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  • Share Mulitple Classes as one dll or a lib with Mulitple Projects

    - by JNL
    Currently I have some shared class files(.cpp and .h) which I include them in around 20 Projects. Currently I have to include them in all of the projects. So if I get some business requirments and I change some of the shared(.cpp or .h) files I have to include them in all the 20 Projects which is kind of tedious. Is there a way where I can create a shared dll or library and include it all of my Projects. So if I have to change it, I just have to change it once and then just Add Reference to include that dll or library which contains all the shared(.cpp, .h) files. Any help/recommendations regarding the same, will be highly appreciated. I am using VS2012 for VC++.

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  • How do we know to favour composition over generalisation is always the right choice?

    - by Carnotaurus
    Whether an object physically exists or not, we can choose to model it in different ways. We could arbitarily use generalisation or composition in many cases. However, the GoF principle of "favour composition over generalisation [sic]" guides us to use composition. So, when we model, for example, a line then we create a class that contains two members PointA and PointB of the type Point (composition) instead of extending Point (generalisation). This is just a simplified example of how we can arbitarily choose composition or inheritance to model, despite that objects are usually much more complex. How do we know that this is the right choice? It matters at least because there could be a ton of refactoring to do if it is wrong?

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  • Code Smell: Inheritance Abuse

    - by dsimcha
    It's been generally accepted in the OO community that one should "favor composition over inheritance". On the other hand, inheritance does provide both polymorphism and a straightforward, terse way of delegating everything to a base class unless explicitly overridden and is therefore extremely convenient and useful. Delegation can often (though not always) be verbose and brittle. The most obvious and IMHO surest sign of inheritance abuse is violation of the Liskov Substitution Principle. What are some other signs that inheritance is The Wrong Tool for the Job even if it seems convenient?

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  • Should I use JavaFx properties?

    - by Mike G
    I'm usually very careful to keep my Model, View, and Controller code separate. The thing is JavaFx properties are so convenient to bind them all together. The issue is that it makes my entire code design dependent on JavaFx, which I feel I should not being doing. I should be able to change the view without changing too much of the model and controller. So should I ignore the convenience of JavaFx properties, or should I embrace them and the fact that it reduces my codes flexibility.

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  • About shared (static) Members and its behavior

    - by Allende
    I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a new instance and access the new value of the shared member. My question is, what happens to the shared members, when it comes back to the "default" value (class declaration), how dangerous is it do this ? is it totally bad ? is it valid in some cases ?. If you want to test my point here is the code (console project vb.net) that I used to test shared members, as you can see/compile/run, the shared member "x" of the class "Hello" has default value string "Default", but at runtime it changes it, and after creating a new object of that class, this object has the new value of the shared member. Module Module1 Public Class hello Public Shared x As String = "Default" Public Sub New() End Sub End Class Sub Main() Console.WriteLine("hello.x=" & hello.x) Dim obj As New hello() Console.WriteLine("obj.x=" & obj.x) obj.x = "Default shared memeber, modified in object" Console.WriteLine("obj.x=" & obj.x) hello.x = "Defaul shared member, modified in class" Console.WriteLine("hello.x=" & hello.x) Dim obj2 As New hello() Console.WriteLine("obj2.x=" & obj2.x) Console.ReadLine() End Sub End Module UPDATE: First at all, thanks to everyone, each answer give feedback, I suppose, by respect I should choose one as "the answer", I don't want to be offensive to anyone, so please don't take it so bad if I didn't choose you answer.

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  • Should I use an interface when methods are only similar?

