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  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

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  • Carrer path as Java developer for non Btech or BCA background graduate [closed]

    - by Piyush Jolly
    My name is Piyush and I'm a graduate in Bsc. multimedia. Now I'm planing to learn JAVA and take it as my carrier and there are few things I'm really worried about:- 1)Does the industry accepts graduates from Non-it background. 2)Because my course was all about 3D Animation nothing like software programing was taught to us and I have been doing programing in c from long time just because i liked it so now i want to purse my carrier as programmer. 3)From where should I learn, which Institute should I refer to who teaches the Java from the basic. 4)What kind of jobs I can expect after the completion of the course. I'm from Delhi. Any help will be much appreciated. Regards Piyush Jolly

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  • How to visit automatically a website in the background after Ubuntu loads

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? Because when I execute it in the console it output content of the example.com into test_file. Is there any other options to do that?

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  • Cropping images & SEO

    - by user1181950
    So I have a page with a bunch of images with largely varying sizes. Also the layout of the page is such that the images are all in the shape of square tiles, so just resizing will cause distorted images. What I've been doing previously is when users upload images, I resize and crop them appropriately and display the new image as the thumbnail and load full image when user clicks on it. However, I just realized this is an issue with SEO as google will crawl the thumbnails and stick the thumbnails on Google Images instead of the full images. Is there any way to show a cropped/resized image but have Google Image show the full image? I can do something with css using an enclosing div and overflow:hidden, but I'd imagine the performance on that would be pretty bad. Any suggestions? Thanks! PS. I saw this (Make google index the actual image not the thumbnail), but in my case I have users continuously uploading images, and the database of images is always changing and pretty big (thousands), so sitemap will be pretty unwieldy..

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  • Podcast with AJI about iOS development coming from a .NET background

    - by Tim Hibbard
    I talked with Jeff and John from AJI Software the other day about developing for the iOS platform. We chatted about learning Xcode and Objective-C, provisioning devices and the app publishing process. We all have a .NET background and made lots of comparisons between the two platforms/ecosystems/fanbois. They even let me throw in a plug for Christian Radio Locator. Jeff was my first contact with the Kansas City .NET community. It was probably about 10 years ago. He pushed me to talk more (and rescued me from my first talk that bombed) and blog more. One time a group of us took a 16 hour car trip to South Carolina for a code camp and live podcasted the whole thing. Good times.Listen to the show Click here to subscribe to more AJI Reports in the future.

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  • iOS Game that Runs Continuously in Background

    - by user2913669
    I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even when the game exits. When you open the game again, it will retrieve the data that occurred when the app was closed. I assume a database on a server would be the best solution. The values continuously increment on the server. The game connects to the server and retrieves the specific user's updated game data.

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  • How can i add more wallpapers in 11.10?

    - by bjnobrega
    How do I increase the amount of wallpapers that appear on the menu for customizing the desktop with my backgrounds in 11.10? I added more images to the respective folder in /usr/share/background as root, but the list does not remain persistent. The images in 11:10 changes alone. So I want to add funds to enhance the environment. When I copy the images to the folder /usr/share/backgrounds the list is updated and increased. But only for the first time. Thereafter, the system ignores the other images, and the list of funds has become original as first. Any help?

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  • 2D game big background images for maps

    - by WhiteCat
    Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis. I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background. What is the usual way to handle this?

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  • 12.10 starts up to just my desktop background [closed]

    - by Alex
    Possible Duplicate: Unity does not start after installing the fglrx drivers on 12.10 I have only just started using linux more than just instlling it on an old pc for fun and have just changed the driver settings from the default option. The computer starts up and goes through everything else well, but at slightly lower resolution. Once signing on to Ubuntu, it only displays my desktop background and cursor. Can i restore it to the default driver settings? I've spent a while transferring files and don't want to reinstall Ubuntu.

