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  • Android URLConnection GET query works WiFi but different response 3G

    - by kisplit
    Hey, I have some code which queries a web server using HTTP GET URLConnection connection = new URL("www.example.com" + "?blah=ok").openConnection(); connection.setRequestProperty("Accept-Charset", "UTF-8"); InputStream http_response = connection.getInputStream(); Now when I run this code while connected to WiFi I get the expected response but when I run this with WiFi disabled I instead seem to get the response of www.example.com without the appended query. Does anyone know why this is happening?

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • Android Signal 11 (SIGSEGV)

    - by Naturjoghurt
    I read many posts here and on other sites, but can not find the problem creating my Error: I use an AsyncTask because I want to easily manipulate the UI Thread before and after Execution. In doInBackground I create a ThreadPoolExecutor and execute Runnables. If I only execute 1 Runnable with the Executor, there is no Problem, but if I execute another Runnable I get following Error: 06-26 18:00:42.288: A/libc(25073): Fatal signal 11 (SIGSEGV) at 0x7f486162 (code=1), thread 25106 (pool-1-thread-2) 06-26 18:00:42.304: D/dalvikvm(25073): GC_CONCURRENT freed 119K, 2% free 8908K/9056K, paused 4ms+4ms, total 45ms 06-26 18:00:42.327: I/System.out(25073): In Check All with Prefix: a and Length: 4 06-26 18:00:42.390: I/DEBUG(126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 06-26 18:00:42.390: I/DEBUG(126): Build fingerprint: 'google/yakju/maguro:4.2.2/JDQ39/573038:user/release-keys' 06-26 18:00:42.390: I/DEBUG(126): Revision: '9' 06-26 18:00:42.390: I/DEBUG(126): pid: 25073, tid: 25106, name: pool-1-thread-2 >>> de.uni_duesseldorf.cn.distributed_computing2 <<< 06-26 18:00:42.390: I/DEBUG(126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7f486162 ... 06-26 18:00:42.538: I/DEBUG(126): memory map around fault addr 7f486162: 06-26 18:00:42.538: I/DEBUG(126): 60292000-60391000 06-26 18:00:42.538: I/DEBUG(126): (no map for address) 06-26 18:00:42.538: I/DEBUG(126): bed14000-bed35000 [stack] I set up the ThreadPoolExecutor like this: // numberOfPackages: Number of Runnables to be executed public void initializeThreadPoolExecutor (int numberOfPackages) { int corePoolSize = Runtime.getRuntime().availableProcessors(); int maxPoolSize = numberOfPackages; long keepAliveTime = 60; final BlockingQueue workingQueue = new LinkedBlockingQueue(); executor = new ThreadPoolExecutor(corePoolSize, maxPoolSize, keepAliveTime, TimeUnit.SECONDS, workingQueue); } I have no clue, why it fails when starting the second Thread. Maybe Memory Leaks? Any Help appreciated. Thanks in Advance

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Phonegap 2.1 for Android - Hello World App 3 errors at launch

    - by noway
    I developed something with Phonegap for iOS, but this is my first trial for Android. I created my hello world application with CLI sth like this mentioned here: $ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName Even though I created this app in Eclipse Workspace, I needed to import it to Eclipse. I created two AVDs. One for API level 8, one for API level 16. When I try to build, it gives me these three errors and a warning. What is wrong with my setup? Description Resource Path Location Type error: No resource identifier found for attribute 'hardwareAccelerated' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 20 Android AAPT Problem error: No resource identifier found for attribute 'xlargeScreens' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 22 Android AAPT Problem error: Error: String types not allowed (at 'configChanges' with value 'orientation|keyboardHidden|keyboard|screenSize|locale'). AndroidManifest.xml /com.example.test.testprojectname line 51 Android AAPT Problem The import android.app.Activity is never used testprojectname.java /com.example.test.testprojectname/src/com/example/test line 22 Java Problem

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  • Android - Fill Layout with Buttons

    - by GuyNoir
    Just a quick question about how you would go about implementing this. I want there to be buttons at the bottom of the screen, but if the screen size is larger, more buttons would be added. For example, at a small screen size, there might be 4-5 buttons at the bottom, but if you ran it on a tablet or something similar, there would be maybe 20 buttons. Any suggestions? It can't scroll either, it just has to dynamically fill the layout with buttons. Thanks.

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  • Android: How to do this framing paint?

