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  • Animating a CALayer's mask size change

    - by Alexander Repty
    I have a UIView subclass which uses a CAShapeLayer mask on its CALayer. The mask uses a distinct shape, with three rounded corners and a cut out rectangle in the remaining corner. When I resize my UIView using a standard animation block, the UIView itself and its CALayer resize just fine. The mask, however, is applied instantly, which leads to some drawing issues. I've tried animating the mask's resizing using a CABasicAnimation but didn't have any luck getting the resizing animated. Can I somehow achieve an animated resizing effect on the mask? Do I need to get rid of the mask, or will I have to change something about the way I currently draw the mask (using - (void)drawInContext:(CGContextRef)ctx). Cheers, Alex

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  • Help:Graph contest problem: maybe a modified Dijkstra or another alternative algorithm

    - by newba
    Hi you all, I'm trying to do this contest exercise about graphs: XPTO is an intrepid adventurer (a little too temerarious for his own good) who boasts about exploring every corner of the universe, no matter how inhospitable. In fact, he doesn't visit the planets where people can easily live in, he prefers those where only a madman would go with a very good reason (several millions of credits for instance). His latest exploit is trying to survive in Proxima III. The problem is that Proxima III suffers from storms of highly corrosive acids that destroy everything, including spacesuits that were especially designed to withstand corrosion. Our intrepid explorer was caught in a rectangular area in the middle of one of these storms. Fortunately, he has an instrument that is capable of measuring the exact concentration of acid on each sector and how much damage it does to his spacesuit. Now, he only needs to find out if he can escape the storm. Problem The problem consists of finding an escape route that will allow XPTOto escape the noxious storm. You are given the initial energy of the spacesuit, the size of the rectangular area and the damage that the spacesuit will suffer while standing in each sector. Your task is to find the exit sector, the number of steps necessary to reach it and the amount of energy his suit will have when he leaves the rectangular area. The escape route chosen should be the safest one (i.e., the one where his spacesuit will be the least damaged). Notice that Rodericus will perish if the energy of his suit reaches zero. In case there are more than one possible solutions, choose the one that uses the least number of steps. If there are at least two sectors with the same number of steps (X1, Y1) and (X2, Y2) then choose the first if X1 < X2 or if X1 = X2 and Y1 < Y2. Constraints 0 < E = 30000 the suit's starting energy 0 = W = 500 the rectangle's width 0 = H = 500 rectangle's height 0 < X < W the starting X position 0 < Y < H the starting Y position 0 = D = 10000 the damage sustained in each sector Input The first number given is the number of test cases. Each case will consist of a line with the integers E, X and Y. The following line will have the integers W and H. The following lines will hold the matrix containing the damage D the spacesuit will suffer whilst in the corresponding sector. Notice that, as is often the case for computer geeks, (1,1) corresponds to the upper left corner. Output If there is a solution, the output will be the remaining energy, the exit sector's X and Y coordinates and the number of steps of the route that will lead Rodericus to safety. In case there is no solution, the phrase Goodbye cruel world! will be written. Sample Input 3 40 3 3 7 8 12 11 12 11 3 12 12 12 11 11 12 2 1 13 11 11 12 2 13 2 14 10 11 13 3 2 1 12 10 11 13 13 11 12 13 12 12 11 13 11 13 12 13 12 12 11 11 11 11 13 13 10 10 13 11 12 8 3 4 7 6 4 3 3 2 2 3 2 2 5 2 2 2 3 3 2 1 2 2 3 2 2 4 3 3 2 2 4 1 3 1 4 3 2 3 1 2 2 3 3 0 3 4 10 3 4 7 6 3 3 1 2 2 1 0 2 2 2 4 2 2 5 2 2 1 3 0 2 2 2 2 1 3 3 4 2 3 4 4 3 1 1 3 1 2 2 4 2 2 1 Sample Output 12 5 1 8 Goodbye cruel world! 5 1 4 2 Basically, I think we have to do a modified Dijkstra, in which the distance between nodes is the suit's energy (and we have to subtract it instead of suming up like is normal with distances) and the steps are the ....steps made along the path. The pos with the bester binomial (Energy,num_Steps) is our "way out". Important : XPTO obviously can't move in diagonals, so we have to cut out this cases. I have many ideas, but I have such a problem implementing them... Could someone please help me thinking about this with some code or, at least, ideas? Am I totally wrong?

