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  • Rotating a NetBeans Visual Library Widget

    - by Geertjan
    Trying to create a widget which, when clicked, rotates slightly further on each subsequent click: Above, the bird where the mouse is visible has been clicked a few times and so has rotated a bit further on each click. The code isn't quite right yet and I'm hoping someone will take this code, try it out, and help with a nice solution! public class BirdScene extends Scene {     public BirdScene() {         addChild(new LayerWidget(this));         getActions().addAction(ActionFactory.createAcceptAction(new AcceptProvider() {             public ConnectorState isAcceptable(Widget widget, Point point, Transferable transferable) {                 Image dragImage = getImageFromTransferable(transferable);                 if (dragImage != null) {                     JComponent view = getView();                     Graphics2D g2 = (Graphics2D) view.getGraphics();                     Rectangle visRect = view.getVisibleRect();                     view.paintImmediately(visRect.x, visRect.y, visRect.width, visRect.height);                     g2.drawImage(dragImage,                             AffineTransform.getTranslateInstance(point.getLocation().getX(),                             point.getLocation().getY()),                             null);                     return ConnectorState.ACCEPT;                 } else {                     return ConnectorState.REJECT;                 }             }             public void accept(Widget widget, final Point point, Transferable transferable) {                 addChild(new BirdWidget(getScene(), getImageFromTransferable(transferable), point));             }         }));     }     private Image getImageFromTransferable(Transferable transferable) {         Object o = null;         try {             o = transferable.getTransferData(DataFlavor.imageFlavor);         } catch (IOException ex) {         } catch (UnsupportedFlavorException ex) {         }         return o instanceof Image ? (Image) o : null;     }     private class BirdWidget extends IconNodeWidget {         private int theta = 0;         public BirdWidget(Scene scene, Image imageFromTransferable, Point point) {             super(scene);             setImage(imageFromTransferable);             setPreferredLocation(point);             setCheckClipping(true);             getActions().addAction(ActionFactory.createMoveAction());             getActions().addAction(ActionFactory.createSelectAction(new SelectProvider() {                 public boolean isAimingAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public boolean isSelectionAllowed(Widget widget, Point localLocation, boolean invertSelection) {                     return true;                 }                 public void select(final Widget widget, Point localLocation, boolean invertSelection) {                     theta = (theta + 100) % 360;                     repaint();                     getScene().validate();                 }             }));         }         @Override         public void paintWidget() {             final Image image = getImageWidget().getImage();             Graphics2D g = getGraphics();             g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);             Rectangle bounds = getClientArea();             AffineTransform newXform = g.getTransform();             int xRot = image.getWidth(null) / 2;             int yRot = image.getWidth(null) / 2;             newXform.rotate(theta * Math.PI / 180, xRot, yRot);             g.setTransform(newXform);             g.drawImage(image, bounds.x, bounds.y, null);         }     } } The problem relates to refreshing the scene after the rotation. But it would help if someone would just take the code above, add it to their own application, try it out, see the problem for yourself, and develop it a bit further!

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  • Rebooting access point via SSH with pexpect... hangs. Any ideas?

    - by MiniQuark
    When I want to reboot my D-Link DWL-3200-AP access point from my bash shell, I connect to the AP using ssh and I just type reboot in the CLI interface. After about 30 seconds, the AP is rebooted: # ssh [email protected] [email protected]'s password: ******** Welcome to Wireless SSH Console!! ['help' or '?' to see commands] Wireless Driver Rev 4.0.0.167 D-Link Access Point wlan1 -> reboot Sound's great? Well unfortunately the ssh client process never exits, for some reason (maybe the AP kills the ssh server a bit too fast, I don't know). My ssh client process is completely blocked (even if I wait for several minutes, nothing happens). I always have to wait for the AP to reboot, then open another shell, find the ssh client process ID (using ps aux | grep ssh) then kill the ssh process using kill <pid>. That's quite annoying. So I decided to write a python script to reboot the AP. The script connects to the AP's CLI interface via ssh, using python-pexpect, and it tries to launch the "reboot" command. Here's what the script looks like: #!/usr/bin/python # usage: python reboot_ap.py {host} {user} {password} import pexpect import sys import time command = "ssh %(user)s@%(host)s"%{"user":sys.argv[2], "host":sys.argv[1]} session = pexpect.spawn(command, timeout=30) # start ssh process response = session.expect(r"password:") # wait for password prompt session.sendline(sys.argv[3]) # send password session.expect(" -> ") # wait for D-Link CLI prompt session.sendline("reboot") # send the reboot command time.sleep(60) # make sure the reboot has time to actually take place session.close(force=True) # kill the ssh process The script connects properly to the AP (I tried running some other commands than reboot, they work fine), it sends the reboot command, waits for one minute, then kills the ssh process. The problem is: this time, the AP never reboots! I have no idea why. Any solution, anyone?

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  • How to save image drawn on a JPanel?