    - by iDroid Explorer
    I Have Some static images like below: Now, I want is, when i touch on the face or hand, then the selected color should be fill on that skin portion. See below image of result: So how to get the result like above ?? Redo and Undo Functionality Should be also there. I have try with the FloodFill color but doing that i can only able to do color in to the perticular portion. as FloodFill only fill the color till the same pixwl color comes. If the touch place pixel color get change the it will not fill color on it. So Usinf FloodFill i got the result like below image, If i press on the hand, then only hand portion will fill with color, instead of it i want to fill color to the other hand and face also. So Please help me in this case. EDITED After some reply i got the solution like this one. But still there is a memory issue. It consume lots of memory to draw the color. So please can anyone help me for it ?

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  • add limited product to cart in android

    - by user1859172
    I have to develop one shopping cart app. Here i have to add the product only 5.otherwise have to display the message on alert dialog like 5 products only allowed. How can i develop this.please help me This is my code: ImageButton mImgAddCart = (ImageButton) findViewById(R.id.img_add); mImgAddCart.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub mTitle = txttitle.getText().toString(); mCost = text_cost_code.getText().toString(); mCost = mCost.replace("From ", ""); mTotal = txt_total.getText().toString(); mTotal = mTotal.replace("From ", ""); mQty = edit_qty_code.getText().toString(); if (Constants.mItem_Detail.size() <= 0) { HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } else { for (int i = 0; i < Constants.mItem_Detail.size(); i++) { if (Constants.mItem_Detail.get(i).get(KEY_TITLE) .equals(mTitle)) { Constants.mItem_Detail.remove(i); break; } else { } } HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } AlertDialog.Builder alertdialog = new AlertDialog.Builder( Small.this); alertdialog.setTitle(getResources() .getString(R.string.app_name)); alertdialog.setMessage("Add in ViewCart"); alertdialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub finish(); } }); alertdialog.show(); } }); How can i set the condition for this.please give me one idea.

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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • Error in Android's clearCheck() for RadioGroup?

    - by Manuel R. Ciosici
    I'm having an issue with RadioGroup's clearChecked(). I'm displaying a multiple choice question to the user and after the user selects an answer I check the answer, give him some feedback and then move to the next question. In the process of moving to the next question I clearCheck on the RadioGroup. Can anyone explain to me why the onCheckedChanged method is called 3 times? Once when the change actually occurs (with the user changes), once when I clearCheck(with -1 as the selected id) and once in between (with the user changes again)? As far as I could tell the second trigger is provoked by clearCheck. Code below: private void checkAnswer(RadioGroup group, int checkedId){ // this makes sure it doesn't blow up when the check is cleared // also we don't check the answer when there is no answer if (checkedId == -1) return; if (group.getCheckedRadioButtonId() == -1) return; // check if correct answer if (checkedId == validAnswerId){ score++; this.giveFeedBack(feedBackType.GOOD); } else { this.giveFeedBack(feedBackType.BAD); } // allow for user to see feedback and move to next question h.postDelayed(this, 800); } private void changeToQuestion(int questionNumber){ if (questionNumber >= this.questionSet.size()){ // means we are past the question set // we're going to the score activity this.goToScoreActivity(); return; } //clearing the check gr.clearCheck(); // give change the feedback back to question imgFeedback.setImageResource(R.drawable.question_mark); //OTHER CODE HERE } and the run method looks like this public void run() { questionNumber++; changeToQuestion(questionNumber); }

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  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

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  • rendering a TextView in a Bitmap for an android widget

    - by foke
    I'm building a widget which displays some text. By widget I mean the kind which lies on the desktop. The problem is that I want to change text's font at runtime. There is several textview I would like, at runtime, to set the first as bold, the second blue and italic for example, etc. I came up with this : TextView tv = new TextView(context); tv.setText(stringToDisplay); tv.setTextColor(0xa00050ff); // example tv.setTextSize(30); // example Bitmap b = loadBitmapFromView(tv); updateViews.setImageViewBitmap(R.id.id_of_the_imageview, b); with private static Bitmap loadBitmapFromView(View v) { Bitmap b = Bitmap.createBitmap(v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b); v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height); v.draw(c); return b; } but it wont work (NullPointerException on first line of loadBitmap), until I replace v.getLayoutParams().width, v.getLayoutParams().height by fixed sizes like 250, 50 Bitmap b = Bitmap.createBitmap(250, 50, Bitmap.Config.ARGB_8888); // ... v.layout(0, 0, 250, 50); But that's not a good solution ... so I tried this : LayoutInflater li = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View row = li.inflate(R.layout.widget_text, null); TextView tv = (TextView) row.findViewById(R.id.id_of_the_textview); widget_text being a layout similar to the displayed one but with TextViews instead of ImageViews, in the hope to get some size information out of it .. but it's not working and I get this exception : 01-02 17:35:06.001: ERROR/AndroidRuntime(11025): Caused by: java.lang.IllegalArgumentException: width and height must be > 0 on the call to Bitmap.createBitmap() so, someone could point me in the right direction?

