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  • Core Data produces Analyzer warnings

    - by RickiG
    Hi I am doing the final touch ups on an app and I am getting rid of every compiler/analyzer warning. I have a bunch of Class methods that wrap my apps access to Core Data entities. This is "provoking" the analyzer. + (CDProductEntity*) newProductEntity { return (CDProductEntity*)[NSEntityDescription insertNewObjectForEntityForName:@"CDProductEntity" inManagedObjectContext:[self context]]; } Which results in an Analyzer warning: Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected In the method that calls the above Class Method I have this: CDProductEntity *newEntity = [self newProductEntity]; Which results in an Analyzer warning: Method returns an Objective-C object with a +1 retain count (owning reference) Explicitly releasing or autoreleasing a Core Data entity is usually very very bad, but is that what it is asking me to do here? First it tells me it has a +0 retain count and that is bad, then it tells me it has a +1 which is also bad. What can I do to ensure that I am either dealing with a Analyzer hiccup or that I release correctly? Thanks in advance

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  • How to Add "Write a Review" / "Rate Us" Feature to My App?

    - by Ohad Regev
    I wish to add some sort of a "Write a Review" or "Rate Us" feature to my app so my customers can easily rate and review my app. Best practice I can think of is to have some sort of pop-up or open a UIWebView within my app so the user is not kicked off of my app while opening the App Store application as done in: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"itms://itunes.com/apps/myAppName"]]; Does anyone knows of a way to do that?

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  • Orientation issue while presenting Modal ViewController

    - by Jacky Boy
    Current scenario: Right now I am showing a UIViewController using a segue with the style Modal and presentation Sheet. This Modal gets its superview bounds change, in order to have the dimensions I want, like this: - (void)viewWillLayoutSubviews { [super viewWillLayoutSubviews]; self.view.superview.bounds = WHBoundsRect; } The only allowed orientations are UIInterfaceOrientationLandscapeLeft and UIInterfaceOrientationLandscapeRight. Since the Modal has some TextFields and the keyboard would be over the Modal itself, I am changing its center so it moves a bit to the top. The problem: What I am noticing right now, is that I am unable to work with the Y coordinate. In order for it move vertically (remember it's on landscape) I need to work with the X. The problem is that when it's UIInterfaceOrientationLandscapeLeft I need to come with a negative X. And when it's UIInterfaceOrientationLandscapeRight I need to come with a positive X. So it seems that the X/Y Coordinate System is "glued" to the top left corner while in Portrait and when an orientation occurs, it's still there: What I have done So I have something like this: UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; NSInteger newX = 0.0f; if (orientation == UIInterfaceOrientationLandscapeLeft) { // Logic for calculating the negative X. } else { // Logic for calculating the positive X. } It works exactly like I want, but it seems a very fragile implementation. Am I missing something? Is this the expected behaviour?

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  • Get 1 array from 2 arrays (using RestKit 0.20)