    - by swift
    I have a panel with transparent background which i use to draw an image. now problem here is when i draw anything on panel and save the image as a JPEG file its saving the image with black background but i want it to be saved as same, as i draw on the panel. what should be done for this? plz guide me j Client.java public class Client extends Thread { static DatagramSocket datasocket; static DatagramSocket socket; Point point; Whiteboard board; Virtualboard virtualboard; JLayeredPane layerpane; BufferedImage image; public Client(DatagramSocket datasocket) { Client.datasocket=datasocket; } //This function is responsible to connect to the server public static void connect() { try { socket=new DatagramSocket (9000); //client connection socket port= 9000 datasocket=new DatagramSocket (9005); //client data socket port= 9002 ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //this is to tell server that this is a connection request dos.writeChar('c'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); //create the UDP packet DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); Client client=new Client(datasocket); client.createFrame(); client.run(); } catch(Exception e) { e.printStackTrace(); } } //This function is to create the JFrame public void createFrame() { JFrame frame=new JFrame("Whiteboard"); frame.setVisible(true); frame.setBackground(Color.black); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(680,501); frame.addWindowListener(new WindowAdapter() { public void windowOpened(WindowEvent e) {} public void windowClosing(WindowEvent e) { close(); } }); layerpane=frame.getLayeredPane(); board= new Whiteboard(datasocket); image = new BufferedImage(590,463, BufferedImage.TYPE_INT_ARGB); board.setBounds(74,2,590,463); board.setImage(image); virtualboard=new Virtualboard(); virtualboard.setImage(image); virtualboard.setBounds(74,2,590,463); layerpane.add(virtualboard,new Integer(2));//Panel where remote user draws layerpane.add(board,new Integer(3)); layerpane.add(board.colourButtons(),new Integer(1)); layerpane.add(board.shapeButtons(),new Integer(0)); //frame.add(paper.addButtons(),BorderLayout.WEST); } /* * This function is overridden from the thread class * This function listens for incoming packets from the server * which contains the points drawn by the other client */ public void run () { while (true) { try { byte[] buffer = new byte[512]; DatagramPacket packet = new DatagramPacket(buffer, buffer.length); datasocket.receive(packet); InputStream in=new ByteArrayInputStream(packet.getData(), packet.getOffset(),packet.getLength()); DataInputStream din=new DataInputStream(in); int x=din.readInt(); int y=din.readInt(); String varname=din.readLine(); String var[]=varname.split("-",4); point=new Point(x,y); virtualboard.addPoint(point, var[0], var[1],var[2],var[3]); } catch (IOException ex) { ex.printStackTrace(); } } } //This function is to broadcast the newly drawn point to the server public void broadcast (Point p,String varname,String shape,String event, String color) { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); dos.writeInt(p.x); dos.writeInt(p.y); dos.writeBytes(varname); dos.writeBytes("-"); dos.writeBytes(shape); dos.writeBytes("-"); dos.writeBytes(event); dos.writeBytes("-"); dos.writeBytes(color); dos.close(); byte[]data=baos.toByteArray(); InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8002); datasocket.send(packet); } catch (Exception e) { e.printStackTrace(); } } //This function is to close the client's connection with the server public void close() { try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); DataOutputStream dos=new DataOutputStream(baos); //This is to tell server that this is request to remove the client dos.writeChar('r'); dos.close(); byte[]data=baos.toByteArray(); //Server IP address InetAddress ip=InetAddress.getByName("10.123.97.154"); DatagramPacket packet=new DatagramPacket(data, data.length,ip , 8000); socket.send(packet); System.out.println("closed"); } catch(Exception e) { e.printStackTrace(); } } public static void main(String[] args) throws Exception { connect(); } } Whiteboard.java class Whiteboard extends JPanel implements MouseListener,MouseMotionListener,ActionListener,KeyListener { BufferedImage image; Boolean tooltip=false; int post; String shape; String selectedcolor="black"; Color color=Color.black; //Color color=Color.white; Point start; Point end; Point mp; Point tip; int keycode; String fillshape; Point fillstart=new Point(); Point fillend=new Point(); int noofside; Button r=new Button("rect"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button roundrect=new Button("roundrect"); Button polygon=new Button("poly"); Button text=new Button("text"); JButton save=new JButton("Save"); Button elipse=new Button("elipse"); ImageIcon fillicon=new ImageIcon("images/fill.jpg"); JButton fill=new JButton(fillicon); ImageIcon erasericon=new ImageIcon("images/eraser.gif"); JButton erase=new JButton(erasericon); JButton[] colourbutton=new JButton[28]; String selected; Point label; String key=""; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Boolean first; int w,h; public Whiteboard(DatagramSocket dataSocket) { try { UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName()); } catch (Exception e) { e.printStackTrace(); } setLayout(null); setOpaque(false); setBackground(new Color(237,237,237)); this.dataSocket=dataSocket; client=new Client(dataSocket); addKeyListener(this); addMouseListener(this); addMouseMotionListener(this); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { try { super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; if(color!=null) g2.setPaint(color); if(start!=null && end!=null) { if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "drag", selectedcolor); client.broadcast(end, "end", "poly", "drag", selectedcolor); } } if(tooltip==true) { System.out.println(selected); if(selected=="text") { g2.drawString("|", tip.x, tip.y-5); g2.drawString("Click to add text", tip.x+10, tip.y+23); g2.drawString("__", label.x+post, label.y); } if(selected=="erase") { g2.setPaint(new Color(237,237,237)); g2.fillRect(tip.x-10,tip.y-10,10,10); g2.setPaint(color); g2.drawRect(tip.x-10,tip.y-10,10,10); } } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = (Graphics2D) image.createGraphics(); Font font=new Font("Times New Roman",Font.PLAIN,14); g2.setFont(font); g2.setPaint(color); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("rrect")) g2.drawRoundRect(start.x, start.y, (end.x-start.x),(end.y-start.y),11,11); else if(selected==("poly")) { g2.drawLine(start.x,start.y,end.x,end.y); client.broadcast(start, "start", "poly", "release", selectedcolor); client.broadcast(end, "end", "poly", "release", selectedcolor); } fillstart=start; fillend=end; fillshape=selected; } if(selected!="poly") { start=null; end=null; } if(label!=null) { if(selected==("text")) { g2.drawString(key,label.x,label.y); client.broadcast(label, key, "text", "release", selectedcolor); } } repaint(); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.createGraphics(); Color erasecolor=new Color(237,237,237); pic.setPaint(erasecolor); if(start!