Using CCSpriteFrameCache without CCSpriteBatchNode

Posted by AwDogsGo2Heaven on Stack Overflow See other posts from Stack Overflow or by AwDogsGo2Heaven
Published on 2012-09-20T02:35:49Z Indexed on 2012/09/20 3:37 UTC
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I want to know if there is any benefiting caching a sprite sheet and accessing the sprite by frame without using the CCSpriteBatchNode?

In some parts of my game the sprite batch node is useful because there is a lot on the screen, however on another part its not, because there are just a few things, and there are requirements for layers so CCSpriteBatchNode wouldn't be useful. However, for the sake of consistency I would like to use Sprite Sheets for all my sprites, and so was beginning to wonder if I would still receive any benefit from it? (Or worse that it could some how be slower...)

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