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  • Single ipv6 from /64 subnet

    - by PartyPete
    I have a newb question I'd like to ask. We have an dedicated server and we got an ipv6 /64 block. We want to use squid to make proxy and use those IP. And my question now is: Is it possible to use only one IP out of range? for example: let's say I have a range of IPs ffff:ffff::/64, and want to use only one address from it: ffff:ffff::1/128 or ffff:ffff::2/128 but whenever I set squid like this I always get from 'what is my ip' services whole subnet which is again ffff:ffff::. What I want to achieve is to get from those 'what is my ip' services to send me back IP ffff:ffff::1 (or 2 for that matter) Am I doing something wrong?

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  • AVAudioPlayer currentTime problem

    - by StrAbZ
    Hi, I'm trying to use the audioplayer with a slider in order to seek into a track (nothing complicated). But I have a weird behavior... for some value of currentTime (between 0 and trackDuration), the player stop playing the track, and goes into "audioPlayerDidFinishPlaying:successfully:" with successfully to NO. And it did not go into "audioPlayerDecodeErrorDidOccur:error:" It's like it can't read the time i'm giving to it. For exemple the duration of the track is: 295.784424 seconds i set the currentTime to 55.0s (ie: 54.963878 or 54.963900 or 54.987755, etc... when printed as %f). The "crashes" always happen when the currentTime is 54.987755... and I really don't understand why... So if you have any idea... ^^

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  • Unable to call WMP's controls.play() function in VisualBasic

    - by A.J.
    I have the following code: http://pastebin.com/EgjbzqA2 which is basically just a stripped down version of http://www.dreamincode.net/forums/topic/57357-mymusic-player/. I want the program to play one file repeatedly, however, this function doesn't work for some reason. The program plays each file once and then stops. Private Sub Player3_PlayStateChange(ByVal NewState As Integer) Handles Player3.PlayStateChange Static Dim PlayAllowed As Boolean = True Select Case CType(NewState, WMPLib.WMPPlayState) Case WMPLib.WMPPlayState.wmppsReady If PlayAllowed Then Player3.controls.play() End If Case WMPLib.WMPPlayState.wmppsMediaEnded ' Start protection (without it next wouldn't play PlayAllowed = False ' Play track Player3.controls.play() ' End Protection PlayAllowed = True updatePlayer() End Select End Sub

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  • Play Shoutcast MP3 radio stream with Python?

    - by Zachary Brown
    I have managed to create an online radio station using Shoutcast and Sam Broadcaster. Now, I am wanting to build my own player for that radio station. I am not sure where to begin, I have googled, but no luck. I am using Python 2.6 on Microsoft Windows. I have managed to capture the stream and save it as an MP# on the hard disk, just not sure what to do with it next. I tried playback of the file, but it always pulls up errors. This is the code I have so far: import urllib target = open("broadcast.mp3") conn = urllib.urlopen("http://78.159.104.175:80") while True: target.write(con.read(5200)) Any help would be greatly appreciated!

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  • the commands ls and get of ftp are not working in vmware

    - by mnish
    Hi, Iam using vmware player version 3.1 to boot a minix 3 os image. After booting the minix os I want to get some files from a server using ftp. the ftp connection to the server works but when i use the commands "ls" or "get" nothing happens except it says "200 PORT command successful" and it hanges in there. The only thing i can do after typing ls+enter or get+enter is to exit the ftp by using ctrl+c. If anyone knows a solution to this? please help. Thank you

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  • How to use AVAudioPlayer to play M4P

    - by SimpleCode
    I want to use AVAudioPlayer to play M4p files from iTunes generator. I could use uiWebView to play it and it worked, but I want to put an image of my choice on the background of the player instead of the "quick time" logo. Can you help me as how to do this? Here is an example of the m4p file I want to play with AVAudioPlayer. http://a801.phobos.apple.com/us/r1000/059/Music/b9/0d/be/mzi.zqnndbil.aac.p.m4p Seriously, big thanks in advance!!

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  • How to read tags out of m4a files in .NET?

