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  • NFS confusion - writing many small files

    - by Antonis Christofides
    I have a Debian squeeze amd64 which is at the same time a NFS4 server and client (it mounts itself through NFS4). The local directory that leads directly to disk is /nfs4exports/mydir, whereas /nfs4mounts/mydir is the same thing mounted through NFS, using the machine's external IP address. Here is the line from fstab: 176.9.116.102:/mydir /nfs4mounts/mydir nfs4 soft 0 0 I have an application that writes many small files. If I write directly to /nfs4exports/mydir, it writes thousands of files per second; but if I write to /nfs4mounts/mydir, it writes 4 files per second or so. I can greatly increase speed if I add async to /etc/exports. (Writing a single large file to the NFS directory goes at more than 100 MB/s.) I am confused by the description of async in NFS. If my application accesses the local directory, system calls like write and close return even if caches have not been flushed to permanent storage. Apparently this is not true with NFS sync behaviour. However, with NFS async behaviour, even calls like fsync are ignored. Isn't it possible to work like local files, i.e. generally work asynchronously, but honour fsync and O_SYNC?

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  • nfs mount with nfs 3

    - by rahrahruby
    I am running CentOS 6.4 Kernel version 2.6.32-358.23.2.el6.x86_64 #1 SMP and have the following nfs info: nfs-utils-lib-1.1.5-6.el6.x86_64 nfs4-acl-tools-0.3.3-6.el6.x86_64 nfs-utils-1.2.3-36.el6.x86_64 and am trying to mount an nfs volume with nfs3. I have the following line in my fstab: 172.16.11.87:/volume1/web /home/nas nfsver=3 rsize=8192,wsize=8192,timeo=14,intr(no_root_squach) When I run nfsstat it still shows the client as nfs4 Server rpc stats: calls badcalls badauth badclnt xdrcall 0 0 0 0 0 Client rpc stats: calls retrans authrefrsh 1988817 6 1988818 Client nfs v4: null read write commit open open_conf 0 0% 36943 1% 21606 1% 401 0% 392369 19% 375986 18% open_noat open_dgrd close setattr fsinfo renew 0 0% 0 0% 387945 19% 22904 1% 3 0% 2914 0% setclntid confirm lock lockt locku access 1 0% 1 0% 0 0% 0 0% 0 0% 97856 4% getattr lookup lookup_root remove rename link 613996 30% 29888 1% 1 0% 1248 0% 253 0% 414 0% symlink create pathconf statfs readlink readdir 26 0% 226 0% 2 0% 3 0% 0 0% 3825 0% server_caps delegreturn getacl setacl fs_locations rel_lkowner 5 0% 0 0% 0 0% 0 0% 0 0% 0 0% exchange_id create_ses destroy_ses sequence get_lease_t reclaim_comp 0 0% 0 0% 0 0% 0 0% 0 0% 0 0% layoutget layoutcommit layoutreturn getdevlist getdevinfo ds_write 0 0% 0 0% 0 0% 0 0% 0 0% 0 0% ds_commit 0 0%

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  • Require and Includes not Functioning Nginx Fpm/FastCGI

    - by Vince Kronlein
    I've split up my FPM pools so that php will run under each individual user and set the routing correctly in my vhost.conf files to pass the proper port number. But I must have something incorrect in my environment because on this new domain I set up, require, require_once, include, include_once do not function, or rather, they may not be getting passed up to the interpreter to be rendered as php. Since I already have a Wordpress install on this server that runs perfectly, I'm pretty sure the error is in my server block for nginx. server { server_name www.domain.com; rewrite ^(.*) http://domain.com$1 permanent; } server { listen 80; server_name domain.com; client_max_body_size 500M; index index.php index.html index.htm; root /home/username/public_html; location / { try_files $uri $uri/ index.php; } location ~ \.php$ { if (!-e $request_filename) { rewrite ^(.*)$ /index.php?name=$1 break; } fastcgi_pass 127.0.0.1:9002; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } location ~ /\.ht { deny all; } } The problem I'm finding I think is that there are dynamic calls to the doc root index file, while all calls to anything within a sub-folder should be routed as normal ie: NOT passed to index.php. I can't seem to find the right mix here. It should run like so: domain.com/cindy (file doesn't exist) --> index.php?name=$1 domain.com/admin/anyfile.php (files DO exist) --> admin/anyfile.php?$args

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  • How to display escaped characters in tmux status bar

    - by walrus
    i am running tmux from a tty on an embedded linux device. (NOT a terminal emulator) because the screen is rather small, i want to add some "icons" to the tmux status bar. to achieve this, i have simply created a font with the appropriate glyphs for things like battery, or wifi. i can load the font, and display the characters with calls that use an escape to the line drawing characters like so: echo -e "\xe\234\xf" \xe escapes me into line drawing character mode, \234 is my created character, and \xf returns me to normal character mode so my terminal doesnt start getting goofy. this works perfectly if i enter the command at the terminal whether tmux is started or not. the issue arises if i then try to use it in my ~/.tmux.conf file for the status bar. i currently have a line like this: set -g status-right "#(echo -e "\xe\234\xf") #(/script/to/output/powerlevel) this simply outputs \xe\234\xf powerlevel this goes the same if i try printf over echo. this is the output i would expect to get on the terminal if i made the call without passing -e to echo, or without enclosing the statement with quotes. i then decided to wrap the calls to the echo or printf in a shell script. again, the script works when called from the terminal, but not in tmux's status bar. now i get the unprintable character "?" instead of my icon, like this: ? powerlevel this is what i would expect if i did not use the line drawing escapes previously mentioned above, or if i tried to copy and paste the character as text using tmux. in addition, the calling of these character scripts screws up the rest of my status-right, as the clock has about 6 digits for minutes when it is called (though it correctly only updates two of them). how can i make tmux respect the escape characters? any help or insight is greatly appreciated.

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  • Upgraded users to Win7. Now getting "path not found" when saving files or opening attachments

    - by Matt Penner
    We have a Server 2008 AD environment with about 5k users. We just rolled out Windows 7 SP1 (were XP) with great success. However, about once a day we get a few calls that a user opens a file from their Documents (the folder is on the server and redirected), edits it and attempts to save but Win7 reports that the path is not found either because it doesn't exist or no permissions. The only way to fix it is to delete the profile. In addition we get about the same number but different users saying that they cannot open attachments from Outlook 2010 due to no permission. We have to edit the temp Outlook storage path in the registry to fix it (or delete the profile). I think the two issues may be related. What scares us is that we rolled out 1 month ago and had no calls of this nature until about 2 weeks ago. It started off as one or two but seems to be growing. Any ideas? We're going to open a Microsoft ticket but I wanted to seenif anyone else has run into this. Thanks!

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  • nginx redirect proxy

    - by andrew
    I have a web app running on a nginx server on local ip 192.168.0.30:80 I have this in my etc/hosts 127.0.0.1 w.myapp.in If someone accesses my app using a "w" subdomain, it shows a webdav interface, otherwise it runs normally (for example, someone calls http://myapp.in , it goes into the app, and http://w.myapp.in goes into webdav interface - this is done within the app, nginx has nothing to do with it) Because I don't have a dns or anything like that, users must access the app by ip. A problem appears if someone wants to access the webdav interface, because you cannot access the app by a subdomain - unless you write a line in your local hosts file, which is not a solution) A possible solution If it's possible to setup the nginx server so that if someone calls http://192.168.0.30 (on port 80), it goes normally into the app, but if a user tries to access say http://192.168.0.30:81 (another defined port) it redirects internally to w.myapp.in, and the app sees the subdomain Given the app, can this be done? If yes, what should I put in the nginx config file? And if you guys think of a better solution, I'm open to any.