=null) pic.fillRect(start.x-10, start.y-10, 10, 10); } //To set the size of the image public void setImage(BufferedImage image) { this.image = image; } //Function to add buttons into the panel, calling this function returns a panel public JPanel shapeButtons() { JPanel shape=new JPanel(); shape.setBackground(new Color(181, 197, 210)); shape.setLayout(new GridLayout(5,2,2,4)); shape.setBounds(0, 2, 74, 166); rectangle.addActionListener(this); rectangle.setToolTipText("Rectangle"); line.addActionListener( this); line.setToolTipText("Line"); erase.addActionListener(this); erase.setToolTipText("Eraser"); roundrect.addActionListener(this); roundrect.setToolTipText("Round edge Rectangle"); polygon.addActionListener(this); polygon.setToolTipText("Polygon"); text.addActionListener(this); text.setToolTipText("Text"); fill.addActionListener(this); fill.setToolTipText("Fill with colour"); elipse.addActionListener(this); elipse.setToolTipText("Elipse"); save.addActionListener(this); shape.add(elipse); shape.add(rectangle); shape.add(roundrect); shape.add(polygon); shape.add(line); shape.add(text); shape.add(fill); shape.add(erase); shape.add(save); return shape; } public JPanel colourButtons() { JPanel colourbox=new JPanel(); colourbox.setBackground(new Color(181, 197, 210)); colourbox.setLayout(new GridLayout(8,2,8,8)); colourbox.setBounds(0,323,70,140); //colourbox.add(empty); for(int i=0;i<16;i++) { colourbutton[i]=new JButton(); colourbox.add(colourbutton[i]); if(i==0) colourbutton[0].setBackground(Color.black); else if(i==1) colourbutton[1].setBackground(Color.white); else if(i==2) colourbutton[2].setBackground(Color.red); else if(i==3) colourbutton[3].setBackground(Color.orange); else if(i==4) colourbutton[4].setBackground(Color.blue); else if(i==5) colourbutton[5].setBackground(Color.green); else if(i==6) colourbutton[6].setBackground(Color.pink); else if(i==7) colourbutton[7].setBackground(Color.magenta); else if(i==8) colourbutton[8].setBackground(Color.cyan); else if(i==9) colourbutton[9].setBackground(Color.black); else if(i==10) colourbutton[10].setBackground(Color.yellow); else if(i==11) colourbutton[11].setBackground(new Color(131,168,43)); else if(i==12) colourbutton[12].setBackground(new Color(132,0,210)); else if(i==13) colourbutton[13].setBackground(new Color(193,17,92)); else if(i==14) colourbutton[14].setBackground(new Color(129,82,50)); else if(i==15) colourbutton[15].setBackground(new Color(64,128,128)); colourbutton[i].addActionListener(this); } return colourbox; } public void fill() { if(selected=="fill") { Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(color); System.out.println("Fill"); if(fillshape=="elipse") g2.fillOval(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape=="rect") g2.fillRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y)); else if(fillshape==("rrect")) g2.fillRoundRect(fillstart.x, fillstart.y, (fillend.x-fillstart.x),(fillend.y-fillstart.y),11,11); // else if(fillshape==("poly")) // g2.drawPolygon(x,y,2); } repaint(); } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent arg0) { } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="text") { start=e.getPoint(); client.broadcast(start,"start", selected,"press", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") mp = e.getPoint(); else if(selected=="poly") { if(first==true) { start=e.getPoint(); //client.broadcast(start,"start", selected,"press", selectedcolor); } else if(first==false) { end=e.getPoint(); repaint(); //client.broadcast(end,"end", selected,"press", selectedcolor); } } else if(selected=="erase") { start=e.getPoint(); erase(); } } public void mouseReleased(MouseEvent e) { if(selected=="text") { System.out.println("Reset"); key=""; post=0; label=new Point(); label=e.getPoint(); grabFocus(); } if(start!=null && end!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release", selectedcolor); draw(); } else if(selected=="poly") { draw(); first=false; start=end; end=null; } } } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag", selectedcolor); } else if(selected=="elipse"||selected=="rect"||selected=="rrect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag", selectedcolor); client.broadcast(end,"end", selected,"drag", selectedcolor); } else if(selected=="poly") end=e.getPoint(); System.out.println(tooltip); if(tooltip==true) { if(selected=="erase") { Graphics2D g2=(Graphics2D) getGraphics(); tip=e.getPoint(); g2.drawRect(tip.x-10,tip.y-10,10,10); } } repaint(); } public void mouseMoved(MouseEvent e) { if(selected=="text" ||selected=="erase") { tip=new Point(); tip=e.getPoint(); tooltip=true; repaint(); } } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; else if(e.getSource()==line) selected="line"; else if(e.getSource()==rectangle) selected="rect"; else if(e.getSource()==erase) { selected="erase"; tooltip=true; System.out.println(selected); erase(); } else if(e.getSource()==roundrect) selected="rrect"; else if(e.getSource()==polygon) { selected="poly"; first=true; start=null; } else if(e.getSource()==text) { selected="text"; tooltip=true; } else if(e.getSource()==fill) { selected="fill"; fill(); } else if(e.getSource()==save) save(); if(e.getSource()==colourbutton[0]) { color=Color.black; selectedcolor="black"; } else if(e.getSource()==colourbutton[1]) { color=Color.white; selectedcolor="white"; } else if(e.getSource()==colourbutton[2]) { color=Color.red; selectedcolor="red"; } else if(e.getSource()==colourbutton[3]) { color=Color.orange; selectedcolor="orange"; } else if(e.getSource()==colourbutton[4]) { selectedcolor="blue"; color=Color.blue; } else if(e.getSource()==colourbutton[5]) { selectedcolor="green"; color=Color.green; } else if(e.getSource()==colourbutton[6]) { selectedcolor="pink"; color=Color.pink; } else if(e.getSource()==colourbutton[7]) { selectedcolor="magenta"; color=Color.magenta; } else if(e.getSource()==colourbutton[8]) { selectedcolor="cyan"; color=Color.cyan; } } @Override public void keyPressed(KeyEvent e) { //System.out.println(e.getKeyChar()+" : "+e.getKeyCode()); if(label!=null) { if(e.getKeyCode()==10) //Check for Enter key { label.y=label.y+14; key=""; post=0; repaint(); } else if(e.getKeyCode()==8) //Backspace { try{ Graphics2D g2 = (Graphics2D) image.getGraphics(); g2.setPaint(new Color(237,237,237)); g2.fillRect(label.x+post-7, label.y-13, 14, 17); if(post>0) post=post-6; keycode=0; key=key.substring(0, key.length()-1); System.out.println(key.substring(0, key.length())); repaint(); Point broadcastlabel=new Point(); broadcastlabel.x=label.x+post-7; broadcastlabel.y=label.y-13; client.broadcast(broadcastlabel, key, "text", "backspace", selectedcolor); } catch(Exception ex) {} } //Block invalid keys else if(!(e.getKeyCode()>=16 && e.getKeyCode()<=20 || e.getKeyCode()>=112 && e.getKeyCode()<=123 || e.getKeyCode()>=33 && e.getKeyCode()<=40 || e.getKeyCode()>=144 && e.getKeyCode()<=145 || e.getKeyCode()>=524 && e.getKeyCode()<=525 ||e.getKeyCode()==27||e.getKeyCode()==155 ||e.getKeyCode()==127)) { key=key+e.getKeyChar(); post=post+6; draw(); } } } @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } } class Button extends JButton { String name; int i; public Button(String name) { this.name=name; try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception e) { e.printStackTrace(); } } public Button(int i) { this.i=i; } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); if (name== "roundrect") g.drawRoundRect(5,5,25,23,10,10); int a[]=new int[]{20,9,20,23,20}; int b[]=new int[]{9,23,25,20,9}; if (name== "poly") g.drawPolyline(a, b, 5); if (name== "text") g.drawString("Text",8, 24); } }