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  • Unity: Nautilus folder opens in background

    - by JJD
    I am used to open a folder from the keyboard with a shortcut. The alternatives are: Use Unity Dash with the shortcut SUPER + F to open the Dash File Lens Open Kupfer with the configured shortcut (CTRL + ALT + SPACE, in my case) Then I type the name of the folder and press ENTER if it is selected. However, the window that opens up is not active but in the background. I have to press ALT + TAB to bring it into foreground. I use Ubuntu Precise (12.04.). Question: How can I configure Ubuntu, Unity, Nautilus so newly opened windows become foreground immediately? Edit: This behavior only happens when another application is already open such as GEdit. It does not happen when the only other selectable entity is the Desktop.

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  • Desktop background will not load after performing aticonfig --adapter=all --ovt=opengl

    - by user1571959
    I am trying to get Eagle to work on ubuntu 14.04 LTS. When I run Eagle and open a schematic the display is not refreshing/redrawing correctly. One solution that I found was to install the flgrx drivers and do the aticonfig command to use opengl... So I did and rebooted. Now when I turn on my laptop I get all the way to the login screen, login, and then nothing happens, it just goes to the background image with no icons or anything... I tried deleting and copying the original xorg.conf file and no results... What do I do other than reinstalling Ubuntu? is there anyway to force the original driver?

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  • Distorted graphics, problems with starting up

    - by GreenEggsAndHam64
    Using the newest version of Ubuntu, freshly installed. NVIDIA GeForce GTX 560 Ti. It's mostly the font that doesn't render well, I think. Small logos do it too, sometimes. Screenshot to clarify (see bookmarks, search bar, etc.). EDIT: Another screenshot. And, sometimes when I start up, I get only a black screen saying [OK]. I can move my mouse around, but nothing helps, except for restarting. Also, my desktop picture doesn't stay the same. Every time I start up Ubuntu it goes back to the standard purple background. They're not very serious problems, but it's all a little annoying. Thanks in advance for your help.

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  • Problems after upgrading to 14.04 (only background and pointer after login)

    - by fabikw
    After upgrading from 12.04 to 14.04 I could log in to my X session (albeit with really low graphics). While trying to fix the graphics, I managed to break the X session. Now, after typing my password in the unity-greeter, the items disappear and I can only see the desktop background and the pointer. This happens for every user. I can still log in in tty's. How can I solve this? Also, I cannot seem to be able to install nvidia-current as it tries to install nvidia-304 and it depends on old video-abi libraries. Is there a way to tell the package manager that nvidia-current should use a newer version?

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  • How to make a scrolling background?

    - by Liamh101
    I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the background scroll up to simulate moving forward. I would also like it to scroll slightly to the left and right when the player reaches the sides of the screen. Finally, how would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out. (I am Using Visual Basic 2010) Thanks!

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  • Sprite.js surface background

    - by user1086671
    I'm making a tile-based game using Sprite.js. It is not easy to redraw every tile each frame, so I tried to make a scrolling surface background. There is an example here http://batiste.dosimple.ch/sprite.js/tests/test_scrolling.html The example works, but it seems like ScrollingSurface.update is buggy or there is something I'm missing. What I tried to do is to draw 5x5 tiles and after 5 seconds draw another 5x5 tiles near the first ones. But it draws only the first ones. And surface.update() only updates the position of surface. Here is my code https://github.com/Sektoid/sprite.js/blob/master/tests/test_scrolling.html (You need also to set this.divider = 1.0 in scrolling.js to avoid drawing the same tiles 4 times.) There aren't any sprite.js-forums like with the other sprite- and game-engines have, so I'm asking here.

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  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

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  • php upload image with ftp problem

    - by ntan
    Hi, I am using the code below to upload an image through ftp $sFile=$ftp_dir."/".$image_name; $image=$database_row["image"];//image is store in database $fh = tmpfile(); $fwrite($fh, $image); $uploadFile = ftp_fput($conn_id, $sFile, $fh, FTP_ASCII); fclose($fh); The ftp is creating the file and has a size BUT the file i get is not an image.When try to open on image viewer i get error. Before switch to ftp i had this code $image=$database_row["image"];//image is store in database $file = fopen( "images/".$image_name, "w" ); fwrite( $file, $image); fclose( $file ); and was working fine, but now i have to use ftp. What am i missing.

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  • Can Windows 7 restore itself from image to a smaller HDD than original?