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  • Stepmania + KDE4 = sound problem

    - by picca
    I cannot manage to get KDE4 + stepmania working. If I run StepMania I always get: StepMania 3.9 Log starting 2010-12-24 14:52:48 Loading window: gtk OS: Linux ver 020636 Crash backtrace component: x86 custom backtrace Crash lookup component: dladdr Crash demangle component: cxa_demangle Runtime library: glibc 2.11.2 Threads library: NPTL 2.11.2 TLS is available ALSA: Advanced Linux Sound Architecture Driver Version 1.0.23. ALSA Driver: 0: HDA ATI SB [SB], device 0: STAC92xx Analog [STAC92xx Analog], 0/1 subdevices avail ALSA Driver: 0: HDA ATI SB [SB], device 1: STAC92xx Digital [STAC92xx Digital], 1/1 subdevices avail Couldn't load driver ALSA: dsnd_pcm_open(hw:0): Device or resource busy Mixing 0.000000 ahead in 0 Mix() calls Couldn't load driver ALSA-sw: dsnd_pcm_open(hw:0): Device or resource busy Mixing 0.000000 ahead in 0 Mix() calls Couldn't load driver OSS: RageSound_OSS: Couldn't open /dev/dsp: Device or resource busy Language: english Theme: default Error: Couldn't find a sound driver that works I found that in StepMania/Data/StepMania.ini I should add following line: SoundDevice=default That enables me to run StepMania, but I don't have any sound. Which is pretty bad for an application like this one. I'm quite sure that the problem is in phonon that is blocking the audio device to which StepMania needs to access directly. I think that I can fix this if I run other (lighter) window-manager than KDE4. But that is not a solution occasional linux user. Do I have any chance to get StepMania under KDE4 completely working?

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  • Puppet write hosts using api call

    - by Ben Smith
    I'm trying to write a puppet function that calls my hosting environment (rackspace cloud atm) to list servers, then update my hosts file. My get_hosts function is currently this: require 'rubygems' require 'cloudservers' module Puppet::Parser::Functions newfunction(:get_hosts, :type => :rvalue) do |args| unless args.length == 1 raise Puppet::ParseError, "Must provide the datacenter" end DC = args[0] USERNAME = DC == "us" ? "..." : "..." API_KEY = DC == "us" ? "..." : "..." AUTH_URL = DC == "us" ? CloudServers::AUTH_USA : CloudServers::AUTH_UK DOMAIN = "..." cs = CloudServers::Connection.new(:username => USERNAME, :api_key => API_KEY, :auth_url => AUTH_URL) cs.list_servers_detail.map {|server| server.map {|s| { s[:name] + "." + DC + DOMAIN => { :ip => s[:addresses][:private][0], :aliases => s[:name] }}} } end end And I have a hosts.pp that calls this and 'should' write it to /etc/hosts. class hosts::us { $hosts = get_hosts("us") hostentry { $hosts: } } define hostentry() { host{ $name: ip => $name[ip], host_aliases => $name[aliases] } } As you can imagine, this isn't currently working and I'm getting a 'Symbol as array index at /etc/puppet/manifests/hosts.pp:2' error. I imagine, once I've realised what I'm currently doing wrong there will be more errors to come. Is this a good idea? Can someone help me work out how to do this?

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  • Why is my server performance degrading to the point of stopping, periodically?

    - by Pascal Aschwanden
    So, once in a while, I see in firebug that a request takes over 15 or even 60 seconds to respond and sometimes never. Here is what I've ruled out: It's not the CPU, cuz every time I check the Server load its less then 6 for all 3 numbers It's not the memory, because thats fairly low too, less the 50% It's not the I/O anymore, because I've seen the graphs that Joyent sent back to me when I requested them, and they show less then 3MB of I/O (mostly all read). It's not the SQL performance - I've profiled every last SQL command that runs, and they're all (99.9% of them anyway) running in less then 30ms, most run in less then 5ms. Oh and I've been profiling all the script execution times, and even the when the problem occurs, the script always manages to finish in 50ms or less (that's 1 / 20th of a second ). Now, I do run alot of ajax calls. 1 every 2 seconds per user and I have 300 DAU+. But, even if all 300 are playing simultaneously, thats still only 150 calls per second max. The only other thing I can think of is that one of my neighbors is funky. The problem is highly intermittent. 99% of the time it works perfectly and there's excellent performance. but 99%+ is not good enough. Eventually the performance gets so bad I have to restart the server, at which point everything is fine again. I've done this about 4 times now. Any ideas? Note: this is on joyent, vps, intro package 256mb of ram with bursting. here are the mysql dump info: Traffic ø per hour Received 18 MiB 29 MiB Sent 134 MiB 221 MiB Total 151 MiB 251 MiB Connections ø per hour % max. concurrent connections 5 --- --- Failed attempts 0 0.00 0.00% Aborted 0 0.00 0.00% Total 9,418 15.59 k 100.00%

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  • Apache forwarding without redirecting (application won't follow redirects)

    - by DrewVS
    Recently we had to move /task to /public/task, and I'd like to configure Apache to redirect accordingly. However, using mod_rewrite, though it works in the browser, seems to break applications making api calls to the above location. What happens is the application returns a page with the message saying the page was moved, but the app doesn't follow the redirect. So, is there a way to simply forward any traffic to /task to /public/task without 'redirecting', i.e, returning a redirect status code? EDIT: Here's a little more information. I've found a simple test to clarify what I'm trying to fix. Here is the URL path that needs forwarding: https://mydomain.com/task Needs to go to: https://mydomain.com/public/task If I use curl against the original domain, it just returns a redirect page notice. If I add the -L flag, which tells curl to follow redirects, it then follows the redirect successfully. I assume something very similar is happening in the application (which I don't have access to) that makes calls to the /task URL path. Since I cannot modify the application to make it follow redirects properly, I'm looking for a solution I can implement in Apache.

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  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

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  • Custom ASP.NET Routing to an HttpHandler

