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  • How to write a Web Service for Google App Engine?

    - by Martin
    Hello all, I am simply wondering how to write a Web Service (XML - SOAP) for Google App Engine? I am really new with Python and I have been looking for example for a while, but no chance. Does anybody could point me out any article or simply could give me an example of a Web Service in Python with Google App Engine? Thanks!

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  • Nokia Windows Phone 8 App Collection

    - by Tim Murphy
    I recently upgraded to a Nokia Lumia 920.  Along with it came the availability of a number of Nokia developed apps or apps that Nokia has made available from other developers.  Below is a summary of some of the ones that I have used to this point.  There are quite a few of them so I won’t be covering everything that is available. Nokia Maps I am quite pleased with the accuracy of Nokia Maps and not having to tap the screen for each turn any more.  The information on the screen is quite good as well.  The couple of improvements I would like to see are for the voice directions to include which street or exit you need to use and improve the search accuracy.  Bing maps had much better search results in my opinion. Nokia Drive This one really had me confused when I first setup the phone.  I was driving down the road and suddenly I am getting notification tones, but there were no visual notifications on the phone.  It seems that in their infinite wisdom Nokia thinks I don’t know when I am going over the speed limit and need to be told. ESPN I really liked my ESPN app on Windows Phone 7.5, but I am not getting the type of experience I was looking for out of this app.  While it allows me to pick my favorite teams, but there isn’t a pivot page or panorama page that shows a summary of my favorite teams.  I have also found that the live tile don’t update very often.  Over all I am rather disappointed compared app produced by ESPN. Smart Shoot I really need to get the kids to let me use this on.  I like the concept, but I need to spend more time with it.  The idea how running the camera through a continuous shooting mode and then picking the best is something that I have done with my DSLR and am glad to see it available here. Cinemagraph Here is a fun filter.  It doesn’t have the most accurate editing features, but it is fun to stop certain parts of a scene and let other parts move.  As a test I stopped the traffic on the highway and let the traffic on the frontage road flow.  It makes for a fun effect.  If nothing else it could be great for sending prank animations to your friends. YouSendIt I have only briefly touched this application.  What I don’t understand is why it is needed.  Most of the functionality seems to be similar to SkyDrive and it gives you less storage.  They only feature that seems to differentiate the app is the signature capability. Creative Studio This app has some nice quick edits, but it is not very comprehensive.  I am also not to thrilled with the user experience.  It puts you though an initial color cast series that I’m not sure why it is there.  Discovery of the remaining adjustments isn’t that great.  In the end I found myself wanting Thumbia back. Panorama This is one of the apps that I like.  I found it easy to use as it guides you with a target circle that you center for it to take the next pictures.  It also stitches the images with amazing speed.  The one thing I wish it had was the capability to turn the phone into portrait orientation and do a taller panorama.  Perhaps we will see this in the future. Nokia Music After getting over the missing album art I found that there were a number of missing features with this app as well.  I have a Zune HD and I am used to being able to go through my collection and adding songs, albums or artists to my now playing.  There also doesn’t seem to be a way to manage playlists that I have seen yet.  Other than that the UI is familiar and it give Nokia City Lens Augmented reality is a cool concept, but I still haven’t seen it implemented in a compelling fashion beyond a demo at TED a couple of years ago.  The app still leaves me wanting as well.  It does give an interesting toy.  It gives you the ability to look for general categories and see general direction and clusters of locations.  I think as this concept is better thought out it will become more compelling. Nokia Trailers I don’t know how often I will use this app, but I do like being able to see what movies are being promoted.  I can’t wait for The Hobbit to come out and the trailer was just what the doctor ordered.  I can see coming back to this app from time to time. PhotoBeamer PhotoBeamer is a strange beast that needs a better instruction manual.  It seems a lot like magic but very confusing.  I need some more testing, but I don’t think this is something that most people are going to understand quickly and may give up before getting it to work.  I may put an update here after playing with it further. Ringtone Maker The app was just published and it didn’t work very well for me. It couldn’t find 95% of the songs that Nokia Music was playing for me and crashed several times.  It also had songs named wrong that when I checked them in Nokia Music they were fine.  This app looks like it has a long way to go. Summary In all I think that Nokia is offering a well rounded set of initial applications that can get any new owner started.  There is definitely room for improvement in all of these apps.  The main need is usability upgrades.  I would guess that with feedback from users they will come up to acceptable levels.  Try them out and see if you agree. del.icio.us Tags: Windows Phone,Nokia,Lumia,Nokia Apps,ESPN,PhotoBeamer,City Lens,YouSendIt,Drive,Maps

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  • Can I change the "From" name and address without going into Mail.app's preferences?

