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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD PNG sprites/backgrounds which are a power of 2, so they scale nicely. No vectors. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • Screen Resolution stuck at 640x480 after installing Bumblebee

    - by Saurabh Agarwal
    I have a Dell XPS 15z laptop. As you can see here, there are some issues with NVidia drivers. The site recommends installation of Bumblebee (instructions given in the link). I am posting it again for ease: $ sudo add-apt-repository ppa:bumblebee/stable $ sudo apt-get update && sudo apt-get upgrade $ sudo apt-get install bumblebee bumblebee-nvidia $ sudo usermod -a -G bumblebee $USER After restarting the computer however, the screen resolution was stuck at 640x480 and I got the following error message as soon as I logged in: **Could not apply the stored configuration for monitors** none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Prior to the update, the display was absolutely normal and thus there is no doubt about the cause. Albeit, there was no support for graphic drivers. In case it helps, some features of graphics drivers seem to be functional after bumblebee, ie, all features are in order except for the resolution. And if the resolution can't be fixed, please suggest a way to retract the changes so that atleast the prior state may be reachieved. Any help in the matter would be highly appreciated.

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  • Technique to have screen independent grid based puzzle with sprite animation

    - by Yan Cheng CHEOK
    Hello all, let's say I have a fixed size grid puzzle game (8 x 10). I will be using sprites animation, when the "pieces" in the puzzle is moving from one grid to another grid. I was wondering, what is the technique to have this game being implemented as screen resolution independent. Here is what I plan to do. 1) The data structure coordinate will be represented using double, with 1.0 as max value. // Puzzle grid of 8 x 10 Environment { double width = 0.8; double height = 1.0; } // Location of Sprite at coordinate (1, 1) Sprite { double posX = 0.1; double posY = 0.1; double width = 0.1; double height = 0.1; } // scale = PYSICAL_SCREEN_SIZE drawBitmap ( sprite_image, sprite_image_rect, new Rect(sprite.posX * Scale, sprite.posY * Scale, (sprite.posX + sprite.width) * Scale, (sprite.posY + sprite.Height) * Scale), paint ); 2) A large size sprite image will be used (128x128). As sprite image shall look fine if we scale from large size down to small size, but not vice versa. Besides the above mentioned technique, is there any other consideration I had missed out?

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • ubuntu box just redisplaying login screen after update

    - by David M. Karr
    My Ubuntu 12.04 box has been working fine. A recent update may have messed something up. I normally run remote windows on it, and I noticed that my windows were failing to start up. I then tried logging into it directly from the GUI console, and I'm seeing that after I press enter on the (valid) password, the page just redisplays. It's not a password error, as that would give me an inline error. I see some messages appear and disappear quickly between the login screen going away and then redisplaying, but they go away too quickly to read. I was able to run the non-gui login, and I did an update and upgrade, and then rebooted, but it's doing the same thing. I have a Samba connection from my Windows box, and that's still working. If it matters, here's my uname output (somewhat elided): Linux ... 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux What can I do to troubleshoot this? Note that when I select "Guest Session", it lets me log in and displays the window manager. This seems significant to me. Does this mean that something specific to my login is causing it to fail? Note: If it matters, here's the output from /var/log/dmesg. The line about gdm seems interesting: [ 9.815883] Bluetooth: RFCOMM TTY layer initialized [ 9.815887] Bluetooth: RFCOMM socket layer initialized [ 9.815888] Bluetooth: RFCOMM ver 1.11 [ 9.879088] [PCSPP,TRISTATE] [ 9.879092] parport0: irq 7 detected [ 9.883935] type=1400 audit(1341871177.871:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=845 comm="apparmor_parser" [ 9.884365] type=1400 audit(1341871177.871:11): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/ntpd" pid=851 comm="apparmor_parser" [ 9.950397] e1000e 0000:00:19.0: irq 42 for MSI/MSI-X [ 9.961160] init: gdm main process (907) killed by TERM signal [ 9.966358] lp0: using parport0 (polling).

