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  • Pick random property from a Javascript object

    - by Bemmu
    Suppose you have a Javascript object like {'cat':'meow','dog':'woof' ...} Is there a more concise way to pick a random property from the object than this long winded way I came up with: function pickRandomProperty(obj) { var prop, len = 0, randomPos, pos = 0; for (prop in obj) { if (obj.hasOwnProperty(prop)) { len += 1; } } randomPos = Math.floor(Math.random() * len); for (prop in obj) { if (obj.hasOwnProperty(prop)) { if (pos === randomPos) { return prop; } pos += 1; } } }

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  • Mathematical problem

    - by coolboycsaba
    I have the following function: function getLevel(points) { var level = -1 + Math.sqrt(4 + points/20); // Round down to nearest level return Math.floor(level); } The above function calculates the level of a player based on their points, my problem is that I need a function like this to calculate the points needed for a given level.

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  • Converting HTML TAG Object to JSON Object

    - by cooldude
    Hi, I want to convert the html tag objects to json object in the javascript in order to send them to the server from the javascript. As i have to save these objects at the Ruby on Rails server. These HTML objects is the canvas tag object and the graphics objects created using CAKE API. I have used the stringify function but it is not working. Here is my code: var CAKECanvas = new Canvas(document.body, 1000,1000); var canvas=CAKECanvas.canvas; var text=document.createElement('textarea'); text.id="text"; text.rows="100"; text.cols="200"; document.body.appendChild(text); canvas.style.borderStyle="solid"; canvas.style.borderColor="black"; var rect= new Circle(); rect.radius=100; rect.centered=true; rect.cx=Math.random() * 500; rect.cy= Math.random() * 300; rect.stroke= false; rect.fill= "red"; rect.xDir = Math.random() > 0.5?1:-1; rect.yDir = Math.random() > 0.5?1:-1; var obj=new Object; var count = 0,k; for (k in rect) { if (rect.hasOwnProperty(k)) { count++; obj[k]=rect[k]; } } alert(count); rect.addFrameListener(function(t, dt) { this.cx += this.xDir * 50 * dt/1000; this.cy += this.yDir * 50 * dt/1000; if (this.cx > 550) { this.xDir = -1; } if (this.cx < 50) { this.xDir = 1; } if (this.cy > 350) { this.yDir = -1; } if (this.cy < 50) { this.yDir = 1; } } ); CAKECanvas.append(rect); var carAsJSON = JSON.stringify(obj); /////////////////ERROR

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  • any faster alternative??

    - by kaushik
    cost=0 for i in range(12): cost=cost+math.pow(float(float(q[i])-float(w[i])),2) cost=(math.sqrt(cost)) Any faster alternative to this? i am need to improve my entire code so trying to improve each statements performance. thanking u

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • Can some explain why this wont draw a circle? It is drawing roughly 3/4?

    - by Brandon Shockley
    If we want to use n small lines to outline our circle then we can just divide both the circumference and 360 degrees by n (i.e , (2*pi*r)/n and 360/n). Did I not do that? import turtle, math window = turtle.Screen() window.bgcolor('blue') body = turtle.Turtle() body.pencolor('black') body.fillcolor('white') body.speed(10) body.width(3) body.hideturtle() body.up() body.goto(0, 200) lines = 40 toprad = 40 top_circum = 2 * math.pi * toprad sol = top_circum / lines circle = 360 / lines for stops in range(lines): body.pendown() body.left(sol) body.forward(circle) window.exitonclick()

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  • How do I get javascript-generated image maps to work with internet explorer?

    - by schwerwolf
    I'm using javascript to generate a high resolution grid for an image that I generated on a web server. The high-resolution grid is composed of a 'map' element with hundreds of 'area' child elements. Each 'area' element has onmouseover attribute that causes the display of a popup box. After assigning the map to the img (via the usemap attribute), Internet explorer ignores the 'onmouseover' attribute of the area elements that I added via javascript. The behavior is not caused by syntactical variations between IE and other browsers. A static map behaves correctly. Only the elements that I add dynamically to an existing image map fail to fire their corresponding mouse-over events. How can I get IE to fire the mouse-over event for the added 'area' elements? function generate_image_map ( img ) { var tile_width = 8; var tile_height = 10; var plotarea_left = 40; var plotarea_top = 45; var column_count = 100; var row_count = 120; var img_id = YAHOO.util.Dom.getAttribute(img, "id"); var img_map_id = YAHOO.util.Dom.getAttribute(img, "usemap"); var original_map = YAHOO.util.Selector.query(img_map_id)[0]; var area_nodes = YAHOO.util.Selector.query("area", original_map); var last_node = area_nodes[area_nodes.length - 1]; for (var y = 0; y < row_count; y++) { var top = Math.round(plotarea_top + (y * tile_height)); var bottom = Math.round(plotarea_top + (y * tile_height) + tile_height); for (var x = 0; x < column_count; x++) { var left = Math.round(plotarea_left + (x * tile_width)); var right = Math.round(plotarea_left + (x * tile_width) + tile_width); var area = document.createElement("area"); YAHOO.util.Dom.setAttribute(area, "shape", "rect"); YAHOO.util.Dom.setAttribute(area, "onmouseover", "alert('This does not appear in IE')" ); var coords = [ left, top, right, bottom ]; YAHOO.util.Dom.setAttribute(area, "coords", coords.join(",")); YAHOO.util.Dom.insertBefore(area, last_node); } } }

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  • Project Euler #9 (Pythagorean triplets) in Clojure

    - by dbyrne
    My answer to this problem feels too much like these solutions in C. Does anyone have any advice to make this more lispy? (use 'clojure.test) (:import 'java.lang.Math) (with-test (defn find-triplet-product ([target] (find-triplet-product 1 1 target)) ([a b target] (let [c (Math/sqrt (+ (* a a) (* b b)))] (let [sum (+ a b c)] (cond (> a target) "ERROR" (= sum target) (reduce * (list a b (int c))) (> sum target) (recur (inc a) 1 target) (< sum target) (recur a (inc b) target)))))) (is (= (find-triplet-product 1000) 31875000)))