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  • Can I use the [] operator in C++ to create virtual arrays

    - by Shane MacLaughlin
    I have a large code base, originally C ported to C++ many years ago, that is operating on a number of large arrays of spatial data. These arrays contain structs representing point and triangle entities that represent surface models. I need to refactor the code such that the specific way these entities are stored internally varies for specific scenarios. For example if the points lie on a regular flat grid, I don't need to store the X and Y coordinates, as they can be calculated on the fly, as can the triangles. Similarly, I want to take advantage of out of core tools such as STXXL for storage. The simplest way of doing this is replacing array access with put and get type functions, e.g. point[i].x = XV; becomes Point p = GetPoint(i); p.x = XV; PutPoint(i,p); As you can imagine, this is a very tedious refactor on a large code base, prone to all sorts of errors en route. What I'd like to do is write a class that mimics the array by overloading the [] operator. As the arrays already live on the heap, and move around with reallocs, the code already assumes that references into the array such as point *p = point + i; may not be used. Is this class feasible to write? For example writing the methods below in terms of the [] operator; void MyClass::PutPoint(int Index, Point p) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); StoreGridPoint(xoffs,yoffs,p.z); } else m_PointArray[Index] = p; } } Point MyClass::GetPoint(int Index) { if (m_StorageStrategy == RegularGrid) { int xoffs,yoffs; ComputeGridFromIndex(Index,xoffs,yoffs); return GetGridPoint(xoffs,yoffs); // GetGridPoint returns Point } else return m_PointArray[Index]; } } My concern is that all the array classes I've seen tend to pass by reference, whereas I think I'll have to pass structs by value. I think it should work put other than performance, can anyone see any major pitfalls with this approach. n.b. the reason I have to pass by value is to get point[a].z = point[b].z + point[c].z to work correctly where the underlying storage type varies.

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  • Formatting made easy - Silverlight 4

    - by PeterTweed
    One of the simplest tasks in business apps is displaying different types of data to be read in the format that the user expects them.  In Silverlight versions until Silverlight 4 this has meant using a Converter to format data during binding.  This involves writing code for the formatting of the data to bind, instead of simply defining the formatting to use for the data in question where you bind the data to the control.   In Silverlight 4 we find the addition of the StringFormat markup extension that allows us to do exactly this.  Of course the nice thing is the ability to use the common formatting conventions available in C# through the String.Format function.   This post will show you how to use three of the common formatting conventions - currency, a defined number of decimal places for a number and a date format.   Steps:   1. Create a new Silverlight 4 application   2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:       public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             info i = new info() { PriceValue = new Decimal(9.2567), DoubleValue = 1.2345678, DateValue = DateTime.Now };             this.DataContext = i;         }     }         public class info     {         public decimal PriceValue { get; set; }         public double DoubleValue { get; set; }         public DateTime DateValue { get; set; }     }   This code defines a class called info with different data types for the three properties.  A new instance of the class is created and bound to the DataContext of the page.   3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:           <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Price Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Decimal Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Date Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding PriceValue, StringFormat='C'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock5" Text="{Binding DoubleValue, StringFormat='N3'}" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding DateValue, StringFormat='yyyy MMM dd'}" VerticalAlignment="Top" />   This XAML defines three textblocks that use the StringFormat markup extension.  The three examples use the C for currency, N3 for a number with 3 decimal places and yyy MM dd for a date that displays year 3 letter month and 2 number date.   4. Run the application and see the data displayed with the correct formatting. It's that easy!

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  • Validation and authorization in layered architecture