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  • Ubuntu 12.04 freezes when booting

    - by Agustín González
    Translated I installed Ubuntu 12.04 LTS from the LiveCD, after finalizing the installation process and booting correctly, I applied the pending updates, which asked me to reboot. After rebooting, an error appeared saying "Out of Range". I pressed CTRL+ALT+F1, login to the tty1 terminal and edit the xorg.conf file and add VertRefresh 50.0 - 60.0 to it, which would solve the "Out of Range" problem that was mentioned before. After applying the changed and rebooting again, the following boot screen is all I see now: It freezes there. I even waited 2 hours and nothing happened. Can anybody help? Thank you! Original Instale Ubuntu 12.04 LTS desde el Live CD, al finalizar la instalación inicio el sistema operativo e inicia correctamente, después de aplicar actualizaciones me solicita reiniciar en lo cual acepto. Al volver a iniciar me daba un erro de "Fuera de rango", aprieto CTRL + ALT + F1, me logueo y edito el archivo xorg.conf en la sección Screen y agrego "VertRefresh 50.0 - 60.0", lo cual solucionaría el problema de "Fuera de rango", al aplicar los cambios, vuelvo a iniciar y solamente me aparece la pantalla de inicio (Véase imagen: http://t.bb/fH) y queda colgado, lo deje por lo menos 2 horas así y nada sucedió. ¿Alguien puede ayudarme? Gracias!

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD sprites/backgrounds which are a power of 2, so they scale nicely. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • Multiple monitors showing same screen but different resolutions

    - by Luis Alvarado
    Is it possible to have 2 or more monitors showing the same screen, for example the same desktop but with different resolutions. Like the clone option in Nvidia or the mirror option using the Display settings in Ubuntu but instead of showing the same output with the same resolution, the both show the same output using a resolution that is native for each monitor connected. In my case if I have a netbook that has max resolution of 1360x768 and a TV that has 1280x1024, the would both show the same desktop but each with their own resolution that is compatible for each device. This would help in trying to find a resolution that works on both monitors and in cases like a mini netbook and a huge TV it would solve issues like having max 800x600 in one monitor and min 1024x768 in the other. In the case I tested I was using an HDMI cable but this question also involves VGA and any other connection. I have 3 tests scenarios for this: Scenario 1 - Laptop HP DV6000 (Intel Integrated Video) with 1360x760 connected to a Samsung LED 42 TV that has 1280x900. Scenario 2 - Laptop EEE with 1024x600 (Intel Integrated Video) connected to Sony LCD TV that supports 1280x900. Scenario 3 - Intel Desktop with Nvidia 440 GT with HDMI connected to Soneview 32' TV that supports 1920x1080 and VGA connected to an Epson Video Beam that supports 1280x1024 max. In this 3 scenarios I need to be able to show the same desktop and same views but on different resolutions for each output device. UPDATE: Tested with Xubuntu and the way it handles multiple monitors is precisely what I am asking. The ability to handle the resolution of different monitors showing the same thing.

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  • How to install nvidia drivers (GT 440 ) on Xubuntu 12.10 , screen res gone to 640x480 :(

    - by shaggyjack
    Hi all after days of endless googling I finally gave in and decided to try and directly ask for help. I have just installed Xubuntu and updated to 12.10 on a pretty old (12 years) machine, and I am now struggling to install the correct drivers for the nvidia 440 gt card.. I have managed to get "additional drivers" but the app does not show in the menu, I went through a few procedures which ended up in my screen going no higher than 640x480, and tried all the sudo apt-get variations with nvidia-current and current updates... I think I got the right version of the drivers ( 93.43.07 ) but they won't install from terminal as they say I am running an X server. So I learnt how to shut the graphic interface but then I try and install them from there but after I write the exact same command (sudo home/username/Downloads/NVIDIA-Linux-x86-96.43.07.pkg1.run ) nothing happens and the terminal says something like command not found. I am desperate for help if anybody could point me in the right direction that would be greatly appreciated. There are lots of similar topics on installing nvidia drivers but I seem to understand that current drivers are no good for my old GPU. So if anybody could show me how to install the right version that would be excellent. Thanks in advance! Jack

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  • Ugly Boot Screen after upgrading to 12.10

    - by Sir Linuxalot
    Is there a way to change the ugly boot screen in 12.10? It seems to have rolled back to that 8-bit blocky looking thing with tiny orange dots underneath. It then breaks into process code under that, and it looks ghastly. I've read some tutorials on getting Plymouth to do some neat things, but they were for older versions of Ubuntu. I'm running a GeForce GTX 460 if that matters. Any help would be appreciated. Update: I've noticed/found a couple of things. The upgrade on my laptop didn't do this. It still uses the "normal" Ubuntu boot logo (using Plymouth, I assume). So, something is off with my desktop. And, I found and installed Super Boot Manager to see if that would help. With that, I enabled Plymouth and added a new theme, but the machine still boots with the block-ugly logo. Finally, I messed around with Grub on boot and added "nomodeset" after "quiet splash" and added it while deleting "quiet splash." None of these solutions worked. I'll keep hunting...