    - by Reez
    I'm using RestKit and was wondering how to combine two array's into one array. I already have the data being pulled in separately from API1 and API2, but I don't know how to combine them into 1 tableView. Each API is pulling in media, and I want the combined tableView to show the most recent media (like any standard timeline does these days). I will post any extra code or help as necessary, thanks so much! Below shows API1 + API2 being pulled in correctly, but not combined into the tableView. Only data from API1 shows in the tableView. ViewController.m @interface StackOverflowViewController () @property (strong, nonatomic) NSArray *hArray; @property (strong, nonatomic) NSArray *springs; @property (strong, nonatomic) RKObjectManager *eObjectManager; @property (strong, nonatomic) NSArray *iArray; @property (strong, nonatomic) NSArray *imagesArray; @property (strong, nonatomic) RKObjectManager *iObjectManager; // Wain @property (strong, nonatomic) NSMutableArray *tableDataList; // Laarme @property (nonatomic, strong) NSMutableArray *contentArray; @property (nonatomic, strong) NSDateFormatter *dateFormatter1; // Dan @property (nonatomic, strong) NSMutableArray *combinedModel; @end @implementation StackOverflowViewController @synthesize tableView = _tableView; @synthesize spring; @synthesize leaf; @synthesize theme; @synthesize hArray; @synthesize springs; @synthesize eObjectManager; @synthesize iArray; @synthesize imagesArray; @synthesize iObjectManager; // Wain @synthesize tableDataList; // Laarme @synthesize contentArray; @synthesize dateFormatter1; // Dan @synthesize combinedModel; - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. [self configureRestKit]; [self loadMediaDan]; [self sortCombinedModel]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)configureRestKit { // API1 // initialize AFNetworking HTTPClient NSURL *baseURLE = [NSURL URLWithString:@"https://api.e.com"]; AFHTTPClient *clientE = [[AFHTTPClient alloc] initWithBaseURL:baseURLE]; // initialize RestKit RKObjectManager *eManager = [[RKObjectManager alloc] initWithHTTPClient:clientE]; self.eObjectManager = eManager; // setup object mappings RKObjectMapping *feedMapping = [RKObjectMapping mappingForClass:[Feed class]]; [feedMapping addAttributeMappingsFromArray:@[@"headline", @"premium", @"published", @"description"]]; RKObjectMapping *linksMapping = [RKObjectMapping mappingForClass:[Links class]]; RKObjectMapping *webMapping = [RKObjectMapping mappingForClass:[Web class]]; [webMapping addAttributeMappingsFromArray:@[@"href"]]; RKObjectMapping *mobileMapping = [RKObjectMapping mappingForClass:[Mobile class]]; [mobileMapping addAttributeMappingsFromArray:@[@"href"]]; RKObjectMapping *imagesMapping = [RKObjectMapping mappingForClass:[Images class]]; [imagesMapping addAttributeMappingsFromArray:@[@"height", @"width", @"url"]]; [feedMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"links" toKeyPath:@"links" withMapping:linksMapping]]; [feedMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"images" toKeyPath:@"images" withMapping:imagesMapping]]; [linksMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"web" toKeyPath:@"web" withMapping:webMapping]]; [linksMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"mobile" toKeyPath:@"mobile" withMapping:mobileMapping]]; // register mappings with the provider using a response descriptor RKResponseDescriptor *responseDescriptor = [RKResponseDescriptor responseDescriptorWithMapping:feedMapping method:RKRequestMethodGET pathPattern:nil keyPath:@"feed" statusCodes:[NSIndexSet indexSetWithIndex:200]]; [self.eObjectManager addResponseDescriptor:responseDescriptor]; // API2 // initialize AFNetworking HTTPClient NSURL *baseURLI = [NSURL URLWithString:@"https://api.i.com"]; AFHTTPClient *clientI = [[AFHTTPClient alloc] initWithBaseURL:baseURLI]; // initialize RestKit RKObjectManager *iManager = [[RKObjectManager alloc] initWithHTTPClient:clientI]; self.iObjectManager = iManager; // setup object mappings RKObjectMapping *dataMapping = [RKObjectMapping mappingForClass:[Data class]]; [dataMapping addAttributeMappingsFromArray:@[@"link", @"created_time"]]; RKObjectMapping *imagesMapping = [RKObjectMapping mappingForClass:[ImagesI class]]; [IMapping addAttributeMappingsFromArray:@[@""]]; RKObjectMapping *standardResolutionMapping = [RKObjectMapping mappingForClass:[StandardResolution class]]; [standardResolutionMapping addAttributeMappingsFromArray:@[@"url", @"width", @"height"]]; RKObjectMapping *captionMapping = [RKObjectMapping mappingForClass:[Caption class]]; [captionMapping addAttributeMappingsFromArray:@[@"text", @"created_time"]]; RKObjectMapping *userMapping = [RKObjectMapping mappingForClass:[User class]]; [userMapping addAttributeMappingsFromArray:@[@"username"]]; [dataMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"images" toKeyPath:@"images" withMapping:imagesMapping]]; [imagesMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"standard_resolution" toKeyPath:@"standard_resolution" withMapping:standardResolutionMapping]]; [dataMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"caption" toKeyPath:@"caption" withMapping:captionMapping]]; [dataMapping addPropertyMapping:[RKRelationshipMapping relationshipMappingFromKeyPath:@"user" toKeyPath:@"user" withMapping:userMapping]]; // register mappings with the provider using a response descriptor RKResponseDescriptor *responseDescriptor2 = [RKResponseDescriptor responseDescriptorWithMapping:dataMapping method:RKRequestMethodGET pathPattern:nil keyPath:@"data" statusCodes:[NSIndexSet indexSetWithIndex:200]]; [self.iObjectManager addResponseDescriptor:responseDescriptor2]; } - (void)loadMedia { // Laarme contentArray = [[NSMutableArray alloc] init]; [self sortByDates]; // API1 NSString *apikey = @kCLIENTKEY; NSDictionary *queryParams = @{@"apikey" : apikey,}; [self.eObjectManager getObjectsAtPath:[NSString stringWithFormat:@"v1/n/?limit=4&leafs=%@&themes=%@", leafAbbreviation, themeID] // Changed