    - by Rick Strahl
    As of version 4.0 ASP.NET natively supports routing via the now built-in System.Web.Routing namespace. Routing features are automatically integrated into the HtttpRuntime via a few custom interfaces. New Web Forms Routing Support In ASP.NET 4.0 there are a host of improvements including routing support baked into Web Forms via a RouteData property available on the Page class and RouteCollection.MapPageRoute() route handler that makes it easy to route to Web forms. To map ASP.NET Page routes is as simple as setting up the routes with MapPageRoute:protected void Application_Start(object sender, EventArgs e) { RegisterRoutes(RouteTable.Routes); } void RegisterRoutes(RouteCollection routes) { routes.MapPageRoute("StockQuote", "StockQuote/{symbol}", "StockQuote.aspx"); routes.MapPageRoute("StockQuotes", "StockQuotes/{symbolList}", "StockQuotes.aspx"); } and then accessing the route data in the page you can then use the new Page class RouteData property to retrieve the dynamic route data information:public partial class StockQuote1 : System.Web.UI.Page { protected StockQuote Quote = null; protected void Page_Load(object sender, EventArgs e) { string symbol = RouteData.Values["symbol"] as string; StockServer server = new StockServer(); Quote = server.GetStockQuote(symbol); // display stock data in Page View } } Simple, quick and doesn’t require much explanation. If you’re using WebForms most of your routing needs should be served just fine by this simple mechanism. Kudos to the ASP.NET team for putting this in the box and making it easy! How Routing Works To handle Routing in ASP.NET involves these steps: Registering Routes Creating a custom RouteHandler to retrieve an HttpHandler Attaching RouteData to your HttpHandler Picking up Route Information in your Request code Registering routes makes ASP.NET aware of the Routes you want to handle via the static RouteTable.Routes collection. You basically add routes to this collection to let ASP.NET know which URL patterns it should watch for. You typically hook up routes off a RegisterRoutes method that fires in Application_Start as I did in the example above to ensure routes are added only once when the application first starts up. When you create a route, you pass in a RouteHandler instance which ASP.NET caches and reuses as routes are matched. Once registered ASP.NET monitors the routes and if a match is found just prior to the HttpHandler instantiation, ASP.NET uses the RouteHandler registered for the route and calls GetHandler() on it to retrieve an HttpHandler instance. The RouteHandler.GetHandler() method is responsible for creating an instance of an HttpHandler that is to handle the request and – if necessary – to assign any additional custom data to the handler. At minimum you probably want to pass the RouteData to the handler so the handler can identify the request based on the route data available. To do this you typically add  a RouteData property to your handler and then assign the property from the RouteHandlers request context. This is essentially how Page.RouteData comes into being and this approach should work well for any custom handler implementation that requires RouteData. It’s a shame that ASP.NET doesn’t have a top level intrinsic object that’s accessible off the HttpContext object to provide route data more generically, but since RouteData is directly tied to HttpHandlers and not all handlers support it it might cause some confusion of when it’s actually available. Bottom line is that if you want to hold on to RouteData you have to assign it to a custom property of the handler or else pass it to the handler via Context.Items[] object that can be retrieved on an as needed basis. It’s important to understand that routing is hooked up via RouteHandlers that are responsible for loading HttpHandler instances. RouteHandlers are invoked for every request that matches a route and through this RouteHandler instance the Handler gains access to the current RouteData. Because of this logic it’s important to understand that Routing is really tied to HttpHandlers and not available prior to handler instantiation, which is pretty late in the HttpRuntime’s request pipeline. IOW, Routing works with Handlers but not with earlier in the pipeline within Modules. Specifically ASP.NET calls RouteHandler.GetHandler() from the PostResolveRequestCache HttpRuntime pipeline event. Here’s the call stack at the beginning of the GetHandler() call: which fires just before handler resolution. Non-Page Routing – You need to build custom RouteHandlers If you need to route to a custom Http Handler or other non-Page (and non-MVC) endpoint in the HttpRuntime, there is no generic mapping support available. You need to create a custom RouteHandler that can manage creating an instance of an HttpHandler that is fired in response to a routed request. Depending on what you are doing this process can be simple or fairly involved as your code is responsible based on the route data provided which handler to instantiate, and more importantly how to pass the route data on to the Handler. Luckily creating a RouteHandler is easy by implementing the IRouteHandler interface which has only a single GetHttpHandler(RequestContext context) method. In this method you can pick up the requestContext.RouteData, instantiate the HttpHandler of choice, and assign the RouteData to it. Then pass back the handler and you’re done.Here’s a simple example of GetHttpHandler() method that dynamically creates a handler based on a passed in Handler type./// <summary> /// Retrieves an Http Handler based on the type specified in the constructor /// </summary> /// <param name="requestContext"></param> /// <returns></returns> IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; // If we're dealing with a Callback Handler // pass the RouteData for this route to the Handler if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; } Note that this code checks for a specific type of handler and if it matches assigns the RouteData to this handler. This is optional but quite a common scenario if you want to work with RouteData. If the handler you need to instantiate isn’t under your control but you still need to pass RouteData to Handler code, an alternative is to pass the RouteData via the HttpContext.Items collection:IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; requestContext.HttpContext.Items["RouteData"] = requestContext.RouteData; return handler; } The code in the handler implementation can then pick up the RouteData from the context collection as needed:RouteData routeData = HttpContext.Current.Items["RouteData"] as RouteData This isn’t as clean as having an explicit RouteData property, but it does have the advantage that the route data is visible anywhere in the Handler’s code chain. It’s definitely preferable to create a custom property on your handler, but the Context work-around works in a pinch when you don’t’ own the handler code and have dynamic code executing as part of the handler execution. An Example of a Custom RouteHandler: Attribute Based Route Implementation In this post I’m going to discuss a custom routine implementation I built for my CallbackHandler class in the West Wind Web & Ajax Toolkit. CallbackHandler can be very easily used for creating AJAX, REST and POX requests following RPC style method mapping. You can pass parameters via URL query string, POST data or raw data structures, and you can retrieve results as JSON, XML or raw string/binary data. It’s a quick and easy way to build service interfaces with no fuss. As a quick review here’s how CallbackHandler works: You create an Http Handler that derives from CallbackHandler You implement methods that have a [CallbackMethod] Attribute and that’s it. Here’s an example of an CallbackHandler implementation in an ashx.cs based handler:// RestService.ashx.cs public class RestService : CallbackHandler { [CallbackMethod] public StockQuote GetStockQuote(string symbol) { StockServer server = new StockServer(); return server.GetStockQuote(symbol); } [CallbackMethod] public StockQuote[] GetStockQuotes(string symbolList) { StockServer server = new StockServer(); string[] symbols = symbolList.Split(new char[2] { ',',';' },StringSplitOptions.RemoveEmptyEntries); return server.GetStockQuotes(symbols); } } CallbackHandler makes it super easy to create a method on the server, pass data to it via POST, QueryString or raw JSON/XML data, and then retrieve the results easily back in various formats. This works wonderful and I’ve used these tools in many projects for myself and with clients. But one thing missing has been the ability to create clean URLs. Typical URLs looked like this: http://www.west-wind.com/WestwindWebToolkit/samples/Rest/StockService.ashx?Method=GetStockQuote&symbol=msfthttp://www.west-wind.com/WestwindWebToolkit/samples/Rest/StockService.ashx?Method=GetStockQuotes&symbolList=msft,intc,gld,slw,mwe&format=xml which works and is clear enough, but also clearly very ugly. It would be much nicer if URLs could look like this: http://www.west-wind.com//WestwindWebtoolkit/Samples/StockQuote/msfthttp://www.west-wind.com/WestwindWebtoolkit/Samples/StockQuotes/msft,intc,gld,slw?format=xml (the Virtual Root in this sample is WestWindWebToolkit/Samples and StockQuote/{symbol} is the route)(If you use FireFox try using the JSONView plug-in make it easier to view JSON content) So, taking a clue from the WCF REST tools that use RouteUrls I set out to create a way to specify RouteUrls for each of the endpoints. The change made basically allows changing the above to: [CallbackMethod(RouteUrl="RestService/StockQuote/{symbol}")] public StockQuote GetStockQuote(string symbol) { StockServer server = new StockServer(); return server.GetStockQuote(symbol); } [CallbackMethod(RouteUrl = "RestService/StockQuotes/{symbolList}")] public StockQuote[] GetStockQuotes(string symbolList) { StockServer server = new StockServer(); string[] symbols = symbolList.Split(new char[2] { ',',';' },StringSplitOptions.RemoveEmptyEntries); return server.GetStockQuotes(symbols); } where a RouteUrl is specified as part of the Callback attribute. And with the changes made with RouteUrls I can now get URLs like the second set shown earlier. So how does that work? Let’s find out… How to Create Custom Routes As mentioned earlier Routing is made up of several steps: Creating a custom RouteHandler to create HttpHandler instances Mapping the actual Routes to the RouteHandler Retrieving the RouteData and actually doing something useful with it in the HttpHandler In the CallbackHandler routing example above this works out to something like this: Create a custom RouteHandler that includes a property to track the method to call Set up the routes using Reflection against the class Looking for any RouteUrls in the CallbackMethod attribute Add a RouteData property to the CallbackHandler so we can access the RouteData in the code of the handler Creating a Custom Route Handler To make the above work I created a custom RouteHandler class that includes the actual IRouteHandler implementation as well as a generic and static method to automatically register all routes marked with the [CallbackMethod(RouteUrl="…")] attribute. Here’s the code:/// <summary> /// Route handler that can create instances of CallbackHandler derived /// callback classes. The route handler tracks the method name and /// creates an instance of the service in a predictable manner /// </summary> /// <typeparam name="TCallbackHandler">CallbackHandler type</typeparam> public class CallbackHandlerRouteHandler : IRouteHandler { /// <summary> /// Method name that is to be called on this route. /// Set by the automatically generated RegisterRoutes /// invokation. /// </summary> public string MethodName { get; set; } /// <summary> /// The type of the handler we're going to instantiate. /// Needed so we can semi-generically instantiate the /// handler and call the method on it. /// </summary> public Type CallbackHandlerType { get; set; } /// <summary> /// Constructor to pass in the two required components we /// need to create an instance of our handler. /// </summary> /// <param name="methodName"></param> /// <param name="callbackHandlerType"></param> public CallbackHandlerRouteHandler(string methodName, Type callbackHandlerType) { MethodName = methodName; CallbackHandlerType = callbackHandlerType; } /// <summary> /// Retrieves an Http Handler based on the type specified in the constructor /// </summary> /// <param name="requestContext"></param> /// <returns></returns> IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; // If we're dealing with a Callback Handler // pass the RouteData for this route to the Handler if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; } /// <summary> /// Generic method to register all routes from a CallbackHandler /// that have RouteUrls defined on the [CallbackMethod] attribute /// </summary> /// <typeparam name="TCallbackHandler">CallbackHandler Type</typeparam> /// <param name="routes"></param> public static void RegisterRoutes<TCallbackHandler>(RouteCollection routes) { // find all methods var methods = typeof(TCallbackHandler).GetMethods(BindingFlags.Instance | BindingFlags.Public); foreach (var method in methods) { var attrs = method.GetCustomAttributes(typeof(CallbackMethodAttribute), false); if (attrs.Length < 