Search Results

Search found 10661 results on 427 pages for 'move semantics'.

Page 64/427 | < Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >

  • Canvas Animation Kit Experiment... ...how to clear the canvas?

    - by Ted Wong
    I can make a obj to use the canvas to draw like this: MyObj.myDiv = new Canvas($("effectDiv"), Setting.width, Setting.height); Then, I use this to draw a rectangle on the canvas: var c = new Rectangle(80, 80, { fill: [220, 40, 90] } ); var move = new Timeline; move.addKeyframe(0, { x: 0, y: 0 } ); c.addTimeline(move); MyObj.myDiv.append(c); But after I draw the rectangle, I want clear the canvas, but I don't know which method and how to do this... ... O...one more thing: it is the CAKE's web site: Link

    Read the article

  • What's the best way to tell if a file exists in a directory?

    - by Nano HE
    I'm trying to move a file but I want to ensure that it exists before I do so. What's the simplest way to do this in Perl? My code is like this. I looked up the open command, but I am not sure it is the simplest way or not. if #Parser.exe exist in directory of Debug { move ("bin/Debug/Parser.exe","Parser.exe"); } elsif #Parser.exe exist in directory of Release { move ("bin/Release/Parser.exe","Parser.exe"); } else { die "Can't find the Parser.exe."; } Thank you.

    Read the article

  • A submenu (`ToolStripMenuItem`) does not show automatically.

    - by czuk
    I have encountered strange problem with a three-level context menu. In some situation the sub menu does not show automatically. I have following structure of the menu: * AAA - level 1 * BBB - level 1 * CCC - level 2 * xxx - level 3 * yyy - level 3 * DDD - level 2 * zzz - level 3 * vvv - level 3 I start from a menu with two option AAA and BBB. After I move the cursor over BBB the second-level menu appears with two other options CCC and DDD. So far OK. Now, when I quickly move the cursor over DDD the third-level sub menu does not show up, but when I move the cursor back to CCC the sub menu shows up, and when I go back to DDD then the sub menu also shows. Why it does not show at first time? Have you ever encountered such a problem? I fixed the problem with MouseEnter and MouseLeave events, but I still wonder why it does not work properly without the events.

    Read the article

  • XNA - Pong Clone - Reflecting ball when it hits a wall?

    - by toleero
    Hi guys, I'm trying to make the ball bounce off of the top and bottom 'Walls' of my UI when creating a 2D Pong Clone. This is my Game.cs public void CheckBallPosition() { if (ball.Position.Y == 0 || ball.Position.Y >= graphics.PreferredBackBufferHeight) ball.Move(true); else ball.Move(false); if (ball.Position.X < 0 || ball.Position.X >= graphics.PreferredBackBufferWidth) ball.Reset(); } At the moment I'm using this in my Ball.cs public void Move(bool IsCollidingWithWall) { if (IsCollidingWithWall) { Vector2 normal = new Vector2(0, 1); Direction = Vector2.Reflect(Direction,normal); this.Position += Direction; Console.WriteLine("WALL COLLISION"); } else this.Position += Direction; } It works, but I'm using a manually typed Normal and I want to know how to calculate the normal of the top and bottom parts of the screen?

    Read the article

  • Drag drop block edit in place html

    - by popoxinhxan
    I required to write a small web application that allow customer to select predefined layout template in html and be able to modify it. The application need to allow customer to add block text to pre defined area and images. The block texts need to be able to reorder based on customer need. eg. move up , move down or move to sidebar. THe complete layout will be able to convert to table layout and inline css due to email program doesn't like div & css. I don't know where should I looking for the information to make this happen, could anyone show me how to do this. Thank you

    Read the article

  • Python win32api not moving mouse cursor in VirtualBox

    - by wes
    I'm trying to use this Python code: import math for i in xrange(500): x = 500 + math.sin(math.pi * i / 100) * 500 y = 500 + math.cos(i) * 100 x, y = int(x), int(y) win32api.SetCursorPos((x, y)) time.sleep(.01) taken from here to move the mouse cursor in an XP VirtualBox. The mouse icon will flicker to the appropriate graphic (when it hits the edge of a window it turns into the <- resize image, for instance), but it doesn't actually move the visible cursor. I can move the mouse around while the code is running. Same result using the ctypes example in the above link. It works fine in the Win7 host. I have Guest Additions installed, if that matters.

