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  • 3D zooming technique to maintain the relative position of an object on screen

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the view of the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed. I projected the 3D pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly? If some of you want to explain the math in detail, be my guest, I can understand these things well.

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  • How to view/mount other partitions on your hard drive

    - by Preston Zacharias
    Recently I have installed Ubuntu 12.04 Beta 2 on a USB flash drive and decided to install it on an old external HDD which I have taken out of the casing and succesfully mounted in my desktop computer. There is no other operating system besides the newly install Ubuntu. However, there is about 500gb of data on the drive. This is why i used a partitioning software on my windows 7 netbook to partition the hard drive to set aside 1tb for files, 350gb of space for linux and the remaining 650gb for Vista which i plan on installing soon. But this is where the problem sets in...when installing Ubuntu it does not recognize that the drive is partitioned at all, it's just one big open block of space...so I used the installers built in partitioning feature to set aside 300gb for main Ubuntu install and 50gb for swap space. I set both of these partitions to be created at the "end" so that it wouldn't delete or write over my data. And this is where i am really lost; when booting into Ubuntu i am able to use it perfectly fine, got on internet, etc...but i have NO CLUE as to how i can view files that were previously on the drive (all of my data that i had prior to install). How can I mount/be able to view the other partition so that i can have access to my data? Thank you ahead of time! I REALLY appreciate any help or advice! ~Preston

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  • Zoom Layer centered on a Sprite

    - by clops
    I am in process of developing a small game where a space-ship travels through a layer (doh!), in some situations the spaceship comes close to an enemy space ship, and the whole layer is zoomed in on the two with the zoom level being dependent on the distance between the ship and the enemy. All of this works fine. The main question, however, is how do I keep the zoom being centered on the center point between the two space-ships and make sure that the two are not off-screen? Currently I control the zooming in the GameLayer object through the update method, here is the code (there is no layer repositioning here yet): -(void) prepareLayerZoomBetweenSpaceship{ CGPoint mainSpaceShipPosition = [mainSpaceShip position]; CGPoint enemySpaceShipPosition = [enemySpaceShip position]; float distance = powf(mainSpaceShipPosition.x - enemySpaceShipPosition.x, 2) + powf(mainSpaceShipPosition.y - enemySpaceShipPosition.y,2); distance = sqrtf(distance); /* Distance > 250 --> no zoom Distance < 100 --> maximum zoom */ float myZoomLevel = 0.5f; if(distance < 100){ //maximum zoom in myZoomLevel = 1.0f; }else if(distance > 250){ myZoomLevel = 0.5f; }else{ myZoomLevel = 1.0f - (distance-100)*0.0033f; } [self zoomTo:myZoomLevel]; } -(void) zoomTo:(float)zoom { if(zoom > 1){ zoom = 1; } // Set the scale. if(self.scale != zoom){ self.scale = zoom; } } Basically my question is: How do I zoom the layer and center it exactly between the two ships? I guess this is like a pinch zoom with two fingers!

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  • Why is Desktop Unity using the global application menu?

    - by Kazade
    It was announced in another question that the desktop version of Unity will keep the global menu by default. Here are the facts: The global menu was introduced into UNE to save vertical screen space because at Netbook resolutions the vertical space is limited. On a modern desktop with a high resolution, there is ample vertical space making this unnecessary On the announcement of UNE global menus, Mark Shuttleworth himself said the following: "There are outstanding questions about the usability of a panel-hosted menu on much larger screens, where the window and the menu could be very far apart." The benefits of a global menu don't seem to carry across to a high-resolution desktop and instead seem to bring draw backs (increased mouse travel, large distance between the menu and its associated window). The other worrying factor is that applications seem to be moving away from having a menu bar, and instead of innovating on this and defining new guidelines for moving away from the menu, we are giving it prime place right at the top of the desktop. If applications continue moving away from the desktop we will have an inconsistent experience concerning where to locate application related options/tools depending on which app you are using (e.g. Chrome). Finally, the current global menu bar implementation doesn't work for all apps, and doesn't even work for all apps in the default install. This means that the default desktop implementation will be inconsistent. So, there are a bunch of reasons why moving to a global menu is a bad idea, so we need some pretty convincing arguments for why it is a good idea. What are the reasons for the global menu implementation in the desktop version of Unity?

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  • Scripting language for filling out web form

    - by ityler22
    I have a job as an intern at a technology company, I was given the unfortunate job of performing some data entry into our web management system. The information entered into the web form is stored in a MySQL DB. Upon receiving the data I realized I would have to submit this online form about 1000 different times all consisting of about 10 different text fields / check boxes per form. (So in other words, would be completely mind numbing and be a ridiculous waste of time and resources, or so I thought...) Having used databases a good bit prior to this, my immediate reaction was to just write a short MySQL script to bulk import all of the data, especially since it was already presented to me in an excel spreadsheet ready to go. Thought it may have been some sort of a test since it seemed too obvious. I wrote the script which consisted of about 10 lines of code but was then informed I couldn't be trusted with MySQL Admin privileges to run said script. So my next thought would be to write a script to just enter the information through the web form (Which will take ten times longer but it's what I have to) Being unfamiliar with scripting of this nature (seems like I would need something similar to a bot, but the good kind) I was unsure of how to proceed to do this. Is there a preferred language to use to enter the data i have into the web form I do have access to? I'm not particularly looking for this to be done for me by any means just a nice point in the right direction as far as what scripting language to use and how to pair that with the data I have that needs to be entered. Thanks for the help/ valuable input! EDIT: Is there a way to perform this using perl without having access to place any files on the server? Would I be able to run some Javascript loops to pull the data out of .csv or just a .txt format with line delimiters and insert it into the web form?

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  • How often is seq used in Haskell production code?

