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  • IN r, how to combine the summary together

    - by alex
    say i have 5 summary for 5 sets of data. how can i get those number out or combine the summary in to 1 rather than 5 V1 V2 V3 V4 Min. : 670.2 Min. : 682.3 Min. : 690.7 Min. : 637.6 1st Qu.: 739.9 1st Qu.: 737.2 1st Qu.: 707.7 1st Qu.: 690.7 Median : 838.6 Median : 798.6 Median : 748.3 Median : 748.3 Mean : 886.7 Mean : 871.0 Mean : 869.6 Mean : 865.4 3rd Qu.:1076.8 3rd Qu.:1027.6 3rd Qu.:1070.0 3rd Qu.: 960.8 Max. :1107.8 Max. :1109.3 Max. :1131.3 Max. :1289.6 V5 Min. : 637.6 1st Qu.: 690.7 Median : 748.3 Mean : 924.3 3rd Qu.: 960.8 Max. :1584.3 how can i have 1 table looks like v1 v2 v3 v4 v5 Min. : 1st Qu.: Median : Mean : 3rd Qu.: Max. : or how to save those number as vector so i can use matrix to generate a table

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  • Extracting a reference from a c++ vector

    - by Archanimus
    Hello folks, I have a vector< vector< vector< int and I would like to extract from it a vector< vector< int to process it individually. The problem is that when I write : myMatrix = myCube[anIndex]; the matrix is copied but I only want a reference in order to save memory. Can you please help me out ? Thanks a lot!

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  • 3d cube using canvas. Need a little improvement

    - by TimeManx
    I made this 3d cube using the following code Matrix mMatrix = canvas.getMatrix(); canvas.save(); camera.save(); camera.rotateY(-angle); camera.getMatrix(mMatrix); mMatrix.preTranslate(-width, 0); mMatrix.postTranslate(width, 0); canvas.concat(mMatrix); canvas.drawBitmap(bmp1, 0, 0, null); camera.restore(); canvas.restore(); camera.rotateY(90 - angle); camera.getMatrix(mMatrix); mMatrix.preTranslate(-width, 0); mMatrix.postTranslate(width2, 0); canvas.concat(mMatrix); canvas.drawBitmap(bmp2, width, 0, null); This is what it gives But what I need is It's because when Camera rotates the images, some part of the image gets hidden. Like this But I think this can be done.

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  • convert javascript number to css value -- maximum number of trailing decimals

    - by philipp
    I am about to have some fun with the css transform matrix and javascript. At the moment everything is cool, except when a number becomes something like 0.000034e3344 after the to string conversion. Than the transform does not work. So I know that there is the Number.toFixed() method which actually solves the problem, but i ask myself how many trailing decimals make sense. So what is the highest value i can pass to the toFixed() method to get the most precise results? EDIT::: the exact number output was: 9.685539407532573e-20

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  • Highlight multiple rows using jQuery

    - by cf_PhillipSenn
    I'm putting together a succinct jQuery matrix because I'm having a hard time navigating around on the jQuery site, and the cheat sheets don't seem to provide me what I want either. Here's how I highlight the rows: $('.eq').hover(function() { $('.eq').toggleClass('highlight'); }); $('.is').hover(function() { $('.is').toggleClass('highlight'); }); Q: How can I write a function that says "toggle everything in the same class as what is being hovered over"? Something like: function toggle(that){ $(that.className).toggleClass('highlight'); }

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  • Empty R environment becomes large file when saved

    - by user1052019
    I'm getting behaviour I don't understand when saving environments. The code below demonstrates the problem. I would have expected the two files (far-too-big.RData, and right-size.RData) to be the same size, and also very small because the environments they contain are empty. In fact, far-too-big.R ends up the same size as bigfile.RData. I get the same results using 2.14.1 and 2.15.2, both on WinXP 5.1 SP3. Can anyone explain why this is happening? Thanks. a <- matrix(runif(1000000, 0, 1), ncol=1000) save(a, file="c:/temp/bigfile.RData") test <- function() { load("c:/temp/bigfile.RData") test <- new.env() save(test, file="c:/temp/far-too-big.RData") test1 <- new.env(parent=globalenv()) save(test1, file="c:/temp/right-size.RData") } test()

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  • Noob question: Draw a quad parallel to the view.