    Read the article

  • jquery custom drag and drop

    - by samlochner
    I am trying to create functionality similar to drag and drop. I need to create my own as there will be some significant differences to the drag and drop in the jquery UI. I would like to have mousemove being called repeatedly at all times, and mousedown called every time the mouse is pressed. So I have the following code: $(document).bind('mousemove',function(e){ $("#coords").text("e.pageX: " + e.pageX + ", e.pageY: " + e.pageY); }); $(document).bind('mousedown',function(e){ }); ('coords' is the id of a div) As I move the mouse, coordinates are reported correctly in 'coords'. If I depress a mouse button and then move the mouse, coordinates are still reported correctly. But if I depress a mouse button on an image and then move the mouse, coordinates are reported correctly for a few sets, and then they seize up! Why is this happening and how can I fix it? Thanks, Sam

    Read the article

  • How to Merge two databases in one in SQL Server 2008?

    - by SzamDev
    Hi I have 2 PCs, each one of them has SQL Server 2008 installed on it and there is a database with data in it. I need a way that I can move data in my DB from this SQL Server to another one (another PC which has the same DB) move data from one PC to another one - There is one problem, the ID column, because each DB in my 2 PCs has data in it so this column counts from 1,2,3,....... ( data will be conflict with other data in my DB ) Is there any way to solve my problem and move data successfully?

    Read the article

  • Movement in game programming

    - by hanesjw
    This question may have been asked before, but I'm starting to get into game programming on the Android. I'm having a hard time figuring out the best way to move an object. To put it simply, lets say I have a bitmap located on 0,0 and i want to move it across the screen. The obvious way to do it would be to simply increment the X position by one every time the Surface View onDraw method gets called. But what if I wanted to make it move faster? I could increment it by two or three instead of one, but then the movement starts to get really choppy and stupid looking. What is the best way to go about doing this?

    Read the article

  • How to Merge two databases in one in MS SQL Server 2008?

    - by SzamDev
    Hi I have 2 PCs, each one of them has MS SQL Server 2008 installed on it and there is a database with data in it. I need a way that I can move data in my DB from this MS SQL Server to another one (another PC which has the same DB) move data from one PC to another one - There is one proplem, the ID column, because each DB in my 2 PCs has data in it so this column counts from 1,2,3,....... ( data will be conflict with other data in my DB ) Is there any way to solve my proplem and move data successfully?

    Read the article

  • How does one access subviews and handle groups of them?

    - by david
    If I want to manipulate a view I get it with [self viewWithTag:5];. Is there a better way to do this? Sometimes I need to manipulate a bunch of view (e.g. move them all out of the way. I do this by adding a UIView (e.g. UIView iHoldViews) and then adding the views, buttons, etc to this view. Then I can move the iHoldViews view and all its subviews move with it. Is there a better way to do this? (I have a feeling there is :) Maybe storing them in a NSArray or NSMutableDictionary ?

    Read the article

  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

    Read the article

  • Running a piece of code for a certain amount of time in C#?

    - by Hazem
    Hi I am working on a robot that is capable of motion detection using a webcam. I am doing this in C# The robot moves too fast, so I want to turn it on/off at short time intervals in order to reduce its speed. For example, it will start the engine then wait 0.5 second and turn it off, this cycle repeats every 2 seconds. This way, its speed wont be too fast. I would like to include this in a single function called Move() I just don't know how to do this, especially because my motion detection code runs like 20 times a second. Depending on the position of the obstacle, I may need to disable the Move() function and activate other functions that let the robot move into other directions. Any ideas/suggestions on where am I supposed to start? Thanks a lot!