    - by Giorgio
    I have some experience writing small tools in Haskell and I find it very intuitive to use, especially for writing filters (using interact) that process their standard input and pipe it to standard output. Recently I tried to use one such filter on a file that was about 10 times larger than usual and I got a Stack space overflow error. After doing some reading (e.g. here and here) I have identified two guidelines to save stack space (experienced Haskellers, please correct me if I write something that is not correct): Avoid recursive function calls that are not tail-recursive (this is valid for all functional languages that support tail-call optimization). Introduce seq to force early evaluation of sub-expressions so that expressions do not grow to large before they are reduced (this is specific to Haskell, or at least to languages using lazy evaluation). After introducing five or six seq calls in my code my tool runs smoothly again (also on the larger data). However, I find the original code was a bit more readable. Since I am not an experienced Haskell programmer I wanted to ask if introducing seq in this way is a common practice, and how often one will normally see seq in Haskell production code. Or are there any techniques that allow to avoid using seq too often and still use little stack space?

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  • Interesting 3d zooming technique

    - by stark
    Is it possible to zoom to a certain point on screen by modifying the field of view and rotating the camera as to keep that point/object in the same place on screen while zooming ? Changing the camera position is not allowed.. I projected the 3d pos of the object on screen and remembered it. Then on each frame I calculate the direction to it in camera space and then I construct a rotation matrix to align this direction to Z axis (in cam space). After this, I calculate the direction from the camera to the object in world space and transform this vector with the matrix I obtained earlier and then use this final vector as the camera's new direction. And it's actually "kinda working", the problem is that it is more/less off than the camera's rotation before starting to zoom depending on the area you are trying to zoom in (larger error on edges/corners). It looks acceptable, but I'm not settling for only this. Any suggestions/resources for doing this technique perfectly ? If some of you want to explain the math in detail, be my guests, I can understand these things well. Thanks. Edit: I'll check often for responses, I'm really curious about this :D

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  • Update fails to Install

    - by FirmTech
    I get the below error when I try to install updates using Software Updater: Not enough free disk space The upgrade needs a total of 81.3 M free space on disk '/boot'. Please free at least an additional 15.9 M of disk space on '/boot'. Empty your trash and remove temporary packages of former installations using 'sudo apt-get clean'. What should I do? firmtechnologies@FirmTechnologies:~$ (ls -l /boot) total 155801 -rw-r--r-- 1 root root 1158016 May 3 01:30 abi-3.13.0-24-generic -rw-r--r-- 1 root root 1161713 May 8 01:31 abi-3.13.0-26-generic -rw-r--r-- 1 root root 1161713 May 15 20:07 abi-3.13.0-27-generic -rw-r--r-- 1 root root 1161764 Jun 4 22:57 abi-3.13.0-29-generic -rw-r--r-- 1 root root 165510 May 3 01:30 config-3.13.0-24-generic -rw-r--r-- 1 root root 165538 May 8 01:31 config-3.13.0-26-generic -rw-r--r-- 1 root root 165521 May 15 20:07 config-3.13.0-27-generic -rw-r--r-- 1 root root 165544 Jun 4 22:57 config-3.13.0-29-generic drwxr-xr-x 5 root root 1024 Jun 6 14:31 grub -rw-r--r-- 1 root root 29091568 May 7 21:31 initrd.img-3.13.0-24-generic -rw-r--r-- 1 root root 29094684 May 12 12:24 initrd.img-3.13.0-26-generic -rw-r--r-- 1 root root 29095678 May 18 10:57 initrd.img-3.13.0-27-generic -rw-r--r-- 1 root root 29093700 Jun 6 14:32 initrd.img-3.13.0-29-generic drwx------ 2 root root 12288 Apr 30 17:11 lost+found -rw-r--r-- 1 root root 176500 Mar 12 13:31 memtest86+.bin -rw-r--r-- 1 root root 178176 Mar 12 13:31 memtest86+.elf -rw-r--r-- 1 root root 178680 Mar 12 13:31 memtest86+_multiboot.bin -rw------- 1 root root 3372643 May 3 01:30 System.map-3.13.0-24-generic -rw------- 1 root root 3377429 May 8 01:31 System.map-3.13.0-26-generic -rw------- 1 root root 3377429 May 15 20:07 System.map-3.13.0-27-generic -rw------- 1 root root 3378267 Jun 4 22:57 System.map-3.13.0-29-generic -rw------- 1 root root 5776416 May 3 01:30 vmlinuz-3.13.0-24-generic -rw------- 1 root root 5790912 May 8 01:30 vmlinuz-3.13.0-26-generic -rw------- 1 root root 5790912 May 15 20:07 vmlinuz-3.13.0-27-generic -rw------- 1 root root 5792544 Jun 4 22:57 vmlinuz-3.13.0-29-generic

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  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by kss
    sudo apt-get install acroread, i got the following output Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: libldap2 libgnome-speech7 The following NEW packages will be installed: acroread 0 upgraded, 1 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. Need to get 0 B/60.1 MB of archives. After this operation, 142 MB of additional disk space will be used. (Reading database ... 237901 files and directories currently installed.) Unpacking acroread (from .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./opt/Adobe/Reader9/Browser/intellinux/nppdf.so': No space left on device No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for man-db ... /usr/bin/mandb: can't write to /var/cache/man/1645: No space left on device Errors were encountered while processing: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • Advice on choosing a book to read

    - by Kioshiki
    I would like to ask for some recommendations on useful books to read. Initially I had intended on posting quite a long description of my current issue and asking for advice. But I realised that I didn’t have a clear idea of what I wanted to ask. One thing that is clear to me is that my knowledge in various areas needs improving and reading is one method of doing that. Though choosing the right book to read seems like a task in itself when there are so many books out there. I am a programmer but I also deal with analysis, design & testing. So I am not sure what type of book to read. One option might be to work through two books at the same time. I had thought maybe one about design or practices and another of a more technical focus. Recently I came across one book that I thought might be useful to read: http://xunitpatterns.com/index.html It seems like an interesting book, but the comments I read on amazon.co.uk show that the book is probably longer than it needs to be. Has anyone read it and can comment on this? Another book that I already own and would probably be a good one to finish reading is this: http://www.amazon.co.uk/Code-Complete-Practical-Handbook-Construction/dp/0735619670/ref=sr_1_1?ie=UTF8&qid=1309438553&sr=8-1 Has anyone else read this who can comment on its usefulness? Beyond these two I currently have no clear idea of what to read. I have thought about reading a book related to OO design or the GOF design patterns. But I wonder if I am worrying too much about the process and practices and not focusing on the actual work. I would be very grateful for any suggestions or comments. Many Thanks, Kioshiki

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  • HLSL What you get when you subtract world position from InvertViewProjection.Transform?