    - by Joshua Harris
    I was posed with the idea of creating an object that checks if a point will collide with a line: public class PointAndLineSegmentCollisionDetector { public void Collides(Point p, LineSegment s) { // ... } } This made me think that if I decided to create a Box object, then I would need a PointAndBoxCollisionDetector and a LineSegmentAndBoxCollisionDetector. I might even realize that I should have a BoxAndBoxCollisionDetector and a LineSegmentAndLineSegmentCollisionDetector. And, when I add new objects that can collide I would need to add even more of these. But, they all have a Collides method, so everything I learned about abstraction is telling me, "Make an interface." public interface CollisionDetector { public void Collides(Spatial s1, Spatial s2); } But now I have a function that only detects some abstract class or interface that is used by Point, LineSegment, Box, etc.. So if I did this then each implementation would have to to a type check to make sure that the types are the appropriate type because the collision algorithm is different for each different type match up. Another solution could be this: public class CollisionDetector { public void Collides(Point p, LineSegment s) { ... } public void Collides(LineSegment s, Box b) { ... } public void Collides(Point p, Box b) { ... } // ... } But, this could end up being a huge class that seems unwieldy, although it would have simplicity in that it is only a bunch of Collide methods. This is similar to C#'s Convert class. Which is nice because it is large, but it is simple to understand how it works. This seems to be the better solution, but I thought I should open it for discussion as a wiki to get other opinions.

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  • Super constructor must be a first statement in Java constructor [closed]

    - by Val
    I know the answer: "we need rules to prevent shooting into your own foot". Ok, I make millions of programming mistakes every day. To be prevented, we need one simple rule: prohibit all JLS and do not use Java. If we explain everything by "not shooting your foot", this is reasonable. But there is not much reason is such reason. When I programmed in Delphy, I always wanted the compiler to check me if I read uninitializable. I have discovered myself that is is stupid to read uncertain variable because it leads unpredictable result and is errorenous obviously. By just looking at the code I could see if there is an error. I wished if compiler could do this job. It is also a reliable signal of programming error if function does not return any value. But I never wanted it do enforce me the super constructor first. Why? You say that constructors just initialize fields. Super fields are derived; extra fields are introduced. From the goal point of view, it does not matter in which order you initialize the variables. I have studied parallel architectures and can say that all the fields can even be assigned in parallel... What? Do you want to use the unitialized fields? Stupid people always want to take away our freedoms and break the JLS rules the God gives to us! Please, policeman, take away that person! Where do I say so? I'm just saying only about initializing/assigning, not using the fields. Java compiler already defends me from the mistake of accessing notinitialized. Some cases sneak but this example shows how this stupid rule does not save us from the read-accessing incompletely initialized in construction: public class BadSuper { String field; public String toString() { return "field = " + field; } public BadSuper(String val) { field = val; // yea, superfirst does not protect from accessing // inconstructed subclass fields. Subclass constr // must be called before super()! System.err.println(this); } } public class BadPost extends BadSuper { Object o; public BadPost(Object o) { super("str"); this. o = o; } public String toString() { // superconstructor will boom here, because o is not initialized! return super.toString() + ", obj = " + o.toString(); } public static void main(String[] args) { new BadSuper("test 1"); new BadPost(new Object()); } } It shows that actually, subfields have to be inilialized before the supreclass! Meantime, java requirement "saves" us from writing specializing the class by specializing what the super constructor argument is, public class MyKryo extends Kryo { class MyClassResolver extends DefaultClassResolver { public Registration register(Registration registration) { System.out.println(MyKryo.this.getDepth()); return super.register(registration); } } MyKryo() { // cannot instantiate MyClassResolver in super super(new MyClassResolver(), new MapReferenceResolver()); } } Try to make it compilable. It is always pain. Especially, when you cannot assign the argument later. Initialization order is not important for initialization in general. I could understand that you should not use super methods before initializing super. But, the requirement for super to be the first statement is different. It only saves you from the code that does useful things simply. I do not see how this adds safety. Actually, safety is degraded because we need to use ugly workarounds. Doing post-initialization, outside the constructors also degrades safety (otherwise, why do we need constructors?) and defeats the java final safety reenforcer. To conclude Reading not initialized is a bug. Initialization order is not important from the computer science point of view. Doing initalization or computations in different order is not a bug. Reenforcing read-access to not initialized is good but compilers fail to detect all such bugs Making super the first does not solve the problem as it "Prevents" shooting into right things but not into the foot It requires to invent workarounds, where, because of complexity of analysis, it is easier to shoot into the foot doing post-initialization outside the constructors degrades safety (otherwise, why do we need constructors?) and that degrade safety by defeating final access modifier When there was java forum alive, java bigots attecked me for these thoughts. Particularly, they dislaked that fields can be initialized in parallel, saying that natural development ensures correctness. When I replied that you could use an advanced engineering to create a human right away, without "developing" any ape first, and it still be an ape, they stopped to listen me. Cos modern technology cannot afford it. Ok, Take something simpler. How do you produce a Renault? Should you construct an Automobile first? No, you start by producing a Renault and, once completed, you'll see that this is an automobile. So, the requirement to produce fields in "natural order" is unnatural. In case of alarmclock or armchair, which are still chair and clock, you may need first develop the base (clock and chair) and then add extra. So, I can have examples where superfields must be initialized first and, oppositely, when they need to be initialized later. The order does not exist in advance. So, the compiler cannot be aware of the proper order. Only programmer/constructor knows is. Compiler should not take more responsibility and enforce the wrong order onto programmer. Saying that I cannot initialize some fields because I did not ininialized the others is like "you cannot initialize the thing because it is not initialized". This is a kind of argument we have. So, to conclude once more, the feature that "protects" me from doing things in simple and right way in order to enforce something that does not add noticeably to the bug elimination at that is a strongly negative thing and it pisses me off, altogether with the all the arguments to support it I've seen so far. It is "a conceptual question about software development" Should there be the requirement to call super() first or not. I do not know. If you do or have an idea, you have place to answer. I think that I have provided enough arguments against this feature. Lets appreciate the ones who benefit form it. Let it just be something more than simple abstract and stupid "write your own language" or "protection" kind of argument. Why do we need it in the language that I am going to develop?