    Read the article

  • Sort List based on dynamically generated numbers in C++

    - by user367322
    I have a list of objects ("Move"'s in this case) that I want to sort based on their calculated evaluation. So, I have the List, and a bunch of numbers that are "associated" with an element in the list. I now want to sort the List elements with the first element having the lowest associated number, and the last having the highest. Once the items are order I can discard the associated number. How do I do this? This is what my code looks like (kind've): list<Move> moves = board.getLegalMoves(board.turn); for(i = moves.begin(); i != moves.end(); ++i) { //... a = max; // <-- number associated with current Move }

    Read the article

  • Get the folder where the last mailitem was moved in Outlook?

    - by user2892971
    I have a vbscript macro that I'm using in Outlook. It moves a mailitem to some folder, say X. After I run the macro and I try to manually move a mailitem from Outlook with Control-v, it defaults to folder X. I would like Control-v to default to the folder that it would have used before I ran the macro. Is there some way in VBScript to find out what folder the last mailitem was move to, and to return that to be the default folder after I run my script? Or is there a way to move a mailitem in my script without the destination folder being remembered by Outlook Control-v after I run the script? Thanks for any hints.

    Read the article

  • Types of semantic bugs, logic errors [closed]

    - by C-Otto
    I am a PhD student and currently focus on automatically finding instances of new types of bugs in (Java) programs that cannot be found by existing tools like FindBugs. The existing tool currently is used to prove/disprove termination of (Java) programs. I have some ideas (see below), but I could need more input from you (experienced programmers, potential users of my tool). What kind of bugs do you wish to find? What types of bugs exist and might be suitable for my analysis? One strength of the approach I use is detailled information about the heap. So in contrast to FindBugs, I can work with knowledge of the form "variable x and variable y are disjoint on the heap" or "variable z is not cyclic". It is also possible to see if a method might have side effects (and if so, which variables may/may not be affected by it). Example 1: Vacuous call: Graph graphOne = createGraph(); Graph graphTwo = createGraph(); Node source = graphTwo.getRootNode(); for (Node n : graphOne.getNodes()) { if (areConnected(source, n)) { graphTwo.addNode(n); } } Imagine createGraph() creates a fresh graph, so that graphOne and graphTwo are disjoint on the heap. Then, because source is taken from graphTwo instead of graphOne, the call to areConnected always returns false. In this situation I could find out that the call areConnected is useless (because it does not have any side effect and the return value always is false) which helps finding the real bug (taking source from the wrong graph). For this the information that x and y are disjoint (because graphOne and graphTwo are disjoint) is crucial. This bug is related to calling x.equals(y) where x and y are objects of different classes. In this scenario, most implementations of equals() always return false, which most likely is not the intended result. FindBugs already finds this bug (hardcoded to equals(), semantics of implementation is not checked). Example 2: Useless code: someCode(); while (something()) { yetMoreSomething(); } moreCode(); In the case that the loop (so the code in something() and yetMoreSomething()) does not modify anything visible outside the loop, it does not make sense to run this code - the program has the same behaviour as someCode(); moreCode() (i.e., without the loop). To find this out, one needs detailled information about the side effects of the (possibly useless) code. If I can prove that the code does not have any side effect that can be observed afterwards (in the example: in moreCode() or later), then the code indeed is useless. Of course, here Input/Output of any form must be seen as a side effect, so that a System.out.println(...) is not considered useless. Example 3: Ignored return value: Instead of x = foo(); and making use of x, the method is called without storing the result: foo();. If the method does not have any side effect, its invocation is useless and can be dropped. Most likely, the bug here is that the returned value should have been used. Here, too, detailled information about side effects are needed. Can you think of similar types of bugs that might be detected (only) with detailled information about the heap, side effects, semantics of called methods, ...? Did you encounter bugs related to the ones shown below in "real life"? By the way, the tool is AProVE and Java related publications can be found on my homepage. Thanks a lot, Carsten

    Read the article

  • Do the ‘up to date’ guarantees for values of Java's final fields extend to indirect references?