    - by cubrman
    In one of NVIDIA's Vertex shaders (the metal one) I found the following code: // transform object normals, tangents, & binormals to world-space: float4x4 WorldITXf : WorldInverseTranspose < string UIWidget="None"; >; // provide tranform from "view" or "eye" coords back to world-space: float4x4 ViewIXf : ViewInverse < string UIWidget="None"; >; ... float4 Po = float4(IN.Position.xyz,1); // homogeneous location coordinates float4 Pw = mul(Po,WorldXf); // convert to "world" space OUT.WorldView = normalize(ViewIXf[3].xyz - Pw.xyz); The term OUT.WorldView is subsequently used in a Pixel Shader to compute lighting: float3 Ln = normalize(IN.LightVec.xyz); float3 Nn = normalize(IN.WorldNormal); float3 Vn = normalize(IN.WorldView); float3 Hn = normalize(Vn + Ln); float4 litV = lit(dot(Ln,Nn),dot(Hn,Nn),SpecExpon); DiffuseContrib = litV.y * Kd * LightColor + AmbiColor; SpecularContrib = litV.z * LightColor; Can anyone tell me what exactly is WorldView here? And why do they add it to the normal?

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • Migrating My GWB Blog Over To WordPress

    - by deadlydog
    Geeks With Blogs has been good to me, but there are too many tempting things about Word Press for me to stay with GWB.  Particularly their statistics features, and also I like that I can apply specific tags to my posts to make them easier to find in Google (and I never was able to get categories working on GWB). The one thing I don’t like about WordPress is I can’t seem to find a theme that stretches the Content area to take up the rest of the space on wide resolutions…..hopefully I’ll be able to overcome that obstacle soon though. For those who are curious as to how I actually moved all of my posts across, I ended up just using Live Writer to open my GWB posts, and then just changed it to publish to my WordPress blog.  This was fairly painless, but with my 27 posts it took probably about 2 hours of manual effort to do.  Most of the time WordPress was automatically able to copy the images over, but sometimes I had to save the pics from my GWB posts and then re-add them in Live Writer to my WordPress post.  I found another developers automated solution (in alpha mode), but opted to do it manually since I wanted to manually specify Categories and Tags on each post anyways.  The one thing I still have left to do is move the worthwhile comments across from the GWB posts to the new WordPress posts. The largest pain point was that with GWB I was using the Code Snippet Plugin for Live Writer for my source code snippets, and when they got transferred over to WordPress they looked horrible.  So I ended up finding a new Live Writer plugin called SyntaxHighlighter that looks even nicer on my posts If anybody knows of a nice WordPress theme that stretches the content area to fit the width of the screen, please let me know.  All of the themes I’ve found seem to have a max width set on them, so I end up with much wasted space on the left and right sides.  Since I post lots of code snippets, the more horizontal space the better! So if you want to continue to follow me, my blog's new home is now at https://deadlydog.wordpress.com

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  • Is it possible to hide Launcher for certain apps?

    - by Przemek
    As 14.04LTS has been released I thought I'd try to make larger switch to Ubuntu - especially considering most of the apps I use at work are at last available in Linux versions (with the major exception being Rhino3d v5 - hope that it will be possible to launch it with Wine somehow). But as I use my PC for 3D design I need every damn inch of screen space. And this is where Launcher becomes a pain. While in general I like it (as well as the rest of Unity) when I do office work (emails, docs etc) it has turned out to be a major pain with 3D apps and tablet. I'd like to set launcher to hide when certain apps are maximized. Is it possible? If not is it possible to set it as intellihide/stay in the background globally, so it won't be visible when any app is maximized? Autohide is (sadly) not a good solution - the way Ubuntu handles revealing the hidden bar is tricky to work with when you use a graphic tablet (but to be honest I have gripes with it even when using a mouse). I need the bar to disappear or stay in the background so it won't take screen space - 3D apps have way too much menus that eat valuable screen space already.

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  • Android - big game universe

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Translating an object along its heading

    - by Kuros
    I am working on a simulation that requires me to have several objects moving around in 3D space (text output of their current position on the grid and heading is fine, I do not need graphics), and I am having some trouble getting objects to move along their relative headings. I have a basic understanding of vectors and matrices. I am using a vector to represent their position, and I am also using Euler Angles. I can translate one of my entities with a matrix along whatever axis, and I can alter their heading. For example, if I have an entity at (order is XYZ) 1, 1, 1, with a heading of 0, I can apply a translation matrix to get them to talk to 1, 1, 2 fine. However, if I change their heading to 270, they still walk to 1, 1, 3, instead of 2, 1, 2 as I desire. I have a feeling that my problem lies in not translating my matrix from world space to object space, but I am not sure how to go about that. How can I do this? Addition: I am using 3D vectors to represent their current position and their heading (using the three euler angles). For now, all I want to do is have an entity walk in a square, reporting their current position at each step. So, assuming it starts at 10, 10, 10 I want it to walk as follows: 10,10,10 -> 10, 10, 15 10, 10, 15 -> 5, 10, 15 5, 10, 15 -> 5, 10, 10 5, 10, 10 -> 10, 10, 10 My 1 Z unit translation matrix is as follows: [1 0 0 0] [0 1 0 0] [0 0 1 1] [0 0 0 1] My rotation matrix is as follows: [0 0 1 0] [0 1 0 0] [-1 0 0 0] [0 0 0 1]