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  • OOP private method parameters coding style

    - by Jake
    After coding for many years as a solo programmer, I have come to feel that most of the time there are many benefits to write private member functions with all of the used member variables included in the parameter list, especially development stage. This allow me to check at one look what member variables are used and also allow me to supply other values for tests and debugging. Also, a change in code by removing a particular member variable can break many functions. In this case however, the private function remains isolated am I can still call it using other values without fixing the function. Is this a bad idea afterall, especially in a team environment? Is it like redundant or confusing, or are there better ways?

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  • Confusion about inheritance

    - by Samuel Adam
    I know I might get downvoted for this, but I'm really curious. I was taught that inheritance is a very powerful polymorphism tool, but I can't seem to use it well in real cases. So far, I can only use inheritance when the base class is an abstract class. Examples : If we're talking about Product and Inventory, I quickly assumed that a Product is an Inventory because a Product must be inventorized as well. But a problem occured when user wanted to sell their Inventory item. It just doesn't seem to be right to change an Inventory object to it's subtype (Product), it's almost like trying to convert a parent to it's child. Another case is Customer and Member. It is logical (at least for me) to think that a Member is a Customer with some more privileges. Same problem occurred when user wanted to upgrade an existing Customer to become a Member. A very trivial case is the Employee case. Where Manager, Clerk, etc can be derived from Employee. Still, the same upgrading issue. I tried to use composition instead for some cases, but I really wanted to know if I'm missing something for inheritance solution here. My composition solution for those cases : Create a reference of Inventory inside a Product. Here I'm making an assumption about that Product and Inventory is talking in a different context. While Product is in the context of sales (price, volume, discount, etc), Inventory is in the context of physical management (stock, movement, etc). Make a reference of Membership instead inside Customer class instead of previous inheritance solution. Therefor upgrading a Customer is only about instantiating the Customer's Membership property. This example is keep being taught in basic programming classes, but I think it's more proper to have those Manager, Clerk, etc derived from an abstract Role class and make it a property in Employee. I found it difficult to find an example of a concrete class deriving from another concrete class. Is there any inheritance solution in which I can solve those cases? Being new in this OOP thing, I really really need a guidance. Thanks!

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  • In this context with views in a tree, which class should perform the task?

    - by Jhonny 8
    Imagine that I have this context: A main view containing a table containing some cells. Each one of them with their own controller and view files. In the main view, I have an object "Person", with 3 different IDs. Depending on certain conditions (let say, time of the day), I have to choose one of them and display it in the cell. My question is, should the main view pass the whole object to the table, and this one to the cell, and the cell will calculate the ID that it will be shown? or, The main view calculates this parameter, and send the result to the table and this to the cell? Is a question focused on OO design, which one of this approaches is more suitable in an OO design and why?