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  • How can I create a hybrid Silverlight and aspx application

    - by PilotBob
    Here is my scenerio.. We have an ASP.Net 2.x web site. We want to migrate it to Silverlight full frame application. However, there is no way we can go away in a corner and redo every web page in SL right off the bat. What I would like to do is build the chrome of the app (main page, dashboard, login, common system/config screens, main menu) in SL and be able to open existing .aspx pages in the main content SL frame. From what I see there is no way to do this. I thought the Webbrowser control in SL4 would be the answer, but apparently that only works if your app is run out of browser. So, what is my best recourse? It seems like I will have to create some type of .aspx page that hosts the .XAP and pass in the page I want it to load? How would you gurus approach this?

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  • Having trouble with fadeIn and fadeOut in IE8 with jQuery

    - by TheDelChop
    Guys, Here is my site: http://www.dreamweddinggroup.com/redesign and I'm having a hell of a tough time figuring out why in gods name my fadeIn, fadeOut and corner() functions won't work in IE8. They were working for a time, but now they have broken and I can't for the life of me figure it out. Can anybody see anything that would cause the problem here? To see what I'm talking about, if you were to click on the "About Us" link at the bottom of the page, you should see the text fade in. Then if you were to click on "Why Dream Wedding Group", the "About Us" text should fade out, and when it fades back in, you would see the new text. Thank you, Joe

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  • Antlr Lexer Quoted String Problem

    - by Loki
    I'm trying to build a lexer to tokenize lone words and quoted strings. I got the following: STRING: QUOTE (options {greedy=false;} : . )* QUOTE ; WS : SPACE+ { $channel = HIDDEN; } ; WORD : ~(QUOTE|SPACE)+ ; For the corner cases, it needs to parse: "string" word1" word2 As three tokens: "string" as STRING and word1" and word2 as WORD. Basically, if there is a last quote, it needs to be part of the WORD were it is. If the quote is surrounded by white spaces, it should be a WORD. I tried this rule for WORD, without success: WORD: ~(QUOTE|SPACE)+ | (~(QUOTE|SPACE)* QUOTE ~QUOTE*)=> ~(QUOTE|SPACE)* QUOTE ~(QUOTE|SPACE)* ;

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  • IE6 Hacks: Getting jQuery tools expose to work properly on my site

    - by Wild Thing
    Hi, I am trying to get the jQuery tools 'expose' function to work properly in IE6. The page is http://204.51.246.10:12123/ You will need IE6 to reproduce the bug (obviously :)). If you click 'Sign In' on the top-right corner (below the 'Join Today!' button), you will notice that the sign in panel (fieldset#login-controls) is getting covered by the background of its parent element (.signinPanel), which is very weird. It is not on the top of z-index, and I can't figure out why. Please note that in order to get fieldset#login-controls positioned correctly, I have applied the following hack for IE6: $("#header, #header div, #header table, #header td, #header tr").css("position", "static"); $("fieldset#login-controls *").css("position", "static"); This might be the reason for the above. I am pretty lost at this point, as I can't figure what's going on - any advise would be appreciated. Cheers, Wild Thing

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  • SVG -> WPF linear gradient

    - by Otaku
    Does anyone know if there is an equilant attribute of SVG's "gradientUnits=userSpaceOnUse" in WPF for a LinearGradientBrush? I can't seem to find this. If not, does anyone know about how to calculate it in (C# or VB.NET)? For example if I have a StartPoint of 0,0 and EndPoint of 1,1 on a Rectangle that is 100x100, the angle is 45 degrees. However, when I change either the width or height of the Rectangle, for example Width=150, the axis is no longer at 45 degrees. How could I calculate to keep the angle at 45 degrees in a rectangle that is not a square so that it runs from bottom left to top right corner for a middle gradientstop.

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  • iPhone: How to detect if an EKEvent instance can be modified?

    - by Tom van Zummeren
    While working with the EventKit on iPhone I noticed that some events can exist which cannot be modified. Examples I encountered so far are birthdays and events synced with CalDAV. When you view the event's details in the standard built-in calendar app on iPhone the "Edit" button in the top-right corner is not visible in these cases, where it would be visible when viewing "normal" events. I've searched everywhere, read all documentation there is but I simply can't find anything that tells me how to detect this behavior! I can only detect it afterwards: edit an event's title save it to the event store check the event's title, if it has not changed it is not editable! I am looking for a way that I can detect the non-editable behavior of an event beforehand. I know this is possible because I've seen other calendar apps implement this correctly.

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  • Setting Xcode's target to iPhone NOT iPad

    - by Garry
    I just upgraded to iPhone SDK 3.2 Beta 4. Since doing so, I have not been able to get the app to launch in the iPhone simulator - it keeps launching in the iPad simulator. I have tried option-clicking the drop-down menu in the top left-corner of Xcode and setting 'Active Executable' to iPhone simulator 3.1.3 but it keeps going back to iPad simulator instead. What gives? I have no interest in my app running on the iPad and I don't want to test it in the 2X mode in the simulator. Thanks,

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • Converting from samplerate/cutoff frequency to pi-radians/sample in a discrete time sampled IIR filter system.