    - by SonOfPirate
    I know you are thinking (or maybe yelling), "not another question asking where validation belongs in a layered architecture?!?" Well, yes, but hopefully this will be a little bit of a different take on the subject. I am a firm believer that validation takes many forms, is context-based and varies at each level of the architecture. That is the basis for the post - helping to identify what type of validation should be performed in each layer. In addition, a question that often comes up is where authorization checks belong. The example scenario comes from an application for a catering business. Periodically during the day, a driver may turn in to the office any excess cash they've accumulated while taking the truck from site to site. The application allows a user to record the 'cash drop' by collecting the driver's ID, and the amount. Here's some skeleton code to illustrate the layers involved: public class CashDropApi // This is in the Service Facade Layer { [WebInvoke(Method = "POST")] public void AddCashDrop(NewCashDropContract contract) { // 1 Service.AddCashDrop(contract.Amount, contract.DriverId); } } public class CashDropService // This is the Application Service in the Domain Layer { public void AddCashDrop(Decimal amount, Int32 driverId) { // 2 CommandBus.Send(new AddCashDropCommand(amount, driverId)); } } internal class AddCashDropCommand // This is a command object in Domain Layer { public AddCashDropCommand(Decimal amount, Int32 driverId) { // 3 Amount = amount; DriverId = driverId; } public Decimal Amount { get; private set; } public Int32 DriverId { get; private set; } } internal class AddCashDropCommandHandler : IHandle<AddCashDropCommand> { internal ICashDropFactory Factory { get; set; } // Set by IoC container internal ICashDropRepository CashDrops { get; set; } // Set by IoC container internal IEmployeeRepository Employees { get; set; } // Set by IoC container public void Handle(AddCashDropCommand command) { // 4 var driver = Employees.GetById(command.DriverId); // 5 var authorizedBy = CurrentUser as Employee; // 6 var cashDrop = Factory.CreateCashDrop(command.Amount, driver, authorizedBy); // 7 CashDrops.Add(cashDrop); } } public class CashDropFactory { public CashDrop CreateCashDrop(Decimal amount, Employee driver, Employee authorizedBy) { // 8 return new CashDrop(amount, driver, authorizedBy, DateTime.Now); } } public class CashDrop // The domain object (entity) { public CashDrop(Decimal amount, Employee driver, Employee authorizedBy, DateTime at) { // 9 ... } } public class CashDropRepository // The implementation is in the Data Access Layer { public void Add(CashDrop item) { // 10 ... } } I've indicated 10 locations where I've seen validation checks placed in code. My question is what checks you would, if any, be performing at each given the following business rules (along with standard checks for length, range, format, type, etc): The amount of the cash drop must be greater than zero. The cash drop must have a valid Driver. The current user must be authorized to add cash drops (current user is not the driver). Please share your thoughts, how you have or would approach this scenario and the reasons for your choices.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • UIView drawRect: when you draw a line, the rect area will be clear so the previous drawing is gone

    - by snakewa
    It is quite hard to tell so I upload an image to show my problem: http://i42.tinypic.com/2eezamo.jpg Basically in drawRect, I will draw the line from touchesMoved as finger touches and I will call "needsDisplayInRect" for redraw. But I found that the first line is done, the second line will clear the rect part, so some previouse drawing is gone. Here is my implementation: enter code here -(void) drawRect:(CGRect)rect{ //[super drawRect: rect]; CGContextRef context = UIGraphicsGetCurrentContext(); [self drawSquiggle:squiggle at:rect inContext:context]; } - (void)drawSquiggle:(Squiggle *)squiggle at:(CGRect) rect inContext:(CGContextRef)context { CGContextSetBlendMode(context, kCGBlendModeMultiply); UIColor *squiggleColor = squiggle.strokeColor; // get squiggle's color CGColorRef colorRef = [squiggleColor CGColor]; // get the CGColor CGContextSetStrokeColorWithColor(context, colorRef); NSMutableArray *points = [squiggle points]; // get points from squiggle // retrieve the NSValue object and store the value in firstPoint CGPoint firstPoint; // declare a CGPoint [[points objectAtIndex:0] getValue:&firstPoint]; // move to the point CGContextMoveToPoint(context, firstPoint.x, firstPoint.y); // draw a line from each point to the next in order for (int i = 1; i < [points count]; i++) { NSValue *value = [points objectAtIndex:i]; // get the next value CGPoint point; // declare a new point [value getValue:&point]; // store the value in point // draw a line to the new point CGContextAddLineToPoint(context, point.x, point.y); } // end for CGContextStrokePath(context); }

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  • In C#, How to obtain the target of a symbolic link (or Reparse Point)?

    - by Cheeso
    In .NET, I think I can determine if a file is a symbolic link by calling System.IO.File.GetAttributes(), and checking for the ReparsePoint bit. like so: var a = System.IO.File.GetAttributes(fileName); if ((a & FileAttributes.ReparsePoint) != 0) { // it's a symlink } How can I obtain the target of the symbolic link, in this case? ps: I know how to create a symbolic link. It requires P/Invoke: [Interop.DllImport("kernel32.dll", EntryPoint="CreateSymbolicLinkW", CharSet=Interop.CharSet.Unicode)] public static extern int CreateSymbolicLink(string lpSymlinkFileName, string lpTargetFileName, int dwFlags);

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  • How do I point a ListFieldIterator to a subweb when ControlMode = Display?

    - by Rich Bennema
    I have a custom page with the following ListFieldIterator: <SharePoint:ListFieldIterator runat="server" ControlMode="Display" OnInit="listFieldIterator_Init" /> Here is the Init event: protected void listFieldIterator_Init(object sender, EventArgs e) { ListFieldIterator listFieldIterator = sender as ListFieldIterator; SPContext current = SPContext.Current; SPFieldUrlValue value = new SPFieldUrlValue(current.ListItem[SPBuiltInFieldId.URL].ToString()); Uri uri = new Uri(value.Url); using (SPWeb web = current.Site.OpenWeb(uri.AbsolutePath)) { SPListItem item = web.GetListItem(uri.PathAndQuery); if (null != item) { listFieldIterator.ItemContext = SPContext.GetContext(this.Context, item.ID, item.ParentList.ID, web); } } } Everything works great if the target List Item is in the same site as the page. But once it points to a different site, all the fields appear, but the values all appear in the following format: Failed to render "Title" column because of an error in the "Single line of text" field type control. See details in log. Exception message: List does not exist The page you selected contains a list that does not exist. It may have been deleted by another user.. If I change the ControlMode to Edit, the values are displayed correctly. So how do I get it to work while in Display mode?