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  • NZEC Run time Error Occured

    - by madan
    import math def gen_caller(a): for z in a: x,y=z if x==1: x=2 if y>=x and y-x<=100000: for i in range(x,y+1): flag=0 for j in range(2,(long(math.sqrt(i))+1)): if(i%j==0): flag=1 break if flag==0: print i print "" n=(int(raw_input())) gen_caller([[(long(raw_input())) for j in range(0,2)] for i in range(0,n) if n<=10])

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  • power function in blackberry

    - by Rahul Varma
    Hi, I desperately need a solution for this... I m using Blackberry JDE 5.0. In documentation it shows net.rim.device.api.util.MathUtilities.pow ( double double ) is added form 4.6. But i couldnt get pow function when i use Math.pow(). I need to get this value...float fSecondFactor=(float) (Math.pow(1+fRatePerMonth,fNumberofMonths)-1); Can anyone tell me how to achieve this...Plzz....

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  • Fixing Floating Point Error

    - by HannesNZ
    I have some code that gets the leading value (non-zero) of a Double using normal math instead of String Math... For Example: 0.020 would return 2 3.12 would return 3 1000 should return 1 The code I have at the moment is: LeadingValue := Trunc(ResultValue * Power(10, -(Floor(Log10(ResultValue))))) However when ResultValue is 1000 then LeadingValue ends up as 0. What can I do to fix this problem I'm assuming is being caused by floating point errors? Thanks.

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  • Create a timer countdown using hours, minutes & seconds from a future date

    - by Tommy Coffee
    I am using some code I found on the internet that creates a countdown from a certain date. I am trying to edit the code so that it only gives me a countdown from an hour, minute, and second that I specify from a future date. I cannot just have code that counts down from a specified time, I need it to countdown to a specified date in the future. This is important so that if the browser is refreshed the countdown doesn't start over but continues where left off. I will be using cookies so the browser remembers what future date was specified when it was first run. Here is the HTML: <form name="count"> <input type="text" size="69" name="count2"> </form> And here is the javascript: window.onload = function() { //change the text below to reflect your own, var montharray=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec") function countdown(yr,m,d){ var theyear=yr; var themonth=m; var theday=d var today=new Date() var todayy=today.getYear() if (todayy < 1000) todayy+=1900; var todaym=today.getMonth() var todayd=today.getDate() var todayh=today.getHours() var todaymin=today.getMinutes() var todaysec=today.getSeconds() var todaystring=montharray[todaym]+" "+todayd+", "+todayy+" "+todayh+":"+todaymin+":"+todaysec futurestring=montharray[m-1]+" "+d+", "+yr var dd=Date.parse(futurestring)-Date.parse(todaystring) var dday=Math.floor(dd/(60*60*1000*24)*1) var dhour=Math.floor((dd%(60*60*1000*24))/(60*60*1000)*1) var dmin=Math.floor(((dd%(60*60*1000*24))%(60*60*1000))/(60*1000)*1) var dsec=Math.floor((((dd%(60*60*1000*24))%(60*60*1000))%(60*1000))/1000*1) if(dday==0&&dhour==0&&dmin==0&&dsec==1){ document.forms.count.count2.value=current return } else document.forms.count.count2.value= dhour+":"+dmin+":"+dsec; setTimeout(function() {countdown(theyear,themonth,theday)},1000) } //enter the count down date using the format year/month/day countdown(2012,12,25) } I am sure there is superfluous code above since I only need an hour, minute, and second that I would like to pass to the countdown() function. The year, month and day is unimportant but as I said this is code I am trying to edit which I found on the internet. Any help would be very appreciated. Thank you!

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  • why this sql code dont work

    - by magy
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1256"> <title>??? ?????? ???? ????</title> </head> <body> <table width="100%" border="1"> <tr> <td>name</td> <td>number</td> <td>math</td> <td>arab</td> <td>history</td> <td>geo</td> </tr> <?php require_once "conf.php"; $sql2=("SELECT * FROM student WHERE snum = $ss"); $rs2 = mysql_query($sql2) or die(mysql_error()); $num = mysql_num_rows($rs2); $ss= $_POST["ss"]; if (empty($ss)) { echo "please write your search words";} else if ($num < 1 ) { echo "not found any like "; }else { $sql=("SELECT * FROM student WHERE snum = $ss "); $rs = mysql_query($sql) or die(mysql_error()); while($data=mysql_fetch_array($rs)){ $name=$data["sname"]; $number=$data["snum"]; $math=$data["math"]; $arab=$data["arab"]; $history=$data["history"]; $geo=$data["geo"]; echo" <tr> <td>$name</td> <td>$number</td> <td>$math</td> <td>$arab</td> <td>$history</td> <td>$geo</td> </tr> "; } }; ?> </table> </body> </html>

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  • is it possible to get the duration of a streaming mp3 in Flash

    - by dubbeat
    Hi, I'm wondering if it is at all possible to get the total duration of an mp3 being streamed in flash? At the moment I'm using the following code to estimate the lenght but it is always inaccurate var loadTime:Number=_track.bytesLoaded / _track.bytesTotal; var loadPercent:uint=Math.round(100 * loadTime); estimatedLength=Math.ceil(_track.length / (loadTime));

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  • JQuery Ajax Updating MySQL Database, But Not Running Success Function