    - by dkackman
    I've got some heavily modified code that ultimately came from the Windows Media SDK that works great for reading tags out of MP3 and WMV files. Somewhere along the line, Windows Media Player added support for .m4a files (was it in Windows 7?) but the Windows Media API doesn't seem to reflect that addition (or at least IWMMetadataEditor2::OpenEx pukes on an .m4a file). What would be some good C# code or links on how to dig meta data tags out of m4a files? (Google has come up dry on the C# front.) UPDATE AtomicParsley did indeed end being the best approach. Since that code is a command line tool however I ended up having to create a managed wrapper around some of its functionality in order to use in-process. It is posted on google code if anyone else needs such a thing.

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  • How to turn off Video Acceleration programatically.

    - by Stefan
    Im using the Windows Media Player OCX in a program runned on hundreds of computers (dedicated). I have found out that when video acceleration is turned on to "full", on some computers it will cause the video to fail to play correct, with green squares between movies and so on. Turn the acceleration to "None" and everything is fine. This program is runned on ~800 computers that will autoupdate my program. So I want to add to the startup to my program that it turns off the video acceleration. The question is, how do I turn off video Acceleration Programatically? All computers are running XP and at least the second service pack. It would take me ages to manually logg in to all those computers and change that setting so thats why I want the program to be able to do it automagically for me.

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  • How to remove the file which has opened handles?

    - by SKINDER
    PROBLEM HISTORY: Now I use Windows Media Player SDK 9 to play AVI files in my desktop application. It works well on Windows XP but when I try to run it on Windows 7 I caught an error - I can not remove AVI file immediately after playback. The problem is that there are opened file handles exist. On Windows XP I have 2 opened file handles during the playing file and they are closed after closing of playback window but on Windows 7 I have already 4 opened handles during the playing file and 2 of them remain after the closing of playback window. They are become free only after closing the application. QUESTION: How can I solve this problem? How to remove the file which has opened handles? May be exists something like "force deletion"? Thanks.

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  • Virtual Tour Viewer?

    - by Jessica
    My client wanted me to put a virtual tour video on their website. They bought it from "ForRent.com". They forwarded it to me, and its nothing but the panoramic images. When I asked about some type of viewer/player, they simply stated I would need js or flash installed on my computer (i do). Of course, thats not going to magically put these photos into a virtual tour. This is my first time working with a virtual tour, so does anyone know of any viewers I could just put the images into so that the user could click and drag?

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • How to fetch only the sprites in the player's range of motion for collision testing? (2D, axis aligned sprites)

    - by Twodordan
    I am working on a 2D sprite game for educational purposes. (In case you want to know, it uses WebGl and Javascript) I've implemented movement using the Euler method (and delta time) to keep things simple. Now I'm trying to tackle collisions. The way I wrote things, my game only has rectangular sprites (axis aligned, never rotated) of various/variable sizes. So I need to figure out what I hit and which side of the target sprite I hit (and I'm probably going to use these intersection tests). The old fashioned method seems to be to use tile based grids, to target only a few tiles at a time, but that sounds silly and impractical for my game. (Splitting the whole level into blocks, having each sprite's bounding box fit multiple blocks I might abide. But if the sprites change size and move around, you have to keep changing which tiles they belong to, every frame, it doesn't sound right.) In Flash you can test collision under one point, but it's not efficient to iterate through all the elements on stage each frame. (hence why people use the tile method). Bottom line is, I'm trying to figure out how to test only the elements within the player's range of motion. (I know how to get the range of motion, I have a good idea of how to write a collisionCheck(playerSprite, targetSprite) function. But how do I know which sprites are currently in the player's vicinity to fetch only them?) Please discuss. Cheers!

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  • How to handle a player's level and its consequent privileges?

    - by Songo
    I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I want to limit the resources allowed to player based on his level. For example: ________| (Max gold) | (Max army size) | (Max moves) | ... Level 1 | 1000 | 100 | 10 | ... Level 2 | 1500 | 200 | 20 | ... Level 3 | 3000 | 300 | 25 | ... . . . In addition certain features of the game won't be allowed until a certain level is reached such as players under Level 10 can't trade in the game market, players under Level 20 can't create alliances,...etc. The way I have modeled it is by implementing a very loooong ACL (Access Control List) with about 100 entries (an entry for each level). However, I think there may be a simpler approach to this seeing that this feature have been implemented in many games before.