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  • DB Schema for ACL involving 3 subdomains

    - by blacktie24
    Hi, I am trying to design a database schema for a web app which has 3 subdomains: a) internal employees b) clients c) contractors. The users will be able to communicate with each other to some degree, and there may be some resources that overlap between them. Any thoughts about this schema? Really appreciate your time and thoughts on this. Cheers! -- -- Table structure for table locations CREATE TABLE IF NOT EXISTS locations ( id bigint(20) NOT NULL, name varchar(250) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Table structure for table privileges CREATE TABLE IF NOT EXISTS privileges ( id int(11) NOT NULL AUTO_INCREMENT, name varchar(255) NOT NULL, resource_id int(11) NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=10 ; -- -- Table structure for table resources CREATE TABLE IF NOT EXISTS resources ( id int(11) NOT NULL AUTO_INCREMENT, name varchar(255) NOT NULL, user_type enum('internal','client','expert') NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ; -- -- Table structure for table roles CREATE TABLE IF NOT EXISTS roles ( id int(11) NOT NULL AUTO_INCREMENT, name varchar(255) NOT NULL, type enum('position','department') NOT NULL, parent_id int(11) DEFAULT NULL, user_type enum('internal','client','expert') NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ; -- -- Table structure for table role_perms CREATE TABLE IF NOT EXISTS role_perms ( id int(11) NOT NULL AUTO_INCREMENT, role_id int(11) NOT NULL, privilege_id int(11) NOT NULL, mode varchar(250) NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Table structure for table users CREATE TABLE IF NOT EXISTS users ( id int(10) unsigned NOT NULL AUTO_INCREMENT, email varchar(255) NOT NULL, password varchar(255) NOT NULL, salt varchar(255) NOT NULL, type enum('internal','client','expert') NOT NULL, first_name varchar(255) NOT NULL, last_name varchar(255) NOT NULL, location_id int(11) NOT NULL, phone varchar(255) NOT NULL, status enum('active','inactive') NOT NULL DEFAULT 'active', PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=4 ; -- -- Table structure for table user_perms CREATE TABLE IF NOT EXISTS user_perms ( id int(11) NOT NULL AUTO_INCREMENT, user_id int(11) NOT NULL, privilege_id int(11) NOT NULL, mode varchar(250) NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Table structure for table user_roles CREATE TABLE IF NOT EXISTS user_roles ( id int(11) NOT NULL, user_id int(11) NOT NULL, role_id int(11) NOT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1;

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  • Where can I learn about every OOP concept?

    - by Mel
    I'm looking for some material that can explain all the concepts related to OOP that doesn't deviate too much from the point. I want something short and understandable for a beginner. I know some of these can be found on wikipedia, but wikipedia is full of minor and sometimes big mistakes and I don't think that is the best choice for learning something. Where should I start ? Also, please don't recommend books of 1000 pages or such.

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  • Architecture Best Practice (MVC): Repository Returns Object & Object Member Accessed Directly or Repository Returns Object Member

    - by coderabbi
    Architecturally speaking, which is the preferable approach (and why)? $validation_date = $users_repository->getUser($user_id)->validation_date; Seems to violate Law of Demeter by accessing member of object returned by method call Seems to violate Encapsulation by accessing object member directly $validation_date = $users_repository->getUserValidationDate($user_id); Seems to violate Single Responsibility Principle as $users_repository no longer just returns User objects

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  • Object inheritance and method parameters/return types - Please check my logic

    - by user2368481
    I'm preparing for a test and doing practice questions, this one in particular I am unsure I did correctly: We are given a very simple UML diagram to demonstrate inheritance: I hope this is clear, it shows that W inherits from V and so on: |-----Y V <|----- W<|-----| |-----X<|----Z and this code: public X method1(){....} method2(new Y()); method2(method1()); method2(method3()); The questions and my answers: Q: What types of objects could method1 actually return? A: X and Z, since the method definition includes X as the return type and since Z is a kind of X is would be OK to return either. Q: What could the parameter type of method2 be? A: Since method2 in the code accepts Y, X and Z (as the return from method1), the parameter type must be either V or W, as Y,X and Z inherit from both of these. Q: What could return type of method3 be? A: Return type of method3 must be V or W as this would be consistent with answer 2.