    - by myrmidon16
    I am currently using the JQuery ajax function to call an exterior PHP file, in which I select and add data in a database. Once this is done, I run a success function in JavaScript. What's weird is that the database is updating successfully when ajax is called, however the success function is not running. Here is my code: <!DOCTYPE html> <head> <script type="text/javascript" src="jquery-1.6.4.js"></script> </head> <body> <div onclick="addtask();" style="width:400px; height:200px; background:#000000;"></div> <script> function addtask() { var tid = (Math.floor(Math.random() * 3)) + 1; var tsk = (Math.floor(Math.random() * 10)) + 1; if(tsk !== 1) { $.ajax({ type: "POST", url: "taskcheck.php", dataType: "json", data: {taskid:tid}, success: function(task) {alert(task.name);} }); } } </script> </body> </html> And the PHP file: session_start(); $connect = mysql_connect('x', 'x', 'x') or die('Not Connecting'); mysql_select_db('x') or die ('No Database Selected'); $task = $_REQUEST['taskid']; $uid = $_SESSION['user_id']; $q = "SELECT task_id, taskname FROM tasks WHERE task_id=" .$task. " LIMIT 1"; $gettask = mysql_fetch_assoc(mysql_query($q)); $q = "INSERT INTO user_tasks (ut_id, user_id, task_id, taskstatus, taskactive) VALUES (null, " .$uid. ", '{$gettask['task_id']}', 0, 1)"; $puttask = mysql_fetch_assoc(mysql_query($q)); $json = array( "name" => $gettask['taskname'] ); $output = json_encode($json); echo $output; Let me know if you have any questions or comments, thanks.

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  • Why can't c# calculate exact values of mathematical functions

    - by Timo Willemsen
    Hey everyone, Why can't c# do any exact operations. Math.Pow(Math.Sqrt(2.0),2) == 2.0000000000000004 I know how doubles work, I know where the rounding error is from, I know that it's almost the correct value, and I know that you can't store infinite numbers in a finite double. But why isn't there a way that c# can calculate it exactly, while my calculator can do it. Edit It's not about my calculator, I was just giving an example: http://www.wolframalpha.com/input/?i=Sqrt%282.000000000000000000000000000000000000000000000000000000000000000000000000000000001%29%5E2 Cheers

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  • Faster code with another compiler

    - by Andrei
    I'm using the standard gcc compiler in math software development with C-language. I don't know that much about compilers or compiler options, and I was just wondering, is it possible to make faster executables using another compiler or choosing better options? The default Makefile sets options -ffast-math and -O3 and I think both of them have some impact in the overall calculation time. My software is using memory quite extensively, so I imagine some options related to memory management might do the trick? Any ideas?

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  • Question on gcc compiler commands

    - by user271916
    I had to compile a small little C program using the following; gcc sine.c -o sine -lm I needed the "-lm" because the program included the math.h. In looking this up under compiler commands man shows it a either -llibrary or -l library. I could not find any information on what other libraries. Apparently -lm is needed for math.h what other library commands might be needed. Thanks

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  • Javascript question

    - by Craig
    I am supposed to make this simple program. It produces a multiplication problem, and when the user types the correct answer, it is supposed to produce another question. Instead it goes into an infinite loop and never stops, the answer field and the button go away. Also, I am supposed to make the comment about the users answer, one of 4 different sayings. Without using Arrays how would I do that? My professor is no help, really getting aggravated as I have no where else to turn. <html> <title>HW 9.27 and 9.28</title> <head> <script type="text/javascript"> var number1; var number2; var answer3; var answer2; function problem() { number1 = Math.floor(1 + Math.random() * 9); number2 = Math.floor(1 + Math.random() * 9); document.writeln("How much is " + number1 + " times " + number2 + " ?"); answer2 = (number1 * number2); } function answer1() { var statusDiv = document.getElementById("status"); answer3 = document.getElementById("answer").value; if (answer3 != answer2) statusDiv.innerHTML = "No. Please try again"; else if (answer3 == answer2) { statusDiv.innerHTML = "Very good!"; problem(); } } problem(); </script> </head> <body> <form> <input id="answer" type="text" /> <input type="button" value="Solve!" onclick="answer1()" /> <div id ="status">Click the Solve button to Solve the problem</div> </form> </body> </html>

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  • jQuery animate slidding background image using mouse position wont stop... just keeps going

    - by simian
    I have a neat little jQuery script I am working on. Goal: parent div with overflow hidden holds a larger div with image. When I move the mouse to the left or right of the parent div, the div with image changes margin-left to move left or right. Problem is... if I move the mouse out of the parent div (left or right), the image keeps going. I need the image to stop when the mouse is not on the inside left or right edge of the parent div. Any ideas? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> //<![CDATA[ jQuery.noConflict (); jQuery(document).ready(function(){ jQuery('#container').mousemove(function(e){ var parentWidth = jQuery('#container').width(); var parentWidthLeft = Math.round(.1 * jQuery('#container').width()); var parentWidthRight = Math.round(jQuery('#container').width() - parentWidthLeft); var parentHeight = jQuery('#container').height(); var parentOffset = jQuery('#container').offset(); var X = Math.round(e.pageX - parentOffset.left); var Y = Math.round(e.pageY - parentOffset.top); if (X<parentWidthLeft) { jQuery('#image').animate({'left': '-' + parentWidth }, 5000); } if (X>parentWidthRight) { jQuery('#image').animate({'left': parentWidth }, 5000); } if (X<=parentWidthRight && X>=parentWidthLeft) { jQuery('#image').stop(); } if (X<1) { jQuery('#image').stop(); } }); jQuery('#container').mouseleave(function(){ jQuery('#image').stop(); }); }); // ]]> </script> </head> <body> <div id="container" style="width: 500px; height: 500px; overflow: hidden; border: 10px solid #000; position: relative; margin: auto auto;"> <div id="image" style="position: absolute; left: 0; top: 0;"><img src="http://dump4free.com/imgdump/1/Carmen-Electra_1wallpaper1024x768.jpg" alt="" /></div> </div> </body> </html>

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  • How to remove a package entirely?