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  • Android::Creating a clickable collage?

    - by Legend
    I am trying to create something like a rectangular grid with pictures. When a picture is clicked, it should zoom in pushing the other ones out. I don't know what you name you call this particular model with but does anyone have suggestions on where I should start? Collage Example

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  • What is a recommended Android utility class collection?

    - by Sebastian Roth
    I often find myself writing very similar code across projects. And more often than not, I copy stuff over from old projects. Things like: Create images with round corners read density into a static variable & re-use. 4 lines.. disable / hide multiple views / remote views at once. Example: } public static void disableViews(RemoteViews views, int... ids) { for (int id : ids) { views.setInt(id, SET_VISIBILITY, View.GONE); } } public static void showViews(RemoteViews views, int... ids) { for (int id : ids) { views.setInt(id, SET_VISIBILITY, View.VISIBLE); } } I'd love to package these kind of functions into 1 letter / 2 letter class names, i.e. V.showViews(RemoteViews views, int... ids) would be easy to write & remember I hope. I'm searching for Github recommendations, links and if nothing is found, I perhaps will start a small project on github to collect.

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  • Android TabLayout custom menu

    - by MostafaEweda
    I have a TabLayout containing tabs as intents to activities. I want to set custom menu items for each tab, but the onCreateOptionsMenu version called is the Host's version. How can I make the menu items created by each activity on its own.

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  • android Json show only lasy item

    - by 03uk
    i have one problem, my json parser show only last item! But at Logcat i see all item's! Can you help me? @Override protected void onPostExecute(JSONObject result) { super.onPostExecute(result); Log.d("Log", result.toString()); JSONObject jsn = result; try { JSONArray jarray = jsn.getJSONArray("item"); for (int i = 0; i < jarray.length(); i++){ JSONObject jsno = jarray.getJSONObject(i); title.setText(Html.fromHtml("<a href=\""+jsno.getString("link")+"\">"+jsno.getString("title")+"</a>")); cat.setText(jsno.getString("category")); date.setText(jsno.getString("pubDate")); desc.getSettings().setJavaScriptEnabled(true); desc.getSettings().setDefaultTextEncodingName("charset=UTF-8"); desc.loadData(jsno.getString("description"), "text/html; charset=UTF-8", "utf-8"); } } catch (JSONException e) { e.printStackTrace(); }

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  • MapView without Zoom Levels Android

    - by RyanInBinary
    I'm using the MapView object for my app and it's working really well. But I noticed that it "locks" to zoom levels, even if you don't use them. For instance, if you pinch to zoom and barely do it, the view will "snap" either forward or backward to whatever the closest zoom level is. The native google maps application does not do this at all. You can barely pinch, and it'll accept it (there are no 'hard' zoom levels built in). How can I get my mapview to mirror that?

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  • How to run "android.bat sdk" in Window 7

    - by user1730495
    I have downloaded and installed Android SDK and tried to start android.bat sdk but got following exception: C:\products\Android\tools>android.bat sdk Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-win32-3550 or swt-win32 in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:328) at com.android.sdkmanager.Main.doAction(Main.java:302) at com.android.sdkmanager.Main.run(Main.java:118) at com.android.sdkmanager.Main.main(Main.java:101) I have searched for solution a long time but I cannot get it to work. Is there anything I have to set up first?

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  • How to create horizontal menu in android ?

    - by sohilv
    Hello Friends, I am working on horizontal menu that will open on top of the screen. Layout is something like following, || < || Menu Item1 || Menu Item2 || Menu Item3 || || I want to put this on top of the screen. It can have more than 3 menu item and it can traverse through previous and next arrow. I started with like this, RelativeLayout ( width - fill_parent) Gallery View ( Here i appended adapter ) There is two problem, - Gallery view contains the space before and after - While scrolling its item gets selected Though its not ideal solution for this. How can i build custom component like this ? Any help appreciated. Thanks

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  • Android Sqlite - obtaining the correct database row id