1) continue; CallbackMethodAttribute attr = attrs[0] as CallbackMethodAttribute; if (string.IsNullOrEmpty(attr.RouteUrl)) continue; // Add the route routes.Add(method.Name, new Route(attr.RouteUrl, new CallbackHandlerRouteHandler(method.Name, typeof(TCallbackHandler)))); } } } The RouteHandler implements IRouteHandler, and its responsibility via the GetHandler method is to create an HttpHandler based on the route data. When ASP.NET calls GetHandler it passes a requestContext parameter which includes a requestContext.RouteData property. This parameter holds the current request’s route data as well as an instance of the current RouteHandler. If you look at GetHttpHandler() you can see that the code creates an instance of the handler we are interested in and then sets the RouteData property on the handler. This is how you can pass the current request’s RouteData to the handler. The RouteData object also has a  RouteData.RouteHandler property that is also available to the Handler later, which is useful in order to get additional information about the current route. In our case here the RouteHandler includes a MethodName property that identifies the method to execute in the handler since that value no longer comes from the URL so we need to figure out the method name some other way. The method name is mapped explicitly when the RouteHandler is created and here the static method that auto-registers all CallbackMethods with RouteUrls sets the method name when it creates the routes while reflecting over the methods (more on this in a minute). The important point here is that you can attach additional properties to the RouteHandler and you can then later access the RouteHandler and its properties later in the Handler to pick up these custom values. This is a crucial feature in that the RouteHandler serves in passing additional context to the handler so it knows what actions to perform. The automatic route registration is handled by the static RegisterRoutes<TCallbackHandler> method. This method is generic and totally reusable for any CallbackHandler type handler. To register a CallbackHandler and any RouteUrls it has defined you simple use code like this in Application_Start (or other application startup code):protected void Application_Start(object sender, EventArgs e) { // Register Routes for RestService CallbackHandlerRouteHandler.RegisterRoutes<RestService>(RouteTable.Routes); } If you have multiple CallbackHandler style services you can make multiple calls to RegisterRoutes for each of the service types. RegisterRoutes internally uses reflection to run through all the methods of the Handler, looking for CallbackMethod attributes and whether a RouteUrl is specified. If it is a new instance of a CallbackHandlerRouteHandler is created and the name of the method and the type are set. routes.Add(method.Name,           new Route(attr.RouteUrl, new CallbackHandlerRouteHandler(method.Name, typeof(TCallbackHandler) )) ); While the routing with CallbackHandlerRouteHandler is set up automatically for all methods that use the RouteUrl attribute, you can also use code to hook up those routes manually and skip using the attribute. The code for this is straightforward and just requires that you manually map each individual route to each method you want a routed: protected void Application_Start(objectsender, EventArgs e){    RegisterRoutes(RouteTable.Routes);}void RegisterRoutes(RouteCollection routes) { routes.Add("StockQuote Route",new Route("StockQuote/{symbol}",                     new CallbackHandlerRouteHandler("GetStockQuote",typeof(RestService) ) ) );     routes.Add("StockQuotes Route",new Route("StockQuotes/{symbolList}",                     new CallbackHandlerRouteHandler("GetStockQuotes",typeof(RestService) ) ) );}I think it’s clearly easier to have CallbackHandlerRouteHandler.RegisterRoutes() do this automatically for you based on RouteUrl attributes, but some people have a real aversion to attaching logic via attributes. Just realize that the option to manually create your routes is available as well. Using the RouteData in the Handler A RouteHandler’s responsibility is to create an HttpHandler and as mentioned earlier, natively IHttpHandler doesn’t have any support for RouteData. In order to utilize RouteData in your handler code you have to pass the RouteData to the handler. In my CallbackHandlerRouteHandler when it creates the HttpHandler instance it creates the instance and then assigns the custom RouteData property on the handler:IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; Again this only works if you actually add a RouteData property to your handler explicitly as I did in my CallbackHandler implementation:/// <summary> /// Optionally store RouteData on this handler /// so we can access it internally /// </summary> public RouteData RouteData {get; set; } and the RouteHandler needs to set it when it creates the handler instance. Once you have the route data in your handler you can access Route Keys and Values and also the RouteHandler. Since my RouteHandler has a custom property for the MethodName to retrieve it from within the handler I can do something like this now to retrieve the MethodName (this example is actually not in the handler but target is an instance pass to the processor): // check for Route Data method name if (target is CallbackHandler) { var routeData = ((CallbackHandler)target).RouteData; if (routeData != null) methodToCall = ((CallbackHandlerRouteHandler)routeData.RouteHandler).MethodName; } When I need to access the dynamic values in the route ( symbol in StockQuote/{symbol}) I can retrieve it easily with the Values collection (RouteData.Values["symbol"]). In my CallbackHandler processing logic I’m basically looking for matching parameter names to Route parameters: // look for parameters in the routeif(routeData != null){    string parmString = routeData.Values[parameter.Name] as string;    adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType);} And with that we’ve come full circle. We’ve created a custom RouteHandler() that passes the RouteData to the handler it creates. We’ve registered our routes to use the RouteHandler, and we’ve utilized the route data in our handler. For completeness sake here’s the routine that executes a method call based on the parameters passed in and one of the options is to retrieve the inbound parameters off RouteData (as well as from POST data or QueryString parameters):internal object ExecuteMethod(string method, object target, string[] parameters, CallbackMethodParameterType paramType, ref CallbackMethodAttribute callbackMethodAttribute) { HttpRequest Request = HttpContext.Current.Request; object Result = null; // Stores parsed parameters (from string JSON or QUeryString Values) object[] adjustedParms = null; Type PageType = target.GetType(); MethodInfo MI = PageType.GetMethod(method, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (MI == null) throw new InvalidOperationException("Invalid Server Method."); object[] methods = MI.GetCustomAttributes(typeof(CallbackMethodAttribute), false); if (methods.Length < 1) throw new InvalidOperationException("Server method is not accessible due to missing CallbackMethod attribute"); if (callbackMethodAttribute != null) callbackMethodAttribute = methods[0] as CallbackMethodAttribute; ParameterInfo[] parms = MI.GetParameters(); JSONSerializer serializer = new JSONSerializer(); RouteData routeData = null; if (target is CallbackHandler) routeData = ((CallbackHandler)target).RouteData; int parmCounter = 0; adjustedParms = new object[parms.Length]; foreach (ParameterInfo parameter in parms) { // Retrieve parameters out of QueryString or POST buffer if (parameters == null) { // look for parameters in the route if (routeData != null) { string parmString = routeData.Values[parameter.Name] as string; adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType); } // GET parameter are parsed as plain string values - no JSON encoding else if (HttpContext.Current.Request.HttpMethod == "GET") { // Look up the parameter by name string parmString = Request.QueryString[parameter.Name]; adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType); } // POST parameters are treated as methodParameters that are JSON encoded else if (paramType == CallbackMethodParameterType.Json) //string newVariable = methodParameters.GetValue(parmCounter) as string; adjustedParms[parmCounter] = serializer.Deserialize(Request.Params["parm" + (parmCounter + 1).ToString()], parameter.ParameterType); else adjustedParms[parmCounter] = SerializationUtils.DeSerializeObject( Request.Params["parm" + (parmCounter + 1).ToString()], parameter.ParameterType); } else if (paramType == CallbackMethodParameterType.Json) adjustedParms[parmCounter] = serializer.Deserialize(parameters[parmCounter], parameter.ParameterType); else adjustedParms[parmCounter] = SerializationUtils.DeSerializeObject(parameters[parmCounter], parameter.ParameterType); parmCounter++; } Result = MI.Invoke(target, adjustedParms); return Result; } The code basically uses Reflection to loop through all the parameters available on the method and tries to assign the parameters from RouteData, QueryString or POST variables. The parameters are converted into their appropriate types and then used to eventually make a Reflection based method call. What’s sweet is that the RouteData retrieval is just another option for dealing with the inbound data in this scenario and it adds exactly two lines of code plus the code to retrieve the MethodName I showed previously – a seriously low impact addition that adds a lot of extra value to this endpoint callback processing implementation. Debugging your Routes If you create a lot of routes it’s easy to run into Route conflicts where multiple routes have the same path and overlap with each other. This can be difficult to debug especially if you are using automatically generated routes like the routes created by CallbackHandlerRouteHandler.RegisterRoutes. Luckily there’s a tool that can help you out with this nicely. Phill Haack created a RouteDebugging tool you can download and add to your project. The easiest way to do this is to grab and add this to your project is to use NuGet (Add Library Package from your Project’s Reference Nodes):   which adds a RouteDebug assembly to your project. Once installed you can easily debug your routes with this simple line of code which needs to be installed at application startup:protected void Application_Start(object sender, EventArgs e) { CallbackHandlerRouteHandler.RegisterRoutes<StockService>(RouteTable.Routes); // Debug your routes RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); } Any routed URL then displays something like this: The screen shows you your current route data and all the routes that are mapped along with a flag that displays which route was actually matched. This is useful – if you have any overlap of routes you will be able to see which routes are triggered – the first one in the sequence wins. This tool has saved my ass on a few occasions – and with NuGet now it’s easy to add it to your project in a few seconds and then remove it when you’re done. Routing Around Custom routing seems slightly complicated on first blush due to its disconnected components of RouteHandler, route registration and mapping of custom handlers. But once you understand the relationship between a RouteHandler, the RouteData and how to pass it to a handler, utilizing of Routing becomes a lot easier as you can easily pass context from the registration to the RouteHandler and through to the HttpHandler. The most important thing to understand when building custom routing solutions is to figure out how to map URLs in such a way that the handler can figure out all the pieces it needs to process the request. This can be via URL routing parameters and as I did in my example by passing additional context information as part of the RouteHandler instance that provides the proper execution context. In my case this ‘context’ was the method name, but it could be an actual static value like an enum identifying an operation or category in an application. Basically user supplied data comes in through the url and static application internal data can be passed via RouteHandler property values. Routing can make your application URLs easier to read by non-techie types regardless of whether you’re building Service type or REST applications, or full on Web interfaces. Routing in ASP.NET 4.0 makes it possible to create just about any extensionless URLs you can dream up and custom RouteHanmdler References Sample ProjectIncludes the sample CallbackHandler service discussed here along with compiled versionsof the Westwind.Web and Westwind.Utilities assemblies.  (requires .NET 4.0/VS 2010) West Wind Web Toolkit includes full implementation of CallbackHandler and the Routing Handler West Wind Web Toolkit Source CodeContains the full source code to the Westwind.Web and Westwind.Utilities assemblies usedin these samples. Includes the source described in the post.(Latest build in the Subversion Repository) CallbackHandler Source(Relevant code to this article tree in Westwind.Web assembly) JSONView FireFoxPluginA simple FireFox Plugin to easily view JSON data natively in FireFox.For IE you can use a registry hack to display JSON as raw text.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  HTTP  