    - by Arjan van Bentem
    Can I somehow add an editable "From" field to Mail.app, a bit like Virtual Identity for Thunderbird, just like I could change the "Reply To" address on the fly? In Mail.app, one can set up multiple email addresses for a single account by just entering a comma-seperated list like [email protected], [email protected]. Next, when composing a message, Mail offers a dropdown to select a "From" address. And when replying†, it automatically selects the right address if it can find a match: Nice, but I'd like to be able to change the "From" on the fly, without going into the Account Information. Also, in previous versions of Mail one could even specify multiple Full Names for a single account: Email Address: Arjan <[email protected]>, Arjan on SU <[email protected]> But nowadays, Mail only uses the setting of Full Name, and even ignores names in the Email Address field when no value for Full Name is set at all. Hence, it would be great if I could change the Full Name on the fly as well. I had no luck finding a plugin for Mail yet. † When using sub-addressing, anything that is sent to [email protected] is simply delivered to [email protected]. I'd then like to reply with the same full address, rather than just [email protected] if Mail cannot find a match, without going into the Account Information first. I sometimes also want to compose a new message with a new sub-addressing-address.

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  • Linking a facebook app's page to an existing facebook business page

    - by Dan
    I have a facebook app page, and a separate facebook business profile page. The business page was created, but not by me, some time before the app and its page were created. Is there any way to connect the two pages, or import the content and friends from one to the other? The older profile page has some content; a set of friends and wall posts that I don't want to lose. It was created before I had a chance to set up an app page. Since the app was created more recently, it does not have any content posted to it. I intended the app page to eventually hold some advertising info for my main website itself (non-canvas, just using fb for the connect api etc). The idea being that as people sign up on my site through facebook's OAuth, I could use the graph api to post to their wall. The wall posts are working as expected but naturally they are directing users to the facebook app page, which has no content, friends etc. I'd prefer to be directed to the original business page, where the party is really happening. Now it seems that the two pages are completely separate; what would I need to do to direct the users to the business page?

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  • Supporting copy 'n paste in your Windows Phone app

    - by Daniel Moth
    Some Windows Phone 7 owners already have the NoDo update, and others are getting it soon. This update brings, among other things, copy & paste support for text boxes. The user taps on a piece of text (and can drag in either direction to select more/less words), a popup icon appears that when tapped copies the text to the clipboard, and then at any app that shows the soft input panel there is an icon option to paste the copied text into the associated textbox. For more read this 'how to'. Note that there is no programmatic access to the clipboard, only the end user experience I just summarized, so there is nothing you need to do for your app's textboxes to support copy & paste: it just works. The only issue may be if in your app you use static TextBlock controls, for which the copy support will not appear, of course. That was the case with my Translator by Moth app where the translated text appears in a TextBlock. So, I wanted the user to be able to copy directly from the translated text (without offering an editable TextBox for an area where user input does not make sense). Take a look at a screenshot of my app before I made any changes to it. I then made changes to it preserving the look and feel, yet with additional copy support (see screenshot on the right)! So how did I achieve that? Simply by using my co-author's template (thanks Peter!): Copyable TextBlock for Windows Phone.   (aside: in my app even without this change there is a workaround, the user could use the "swap" feature to swap the source and target, so they can copy from the text box) Comments about this post welcome at the original blog.

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  • Windows 8 App Downloads Increasing + Over 5,000 Apps Available

    - by David Paquette
    Windows 8 will be unleashed on the general public tomorrow and I thought it would be a good time to review some of the numbers I have been tracking over the last month. Downloads of Windows 8 Apps have been steadily increasing over the last month.  Below is screenshot from the App Summary page for my Windows 8 app.  The blue line is my app, while the orange line is average for the top 5 apps in that subcategory.  Considering the large gap between the 2, I think it is safe to assume that my app is NOT in the top 5 in the subcategory. The spike in the last couple of days is fairly dramatic and I am a little surprised by that.  I would have expected that kind of spike on the days following the official release as opposed to the days leading up to the release.   Finally, the all important App count.  There have been some stories floating around that the Window 8 Store is a ghost town and that there are no apps available.  I think these might be exaggerating the situation a little.  As of this morning, in the US store there are over 5000 apps available for download.  Obviously a far cry from the hundreds of thousands available in other app stores, but we are seeing solid growth in this number. Less than a month ago, that number was 2000. That means the store more than doubled in less than a month. If the growth continues, it won’t be long before the Widows 8 Store is filled with all the apps you need (and a whole lot you don’t need).