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  • Dual boot Ubuntu 12.10 and Linux Mint 13

    - by user101693
    I know this question has been asked so many times, but I don't know what should I do in my case with those tutorials available everywhere. This is how my current situation looks like: Right now I'm using Linux Mint 13 Xfce installed with: 500MB of /boot 2GB of swap 15GB of / The rest of my space is /home with no space left in my hard drive And I just got a Ubuntu 12.10 live CD from my friend, and I intended to install it alongside my Linux Mint. And I want to select something else in the installation process. The question is: I want to use the same /home partition for Ubuntu and Linux Mint with same user but different directory because I don't want my configuration files conflict with each other. For example my username is Budiman and I want a directory named /home/budiman-Ubuntu for Ubuntu and /home/budiman-LinuxMint for Linux Mint. How can I do that? I read it somewhere said that I can share /boot and swap with multiple Distro, is it true? How can I make another /root directory for Ubuntu since I don't have any space left in my hard drive? Can I resize the /home partition without losing my data? How can I do that if it's possible? Now I've used 10-20% of my /home partition. I really hope somebody can help me with my question, if possible with a full tutorial starting from install with something else step until completion of the process. Thanks before :)

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  • My partition table is facing limitations; having problems creating more partitions

    - by Terence
    I first noticed an issue when trying to install Linux Mint 14 as a third OS alongside Ubuntu 12.10 and Windows 7 - I was unable to create another partition to install Mint to. Poking around, I realised that I had reached the limit of primary partitions: (from left to right of the table) 1) a ~100 MB primary partition that I meant to use for storing Grub files but never got down to, 2) a 25 GB extended partition, with the entire partition containing an ext4 Ubuntu partition, 3) a ~513 GB partition containing Windows 7, 4) some ~50 GB of unallocated space, and finally 5) a 4 GB swap partition. I decided to wipe off the first ~100 MB partition, which I didn't need anyway. This brought me to a dilemma, however: as Ubuntu, during initial installation, had created an extended partition for itself, which meant that I could not create any more. Having an extended partition for Ubuntu is virtually useless as there is only enough space to contain Ubuntu itself, and the benefits of extended are worthless here. And if I go ahead and install Mint now, I would face the same issue of too many primary partitions in the future should I want to create any more. What I'd really like to do is this: convert the current extended partition into a normal primary partition, and create a new extended partition in the unallocated space for all future partitions. Is this possible, and if so how? Thanks in advance!

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  • raid advice with SSD and two HDD

    - by Nin
    I have a new machine with one 128GB SSD and two 1TB HDD. On the SSD is the OS and my initial thought was to put the two HDD in RAID 1 for user data. After some more thought I came up with two other setups and now I'm in doubt :) Can someone advise what would be the best setup? 1: single SSD and HDD in RAID 1 (original thought) 2: Create 2 partitions on the HDD (128GB and 872GB). Put the two 872GB in RAID 1 and create another RAID 1 with the SSD and one 128GB HDD partition. 3: Create 2 partitions on the HDD (750/250), put the 705GB in RAID 1 and use the 2 250GB as backup and make automatic snapshots of the SSD to (one of) these partitions. I think the 2 main questions are: Is it advisable to create a raid array with only part of a drive and actively use the other part of that drive or should you always use the full disk? Is it advisable to create a raid 1 array with a SSD and HDD or will that blow the whole speed advantage of the SSD?

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  • Grub can not boot after resizing windows XP (NTFS) partition. What is to be done? [closed]

    - by cipricus
    Possible Duplicate: How to Repair Grub while dual booting ( win7 / ubuntu 11.10) I had installed Lubuntu on a PC with Windows XP and used dual boot for some time with no problems. Since I had almost abandoned Windows (kept it for printing...) I decided to resize its ntfs partition and add the free space to my Ubuntu space. Tried that with a gparted stick and a live cd but would not work due to an issue related to the ntfs partition: gparted signaled with a red exclamation point that there was a problem with that partition. I read that a checkdisk might solve it but in the end used EaseUS in Windows to shrink (resize) the ntfs partition and create a new one (ext3) from the space left. All seemed ok with that procedure: but resizing the partition and moving the data might have affected the grub file: or whatever the following message means, which I get when trying to start my pc: error: file not found grub rescue> Booting from a live cd I see, beside the shrinked windows partition and my old linux one, the newly created partition, containing a directory called lost+found that I cannot open. Can I fix the grub file and recover both my XP and Lubuntu installations?

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  • Resized Ubuntu 14.04 partition will not boot

    - by user292577
    First, a little background info: I intended to install Ubuntu alongside OS X, but I accidentally erased my entire hard drive and was left with Ubuntu alone. Yesterday, I finally tried to create a desperate partition and OS X. I successfully shrank my Ubuntu partition and created ~40 GB of free space. I used gparted to do this. At first I tried to use Internet Recovery to install OS X on the unallocated space I had created, but discovered I couldn't. I went back to gparted and created a FAT partition with that space. I'm pretty sure I actually did this using my Ubuntu partition on my hard drive (the one I had just shrunken), rather than the USB live boot I had used to shrink it. Therefore, at this point, I think my Ubuntu partition was still functioning properly. I went back to internet recovery and used disk utility to turn the FAT partition into a Mac OS Extended (Journaled) [HFS/HFS+] partition. I believe this is probably where the problem occurred. I successfully reinstalled OS X and found it to be fully functioning. However, when I tried to boot back into the Ubuntu partition all I got was a black screen with a little white cursor (it looks similar to a terminal screen/the Mac DFU mode, but I can't type anything into it. Is there anything I can do to repair my Ubuntu partition? If not, can I at least recover the data from it? Thank you for any help.

