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  • How can I use a single UIToolbar with multiple different UIViewControllers?

    - by Aeonaut
    I have a simple app with two basic screens, a UIMapView and a UITableView. I'd like to have a toolbar at the bottom with a couple of buttons and a UISegmentedControl with two segments: "Map" and "Table". (The layout is similar to the Google Maps app that ships with the iPhone.) How can I keep the same toolbar while presenting either the UIMapView (with a UIMapViewController) or the UITableView (with a UITableViewController) when the user switches back and forth on the segmented control? Of course, I can just create an identical toolbar for each of the two different views and display them separately, but is there a better way?

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  • Mixing libraries with and without RTTI with GCC on Mac OS X?

    - by Steve the Plant
    I've been banging my head on an issue and before I continue injuring myself some more, I'd like to confirm: Is it possible to have a GCC project that uses libraries that are compiled with and without RTTI? So, for example, I have project A (compiled without RTTI) that uses library B (compiled with RTTI) and library C (compiled without RTTI). In theory, is all that supposed to compile and link with no problems?

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  • How can I simply change a class variable from another class in ObjectiveC?

    - by Daniel
    I simply want to change a variable of an object from another class. I can compile without a problem, but my variable always is set to 'null'. I used the following code: Object.h: @interface Object : NSObject { //... NSString *color; //... } @property(nonatomic, retain) NSString* color; + (id)Object; - (void)setColor:(NSString*)col; - (NSString*)getColor; @end Object.m: +(id)Object{ return [[[Object alloc] init] autorelease]; } - (void)setColor:(NSString*)col { self.color = col; } - (NSString*)getColor { return self.color; } MyViewController.h #import "Object.h" @interface ClassesTestViewController : UIViewController { Object *myObject; UILabel *label1; } @property UILabel *label1; @property (assign) Object *myObject; @end MyViewController.m: #import "Object.h" @implementation MyViewController @synthesize myObject; - (void)viewDidLoad { [myObject setColor:@"red"]; NSLog(@"Color = %@", [myObject getColor]); [super viewDidLoad]; } The NSLog message is always Color = (null) I tried many different ways to solve this problem, but no success. Any help would be appreciated.

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  • Preview rounded image in iphone

    - by camilo
    Hi, can anyone tell me how can I create an image preview inside a customized cell with the aspect of the ones loaded in the mms'. I've been trying to do it by changing values in IB and I haven't been able to. Thanks a lot!

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  • Comparison between pointer and integer (cocoa)

    - by Cal S
    Hi, I'm just learning cocoa (coming from C#) but I'm getting a strange error for something that seems really simple... (charsSinceLastUpdate=36) #import "CSMainController.h" @implementation CSMainController //global vars int *charsSinceLastUpdate = 0; NSString *myString = @"Hello world"; // - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { ... } //other functions - (void)textDidChange:(NSNotification *)aNotification { NSLog(@"charsSinceLastUpdate=%i",charsSinceLastUpdate); if (charsSinceLastUpdate>=36) { // <- THIS line returns the error: Comparison between pointer and integer charsSinceLastUpdate=0; [statusText setStringValue:@"Will save now!"]; } else { charsSinceLastUpdate++; [statusText setStringValue:@"Not saving"]; } } //my functions - (void)showNetworkErrorAlert:(BOOL)showContinueWithoutSavingOption { ... } // @end Any help would be appreciated, thanks!

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  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

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  • Detect certain characters in a text field

    - by Craig
    What is the easiest way to detect a character in a text field? I want to be able to detect a certain character and replace that character with another specific character. So If I write in a text field... "zyxw" I want it to be replaced with "abcd". I'm a newbie and don't really know where to start with this or how to go about it. If anyone has any methods of doing this, I would really appreciate it.

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  • How to use the Response from PHP in Objective-C?

    - by iMohammad
    I've managed to post and get datas from PHP thru objective-c. However, the response from the server looks like the following: ["ARC101","ARC112","ARC124","ARC203","ARC222","ARC251","ARC281","ARC305","ARC314","ARC344","ARC353","ARC363","ARC408","ARC416","ARC426","ARC482"] And, some responses could be more complicated like the following: [{"Code":"ARC101","Title":"Design Studio-I: Design Princi","Instructor":"Mike Cohen","Activity":"LAB","Days":"MW","Room":"B01","Bldg":"19","Section":"1","StartTime":"1310","EndTime":"1550","CallNo":"20438","Priority":null,"Open":"Open","HasAct":false,"CodeAct":null,"TitleAct":null,"InstructorAct":null] What would be your suggestion if I want to play with these datas? for example, putting them on a table ,etc. Thanks in Advance!

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  • Testing if a UI element is hidden in an OCUnit test

    - by Logan Serman
    I have a button that is hidden under certain circumstances that I wish to test. The button is hidden with [theButton setHidden: YES] in the viewDidLoad method if it is appropriate. For simplicity, lets say that the button is hidden when the buttonIsHidden property is set to true in the view controller. Right now I am trying the following: self.viewController = [[ViewController alloc] init]; self.viewController.buttonIsHidden = YES; [self.viewController loadView]; UIButton *theButton = [...] // function I wrote to retrieve the button based on it's touch up inside action if (theButton) { NSLog(@"%c", theButton.hidden); return (theButton.hidden == true) } return NO; It looks like the hidden property is not what it should be, the NSLog lines from the above code are blank. But, if I output another property like the height, it outputs the correct value so I know it is getting the right button. How do I access the hidden property of the button in this case?