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  • 2 Servers 1 Database - Can I use Redis?

    - by Aust
    Ok I have a couple of questions here. First let me give you some background information. I'm starting a project where I have a node.js server running my application and my website running on another normal server. My application will allow multiple users simultaneous connections and updates to the database so Redis seemed like a good fit there because of its speed and atomic functions. For someone to access my application they have to login with an account. To get an account, they have to signup for one through my website. So my website needs a database, but its not important to have a database like Redis here because it doesn't need it. Which leads me to my first question: 1. Can Redis even be used without node.js? It seems like it would be convenient if both of my servers were using the same database to keep track of information. In some cases, they will keep track of the same information (as in user information) and in other cases, they will be keeping track of separate information. So even if the website wouldn't be taking full advantage of all that Redis has to offer it seems like it would be more convenient. So assuming Redis could be used in this situation that leads to my next question: 2. Since Redis is linked with JavaScript, how would I handle the security from my website users? What would be stopping my website users from opening firebug or chrome's inspector and making changes to the database? Maybe if I designed my site with the layout like this: apply.php-update.php-home.php. Where after they submitted their form it would redirect them to the update page where the JavaScript would run and then redirect them after the database updated to the home page. I don't really know I'm just taking shots in the dark at this point. :) Maybe a better alternative would be to have my node.js application access its own Redis database and also have access to another MySQL database that my website also has access to. Or maybe there is another database that would be better suited for this situation other than Redis. Anyways any direction on this matter would be greatly appreciated. :)

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  • World Record Oracle E-Business Consolidated Workload on SPARC T4-2

    - by Brian
    Oracle set a World Record for the Oracle E-Business Suite Standard Medium multiple-online module benchmark using Oracle's SPARC T4-2 and SPARC T4-4 servers which ran the application and database. Oracle's SPARC T4 servers demonstrate performance leadership and world-record results on Oracle E-Business Suite Applications R12 OLTP benchmark by publishing the first result using multiple concurrent online application modules with Oracle Database 11g Release 2 running Solaris.   This results shows that a multi-tier configuration of SPARC T4 servers running the Oracle E-Business Suite R12.1.2 application and Oracle Database 11g Release 2 is capable of supporting 4,100 online users with outstanding response-times, executing a mix of complex transactions consolidating 4 Oracle E-Business modules (iProcurement, Order Management, Customer Service and HR Self-Service).   The SPARC T4-2 server in the application tier utilized about 65% and the SPARC T4-4 server in the database tier utilized about 30%, providing significant headroom for additional Oracle E-Business Suite R12.1.2 processing modules, more online users, and future growth.   Oracle E-Business Suite Applications were run in Oracle Solaris Containers on SPARC T4 servers and provides a consolidation platform for multiple E-Business instances.   Performance Landscape Multiple Online Modules (Self-Service, Order-Management, iProcurement, Customer-Service) Medium Configuration System Users AverageResponse Time 90th PercentileResponse Time SPARC T4-2 4,100 2.08 sec 2.52 sec Configuration Summary Application Tier Configuration: 1 x SPARC T4-2 server 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 3 x 300 GB internal disks Oracle Solaris 10 Oracle E-Business Suite 12.1.2 Database Tier Configuration: 1 x SPARC T4-4 server 4 x SPARC T4 processors, 3.0 GHz 256 GB memory 2 x 300 GB internal disks Oracle Solaris 10 Oracle Solaris Containers Oracle Database 11g Release 2 Storage Configuration: 1 x Sun Storage F5100 Flash Array (80 x 24 GB flash modules) Benchmark Description The Oracle R12 E-Business Suite Standard Benchmark combines online transaction execution by simulated users with multiple online concurrent modules to model a typical scenario for a global enterprise. The online component exercises the common UI flows which are most frequently used by a majority of our customers. This benchmark utilized four concurrent flows of OLTP transactions, for Order to Cash, iProcurement, Customer Service and HR Self-Service and measured the response times. The selected flows model simultaneous business activities inclusive of managing customers, services, products and employees. See Also Oracle R12 E-Business Suite Standard Benchmark Results Oracle R12 E-Business Suite Standard Benchmark Overview Oracle R12 E-Business Benchmark Description E-Business Suite Applications R2 (R12.1.2) Online Benchmark - Using Oracle Database 11g on Oracle's SPARC T4-2 and Oracle's SPARC T4-4 Servers oracle.com SPARC T4-2 Server oracle.com OTN SPARC T4-4 Server oracle.com OTN Oracle E-Business Suite oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Oracle E-Business Suite R12 medium multiple-online module benchmark, SPARC T4-2, SPARC T4, 2.85 GHz, 2 chips, 16 cores, 128 threads, 256 GB memory, SPARC T4-4, SPARC T4, 3.0 GHz, 4 chips, 32 cores, 256 threads, 256 GB memory, average response time 2.08 sec, 90th percentile response time 2.52 sec, Oracle Solaris 10, Oracle Solaris Containers, Oracle E-Business Suite 12.1.2, Oracle Database 11g Release 2, Results as of 9/30/2012.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Enum types, FlagsAttribute & Zero value – Part 2