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  • Windows 8 Store App Crash Logs

    - by David Paquette
    I was recently working on a Windows 8 app, and the application was crashing occasionally.  When resuming the application, the app would crash and close immediately without providing any feedback or information on what went wrong.  The crash was very difficult to reproduce, and I could never get the crash to occur when I was debugging through Visual Studio.  My app was crashing, and I had no idea what was going wrong!  HELP!!! After doing some digging, I found that when a Windows 8 Store App crashes, an error is logged in Windows Administrative Events.  You can view the details of any app crash by launching the Event Viewer and selecting Administrative Events under Custom Views.  The Source of the error will be listed as AppHost.  AppHost is the process that runs your Windows 8 Store App.  The error details contain all the information you would expect to find, including a stack trace and line numbers.   Windows 8 Tip:  A shortcut for launching the Event Viewer in Windows 8.  Right click on the bottom left corner of your desktop (where you normally click to go to the Start Screen).  A menu will appear with shortcuts to a number of common system tasks such as Event Viewer, Task Manager, Command Prompt, and Device Manager.

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  • some questions related to ubuntu app showdown

    - by user49557
    Where to ask questions related to ubuntu app developer showdown? http://askubuntu.com/questions/151148/how-do-i-participate-in-the-ubuntu-app-showdown Can I use old code by myself to build on for my entry in the Ubuntu App Showdown contest? after seeing these threads and posting a question at askubuntu where to ask questions related to ubuntu app showdown i got we can ask these questions here my questions: can i submit more than one app in the contest and tell me more about this suppose i submit 5 apps out of which one is won then will it be valid if 2 or 3 are won i think the number of t-shirts does not depends upon number of apps one per person for development i have to use quickly but can i use third party libraries for GUI or other work i think i will need it for eg. pyside the first and second winner will get laptop + mobile too right or not the mobile how the prizes will be delivered will they charge(i don't think so) i would like to use multiple libraries i can use htme right ? more details are always welcomes i have mostly all ubuntu app showdown related pages but if you find something in background than tell me note:i am not saying that i am going to win just questions don't take it in that way

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  • Selective patching

    - by Franz
    Hi, I have a folder and a patch for that folder. Now, I do not want to include every change made in the patch in my commit. I can select which files I want to exclude in Subclipse, but can I do the same with only certain lines in those files?

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  • Can I see the SMTP session log when Mail.app connects to an SMPT server?

    - by Charles Stewart
    Problem: I've set up a mail server using SASL authentication, and have given Mail.app (on Mac Os 10.4) the login information it needs to connect. I wrote a test message for it to deliver to my server: the Activity window shows that it tries to deliver the message, but then it simply stops, with no indication of error, except that the test message is left in the Outbox. How can I find out what went wrong? Is there some log file I don't know about?

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  • In Mail.app, move the reply to the original email's folder?

    - by Charles Brossollet
    As many, I find it handy to have emails organized by folders, but I don't like the fact that sent mails are in a separate folder. My idea would be that when I answer to an email that is already in a folder, the answer is placed automatically in that same folder. Is there a script or a plugin to do this in Mail.app? The corresponding add-on for thunderbird is Copy sent to current

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  • In Mail.app, how do I automatically move the reply to the original email's folder?

    - by Charles Brossollet
    As many, I find it handy to have emails organized by folders, but I don't like the fact that sent mails are in a separate folder. My idea would be that when I answer to an email that is already in a folder, the answer is placed automatically in that same folder. Is there a script or a plugin to do this in Mail.app? The corresponding add-on for thunderbird is Copy sent to current

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  • Metro-Bootstrap + jQuery + Overscroll

    - by MikeParks
    Originally posted on: http://geekswithblogs.net/MikeParks/archive/2013/10/19/dashboard--metro-bootstrap--jquery--overscroll.aspxJust playing around with some jQuery. Pretty cool stuff :) Metro-Bootstrap: http://talkslab.github.io/metro-bootstrap/ Overscroll: http://www.azoffdesign.com/overscroll Dashboard Demo Apps App 1 App 2 App 3 App 4 App 5 App 6 App 7 App 8 App 9 App 10 App 11 App 12 App 13 App 14 Tweet

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  • Developing a cloud based app