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  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

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  • design a model for a system of dependent variables

    - by dbaseman
    I'm dealing with a modeling system (financial) that has dozens of variables. Some of the variables are independent, and function as inputs to the system; most of them are calculated from other variables (independent and calculated) in the system. What I'm looking for is a clean, elegant way to: define the function of each dependent variable in the system trigger a re-calculation, whenever a variable changes, of the variables that depend on it A naive way to do this would be to write a single class that implements INotifyPropertyChanged, and uses a massive case statement that lists out all the variable names x1, x2, ... xn on which others depend, and, whenever a variable xi changes, triggers a recalculation of each of that variable's dependencies. I feel that this naive approach is flawed, and that there must be a cleaner way. I started down the path of defining a CalculationManager<TModel> class, which would be used (in a simple example) something like as follows: public class Model : INotifyPropertyChanged { private CalculationManager<Model> _calculationManager = new CalculationManager<Model>(); // each setter triggers a "PropertyChanged" event public double? Height { get; set; } public double? Weight { get; set; } public double? BMI { get; set; } public Model() { _calculationManager.DefineDependency<double?>( forProperty: model => model.BMI, usingCalculation: (height, weight) => weight / Math.Pow(height, 2), withInputs: model => model.Height, model.Weight); } // INotifyPropertyChanged implementation here } I won't reproduce CalculationManager<TModel> here, but the basic idea is that it sets up a dependency map, listens for PropertyChanged events, and updates dependent properties as needed. I still feel that I'm missing something major here, and that this isn't the right approach: the (mis)use of INotifyPropertyChanged seems to me like a code smell the withInputs parameter is defined as params Expression<Func<TModel, T>>[] args, which means that the argument list of usingCalculation is not checked at compile time the argument list (weight, height) is redundantly defined in both usingCalculation and withInputs I am sure that this kind of system of dependent variables must be common in computational mathematics, physics, finance, and other fields. Does someone know of an established set of ideas that deal with what I'm grasping at here? Would this be a suitable application for a functional language like F#? Edit More context: The model currently exists in an Excel spreadsheet, and is being migrated to a C# application. It is run on-demand, and the variables can be modified by the user from the application's UI. Its purpose is to retrieve variables that the business is interested in, given current inputs from the markets, and model parameters set by the business.

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • How to make a queue switches from FIFO mode to priority mode?

    - by enzom83
    I would like to implement a queue capable of operating both in the FIFO mode and in the priority mode. This is a message queue, and the priority is first of all based on the message type: for example, if the messages of A type have higher priority than the messages of the B type, as a consequence all messages of A type are dequeued first, and finally the messages of B type are dequeued. Priority mode: my idea consists of using multiple queues, one for each type of message; in this way, I can manage a priority based on the message type: just take first the messages from the queue at a higher priority and progressively from lower priority queues. FIFO mode: how to handle FIFO mode using multiple queues? In other words, the user does not see multiple queues, but it uses the queue as if it were a single queue, so that the messages leave the queue in the order they arrive when the priority mode is disabled. In order to achieve this second goal I have thought to use a further queue to manage the order of arrival of the types of messages: let me explain better with the following code snippet. int NUMBER_OF_MESSAGE_TYPES = 4; int CAPACITY = 50; Queue[] internalQueues = new Queue[NUMBER_OF_MESSAGE_TYPES]; Queue<int> queueIndexes = new Queue<int>(CAPACITY); void Enqueue(object message) { int index = ... // the destination queue (ie its index) is chosen according to the type of message. internalQueues[index].Enqueue(message); queueIndexes.Enqueue(index); } object Dequeue() { if (fifo_mode_enabled) { // What is the next type that has been enqueued? int index = queueIndexes.Dequeue(); return internalQueues[index].Dequeue(); } if (priority_mode_enabled) { for(int i=0; i < NUMBER_OF_MESSAGE_TYPES; i++) { int currentQueueIndex = i; if (!internalQueues[currentQueueIndex].IsEmpty()) { object result = internalQueues[currentQueueIndex].Dequeue(); // The following statement is fundamental to a subsequent switching // from priority mode to FIFO mode: the messages that have not been // dequeued (since they had lower priority) remain in the order in // which they were queued. queueIndexes.RemoveFirstOccurrence(currentQueueIndex); return result; } } } } What do you think about this idea? Are there better or more simple implementations?