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  • accidentally concatenate a large file on a remote system

    - by Dan
    Every once in a while on a computer I'm ssh'd into, I will accidentally type "cat largefile.txt" and my screen will start rushing with text for the next 10 minutes. I'm always working in a screen session, so my current solution is to just log out and then log back in, and since it can go 100X faster when I'm logged out, it'll finish in the short time it takes me to type my password in again. Is there a better way? Either involving the fact I'm in a screen session? Or a way to do this within SSH? What doesn't work: detaching from the screen session (doesn't respond until file is done outputting) trying command to move to a different window in the screen session (also doesn't respond) typing ctrl+C to kill cat command (also doesn't respond, probably because the command is done and the buffers just have to catch up)

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  • Ubuntu does not recognize my built-in monitor.

    - by B3tturTh3nU
    I've recently discovered of a boot problem Ubuntu has with my laptop. I have successfully installed Ubuntu on two other computers, and I've never experienced this problem. What happens is, after the live boot CD loads, the screen goes completely blank. Although, I suspected that there was no problem booting, so I loaded with BIOS only, which worked perfectly fine. Of course, not being very proficient with this, I have no idea what needs to be done to fix the problem. I have switchable graphics cards(the ATI Mobility Radeon HD 5650, and some low-end Intel card), and an Intel i5 quad core processor. I was booting with the Ubuntu 10.10 64 bit desktop distribution. If there's any more information you need from me, please let me know. EDIT: I was able to look into this a bit more, thanks to one of the comments provided, and I have some new information. Ubuntu does seem to be able to recognize both of my graphics cards. The problem I found was that, in the Xorg.0 log, it mentions that there were "no screens found." I'm using a notebook, so the screen is built in. Does anyone know of a way to get Ubuntu to recognize the monitor?

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  • Laptop Display Not Working

    - by etrask
    Hello, I just purchased this laptop. It is working fine but I want to use Xubuntu on it. I managed to get 10.04 installed and running but it did not recognize/use the wireless card. So I want to try 10.10. However, every time I try, the screen goes black and never comes back on. I have tried the Live CD and Alternate install CDs, for both Ubuntu and Xubuntu 10.10. After I select "Install Ubuntu" or "Try Ubuntu", the screen blacks out and never displays anything. So I deleted "quiet" and "splash" off the command line to see what messages would come up. A bunch of text flies by but it ends at: [time] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [time] TCP bind hash table entries 65536 (order: 8, 1048576 bytes) [time] TCP: Hash tables configured (established 524288 bind 65536) [time] TCP reno registered [time] UDP hash table entries: 2048 (order: 4, 65536 bytes) [time] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [time] NET: Registered protocol family 1 And freezes here forever. I have tried nomodeset, vga=771, and xforcevesa with no progress. Is my video card simply not going to work with this distro? It seems strange that 10.04 would work fine but not 10.10. Any help is appreciated, thank you.

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  • Geekswithblogs.net | Screen Resolutions of our Readers

    - by Jeff Julian
    Yesterday I talked about the Browsers we see being used by our readers driven off of our Google Analytics traffic and today I want to share with you the Screen Resolutions we see.  As a web developer most of my life, it is hard to decide how large you should build your application because typically you have a couple huge high resolution monitors on your desk, but you typical end user is thought to have 1024x768.  With HTML5/CSS3 out, it is a little better coming up with a design that will scale to all resolutions, but it is still nice to know the numbers when it comes to how much real estate do I have on my clients. If you look at these numbers for Geekswithblogs.net, we have a lot of high resolution monitors from users that visit the site.  After a little more investigation of the number you will notice we do not have as much height available as we do width.  If the primary goal of a site is to deliver as much data in the viewable area without scrolling, this becomes a challenge when most of our pages have long pieces of formatted data.  So our challenge is to build skins that use up more of the sides of the content toward the top on larger resolution browsers and then entice the reader to scroll to get the goodies embedded in the content of the posts.  Going to be an interesting battle for sure, but we really need more skin offerings on the site. Technorati Tags: Resolution Statistics,Geekswithblogs.net