limit to 4 for the time being parameters:queryParams success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult) { hArray = mappingResult.array; [self.tableView reloadData]; } failure:^(RKObjectRequestOperation *operation, NSError *error) { NSLog(@"No?: %@", error); }]; // API2 [self.iObjectManager getObjectsAtPath:[NSString stringWithFormat:@"v1/u/2/m/recent/?client_id=e999"] parameters:nil success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult) { iArray = mappingResult.array; [self.tableView reloadData]; } failure:^(RKObjectRequestOperation *operation, NSError *error) { NSLog(@"No: %@", error); }]; } // Laarme - (void)sortByDates { NSDateFormatter *dateFormatter2 = [[NSDateFormatter alloc] init]; //Do the dateFormatter settings, you may have to use 2 NSDateFormatters if the format is different for Data & Feed //The initialization of the dateFormatter is done before the block, because its alloc/init take some time, and you may have to declare it with "__block" //Since in your edit you do that and it seems it's the same format, just do @property (nonatomic, strong) NSDateFormatter dateFormatter; NSArray *sortedArray = [contentArray sortedArrayUsingComparator:^NSComparisonResult(id a, id b) { // Added Curly Braces around if else statements and used feedObject NSDate *aDate, *bDate; Feed *feedObject = (Feed *)a; Data *dataObject = (Data *)b; if ([a isKindOfClass:[Feed class]]) { //Feed *feedObject = (Feed *)a; aDate = [dateFormatter1 dateFromString:feedObject.published];} else { //if ([a isKindOfClass:[Data class]]) aDate = [dateFormatter2 dateFromString:dataObject.created_time];} if ([b isKindOfClass:[Feed class]]) { bDate = [dateFormatter1 dateFromString:feedObject.published];} else {//if ([b isKindOfClass:[Data class]]) bDate = [dateFormatter2 dateFromString:dataObject.created_time];} return [aDate compare:bDate]; }]; } #pragma mark - Table View - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // API1 //return hArray.count; // API2 //return iArray.count; // API1 + API2 return hArray.count + iArray.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell; if(indexPath.row < hArray.count) { // Date Change NSDateFormatter *df = [[NSDateFormatter alloc] init]; [df setDateFormat:@"MMMM d, yyyy h:mma"]; // API 1 TableViewCell *api1Cell = [tableView dequeueReusableCellWithIdentifier:@"YourAPI1Cell"]; // Do everything you need to do with the api1Cell // Use the index in 'indexPath.row' to get the object from you array // API1 Feed *feedLocal = [hArray objectAtIndex:indexPath.row]; // API1 NSString *dateString = [self timeSincePublished:feedLocal.published]; NSString *headlineText = [NSString stringWithFormat:@"%@", feedLocal.headline]; NSString *descriptionText = [NSString stringWithFormat:@"%@", feedLocal.description]; NSString *premiumText = [NSString stringWithFormat:@"%@", feedLocal.premium]; api1Cell.labelHeadline.text = [NSString stringWithFormat:@"%@", headlineText]; api1Cell.labelPublished.text = dateString; api1Cell.labelDescription.text = descriptionText; // SDWebImage API1 if ([feedLocal.images count] == 0) { // Not sure anything needed here } else { Images *imageLocal = [feedLocal.images objectAtIndex:0]; NSString *imageURL = [NSString stringWithFormat:@"%@", imageLocal.url]; NSString *imageWith = [NSString stringWithFormat:@"%@", imageLocal.width]; NSString *imageHeight = [NSString stringWithFormat:@"%@", imageLocal.height]; __weak UITableViewCell *wcell = cell; [cell.imageView setImageWithURL:[NSURL URLWithString:imageURL] placeholderImage:[UIImage imageNamed:@"X"] completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType) { // Something }]; } cell = api1Cell; } else { // Date Change NSDateFormatter *df = [[NSDateFormatter alloc] init]; [df setDateFormat:@"MMMM d, yyyy h:mma"]; // API 2 MRWebListTableViewCellTwo *api2Cell = [tableView dequeueReusableCellWithIdentifier:@"YourAPI2Cell"]; // Do everything you need to do with the api2Cell // Remember to use 'indexPath.row - hArray.count' as the index for getting an object for your second array // API 2 Data *dataLocal = [iArray objectAtIndex:indexPath.row - hArray.count]; // API 2 NSString *dateStringI = [self timeSincePublished:dataLocal.created_time]; NSString *captionTextI = [NSString stringWithFormat:@"%@", dataLocal.caption.text]; NSString *usernameI = [NSString stringWithFormat:@"%@", dataLocal.user.username]; api2Cell.labelHeadline.text = usernameI; api2Cell.labelDescription.text = captionTextI; api2Cell.labelPublished.text = dateStringI; // SDWebImage API 2 if ([dataLocal.images count] == 0) { NSLog(@"Images Count: %lu", (unsigned long)dataLocal.images.count); // Not sure anything needed here } else { ImagesI *imageLocalI = [dataLocal.images objectAtIndex:0]; StandardResolutionI *standardResolutionLocal = [imageLocalI.standard_resolution objectAtIndex:0]; NSString *imageURLI = [NSString stringWithFormat:@"%@", standardResolutionLocal.url]; NSString *imageWithI = [NSString stringWithFormat:@"%@", standardResolutionLocal.width]; NSString *imageHeightI = [NSString stringWithFormat:@"%@", standardResolutionLocal.height]; // 11.2 __weak UITableViewCell *wcell = cell; [cell.imageView setImageWithURL:[NSURL URLWithString:imageURLI] placeholderImage:[UIImage imageNamed:@"X"] completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType) { // Something }]; } cell = api2Cell; } return cell; } Feed.h @property (nonatomic, strong) Links *links; @property (nonatomic, strong) NSString *headline; @property (nonatomic, strong) NSString *source; @property (nonatomic, strong) NSDate *published; @property (nonatomic, strong) NSString *description; @property (nonatomic, strong) NSString *premium; @property (nonatomic, strong) NSArray *images; Data.h @property (nonatomic, strong) NSString *link; @property (nonatomic, strong) NSDate *created_time; @property (nonatomic, strong) UserI *user; @property (nonatomic, strong) NSArray *images; @property (nonatomic, strong) CaptionI *caption;

