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  • tmux and screen-256 TERM not supported on remote hosts

    - by Yoav Aner
    I have set up my tmux to use screen-256colors and it works great with vim. However, when I ssh to a remote host from within tmux, screen-256colors isn't recognized, so I'm getting errors like this: E558: Terminal entry not found in terminfo 'screen-256color' not known. Available builtin terminals are: builtin_ansi builtin_xterm builtin_iris-ansi builtin_dumb defaulting to 'ansi' Other than editing each remote .bashrc (similarly to this suggestion), is there any way to set the TERM correctly and automatically on the remote host?

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  • Sharing user controls acrros multiple websites

    - by Jasper
    Hello, I am currently working on a project which involves three different websites with a lot of common functionality. At the moment the common functionality is placed in a different website full of user controls. The problem is sharing the user controls across the multiple websites. Looking around on SO and other websites, the only solution seems the be using virtual directories. As this is a workable solution (we us this at the moment) it doesn't seem as a "clean" solution. Which "best practices" exist on sharing common functionality (including the GUI/HTML) between different site? Is it (for example) possible to create a single Web Application project and deploy subdirectories (each with their own web.config) to different production environments?

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  • 'less' doesn't clear screen after quit

    - by Dana
    The default behavior for 'less' is to clear the screen after quitting. This behavior stopped when I started using: export TERM=xterm Now 'less' leaves the last page I viewed on the screen, and I want to re-enable the default behavior of clearing the screen. Googling this problem I found that people use the following command in their ~/.screenrc: altscreen on I'm not sure if this is a mac-issue but I don't have this command available. I'm using bash shell on Mac terminal. Thanks!

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  • Starting multiple Chrome full screen instances on multiple monitors from (batch) script

    - by Bob Groeneveld
    My goal is to show different web content full screen on multiple monitors automatically after booting from a single computer. The browser I would like to use is Chrome. If Chrome does not support this and Firefox does that would be fine. The OS I would prefer is Windows, if it turns out that Linux is possible that would be fine. On Windows it is possible to set the position of the Chrome browser window (--window-position=) and make Chrome start in full screen mode (--kiosk). Using these options combined you can start Chrome full screen on any of the desktops/screens that you have connected to your computer. I have managed to get this working. However, if I then try to do the same thing a second time to have Chrome full screen on a second screen the second Chrome window will open over the first window, no matter the coordinates I use for the --window-position parameter. I have tried using Chrome profiles and copying the Chrome directory and starting the second chrome.exe. All these things result in the same behaviour.

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  • Ubuntu's 'drag window to side of screen expand' in a hotkey

    - by Bentley4
    In ubuntu(using version 12.04), when you drag a window to the left or right side of your screen the window gets auto-maximized in height and is half of the screen on the left or right side respectively. What would be super useful imo is a hotkey that autodetects what side of the screen your window is on the most and then expands it to a state identical to the one described in the above paragraph. Has anyone programatically done this before? If not, how would you go about achieving this?

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  • multi-screen switcher

    - by João Melo
    I have a windows 7 machine with vmware and 2 monitors. The first one, with vmware on fullscreen, and the second one as the main screen with windows 7 with the browser and some applications, is there any way to toggle the screens configuration with a hotkey so it switches the main screen to the left and all applications accordingly (Vmware on full screen on the right monitor, and all applications on the left)

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  • Win 8.1 Hyper-v Full Screen and VPN problems

    - by tr0users
    I need to connect to my office using Cisco VPN software (RSA). Once connected all my internet traffic goes through the employer's VPN and this prevents me from listening to spotify. As a way around this I created a Win 2012 VM that I run in hyper-v from my Windows 8.1 Client. First I RDP to the VM, then I connect to the VPN. This forces the RDP session between my host laptop and the VM to close. I then open the hyper-v manager and double-click my VM to get a connection back (not great because I don't get the use of copy & paste this way). Previously when I opened my VM this way I would have full screen. I'm using a 1920x1080 monitor. Today when I re-open my connection to the VM it is displayed in a window that uses maybe 75% of the full screen. I have tried the menu option View\Full Screen Mode only centres the screen and apply black borders around the outside. Could anyone please suggest how I may solve the VPN or Full Screen problems? Thanks Rob.

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  • Laptop Toshiba Satelite M300 screen is completely blank.