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  • Low Graphics and laggy screen after update to 13.10 from 13.04

    - by Wh0RU
    After updating from 13.04 to 13.10 many of 3D unity stuff has stopped working, I am suing Samsung Series 3 (NP350V5X) Laptop which has Switchable Intel and AMD Radeon HD 7670M GFX. xserver-xorg-video-ati does works but NO 3D support and graphics are very low. [I am currently using this] fglrx & fglrx-updates shows blank screen after Login. Intel Graphic Install doesn't work either (dependency error) Output of $ sudo lshw -c video *-display description: VGA compatible controller product: Thames [Radeon HD 7500M/7600M Series] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:45 memory:e0000000-efffffff memory:c0120000-c013ffff ioport:3000(size=256) memory:c0100000-c011ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:bfc00000-bfffffff memory:d0000000-dfffffff ioport:4000(size=64) Similarly $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) OpenGL version string: 2.1 Mesa 9.2.1 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Shows no 3D support. Can anyone please guide how to make things working again.

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  • How can I get Pinch to Zoom back in Desktop mode?

    - by Ben Brocka
    Windows 7 had an old implimentation of Pinch to Zoom where bringing your fingers apart/together would act similar to ctrl + +/-, the standard zoom. It's not as nice as granular zoom (like iOS/Android use) but it worked. Most notably it doesn't work in Chrome (did before) but I haven't noticed it working in any other apps. In windows 8 desktop mode, pinch to zoom doesn't seem to work at all. It doesn't even work in One Note 2010, which, if I recall correctly, had granular zoom in Windows 7. I have an (older) 2 touch point multi-touch monitor, and I can see the visual feedback that the two touch points and coming closer/farther apart, but it doesn't zoom. Note I'm using the touchscreen, not a touchpad or the Arch mouse or other peripherals. Can I enable this somehow or is it gone from Desktop mode? It works fine in Metro apps. Additionally I get weird visual feedback when placing my second finger on the screen; a shrinking transparent square appears somewhere between the two fingers, visually similar to the Right Click visual queue when long-pressing. It's not a right click though, I can't tell what, if anything, it's doing.

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  • 1080p Screen resolution problem after 10.04 to 12.04 update

    - by Ale
    I have a Samsung LCD 40" with a NVidia GeForce 6150SE nForce 430 Card. I recently upgraded from 10.04 to 12.04 and the best resolution I can get is 1360x768. I've tried the propietary drivers available on the repository kmod:nvidia_current kmod:nvidia_173_updates kmod:nvidia_current_updates kmod:nvidia_96 kmod:nvidia_96_updates kmod:nvidia_173 I've also downloaded latest from NVidia's Web, version: 295.40. But still no luck. With Nouveau driver, I can only get 1024x768. I know there is no problem with my hardware (video card, cable and monitor), I was using it perfectly on 10.04. Can anybody suggest something else I could try, to get my 1920x1080 resolution back? Thanks in advance. Here are some more information, that I got reading other similar posts on askubuntu. $ lspci | grep VGA 00:0d.0 VGA compatible controller: NVIDIA Corporation C61 [GeForce 6150SE nForce 430] (rev a2) $ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 320 x 240, current 1360 x 768, maximum 1360 x 768 default connected 1360x768 0 0 0mm x 0mm 1360x768 50.0 52.0* 1024x768 51.0 800x600 53.0 54.0 55.0 680x384 56.0 57.0 640x480 58.0 576x432 59.0 512x384 60.0 400x300 61.0 62.0 63.0 320x240 64.0

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  • Ubunto 12.10 Boots to purple screen