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  • How to resize the UIView when CGAffineTransformIdentity

    - by Gowtham
    I am doing an app which has a feature to rotate and re size a view. i have implemented this feature but i do face an issue. My problem The View wil be resized when dragging its four corners, after resizing it i can rotate the view in both directions. Once the rotation is done, if i try again to resize the view by dragging its corner, the view's size gone to unpredictable value and its moving all around the screen. I googled lot finally i got the following solution The frame property is undefined when transform != CGAffineTransformIdentity, as per the docs on UIView I saw one app which has implemented the feature exactly what i wish to implement. How can i resize the UIView after rotation of UIView My code for resize the view Touches Began - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; NSLog(@"[touch view]:::%@",[touch view]); touchStart = [[touches anyObject] locationInView:testVw]; isResizingLR = (testVw.bounds.size.width - touchStart.x < kResizeThumbSize && testVw.bounds.size.height - touchStart.y < kResizeThumbSize); isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize); isResizingUR = (testVw.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize); isResizingLL = (touchStart.x <kResizeThumbSize && testVw.bounds.size.height -touchStart.y <kResizeThumbSize); } Touches Moved - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ CGPoint touchPoint = [[touches anyObject] locationInView:testVw]; CGPoint previous=[[touches anyObject]previousLocationInView:testVw]; float deltaWidth = touchPoint.x-previous.x; float deltaHeight = touchPoint.y-previous.y; NSLog(@"CVTM:%@",NSStringFromCGRect(testVw.frame)); if (isResizingLR) { testVw.frame = CGRectMake(testVw.frame.origin.x, testVw.frame.origin.y,touchPoint.x + deltaWidth, touchPoint.y + deltaWidth); } if (isResizingUL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth, testVw.frame.origin.y + deltaHeight, testVw.frame.size.width - deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingUR) { testVw.frame = CGRectMake(testVw.frame.origin.x ,testVw.frame.origin.y + deltaHeight, testVw.frame.size.width + deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingLL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth ,testVw.frame.origin.y , testVw.frame.size.width - deltaWidth, testVw.frame.size.height + deltaHeight); } if (!isResizingUL && !isResizingLR && !isResizingUR && !isResizingLL) { testVw.center = CGPointMake(testVw.center.x + touchPoint.x - touchStart.x,testVw.center.y + touchPoint.y - touchStart.y); } }