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  • Finding which tiles are intersected by a line, without looping through all of them or skipping any

    - by JustSuds
    I've been staring at this problem for a few days now. I rigged up this graphic to help me visualise the issue: http://i.stack.imgur.com/HxyP9.png (from the graph, we know that the line intersects [1, 1], [1, 2], [2, 2], [2, 3], ending in [3,3]) I want to step along the line to each grid space and check to see if the material of the grid space is solid. I feel like I already know the math involved, but I haven't been able to string it together yet. I'm using this to test line of sight and eliminate nodes after a path is found via my pathfinding algorithms - my agents cant see through a solid block, therefore they cant move through one, therefore the node is not eliminated from the path because it is required to navigate a corner. So, I need an algorithm that will step along the line to each grid space that it intersects. Any ideas? I've taken a look at a lot of common algorithms, like Bresenham's, and one that steps at predefined intervals along the line (unfortunately, this method skips tiles if they're intersecting with a smaller wedge than the step size). I'm populating my whiteboard now with a mass of floor() and ceil() functions - but its getting overly complicated and I'm afraid it might cause a slowdown.

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  • Why does my laptop resume immediately after suspend?

    - by Igor Zinov'yev
    I seem to be having some problem with suspend mode. Every time I try to suspend my laptop, it just locks the screen. Or maybe it successfully suspends just to resume only an instant after. What could cause such a behaviour? I'm running 32-bit Ubuntu 12.04 with the 3.2.0-25 kernel on a HP dv5-1178er Pavilion laptop (Intel Core 2 Duo). Here are the relevant log sections: kern.log: Jun 1 10:42:21 igor-laptop kernel: [ 2225.131171] PM: Syncing filesystems ... done. Jun 1 10:42:21 igor-laptop kernel: [ 2225.141222] PM: Preparing system for mem sleep Jun 1 10:42:21 igor-laptop kernel: [ 2225.141239] Freezing user space processes ... (elapsed 0.01 seconds) done. Jun 1 10:42:21 igor-laptop kernel: [ 2225.156171] Freezing remaining freezable tasks ... (elapsed 0.01 seconds) done. Jun 1 10:42:21 igor-laptop kernel: [ 2225.172139] PM: Entering mem sleep Jun 1 10:42:21 igor-laptop kernel: [ 2225.172169] Suspending console(s) (use no_console_suspend to debug) Jun 1 10:42:21 igor-laptop kernel: [ 2225.172895] sd 0:0:0:0: [sda] Synchronizing SCSI cache Jun 1 10:42:21 igor-laptop kernel: [ 2225.181767] sd 0:0:0:0: [sda] Stopping disk Jun 1 10:42:21 igor-laptop kernel: [ 2225.251089] ene_ir 00:0a: wake-up capability enabled by ACPI Jun 1 10:42:21 igor-laptop kernel: [ 2225.251115] i8042 aux 00:09: wake-up capability disabled by ACPI Jun 1 10:42:21 igor-laptop kernel: [ 2225.251133] i8042 kbd 00:08: wake-up capability enabled by ACPI Jun 1 10:42:21 igor-laptop kernel: [ 2225.251286] jmb38x_ms 0000:06:00.3: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.252491] sdhci-pci 0000:06:00.1: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.264130] uhci_hcd 0000:00:1d.2: PCI INT D disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.264142] uhci_hcd 0000:00:1d.1: PCI INT B disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.264325] uhci_hcd 0000:00:1a.1: PCI INT B disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.288059] uhci_hcd 0000:00:1a.0: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.288097] uhci_hcd 0000:00:1d.3: PCI INT C disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.288135] uhci_hcd 0000:00:1d.0: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.316051] ehci_hcd 0000:00:1d.7: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.316068] ehci_hcd 0000:00:1a.7: PCI INT D disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.522872] PM: suspend of drv:sd dev:0:0:0:0 complete after 349.979 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.522901] PM: suspend of drv:scsi dev:target0:0:0 complete after 349.955 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.522927] PM: suspend of drv:scsi dev:host0 complete after 272.260 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.522969] ahci 0000:00:1f.2: BIOS update required for suspend/resume Jun 1 10:42:21 igor-laptop kernel: [ 2225.522976] pci_legacy_suspend(): ahci_pci_device_suspend+0x0/0x80 returns -5 Jun 1 10:42:21 igor-laptop kernel: [ 2225.522981] pm_op(): pci_pm_suspend+0x0/0x110 returns -5 Jun 1 10:42:21 igor-laptop kernel: [ 2225.522984] PM: suspend of drv:ahci dev:0000:00:1f.2 complete after 258.932 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.522987] PM: Device 0000:00:1f.2 failed to suspend async: error -5 Jun 1 10:42:21 igor-laptop kernel: [ 2225.576228] snd_hda_intel 0000:00:1b.0: PCI INT A disabled Jun 1 10:42:21 igor-laptop kernel: [ 2225.576270] ACPI handle has no context! Jun 1 10:42:21 igor-laptop kernel: [ 2225.592136] PM: suspend of drv:snd_hda_intel dev:0000:00:1b.0 complete after 327.889 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.592206] PM: Some devices failed to suspend Jun 1 10:42:21 igor-laptop kernel: [ 2225.592291] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592298] uhci_hcd 0000:00:1a.0: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592325] usb usb3: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592339] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592345] uhci_hcd 0000:00:1a.1: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592371] usb usb4: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592387] ehci_hcd 0000:00:1a.7: PCI INT D -> GSI 19 (level, low) -> IRQ 19 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592395] ehci_hcd 0000:00:1a.7: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592843] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592851] uhci_hcd 