    - by Nadia
    Hi, My laptop Toshiba satelite M300 Laptop screen is completely blacked out. It powers up and appears to be running but the screen is blank. I've taken battery pack off and back on again. Before the screen was blacked out, it used to flicker a bit. Also before it blacked out i was having problems with the internet and I was on phone to Internet provider who took me through steps to take my laptop back to a future date where it was operational. It then worked properly for a few days but then switched it on and screen was blank. It's more then a year old so out of warranty. Any suggestions on whether I should pay the $300 bucks to see if they can fix it?

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  • 64-bit Windows 7 gets stuck on logo screen on bootup

    - by Richard B
    I've had a PC running Windows 7 in my office which I'm not using at the moment (cause I'm working elsewhere as a consultant atm), I'm only accessing the PC using Team Viewer (http://www.teamviewer.com/) which means the PC has been running for quite some time now. I've restarted it maybe twice a week though. A few days ago I couldn't access it using Team Viewer and when I got to the office the screen was black with only the mouse pointer showing. The PC has four hard disks, three of them (all 1Tb) is using RAID 5. This is what I've done so far: I reboot and everything seems to load correctly. I get to a screen that gives me two choices - boot Windows normally or perform a startup repair. Choosing to boot Windows only gets me to the Windows 7 logo screen which only animates over and over again. Choosing to repair gets me to the repair screen that "checks for problems" and then it gets stuck on the "Attempting repairs..."-screen (I let it run for about 24 hours before giving up). What is the next step to take? I don't have any backups and no system restore points saved. I can access files and folders through a terminal window using a Windows 7 DVD so I guess nothing is lost yet... Please help me, thanks!

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  • Virtually adjusting screen size and position

    - by Mishari
    Hi, I'm working on a display piece which is an LCD monitor that is partially covered and needs to be running an application in full screen in the uncovered portion of the screen. I have tried xvidtune on linux which gives me mode errors and switchresx on macosx which only seems to change resolution but not reposition nor resize (it stretches to full screen anyways). I'm wondering if there's anyway to do this? Practically, I have access to any OS.

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  • Win 8 start screen resolution

    - by Abhijith
    My screen resolution is 1280x1024 running Win 8 RP I formatted my computer and reinstalled Win 8 CP because I had too many BSODs. When I installed Win 8 CP and created a local account. I had 5(or 6) tiles per column. But once I switched to the Microsoft account to get my synced wallpaper and lock-screen, the Start screen resolution changed and I got a max 3 tiles per column. The size of all metro apps including the Settings app changed and became awkwardly bigger. Is there a way to get back 5 tiles per column? Essentially changing the resolution of the start screen?

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  • Increase Linux screen resolution

    - by David Gard
    I'm running an install of CentOS 5.5 virtually and for some reason I only have 2 available screen resolutions - 800x600 and 640x480. Does anybody know how I can add some bigger resolutions? I've had a look in /etc/X11/xorg.conf and it is knows that the graphics card is virtual, but even listing the resolutions that I want fails. Here is the default screen section - Secton "Screen" Identifiew "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection And here is what I tried adding to SubSection "Display" - Mode "1024x768" "1280x1024"

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  • Restrict second screen to certain window/application

    - by Daniel Hepper
    I have a system with two screens. On the primary screen, I want to use Windows in a normal way. On the secondary screen, I want to display a window of a certain application and nothing else. In no case should anything else than this specific window show up on the secondary screen: no other applications, no dialog boxes. If possible, I want to restrict the mouse pointer to the primary screen as well. I tried UltraMon, but I think my requirements go beyond its features. Any ideas?

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  • tmux equivalent of "screen -R"?

    - by Drew Frank
    The tmux attach command acts more like a combination of screen -r and screen -x -- first it trys to attach to the most recently detached session, and then if none is available it will attach to a currently attached session. I want to emulate the behavior of screen -R: first try to attach to a detached session, then start a new session if there were no detached sessions. What is the best way to achieve this in tmux?

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  • other ways to change splash screen

    - by gcc
    I want change my splash screen .But when I download any splash screen packet in computer , I cannot install them .Every time ,computer gives me same warning "that packet is not a format wanted" -warning like this- I am asking "are there any other way to install splash screen?". note : I am also used 'Art manager' but it did not work properly.