    - by nmgomes
    In my previous post I wrote about why you should pay attention when using enum value Zero. After reading that post you are probably thinking like Benjamin Roux: Why don’t you start the enum values at 0x1? Well I could, but doing that I lose the ability to have Sync and Async mutually exclusive by design. Take a look at the following enum types: [Flags] public enum OperationMode1 { Async = 0x1, Sync = 0x2, Parent = 0x4 } [Flags] public enum OperationMode2 { Async = 0x0, Sync = 0x1, Parent = 0x2 } To achieve mutually exclusion between Sync and Async values using OperationMode1 you would have to operate both values: protected void CheckMainOperarionMode(OperationMode1 mode) { switch (mode) { case (OperationMode1.Async | OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Async | OperationMode1.Sync): throw new InvalidOperationException("Cannot be Sync and Async simultaneous"); break; case (OperationMode1.Async | OperationMode1.Parent): case (OperationMode1.Async): break; case (OperationMode1.Sync | OperationMode1.Parent): case (OperationMode1.Sync): break; default: throw new InvalidOperationException("No default mode specified"); } } but this is a by design constraint in OperationMode2. Why? Simply because 0x0 is the neutral element for the bitwise OR operation. Knowing this singularity, replacing and simplifying the previous method, you get: protected void CheckMainOperarionMode(OperationMode2 mode) { switch (mode) { case (OperationMode2.Sync | OperationMode2.Parent): case (OperationMode2.Sync): break; case (OperationMode2.Parent): default: break; } This means that: if both Sync and Async values are specified Sync value always win (Zero is the neutral element for bitwise OR operation) if no Sync value specified, the Async method is used. Here is the final method implementation: protected void CheckMainOperarionMode(OperationMode2 mode) { if (mode & OperationMode2.Sync == OperationMode2.Sync) { } else { } } All content above prove that Async value (0x0) is useless from the arithmetic perspective, but, without it we lose readability. The following IF statements are logically equals but the first is definitely more readable: if (OperationMode2.Async | OperationMode2.Parent) { } if (OperationMode2.Parent) { } Here’s another example where you can see the benefits of 0x0 value, the default value can be used explicitly. <my:Control runat="server" Mode="Async,Parent"> <my:Control runat="server" Mode="Parent">

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  • Delphi - WndProc() in thread never called

    - by Robert Oschler
    I had code that worked fine when running in the context of the main VCL thread. This code allocated it's own WndProc() in order to handle SendMessage() calls. I am now trying to move it to a background thread because I am concerned that the SendMessage() traffic is affecting the main VCL thread adversely. So I created a worker thread with the sole purpose of allocating the WndProc() in its thread Execute() method to ensure that the WndProc() existed in the thread's execution context. The WndProc() handles the SendMessage() calls as they come in. The problem is that the worker thread's WndProc() method is never triggered. Note, doExecute() is part of a template method that is called by my TThreadExtended class which is a descendant of Delphi's TThread. TThreadExtended implements the thread Execute() method and calls doExecute() in a loop. I triple-checked and doExecute() is being called repeatedly. Also note that I call PeekMessage() right after I create the WndProc() in order to make sure that Windows creates a message queue for the thread. However something I am doing is wrong since the WndProc() method is never triggered. Here's the code below: // ========= BEGIN: CLASS - TWorkerThread ======================== constructor TWorkerThread.Create; begin FWndProcHandle := 0; inherited Create(false); end; // --------------------------------------------------------------- // This call is the thread's Execute() method. procedure TWorkerThread.doExecute; var Msg: TMsg; begin // Create the WndProc() in our thread's context. if FWndProcHandle = 0 then begin FWndProcHandle := AllocateHWND(WndProc); // Call PeekMessage() to make sure we have a window queue. PeekMessage(Msg, FWndProcHandle, 0, 0, PM_NOREMOVE); end; if Self.Terminated then begin // Get rid of the WndProc(). myDeallocateHWnd(FWndProcHandle); end; // Sleep a bit to avoid hogging the CPU. Sleep(5); end; // --------------------------------------------------------------- procedure TWorkerThread.WndProc(Var Msg: TMessage); begin // THIS CODE IS NEVER CALLED. try if Msg.Msg = WM_COPYDATA then begin // Is LParam assigned? if (Msg.LParam > 0) then begin // Yes. Treat it as a copy data structure. with PCopyDataStruct(Msg.LParam)^ do begin ... // Here is where I do my work. end; end; // if Assigned(Msg.LParam) then end; // if Msg.Msg = WM_COPYDATA then finally Msg.Result := 1; end; // try() end; // --------------------------------------------------------------- procedure TWorkerThread.myDeallocateHWnd(Wnd: HWND); var Instance: Pointer; begin Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC)); if Instance <> @DefWindowProc then begin // Restore the default windows procedure before freeing memory. SetWindowLong(Wnd, GWL_WNDPROC, Longint(@DefWindowProc)); FreeObjectInstance(Instance); end; DestroyWindow(Wnd); end; // --------------------------------------------------------------- // ========= END : CLASS - TWorkerThread ======================== Thanks, Robert

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • Android AlertDialog wait for result in calling activity

    - by insanesam
    I am trying to use an AlertDialog in my app to select the quantity of an item. The problem is that the activity that calls the AlertDialog doesn't wait for it to update the item before it adds it to the SQLite Database and change intents. At the moment, the QuantitySelector (AlertDialog) appears, then disappears straight away and changes the MealActivity class (which is just a ListView that reads from the database) through the intent change with an update to the database with quantity 0. I need the Activity to wait for the AlertDialog to close before it updates the database. What would be the correct way of implementing this? Here is some code for you: QuantitySelector (which runs the alertdialog): public class QuantitySelector{ protected static final int RESULT_OK = 0; private Context _context; private DatabaseHandler db; private HashMap<String, Double> measures; private Item item; private View v; private EditText quan; private NumberPicker pick; private int value; private Quantity quantity; /** * Function calls the quantity selector AlertDialog * @param _c: The application context * @param item: The item to be added to consumption * @return The quantity that is consumed */ public void select(Context _c, Item item, Quantity quantity){ this._context = _c; this.item = item; this.quantity = quantity; db = new DatabaseHandler(_context); //Get the measures to display createData(); //Set up the custom view LayoutInflater inflater = LayoutInflater.from(_context); v = inflater.inflate(R.layout.quantity_selector, null); //Set up the input fields quan = (EditText) v.findViewById(R.id.quantityNumber); pick = (NumberPicker) v.findViewById(R.id.numberPicker1); //Set up the custom measures into pick pick.setMaxValue(measures.size()-1); pick.setDisplayedValues(measures.keySet().toArray(new String[0])); //Start the alert dialog runDialog(); } public void createData(){ measures = new HashMap<String, Double>(); //Get the measurements from the database if(item!=null){ measures.putAll(db.getMeasures(item)); } //Add grams as the default measurement if(!measures.keySet().contains("grams")){ //Add grams as a standard measure measures.put("grams", 1.0); } } public void runDialog(){ AlertDialog dialog = new AlertDialog.Builder(_context).setTitle("Select Quantity") .setView(v) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //Change the consumption to the new quantity if(!quan.getText().toString().matches("")){ value = Integer.parseInt(quan.getText().toString()); //Check if conversion from other units is needed String s[] = pick.getDisplayedValues(); String a = s[pick.getValue()]; //Convert the chosen measure back to grams if(!a.equals("grams")){ for(String m : measures.keySet()){ if(m==a){ value = (int) (value * measures.get(m)); } } } } quantity.setQuantity(value); dialog.dismiss(); } }) .setNegativeButton("Cancel", null).create(); dialog.show(); } } The method from favouritesAdapter (which calls the alertdialog): add.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { QuantitySelector q = new QuantitySelector(); Quantity quan = new Quantity(); q.select(_context, db.getItem(p.getID()), quan); db.addConsumption(p.getID(), p.getFavouriteShortName(), quan.getQuantity(), "FAVOURITE"); Intent intent = new Intent(_context,MealActivity.class); _context.startActivity(intent); } }); All help is appreciated :)

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  • How to use objects as modules/functors in Scala?

