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  • Snapping elements / conditional layouts

    - by Felix
    Sorry for the extremely bad title, I have no other idea what to call this question. What I'm trying to do is this: have a RelativeLayout which has two children: one with layout_centerInParent="true" one with layout_alignParentBottom="true" However, when the device is in landscape mode, element (1) appears slightly over or under element (2). But, element (1) has enough space above it to appear above element (2). How could I make the layout so that if the screen is too small to center element (1) and make both elements not overlap, then align element (1) above (as in layout_above) element (2)?

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  • Method for demonstrating iPad application in online meetings

    - by competent_tech
    We have recently developed an iPad application and now need to start demonstrating it to customers and prospects as part of our overall product suite during webinars. As part of our Agile methodology, we also need to periodically review the application with key customers without having to distribute it since the application is not a standalone application and requires a connection to web services installed at each customer site. We have searched high and low for any solution that doesn't involve rooting the device but have been unable to find one. The most common suggestion seems to be to point a webcam at the device, but that comes across as very unprofessional. I know that there are VGA out adapters that can be plugged into the iPad and we have used these to present through a projector when the customer is physically present, but this is a relatively rare occurrence. Perhaps there are solutions that we are unaware of that can be used to send VGA output back into a desktop device for screen sharing?

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • Can nohup change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without 'nohup' (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like 'nohup ./run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on?

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  • C# - opening process and changing window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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  • Calling finish() After Starting a New Activity

    - by stormin986
    The first Activity that loads in my application is an initialization activity, and once complete it loads a new Activity. I want to ensure if the user presses 'Back' they go straight to the Launcher, and not the initialization screen. Side note, is this even the best approach, or would this be better done with some kind of Intent Flag? Is it correct to call finish() after calling startActivity() on the new activity? onCreate() { ... startActivity(new Intent(this, NextActivity.class)); finish(); ... } I'm still taking in the whole 'Message Queue' method of doing things in Android, and my assumption is that calling startActivity() and then finish() from my first Activity's onCreate() will log each respective message in the message queue, but finish execution of onCreate() before moving on to starting the next Activity and finishing my first one. Is this a correct understanding?

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  • C++ code visualization

    - by bobobobo
    A sort of follow up/related question to this. I'm trying to get a grip on a large code base that has hundreds and hundreds of classes and a large inheritance hierarchy. I want to be able to see the "main veins" of the inheritance hierarchy at a glance - not all the "peripheral" classes that only do some very specific / specialized thing. Visual Studio's "View Class Diagram" makes something that looks like a train and its sprawled horizontally across the screen and isn't very organized. You can't grok it easily. I've just tried doxygen and graphviz but the results are .. somewhat similar to Visual Studio. I'm getting sweet looking call graphs but again too much detail for what I'm trying to get. I need a quick way to generate the inheritance hierarchy, in some kind of collapsible view.

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  • Android Terminal and Log Dumping

    - by J3hova
    I am trying to send terminal commands programmaticly from an android activity. At the moment I'm using something like the following: Process process = null; DataOutputStream os = null; process = Runtime.getRuntime().exec("su"); os = new DataOutputStream(process.getOutputStream()); os.writeBytes("./data/program1\n"); os.writeBytes("./data/program2\n"); os.writeBytes("exit\n"); os.flush(); However, my program1 is failing to run successfully and I believe it is due to inadequate user permissions. Now for my question: Does anyone know how I can dump the terminal to a file and save it on the phone or sdcard? The program is tying into the terminal to feed it commands, I want to know a way to open a connection the otherway and access the (what is normally visual on a terminal screen) output.

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  • Parsing through Arabic / RTL text from left to right

    - by Dan W
    Let's say I have a string in an RTL language such as Arabic with some English chucked in: string s = "Test:?????;?????;?????;a;b" Notice there are semicolons in the string. When I use the Split command like string[] spl = s.Split(';');, then some of the strings are saved in reverse order. This is what happens: ??Test:????? ????? ????? a b The above is out of order compared to the original. Instead, I expect to get this: ?Test: ????? ????? ????? a b I'm prepared to write my own split function. However, the chars in the string also parse in reverse order, so I'm back to square one. I just want to go through each character as it's shown on the screen.