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  • Blank screen on laptop after replacement

    - by Mark
    I have an Acer Aspire 5332 laptop, running Windows 7 home premium 32bit. My screen broke, but the particular screen (LED) are no longer made so I bought a CCFL one with a new converter which has proven to be compatible according to the supplier. When I first booted the screen went blank just after the Windows logo was displayed. I suspected a driver issue, so booted in safe mode without any problems, disabled the display adapter (Intel 4 series express family) and it booted up fine. So I guess the screen is not compatible with the display adapter. The driver version is 8.15.10.1892. I tried updating from the Intel site, but it saying it cannot (something to do with manufacturer specific). The supplier is not willing to take it back, so I'm down £60 (UK). I can use it with the adapter disabled, but the quality is bad and I cannnot play video, etc. Any help appreciated.

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  • Wireless touch screen monitor

    - by delux247
    Does anyone make a wireless touch screen monitor that would be could be used kind of like a tablet pc? Basically I want something that could sit on my lap and allow me to view and control a nearby pc. UPDATE: Anyone know of a touch screen tablet pc without a keyboard, so it's just a screen?

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  • Sony VAIO Broken Computer Screen automatically connect to external

    - by iberos
    I have a SONY Vaio with a screen that's broken as in I only see white or black dots on the display. I would like to have it start automatically to the external, but my previous computer settings for an external display has it set on "extend" rather than "duplicate". Therefore, whenever I boot up, I have the extended screen on the external, which does me no good since I can't really do anything with my start bar still located on the broken screen. I hope that makes sense. Has anyone else run into this problem? I've seen some things about starting in BIOS. Will my broken computer screen still be able to display the contents when I'm in BIOS? How do I get there? or are there keystrokes for a Sony Vaio that will automatically let me duplicate screens or direct everything to the external? Thanks!

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  • Cannot login to Ubuntu 14.04 returns to the login screen

    - by Safder
    I updated to 14.04 from 12.04.03. I was using cinammon at that time. When I upgraded to 14.04 ,I got a serious problem. I was unable to login, as whenever I hit enter after entering password, it is taking me straight to login screen again.I unable to login like Guest even. So, here is my .xsession-errors file. possibly anyone could help. Thanks in advance. Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped init: gnome-settings-daemon main process (14717) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.1000.crash) main process (14607) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.1000.crash) main process (14623) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.1000.crash) main process (14663) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.1000.crash) main process (14620) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.1000.crash) main process (14612) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.1000.crash) main process (14616) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.1000.crash) main process (14629) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.1000.crash) main process (14625) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_update-notifier_system-crash-notification.1000.crash) main process (14662) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-session_gnome-session-check-accelerated.127.crash) main process (14613) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.1000.crash) main process (14665) terminated with status 133 init: update-notifier-crash (/var/crash/linux-image-3.13.0-24-generic.0.crash) main process (14606) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_Xorg.0.crash) main process (14609) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-x11.127.crash) main process (14624) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_ibus_ibus-ui-gtk3.127.crash) main process (14622) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_gnome-settings-daemon_gnome-settings-daemon.127.crash) main process (14618) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity-settings-daemon_unity-settings-daemon.127.crash) main process (14628) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_x86_64-linux-gnu_bamf_bamfdaemon.127.crash) main process (14664) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_bin_gnome-session.127.crash) main process (14608) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_lib_unity_unity-panel-service.127.crash) main process (14634) terminated with status 133 init: update-notifier-crash (/var/crash/_usr_share_apport_apport-gtk.127.crash) main process (14667) terminated with status 133 init: gnome-settings-daemon main process (14843) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-settings-daemon main process (14850) killed by TRAP signal init: gnome-settings-daemon main process ended, respawning init: gnome-session (GNOME) main process (14727) killed by TRAP signal init: gnome-settings-daemon main process (14859) killed by TRAP signal init: logrotate main process (14570) killed by TERM signal init: upstart-dbus-session-bridge main process (14683) terminated with status 1 init: Disconnected from notified D-Bus bus