0000:00:1d.0: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592854] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592863] uhci_hcd 0000:00:1d.1: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592878] usb usb5: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592892] usb usb6: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592895] uhci_hcd 0000:00:1d.2: PCI INT D -> GSI 16 (level, low) -> IRQ 16 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592903] uhci_hcd 0000:00:1d.2: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592906] uhci_hcd 0000:00:1d.3: PCI INT C -> GSI 18 (level, low) -> IRQ 18 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592915] uhci_hcd 0000:00:1d.3: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592930] usb usb7: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592946] usb usb8: root hub lost power or was reset Jun 1 10:42:21 igor-laptop kernel: [ 2225.592949] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 20 (level, low) -> IRQ 20 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592957] ehci_hcd 0000:00:1d.7: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.592963] pci 0000:00:1e.0: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.597106] sd 0:0:0:0: [sda] Starting disk Jun 1 10:42:21 igor-laptop kernel: [ 2225.608138] snd_hda_intel 0000:00:1b.0: BAR 0: set to [mem 0xdf300000-0xdf303fff 64bit] (PCI address [0xdf300000-0xdf303fff]) Jun 1 10:42:21 igor-laptop kernel: [ 2225.608180] snd_hda_intel 0000:00:1b.0: restoring config space at offset 0xf (was 0x100, writing 0x10b) Jun 1 10:42:21 igor-laptop kernel: [ 2225.608233] snd_hda_intel 0000:00:1b.0: restoring config space at offset 0x3 (was 0x0, writing 0x10) Jun 1 10:42:21 igor-laptop kernel: [ 2225.608248] snd_hda_intel 0000:00:1b.0: restoring config space at offset 0x1 (was 0x100000, writing 0x100002) Jun 1 10:42:21 igor-laptop kernel: [ 2225.608299] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 Jun 1 10:42:21 igor-laptop kernel: [ 2225.608313] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.608420] snd_hda_intel 0000:00:1b.0: irq 50 for MSI/MSI-X Jun 1 10:42:21 igor-laptop kernel: [ 2225.612095] firewire_ohci 0000:06:00.0: restoring config space at offset 0x1 (was 0x100000, writing 0x100006) Jun 1 10:42:21 igor-laptop kernel: [ 2225.612181] sdhci-pci 0000:06:00.1: restoring config space at offset 0x1 (was 0x100003, writing 0x100007) Jun 1 10:42:21 igor-laptop kernel: [ 2225.612211] sdhci-pci 0000:06:00.1: PCI INT A -> GSI 16 (level, low) -> IRQ 16 Jun 1 10:42:21 igor-laptop kernel: [ 2225.612225] sdhci-pci 0000:06:00.1: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.612296] jmb38x_ms 0000:06:00.3: restoring config space at offset 0x1 (was 0x100003, writing 0x100007) Jun 1 10:42:21 igor-laptop kernel: [ 2225.612326] jmb38x_ms 0000:06:00.3: PCI INT A -> GSI 16 (level, low) -> IRQ 16 Jun 1 10:42:21 igor-laptop kernel: [ 2225.612332] jmb38x_ms 0000:06:00.3: setting latency timer to 64 Jun 1 10:42:21 igor-laptop kernel: [ 2225.699170] PM: resume of drv:uvcvideo dev:2-4:1.0 complete after 101.965 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.699179] PM: resume of drv:uvcvideo dev:2-4:1.1 complete after 101.932 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.699186] PM: resume of drv: dev:ep_00 complete after 101.917 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.699197] PM: resume of drv: dev:ep_83 complete after 101.972 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716148] PM: resume of drv:hub dev:3-0:1.0 complete after 119.543 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716155] PM: resume of drv: dev:ep_00 complete after 119.544 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716161] PM: resume of drv:hub dev:5-0:1.0 complete after 119.420 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716168] PM: resume of drv: dev:ep_00 complete after 119.381 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716174] PM: resume of drv:hub dev:8-0:1.0 complete after 119.141 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716181] PM: resume of drv: dev:ep_00 complete after 119.104 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716186] PM: resume of drv: dev:ep_81 complete after 119.579 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716191] PM: resume of drv: dev:ep_81 complete after 119.427 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.716197] PM: resume of drv: dev:ep_81 complete after 119.143 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.747148] firewire_core: skipped bus generations, destroying all nodes Jun 1 10:42:21 igor-laptop kernel: [ 2225.776093] PM: resume of drv:hp_accel dev:HPQ0004:00 complete after 167.225 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.777243] i8042 kbd 00:08: wake-up capability disabled by ACPI Jun 1 10:42:21 igor-laptop kernel: [ 2225.777278] ene_ir 00:0a: wake-up capability disabled by ACPI Jun 1 10:42:21 igor-laptop kernel: [ 2225.820100] PM: resume of drv:hub dev:4-0:1.0 complete after 223.436 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820115] PM: resume of drv: dev:ep_00 complete after 223.444 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820123] PM: resume of drv: dev:ep_81 complete after 223.456 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820206] PM: resume of drv:hub dev:7-0:1.0 complete after 223.266 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820221] PM: resume of drv: dev:ep_81 complete after 223.260 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820238] PM: resume of drv: dev:ep_00 complete after 223.255 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820295] PM: resume of drv:hub dev:6-0:1.0 complete after 223.453 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820302] PM: resume of drv: dev:ep_00 complete after 223.415 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.820321] PM: resume of drv: dev:ep_81 complete after 223.457 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2225.932108] usb 4-2: reset full-speed USB device number 2 using uhci_hcd Jun 1 10:42:21 igor-laptop