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • C++ Beginner - Trouble using classes inside of classes

    - by Francisco P.
    Hello, I am working on a college project, where I have to implement a simple Scrabble game. I have a player class (containing a Score and the player's hand, in the form of a std::string, and a score class (containing a name and numeric (int) score). One of Player's member-functions is Score getScore(), which returns a Score object for that player. However, I get the following error on compile time: player.h(27) : error C2146: syntax error : missing ';' before identifier 'getScore' player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : warning C4183: 'getScore': missing return type; assumed to be a member function returning 'int' player.h(35) : error C2146: syntax error : missing ';' before identifier '_score' player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Here's lines 27 and 35, respectively: Score getScore(); //defined as public (...) Score _score; //defined as private I get that the compiler is having trouble recognizing Score as a valid type... But why? I have correctly included Score.h at the beginning of player.h: #include "Score.h" #include "Deck.h" #include <string> I have a default constructor for Score defined in Score.h: Score(); //score.h //score.cpp Score::Score() { _name = ""; _points = 0; } Any input would be appreciated! Thanks for your time, Francisco EDIT: As requested, score.h and player.h: http://pastebin.com/3JzXP36i http://pastebin.com/y7sGVZ4A

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • how to make this in python

    - by user2980882
    The number reduction game Rules of the game: ? The first player to write a 0 wins. ? To start the game, Player 1 picks any whole number greater than 1, say 18. ? The players take turns reducing the number by either: o Subtracting 1 from the number his/her opponent just wrote, OR o Halving the number his/her opponent just wrote, rounding down if necessary. Write a Python program that lets two players play the number reduction game. Your program should: 1. Ask Player 1 to enter the starting number. 2. Use a while-loop to allow the players to take turns reducing the number until someone wins. 3. Each time a player enters a positive number (not 0), inform the other player what his/her choices are and ask him/her to enter the next number. 4. Declare the winner when someone enters 0. Example session: Player 1, enter a number greater than 1: 16 Player 2, your choices are 15 or 8: 15 Player 1, your choices are 14 or 7: 7 Player 2, your choices are 6 or 3:3 Player 1, your choices are 2 or 1:2 Player 2, your choices are 1 or 1:1 Player 1, your choices are 0 or 0:0 Player 1 wins

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  • How to expose service contract interfaces with multiple inheritance in WCF service on single endpoin

    - by Vaibhav Gawali
    I have only simple data types in method signature of service (such as int, string). My service class implements single ServiceContract interface say IMathService, and this interface in turn inherits from some other base interface say IAdderService. I want to expose the MathService using interface contract IAdderService as a service on a single endpoint. However some of the clinet's which know about IMathService should be able to access the extra services provided by IMathService on that single endpoint i.e. by just typecasting IAdderService to IMathService. //Interfaces and classes at server side [ServiceContract] public interface IAdderService { [OperationContract] int Add(int num1, int num2); } [ServiceContract] public interface IMathService : IAdderService { [OperationContract] int Substract(int num1, int num2); } public class MathService : IMathService { #region IMathService Members public int Substract(int num1, int num2) { return num1 - num2; } #endregion #region IAdderService Members public int Add(int num1, int num2) { return num1 + num2; } #endregion } //Run WCF service as a singleton instace MathService mathService = new MathService(); ServiceHost host = new ServiceHost(mathService); host.Open(); Server side Configuration: <configuration> <system.serviceModel> <services> <service name="IAdderService" behaviorConfiguration="AdderServiceServiceBehavior"> <endpoint address="net.pipe://localhost/AdderService" binding="netNamedPipeBinding" bindingConfiguration="Binding1" contract="TestApp.IAdderService" /> <endpoint address="mex" binding="mexNamedPipeBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.pipe://localhost/AdderService"/> </baseAddresses> </host> </service> </services> <bindings> <netNamedPipeBinding> <binding name="Binding1" > <security mode = "None"> </security> </binding > </netNamedPipeBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="AdderServiceServiceBehavior"> <serviceMetadata /> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Client Side imeplementation: IAdderService adderService = new ChannelFactory<IAdderService>("AdderService").CreateChannel(); int result = adderService.Add(10, 11); IMathService mathService = adderService as IMathService; result = mathService.Substract(100, 9); Client side configuration: <configuration> <system.serviceModel> <client> <endpoint name="AdderService" address="net.pipe://localhost/AdderService" binding="netNamedPipeBinding" bindingConfiguration="Binding1" contract="TestApp.IAdderService" /> </client> <bindings> <netNamedPipeBinding> <binding name="Binding1" maxBufferSize="65536" maxConnections="10"> <security mode = "None"> </security> </binding > </netNamedPipeBinding> </bindings> </system.serviceModel> </configuration> Using above code and configuration I am not able to typecast IAdderService instnace to IMathService, it fails and I get null instance of IMathService at client side. My observation is if server exposes IMathService to client then client can safely typecast to IAdderService and vice versa is also possible. However if server exposes IAdderService then the typecast fails. Is there any solution to this? or am I doing it in a wrong way.

