Here is my template. The thing is the function owing is not in my models so saying {{invoices.owing}} wont work. {% for invoices in invoices_list %} <tr> <td>{{invoices.invoice_number}}</td> <td>{{invoices.invoice_contact}}</td> <td>{{invoices.client_contract_number}}</td> <td>{{invoices.payment_date|date:"d M Y"}}</td> <td>{{invoices.invoice_gross}}</td> <td>{{owing}}</td> {% endfor %}

    Read the article

  • PHP in_array() can't even match a single character. Strict is set to true.

    - by solefald
    I've seen a million of these threads here already, and read through every single one already. Including some serious time Googling. Nothing complicated. All I have to do is check if a single character in a loop matches my alphabet array. print_r($alphabet); // all 26 letters Array ( [0] => a [1] => b [2] => c ... [23] => x [24] => y [25] => z ) print_r($emptyLetters); // dynamic array. Array ( [0] => b [1] => s ) foreach($alphabet as $letter): { echo $letter . '<br />' // Correctly prints out every letter from $alphabet. if(in_array($letter, $emptyLetters, true)): // $strict is set // do something endif; } What the hell is going on??? I do not understand what i am doing wrong.... I tried every combination and option possible, but for some reason even array_search() is bit working...

    Read the article

  • STL vectors with uninitialized storage?

    - by Jim Hunziker
    I'm writing an inner loop that needs to place structs in contiguous storage. I don't know how many of these structs there will be ahead of time. My problem is that STL's vector initializes its values to 0, so no matter what I do, I incur the cost of the initialization plus the cost of setting the struct's members to their values. Is there any way to prevent the initialization, or is there an STL-like container out there with resizeable contiguous storage and uninitialized elements? (I'm certain that this part of the code needs to be optimized, and I'm certain that the initialization is a significant cost.) Also, see my comments below for a clarification about when the initialization occurs. SOME CODE: void GetsCalledALot(int* data1, int* data2, int count) { int mvSize = memberVector.size() memberVector.resize(mvSize + count); // causes 0-initialization for (int i = 0; i < count; ++i) { memberVector[mvSize + i].d1 = data1[i]; memberVector[mvSize + i].d2 = data2[i]; } }

    Read the article

  • odp.net SQL query retrieve set of rows from two input arrays.

    - by Karl Trumstedt
    I have a table with a primary key consisting of two columns. I want to retrieve a set of rows based on two input arrays, each corresponding to one primary key column. select pkt1.id, pkt1.id2, ... from PrimaryKeyTable pkt1, table(:1) t1, table(:2) t2 where pkt1.id = t1.column_value and pkt1.id2 = t2.column_value I then bind the values with two int[] in odp.net. This returns all different combinations of my resulting rows. So if I am expecting 13 rows I receive 169 rows (13*13). The problem is that each value in t1 and t2 should be linked. Value t1[4] should be used with t2[4] and not all the different values in t2. Using distinct solves my problem, but I'm wondering if my approach is wrong. Anyone have any pointers on how to solve this the best way? One way might be to use a for-loop accessing each index in t1 and t2 sequentially, but I wonder what will be more efficient. Edit: actually distinct won't solve my problem, it just did it based on my input-values (all values in t2 = 0)