kernel: [ 2226.086714] PM: resume of drv:usbhid dev:4-2:1.0 complete after 489.393 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.086728] PM: resume of drv: dev:ep_81 complete after 489.384 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.086745] PM: resume of drv: dev:ep_00 complete after 489.329 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.086753] PM: resume of drv:usbhid dev:4-2:1.1 complete after 489.384 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.086764] PM: resume of drv: dev:ep_82 complete after 489.373 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.180555] usb 7-2: reset full-speed USB device number 2 using uhci_hcd Jun 1 10:42:21 igor-laptop kernel: [ 2226.244858] firewire_core: rediscovered device fw0 Jun 1 10:42:21 igor-laptop kernel: [ 2226.335066] btusb 7-2:1.0: no reset_resume for driver btusb? Jun 1 10:42:21 igor-laptop kernel: [ 2226.335068] btusb 7-2:1.1: no reset_resume for driver btusb? Jun 1 10:42:21 igor-laptop kernel: [ 2226.432082] usb 6-1: reset full-speed USB device number 2 using uhci_hcd Jun 1 10:42:21 igor-laptop kernel: [ 2226.578280] PM: resume of drv:nvidia dev:0000:01:00.0 complete after 985.301 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584296] PM: resume of drv:usb dev:7-2:1.0 complete after 986.693 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584308] PM: resume of drv: dev:ep_00 complete after 986.452 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584311] PM: resume of drv:usb dev:7-2:1.1 complete after 986.616 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584315] PM: resume of drv:usb dev:7-2:1.3 complete after 986.483 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584320] PM: resume of drv:usb dev:7-2:1.2 complete after 986.556 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584328] PM: resume of drv: dev:ep_03 complete after 986.588 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584331] PM: resume of drv: dev:ep_81 complete after 986.704 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584334] PM: resume of drv: dev:ep_83 complete after 986.617 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584337] PM: resume of drv: dev:ep_82 complete after 986.688 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584340] PM: resume of drv: dev:ep_02 complete after 986.667 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584344] PM: resume of drv: dev:ep_84 complete after 986.558 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.584352] PM: resume of drv: dev:ep_04 complete after 986.542 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.590883] PM: resume of drv: dev:ep_00 complete after 993.327 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.590887] PM: resume of drv:usb dev:6-1:1.0 complete after 993.424 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.590927] PM: resume of drv: dev:ep_82 complete after 993.395 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.590934] PM: resume of drv: dev:ep_81 complete after 993.426 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.590940] PM: resume of drv: dev:ep_01 complete after 993.456 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.592450] PM: resume of drv:sd dev:0:0:0:0 complete after 995.343 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.592461] PM: resume of drv:scsi_disk dev:0:0:0:0 complete after 802.688 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.592472] PM: resume of drv:scsi_device dev:0:0:0:0 complete after 995.324 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.600339] PM: resume of devices complete after 1008.129 msecs Jun 1 10:42:21 igor-laptop kernel: [ 2226.601293] PM: resume devices took 1.008 seconds Jun 1 10:42:21 igor-laptop kernel: [ 2226.601330] PM: Finishing wakeup. Jun 1 10:42:21 igor-laptop kernel: [ 2226.601332] Restarting tasks ... done. Jun 1 10:42:21 igor-laptop kernel: [ 2226.625660] video LNXVIDEO:01: Restoring backlight state Jun 1 10:42:22 igor-laptop kernel: [ 2227.478921] iwlwifi 0000:02:00.0: L1 Disabled; Enabling L0S Jun 1 10:42:22 igor-laptop kernel: [ 2227.481981] iwlwifi 0000:02:00.0: Radio type=0x1-0x2-0x0 Jun 1 10:42:22 igor-laptop kernel: [ 2227.527727] ADDRCONF(NETDEV_UP): wlan0: link is not ready Jun 1 10:42:22 igor-laptop kernel: [ 2227.532468] r8169 0000:03:00.0: eth0: link down Jun 1 10:42:22 igor-laptop kernel: [ 2227.533967] ADDRCONF(NETDEV_UP): eth0: link is not ready pm_suspend.log: Fri Jun 1 10:42:14 MSK 2012: Running hooks for suspend. Running hook /usr/lib/pm-utils/sleep.d/000kernel-change suspend suspend: /usr/lib/pm-utils/sleep.d/000kernel-change suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/00logging suspend suspend: Linux igor-laptop 3.2.0-25-generic #40-Ubuntu SMP Wed May 23 20:33:05 UTC 2012 i686 i686 i386 GNU/Linux Module Size Used by pci_stub 12550 1 vboxpci 22882 0 vboxnetadp 13328 0 vboxnetflt 27211 0 vboxdrv 252189 3 vboxpci,vboxnetadp,vboxnetflt dm_crypt 22528 0 snd_hda_codec_hdmi 31775 1 snd_hda_codec_idt 60251 1 arc4 12473 2 hp_wmi 13652 0 sparse_keymap 13658 1 hp_wmi rfcomm 38139 12 snd_hda_intel 32765 5 snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec bnep 17830 2 btusb 17912 2 bluetooth 158438 23 rfcomm,bnep,btusb joydev 17393 0 parport_pc 32114 0 snd_pcm 80845 4 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec ppdev 12849 0 uvcvideo 67203 0 binfmt_misc 17292 1 videodev 86588 1 uvcvideo snd_seq_midi 13132 0 snd_rawmidi 25424 1 snd_seq_midi nvidia 10958194 43 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec snd_timer 28931 2 snd_pcm,snd_seq snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq ir_mce_kbd_decoder 12681 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 ir_rc6_decoder 12459 0 psmouse 87213 0 ir_rc5_decoder 12459 0 serio_raw 13027 0 iwlwifi 287934 0 rc_rc6_mce 12454 0 ir_nec_decoder 12459 0 ene_ir 18019 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ene_ir mac80211 436455 1 iwlwifi snd 62064 19 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device cfg80211 178679 2 