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  • SSRS 2008 printing single page renders different for print

    - by user270437
    I have a problem with SSRS 2008 reports rendering differently on the reporting server than the way it renders when you print the report. I’m trying to figure out to print a single page and have the print show that same records as I see on the report on the screen. As a test, I created a simple report with no headers or footers and just added a Tablix table to display the records (no groupings). My data set for this test displays 2 ¼ pages of records when I deploy it to our reporting services server and run it. If I click the print Icon and preview the report is 2 ¾ pages. I haven’t found anything searching on this so it makes me think it is something simple I’m missing. A basically want the report to render the same records on each page in Report Manager as it does when it prints, how do I accomplish this? (In response to answer posted by Chris)…If that is the case then it is disappointing. Customers are accustomed to WYSIWYG and will have a hard time understanding that, I imagine we will be getting a lot of support calls. This still leaves an issue. I tried using print preview and could not find any way to single out a page. If I select a page up front to print, or preview it renders different so I get different records. And if I preview the entire document, I can only print the entire document. You mentioned the Excel render; we have customers that will want that also. The problem I have found with Excel exports is that even a basic report winds up merging some cells and that messes up sorting. I’m going to try your tip about grouping to see if I can get a clean export to a page. It would have been nice if they would have created a property for certain controls like the tablix table called “ExcelSheet”. Then all you would have to do is give it a name and it would create a new sheet for each control with a name, the name becoming the sheet title. Thanks for the information you supplied it is very useful as I’m new to SSRS. If you know how I can Preview in print render and select individual pages to print from the render let me know. Update 02/19/2010 After testing this more I now realize it is just a bad design of Report managers print driver or a limitation because it is server based. The options work differently than Windows apps drivers, But I did find a work around. Here is the test I performed comparing Excel to Report Manager. I bring up a report that will render more than 1 page when printed. I then export to Excel, in Excel I select print preview. I can navigate the pages in preview and then select a single page like page 3. I can then print just page 3 without leaving print preview and it prints just like it rendered. I cannot do this using print in report manager. If I select print preview in report manager then try to print while in preview it always prints the entire document. However if I close out of print preview, I can then select page 3 and print it as rendered. It is just one additional step once you know what to do, but it took some time to figure it out.

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  • Android "single top" launch mode and onNewIntent method

    - by Rich
    I read in the Android documentation that by setting my Activity's launchMode property to singleTop OR by adding the FLAG_ACTIVITY_SINGLE_TOP flag to my Intent, that calling startActivity(intent) would reuse a single Activity instance and give me the Intent in the onNewIntent callback. I did both of these things, and onNewIntent never fires and onCreate fires every time. The docs also say that this.getIntent() returns the intent that was first passed to the Activity when it was first created. In onCreate I'm calling getIntent and I'm getting a new one every time (I'm creating the intent object in another activity and adding an extra to it...this extra should be the same every time if it was returning me the same intent object). All this leads me to believe that my activity is not acting like a "single top", and I don't understand why. To add some background in case I'm simply missing a required step, here's my Activity declaration in the manifest and the code I'm using to launch the activity. The Activity itself doesn't do anything worth mentioning in regards to this: in AndroidManifest.xml: <activity android:name=".ArtistActivity" android:label="Artist" android:launchMode="singleTop"> </activity> in my calling Activity: Intent i = new Intent(); i.putExtra(EXTRA_KEY_ARTIST, id); i.setClass(this, ArtistActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(i);

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  • Stackoverflow login system using fb-connect

    - by Arkid
    I have created my stackoverflow account using my Google Open ID. However, Once I login to stackoverflow, I am never logged out even if I log out from Gmail in a different tab. Can the same be done using an FB login. I mean even if i login using FB and log out from FB, it doesnot log me out from the authenticated and authorized website?

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