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  • FluentNhibernate IDictionary<Entity,ValueObject>

    - by Miguel Marques
    I had a mapping for a IDictionary<StocksLocation,decimal> property, this was the mapping: HasMany<StocksLocation>(mq => mq.StocksLocation) .KeyColumn("IDProduct") .AsEntityMap("IDLocation") .Element("Quantity", qt => qt.Type<decimal>()); Now i changed from decimal to a Value Object: Quantity. Quantity has two properties, decimal Value and Unit Unit (where Unit is an enum). I now have to map IDictionary<StocksLocation,Quantity>, how can i achieve this? Thanks in advance

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  • How do I use try...catch to catch floating point errors?

    - by Peter Stewart
    I'm using c++ in visual studio express to generate random expression trees for use in a genetic algorithm type of program. Because they are random, the trees often generate: divide by zero, overflow, underflow as well as returning "inf" and other strings. I can write handlers for the strings, but the literature left me baffled about the others. If I understand it correctly, I have to set some flags first? Advice and/or a pointer to some literature would be appreciated.

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  • How to keep , instead of . and how to make % form calculation need to be times 100

    - by rockers
    in my database table i have filed called Value.. its showing somethign like.. 1234231.23 but I need to dispaly this as , all currency values should include commas when appropriate such as after the millions and thousands digits.. This is the filed I am getting from data base.. value= !dr.IsDBNull(3) ? dr.GetDecimal(3) : new decimal(), and I need to chnage other value as % times 100.. i am gettnig from data base something liek this -021222 i need to display -2.1222% Percentage= !dr.IsDBNull(4) ? dr.GetDecimal(4) : new decimal(), Can I change in the my class? public decimal value { get;set;} public decimal Percentage {get;set;}

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  • Why would someone use ob_start in this manner and what is the point?

    - by meder
    Something is failing in the class I copied over. It's not my class, but the relevant bit that fails is: class foo { function process() { ob_start( array( &$this, 'parseTemplate' ) ); } function parseTemplate(){} } Does anyone know what the ob_start expression is supposed to do? Call the parse_template method in the context of a copy of &$this? PHP Version is 5.3.2-1. I suspect that the class was coded for 5.0-5.2 and it breaks in 5.3? or could it be something else?

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  • Integration Test Example With Rhino Mocks

    - by guazz
    I have two classes. I would like to verify that the properties are called on one of the classes. public classA { public IBInterface Foo {get;set;} public LoadData() { Foo.Save(1.23456, 1.23456); } } public classB : IBInterface { public decimal ApplePrice {get; set;} public decimal OrangePrice {get; set;} public void Save(decimal param1, decimal param2) { this.ApplePrice = param1; this.OrangePrice = param2; } } I would like to use Rhino Mocks(AAA syntax) to verify that ApplePrice and OrangePrice were set correctly. I assume I should begin like so but how do I verify that ApplePrice and OrangePrice have been set? var mockInterfaceB = mockery.DynamicMock(); ClassA a = new ClassA(); a.Foo = mockInterfaceB; a.LoadData();

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  • Error: No mapping exists from object type....

    - by jakesankey
    Here is the code for my simple parsing application. I am getting an error that states 'No mapping exists from type System.Text.RegularExpressions.Match to a known managed provider native type'. This started to occur when I switched from using Split('_') to RegEx.Match for defining RNumberE, RNumberD, etc. Any guidance is appreciated. using System; using System.Data; using System.Data.SQLite; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Collections.Generic; using System.Linq; using System.Data.SqlClient; namespace JohnDeereCMMDataParser { internal class Program { public static List<string> GetImportedFileList() { List<string> ImportedFiles = new List<string>(); using (SqlConnection connect = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { connect.Open(); using (SqlCommand fmd = connect.CreateCommand()) { fmd.CommandText = @"SELECT FileName FROM CMMData;"; fmd.CommandType = CommandType.Text; SqlDataReader r = fmd.ExecuteReader(); while (r.Read()) { ImportedFiles.Add(Convert.ToString(r["FileName"])); } } } return ImportedFiles; } private static void Main(string[] args) { Console.Title = "John Deere CMM Data Parser"; Console.WriteLine("Preparing CMM Data Parser... done"); Console.WriteLine("Scanning for new CMM data..."); Console.ForegroundColor = ConsoleColor.Gray; using (SqlConnection con = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { con.Open(); using (SqlCommand insertCommand = con.CreateCommand()) { Console.WriteLine("Connecting to SQL server..."); SqlCommand cmdd = con.CreateCommand(); string[] files = Directory.GetFiles(@"C:\Documents and Settings\js91162\Desktop\CMM WENZEL\", "*_*_*.txt", SearchOption.AllDirectories); List<string> ImportedFiles = GetImportedFileList(); insertCommand.Parameters.Add(new SqlParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Axis", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@OutOfTol", DbType.Decimal)); foreach (string file in files.Except(ImportedFiles)) { var FileNameExt1 = Path.GetFileName(file); cmdd.Parameters.Clear(); cmdd.Parameters.Add(new SqlParameter("@FileExt", FileNameExt1)); cmdd.CommandText = @" IF (EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA = 'RX_CMMData' AND TABLE_NAME = 'CMMData')) BEGIN SELECT COUNT(*) FROM CMMData WHERE FileName = @FileExt; END"; int count = Convert.ToInt32(cmdd.ExecuteScalar()); con.Close(); con.Open(); if (count == 0) { Console.WriteLine("Preparing to parse CMM data for SQL import..."); if (file.Count(c => c == '_') > 5) continue; insertCommand.CommandText = @" INSERT INTO CMMData (FeatType, FeatName, Axis, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, PartNumber, CMMNumber, Date, FileName) VALUES (@FeatType, @FeatName, @Axis, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @PartNumber, @CMMNumber, @Date, @FileName);"; string FileNameExt = Path.GetFullPath(file); string RNumber = Path.GetFileNameWithoutExtension(file); int index2 = RNumber.IndexOf("~"); Match RNumberE = Regex.Match(RNumber, @"^(R|L)\d{6}(COMP|CRIT|TEST|SU[1-9])(?=_)", RegexOptions.IgnoreCase); Match RNumberD = Regex.Match(RNumber, @"(?<=_)\d{3}[A-Z]\d{4}|\d{3}[A-Z]\d\w\w\d(?=_)", RegexOptions.IgnoreCase); Match RNumberDate = Regex.Match(RNumber, @"(?<=_)\d{8}(?=_)", RegexOptions.IgnoreCase); if (RNumberD.Value == @"") continue; if (RNumberE.Value == @"") continue; if (RNumberDate.Value == @"") continue; if (index2 != -1) continue; /* string RNumberE = RNumber.Split('_')[0]; string RNumberD = RNumber.Split('_')[1]; string RNumberDate = RNumber.Split('_')[2]; */ DateTime dateTime = DateTime.ParseExact(RNumberDate.Value, "yyyyMMdd", Thread.CurrentThread.CurrentCulture); string cmmDate = dateTime.ToString("dd-MMM-yyyy"); string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } Console.WriteLine(tmpLine); foreach (SqlParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] { ',' }); for (int i = 0; i < values.Length - 1; i++) { SqlParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } insertCommand.Parameters.Add(new SqlParameter("@PartNumber", RNumberE)); insertCommand.Parameters.Add(new SqlParameter("@CMMNumber", RNumberD)); insertCommand.Parameters.Add(new SqlParameter("@Date", cmmDate)); insertCommand.Parameters.Add(new SqlParameter("@FileName", FileNameExt)); insertCommand.ExecuteNonQuery(); insertCommand.Parameters.RemoveAt("@PartNumber"); insertCommand.Parameters.RemoveAt("@CMMNumber"); insertCommand.Parameters.RemoveAt("@Date"); insertCommand.Parameters.RemoveAt("@FileName"); } } } Console.WriteLine("CMM data successfully imported to SQL database..."); } con.Close(); } } } }