    - by Fake Name
    I am working on doing some digital filter work using Python and Numpy/Scipy. I'm using scipy.signal.iirdesign to generate my filter coefficents, but it requires the filter passband coefficents in a format I am not familiar with wp, ws : float Passband and stopband edge frequencies, normalized from 0 to 1 (1 corresponds to pi radians / sample). For example: Lowpass: wp = 0.2, ws = 0.3 Highpass: wp = 0.3, ws = 0.2 (from here) I'm not familiar with digital filters (I'm coming from a hardware design background). In an analog context, I would determine the desired slope and the 3db down point, and calculate component values from that. In this context, how do I take a known sample rate, a desired corner frequency, and a desired rolloff, and calculate the wp, ws values from that? (This might be more appropriate for math.stackexchange. I'm not sure)

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  • gwt rounded panel (standards based widget akin to DecoratorPanel)

    - by brad
    I'm trying to write an app that uses rounded corners for framing the app. I've found a package on google code that has a RoundedLinePanel and it seems to work... kind of. I'm wondering a few things. Is this what people are using for creating divs with round corners in GWT? The release notes say it hasn't changed in almost a year. Also, I can't seem to set a fixed height of this div (setHeight sets it on the wrapper div, not the inner one). so it's not useful to me as I have a fixed height app. Finally, if anyone can suggest a better mechanism for creating rounded corner divs in GWT I'm all ears.

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  • jquery ui autocomplete database

    - by user343925
    Hello, I'd like to use jQuery UI autocomplete in order to load a list from my database but I don't know wich method I should use to do so. I tried to use the "Remote datasource" method [url]http://jqueryui.com/demos/autocomplete/#remote[/url], but it obviously doesn't work. I have the following code : js: $(function() { $("#client").autocomplete({ source: "nom.php", minLength: 2, select: function(event, ui) { alert(ui); } }); }); html : <label for="client">Client</label> <input name="client" id="client" class="ui-autocomplete ui-widget-content ui-corner-all" /> php: $query = "SELECT nom from personne"; $result = mysql_query($query, $db); while($row = mysql_fetch_assoc($result)) { foreach($row as $val) $tab[] = $val; } print json_encode($tab); It does work with ["hello","test1","test2"] instead of the url but I need to load datas form database so pls tell me how I should do. thank you

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  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

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  • Hello World bootloader not working!

    - by Newbie
    Hello. I've been working through the tutorials on this webpage which progressively creates a bootloader that displays Hello World. The 2nd tutorial (where we attempt to get an "A" to be output) works perfectly, and yet the 1st tutorial doesn't work for me at all! (The BIOS completely ignores the floppy disk and boots straight into Windows). This is less of an issue, although any explanations would be appreciated. The real problem is that I can't get the 3rd tutorial to work. Instead on outputting "Hello World", I get an unusual character (and blinking cursor) in the bottom-left corner of the screen. It looks a bit like a smiley face inside a rounded rectangle. Does anyone know how to get Hello World to display as it should?

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  • iPad UIViewController loads as portrait when device is in landscape

    - by jud
    I have an application with 3 view controllers. They are all have shouldAutoRotateToInterfaceOrientation returning YES. The first two, my main menu and my submenu both autorotate just fine. The third viewcontroller, which programatically loads a UIImageView from a jpg file in the program's bundle, will only display in portrait. In the viewcontroller containing the image, i have this: NSString *imageName = [NSString stringWithFormat:@"%@-00%d.jpg",setPrefix,imageNumber]; UIImageView *pictureView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]]; pictureView.frame = CGRectMake(0, 0, 1024, 768); [self.view addSubview:pictureView]; and again, I have shouldAutoRotateToInterfaceOrientation returning YES for all orientations. My image shows up, but is sideways, and the 0,0,1024,768 values I used to make my rectangle start from the top right corner going down, instead of starting at the top left and going across (holding in landscape). Am I missing a parameter I need to set in order to ensure the imageview shows up in landscape instead of portrait?

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  • Silverlight like login/register control in WPF

    - by user293545
    If you have created a silverlight business application you will see that in the top righthand corner on the menu is a login hyperlink. Pressing it opens up a childwindow that displays a login control, within that control is another hyperlink that says "Register" if you press it, it flips the control 180 degrees around from the login control to the register control. I really like this type of animation and want to do something similar in WPF for a project I am working on. However I am not sure how to do it, has anyone done this or knows where I can find some more information on how to achieve it? Thank you

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  • Scipy sparse... arrays?