    - by Jeff
    Hi. I want to use object instances as modules/functors, more or less as shown below: abstract class Lattice[E] extends Set[E] { val minimum: E val maximum: E def meet(x: E, y: E): E def join(x: E, y: E): E def neg(x: E): E } class Calculus[E](val lat: Lattice[E]) { abstract class Expr case class Var(name: String) extends Expr {...} case class Val(value: E) extends Expr {...} case class Neg(e1: Expr) extends Expr {...} case class Cnj(e1: Expr, e2: Expr) extends Expr {...} case class Dsj(e1: Expr, e2: Expr) extends Expr {...} } So that I can create a different calculus instance for each lattice (the operations I will perform need the information of which are the maximum and minimum values of the lattice). I want to be able to mix expressions of the same calculus but not be allowed to mix expressions of different ones. So far, so good. I can create my calculus instances, but problem is that I can not write functions in other classes that manipulate them. For example, I am trying to create a parser to read expressions from a file and return them; I also was trying to write an random expression generator to use in my tests with ScalaCheck. Turns out that every time a function generates an Expr object I can't use it outside the function. Even if I create the Calculus instance and pass it as an argument to the function that will in turn generate the Expr objects, the return of the function is not recognized as being of the same type of the objects created outside the function. Maybe my english is not clear enough, let me try a toy example of what I would like to do (not the real ScalaCheck generator, but close enough). def genRndExpr[E](c: Calculus[E], level: Int): Calculus[E]#Expr = { if (level > MAX_LEVEL) { val select = util.Random.nextInt(2) select match { case 0 => genRndVar(c) case 1 => genRndVal(c) } } else { val select = util.Random.nextInt(3) select match { case 0 => new c.Neg(genRndExpr(c, level+1)) case 1 => new c.Dsj(genRndExpr(c, level+1), genRndExpr(c, level+1)) case 2 => new c.Cnj(genRndExpr(c, level+1), genRndExpr(c, level+1)) } } } Now, if I try to compile the above code I get lots of error: type mismatch; found : plg.mvfml.Calculus[E]#Expr required: c.Expr case 0 = new c.Neg(genRndExpr(c, level+1)) And the same happens if I try to do something like: val boolCalc = new Calculus(Bool) val e1: boolCalc.Expr = genRndExpr(boolCalc) Please note that the generator itself is not of concern, but I will need to do similar things (i.e. create and manipulate calculus instance expressions) a lot on the rest of the system. Am I doing something wrong? Is it possible to do what I want to do? Help on this matter is highly needed and appreciated. Thanks a lot in advance. After receiving an answer from Apocalisp and trying it. Thanks a lot for the answer, but there are still some issues. The proposed solution was to change the signature of the function to: def genRndExpr[E, C <: Calculus[E]](c: C, level: Int): C#Expr I changed the signature for all the functions involved: getRndExpr, getRndVal and getRndVar. And I got the same error message everywhere I call these functions and got the following error message: error: inferred type arguments [Nothing,C] do not conform to method genRndVar's type parameter bounds [E,C genRndVar(c) Since the compiler seemed to be unable to figure out the right types I changed all function call to be like below: case 0 => new c.Neg(genRndExpr[E,C](c, level+1)) After this, on the first 2 function calls (genRndVal and genRndVar) there were no compiling error, but on the following 3 calls (recursive calls to genRndExpr), where the return of the function is used to build a new Expr object I got the following error: error: type mismatch; found : C#Expr required: c.Expr case 0 = new c.Neg(genRndExpr[E,C](c, level+1)) So, again, I'm stuck. Any help will be appreciated.

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  • Why is my code returning a Null Object Refrence error when using WatIn?

    - by Fuzz Evans
    I keep getting a Null Object Refrence Error, but can't tell why. I have a CSV file that contains 100 urls. The file is read into an array called "lines". public partial class Form1 : System.Windows.Forms.Form { string[] lines; public Form1() ... private void ReadLinksIntoMemory() { //this reads the chosen csv file into our "lines" array //and splits on comma's and new lines to create new objects within the array using (StreamReader sr = new StreamReader(@"C:\temp.csv")) { //reads everything in our csv into 1 long line string fileContents = sr.ReadToEnd(); //splits the 1 long line read in into multiple objects of the lines array lines = fileContents.Split(new string[] { ",", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); sr.Dispose(); } } The next part is where I get the null object error. When I try to use WatIn to go to the first item in the lines array it says I'm referencing a null object. private void GoToEditLinks() { for (int i = 0; i < lines.Length; i++) { //go to each link sequentially myIE.GoTo(lines[i].ToString()); //sleep so we can make sure the page loads System.Threading.Thread.Sleep(5000); } } When I debug the code it says that the GoTo request calls lines which is null. It seems like I need to declare the array, but don't I need to tell it an exact size to do that? Example: lines = new string[10] I thought I could use the lines.Length to tell it how big to make the array but that didn't work. What is weird to me is I can use the following code without problem: //returns the accurate number of urls that were in the CSV we read in earlier txtbx1.text = lines.Length; //or //this returns the last entry in the csv, as well as the last entry in the array TextBox2.Text = lines[lines.Length - 1]; I am confused why the array clearly has items in it, they can be called to fill a text box, but when I try to call them in my for loop it says its a null reference? UPDATE: By placing my cursor on both calls to lines and pressing f12 I find they both go to the same instance. The thought next is that I am not calling ReadLinksIntoMemory in time, below is my code: private void button1_Click(object sender, EventArgs e) { button1.Enabled = false; ReadLinksIntoMemory(); GoToEditLinks(); button1.Enabled = true; } Unless I'm mistaken the code says that the ReadLinksIntoMemory method must complete before GoToEditLinks can be called? If ReadLinksIntoMemory didn't finish in time I shouldn't be able to fill my text boxes with the lines array length and/or last entry. UPDATE: Stepping into the method GoToEditLinks() I see that lines is null before it calls: myIE.GoTo(lines[i]); but when it hits the goto command the value changes from null to the url it is suppose to go to, but at that same time it gives me the null object error? UPDATE: I added a IsNullOrEmpty check method and lines array passes it without any issue. I'm beginning to think it is an issue with WatIn and the myIE.GoTo command. I think this is the stack trace/call stack? Program.exe!Program.Form1.GoToEditLinks() Line 284 C# Program.exe!Program.Form1.button1_Click(object sender, System.EventArgs e) Line 191 + 0x8 bytes C# [External Code] Program.exe!Program.Program.Main() Line 18 + 0x1d bytes C# [External Code]

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  • urllib2 misbehaving with dynamically loaded content