    - by Jack
    Hi all, ok what I want to do is to draw a quad in the scene that lays on a plane parallel to the view. So it should appear flat. More in particular, I think I didn't get very well how the mechanism of gluLookAt works in comparison with the functions glTranslate and glRotate: If I position the view "manually" using the functions glTranslate and glRotate whenever I draw an object its position is relative to the current view. And I understand that this is due to the transformation matrix in the stack. However when I use the gluLookAt that should automatically set the view, the coordinates of the object I want to draw must be "absolute" to show it properly. Thanks in advance.

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  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

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  • apply function using expand.grid in R

    - by kolonel
    I have two vectors x and y. I create a grid using the following function: v = expand.grid(x, y) I have a function defined as follows N <- function(a, b , dat){ m = ncol(Filter(function(z) a*max(z)*min(z) < b , dat[1:ncol(dat)])) return(m) } and then I need to maximize N over a grid of x,y: Maximize <- function(x , y ,dat){ v = as.matrix(expand.grid(x,y)) # Here is where I want to map the values of v and get the maximum element and # get the tuple in v that maximized N temp1 <- max(apply(v , 1 , N(v[[1]] , v[[2]] , dat))) } Thanks

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  • Speed of interpolation algorithms, C# and C++ working together.

    - by Kaminari
    Hello. I need fast implementation of popular interpolation algorithms. I figured it out that C# in such simple algorithms will be much slower than C++ so i think of writing some native code and using it in my C# GUI. First of all i run some tests and few operations on 1024x1024x3 matrix took 32ms in C# and 4ms in C++ and that's what i basicly need. Interpolation however is not a good word because i need them only for downscaling. But the question is: Will it be faster than C# methods in Drawing2D Image outputImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); Graphics grPhoto = Graphics.FromImage(outputImage); grPhoto.InterpolationMode = InterpolationMode.*; //all of them grPhoto.DrawImage(bmp, new Rectangle(0, 0, destWidth, destHeight), Rectangle(0, 0, sourceWidth, sourceHeight), GraphicsUnit.Pixel); grPhoto.Dispose(); Some of these method run in 20ms and some in 80. Is there a way to do it faster?

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  • Towards HEATMAP representation - R -

    - by user3710390
    I am trying to plot a simple heatmap of some data distribution in R. My data = matrix (5000 x3( Time , Complexity, Localisation )). Time ( 0- 7000) Cmplx (0-4) Localisation (1-15). i.e Time Cmplx Localisation 567 3 1 54 0 2 345 3 12 567 4 12 345 2 9 989 4 7 ... ... ... The idea is to plot the Time in relation to each Cmplx and each Localisation (Something like accumarray in mathlab) Have someone an idea? Thanks in advance, Guillon_

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  • I just don't get why there is a glMatrixMode in OpenGL

    - by René Nyffenegger
    I just don't understand what OpenGL's glMatrixMode is for. As far as I can see, when glMatrixMode(GL_MODELVIEW) is called, it is followed by glVertex, glTranslate, glRotate and the like, that is, OpenGL commands that place some objects somewhere in the space. On the other hand, if glOrtho or glFrustum or gluProjection is called (ie how the placed objects are rendered), it has a preceeding call of glMatrixMode(GL_PROJECTION). I guess what I have written so far is an assumption on which someone will prove me wrong, but is not the point of using different *Matrix Mode*s exactly because there are different kinds of gl-functions: those concerned with placing objects and those with how the objects are rendered? So, if someone could shed some light on this issue, I'd certainly appreciate it.

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  • inputMismatchException Java reading doubles from plain text file

    - by user939287
    Using double variable = inputFile.nextDouble(); Gives the mismatch error and I can't figure out why... Anyone know what's up? The input file is just a bunch of doubles like 5.0... Okay here is the code snippet String fileName; Scanner scanner = new Scanner(System.in); System.out.println("\nEnter file name that contains the matrix and vector: "); fileName = scanner.nextLine(); Scanner inputFile = new Scanner(fileName); double a1 = inputFile.nextDouble(); the input file is a plain text document .txt in this format 5.0 4.0 -3.0 4.0 2.0 5.0 6.0 5.0 -2.0 -13.0 4.0 12.0 I don't understand why it wouldn't take those as doubles... As far as what its expecting the format of the file to be... I suppose binary? isn't that the default? I didn't specify in the code...