    - by user134897
    I am a company owner that has developed a cloud based app. My code writer has told me how good he is more than once, well, better stated, he did a good job telling me he was better than everyone else in my rather small community. In the last 18 months I have spent nearly 160,000.00 dollars trying to get this company to the "making money" stage. I am now nearly broke, sitting on the edge of a brilliant marketing plan to launch a much needed cloud based app. We did launch our app last year (late 2013), and the feedback was amazing from the users. One user that signed up to use the free app stated that we needed to call him the moment our company goes public because he wants to be the first to buy stock. Now, here's my problem. We did not originally set out to develop a freemium app, we just sort of ended up there by the natural progression of the app. So, now I have an app that really needs to be scrapped and re-built. Although I do feel my code writer has displayed some brilliance in what he has done, he was extremely weak on graphics and every time we speak he tells me there is a newer better way to code that he is trying to learn. So, here's the million dollar question. Ho do I find code writers that already know the newest, best ways to write code? Or maybe better asked, what is the newest best code writing technique? Second, is it even possible to find code writers that are good at graphics? In short, I am nearly broke and need to start over, but I do not know where to find people qualified to write it good the first time around and display good graphic skills. I am trying to build a team of writers instead of just one person. Maybe 3 good at code and two good at graphics, but I am clueless as to what criteria I should use to determine if I am building the right team members. Please help, I am sure you can tell I am fairly lost by my continued rambling.

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  • How to get debugging of an App Engine application working?

    - by Chris Lacy
    I've got 10+ years in C/C++, and it appears Visual Studio has spoilt me during that time. In Visual Studio, debbuging issimple: I just add a breakpoint to a line of code, and as soon as that code is executed, my breakpoint triggers, at which point I can view a callstack, local/member variables, etc. I'm trying to achieve this functionality under App Engine. I assume that is possible? All the searching I've done to this point has led me to using Pydev in Eclipse. As best I can tell, I am successfully launching my simple 'hello world' program in Debug mode. But the IDE doesn't even seem to have an option to set a breakpoint? I must be missing something. I've googled long and hard about this, but am having no luck. Most results trace back to the same old threads that don't deal directly with my issue. Can anyone shed some light on how you get basic debugging setup using Pydev/Eclipse with App Engine? Alternatively, if there's an easier way to debug App Engine than using Pydev/Eclipse, I'd love to hear about it. Thanks in advance.

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  • How to parse large xml files on google app engine?

    - by Alon Carmel
    Hey, I have fairly large xml file 1mb in size that i host on s3. I need to parse that xml file into my app engine datastore entirely. I have written a simple DOM parser that works fine locally but online it reaches the 30sec error and stops. I tried lowering the xml parsing by downloading the xml file into a BLOB at first before the parser then parse the xml file from blob. problem is that blobs are limited to 1mb. so it fails. I have multiple inserts to the datastore which cause it to fail on 30 sec. i saw somewhere that they recommend using the Mapper class and save some exception where the process stopped but as i am a python n00b i cant figure out how to implement it on a DOM parser or an SAX one (please provide an example?) on how to use it. i'm pretty much doing a bad thing right now and i parse the xml using php outside the app engine and push the data via HTTP post to the app engine using a proprietary API which works fine but is stupid and makes me maintain two codes. can you please help me out?

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  • How do I configure multiple Ubuntu Python installations to avoid App Engine's SSL error?

    - by Linc
    I have Karmic Koala which has Python 2.6 installed by default. However I can't run any Python App Engine projects because they require Python 2.5 and python ssl. To install ssl I installed python2.5-dev first while following some instructions I found elsewhere. sudo apt-get install libssl-dev sudo apt-get install python-setuptools sudo apt-get install python2.5-dev sudo easy_install-2.5 pyopenssl However, I am afraid this is not good for my Ubuntu installation since Ubuntu expects to see version 2.6 of Python when you type 'python' on the command line. Instead, it says '2.5.5'. I tried to revert to the original default version of Python by doing this: sudo apt-get remove python2.5-dev But that didn't seem to do anything either - when I type 'python' on the command line it still say 2.5.5. And App Engine still doesn't work after all this. I continue to get an SSL-related error whenever I try to run my Python app: AttributeError: 'module' object has no attribute 'HTTPSHandler' UPDATE: Just checked whether SSL actually installed as a result of those commands by typing this: $ python2.5 Python 2.5.5 (r255:77872, Apr 29 2010, 23:59:20) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import ssl Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named ssl >>> As you can see, SSL is still not installed, which explains the continuing App Engine error. If anyone knows how I can dig myself out of this hole, I would appreciate it.