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • Should I limit my type name suffix vocabulary when using OOP?

    - by Den
    My co-workers tend to think that it is better to limit non-domain type suffixes to a small fixed set of OOP-pattern inspired words, e.g.: *Service *Repository *Factory *Manager *Provider I believe there is no reason to not extend that set with more names, e.g. (some "translation" to the previous vocabulary is given in brackets): *Distributor (= *DistributionManager or *SendingService) *Generator *Browser (= *ReadonlyRepositoryService) *Processor *Manipulator (= *StateMachineManager) *Enricher (= *EnrichmentService) (*) denotes some domain word, e.g. "Order", "Student", "Item" etc. The domain is probably not complex enough to use specialized approaches such as DDD which could drive the naming.

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  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

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  • Why should I declare a class as an abstract class?

    - by Pied Piper
    I know the syntax, rules applied to abstract class and I want know usage of an abstract class Abstract class can not be instantiated directly but can be extended by other class What is the advantage of doing so? How it is different from an Interface? I know that one class can implement multiple interfaces but can only extend one abstract class. Is that only difference between an interface and an abstract class? I am aware about usage of an Interface. I have learned that from Event delegation model of AWT in Java. In which situations I should declare class as an abstract class? What is benefits of that?

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  • What are the differences between abstract classes, interfaces, and when to use them

    - by user66662
    Recently I have started to wrap my head around OOP, and I am now to the point where the more I read about the differences between Abstract classes and Interfaces the more confused I become. So far, neither can be instantiated. Interfaces are more or less structural blueprints that determine the skeleton and abstracts are different by being able to partially develop code. I would like to learn more about these through my specific situation. Here is a link to my first question if you would like a little more background information: What is a good design model for my new class? Here are two classes I created: class Ad { $title; $description $price; function get_data($website){ } function validate_price(){ } } class calendar_event { $title; $description $start_date; function get_data($website){ //guts } function validate_dates(){ //guts } } So, as you can see these classes are almost identical. Not shown here, but there are other functions, like get_zip(), save_to_database() that are common across my classes. I have also added other classes Cars and Pets which have all the common methods and of course properties specific to those objects (mileage, weight, for example). Now I have violated the DRY principle and I am managing and changing the same code across multiple files. I intend on having more classes like boats, horses, or whatever. So is this where I would use an interface or abstract class? From what I understand about abstract classes I would use a super class as a template with all of the common elements built into the abstract class, and then add only the items specifically needed in future classes. For example: abstract class content { $title; $description function get_data($website){ } function common_function2() { } function common_function3() { } } class calendar_event extends content { $start_date; function validate_dates(){ } } Or would I use an interface and, because these are so similar, create a structure that each of the subclasses are forced to use for integrity reasons, and leave it up to the end developer who fleshes out that class to be responsible for each of the details of even the common functions. my thinking there is that some 'common' functions may need to be tweaked in the future for the needs of their specific class. Despite all that above, if you believe I am misunderstanding the what and why of abstracts and interfaces altogether, by all means let a valid answer to be stop thinking in this direction and suggest the proper way to move forward! Thanks!

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  • Learning good OOP design & unlearning some bad habits

    - by Nick
    I have been mostly a C programmer so far in my career with knowledge of C++. I rely on C++ mostly for the convenience STL provides and I hardly ever focus on good design practices. As I have started to look for a new job position, this bad habit of mine has come back to haunt me. During the interviews, I have been asked to design a problem (like chess, or some other scenario) using OOP and I doing really badly at that (I came to know this through feedback from one interview). I tried to google stuff and came up with so many opinions and related books that I don't know where to begin. I need a good through introduction to OOP design with which I can learn practical design, not just theory. Can you point me to any book which meets my requirements ? I prefer C++, but any other language is fine as long as I can pick-up good practices. Also, I know that books can only go so far. I would also appreciate any good practice project ideas that helped you learn and improve your OOP concepts. Thanks.

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  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

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