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  • OpenGL ES perspective projection

    - by TimeManx
    I'm having a hard time understanding how glFrustum & gluPerspective work. I understand the concept of perspective projection but the functions aren't behaving how I expect them to. For example, if I set the frustum this way glFrustumf(0, 10, 0, 10, 1, 100) and have a rectangle at points 0, 0, 1, 0, 10, 1, 10, 10, 1, 10, 0, 1 then the rectangle is drawn with its left edge at -5 & right edge at 5, so the left half of the rectangle isn't visible. And if x is translated, I'd expect y to be too. But that doesn't happen either. In whatever examples I've seen, the coordinates for the projection matrix are taken as glFrustumf(-10, 10, -10, 10, 1, 100) but either way, whatever part is shown should be dependent on the rectangle's coordinates, right?

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  • Why use third-party vector libraries at all?

    - by Patrick Powns
    So I'm thinking of using the Eigen matrix library for a project I'm doing (2D space simulator). I just went ahead and profiled some code with Eigen::Vector2d, and with bare arrays. I noticed a 10x improvement in assigning values to elements in the array, and a 40x improvement in calculating the dot products. Here is my profiling if you want to check it out, basically it's ~4.065s against ~0.110s. Obviously bare arrays are much more efficient at dot products and assigning stuff. So why use the Eigen library (or any other library, Eigen just seemed the fastest)? Is it stability? Complicated maths that would be hard to code by yourself efficiently?

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  • Skip reading strings in matlab

    - by Paul
    Is there is easy command in matlab which prevents program from crashing when it reads characters? I use xlsread to read a (20 400) matrix data , the first row and column get disregarded as they have headers, so that: data = xlsread ( ' C:\file.xls') results in data with a size of (19 399). I have a problem, some cells have missing data and it's written ' missing' and on some data sets i have headers reappear in middle. Is there a way to skip these characters without the program crashing and me having to open the file in excel and deleting those fields? Thanks

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  • An Open Letter from Lyle Ekdahl, Group Vice President and General Manager, Oracle's JD Edwards

    - by Brian Dayton
    From Lyle Ekdahl, Group Vice President and General Manager, Oracle's JD Edwards As you may have heard, we recently announced some changes to the way Oracle will offer licensing of technology products with JD Edwards EnterpriseOne. Specifically, we have withdrawn from new sales the product known as JD Edwards EnterpriseOne Technology Foundation ("Blue Stack"). Our motivation for this change is simply to streamline licensing for our customers. Going forward, customers will license Oracle products from Oracle and IBM products from IBM. Customers who are currently licensed for Technology Foundation will continue to receive support--unchanged--through September 30, 2016. This announcement affects how customers license these IBM products; it does not affect Oracle's certification roadmap for IBM products with JD Edwards EnterpriseOne. Customers who are currently running their JD Edwards EnterpriseOne infrastructure using IBM platform components can continue to do so regardless of whether they license these components via Technology Foundation or directly from IBM. New customers choosing to run JD Edwards EnterpriseOne on IBM technology should license JD Edwards EnterpriseOne Core Tools from Oracle while licensing Infrastructure and any licenses of IBM products from IBM. For more information about this announcement, customers should refer to My Oracle Support article 1232453.1 Questions included in the "Frequently Asked Questions" document on My Oracle Support: Is Oracle dropping support for IBM DB2 and IBM WebSphere with JD Edwards EnterpriseOne? No. This announcement affects how customers license these IBM products; it does not affect Oracle's certification roadmap for these products. The JD Edwards EnterpriseOne matrix of supported databases, web servers, and portals remains unchanged, including planned support for IBM DB2, IBM WebSphere Application Server, and IBM WebSphere Portal. Customers who are currently running their JD Edwards EnterpriseOne infrastructure using IBM platform components can continue to do so regardless of whether they license these components via Technology Foundation or directly from IBM. As always, the timing and versions of such third-party certifications remain at Oracle's discretion. Does this announcement mean that Oracle is withdrawing support for JD Edwards EnterpriseOne on the IBM i platform? Absolutely not. JD Edwards EnterpriseOne support on the IBM i platform remains unchanged. This announcement simply states that customers will acquire Oracle products from Oracle and IBM products from IBM. In fact, as evidenced by the recent "IBM i Solution Edition for JD Edwards" offering, IBM and the JD Edwards product teams continue to innovate and offer attractive, cost-competitive solutions to the ERP marketplace. For more information about this offering see: http://www-03.ibm.com/systems/i/advantages/oracle/. I hope this clarifies any concerns. Let me know if you have any additional questions or concerns. -Lyle