    - by Ric
    I know this question has been tackled in a couple different threads but I've tried what I could from those and have not resolved the issue. I have just a basic understanding of this system so feel free to talk down to me or explain this like you would to a 5 year old. Let's start from the beginning. My son has a computer built by an IT friend of mine (we moved so he can't help any more). It had Windows XP running on it and it just stopped working correctly. This same friend had built a laptop for me with Ubuntu which I liked so I thought I'd put a new OS on my sons computer and it may work better. I downloaded Ubuntu 12.10 onto a USB drive and loaded it onto his computer. I followed all the prompts, it installed, I restarted the computer, it gives me the option of which OS to pick. I pick Ubuntu and it seemingly loads. The desktop comes up with just the basic pinkish Ubuntu background but that is it. There are no icons. I can't right click anywhere to create a file. Left clicking the mouse does not create a square when moved. Alt + F2 doesn't do anything. I can open a terminal but any of the commands I have seen in previous threads do not correct any issues. What else can I do, or what resources are available to fix this problem? I don't know if there are additional files on the USB drive that I need to access or what. Also, one of the problems we were having with my sons computer is that windows would only load to a blank screen. It runs accordingly in safemode and my install of Ubuntu was through safemode of Windows XP.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Displaying Datamatrix in application error screen

    - by DaveNay
    Quite often we will get a report from a user in the field saying there was an error in our application. Frequently this leads to the typical round of "What was the error?" "I don't know, it was just an error." We of course log these faults to the log files, and we can even enable detailed debug logs, but this involves the end user changing a setting in the configuration file and then finding the correct files and then emailing them to us. As I'm sure you can all imagine, there are plenty of pitfalls and alligators in this methodology. Recently a couple of people have used their cell phone to email me a "screen capture" of the fault, and while this helps, we still have to scrutinize the image to find the exact fault, and if enabled, the stack trace. So this evening, I had the brilliant idea (IMHO) to encode the fault into a Datamatrix barcode image and then encourage users to send me a picture from their cell phone. I can then decode the datamatrix and get a parse-able error message! Our core technology is machine vision, so the decoding of the datamatrix image would be trivial, I just need to find a method of generating the actual image to display in the fault handler. Thoughts?

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  • I want to be able to use the unity menu with Citrix full screen

    - by porec
    I use Citrix Reciever at work, with both XenApp and XenDesktop. Many times at the same time. Since the unity Menu stil apeirs on the top anyway, I'd like to be able to use it. Now I can see it, but it doesn't work.. I have to either tab me out, (double clicking the ALT first)opening another program first, or move the mouse to the left, opening another program from the unity menu from the left, BEFORE I can use the menu on the top.. (my menu on the left side is in autohide mode, so I actually like it :)) For example. I use spotify for lisening to music, it apeirs on the top menu, but it doesn't react when it click it.. I have to move the mouse to the left, open another program, then move to the top an ask it to show spofity. If I open spofify from the left menu, it hangs.. (since its hidden, and I have to ask it to be open, not reopen the hole program..) Or If I want to lock the screen, I have to open another program, (i.ex. nixnote) before I can lock it) since the unity menu is "on the top" anyways, I don't see the problem that it should be able to control such things..

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  • Move unity launcher to bottom of the screen

    - by argvar
    I have Ubuntu 13.04 DESKTOP version and for some odd reason I'm told that the Unity launcher cannot be moved to the bottom of the screen because of several reasons: 1. Canonical wants it there so it fits with their overall design goals, namely when it comes to touchscreen devices and netbooks. This in my mind totally ignores the fact that most Ubuntu users are DESKTOP users. No matter what Canonicals long term goal is, it surely mustn't be at the expense of needs of their core user base. 2. Most monitors are widescreen, the launcher is more compact where it is. This is not only taking away the users choice, but is also a wrong assessment. Widescreen monitors can sometimes be rotated on a pivot, giving it a portrait aspect. By displaying the Unity launcher on the left side it takes up a lot of space. Many desktop users have multiple monitors, and having the launcher on the left side of each monitor is very awkward. Also, many websites are catered to fit on a half 1920 display, so you can have two browser windows open side-by-side with all content visible. The placement of the Unity launcher takes away the horizontal space meaning there's less room for each browser window, and you'll see the right side of the web pages being occluded. Any suggestion to simply hide the Unity launcher, or "Canonical knows best" or "get used to it" are unwelcome and totally ignores the above points. Linux is about choice. Canonical's stubbornness with the Unity launcher placement is inconsistent with what Linux is about.