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  • NLP - Queries using semantic wildcards in full text searching, maybe with Lucene?

    - by Zsolt
    Let's say I have a big corpus (for example in english or an arbitrary language), and I want to perform some semantic search on it. For example I have the query: "Be careful: [art] armada of [sg] is coming to [do sg]!" And the corpus contains the following sentence: "Be careful: an armada of alien ships is coming to destroy our planet!" It can be seen that my query string could contain "semantic placeholders", such as: [art] - some placeholder for articles (for example a / an in English) [sg], [do sg] - some placeholders for NPs and VPs (subjects and predicates) I would like to develop a library which would be capable to handle these queries efficiently. I suspect that some kind of POS-tagging would be necessary for parsing the text, but because I don't want to fully reimplement an already existing full-text search engine to make it work, I'm considering that how could I integrate this behaviour into a search engine like Lucene? I know there are SpanQueries which could behave similarly in some cases, but as I can see, Lucene doesn't do any semantic stuff with stored texts. It is possible to implement a behavior like this? Or do I have to write an own search engine?

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • I am looking to make a spaceship tilt as it corners but I cant get it to return

    - by bobthemac
    I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I have looked at implementing some kind of spring physics but I don't understand it. Here is my code so far if(myEngine->KeyHeld(Key_A)) { car->RotateY(carSteer * frameTime); if(carSteer >= -carMaxSteer) { carSteer -= carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_A)) { if(carSteer < 0) { carSteer = 0; } } if(myEngine->KeyHeld(Key_D)) { car->RotateY(carSteer * frameTime); if(carSteer <= carMaxSteer) { carSteer += carSteerIncrement; car->RotateLocalZ(-(carSteer * frameTime)); } } if(!myEngine->KeyHeld(Key_D)) { if(carSteer > 0) { carSteer = 0; } } All the functions I am calling are built into the engine and I did not write them. Any Help Would Be Appreciated Thanks.

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  • How to assign a keyboard shortcut to a specific New Window template in Terminal.app?

    - by Mike
    I have a template set up in Snow Leopard's Terminal.app to create a new window or tab with my preferred emulation settings for a particular host that I use. I'd like to assign a keyboard shortcut to that template so that I can quickly create a new window with those settings. I tried using the Keyboard Shortcuts System Preference pane to do it. I can assign the shortcut key to the MyTemplate submenu, but it doesn't work when I try to use it. I suspect because the MyTemplate is listed in multiple submenus -- one for New Window and one for New Tab. How can I assign a keyboard shortcut to my new fancy template? PS. I do NOT wish to change my default (cmd-N) template.

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  • SQL SERVER – Subquery or Join – Various Options – SQL Server Engine Knows the Best – Part 2

    - by pinaldave
    This blog post is part 2 of the earlier written article SQL SERVER – Subquery or Join – Various Options – SQL Server Engine knows the Best by Paulo R. Pereira. Paulo has left excellent comment to earlier article once again proving the point that SQL Server Engine is smart enough to figure out the best plan itself and uses the same for the query. Let us go over his comment as he has posted. “I think IN or EXISTS is the best choice, because there is a little difference between ‘Merge Join’ of query with JOIN (Inner Join) and the others options (Left Semi Join), and JOIN can give more results than IN or EXISTS if the relationship is 1:0..N and not 1:0..1. And if I try use NOT IN and NOT EXISTS the query plan is different from LEFT JOIN too (Left Anti Semi Join vs. Left Outer Join + Filter). So, I found a case where EXISTS has a different query plan than IN or ANY/SOME:” USE AdventureWorks GO -- use of SOME SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID = SOME ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA UNION ALL SELECT EA.EmployeeID FROM HumanResources.EmployeeDepartmentHistory EA ) -- use of IN SELECT * FROM HumanResources.Employee E WHERE E.EmployeeID IN ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA UNION ALL SELECT EA.EmployeeID FROM HumanResources.EmployeeDepartmentHistory EA ) -- use of EXISTS SELECT * FROM HumanResources.Employee E WHERE EXISTS ( SELECT EA.EmployeeID FROM HumanResources.EmployeeAddress EA UNION ALL SELECT EA.EmployeeID FROM HumanResources.EmployeeDepartmentHistory EA ) When looked into execution plan of the queries listed above indeed we do get different plans for queries and SQL Server Engines creates the best (least cost) plan for each query. Click on image to see larger images. Thanks Paulo for your wonderful contribution. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, Readers Contribution, SQL, SQL Authority, SQL Joins, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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