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  • New HTML 5 input types in ASP.Net 4.5 Developer Preview

    - by sreejukg
    Microsoft has released developer previews for Visual Studio 2011 and .Net framework 4.5. There are lots of new features available in the developer preview. One of the most interested things for web developers is the support introduced for new HTML 5 form controls. The following are the list of new controls available in HTML 5 email url number range Date pickers (date, month, week, time, datetime, datetime-local) search color Describing the functionality for these controls is not in the scope of this article. If you want to know about these controls, refer the below URLs http://msdn.microsoft.com/en-us/magazine/hh547102.aspx http://www.w3schools.com/html5/html5_form_input_types.asp ASP.Net 4.5 introduced more possible values to the Text Mode attribute to cater the above requirements. Let us evaluate these. I have created a project in Visual Studio 2011 developer preview, and created a page named “controls.aspx”. In the page I placed on Text box control from the toolbox Now select the control and go to the properties pane, look at the TextMode attribute. Now you can see more options are added here than prior versions of ASP.Net. I just selected Email as TextMode. I added one button to submit my page. The screen shot of the page in Visual Studio 2011 designer is as follows See the corresponding markup <form id="form1" runat="server">     <div>         Enter your email:         <asp:TextBox ID="TextBox1" runat="server" TextMode="Email"></asp:TextBox     </div>     <asp:Button ID="Button1" runat="server" Text="Submit" /> </form> Now let me run this page, IE 9 do not have the support for new form fields. I browsed the page using Firefox and the page appears as below. From the source of the rendered page, I saw the below markup for my email textbox <input name="TextBox1" type="email" id="TextBox1" /> Try to enter an invalid email and you will see the browser will ask you to enter a valid one by default. When rendered in non-supported browsers, these fields are behaving just as normal text boxes. So make sure you are using validation controls with these fields. See the browser support compatability matrix with these controls with various browser vendors. ASP.Net 4.5 introduced the support for these new form controls. You can build interactive forms using the newly added controls, keeping in mind that you need to validate the data for non-supported browsers.

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  • Oracle Service Registry 11gR1 Support for Oracle Fusion Middleware/SOA Suite 11g PatchSet 2

    - by Dave Berry
    As you might be aware, a few days back we released Patchset 2 (PS2) for several products in the Oracle Fusion Middleware 11g Release 1 stack including WebLogic Server and SOA Suite. Though there was no patchset released for Oracle Service Registry (OSR) 11g, being an integral part of Fusion Middleware & SOA, OSR 11g R1 ( 11.1.1.2 ) is fully certified with this release. Below is some recommended reading before installing OSR 11g with the new PS2 : OSR 11g R1 & SOA Suite 11g PS2 in a Shared WebLogic Domain If you intend to deploy OSR 11g in the same domain as the SOA Suite 11g, the primary recommendation is to install OSR 11g in its own Managed Server within the same Weblogic Domain as the SOA Suite, as the following diagram depicts : An important pre-requisite for this setup is to apply Patch 9499508, after installation. It basically replaces a registry library - wasp.jar - in the registry application deployed on your server, so as to enable co-deployment of OSR 11g & SOA Suite 11g in the same WLS Domain. The patch fixes a java.lang.LinkageError: loader constraint violation that appears in your OSR system log and is now available for download. The second, equally important, pre-requisite is to modify the setDomainEnv.sh/.cmd file for your WebLogic Domain to conditionally set the CLASSPATH so that the oracle.soa.fabric.jar library is not included in it for the Managed Server(s) hosting OSR 11g. Both these pre-requisites and other OSR 11g Topology Best Practices are covered in detail in the new Knowledge Base article Oracle Service Registry 11g Topology : Best Practices. Architecting an OSR 11g High Availability Setup Typically you would want to create a High Availability (HA) OSR 11g setup, especially on your production system. The following illustrates the recommended topology. The article, Hands-on Guide to Creating an Oracle Service Registry 11g High-Availability Setup on Oracle WebLogic Server 11g on OTN provides step-by-step instructions for creating such an active-active HA setup of multiple OSR 11g nodes with a Load Balancer in an Oracle WebLogic Server cluster environment. Additional Info The OSR Home Page on OTN is the hub for OSR and is regularly updated with latest information, articles, white papers etc. For further reading, this FAQ answers some common questions on OSR. The OSR Certification Matrix lists the Application Servers, Databases, Artifact Storage Tools, Web Browsers, IDEs, etc... that OSR 11g is certified against. If you hit any problems during OSR 11g installation, design time or runtime, the first place to look into is the logs. To find more details about which logs to check when & where, take a look at Where to find Oracle Service Registry Logs? Finally, if you have any questions or problems, there are various ways to reach us - on the SOA Governance forum on OTN, on the Community Forums or by contacting Oracle Support. Yogesh Sontakke and Dave Berry