    Read the article

  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

    Read the article

  • Goldbach theory in C

    - by nofe
    I want to write some code which takes any positive, even number (greater than 2) and gives me the smallest pair of primes that sum up to this number. I need this program to handle any integer up to 9 digits long. My aim is to make something that looks like this: Please enter a positive even integer ( greater than 2 ) : 10 The first primes adding : 3+7=10. Please enter a positive even integer ( greater than 2 ) : 160 The first primes adding : 3+157=160. Please enter a positive even integer ( greater than 2 ) : 18456 The first primes adding : 5+18451=18456. I don't want to use any library besides stdio.h. I don't want to use arrays, strings, or anything besides for the most basic toolbox: scanf, printf, for, while, do-while, if, else if, break, continue, and the basic operators (<,, ==, =+, !=, %, *, /, etc...). Please no other functions especially is_prime. I know how to limit the input to my needs so that it loops until given a valid entry. So now I'm trying to figure out the algorithm. I thought of starting a while loop like something like this: #include <stdio.h> long first, second, sum, goldbach, min; long a,b,i,k; //indices int main (){ while (1){ printf("Please enter a positive integer :\n"); scanf("%ld",&goldbach); if ((goldbach>2)&&((goldbach%2)==0)) break; else printf("Wrong input, "); } while (sum!=goldbach){ for (a=3;a<goldbach;a=(a+2)) for (i=2;(goldbach-a)%i;i++) first = a; for (b=5;b<goldbach;b=(b+2)) for (k=2;(goldbach-b)%k;k++) sum = first + second; } }

    Read the article

  • Why does this log output show the same answer in each iteration?

    - by Will Hancock
    OK, I was reading an article on optimising JS for Googles V8 engine, when i saw this code example... I nearly skimmed over it, but then I saw this; |=; a[0] |= b; a = new Array(); a[0] = 0; for (var b = 0; b < 10; b++) { console.log(a, b) a[0] |= b; // Much better! 2x faster. } a[0] |= b; So I ran it, in my console, with a console.log in the loop and resulted in 15; [15] 0 [15] 1 [15] 2 [15] 3 [15] 4 [15] 5 [15] 6 [15] 7 [15] 8 [15] 9 WHAT?!?! Where the hell does it get 15 from, on every iteration?!?!?! I've been a web dev for 7 years, and this has stumped me and a fellow colleague. Can somebody talk me through this code? Cheers.

    Read the article

  • waveInProc / Windows audio question...

    - by BTR
    I'm using the Windows API to get audio input. I've followed all the steps on MSDN and managed to record audio to a WAV file. No problem. I'm using multiple buffers and all that. I'd like to do more with the buffers than simply write to a file, so now I've got a callback set up. It works great and I'm getting the data, but I'm not sure what to do with it once I have it. Here's my callback... everything here works: // Media API callback void CALLBACK AudioRecorder::waveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2) { // Data received if (uMsg == WIM_DATA) { // Get wav header LPWAVEHDR mBuffer = (WAVEHDR *)dwParam1; // Now what? for (unsigned i = 0; i != mBuffer->dwBytesRecorded; ++i) { // I can see the char, how do get them into my file and audio buffers? cout << mBuffer->lpData[i] << "\n"; } // Re-use buffer mResultHnd = waveInAddBuffer(hWaveIn, mBuffer, sizeof(mInputBuffer[0])); // mInputBuffer is a const WAVEHDR * } } // waveInOpen cannot use an instance method as its callback, // so we create a static method which calls the instance version void CALLBACK AudioRecorder::staticWaveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2) { // Call instance version of method reinterpret_cast<AudioRecorder *>(dwParam1)->waveInProc(hWaveIn, uMsg, dwInstance, dwParam1, dwParam2); } Like I said, it works great, but I'm trying to do the following: Convert the data to short and copy into an array Convert the data to float and copy into an array Copy the data to a larger char array which I'll write into a WAV Relay the data to an arbitrary output device I've worked with FMOD a lot and I'm familiar with interleaving and all that. But FMOD dishes everything out as floats. In this case, I'm going the other way. I guess I'm basically just looking for resources on how to go from LPSTR to short, float, and unsigned char. Thanks much in advance!