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  • GRAPH PROBLEM: find an algorithm to determine the shortest path from one point to another in a recta

    - by newba
    I'm getting such an headache trying to elaborate an appropriate algorithm to go from a START position to a EXIT position in a maze. For what is worth, the maze is rectangular, maxsize 500x500 and, in theory, is resolvable by DFS with some branch and bound techniques ... 10 3 4 7 6 3 3 1 2 2 1 0 2 2 2 4 2 2 5 2 2 1 3 0 2 2 2 2 1 3 3 4 2 3 4 4 3 1 1 3 1 2 2 4 2 2 1 Output: 5 1 4 2 Explanation: Our agent looses energy every time he gives a step and he can only move UP, DOWN, LEFT and RIGHT. Also, if the agent arrives with a remaining energy of zero or less, he dies, so we print something like "Impossible". So, in the input 10 is the initial agent's energy, 3 4 is the START position (i.e. column 3, line 4) and we have a maze 7x6. Think this as a kind of labyrinth, in which I want to find the exit that gives the agent a better remaining energy (shortest path). In case there are paths which lead to the same remaining energy, we choose the one which has the small number of steps, of course. I need to know if a DFS to a maze 500x500 in the worst case is feasible with these limitations and how to do it, storing the remaining energy in each step and the number of steps taken so far. The output means the agent arrived with remaining energy= 5 to the exit pos 1 4 in 2 steps. If we look carefully, in this maze it's also possible to exit at pos 3 1 (column 3, row 1) with the same energy but with 3 steps, so we choose the better one. With these in mind, can someone help me some code or pseudo-code? I have troubles working this around with a 2D array and how to store the remaining energy, the path (or number of steps taken)....

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  • PHP: why uniqid returned value is only 13 digits long

    - by Marco Demaio
    uniqid() function returns a 13 digits long hexadecimal number. According to the spec in php.net site, the function uses microtime to generate the unique value. But microtime returns numbers in string format as the following one: "0.70352700 12689396875" which are basically the microseconds and the seconds elapsed since 1970. This is a 9+11 digits decimal number. Converting a 20 decimal number into hex would result in a 16 digits hexadecimal NOT a 13 digits one. I also thought to take out the "0." part that seem to never change, and the last two digits of the microsec part that seem to remain always "00". Doing this the decimal number would be only 9+11-3 digits long, but still a decimal number of 17 digits when converted into hex would result in 14 digits hexadecimal number NOT 13. You probably think I'm crazy in asking such a thing, but I'm concerned about using uniqid, unique values are important to be unique, a duplicated value could screw up an entire application.

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  • How should I go about creating a point system for users like SO and yahoo answers?(PHP)

    - by ggfan
    I am creating a voting system for a Q&A site project in which if a user asks a question, he/she losses -5 points; answer a question +5, vote a question +1, etc. (kind of like SO and yahoo answers) --To create the basic arithmetic, I have a "users_points" table that relates the user_id and their total points. +---+---------+ | 1 | 100 | +---+---------+ | 2 | 54 | +---+---------+ --Basically if the users does certain task, it would + or - the points. How do I prevent users from say voting an answer up 100 times. ex: I want a user to be only able to vote once per question, etc.

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  • What is the point of the logical operators in C?

    - by reubensammut
    I was just wondering if there is an XOR logical operator in C (something like && for AND but for XOR). I know I can split an XOR into ANDs, NOTs and ORs but a simple XOR would be much better. Then it occurred to me that if I use the normal XOR bitwise operator between two conditions, it might just work. And for my tests it did. Consider: int i = 3; int j = 7; int k = 8; Just for the sake of this rather stupid example, if I need k to be either greater than i or greater than j but not both, XOR would be quite handy. if ((k > i) XOR (k > j)) printf("Valid"); else printf("Invalid"); or printf("%s",((k > i) XOR (k > j)) ? "Valid" : "Invalid"); I put the bitwise XOR ^ and it produced "Invalid". Putting the results of the two comparisons in two integers resulted in the 2 integers to contain a 1, hence the XOR produced a false. I've then tried it with the & and | bitwise operators and both gave the expected results. All this makes sense knowing that true conditions have a non zero value, whilst false conditions have zero values. I was wondering, is there a reason to use the logical && and || when the bitwise operators &, | and ^ work just the same? Thanks Reuben