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  • Mouse Events lost on zoom in silverlight

    - by Ged
    Hi All, I'm running into an issue where I seem to be losing mouse events. Essentially I have a grid with a bunch of controls that get refreshed (removed/re-added via Grid.Children.Clear and Grid.Children.Add(control) ) via a WCF_Service. If I zoom in to a part of the grid where no control exists, I'm unable to zoom out. I have implemented zoom to mouse position but have logic to ensure the coordinates of the grid are never beyond the window of screen. (Eg: Grid.ActualWidth must be 0 and Translate.X must be < Grid.ActualWidth - 200) I have also experienced this where I can still see a section of one of the controls, but it still is not able to zoom out (unless I'm over the control). Appreciate any and all help.

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  • Why are button sizes on Eclipse vs Device not the same.

    - by Mike Droid
    O.k....this is weird. I had my buttons looking fine last week, now something has changed. My buttons on the eclipse emulator are much larger than on my device (Droid 2.1). I checked my skin settings, screen size permissions, density factors....what am I missing? My skin is set to WVGA854, but when the app goes to the phone the buttons are smaller!? Text and pictures are fine...looking the same as the emulator...just the buttons are shrunk! Hmm....I know it has to be something simple...:)

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  • UiScrollView with scrolling content

    - by objektivs
    I have a detail page of type UIScrollView. On it I want an optional UIImageView and a mandatory UITextView. If no image is available then the image view should not take any space. The text for the text view can be of varying sizes. When the view is loaded with, say, the image and the text I need to be able to scroll through all the contents. So the image slips off the top of the screen. I just can't get this work and I feel it ought to be easy. Any ideas?

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  • WPF - collapsing grid cells

    - by user553765
    Hi, I'm having some problems with the layout of buttons on a screen. There are a number of buttons with the visibility set to collapsed depending on certain criteria. Anyway, with the buttons sitting in a stackpanel, the contents determine the width of the buttons. Because these should share the same size, I put them in a grid where the columns are using the SharedSizeGroup. Having done this, buttons now all share the same width, the smallest width needed to display the button with the largest content. What it does mean though is that buttons don't display at the required position. That is - assume five buttons in columns 0-4 where the first button is collapsed, buttons should ideally all shift to the left so that they always occupy space left to right. Is there any way I can accomplish this or, if not, how can I get buttons in a stackpanel to share the same width? Any help is much appreciated.

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  • Using CCSpriteFrameCache without CCSpriteBatchNode

    - by AwDogsGo2Heaven
    I want to know if there is any benefiting caching a sprite sheet and accessing the sprite by frame without using the CCSpriteBatchNode? In some parts of my game the sprite batch node is useful because there is a lot on the screen, however on another part its not, because there are just a few things, and there are requirements for layers so CCSpriteBatchNode wouldn't be useful. However, for the sake of consistency I would like to use Sprite Sheets for all my sprites, and so was beginning to wonder if I would still receive any benefit from it? (Or worse that it could some how be slower...)

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  • Pick an image from the Gallery

    - by Steve Jones
    I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine). Intent intent = new Intent(Intent.ACTION_PICK); intent.setType("image/*"); //intent.setAction(Intent.ACTION_GET_CONTENT); startActivityForResult(intent, 1); It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not the back to my app. My onActivityResult is never called either. What am I missing?

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  • Placing text on UIView in custom location

    - by JAM
    I am trying to calculate a position to place label on the screen. The goal is to place "word" label in lower right corner of the first square block If yellowish square is defined as myView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 70, 70)]; [self.view addSubview:myView]; [myView setBackgroundColor:[UIColor colorWithHexString:@"FFFFEC"]]; Using it, i'd like to place a label in it's lower right corner l1 = [[UILabel alloc] init]; [l1 setText:@"word"]; [l1 setFrame:CGRectMake(myView.frame.origin.x + myView.frame.size.width, myView.frame.origin.y + myView.frame.size.height, 700, 700)]; [l1 setFont:[UIFont fontWithName:@"Arial" size:10.0]]; [l1 setBackgroundColor:[UIColor colorWithHexString:@"CCFFFEC"]]; [l1 setTextAlignment:UITextAlignmentRight]; [l1 sizeToFit]; This is what happens: The matter here obviously, is in a correct offset. Knowing the font and size of text, how can one correctly calculate it?