    - by mattbh
    The Java language spec defines semantics of final fields in section 17.5: The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are. My question is - does the 'up-to-date' guarantee extend to the contents of nested arrays, and nested objects? An example scenario: Thread A constructs a HashMap of ArrayLists, then assigns the HashMap to final field 'myFinal' in an instance of class 'MyClass' Thread B sees a (non-synchronized) reference to the MyClass instance and reads 'myFinal', and accesses and reads the contents of one of the ArrayLists In this scenario, are the members of the ArrayList as seen by Thread B guaranteed to be at least as up to date as they were when MyClass's constructor completed? I'm looking for clarification of the semantics of the Java Memory Model and language spec, rather than alternative solutions like synchronization. My dream answer would be a yes or no, with a reference to the relevant text.

    Read the article

  • template specialization of a auto_ptr<T>

    - by Chris Kaminski
    Maybe I'm overcomplicating things, but then again, I do sort of like clean interfaces. Let's say I want a specialization of auto_ptr for an fstream - I want a default fstream for the generic case, but allow a replacement pointer? tempate <> class auto_ptr<fstream> static fstream myfStream; fstream* ptr; public: auto_ptr() { // set ptr to &myfStream; } reset(fstream* newPtr) { // free old ptr if not the static one. ptr = newPtr }; } Would you consider something different or more elegant? And how would you keep something like the above from propagating outside this particular compilation unit? [The actual template is a boost::scoped_ptr.] EDIT: It's a contrived example. Ignore the fstream - it's about providing a default instance of object for an auto_ptr. I may not want to provide a specialized instance, but would like to keep the auto_ptr semantics for this static default object. class UserClass { public: auto_ptr<fstream> ptr; UserClass() { } } I may not provide an dynamic object at construction time - I still want it to have a meaningful default. Since I'm not looking at ownership-transfer semantics, it really shouldn't matter that my pointer class is pointing to a statically allocated object, no?

    Read the article

  • Using Dispose on a Singleton to Cleanup Resources

    - by ImperialLion
    The question I have might be more to do with semantics than with the actual use of IDisposable. I am working on implementing a singleton class that is in charge of managing a database instance that is created during the execution of the application. When the application closes this database should be deleted. Right now I have this delete being handled by a Cleanup() method of the singleton that the application calls when it is closing. As I was writing the documentation for Cleanup() it struck me that I was describing what a Dispose() method should be used for i.e. cleaning up resources. I had originally not implemented IDisposable because it seemed out of place in my singleton, because I didn't want anything to dispose the singleton itself. There isn't currently, but in the future might be a reason that this Cleanup() might be called but the singleton should will need to still exist. I think I can include GC.SuppressFinalize(this); in the Dispose method to make this feasible. My question therefore is multi-parted: 1) Is implementing IDisposable on a singleton fundamentally a bad idea? 2) Am I just mixing semantics here by having a Cleanup() instead of a Dispose() and since I'm disposing resources I really should use a dispose? 3) Will implementing 'Dispose()' with GC.SuppressFinalize(this); make it so my singleton is not actually destroyed in the case I want it to live after a call to clean-up the database.

    Read the article

  • Strict pointer aliasing: is access through a 'volatile' pointer/reference a solution?

    - by doublep
    On the heels of a specific problem, a self-answer and comments to it, I'd like to understand if it is a proper solution, workaround/hack or just plain wrong. Specifically, I rewrote code: T x = ...; if (*reinterpret_cast <int*> (&x) == 0) ... As: T x = ...; if (*reinterpret_cast <volatile int*> (&x) == 0) ... with a volatile qualifier to the pointer. Let's just assume that treating T as int in my situation makes sense. Does this accessing through a volatile reference solve pointer aliasing problem? For a reference, from specification: [ Note: volatile is a hint to the implementation to avoid aggressive optimization involving the object because the value of the object might be changed by means undetectable by an implementation. See 1.9 for detailed semantics. In general, the semantics of volatile are intended to be the same in C++ as they are in C. — end note ] EDIT: The above code did solve my problem at least on GCC 4.5.