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • Downloading large files with AFNetworking

    - by goodfella
    I'm trying to implement downloading of a large file and show to user current progress, but block in: -[AFURLConnectionOperation setDownloadProgressBlock:] returns incorrect bytesRead and totalBytesRead values (they are smaller than they should be). For example: If I have a 90MB file and when it downloads completely, latest block invocation in setDownloadProgressBlock: gives me totalBytesRead value about 30MB. On other side, if file is 2MB large, latest block invocation gives correct totalBytesRead 2MB value. AFNetworking is updated to the latest version from github. If AFNetworking can't do it correctly, what solution can I use? Edit: I've determined that even if file is not downloaded completely (and this happens every time with relatively big file) AFNetworking calls success block in: -[AFHTTPRequestOperation setCompletionBlockWithSuccess:failure] I asked a similar question here about this situation, but didn't get any answers. I can check in code downloaded and real file sizes, but AFNetworking has no API for continuation of partial download.

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  • RubyMotion Error When Using setTranslucent

    - by Sam Morris
    I'm getting the following error when trying rake a project I'm working on, and I can't figure out why. The message happens no matter what variable I sent it. Objective-C stub for message `setTranslucent:' type `v@:c' not precompiled. Make sure you properly link with the framework or library that defines this message Here's my app_delegate file for reference. class AppDelegate def application(application, didFinishLaunchingWithOptions:launchOptions) navigation_appearance @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds) tableView = StopsController.alloc.init @window.rootViewController = UINavigationController.alloc.initWithRootViewController(tableView) @window.makeKeyAndVisible true end def navigation_appearance UINavigationBar.appearance.setBackgroundImage UIImage.imageNamed('navbar_bg.png'), forBarMetrics: UIBarMetricsDefault UINavigationBar.appearance.setTranslucent(true) UINavigationBar.appearance.setShadowImage UIImage.imageNamed('navbar_shadow.png') end end

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  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • How can I use Three20 to create a dynamic TTThumbsViewController that feeds from a website directory?

    - by Cory Robbins
    Hello, I'm pretty new to the iPhone developing scene, and I am designing an app for a high school band program. Part of the app needs to be an image gallery that retrieves photos from a directory on the band's website and lists them in the thumbnail view. I can't figure out how to create a thumsview that isn't directly linked to specific pictures. I currently have this setup to work with a UIWebView that points to a PHP photo album designed to look like the iPhone Photo Album. This method works, but it is not ideal, and the navigation is obviously a bit less than what would be expected. Is Three20 the right tool for this job? If not, what should I be using? Thanks!

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  • IPhone avcomposition issue