    Read the article

  • Need Help with .NET OpenId HttpHandler

    - by Mark E
    I'm trying to use a single HTTPHandler to authenticate a user's open id and receive a claimresponse. The initial authentication works, but the claimresponse does not. The error I receive is "This webpage has a redirect loop." What am I doing wrong? public class OpenIdLogin : IHttpHandler { private HttpContext _context = null; public void ProcessRequest(HttpContext context) { _context = context; var openid = new OpenIdRelyingParty(); var response = openid.GetResponse(); if (response == null) { // Stage 2: user submitting Identifier openid.CreateRequest(context.Request.Form["openid_identifier"]).RedirectToProvider(); } else { // Stage 3: OpenID Provider sending assertion response switch (response.Status) { case AuthenticationStatus.Authenticated: //FormsAuthentication.RedirectFromLoginPage(response.ClaimedIdentifier, false); string identifier = response.ClaimedIdentifier; //****** TODO only proceed if we don't have the user's extended info in the database ************** ClaimsResponse claim = response.GetExtension<ClaimsResponse>(); if (claim == null) { //IAuthenticationRequest req = openid.CreateRequest(identifier); IAuthenticationRequest req = openid.CreateRequest(Identifier.Parse(identifier)); var fields = new ClaimsRequest(); fields.Email = DemandLevel.Request; req.AddExtension(fields); req.RedirectingResponse.Send(); //Is this correct? } else { context.Response.ContentType = "text/plain"; context.Response.Write(claim.Email); //claim.FullName; } break; case AuthenticationStatus.Canceled: //TODO break; case AuthenticationStatus.Failed: //TODO break; } } }

    Read the article

  • Java, Massive message processing with queue manager (trading)

    - by Ronny
    Hello, I would like to design a simple application (without j2ee and jms) that can process massive amount of messages (like in trading systems) I have created a service that can receive messages and place them in a queue to so that the system won't stuck when overloaded. Then I created a service (QueueService) that wraps the queue and has a pop method that pops out a message from the queue and if there is no messages returns null, this method is marked as "synchronized" for the next step. I have created a class that knows how process the message (MessageHandler) and another class that can "listen" for messages in a new thread (MessageListener). The thread has a "while(true)" and all the time tries to pop a message. If a message was returned, the thread calls the MessageHandler class and when it's done, he will ask for another message. Now, I have configured the application to open 10 MessageListener to allow multi message processing. I have now 10 threads that all time are in a loop. Is that a good design?? Can anyone reference me to some books or sites how to handle such scenario?? Thanks, Ronny

    Read the article

  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

    Read the article

  • pyOpenSSL and the WantReadError

    - by directedition
    I have a socket server that I am trying to move over to SSL on python 2.5, but I've run into a snag with pyOpenSSL. I can't find any good tutorials on using it, so I'm operating largely on guesses. Here is how my server sets up the socket: ctx = SSL.Context(SSL.SSLv23_METHOD) ctx.use_privatekey_file ("mykey.pem") ctx.use_certificate_file("mycert.pem") sock = SSL.Connection(ctx, socket.socket(socket.AF_INET, socket.SOCK_STREAM)) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) addr = ('', int(8081)) sock.bind(addr) sock.listen(5) Here is how it accepts clients: sock.setblocking(0) while True: if len(select([sock], [], [], 0.25)[0]): client_sock, client_addr = sock.accept() client = ClientGen(client_sock) And here is how it sends/receives from the connected sockets: while True: (r, w, e) = select.select([sock], [sock], [], 0.25) if len(r): bytes = sock.recv(1024) if len(w): n_bytes = sock.send(self.message) It's compacted, but you get the general idea. The problem is, once the send/receive loop starts, it dies right away, before anything has been sent or received (that I can see anyway): Traceback (most recent call last): File "ClientGen.py", line 50, in networkLoop n_bytes = sock.send(self.message WantReadError The manual's description of the 'WantReadError' is very vague, saying it can come from just about anywhere. What am I doing wrong?

    Read the article

  • How should I link two items with MouseMovementListeners?