    - by maria
    Hi I'm quite new to Linux, but before using it I was hearing that Windows programs, after uninstallation, leaves a lot of remains on the hard disc, and Linux removes all. I'm using Ubuntu 10.04. To uninstall packages I'm using sudo apt-get autoremove application_name or sudo aptitude purge application_name. Recently I have installed texlive-full and for some reasons I had quickly to uninstall it. After I've entered to terminal updatedb, then locate *texlive* and the output was very long: maria@marysia-ubuntu:~$ locate *texlive* /etc/texmf/fmt.d/10texlive-base.cnf /etc/texmf/fmt.d/10texlive-formats-extra.cnf /etc/texmf/fmt.d/10texlive-lang-cyrillic.cnf /etc/texmf/fmt.d/10texlive-lang-czechslovak.cnf /etc/texmf/fmt.d/10texlive-lang-polish.cnf /etc/texmf/fmt.d/10texlive-latex-base.cnf /etc/texmf/fmt.d/10texlive-math-extra.cnf /etc/texmf/fmt.d/10texlive-metapost.cnf /etc/texmf/fmt.d/10texlive-omega.cnf /etc/texmf/fmt.d/10texlive-xetex.cnf /etc/texmf/hyphen.d/09texlive-base.cnf /etc/texmf/hyphen.d/10texlive-lang-arabic.cnf /etc/texmf/hyphen.d/10texlive-lang-croatian.cnf /etc/texmf/hyphen.d/10texlive-lang-cyrillic.cnf /etc/texmf/hyphen.d/10texlive-lang-czechslovak.cnf /etc/texmf/hyphen.d/10texlive-lang-danish.cnf /etc/texmf/hyphen.d/10texlive-lang-dutch.cnf /etc/texmf/hyphen.d/10texlive-lang-finnish.cnf /etc/texmf/hyphen.d/10texlive-lang-french.cnf /etc/texmf/hyphen.d/10texlive-lang-german.cnf /etc/texmf/hyphen.d/10texlive-lang-greek.cnf /etc/texmf/hyphen.d/10texlive-lang-hungarian.cnf /etc/texmf/hyphen.d/10texlive-lang-indic.cnf /etc/texmf/hyphen.d/10texlive-lang-italian.cnf /etc/texmf/hyphen.d/10texlive-lang-latin.cnf /etc/texmf/hyphen.d/10texlive-lang-latvian.cnf /etc/texmf/hyphen.d/10texlive-lang-lithuanian.cnf /etc/texmf/hyphen.d/10texlive-lang-mongolian.cnf /etc/texmf/hyphen.d/10texlive-lang-norwegian.cnf /etc/texmf/hyphen.d/10texlive-lang-other.cnf /etc/texmf/hyphen.d/10texlive-lang-polish.cnf /etc/texmf/hyphen.d/10texlive-lang-portuguese.cnf /etc/texmf/hyphen.d/10texlive-lang-spanish.cnf /etc/texmf/hyphen.d/10texlive-lang-swedish.cnf /etc/texmf/hyphen.d/10texlive-lang-ukenglish.cnf /etc/texmf/updmap.d/10texlive-base.cfg /etc/texmf/updmap.d/10texlive-fonts-extra.cfg /etc/texmf/updmap.d/10texlive-fonts-recommended.cfg /etc/texmf/updmap.d/10texlive-games.cfg /etc/texmf/updmap.d/10texlive-lang-african.cfg /etc/texmf/updmap.d/10texlive-lang-arabic.cfg /etc/texmf/updmap.d/10texlive-lang-cyrillic.cfg /etc/texmf/updmap.d/10texlive-lang-czechslovak.cfg /etc/texmf/updmap.d/10texlive-lang-french.cfg /etc/texmf/updmap.d/10texlive-lang-greek.cfg /etc/texmf/updmap.d/10texlive-lang-hebrew.cfg /etc/texmf/updmap.d/10texlive-lang-indic.cfg /etc/texmf/updmap.d/10texlive-lang-lithuanian.cfg /etc/texmf/updmap.d/10texlive-lang-mongolian.cfg /etc/texmf/updmap.d/10texlive-lang-polish.cfg /etc/texmf/updmap.d/10texlive-lang-vietnamese.cfg /etc/texmf/updmap.d/10texlive-latex-base.cfg /etc/texmf/updmap.d/10texlive-latex-extra.cfg /etc/texmf/updmap.d/10texlive-math-extra.cfg /etc/texmf/updmap.d/10texlive-omega.cfg /etc/texmf/updmap.d/10texlive-pictures.cfg /etc/texmf/updmap.d/10texlive-science.cfg /var/cache/apt/archives/texlive-base_2009-7_all.deb /var/cache/apt/archives/texlive-bibtex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-binaries_2009-5ubuntu0.2_i386.deb /var/cache/apt/archives/texlive-common_2009-7_all.deb /var/cache/apt/archives/texlive-doc-base_2009-2_all.deb /var/cache/apt/archives/texlive-doc-bg_2009-2_all.deb /var/cache/apt/archives/texlive-doc-cs+sk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-de_2009-2_all.deb /var/cache/apt/archives/texlive-doc-en_2009-2_all.deb /var/cache/apt/archives/texlive-doc-es_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-fr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-it_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ja_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ko_2009-2_all.deb /var/cache/apt/archives/texlive-doc-mn_2009-2_all.deb /var/cache/apt/archives/texlive-doc-nl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pl_2009-2_all.deb /var/cache/apt/archives/texlive-doc-pt_2009-2_all.deb /var/cache/apt/archives/texlive-doc-ru_2009-2_all.deb /var/cache/apt/archives/texlive-doc-si_2009-2_all.deb /var/cache/apt/archives/texlive-doc-th_2009-2_all.deb /var/cache/apt/archives/texlive-doc-tr_2009-2_all.deb /var/cache/apt/archives/texlive-doc-uk_2009-2_all.deb /var/cache/apt/archives/texlive-doc-vi_2009-2_all.deb /var/cache/apt/archives/texlive-doc-zh_2009-2_all.deb /var/cache/apt/archives/texlive-extra-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-font-utils_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-fonts-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-fonts-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-formats-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-full_2009-7_all.deb /var/cache/apt/archives/texlive-games_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-generic-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-humanities-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-humanities_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-lang-african_2009-3_all.deb /var/cache/apt/archives/texlive-lang-arabic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-armenian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-croatian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-cyrillic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-czechslovak_2009-3_all.deb /var/cache/apt/archives/texlive-lang-danish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-dutch_2009-3_all.deb /var/cache/apt/archives/texlive-lang-finnish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-french_2009-3_all.deb /var/cache/apt/archives/texlive-lang-german_2009-3_all.deb /var/cache/apt/archives/texlive-lang-greek_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hebrew_2009-3_all.deb /var/cache/apt/archives/texlive-lang-hungarian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-indic_2009-3_all.deb /var/cache/apt/archives/texlive-lang-italian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latin_2009-3_all.deb /var/cache/apt/archives/texlive-lang-latvian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-lithuanian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-mongolian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-norwegian_2009-3_all.deb /var/cache/apt/archives/texlive-lang-other_2009-3_all.deb /var/cache/apt/archives/texlive-lang-polish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-portuguese_2009-3_all.deb /var/cache/apt/archives/texlive-lang-spanish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-swedish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-tibetan_2009-3_all.deb /var/cache/apt/archives/texlive-lang-ukenglish_2009-3_all.deb /var/cache/apt/archives/texlive-lang-vietnamese_2009-3_all.deb /var/cache/apt/archives/texlive-latex-base-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-base_2009-7_all.deb /var/cache/apt/archives/texlive-latex-extra-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-latex-recommended-doc_2009-7_all.deb /var/cache/apt/archives/texlive-latex-recommended_2009-7_all.deb /var/cache/apt/archives/texlive-latex3_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-luatex_2009-7_all.deb /var/cache/apt/archives/texlive-math-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-metapost-doc_2009-7_all.deb /var/cache/apt/archives/texlive-metapost_2009-7_all.deb /var/cache/apt/archives/texlive-music_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-omega_2009-7_all.deb /var/cache/apt/archives/texlive-pictures-doc_2009-7_all.deb /var/cache/apt/archives/texlive-pictures_2009-7_all.deb /var/cache/apt/archives/texlive-plain-extra_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-pstricks_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-publishers_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science-doc_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-science_2009-7ubuntu3_all.deb /var/cache/apt/archives/texlive-xetex_2009-7_all.deb /var/cache/apt/archives/texlive_2009-7_all.deb /var/lib/dpkg/info/texlive-base.list /var/lib/dpkg/info/texlive-base.postrm /var/lib/dpkg/info/texlive-bibtex-extra.list /var/lib/dpkg/info/texlive-bibtex-extra.postrm /var/lib/dpkg/info/texlive-doc-base.list /var/lib/dpkg/info/texlive-doc-base.postrm /var/lib/dpkg/info/texlive-doc-bg.list /var/lib/dpkg/info/texlive-doc-bg.postrm /var/lib/dpkg/info/texlive-doc-cs+sk.list /var/lib/dpkg/info/texlive-doc-cs+sk.postrm /var/lib/dpkg/info/texlive-doc-de.list /var/lib/dpkg/info/texlive-doc-de.postrm /var/lib/dpkg/info/texlive-doc-en.list /var/lib/dpkg/info/texlive-doc-en.postrm /var/lib/dpkg/info/texlive-doc-es.list /var/lib/dpkg/info/texlive-doc-es.postrm /var/lib/dpkg/info/texlive-doc-fi.list /var/lib/dpkg/info/texlive-doc-fi.postrm /var/lib/dpkg/info/texlive-doc-fr.list /var/lib/dpkg/info/texlive-doc-fr.postrm /var/lib/dpkg/info/texlive-doc-it.list /var/lib/dpkg/info/texlive-doc-it.postrm /var/lib/dpkg/info/texlive-doc-ja.list /var/lib/dpkg/info/texlive-doc-ja.postrm /var/lib/dpkg/info/texlive-doc-ko.list /var/lib/dpkg/info/texlive-doc-ko.postrm /var/lib/dpkg/info/texlive-doc-mn.list /var/lib/dpkg/info/texlive-doc-mn.postrm /var/lib/dpkg/info/texlive-doc-nl.list /var/lib/dpkg/info/texlive-doc-nl.postrm /var/lib/dpkg/info/texlive-doc-pl.list /var/lib/dpkg/info/texlive-doc-pl.postrm /var/lib/dpkg/info/texlive-doc-pt.list /var/lib/dpkg/info/texlive-doc-pt.postrm /var/lib/dpkg/info/texlive-doc-ru.list /var/lib/dpkg/info/texlive-doc-ru.postrm /var/lib/dpkg/info/texlive-doc-si.list /var/lib/dpkg/info/texlive-doc-si.postrm /var/lib/dpkg/info/texlive-doc-th.list /var/lib/dpkg/info/texlive-doc-th.postrm /var/lib/dpkg/info/texlive-doc-tr.list /var/lib/dpkg/info/texlive-doc-tr.postrm /var/lib/dpkg/info/texlive-doc-uk.list /var/lib/dpkg/info/texlive-doc-uk.postrm /var/lib/dpkg/info/texlive-doc-vi.list /var/lib/dpkg/info/texlive-doc-vi.postrm /var/lib/dpkg/info/texlive-doc-zh.list /var/lib/dpkg/info/texlive-doc-zh.postrm /var/lib/dpkg/info/texlive-extra-utils.list /var/lib/dpkg/info/texlive-extra-utils.postrm /var/lib/dpkg/info/texlive-font-utils.list /var/lib/dpkg/info/texlive-font-utils.postrm /var/lib/dpkg/info/texlive-fonts-extra-doc.list /var/lib/dpkg/info/texlive-fonts-extra-doc.postrm /var/lib/dpkg/info/texlive-fonts-extra.list /var/lib/dpkg/info/texlive-fonts-extra.postrm /var/lib/dpkg/info/texlive-fonts-recommended-doc.list /var/lib/dpkg/info/texlive-fonts-recommended-doc.postrm /var/lib/dpkg/info/texlive-fonts-recommended.list /var/lib/dpkg/info/texlive-fonts-recommended.postrm /var/lib/dpkg/info/texlive-formats-extra.list /var/lib/dpkg/info/texlive-formats-extra.postrm /var/lib/dpkg/info/texlive-games.list /var/lib/dpkg/info/texlive-games.postrm /var/lib/dpkg/info/texlive-generic-extra.list /var/lib/dpkg/info/texlive-generic-extra.postrm /var/lib/dpkg/info/texlive-generic-recommended.list /var/lib/dpkg/info/texlive-generic-recommended.postrm /var/lib/dpkg/info/texlive-humanities-doc.list /var/lib/dpkg/info/texlive-humanities-doc.postrm /var/lib/dpkg/info/texlive-humanities.list /var/lib/dpkg/info/texlive-humanities.postrm /var/lib/dpkg/info/texlive-lang-african.list /var/lib/dpkg/info/texlive-lang-african.postrm /var/lib/dpkg/info/texlive-lang-arabic.list /var/lib/dpkg/info/texlive-lang-arabic.postrm /var/lib/dpkg/info/texlive-lang-armenian.list /var/lib/dpkg/info/texlive-lang-armenian.postrm /var/lib/dpkg/info/texlive-lang-croatian.list /var/lib/dpkg/info/texlive-lang-croatian.postrm /var/lib/dpkg/info/texlive-lang-cyrillic.list /var/lib/dpkg/info/texlive-lang-cyrillic.postrm /var/lib/dpkg/info/texlive-lang-czechslovak.list /var/lib/dpkg/info/texlive-lang-czechslovak.postrm /var/lib/dpkg/info/texlive-lang-danish.list /var/lib/dpkg/info/texlive-lang-danish.postrm /var/lib/dpkg/info/texlive-lang-dutch.list /var/lib/dpkg/info/texlive-lang-dutch.postrm /var/lib/dpkg/info/texlive-lang-finnish.list /var/lib/dpkg/info/texlive-lang-finnish.postrm /var/lib/dpkg/info/texlive-lang-french.list /var/lib/dpkg/info/texlive-lang-french.postrm /var/lib/dpkg/info/texlive-lang-german.list /var/lib/dpkg/info/texlive-lang-german.postrm /var/lib/dpkg/info/texlive-lang-greek.list /var/lib/dpkg/info/texlive-lang-greek.postrm /var/lib/dpkg/info/texlive-lang-hebrew.list /var/lib/dpkg/info/texlive-lang-hebrew.postrm /var/lib/dpkg/info/texlive-lang-hungarian.list /var/lib/dpkg/info/texlive-lang-hungarian.postrm /var/lib/dpkg/info/texlive-lang-indic.list /var/lib/dpkg/info/texlive-lang-indic.postrm /var/lib/dpkg/info/texlive-lang-italian.list /var/lib/dpkg/info/texlive-lang-italian.postrm /var/lib/dpkg/info/texlive-lang-latin.list /var/lib/dpkg/info/texlive-lang-latin.postrm /var/lib/dpkg/info/texlive-lang-latvian.list /var/lib/dpkg/info/texlive-lang-latvian.postrm /var/lib/dpkg/info/texlive-lang-lithuanian.list /var/lib/dpkg/info/texlive-lang-lithuanian.postrm /var/lib/dpkg/info/texlive-lang-mongolian.list /var/lib/dpkg/info/texlive-lang-mongolian.postrm /var/lib/dpkg/info/texlive-lang-norwegian.list /var/lib/dpkg/info/texlive-lang-norwegian.postrm /var/lib/dpkg/info/texlive-lang-other.list /var/lib/dpkg/info/texlive-lang-other.postrm /var/lib/dpkg/info/texlive-lang-polish.list /var/lib/dpkg/info/texlive-lang-polish.postrm /var/lib/dpkg/info/texlive-lang-portuguese.list /var/lib/dpkg/info/texlive-lang-portuguese.postrm /var/lib/dpkg/info/texlive-lang-spanish.list /var/lib/dpkg/info/texlive-lang-spanish.postrm /var/lib/dpkg/info/texlive-lang-swedish.list /var/lib/dpkg/info/texlive-lang-swedish.postrm /var/lib/dpkg/info/texlive-lang-tibetan.list /var/lib/dpkg/info/texlive-lang-tibetan.postrm /var/lib/dpkg/info/texlive-lang-ukenglish.list /var/lib/dpkg/info/texlive-lang-ukenglish.postrm /var/lib/dpkg/info/texlive-lang-vietnamese.list /var/lib/dpkg/info/texlive-lang-vietnamese.postrm /var/lib/dpkg/info/texlive-latex-base-doc.list /var/lib/dpkg/info/texlive-latex-base-doc.postrm /var/lib/dpkg/info/texlive-latex-base.list /var/lib/dpkg/info/texlive-latex-base.postrm /var/lib/dpkg/info/texlive-latex-extra-doc.list /var/lib/dpkg/info/texlive-latex-extra-doc.postrm /var/lib/dpkg/info/texlive-latex-extra.list /var/lib/dpkg/info/texlive-latex-extra.postrm /var/lib/dpkg/info/texlive-latex-recommended-doc.list /var/lib/dpkg/info/texlive-latex-recommended-doc.postrm /var/lib/dpkg/info/texlive-latex-recommended.list /var/lib/dpkg/info/texlive-latex-recommended.postrm /var/lib/dpkg/info/texlive-latex3.list /var/lib/dpkg/info/texlive-latex3.postrm /var/lib/dpkg/info/texlive-luatex.list /var/lib/dpkg/info/texlive-luatex.postrm /var/lib/dpkg/info/texlive-math-extra.list /var/lib/dpkg/info/texlive-math-extra.postrm /var/lib/dpkg/info/texlive-metapost-doc.list /var/lib/dpkg/info/texlive-metapost-doc.postrm /var/lib/dpkg/info/texlive-metapost.list /var/lib/dpkg/info/texlive-metapost.postrm /var/lib/dpkg/info/texlive-music.list /var/lib/dpkg/info/texlive-music.postrm /var/lib/dpkg/info/texlive-omega.list /var/lib/dpkg/info/texlive-omega.postrm /var/lib/dpkg/info/texlive-pictures-doc.list /var/lib/dpkg/info/texlive-pictures-doc.postrm /var/lib/dpkg/info/texlive-pictures.list /var/lib/dpkg/info/texlive-pictures.postrm /var/lib/dpkg/info/texlive-plain-extra.list /var/lib/dpkg/info/texlive-plain-extra.postrm /var/lib/dpkg/info/texlive-pstricks-doc.list /var/lib/dpkg/info/texlive-pstricks-doc.postrm /var/lib/dpkg/info/texlive-pstricks.list /var/lib/dpkg/info/texlive-pstricks.postrm /var/lib/dpkg/info/texlive-publishers-doc.list /var/lib/dpkg/info/texlive-publishers-doc.postrm /var/lib/dpkg/info/texlive-publishers.list /var/lib/dpkg/info/texlive-publishers.postrm /var/lib/dpkg/info/texlive-science-doc.list /var/lib/dpkg/info/texlive-science-doc.postrm /var/lib/dpkg/info/texlive-science.list /var/lib/dpkg/info/texlive-science.postrm /var/lib/dpkg/info/texlive-xetex.list /var/lib/dpkg/info/texlive-xetex.postrm maria@marysia-ubuntu:~$ I've used sudo apt-get autoclean without any change. I've installed deborphan and it showed nothing (maybe I've used it in wrong way: just entered command deborphan). Am I doing something wrong or I was told something which is not true? I would like to know two things: how to remove packages (if I'm doing it in wrong way) and how to clean hard disc from remains of all packages I've uninstalled till now (even if I don't remember what it was exactly). I have Ubuntu Tweak installed but I don't know how to use it and I think I prefere terminal commnands. Thanks