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  • Coherence Based WebLogic Server Session Management

    - by [email protected]
    Specifications Supported Configurations WebLogic Server 10.3.2( or 10.3.1 ) Coherence 3.5.2/463 If you use other verion above, then please check the following matrix:   WebLogic Server 9.2 MP1 Weblogic Server 10.3 WebLogic Smart Update Patch ID: AJQB Patch ID: 6W2W Minimum Coherence Release Level/MetaLink Patch ID 3.4.2 Patch 2-Patch ID:8429415 3.4.2 Patch6-Patch ID:11399293 Environment Variables %COHERENCE_HOME%: coherence installation directory %DOMAIN_HOME%: weblogic domain foler. Instructions We Will create to weblogic domains: domain_a, domain_b. To configure those domains with coherence-based session management . Then the changings of session variable value in one domain will propagate to another domain. Main Steps WebLogic Server create domain_a The process is ignored copy %COHERENCE_HOME%\lib\coherence.jar to %DOMAIN_HOME%\lib startup domain deploy %COHERENCE_HOME%\lib\coherence-web-spi.war as a Shared Library repeat step 1~4 at domain_b Coherence duplicate %COHERENCE_HOME%\bin\cache-server.cmd at the same folder and rename it to web-cache-server.cmd modify web-cache-server.cmd java -server -Xms512m -Xmx512m -cp %coherence_home%/lib/coherence.jar;%coherence_home%/lib/coherence-web-spi.war -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.cacheconfig=WEB-INF/classes/session-cache-config.xml -Dtangosol.coherence.session.localstorage=true com.tangosol.net.DefaultCacheServer startup web-cache-server.cmd Testing develop a web app  with OEPE or JDeveloper and implment functions: changing, viewing, listing  session variables. ( or download sample codes here ) modify weblogic.xml with following content: <?xml version="1.0" encoding="UTF-8"?> <wls:weblogic-web-app xmlns:wls=http://xmlns.oracle.com/weblogic/weblogic-web-app xmlns:xsi=http://www.w3.org/2001/XMLSchema-instance xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd http://xmlns.oracle.com/weblogic/weblogic-web-app http://xmlns.oracle.com/weblogic/weblogic-web-app/1.0/weblogic-web-app.xsd"> <wls:weblogic-version>10.3.2</wls:weblogic-version> <wls:context-root>CoherenceWeb</wls:context-root> <wls:library-ref> <wls:library-name>coherence-web-spi</wls:library-name> <wls:specification-version>1.0.0.0</wls:specification-version> <wls:exact-match>true</wls:exact-match> </wls:library-ref> </wls:weblogic-web-app> deploy the web app to domain_a and domain_b change session varaible vlaue at domain_a and check whethe if changed at domain_b References Using Oracle Coherence*Web 3.4.2 with Oracle WebLogic Server 10gR3 Oracle Coherence*Web 3.4.2 with Oracle WebLogic Server 10gR3

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  • Ask the Readers: Do You Prefer Computers, Game Consoles, or Other Devices for Your Gaming Needs?