    - by user346443
    Hi, Im trying to create a video that shows two videos one after the other using avcomposition on the iphone. This code works, however i can only see one of the videos for the entire duration of the newly created video - (void) startEdit{ AVMutableComposition* mixComposition = [AVMutableComposition composition]; NSString* a_inputFileName = @"export.mov"; NSString* a_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:a_inputFileName]; NSURL* a_inputFileUrl = [NSURL fileURLWithPath:a_inputFilePath]; NSString* b_inputFileName = @"output.mov"; NSString* b_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:b_inputFileName]; NSURL* b_inputFileUrl = [NSURL fileURLWithPath:b_inputFilePath]; NSString* outputFileName = @"outputFile.mov"; NSString* outputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:outputFileName]; NSURL* outputFileUrl = [NSURL fileURLWithPath:outputFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil]; CMTime nextClipStartTime = kCMTimeZero; AVURLAsset* a_videoAsset = [[AVURLAsset alloc]initWithURL:a_inputFileUrl options:nil]; CMTimeRange a_timeRange = CMTimeRangeMake(kCMTimeZero,a_videoAsset.duration); AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [a_compositionVideoTrack insertTimeRange:a_timeRange ofTrack:[[a_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); AVURLAsset* b_videoAsset = [[AVURLAsset alloc]initWithURL:b_inputFileUrl options:nil]; CMTimeRange b_timeRange = CMTimeRangeMake(kCMTimeZero, b_videoAsset.duration); AVMutableCompositionTrack *b_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetLowQuality]; _assetExport.outputFileType = @"com.apple.quicktime-movie"; _assetExport.outputURL = outputFileUrl; [_assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { [self saveVideoToAlbum:outputFilePath]; } ]; } - (void) saveVideoToAlbum:(NSString*)path{ if(UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path)){ UISaveVideoAtPathToSavedPhotosAlbum (path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } } - (void) video: (NSString *) videoPath didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo { NSLog(@"Finished saving video with error: %@", error); } I've posted the whole code as it may help someone else. Shouldn't nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; add the second video to the end of the first Cheers

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • json array string covvertion to nsmutable array

    - by sudheer
    I am getting Json response from server. type = 2; "daysofWeek" = "(\n Mon,\n Tue\n)"; serviceType = 2; startDate = "2013-10-28"; In above format daysofWeek is Array string. I am trying to convert into NAMutableArray as NSString *weekDaysStr=[valueDict objectForKey:@"recrWeek_daysofWeek"]; NSMutableArray *weekDays=[[NSMutableArray alloc] initWithArray:[weekDaysStr componentsSeparatedByString:@","]]; But when i log this array i shownig as ("\n Mon", "\n Tue\n" ) How to remove those extra words from array. I have check each values to week day. NSString *day=@"Mon"; if([day isEQualToString:[weekDays objectAtIndex:0]){ } At that time its giving false condtion.Help me on this problem

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  • populate CoreData data model from JSON files prior to app start

    - by johannes_d
    I am creating an iPad App that displays data I got from an API in JSON format. My Core Data model has several entities(Countries, Events, Talks, ...). For each entity I have one .json file that contains all instances of the entity and its attributes as well as its relationships. I would like to populate my Core Data data model with these entities before the start of the App (otherwise it takes about 15 minutes for the iPad to create all the instances of the entities from the several JSON files using factory methods). I am currently importing the data into CoreData like this: -(void)fetchDataIntoDocument:(UIManagedDocument *)document { dispatch_queue_t dataQ = dispatch_queue_create("Data import", NULL); dispatch_async(dataQ, ^{ //Fetching data from application bundle NSURL *tedxgroupsurl = [[NSBundle mainBundle] URLForResource:@"contries" withExtension:@"json"]; NSURL *tedxeventsurl = [[NSBundle mainBundle] URLForResource:@"events" withExtension:@"json"]; //converting the JSON files to NSDictionaries NSError *error = nil; NSDictionary *countries = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:countriesurl] options:kNilOptions error:&error]; countries = [countries objectForKey:@"countries"]; NSDictionary *events = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:eventsurl] options:kNilOptions error:&error]; events = [events objectForKey:@"events"]; //creating entities using factory methods in NSManagedObject Subclasses (Country / Event) [document.managedObjectContext performBlock:^{ NSLog(@"creating countries"); for (NSDictionary *country in countries) { [Country countryWithCountryInfo:country inManagedObjectContext:document.managedObjectContext]; //creating Country entities } NSLog(@"creating events"); for (NSDictionary *event in events) { [Event eventWithEventInfo:event inManagedObjectContext:document.managedObjectContext]; // creating Event entities } NSLog(@"done creating, saving document"); [document saveToURL:document.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:NULL]; }]; }); dispatch_release(dataQ); } This combines the different JSON files into one UIManagedDocument which i can then perform fetchRequests on to populate tableViews, mapView, etc. I'm looking for a way to create this document outside my application & add it to the mainBundle. Then I could copy it once to the apps DocumentsDirectory and be able I use it (instead of creating the Document within the app from the original JSON files). Any help is appreciated!