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  • ibm informix spatial datablade select statement error

    - by changed
    Hi I am using IBM informix spatial datablade module for some geo specific data. I am trying to find points in table xmlData lying in a specified region. But i am getting this error for select statement. SELECT sa.pre, sa.post FROM xmlData sa WHERE ST_Contains( ST_PolyFromText('polygon((2 2,6 2,6 6,2 6,2 2))',6),sa.point) Query: select count(*) as mycnt fromText('polygon((2 2,6 2,6 6,2 6,2 2))',6),sa.point) Error: -201 [Informix][Informix ODBC Driver][Informix]A syntax error has occurred. (SQLPrepare[-201] at /work/lwchan/workspace/OATPHPcompile/pdo_informix/pdo_informix/informix_driver.c:131) If any one can help me with this. CREATE TABLE xmlData (row_id integer NOT NULL, x integer, y integer, tagname varchar(40,1), point ST_POINT ); EXECUTE FUNCTION SE_CreateSRID(0, 0, 250000, 250000, "use the return value in next query last column"); INSERT INTO geometry_columns (f_table_catalog, f_table_schema, f_table_name, f_geometry_column, geometry_type, srid) VALUES ("mydatabase", -- database name "informix", -- user name "xmlData", -- table name "point", -- spatial column name 1, -- column type (1 = point) 6); -- srid //use value returned by above query. INSERT INTO xmlData VALUES ( 1, 20,20, 'country', ST_PointFromText('point (20 20)',6) ); INSERT INTO xmlData VALUES ( 1, 12,13, 'sunday', ST_PointFromText('point (12 13)',6) ); INSERT INTO xmlData VALUES ( 1, 21,22, 'monday', ST_PointFromText('point (21 22)',6) ); SELECT sa.pre, sa.post FROM xmlData sa WHERE ST_Contains( ST_PolyFromText('polygon((1 1,30 1,30 30,1 30,1 1))', 6),sa.point); I am using following query as reference "ibm link". SELECT name, type, zone FROM sensitive_areas WHERE SE_EnvelopesIntersect(zone, ST_PolyFromText('polygon((20000 20000,60000 20000,60000 60000,20000 60000,20000 20000))', 5));

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  • Can I someone point to me what I did wrong? Trying to map VB to Java using JNA to access the library

    - by henry
    Original Working VB_Code Private Declare Function ConnectReader Lib "rfidhid.dll" () As Integer Private Declare Function DisconnectReader Lib "rfidhid.dll" () As Integer Private Declare Function SetAntenna Lib "rfidhid.dll" (ByVal mode As Integer) As Integer Private Declare Function Inventory Lib "rfidhid.dll" (ByRef tagdata As Byte, ByVal mode As Integer, ByRef taglen As Integer) As Integer Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim desc As String desc = "1. Click ""Connect"" to talk to reader." & vbCr & vbCr desc &= "2. Click ""RF On"" to wake up the TAG." & vbCr & vbCr desc &= "3. Click ""Read Tag"" to get tag PCEPC." lblDesc.Text = desc End Sub Private Sub cmdConnect_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdConnect.Click If cmdConnect.Text = "Connect" Then If ConnectReader() Then cmdConnect.Text = "Disconnect" Else MsgBox("Unable to connect to RFID Reader. Please check reader connection.") End If Else If DisconnectReader() Then cmdConnect.Text = "Connect" End If End If End Sub Private Sub cmdRF_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdRF.Click If cmdRF.Text = "RF On" Then If SetAntenna(&HFF) Then cmdRF.Text = "RF Off" End If Else If SetAntenna(&H0) Then cmdRF.Text = "RF On" End If End If End Sub Private Sub cmdReadTag_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdReadTag.Click Dim tagdata(64) As Byte Dim taglen As Integer, cnt As Integer Dim pcepc As String pcepc = "" If Inventory(tagdata(0), 1, taglen) Then For cnt = 0 To taglen - 1 pcepc &= tagdata(cnt).ToString("X2") Next txtPCEPC.Text = pcepc Else txtPCEPC.Text = "ReadError" End If End Sub Java Code (Simplified) import com.sun.jna.Library; import com.sun.jna.Native; public class HelloWorld { public interface MyLibrary extends Library { public int ConnectReader(); public int SetAntenna (int mode); public int Inventory (byte tagdata, int mode, int taglen); } public static void main(String[] args) { MyLibrary lib = (MyLibrary) Native.loadLibrary("rfidhid", MyLibrary.class); System.out.println(lib.ConnectReader()); System.out.println(lib.SetAntenna(255)); byte[] tagdata = new byte[64]; int taglen = 0; int cnt; String pcepc; pcepc = ""; if (lib.Inventory(tagdata[0], 1, taglen) == 1) { for (cnt = 0; cnt < taglen; cnt++) pcepc += String.valueOf(tagdata[cnt]); } } } The error happens when lib.Inventory is run. lib.Inventory is used to get the tag from the RFID reader. If there is no tag, no error. The error code An unexpected error has been detected by Java Runtime Environment: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0b1d41ab, pid=5744, tid=4584 Java VM: Java HotSpot(TM) Client VM (11.2-b01 mixed mode windows-x86) Problematic frame: C [rfidhid.dll+0x141ab] An error report file with more information is saved as: C:\eclipse\workspace\FelmiReader\hs_err_pid5744.log

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  • From SEO point of view, is it better to use Domain-Dash.com or Domainwithoutdash.com?

    - by Msc. Adrian Lopez
    I have been reading forums and so, but found not a clear answer or nor conclusive, about the strategic decission of using domain-with-dash.com or notusingdashes.com Is there a problem or disadvantage in ranking for those key words? Is it better having the-domain-with-dash.com than shortdomain.net? many cases you dont have the dot.com available for that specific key word. what are your opinions, please prove facts, or add links to the source. What Google has to say?

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