    - by user1708810
    I'm working on a program that will display two "views" of the same set of items. So I need to have something set up so that when the top down view is changed, the side view is updated (and vice versa). Here's a brief outline of the relevant code so you can get an idea of my structure so far: public class DraggableComponent extends JComponent { //Contains code for MouseMovementListener that makes the item draggable } public class ItemGraphic extends DraggableComponent { //Code to render the graphic } public class Item { private ItemGraphic topGraphic; private ItemGraphic sideGraphic; } I'm able to get each graphic to display fine in my GUI. I can also independently drag each graphic. I'm missing the "linking." Some ideas I've been thinking about: Have one listener for the whole GUI. Loop through each Item and if the cursor is within the bounds of either graphic, move the other graphic. I'm concerned about the efficiency of this method. Multiple "paired" listeners (not quite sure how this would work, but the idea is that each graphic would have a listener for the other paired graphic)

    Read the article

  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

    Read the article

  • Deleting elements from stl set while iterating through it does not invalidate the iterators.

    - by pedromanoel
    I need to go through a set and remove elements that meet a predefined criteria. This is the test code I wrote: #include <set> #include <algorithm> void printElement(int value) { std::cout << value << " "; } int main() { int initNum[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; std::set<int> numbers(initNum, initNum + 10); // print '0 1 2 3 4 5 6 7 8 9' std::for_each(numbers.begin(), numbers.end(), printElement); std::set<int>::iterator it = numbers.begin(); // iterate through the set and erase all even numbers for (; it != numbers.end(); ++it) { int n = *it; if (n % 2 == 0) { // wouldn't invalidate the iterator? numbers.erase(it); } } // print '1 3 5 7 9' std::for_each(numbers.begin(), numbers.end(), printElement); return 0; } At first, I thought that erasing an element from the set while iterating through it would invalidate the iterator, and the increment at the for loop would have undefined behavior. Even though, I executed this test code and all went well, and I can't explain why. My question: Is this the defined behavior for std sets or is this implementation specific? I am using gcc 4.3.3 on ubuntu 10.04 (32-bit version), by the way. Thanks!

    Read the article

  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

    Read the article

  • C++ arrays as parameters, subscript vs. pointer

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong?

    Read the article

  • Canvas Check before submission

    - by smokinguns
    I have a page where a user can draw on the canvas and save the image to a file on the server. The canvas has a default black background. Is there a way to check if the user has drawn anything on the canvas before submitting the data URL representation of the image of a canvas with the toDataURL() function? So if the user doesn't draw anything on the canvas(it will be a blank canvas with a black background), the image wont be created on the server. Should I loop through each and every pixel of the canvas to determine this? Here is what I'm doing currently: var currentPixels = context.getImageData(0, 0, 600, 400); for (var y = 0; y < currentPixels.height; y += 1) { for (var x = 0; x < currentPixels.width; x += 1) { for (var c = 0; c < 3; c += 1) { var i = (y*currentPixels.width + x)*4 + c; if(currentPixels.data[i]!=0) break; } } }

    Read the article

  • csv file upload and update mysql db

    - by Indra
    I am very to new to php. i am using the following code to open a csv file and update my database. i need to check the value of first row-first column of the csv file. if it is matching "some text 1", then i need to run code1, if it is "some text 2", run code2, else code3. I can use if else condition but since i am using while loop It fails. Can anyone help me. $handle = fopen($file_tmp,"r"); while(($fileop = fgetcsv($handle,",")) !== false) { // I need to check here $companycode = mysql_real_escape_string($fileop[0]); $Item = mysql_real_escape_string($fileop[3]); $pack = preg_replace('/[^A-Za-z0-9\. -]/', '', $fileop[4]); $lastmonth = mysql_real_escape_string($fileop[5]); $ltlmonth = mysql_real_escape_string($fileop[6]); $op = mysql_real_escape_string($fileop[9]); $pur = mysql_real_escape_string($fileop[10]); $sale = mysql_real_escape_string($fileop[12]); $bal = mysql_real_escape_string($fileop[17]); $bval = mysql_real_escape_string($fileop[18]); $sval = mysql_real_escape_string($fileop[19]); $sq1 = mysql_query("INSERT INTO `sas` (companycode,Item,pack,lastmonth,ltlmonth,op,pur,sale,bal,bval,sval) VALUES ('$companycode','$Item','$pack','$lastmonth','$ltlmonth','$op','$pur','$sale','$bal','$bval','$sval')"); }