    - by Dan_Dan_Man
    I'm working on an app that allows the user to create notes while rehearsing a play. The user can view the notes they have created in a listview, and edit and delete them if they wish. Take for example the user creates 3 notes. In the database, the row_id's will be 1, 2 and 3. So when the user views the notes in the listview, they will also be in the order 1, 2, 3 (intially 0, 1, 2 before I increment the values). So the user can view and delete the correct row from the database. The problem arises when the user decides to delete a note. Say the user deletes the note in position 2. Thus our database will have row_id's 1 and 3. But in the listview, they will be in the position 1 and 2. So if the user clicks on the note in position 2 in the listview it should return the row in the database with row_id 3. However it tries to look for the row_id 2 which doesn't exist, and hence crashes. I need to know how to obtain the corresponding row_id, given the user's selection in the listview. Here is the code below that does this: // When the user selects "Delete" in context menu public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item .getMenuInfo(); switch (item.getItemId()) { case DELETE_ID: deleteNote(info.id + 1); return true; } return super.onContextItemSelected(item); } // This method actually deletes the selected note private void deleteNote(long id) { Log.d(TAG, "Deleting row: " + id); mNDbAdapter.deleteNote(id); mCursor = mNDbAdapter.fetchAllNotes(); startManagingCursor(mCursor); fillData(); // TODO: Update play database if there are no notes left for a line. } // When the user clicks on an item, display the selected note protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); viewNote(id, "", "", true); } // This is where we display the note in a custom alert dialog. I've ommited // the rest of the code in this method because the problem lies in this line: // "mCursor = mNDbAdapter.fetchNote(newId);" // I need to replace "newId" with the row_id in the database. private void viewNote(long id, String defaultTitle, String defaultNote, boolean fresh) { final int lineNumber; String title; String note; id++; final long newId = id; Log.d(TAG, "Returning row: " + newId); mCursor = mNDbAdapter.fetchNote(newId); lineNumber = (mCursor.getInt(mCursor.getColumnIndex("number"))); title = (mCursor.getString(mCursor.getColumnIndex("title"))); note = (mCursor.getString(mCursor.getColumnIndex("note"))); . . . } Let me know if you would like me to show anymore code. It seems like something so simple but I just can't find a solution. Thanks!

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  • Android emulator-5554 offline

    - by hanesjw
    I'm having a problem with emulator-5554, it keeps telling me it is offline. When I do a 'adb devices' from the command line it says emulator-5554 offline Even after a fresh restart, I try that command and it still says it is offline. The problem is when I try to install .apk files to the emulator using 'abd install path' from the command prompt, it tells me that it is offline, if I create another device and run that one, then try to install the .apk files, it says i have too many devices connected. So in other words, I can't install my .apk files. How in the world can I get rid of that damn emulator-5554? I heard that if you do a restart, it should clear all the devices, but that does not seem to be working. It is like it is getting initialized when my computer starts up. Has anyone run into this issue? Thanks

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  • Android & Google Maps - close info window with back button

    - by m4ch3t3
    I have an activity that holds a fragment with Google Map view in it. App adds several dozens of markers to the MapView, using MarkerManager and ClusterRenderer to form clusters. The problem is that when I have marker's InfoWindow opened and I press hardware Back button, it closes the app. Instead of that, I would like to have the InfoWindow closed. Is there any straightforward way to achieve this?

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  • Options for organizing android app with multiple independent apps

    - by lazyguy
    Problem Definition: We have a fairly large app which has multiple use cases such that they are all independent of each other. For example lets say we have a1, a2, a3 & a4 modules that are independent apps or use cases for our main app 'A'. The independent a1, a2, a3, a4 are all purchasable apps such that the user goes to our website instead of play store and activate either a1 or a2 by paying some fees on our website. So basically App 'A' is a free app in play-store and is sort of Dashboard with buttons to launch a1, a2, a3, a4. When the user click on lets say a1 button then we will check if a1 is already installed and launch it but if it is not present then give the user a link to download it. Option 1: Have a main app 'A' and a1, a2, a3, a4 as library project. But with this approach the main app A is too big in size. Option 2: Have a1, a2, a3, a4 build as separate .apk and then put in the assets folder of main app 'A' and then install them as needed. Again size of main app A is bigger. Option 3: Upload a1, a2, a3, a4 to a third party website or play store and download from it as needed. This way the main app remains lighter. Observation: In all these approaches there will be an independent app installed with its own icon on users phone. So basically user can launch from either the Dashboard (which will eventually launch an intent from Activity in a1 app) or user can directly launch app a1. Follow-up Question: Is there any other solution that anyone can suggest to tackle this kind of problem? Another things is by going this approach app a1, a2, a3, a4 can be developed & tested independently of each other.

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