    - by Asian Angel
    Nearly everyone who has access to a computer will play games on it at some point, but many people also use a separate game platform as well. What we would like to know this week is if you prefer using a computer, game consoles, or other devices for your gaming needs. Photo of Faith and Kate Connors from Mirror’s Edge by Tamahikari Tammas. Video games are a perfect way to relax and have fun at home (or at work if you can sneak in some game time!). The increasing variety of devices available with each passing year are making it easier to have access to a gaming platform to suit your needs or “darkest gaming desires”. For many people their computers are the perfect platform…they can play Flash-based games in their browsers, use the default set of games that come with their system, and install any extras that catch their eyes. The added benefit is that when game time is over they can drop right into their browsing, e-mail, personal projects, or work without having to switch hardware. The convenience of the “all-in-one” platform is certainly appealing! Perhaps you prefer to use your computer for other activities outside of gaming and own one or more separate game consoles. You might have chosen an Xbox, Playstation, or Nintendo for example. Maybe a hand-held is preferable for its’ size and portability. Then there are mobile phones and the iPad… With so many options it may feel hard to choose the right platform(s) without a good bit of research regarding display, availability of games for a particular platform, how long before the platform starts to become “obsolete”, etc. What we would like to know this week is which gaming platform you prefer. Is there only one that you choose to use or do you use multiple platforms for gaming? Is there a particular reason such as convenience for your choices? You may even be keeping an older platform around just for a certain game (or games) made for it. Are there any recommendations or advice that you would like to share with your fellow readers? Let us know in the comments! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7 You Can’t Walk Straight without Visual Markers [Video] Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More

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  • Inflector for .NET

    - by srkirkland
    I was writing conventions for FluentNHibernate the other day and I ran into the need to pluralize a given string and immediately thought of the ruby on rails Inflector.  It turns out there is a .NET library out there also capable of doing word inflection, originally written (I believe) by Andrew Peters, though the link I had no longer works.  The entire Inflector class is only a little over 200 lines long and can be easily included into any project, and contains the Pluralize() method along with a few other helpful methods (like Singularize(), Camelize(), Capitalize(), etc). The Inflector class is available in its entirety from my github repository https://github.com/srkirkland/Inflector.  In addition to the Inflector.cs class I added tests for every single method available so you can gain an understanding of what each method does.  Also, if you are wondering about a specific test case feel free to fork my project and add your own test cases to ensure Inflector does what you expect. Here is an example of some test cases for pluralize: TestData.Add("quiz", "quizzes"); TestData.Add("perspective", "perspectives"); TestData.Add("ox", "oxen"); TestData.Add("buffalo", "buffaloes"); TestData.Add("tomato", "tomatoes"); TestData.Add("dwarf", "dwarves"); TestData.Add("elf", "elves"); TestData.Add("mouse", "mice");   TestData.Add("octopus", "octopi"); TestData.Add("vertex", "vertices"); TestData.Add("matrix", "matrices");   TestData.Add("rice", "rice"); TestData.Add("shoe", "shoes"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Pretty smart stuff.

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  • On Writing Blogs

    - by Tony Davis
    Why are so many blogs about IT so difficult to read? Over at SQLServerCentral.com, we do a special subscription-only newsletter called Database Weekly. Every other week, it is my turn to look through all the blogs, news and events that might be of relevance to people working with databases. We provide the title, with the link, and a short abstract of what you can expect to read. It is a popular service with close to a million subscribers. You might think that this is a happy and fascinating task. Sometimes, yes. If a blog comes to the point quickly, and says something both interesting and original, then it has our immediate attention. If it backs up what it says with supporting material, then it is more-or-less home and dry, featured in DBW's list. If it also takes trouble over the formatting and presentation, maybe with an illustration or two and any code well-formatted, then we are agog with joy and it is marked as a must-visit destination in our blog roll. More often, however, a task that should be fun becomes a routine chore, and the effort of trawling so many badly-written blogs is enough to make any conscientious Health & Safety officer whistle through their teeth at the risk to the editor's spiritual and psychological well-being. And yet, frustratingly, most blogs could be improved very easily. There is, I believe, a simple formula for a successful blog. First, choose a single topic that is reasonably fresh and interesting. Second, get to the point quickly; explain in the first paragraph exactly what the blog is about, and then stay on topic. In writing the first paragraph, you must picture yourself as a pilot, hearing the smooth roar of the engines as your plane gracefully takes air. Too often, however, the accompanying sound is that of the engine stuttering before the plane veers off the runway into a field, and a wheel falls off. The author meanders around the topic without getting to the point, and takes frequent off-radar diversions to talk about themselves, or the weather, or which friends have recently tagged them. This might work if you're J.D Salinger, or James Joyce, but it doesn't help a technical blog. Sometimes, the writing is so convoluted that we are entirely defeated in our quest to shoehorn its meaning into a simple summary sentence. Finally, write simply, in plain English, and in a conversational way such that you can read it out loud, and sound natural. That's it! If you could also avoid any references to The Matrix then this is a bonus but is purely personal preference. Cheers, Tony.