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Green (Screen) Computing

    - by onefloridacoder
    I recently was given an assignment to create a UX where a user could use the up and down arrow keys, as well as the tab and enter keys to move through a Silverlight datagrid that is going be used as part of a high throughput data entry UI. And to be honest, I’ve not trapped key codes since I coded JavaScript a few years ago.  Although the frameworks I’m using made it easy, it wasn’t without some trial and error.    The other thing that bothered me was that the customer tossed this into the use case as they were delivering the use case.  Fine.  I’ll take a whack at anything and beat up myself and beg (I’m not beyond begging for help) the community for help to get something done if I have to. It wasn’t as bad as I thought and I thought I would hopefully save someone a few keystrokes if you wanted to build a green screen for your customer.   Here’s the ValueConverter to handle changing the strings to decimals and then back again.  The value is a nullable valuetype so there are few extra steps to take.  Usually the “ConvertBack()” method doesn’t get addressed but in this case we have two-way binding and the converter needs to ensure that if the user doesn’t enter a value it will remain null when the value is reapplied to the model object’s setter.  1: using System; 2: using System.Windows.Data; 3: using System.Globalization; 4:  5: public class NullableDecimalToStringConverter : IValueConverter 6: { 7: public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 8: { 9: if (!(((decimal?)value).HasValue)) 10: { 11: return (decimal?)null; 12: } 13: if (!(value is decimal)) 14: { 15: throw new ArgumentException("The value must be of type decimal"); 16: } 17:  18: NumberFormatInfo nfi = culture.NumberFormat; 19: nfi.NumberDecimalDigits = 4; 20:  21: return ((decimal)value).ToString("N", nfi); 22: } 23:  24: public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) 25: { 26: decimal nullableDecimal; 27: decimal.TryParse(value.ToString(), out nullableDecimal); 28:  29: return nullableDecimal == 0 ? null : nullableDecimal.ToString(); 30: } 31: }            The ConvertBack() method uses TryParse to create a value from the incoming string so if the parse fails, we get a null value back, which is what we would expect.  But while I was testing I realized that if the user types something like “2..4” instead of “2.4”, TryParse will fail and still return a null.  The user is getting “puuu-lenty” of eye-candy to ensure they know how many values are affected in this particular view. Here’s the XAML code.   This is the simple part, we just have a DataGrid with one column here that’s bound to the the appropriate ViewModel property with the Converter referenced as well. 1: <data:DataGridTextColumn 2: Header="On-Hand" 3: Binding="{Binding Quantity, 4: Mode=TwoWay, 5: Converter={StaticResource DecimalToStringConverter}}" 6: IsReadOnly="False" /> Nothing too magical here.  Just some XAML to hook things up.   Here’s the code behind that’s handling the DataGridKeyup event.  These are wired to a local/private method but could be converted to something the ViewModel could use, but I just need to get this working for now. 1: // Wire up happens in the constructor 2: this.PicDataGrid.KeyUp += (s, e) => this.HandleKeyUp(e);   1: // DataGrid.BeginEdit fires when DataGrid.KeyUp fires. 2: private void HandleKeyUp(KeyEventArgs args) 3: { 4: if (args.Key == Key.Down || 5: args.Key == Key.Up || 6: args.Key == Key.Tab || 7: args.Key == Key.Enter ) 8: { 9: this.PicDataGrid.BeginEdit(); 10: } 11: }   And that’s it.  The ValueConverter was the biggest problem starting out because I was using an existing converter that didn’t take nullable value types into account.   Once the converter was passing back the appropriate value (null, “#.####”) the grid cell(s) and the model objects started working as I needed them to. HTH.

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  • How to fix a Silverlight download progress indicator that jumps from 0% to 100%

    - by JaydPage
    Originally posted on: http://geekswithblogs.net/JaydPage/archive/2013/10/29/fixing-a-broken-silverlight-xap-file-download-progress-indicator-that.aspxAfter moving our silverlight application to a new server I came across an problem whereby the download progress indicator on the splash screen was stuck on 0% until the file had completely downloaded.After about an hour of searching for the answer I realised that there is a distinct lack of help out there for this problem.It is a simple fix:1) On the server that is hosting your website, go into IIS and click on the website.2) Click on the compression section3) Un-check the option that says "Dynamic Content Compression"4) Save changes

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  • LightDM Backgroud is a simple purple radiant

    - by Zahidul Islam
    It seems after I tried to change the login screen background with Ubuntu Tweak, the greeter's background stays a simple purple background with just the spots.. I tried using dconf-editor, rechanging the image from Ubuntu Tweak back to the default, it still does not work. So In The End, everything for the lightdm points to /usr/share/backgrounds/warty-final-ubuntu.png. But it's still a purple solid color. How do I fix it?

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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