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  • Keeping Score in XNA Game

    - by Seven
    Hi. I'm following an XNA tutorial and have the following code for collision detecting (detecting when a bullet collides with a target). Basically I'm looking to increment a score variable to display the score to the screen without re-writing the whole program. No matter where I place it in this method it seems to start incrementing from the number of targets, not from zero. Is there something simple I'm missing here? Any help would be greatly appreciated. Thanks. private CollisionType CheckCollision(BoundingSphere sphere) { if (completeCityBox.Contains(sphere) != ContainmentType.Contains) return CollisionType.Boundary; for (int i = 0; i < targetList.Count; i++) { if (targetList[i].Contains(sphere) != ContainmentType.Disjoint) { targetList.RemoveAt(i); i--; AddTargets(); return CollisionType.Target; } } return CollisionType.None; }

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  • Send value to servlet with javascript

    - by kawtousse
    hi everyone, In my JavaScript function I do like this in order to redirect parameters to servlet: var ids1=document.getElementById("projet").value; document.location.href("http://localhost:8080/Opc_Web_App/ServletAffectation?ids1="+ids1); and in the servlet I do the following to get Value: String idprojet= request.getParameter("ids1"); System.out.println("le projet selectionné est :" +idprojet); the problem that i didn't have the result of System.out.print in my screen; so in other terms the servlet didn't get the parameter. I can not see the problem until now. Please help. Thank you.

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  • Processing a method after the view has loaded..

    - by Susanth
    Hi ! I have implemented a subview which is supposed to load immediately when I click a button in the parent view. After loading the subview(which is basically holding an activityindicator), the program is supposed to process a method(which gets data from a server, so takes time) in it. However, I am unable to do it. What happens now is, when I click the button on the parent view, it processes the method first and only after that does the subview load on screen. Why is this so? Is there any specific functions I could use to make my method load only after the view has loaded?

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  • Persistent UDP sessions on Android

    - by Wedgeski
    I have a client-server app which requires me to maintain a persistent session over UDP. The goal is to maintain a path from the server to the mobile Android device no matter what route it has to the internet (WiFi or mobile network). This is achieved using a proprietary, well-tested session-management protocol over UDP. I need the phone to be able to maintain, say, a five-minute keep-alive with the server at all times. Ideally I would like to do this without maintaining any wake-locks on the device. I don't want the screen to light up every time I send a UDP to the server, for example, and I don't want to have a damaging effect on battery usage. Has anyone addressed this problem?

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  • Any ORMs that easily support access to raw table schema?

    - by fizil
    I work with a ASP.NET UI framework that pulls fields for a particular screen off a database. These fields can be associated with particular data fields in another database for binding. The idea with this setup is that if a client needs a new column on a table, they can easily add it, and create a UI field that binds to it without any sort of application restart or recompile. The problem I've always had with this is that it has meant I'm always having to work with untyped datasets in my code. Are there any ORM libraries for .NET out there that could easily accommodate the requirement of being able to access arbitrary columns in the table schema over and above ones mapped to strongly typed fields?

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  • How do I change the background image of my app?

    - by user356387
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

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  • how to get values sent by location.replace(URL)

    - by kawtousse
    hi everyone, In my javascript function I do livke this in order to redirect parameters to servlet: var ids1=document.getElementById("projet").value; document.location.href("http://localhost:8080/Opc_Web_App/ServletAffectation?ids1="+ids1); and in the servlet I do the following to get Value: String idprojet= request.getParameter("projet"); System.out.println("le projet selectionné est :" +idprojet); the problem that i didnt have the result of System.out.print in my screen; so in other terms the servlet didn't get the parameter. I can not see the problemn untill now. Please help. Thank you.

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  • Add two webview in framelayout

    - by user1478916
    I want to add two webview in a layout..I use frameLayout <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <WebView android:id="@+id/webview1" android:layout_width="350dip" android:layout_height="350dip" /> <WebView android:layout_height="250dip" android:layout_width="250dip" android:id="@+id/webview2" /> </FrameLayout> And in Main Activity : web1=(WebView)findViewById(R.id.webview1); web2=(WebView)findViewById(R.id.webview2); web1.loadUrl("http://www.google.com"); web2.loadUrl("http://www.youtube.com"); web2.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub Animation anim=AnimationUtils.loadAnimation(FrameWebViewActivity.this, android.R.anim.slide_in_left); web2.setAnimation(anim); } }); But when run project,it only display webview youtube full screen ..I want to display both two webview..What i must do??

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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