    - by spitzanator
    Hey, folks. So, I'm doing some Kmeans classification using numpy arrays that are quite sparse-- lots and lots of zeroes. I figured that I'd use scipy's 'sparse' package to reduce the storage overhead, but I'm a little confused about how to create arrays, not matrices. I've gone through this tutorial on how to create sparse matrices: http://www.scipy.org/SciPy_Tutorial#head-c60163f2fd2bab79edd94be43682414f18b90df7 To mimic an array, I just create a 1xN matrix, but as you may guess, Asp.dot(Bsp) doesn't quite work because you can't multiply two 1xN matrices. I'd have to transpose each array to Nx1, and that's pretty lame, since I'd be doing it for every dot-product calculation. Next up, I tried to create an NxN matrix where column 1 == row 1 (such that you can multiply two matrices and just take the top-left corner as the dot product), but that turned out to be really inefficient. I'd love to use scipy's sparse package as a magic replacement for numpy's array(), but as yet, I'm not really sure what to do. Any advice? Thank you very much!

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  • Computing orientation of a square and displaying an object with the same orientation

    - by Robin
    Hi, I wrote an application which detects a square within an image. To give you a good understanding of how such an image containing such a square, in this case a marker, could look like: What I get, after the detection, are the coordinates of the four corners of my marker. Now I don't know how to display an object on my marker. The object should have the same rotation/angle/direction as the marker. Are there any papers on how to achieve that, any algorithms that I can use that proofed to be pretty solid/working? It doesn't need to be a working solution, it could be a simple description on how to achieve that or something similar. If you point me at a library or something, it should work under linux, windows is not needed but would be great in case I need to port the application at some point. I already looked at the ARToolkit but they you camera parameter files and more complex matrices while I only got the four corner points and a single image instead of a whole video / camera stream.

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • Antlr Lexer Quoted String Predicate

    - by Loki
    I'm trying to build a lexer to tokenize lone words and quoted strings. I got the following: STRING: QUOTE (options {greedy=false;} : . )* QUOTE ; WS : SPACE+ { $channel = HIDDEN; } ; WORD : ~(QUOTE|SPACE)+ ; For the corner cases, it needs to parse: "string" word1" word2 As three tokens: "string" as STRING and word1" and word2 as WORD. Basically, if there is a last quote, it needs to be part of the WORD were it is. If the quote is surrounded by white spaces, it should be a WORD. I tried this rule for WORD, without success: WORD: ~(QUOTE|SPACE)+ | (~(QUOTE|SPACE)* QUOTE ~QUOTE*)=> ~(QUOTE|SPACE)* QUOTE ~(QUOTE|SPACE)* ;

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  • Opening pop up in Joomla

    - by user258100
    I am trying to have people be able to open HTML widgets by clicking on a button in my Joomla page. All the widgets are different sizes. The code is entered as HTML in Jumi. Currently I have the action set to: "On click open in new window without browser navigation." The problem is this this always opens in a full screen size with the widget showing up in a corner. How do I control the size of this new window for each widget? Thanks

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • Know any unobstrusive, simple GUI guidelines or design recommendations for notifications?

    - by Vinko Vrsalovic
    Hello again. I'm in the process of designing and testing various ideas for an application whose main functionality will be to notify users of occurring events and offer them with a choice of actions for each. The standard choice would be to create a queue of events showing a popup in the taskbar with the events and actions, but I want this tool to be the less intrusive and disrupting as possible. What I'm after is a good book or papers on studies of how to maximize user productivity in these intrinsically disruptive scenarios (in other words, how to achieve the perfect degree of annoying-ness, not too much, not too little). The user is supposedly interested in these events, they subscribe to them and can choose the actions to perform on each. I prefer books and papers, but the usual StackOverflow wisdom is appreciated as well. I'm after things like: Don't use popups, use instead X Show popups at most 3 seconds Show them in the left corner Use color X because it improves readability and disrupts less That is, cognitive aspects of GUI design that would help users in such a scenario.

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  • Is there a way to construct HTML/CSS in an HTML email such that if image X does not load, text Y will appear?

    - by wide_eyed_pupil
    I'm looking for something a little more sophisticated than the alt="Newsletter Heading text" attribute of <img> tag. So if the Masthead.png image doesn't load for whatever reason, I want the display text, say Font: 60px Helvetica Neue Black, Helvetica, ..., Sans Serif text-align: center to appear in the middle of the table cell that is my masthead instead of just the alt text in some small default font in top right corner. One idea I had was to use to put the image on-top of the text display but I don't know if z-depth is something I can use in email HTML(?4)?

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