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  • Displaying Datamatrix in application error screen

    - by DaveNay
    Quite often we will get a report from a user in the field saying there was an error in our application. Frequently this leads to the typical round of "What was the error?" "I don't know, it was just an error." We of course log these faults to the log files, and we can even enable detailed debug logs, but this involves the end user changing a setting in the configuration file and then finding the correct files and then emailing them to us. As I'm sure you can all imagine, there are plenty of pitfalls and alligators in this methodology. Recently a couple of people have used their cell phone to email me a "screen capture" of the fault, and while this helps, we still have to scrutinize the image to find the exact fault, and if enabled, the stack trace. So this evening, I had the brilliant idea (IMHO) to encode the fault into a Datamatrix barcode image and then encourage users to send me a picture from their cell phone. I can then decode the datamatrix and get a parse-able error message! Our core technology is machine vision, so the decoding of the datamatrix image would be trivial, I just need to find a method of generating the actual image to display in the fault handler. Thoughts?

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  • Can't Log Into Ubuntu 12.04

    - by Razick
    Yesterday, after turning on Ubuntu, I logged into a Gnome session. A few minutes later, I tried switching to Unity for a change. Unfortunately, the background and my desktop icons loaded, but the system bar and launcher failed to load even after several minutes. Unity had always worked fine for me. I then tried the guest account, and it worked fine on both Unity and Gnome. However, the problem with my account got worse; I couldn't log into any desktop at all anymore. I would type in my password and press enter and it would just sit there doing nothing. The computer no longer responded in any way, so I had to hold the power button and reboot. The same problem happened repeatedly. Earlier today, I tried to get on again. I found that I hadthe same problem, when I tried to log in, the computer no longer locked up, but instead flashed a black screen with theconsole output and what seemed to be an error message before returning to the log in screen. It was to quick for me to read, about 1/4-1/2 second. I'd really appreciate some help as I have some important files that are not backed up yet. I can't transfer the files to a new account, or even make a new account because I tried taking the password off my account so now I can't authenticate from the guest to perform root functions. I'd really appreciate some help as I have some important files that are not backed up yet. Thanks.

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  • Is there a PROPRIETARY driver (NVIDIA or ATI) that actually works with 12.10?

    - by DS13
    NOTE: I see many similar topics on this, but I've tried all their suggestions, and nothing has worked. THE MAIN DIFFERENCE SEEMS TO BE: I always get a black screen with a blinking cursor, while others seem to get through the boot-up and see distorted graphics or just their wallpaper. ISSUE: I do a clean install of Ubuntu 12.10. Boots fine with the “nouveau” graphics driver – graphics (even just menus) are very slow, choppy, and distorted. The three other driver options in Ubuntu (official NVIDIA drivers), all result in a variation of the black screen on boot up. There will be NO access to a command line/GUI in anyway what-so-ever (tried every option recommended out there, but the system is unusable at this stage). I can only reinstall, and try different drivers…and I only ever get one shot at it. QUESTIONS: -Does anyone know of a PROPRIETARY driver that will actually work on 12.10 with a NVIDIA or ATI card? -Should I just buy a newer graphics card to put in as a replacement? MORE INFO: This is my second computer, and I’m just trying to get a working install of Ubuntu on it. I don’t want to put much money into it, as I have seen Ubuntu run great on much older/less capable machines. I’ve got a decent'ish Core2Duo Intel processor (2.13Ghz), 2GB of RAM, 320GB hard drive, 32-bit architecture, and there is no other O/S installed. It appears as if the graphics card (NVIDIA Geforce 7350 LE) is holding me back. TRIED SO FAR: -all drivers available in Ubuntu *all fail -manual install of some different NVIDIA drivers *all fail -also tried installing the generic kernel, Nvidia driver doesn't work in 12.10 *no difference -tried installing 12.04 *same results -every method suggested to at least get a command line after switching to a NVIDIA driver *all fail -UPDATE- Re-tried everything above with a new NVIDIA Geforce 210...same results for everything. -UPDATE #2- Re-tried everything above with a new AMD Radeon HD 6450...installed the proprietary driver from Ubuntu's "Software Sources" menu...EVERYTHING NOW WORKS. See "answer" below for summary.

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