    - by Borek
    I've created a full system image using the built-in Win7 utility, it was from a 300GB drive but there is only about 50GB of data. I then swapped disks in my notebook, the new one being 80GB SSD and now when I boot to the system restore applet, go through all of the settings (finding the backed up image on a network share, confirming that I'm willing to repartition my disk etc.), I get this: The system image restore failed. No disk that can be used for recovering the system disk can be found. [Details] Is this because I'm trying to restore to a smaller disk? (Even though the data should fit without any problems, there being only 50GB of it.)

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  • How can I load one image over network to multiple computers on boot?

    - by user754730
    A few years ago I saw this in a company but I don't know how it was built. There was 1 Computer (I don't know if Windows Server or plain Windows 7 - the server) and 3 other computers (Windows 7 - the clients). As soon as the Windows 7 clients were started, they all started up the same image (Don't know if the same image file or just the same state) over network and were able to work on the computer. As soon as the machine was shutdown, all the changes made to the system were erased. How could I build a system like this so I have 1 image file which I keep up to date and then feed it to the other machines in my network? It would look this this basically:

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  • How do I restore a Windows 8 iso image to a USB disk in OS X?

    - by duci9y
    I am on OS X and have a Windows 8 Consumer Preview x64 image. My computer doesn’t have a CD drive (MacBook Air). I have a 4 GB USB drive. I want to restore that image to the USB drive. There are many tools to do that on Windows, but I can’t finger out how to do it in OS X. Please note that I can’t run a VM, as my Air is a limited use machine. What I’ve tried: Simply restore to USB. Convert the image to img and use dd. These don’t work. How do I go about doing this?

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  • Draw images with warped triangles on a web server [migrated]

    - by epologee
    The scenario The Flash front end of my current project produces images that a web server needs to combine into a video. Both frame-rate and frame-resolution are sizeable enough that sending an image sequence to the back end is not feasible (in both time and client bandwidth). Instead, we're trying to recreate the image drawing on the back end as well. Correct and slow, or incorrect and fast The problem is that this involves quite a bit of drawing textured triangles, and two solutions we found in Python (here and there) are so inefficient, that the drawing takes about 60 seconds per frame, resulting in a whopping 7,5 hours of processing time for a 30 second clip. Unacceptable. When using a PHP-module to send commands to ImageMagick for image manipulation, the whole process is super fast (tenths of a second per frame), but ImageMagick seems to be unable to draw triangles the way we do it in the front end, so the final results do not match. Unacceptable. What I'm asking here, is if there's someone who would know a way to solve this issue, by any means necessary that would run on a web server. Warping an image Let me explain the process of the front end: Perform a Delaunay calculation on points in an image to get an evenly distributed mesh of triangles. Offset the points/vertices in the mesh, distorting or warping the image. Draw the warped triangles on a new bitmap. We can send the results (coordinates) of steps 1 and 2 to the back end, to then draw the warped triangles and save it to an image on disk (or append as a frame to the video). But that last step is what I need help with. The Question Is there an alternative to ImageMagick that can draw triangles in a bitmap? Is there some other library, like a C library, that would allow us to do this? Or could we achieve this effect more easily by switching back end technologies, like Ruby? (.Net and Java are, unfortunately, not really options right now) Many thanks. EP. P.S. I'd appreciate re-tagging efforts, I don't quite know what labels to put on this question. Thanks!