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  • formula for replicating glTexGen in opengl es 2.0 glsl

    - by visualjc
    I also posted this on the main StackExchange, but this seems like a better place, but for give me for the double post if it shows up twice. I have been trying for several hours to implement a GLSL replacement for glTexGen with GL_OBJECT_LINEAR. For OpenGL ES 2.0. In Ogl GLSL there is the gl_TextureMatrix that makes this easier, but thats not available on OpenGL ES 2.0 / OpenGL ES Shader Language 1.0 Several sites have mentioned that this should be "easy" to do in a GLSL vert shader. But I just can not get it to work. My hunch is that I'm not setting the planes up correctly, or I'm missing something in my understanding. I've pored over the web. But most sites are talking about projected textures, I'm just looking to create UV's based on planar projection. The models are being built in Maya, have 50k polygons and the modeler is using planer mapping, but Maya will not export the UV's. So I'm trying to figure this out. I've looked at the glTexGen manpage information: g = p1xo + p2yo + p3zo + p4wo What is g? Is g the value of s in the texture2d call? I've looked at the site: http://www.opengl.org/wiki/Mathematics_of_glTexGen Another size explains the same function: coord = P1*X + P2*Y + P3*Z + P4*W I don't get how coord (an UV vec2 in my mind) is equal to the dot product (a scalar value)? Same problem I had before with "g". What do I set the plane to be? In my opengl c++ 3.0 code, I set it to [0, 0, 1, 0] (basically unit z) and glTexGen works great. I'm still missing something. My vert shader looks basically like this: WVPMatrix = World View Project Matrix. POSITION is the model vertex position. varying vec4 kOutBaseTCoord; void main() { gl_Position = WVPMatrix * vec4(POSITION, 1.0); vec4 sPlane = vec4(1.0, 0.0, 0.0, 0.0); vec4 tPlane = vec4(0.0, 1.0, 0.0, 0.0); vec4 rPlane = vec4(0.0, 0.0, 0.0, 0.0); vec4 qPlane = vec4(0.0, 0.0, 0.0, 0.0); kOutBaseTCoord.s = dot(vec4(POSITION, 1.0), sPlane); kOutBaseTCoord.t = dot(vec4(POSITION, 1.0), tPlane); //kOutBaseTCoord.r = dot(vec4(POSITION, 1.0), rPlane); //kOutBaseTCoord.q = dot(vec4(POSITION, 1.0), qPlane); } The frag shader precision mediump float; uniform sampler2D BaseSampler; varying mediump vec4 kOutBaseTCoord; void main() { //gl_FragColor = vec4(kOutBaseTCoord.st, 0.0, 1.0); gl_FragColor = texture2D(BaseSampler, kOutBaseTCoord.st); } I've tried texture2DProj in frag shader Here are some of the other links I've looked up http://www.gamedev.net/topic/407961-texgen-not-working-with-glsl-with-fixed-pipeline-is-ok/ Thank you in advance.

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  • Texture mapping on gluDisk

    - by Marnix
    I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function that takes the texture along with the camera. I want the cubic texture to be alongside of the fountain, but gluDisk does a linear mapping. How do I get a circular mapping? void Fountain::Draw() { glPushMatrix(); // push 1 this->ApplyWorldMatrixGL(); glEnable(GL_TEXTURE_2D); // enable texturing glPushMatrix(); // push 2 glRotatef(90,-1,0,0); // rotate 90 for the quadric // also drawing more here... // stone texture glBindTexture(GL_TEXTURE_2D, texIDs[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glPushMatrix(); // push 3 glTranslatef(0,0,height); // spherical texture generation // this piece of code doesn't work as I intended glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); GLUquadric *tub = gluNewQuadric(); gluQuadricTexture(tub, GL_TRUE); gluDisk(tub, radius, outerR, nrVertices, nrVertices); gluDeleteQuadric(tub); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glPopMatrix(); // pop 3 // more drawing here... glPopMatrix(); // pop 2 // more drawing here... glPopMatrix(); // pop 1 } To refine my question a bit. This is an image of what it is at default (left) and of what I want (right). The texture should fit in the border of the disk, a lot of times. If this is possible with the texture matrix, than that's fine with me as well.

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