    Read the article

  • Does it exist: smart pointer, owned by one object allowing access.

    - by Noah Roberts
    I'm wondering if anyone's run across anything that exists which would fill this need. Object A contains an object B. It wants to provide access to that B to clients through a pointer (maybe there's the option it could be 0, or maybe the clients need to be copiable and yet hold references...whatever). Clients, lets call them object C, would normally, if we're perfect developers, be written carefully so as to not violate the lifetime semantics of any pointer to B they might have...but we're not perfect, in fact we're pretty dumb half the time. So what we want is for object C to have a pointer to object B that is not "shared" ownership but that is smart enough to recognize a situation in which the pointer is no longer valid, such as when object A is destroyed or it destroys object B. Accessing this pointer when it's no longer valid would cause an assertion/exception/whatever. In other words, I wish to share access to data in a safe, clear way but retain the original ownership semantics. Currently, because I've not been able to find any shared pointer in which one of the objects owns it, I've been using shared_ptr in place of having such a thing. But I want clear owneship and shared/weak pointer doesn't really provide that. Would be nice further if this smart pointer could be attached to member variables and not just hold pointers to dynamically allocated memory regions. If it doesn't exist I'm going to make it, so I first want to know if someone's already released something out there that does it. And, BTW, I do realize that things like references and pointers do provide this sort of thing...I'm looking for something smarter.

    Read the article

  • How to enforce that HTTP client uses conditional requests for updates?

    - by Day
    In a (proper RMM level 3) RESTful HTTP API, I want to enforce the fact that clients should make conditional requests when updating resources, in order to avoid the lost update problem. What would be an appropriate response to return to clients that incorrectly attempt unconditional PUT requests? I note that the (abandoned?) mod_atom returns a 405 Method Not Allowed with an Allow header set to GET, HEAD (view source) when an unconditional update is attempted. This seems slightly misleading - to me this implies that PUT is never a valid method to attempt on the resource. Perhaps the response just needs to have an entity body explaining that If-Match or If-Unmodified-Since must be used to make the PUT request conditional in which case it would be allowed? Or perhaps a 400 Bad Request with a suitable explanation in the entity body would be a better solution? But again, this doesn't feel quite right because it's using a 400 response for a violation of application specific semantics when RFC 2616 says (my emphasis): The request could not be understood by the server due to malformed syntax. But than again, I think that using 400 Bad Request for application specific semantics is becoming a widely accepted pragmatic solution (citation needed!), and I'm just being overly pedantic.

    Read the article

  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

    Read the article

  • Quickly and Easily Create Folders in Windows By Dragging and Dropping Files

    - by Lori Kaufman
    If you use iOS or Android devices, you’re familiar with the drag-and-drop method of creating folders. If you like that method of grouping files, you can get the same functionality on your Windows PC using a free utility, called Smart Folders. Smart Folders helps you quickly organize your files, such as images, documents, and audio files, without having to create separate folders before you move the files. Simply drag one file on top of another file to create a new folder. To use Smart Folders to easily create folders, double-click on the .exe file you downloaded (see the link at the end of this article). Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

    Read the article

  • Advice for creating fog of war on tilemap game XNA

    - by Sigh-AniDe
    I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is. The sprite has commands such as left where he keeps looking left, right where he keeps looking right and move forward where he moves in the direction he is looking. I want to make it such that when he looks left then the tile on the left of the sprites fog should be removed and so on for all the sides. What is the best way to do this? Is there any tutorials that you guys know of that i can take a look at? Thanks

    Read the article

< Previous Page | 60 61 62 63 64 65 66 67 68 69 70 71  | Next Page >