    - by Sheena
    Some Code headers = {} headers['user-agent'] = 'User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0' headers['Accept'] = 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8' headers['Accept-Language'] = 'en-gb,en;q=0.5' #headers['Accept-Encoding'] = 'gzip, deflate' request = urllib.request.Request(sURL, headers = headers) try: response = urllib.request.urlopen(request) except error.HTTPError as e: print('The server couldn\'t fulfill the request.') print('Error code: {0}'.format(e.code)) except error.URLError as e: print('We failed to reach a server.') print('Reason: {0}'.format(e.reason)) else: f = open('output/{0}.html'.format(sFileName),'w') f.write(response.read().decode('utf-8')) A url http://groupon.cl/descuentos/santiago-centro The situation Here's what I did: enable javascript in browser open url above and keep an eye on the console disable javascript repeat step 2 use urllib2 to grab the webpage and save it to a file enable javascript open the file with browser and observe console repeat 7 with javascript off results In step 2 I saw that a whole lot of the page content was loaded dynamically using ajax. So the HTML that arrived was a sort of skeleton and ajax was used to fill in the gaps. This is fine and not at all surprising Since the page should be seo friendly it should work fine without js. in step 4 nothing happens in the console and the skeleton page loads pre-populated rendering the ajax unnecessary. This is also completely not confusing in step 7 the ajax calls are made but fail. this is also ok since the urls they are using are not local, the calls are thus broken. The page looks like the skeleton. This is also great and expected. in step 8: no ajax calls are made and the skeleton is just a skeleton. I would have thought that this should behave very much like in step 4 question What I want to do is use urllib2 to grab the html from step 4 but I cant figure out how. What am I missing and how could I pull this off? To paraphrase If I was writing a spider I would want to be able to grab plain ol' HTML (as in that which resulted in step 4). I dont want to execute ajax stuff or any javascript at all. I don't want to populate anything dynamically. I just want HTML. The seo friendly site wants me to get what I want because that's what seo is all about. How would one go about getting plain HTML content given the situation I outlined? To do it manually I would turn off js, navigate to the page and copy the html. I want to automate this. stuff I've tried I used wireshark to look at packet headers and the GETs sent off from my pc in steps 2 and 4 have the same headers. Reading about SEO stuff makes me think that this is pretty normal otherwise techniques such as hijax wouldn't be used. Here are the headers my browser sends: Host: groupon.cl User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-gb,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Here are the headers my script sends: Accept-Encoding: identity Host: groupon.cl Accept-Language: en-gb,en;q=0.5 Connection: close Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 User-Agent: User-Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:16.0) Gecko/20100101 Firefox/16.0 The differences are: my script has Connection = close instead of keep-alive. I can't see how this would cause a problem my script has Accept-encoding = identity. This might be the cause of the problem. I can't really see why the host would use this field to determine the user-agent though. If I change encoding to match the browser request headers then I have trouble decoding it. I'm working on this now... watch this space, I'll update the question as new info comes up

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  • Foreign key not stored in child entity (one-to-many)

    - by Kamil Los
    Hi, I'm quite new to hibernate and have stumbled on this problem, which I can't find solution for. When persisting parent object (with one-to-many relationship with child), the foreign-key to this parent is not stored in child's table. My classes: Parent.java @javax.persistence.Table(name = "PARENT") @Entity public class PARENT { private Integer id; @javax.persistence.Column(name = "ID") @Id @GeneratedValue(strategy=GenerationType.AUTO) public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } private Collection<Child> children; @OneToMany(mappedBy = "parent", fetch = FetchType.EAGER, cascade = {CascadeType.ALL}) @Cascade({org.hibernate.annotations.CascadeType.ALL}) public Collection<Child> getChildren() { return children; } public void setChildren(Collection<Child> children) { this.children = children; } } Child.java @javax.persistence.Table(name = "CHILD") @Entity @IdClass(Child.ChildId.class) public class Child { private String childId1; @Id public String getChildId1() { return childId1; } public void setChildId1(String childId1) { this.childId1 = childId1; } private String childId2; @Id public String getChildId2() { return childId2; } public void setChildId2(String childId2) { this.childId2 = childId2; } private Parent parent; @ManyToOne @javax.persistence.JoinColumn(name = "PARENT_ID", referencedColumnName = "ID") public Parent getParent() { return parent; } public void setParent(Operation parent) { this.parent = parent; } public static class ChildId implements Serializable { private String childId1; @javax.persistence.Column(name = "CHILD_ID1") public String getChildId1() { return childId1; } public void setChildId1(String childId1) { this.childId1 = childId1; } private String childId2; @javax.persistence.Column(name = "CHIILD_ID2") public String getChildId2() { return childId2; } public void setChildId2(String childId2) { this.childId2 = childId2; } public ChildId() { } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; ChildId that = (ChildId) o; if (childId1 != null ? !childId1.equals(that.childId1) : that.childId1 != null) return false; if (childId2 != null ? !childId2.equals(that.childId2) : that.childId2 != null) return false; return true; } @Override public int hashCode() { int result = childId1 != null ? childId1.hashCode() : 0; result = 31 * result + (childId2 != null ? childId2.hashCode() : 0); return result; } } } Test.java public class Test() { private ParentDao parentDao; public void setParentDao(ParentDao parentDao) { this.parentDao = parentDao; } private ChildDao childDao; public void setChildDao(ChildDao childDao) { this.childDao = parentDao; } test1() { Parent parent = new Parent(); Child child = new Child(); child.setChildId1("a"); child.setChildId2("b"); ArrayList<Child> children = new ArrayList<Child>(); children.add(child); parent.setChildren(children); parent.setValue("value"); parentDao.save(parent); //calls hibernate's currentSession.saveOrUpdate(entity) } test2() { Parent parent = new Parent(); parent.setValue("value"); parentDao.save(parent); //calls hibernate's currentSession.saveOrUpdate(entity) Child child = new Child(); child.setChildId1("a"); child.setChildId2("b"); child.setParent(parent); childDao.save(); //calls hibernate's currentSession.saveOrUpdate(entity) } } When calling test1(), both entities get written to database, but field PARENT_ID in CHILD table stays empty. The only workaround I have so far is test2() - persisting parent first, and then the child. My goal is to persist parent and its children in one call to save() on Parent. Any ideas?

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  • trie reg exp parse step over char and continue

    - by forest.peterson
    Setup: 1) a string trie database formed from linked nodes and a vector array linking to the next node terminating in a leaf, 2) a recursive regular expression function that if A) char '*' continues down all paths until string length limit is reached, then continues down remaining string paths if valid, and B) char '?' continues down all paths for 1 char and then continues down remaining string paths if valid. 3) after reg expression the candidate strings are measured for edit distance against the 'try' string. Problem: the reg expression works fine for adding chars or swapping ? for a char but if the remaining string has an error then there is not a valid path to a terminating leaf; making the matching function redundant. I tried adding a 'step-over' ? char if the end of the node vector was reached and then followed every path of that node - allowing this step-over only once; resulted in a memory exception; I cannot find logically why it is accessing the vector out of range - bactracking? Questions: 1) how can the regular expression step over an invalid char and continue with the path? 2) why is swapping the 'sticking' char for '?' resulting in an overflow? Function: void Ontology::matchRegExpHelper(nodeT *w, string inWild, Set<string> &matchSet, string out, int level, int pos, int stepover) { if (inWild=="") { matchSet.add(out); } else { if (w->alpha.size() == pos) { int testLength = out.length() + inWild.length(); if (stepover == 0 && matchSet.size() == 0 && out.length() > 8 && testLength == tokenLength) {//candidate generator inWild[0] = '?'; matchRegExpHelper(w, inWild, matchSet, out, level, 0, stepover+1); } else return; //giveup on this path } if (inWild[0] == '?' || (inWild[0] == '*' && (out.length() + inWild.length() ) == level ) ) { //wild matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover);//follow path -> if ontology is full, treat '*' like a '?' } else if (inWild[0] == '*') matchRegExpHelper(w->alpha[pos].next, '*'+inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //keep adding chars if (inWild[0] == w->alpha[pos].letter) //follow self matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //follow char matchRegExpHelper(w, inWild, matchSet, out, level, pos+1, stepover);//check next path } } Error Message: +str "Attempt to access index 1 in a vector of size 1." std::basic_string<char,std::char_traits<char>,std::allocator<char> > +err {msg="Attempt to access index 1 in a vector of size 1." } ErrorException Note: this function works fine for hundreds of test strings with '*' wilds if the extra stepover gate is not used Semi-Solved: I place a pos < w->alpha.size() condition on each path that calls w->alpha[pos]... - this prevented the backtrack calls from attempting to access the vector with an out of bounds index value. Still have other issues to work out - it loops infinitely adding the ? and backtracking to remove it, then repeat. But, moving forward now. Revised question: why during backtracking is the position index accumulating and/or not deincrementing - so at somepoint it calls w->alpha[pos]... with an invalid position that is either remaining from the next node or somehow incremented pos+1 when passing upward?

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