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  • Updating Debian kernel

    - by Devator
    I'm trying to update my Debian machine to 2.6.32-46 (which is the new stable). However, after doing apt-get update my apt-cache search linux-image shows me: linux-headers-2.6.32-5-486 - Header files for Linux 2.6.32-5-486 linux-headers-2.6.32-5-686-bigmem - Header files for Linux 2.6.32-5-686-bigmem linux-headers-2.6.32-5-686 - Header files for Linux 2.6.32-5-686 linux-headers-2.6.32-5-amd64 - Header files for Linux 2.6.32-5-amd64 linux-headers-2.6.32-5-openvz-686 - Header files for Linux 2.6.32-5-openvz-686 linux-headers-2.6.32-5-vserver-686-bigmem - Header files for Linux 2.6.32-5-vser ver-686-bigmem linux-headers-2.6.32-5-vserver-686 - Header files for Linux 2.6.32-5-vserver-686 linux-headers-2.6.32-5-xen-686 - Header files for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-486 - Linux 2.6.32 for old PCs linux-image-2.6.32-5-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5-686-big mem linux-image-2.6.32-5-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM linux-image-2.6.32-5-686 - Linux 2.6.32 for modern PCs linux-image-2.6.32-5-amd64 - Linux 2.6.32 for 64-bit PCs linux-image-2.6.32-5-openvz-686-dbg - Debugging infos for Linux 2.6.32-5-openvz- 686 linux-image-2.6.32-5-openvz-686 - Linux 2.6.32 for modern PCs, OpenVZ support linux-image-2.6.32-5-vserver-686-bigmem-dbg - Debugging infos for Linux 2.6.32-5 -vserver-686-bigmem linux-image-2.6.32-5-vserver-686-bigmem - Linux 2.6.32 for PCs with 4GB+ RAM, Li nux-VServer support linux-image-2.6.32-5-vserver-686 - Linux 2.6.32 for modern PCs, Linux-VServer su pport linux-image-2.6.32-5-xen-686-dbg - Debugging infos for Linux 2.6.32-5-xen-686 linux-image-2.6.32-5-xen-686 - Linux 2.6.32 for modern PCs, Xen dom0 support linux-image-2.6-486 - Linux 2.6 for old PCs (meta-package) linux-image-2.6-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-package) linux-image-2.6-686 - Linux 2.6 for modern PCs (meta-package) linux-image-2.6-amd64 - Linux 2.6 for 64-bit PCs (meta-package) linux-image-2.6-openvz-686 - Linux 2.6 for modern PCs (meta-package), OpenVZ sup port linux-image-2.6-vserver-686-bigmem - Linux 2.6 for PCs with 4GB+ RAM (meta-packa ge), Linux-VServer support linux-image-2.6-vserver-686 - Linux 2.6 for modern PCs (meta-package), Linux-VSe rver support linux-image-2.6-xen-686 - Linux 2.6 for modern PCs (meta-package), Xen dom0 supp ort linux-image-486 - Linux for old PCs (meta-package) linux-image-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package) linux-image-686 - Linux for modern PCs (meta-package) linux-image-amd64 - Linux for 64-bit PCs (meta-package) linux-image-openvz-686 - Linux for modern PCs (meta-package), OpenVZ support linux-image-vserver-686-bigmem - Linux for PCs with 4GB+ RAM (meta-package), Lin ux-VServer support linux-image-vserver-686 - Linux for modern PCs (meta-package), Linux-VServer sup port linux-image-xen-686 - Linux for modern PCs (meta-package), Xen dom0 support So, 2.6.32-46 doesn't seem to be found. How can I update to this kernel? My sources.list: ###### Debian Main Repos deb http://ftp.nl.debian.org/debian/ squeeze main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze main contrib ###### Debian Update Repos deb http://security.debian.org/ squeeze/updates main contrib deb http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib deb-src http://security.debian.org/ squeeze/updates main contrib deb-src http://ftp.nl.debian.org/debian/ squeeze-proposed-updates main contrib

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  • Background not showing behind floating divs

    - by lolalola
    Hi, what's wrong with this code? The background disappears behind the divs when I add float: left to #text and #text2. But when I remove the float: left, everything looks good. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <style type="text/css"> #first{ width: 200px; background-color: #345752; } #left_b{ background:transparent url('img/left.png'); background-position: left top; background-repeat: repeat-y; min-height: 30px; } #right_b{ background:transparent url('img/right.png'); background-position: right top; background-repeat: repeat-y; } #text{ float: left; width: 50px; height: 30px; } #text2{ float: left; width: 70px; height: 30px; } </style> </head> <body> <div id = "first"> <div id = "left_b"> <div id = "right_b"> <div id = "text">text 1</div> <div id = "text2">text 2</div> </div> </div> </div> </body> </html>

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  • How to determine edges in an image optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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