    Read the article

  • Timeout Exceptions

    - by Raihan Jamal
    This is my below code, I am confuse why this thing is happening. In this code getLocationByIpTimeout is a method in which I am passing two things- one is the ip address and second is the timeout. So I will get the timeout exception if the response is not getting back in under 5 ms. So when I ran this below code, I am getting few timeout exceptions but the most important thing that I am confuse is if I am getting timeout exceptions (time taken to get the response is greater than 5 ms) then why the program is entering in that if loop in which I am having difference 5. What can be the possible reason for this? It is because of catch block?? Any suggestions will be appreciated. long runs =10000; long difference = 0; while(runs > 0) { String ipAddress = generateIPAddress(); long start_time = System.nanoTime(); try { resp = PersonalizationGeoLocationServiceClientHelper.getLocationByIpTimeout(ipAddress, 5); } catch (TimeoutException e) { System.out.println("Timeout Exception"); } long end_time = System.nanoTime(); if(resp == null || (resp.getLocation() == null)) { difference = 0; } else if(resp.getLocation() != null) { difference = (end_time - start_time)/1000000; } if(difference> 5) { System.out.println("Debug"); } }

    Read the article

  • T-SQL: how to sort table rows based on 2 columns

    - by Criss Nautilus
    I'm quite stuck with this problem for sometime now.. How do I sort column A depending on the contents of Column B? I have this sample: ID count columnA ColumnB 12 1 A B 13 2 C D 14 3 B C I want to sort it like this: ID count ColumnA ColumnB 12 1 A B 14 3 B C 13 2 C D so I need to sort the rows if the previous row of ColumnB = the next row of ColumnA I'm thinking a loop? but can't quite imagine how it will work... I was thinking it will go like this (maybe) SELECT a.ID, a.ColumnA, a.ColumnB FROM TableA WITH a (NOLOCK) LEFT JOIN TableA b WITH (NOLOCK) ON a.ID = b.ID and a.counts = b.counts Where a.columnB = b.ColumnA the above code isn't working though and I was thinking more on the lines of... DECLARE @counts int = 1 DECLARE @done int = 0 --WHILE @done = 0 BEGIN SELECT a.ID, a.ColumnA, a.ColumnB FROM TableA WITH a (NOLOCK) LEFT JOIN TableA b WITH (NOLOCK) ON a.ID = b.ID and a.counts = @counts Where a.columnB = b.ColumnA set @count = @count +1 END If this was a C code, would be easier for me but t-sql's syntax is making it a bit harder for a noobie like me.

    Read the article

  • Segmentation fault on certain inputs and not others

    - by Brandon Schwandt
    Heres a function I wrote that has some debugging elements in it already. When i enter either a "y" or a "Y" as the input I get a segmentation fault during runtime. When I enter any other value the code runs. The seg fault kicks out after it scans and gives me the response but before the "scan worked" line is output. DOn't know why it would act like this only on these values. If anyone needs the function call I have that as well. query_user(char *response [10]) { printf("response after query call before clear=%s\n",response); strcpy(response,""); printf("response after clearing before scan=%s\n",response); printf("Enter another person into the line? y or n\n"); scanf("%s", response); printf("response after scan=%s\n",response); printf("scan worked"); } main() { char response [10]; strcpy(response,"y"); printf("response=%s\n",response); printf("When finished with program type \"done\" to exit\n"); while (strcmp(response,"done") != 0) { printf("response after while loop and before query call=%s\n",response); query_user(&response); } } output on error: response after query call before clear=y response after clearing before scan= Enter another person into the line? y or n y response after scan=y Segmentation Fault (core dumped) output on non-error: response after query call before clear=y response after clearing before scan= Enter another person into the line? y or n n response after scan=n scan worked Cycle number 0 (program continues to run outside this function)

    Read the article

  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

    Read the article

  • Custom authentication module inheriting IHttpModule issue.