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  • FAQ: GridView Calculation with JavaScript - Formatting and Validation

    - by Vincent Maverick Durano
    In my previous post here we've talked about how to calculate the sub-totals and grand total in GridView using JavaScript. In this post I'm going take more step further and will demonstrate how are we going to format the totals into a currency and how to validate the input that would only allow you to enter a whole number in the quantity TextBox. Here are the code blocks below: ASPX Source:   <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; for (var i = 0; i < tb.length; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i]); price = lb[indexP].innerHTML.replace("$", "").replace(",", ""); sub = parseFloat(price) * parseFloat(tb[i].value); if (isNaN(sub)) { lb[i + indexQ].innerHTML = "0.00"; sub = 0; } else { lb[i + indexQ].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } indexQ++; indexP = indexP + 2; total += parseFloat(sub); } } lb[lb.length - 1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:Label ID="LBLPrice" runat="server" Text='<%# Eval("Price","{0:C}") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html> Code Behind Source:   public partial class GridCalculation : System.Web.UI.Page { private void BindDummyDataToGrid() { DataTable dt = new DataTable(); DataRow dr = null; dt.Columns.Add(new DataColumn("RowNumber", typeof(string))); dt.Columns.Add(new DataColumn("Description", typeof(string))); dt.Columns.Add(new DataColumn("Price", typeof(decimal))); dr = dt.NewRow(); dr["RowNumber"] = 1; dr["Description"] = "Nike"; dr["Price"] = "1000"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 2; dr["Description"] = "Converse"; dr["Price"] = "800"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 3; dr["Description"] = "Adidas"; dr["Price"] = "500"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 4; dr["Description"] = "Reebok"; dr["Price"] = "750"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 5; dr["Description"] = "Vans"; dr["Price"] = "1100"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 6; dr["Description"] = "Fila"; dr["Price"] = "200"; dt.Rows.Add(dr); //Bind the Gridview GridView1.DataSource = dt; GridView1.DataBind(); } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { BindDummyDataToGrid(); } } } Running the code above will display something like this: On initial load After entering the quantity in the TextBox That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,C#,ADO.NET,JavaScript,GridView