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  • Reload table view in real time

    - by Lucas Vallim da Costa
    The app receives a UILocalNotification, but if the user is at the UITableViewController at the fire time, the table view (containing the scheduled notifications) does not reload. The user has to get out of that view and load the view again so that the cells are loaded and, as the notification was already fired, it will not be displayed on any cell of that table view. Problem is: If the user touches the specific tableView cell that contained the notification that just fired, the app crashes, cause the notification is not there anymore. I've implemented the - (void)reloadData in every place possible, and it still doesn't load in real time. What would be a better solution for this? Other detail, how can I push a specific view after the notification is displayed (when the user slides the app icon when the phone is locked)? Any help will be truly appreciated, since theres are the last details remaining to publish my first App.

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  • Issues using UITapGestureRecognizers in Interface Builder

    - by 5StringRyan
    I'm attempting to use the UITapGestureRecognizer object that can be found in Interface Builder. I've dragged a single "UITapGestureRecognizer" from the object library to a single view xib. I then create an IBAction method from this tap gesture, for a simple test, I'm just printing an "NSLog" message to the console once there is a tap on the view. I've run this, and the tap method isn't being called. I right click the view in IB and I noticed that there is a warning "!" on the view's "Outlook Collections" I see: Outlook Collections gestureRecognizers - Tap Gesture Recognizer (!) The warning states: UIView does not have an outlet collection named gestureRecognizers. What do I need to do to remedy this?

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • Accessing Amazon E-Commerce Services through Cocoa Touch

    - by Gregory Hill
    Has anyone successfully accessed AWS (Amazon E-Commerce Services) through Cocoa Touch? I've been digging around, and haven't seen the issue addressed directly. I've created an AWS account, and have seen some sample code for accessing web services through Cocoa, but I'm not quite sure how to tie it all together. If anyone has any sample code, I'd love to see it. I'm just trying to get my head around the concepts.

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • UITableViewCell separator line disappears on scroll

    - by iconso
    I'm trying to have a separator cell with a custom image. I did try something like that: In my cellForRowAtIndexPath: NSString *cellIdentifier = [NSString stringWithFormat:@"identifier"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier]; } cell.textLabel.font = [UIFont fontWithName:@"Helvetica" size:19]; cell.textLabel.text = [self.menuItems objectAtIndex:indexPath.row]; cell.textLabel.textColor = [UIColor colorWithRed:128/255.0f green:129/255.0f blue:132/255.0f alpha:1.0f]; cell.backgroundColor = [UIColor whiteColor]; UIImageView *imagView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"reaL.png"]]; imagView.frame = CGRectMake(0, cellHeight, cellWidth, 1); [cell.contentView addSubview:imagView]; switch (indexPath.row) { case 0: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img1.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"route.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 1: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"img.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"money.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 2: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"auto.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"cars.png"] scaledToSize:CGSizeMake(27, 27)]; break; case 3: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"impostazioni.png"] scaledToSize:CGSizeMake(27, 27)]; // cell.imageView.contentMode = UIViewContentModeScaleAspectFill; break; case 4: cell.imageView.image = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; cell.imageView.highlightedImage = [self imageWithImage:[UIImage imageNamed:@"info.png"] scaledToSize:CGSizeMake(27, 27)]; break; default: break; } return cell; When I lunch the app everything is good, but when I scroll the the table, or when I select a cell the separator lines disappear. How I can have a permanent custom line separator?

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  • Wrong code coverage on of unit test

    - by KamilPyc
    I'm using code coverage for unit tests in Xcode. Everything is working except some special cases, for example protocol declaration shows wrong values. If I have : @protocol SomeProtocole <NSObject> @property (nonatomic, readonly) NSObject *example; @end I will get 0% code coverage for this file. But I have unit test that is using class that conforms to that protocol. Only solution I found so far is to filter code coverage raport to not include protocols. But I would like to see real values for protocols. Any one have some solution to fix it?

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