    - by Chandan Khatwani
    LoginPage.aspx:- protected void Button1_Click(object sender, EventArgs e) { Context.Items["Username"] = txtUserId.Text; Context.Items["Password"] = txtPassword.Text; // FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, Context.Items["Username"].ToString(), DateTime.Now, DateTime.Now.AddMinutes(10), true, "users", FormsAuthentication.FormsCookiePath); // Encrypt the cookie using the machine key for secure transport string hash = FormsAuthentication.Encrypt(ticket); HttpCookie cookie = new HttpCookie( FormsAuthentication.FormsCookieName, // Name of auth cookie hash); // Hashed ticket // Set the cookie's expiration time to the tickets expiration time if (ticket.IsPersistent) cookie.Expires = ticket.Expiration; Response.Cookies.Add(cookie); Response.Redirect("Default.aspx"); } Global.asax file:- void Application_AuthenticateRequest(object sender, EventArgs e) { if (HttpContext.Current.User != null) { if (HttpContext.Current.User.Identity.IsAuthenticated) { if (HttpContext.Current.User.Identity is FormsIdentity) { FormsIdentity id = (FormsIdentity)HttpContext.Current.User.Identity; FormsAuthenticationTicket ticket = id.Ticket; // Get the stored user-data, in this case, our roles string userData = ticket.UserData; string[] roles = userData.Split(','); HttpContext.Current.User = new System.Security.Principal.GenericPrincipal(id, roles); Response.Write(HttpContext.Current.User.Identity.Name); Response.Redirect("Default.aspx"); } } } } I get the following error after signing in This webpage has a redirect loop. The webpage at http://localhost:1067/Default.aspx has resulted in too many redirects. Clearing your cookies for this site or allowing third-party cookies may fix the problem. If not, it is possibly a server configuration issue and not a problem with your computer.

    Read the article

  • parsing python to csv

    - by user185955
    I'm trying to download some game stats to do some analysis, only problem is each season the data their isn't 100% consistent. I grab the json file from the site, then wish to save it to a csv with the first line in the csv containing the heading for that column, so the heading would be essentially the key from the python data type. #!/usr/bin/env python import requests import json import csv base_url = 'http://www.afl.com.au/api/cfs/afl/' token_url = base_url + 'WMCTok' player_url = base_url + 'matchItems/round' def printPretty(data): print(json.dumps(data, sort_keys=True, indent=2, separators=(',', ': '))) session = requests.Session() # session makes it simple to use the token across the requests token = session.post(token_url).json()['token'] # get the token session.headers.update({'X-media-mis-token': token}) # set the token Season = 2014 Roundno = 4 if Roundno<10: strRoundno = '0'+str(Roundno) else: strRoundno = str(Roundno) # get some data (could easily be a for loop, might want to put in a delay using Sleep so that you don't get IP blocked) data = session.get(player_url + '/CD_R'+str(Season)+'014'+strRoundno) # print everything printPretty(data.json()) with open('stats_game_test.csv', 'w', newline='') as csvfile: spamwriter = csv.writer(csvfile, delimiter="'",quotechar='|', quoting=csv.QUOTE_ALL) for profile in data.json()['items']: spamwriter.writerow(['%s' %(profile)]) #for key in data.json().keys(): # print("key: %s , value: %s" % (key, data.json()[key])) The above code grabs the json and writes it to a csv, but it puts the key in each individual cell next to the value (eg 'venueId': 'CD_V190'), the key needs to be just across the first row as a heading. It gives me a csv file with data in the cells like this Column A B 'tempInCelsius': 17.0 'totalScore': 32 'tempInCelsius': 16.0 'totalScore': 28 What I want is the data like this tempInCelsius totalScore 17 32 16 28 As I mentioned up the top, the data isn't always consistent so if I define what fields to grab with spamwriter.writerow([profile['tempInCelsius'], profile['totalScore']]) then it will error out on certain data grabs. This is why I'm now trying the above method so it just grabs everything regardless of what data is there.

    Read the article

< Previous Page | 634 635 636 637 638 639 640 641 642 643 644 645  | Next Page >