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  • CodePlex Daily Summary for Thursday, April 15, 2010

    CodePlex Daily Summary for Thursday, April 15, 2010New ProjectsApplication Logging Repository (ALR): The ALR is a light-weight logging framework that allows applications to log events and exceptions to a central repository.Arkane.FileProperties.DSS: Arkane.FileProperties.Dss is a library for parsing the file header of a .DSS file (as used by Olympus digital dictaphone systems) to obtain time, v...B in conTrol project: This project enables controling log-in and locking your workstation automatically, identifyng you bluetooth.DarkBook: DarkBook is a personal library project.Direct2D for Microsoft .Net: Direct2D, DirectWrite and Windows Imaging wrappers for .Net. This library allows to access Direct2D, DirectWrite and Windows Imaging Windows API f...DJ Ware: DJ Ware is an extensible music player with plugin support and innovative features to organize and explore music files. It is developed with C#, WPF...gpsMe: gpsMe is a Windows Mobile 6.x mapping solution allowing to place the user on a personnalized map. The screen requirements are VGA or WVGA but, you ...jErrorLog: jErrorLog is an error logging component for use in DotNet 2.0 or later applications. It can log error messages to any of the following: database, e...KEMET_API: Java Library (open - source). This library is a help to study egyptian hieroglyphs.Meadow: A web site project for a Swedish floorball team called Slackers. Home page built with ASP.NET 2.0, ASP.NET AJAX and SQL Server 2005.Mustang Math: Mustang Math makes it easier for young children to practice basic math facts on the computer. No keyboard or mouse required - just say the answer!...Net.Formats.oEmbed: oEmbed format implementation in c#. oEmbed is a format for allowing an embedded representation of a URL on third party sites. The simple API allows...Normlize O/R Mapper: Open source O/RM tool that participates with traditional inheritance object models as well as Hibernate/nHibernate style class shells. As I have t...N-Twill Twitter Client for VB.NET: Proyecto de cliente twitter hecho con la libreria TwitterVB2 y hecho en VB.net 2008.SIQM: Spatial Information Quality Management Toolset TIMETABLEASY Web: Under developmentTweetSharp: TweetSharp is a complete .NET library for micro-blogging platforms that allows you to write short and sweet expressions that fly to Twitter, Yammer...UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application inte...WinForm SharePoint Web Part Manager: The SharePoint Web Part Manager is a WinForm tool using the SharePoint object model that enables developers and power users to add, update, delete,...WoW Character Viewer: View your World of Warcraft character (or anyone else's character), using this application. Written using Visual Basic Express 2008, then ported t...Xrns2XMod: Xrns2XMod converts from Renoise format (xrns) to mod or xm, which are more compatible formats playable from xmplay or vlc.New ReleasesArkane.FileProperties.DSS: 1.0 stable release: Executables and merge module for 1.0. (See documentation.)Bluetooth Radar: Version 2.0: Add IrDA reference for Bluetooth sending using Obex Add Project icon Add Bluetooth detection mode (Auto close application is there is no blueto...BUtil: BUtil 5.0 Alpha: Backup tasks adding.... in progressChronos WPF: Chronos v1.0 RC 1: Chronos v1.0 RC 1. Development will be feature frozen after this release, only bug fixes will be allowed. Updated nRoute assembly to v0.4 (http:...clipShow: Version 2.5: Release that addresses the canonical syntax issues in search discoverd by Tschachim (thanks again!). Also, the play list and play all menu items s...DarkBook: DarkBook alpha: Hi, here comes the alpha version of Darkbook. It has all the functions already but is still in developing. I hope it's helpful for you, at least it...DirectQ: Release 1.8.3a: Improvements to 1.8.2, which will be shortly be removed. This replaces the original 1.8.3 release from earlier today which had some late-breaking ...Effect Custom Tool for Visual Studio: Effect Custom Tool v1.1: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Folder Bookmarks: Folder Bookmarks 1.4.3: This is the latest version of Folder Bookmarks (1.4.3), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...gpsMe: gpsMe v0.3: Required Hardware Windows Mobile 6 .Net Compact Framework 3.5 integrated gps device VGA or WVGA screen (normally works on others)IST435: Lab 4 - Enterprise Level CMS with DotNetNuke: Lab 4 - Enterprise Level CMS with DotNetNukeThis is the "starter kit" that you must base your Lab 4 on. This lab must be completed in-class.Mouse Jiggler: MouseJiggle-1.1: 1.1 release of Mouse Jiggler, now with x64 compatibility and the ability to start jiggling on run with the --jiggle or -j command-line switch.Mustang Math: MustangMath.exe: This is a quick and dirty "0.1" prototype to demonstrate the speech recognition idea. It starts asking you questions automatically on launch and k...MvcContrib: a Codeplex Foundation project: 2.0.36.0 for MVC2 (RTW): Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcC...Nito.LINQ: Beta (v0.3): New features for this release: Several new supported platforms (see below). PDBs that are source-indexed to the appropriate CodePlex changeset. ...OpenIdPortableArea: 0.1.0.2 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...PokeIn Comet Ajax Library: PokeIn Sample with Library v0.2: New version of PokeIn library with sample. v0.2 There are new features in this release and no bug detected yet.Project Tru Tiên: Elements-test V1-fix (v2): Là EL test được fix tiếp theo bản fix V1, tạm gọi đây là bản fix V2 của ELtest Trong bản fix này EL được fix thêm vụ Quest, Quest chỉnh sửa đúng t...Rule 18 - Love your clipboard: Rule 18: This is the third public beta for the first version of Rule 18. This version has been updated to support Visual Studio 2010 RTM and .NET 4.0 RTM. ...SevenZipSharp: SevenZipSharp 0.62: Added: Extraction from SFX archives. Now it is possible to unrar RAR self-extractors, unzip ZIP self-extractors, etc. Extraction from DOC, XLS, (...SharePoint Labs: SPLab3001A-FRA-Level200: SPLab3001A-FRA-Level200 This SharePoint Lab will teach the persistence object layer that SharePoint uses to centraly store configuration data and o...TTXPathNavigator: TTXPathNavigator for VS2010: Version for Visual Studio 2010turing machine simulator: SDS: SDS documentVecDraw: VecDraw_0.2.25: Alpha release for test purposesWinForm SharePoint Web Part Manager: Beta 1: First release of the WinForm SharePoitn web part manager toolXrns2XMod: Xrns2XMod 0.5.1: Mod and XM conversion format - No sample data conversion at momentZip Solution: ZipSolution 5.3: Features: 1. Added WaitMsec for visual studio support with getting access to files in post build event; 2. Added ShowTextInToolbars to app.config ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelpatterns & practices – Enterprise LibraryMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETjQuery Library for SharePoint Web ServicesDotRasFacebook Developer Toolkit

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  • FAQ: GridView Calculation with JavaScript - Editable Price Field

    - by Vincent Maverick Durano
    Recently I wrote a series of blog posts that demonstrates how to do calculation in GridView using JavaScripts. You can check the series of posts below: FAQ: GridView Calculation with JavaScript FAQ: GridView Calculation with JavaScript - Formatting and Validation FAQ: GridView Calculation with JavaScript - Displaying Quantity Total Recently a user in the forums is asking how to calculate the total quantity, sub-totals and total amout in GridView  when a user enters the price and quantity in the TextBox field. Obviously the series of post  that I wrote will not work in this case because the price field in those examples are Label (read-only) and not TextBox fields. In this post I'm going to demonstrate how to accomplish this using the same method used in my previous examples. Basically I'm just going to modify the GridView declaration and replace the Label price field with a TextBox so that users can type on it. And finally modify the CalculateTotals() javascript function. Here are the code blocks below: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; var tbCount = tb.length / 2; for (var i = 0; i < tbCount; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i + indexQ]); sub = parseFloat(tb[i + indexP].value) * parseFloat(tb[i + indexQ].value); if (isNaN(sub)) { lb[i].innerHTML = "0.00"; sub = 0; } else { lb[i].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } if (isNaN(tb[i + indexQ].value) || tb[i + indexQ].value == "") { qty = 0; } else { qty = tb[i + indexQ].value; } totalQty += parseInt(qty); total += parseFloat(sub); indexQ++; indexP++; } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length -1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:TextBox ID="TXTPrice" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,GridView,JavaScript

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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