iwlwifi,mac80211 hp_accel 25728 0 lis3lv02d 19268 1 hp_accel input_polldev 13648 1 lis3lv02d mac_hid 13077 0 wmi 18744 1 hp_wmi jmb38x_ms 17406 0 soundcore 14635 1 snd snd_page_alloc 14115 2 snd_hda_intel,snd_pcm memstick 15857 1 jmb38x_ms firewire_sbp2 18346 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp vesafb 13516 1 usbhid 41906 0 hid 77367 1 usbhid firewire_ohci 40180 0 firewire_core 56906 2 firewire_sbp2,firewire_ohci crc_itu_t 12627 1 firewire_core sdhci_pci 18324 0 sdhci 28241 1 sdhci_pci r8169 56321 0 video 19068 0 total used free shared buffers cached Mem: 3095544 2364260 731284 0 159020 1280240 -/+ buffers/cache: 925000 2170544 Swap: 1718916 0 1718916 /usr/lib/pm-utils/sleep.d/00logging suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/00powersave suspend suspend: /usr/lib/pm-utils/sleep.d/00powersave suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/01PulseAudio suspend suspend: Welcome to PulseAudio! Use "help" for usage information. >>> >>> Welcome to PulseAudio! Use "help" for usage information. >>> >>> Welcome to PulseAudio! Use "help" for usage information. >>> >>> /usr/lib/pm-utils/sleep.d/01PulseAudio suspend suspend: success. Running hook /etc/pm/sleep.d/10_grub-common suspend suspend: /etc/pm/sleep.d/10_grub-common suspend suspend: success. Running hook /etc/pm/sleep.d/10_unattended-upgrades-hibernate suspend suspend: /etc/pm/sleep.d/10_unattended-upgrades-hibernate suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/55NetworkManager suspend suspend: Having NetworkManager put all interaces to sleep...Failed. /usr/lib/pm-utils/sleep.d/55NetworkManager suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/60_wpa_supplicant suspend suspend: Failed to connect to wpa_supplicant - wpa_ctrl_open: No such file or directory /usr/lib/pm-utils/sleep.d/60_wpa_supplicant suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/75modules suspend suspend: /usr/lib/pm-utils/sleep.d/75modules suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/90clock suspend suspend: /usr/lib/pm-utils/sleep.d/90clock suspend suspend: not applicable. Running hook /usr/lib/pm-utils/sleep.d/94cpufreq suspend suspend: /usr/lib/pm-utils/sleep.d/94cpufreq suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/95anacron suspend suspend: stop: Unknown instance: /usr/lib/pm-utils/sleep.d/95anacron suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/95hdparm-apm suspend suspend: /usr/lib/pm-utils/sleep.d/95hdparm-apm suspend suspend: not applicable. Running hook /usr/lib/pm-utils/sleep.d/95led suspend suspend: /usr/lib/pm-utils/sleep.d/95led suspend suspend: not applicable. Running hook /usr/lib/pm-utils/sleep.d/98video-quirk-db-handler suspend suspend: nVidia binary video drive detected, not using quirks. /usr/lib/pm-utils/sleep.d/98video-quirk-db-handler suspend suspend: success. Running hook /usr/lib/pm-utils/sleep.d/99video suspend suspend: kernel.acpi_video_flags = 0 /usr/lib/pm-utils/sleep.d/99video suspend suspend: success. Running hook /etc/pm/sleep.d/novatel_3g_suspend suspend suspend: /etc/pm/sleep.d/novatel_3g_suspend suspend suspend: success. Fri Jun 1 10:42:19 MSK 2012: performing suspend Fri Jun 1 10:42:21 MSK 2012: Awake. Fri Jun 1 10:42:21 MSK 2012: Running hooks for resume Running hook /etc/pm/sleep.d/novatel_3g_suspend resume suspend: /etc/pm/sleep.d/novatel_3g_suspend resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/99video resume suspend: /usr/lib/pm-utils/sleep.d/99video resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/98video-quirk-db-handler resume suspend: /usr/lib/pm-utils/sleep.d/98video-quirk-db-handler resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/95led resume suspend: /usr/lib/pm-utils/sleep.d/95led resume suspend: not applicable. Running hook /usr/lib/pm-utils/sleep.d/95hdparm-apm resume suspend: /dev/sda: setting Advanced Power Management level to 0xfe (254) APM_level = 254 /dev/sda: setting Advanced Power Management level to 0xfe (254) APM_level = 254 /usr/lib/pm-utils/sleep.d/95hdparm-apm resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/95anacron resume suspend: /usr/lib/pm-utils/sleep.d/95anacron resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/94cpufreq resume suspend: /usr/lib/pm-utils/sleep.d/94cpufreq resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/90clock resume suspend: /usr/lib/pm-utils/sleep.d/90clock resume suspend: not applicable. Running hook /usr/lib/pm-utils/sleep.d/75modules resume suspend: Reloaded unloaded modules. /usr/lib/pm-utils/sleep.d/75modules resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/60_wpa_supplicant resume suspend: Failed to connect to wpa_supplicant - wpa_ctrl_open: No such file or directory /usr/lib/pm-utils/sleep.d/60_wpa_supplicant resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/55NetworkManager resume suspend: Having NetworkManager wake interfaces back up...Failed. /usr/lib/pm-utils/sleep.d/55NetworkManager resume suspend: success. Running hook /etc/pm/sleep.d/10_unattended-upgrades-hibernate resume suspend: /etc/pm/sleep.d/10_unattended-upgrades-hibernate resume suspend: success. Running hook /etc/pm/sleep.d/10_grub-common resume suspend: /etc/pm/sleep.d/10_grub-common resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/01PulseAudio resume suspend: Welcome to PulseAudio! Use "help" for usage information. >>> >>> Welcome to PulseAudio! Use "help" for usage information. >>> >>> Welcome to PulseAudio! Use "help" for usage information. >>> >>> /usr/lib/pm-utils/sleep.d/01PulseAudio resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/00powersave resume suspend: /usr/lib/pm-utils/sleep.d/00powersave resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/00logging resume suspend: /usr/lib/pm-utils/sleep.d/00logging resume suspend: success. Running hook /usr/lib/pm-utils/sleep.d/000kernel-change resume suspend: /usr/lib/pm-utils/sleep.d/000kernel-change resume suspend: success. Fri Jun 1 10:42:22 MSK 2012: Finished.

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