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  • Objective C code to handle large amount of data processing in iPhone

    - by user167662
    I had the following code that takes in 14 mb or more of image data encoded in base4 string and converts them to jpeg before writing to a file in iphone. It crashes my program giving the following error : Program received signal: “0”. warning: check_safe_call: could not restore current frame I tweak my program and it can process a few more images before the error appear again. My coding is as follows: // parameters is an array where the fourth element contains a list of images in base64 >encoded string NSMutableArray *imageStrList = (NSMutableArray*) [parameters objectAtIndex:5]; while (imageStrList.count != 0) { NSString *imgString = [imageStrList objectAtIndex:0]; // Create a file name using my own Utility class NSString *fileName = [Utility generateFileNName]; NSData *restoredImg = [NSData decodeWebSafeBase64ForString:imgString]; UIImage *img = [UIImage imageWithData: restoredImg]; NSData *imgJPEG = UIImageJPEGRepresentation(img, 0.4f); [imgJPEG writeToFile:fileName atomically:YES]; [imageStrList removeObjectAtIndex:0]; } I tried playing around with UIImageJPEGRepresentation and found out that the lower the value, the more image it can processed but this should not be the way. I am wondering if there is anyway to free up memory of the imageStrList immediately after processing each image so that it can be used by the next one in the line.

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  • Call a function from another Class - Obj C

    - by AndrewDK
    I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController So in my AnotherViewController im going to add in on the .h file @class RootViewController And in the .m file im going to import the View #import "RootViewController.h" I have a function called: -(void)toggleView { //do something } And then in my AnotherViewController I have a button assigned out as: -(void)buttonAction { //} In the buttonAction I would like to be able to call the function toggleView in my RootViewController. Can someone clarify on how I do this. I've tried adding this is my buttonAction: RootViewController * returnRootObject = [[RootViewController alloc] init]; [returnRootObject toggleView]; But I dont think that's right. Thanks in advanced.

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  • Problems with creating and using of delegate-protocols

    - by Flocked
    Hello, I have the problem that I have created a delegate protocol, but the necessary methods are not executed, although I have implemented the protocol in my header file. Here are the detailed explanation: I created an instance of my ViewController (TimeLineViewController), which will be displayed. This ViewController contains a UITableView, which in turn receives the individual Cells / Rows from one instance of my TableViewCell. So the ViewController creates an instance of TableCellView. The TableViewCell contains a UITextView, which contains web links. Now I want, that not safari opens the links, but my own built-in browser. Unfortunately TableViewCell can not open a new ViewController with a WebView, so I decided to create a delegate protocol. The whole thing looks like this: WebViewTableCellDelegate.h: @protocol WebViewTableCellDelegate -(void)loadWeb; @end Then I created a instance WebViewDelegate in the TableViewCell: id <WebViewTableCellDelegate> _delegate; In the .m of the TableViewCell: @interface UITextView (Override) @end @class WebView, WebFrame; @protocol WebPolicyDecisionListener; @implementation UITextView (Override) - (void)webView:(WebView *)webView decidePolicyForNavigationAction:(NSDictionary *)actionInformation request:(NSURLRequest *)request frame:(WebFrame *)frame decisionListener:(id < WebPolicyDecisionListener >)listener { NSLog(@"request: %@", request); [_delegate loadWeb]; } @end - (void)setDelegate:(id <WebViewTableCellDelegate>)delegate{ _delegate = delegate;} And in my TimeLineViewController I implemented the protocol with < and the loadWeb-metode: - (void)loadWeb{ WebViewController *web = [[WebViewController alloc] initWithNibName:nil bundle:nil]; web.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: web animated:YES]; [web release]; } And when the instance of the TableViewCell will be created in the TimelineViewController: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"tableCell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"TableViewCell" owner:self options:nil]; cell = tableCell;} [cell setDelegate:self]; //… } It is the first time I created a own delegate-protocol, so maybe there are stupid mistakes. Also I´m learnung Objective-C and programming generally only for 4 weeks. Thanks for your help! EDIT: I think i found the problem, but I dont know how to resolve it. I try to use [_delegate loadWeb]; in the subclass of the UITextView (because that is the only way i can react on the weblinks) and the subclass can´t use [_delegate loadWeb];. I tried this in a other methode and it worked.

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  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • How to use NSArray of NSArray object in objective c?

    - by user1306926
    I declared a NSArray object in .h file as @property (nonatomic, assign) NSArray *scnArray; and in .h file under - (void)viewDidLoad I created three different NSArray objects as NSArray *obj1 = [[NSArray alloc] initWithObjects:@"1",@"0",@"0",nil]; NSArray *obj2 = [[NSArray alloc] initWithObjects:@"0",@"3",@"0",nil]; NSArray *obj3 = [[NSArray alloc] initWithObjects:@"0",@"0",@"5",nil]; scnArray = [[NSArray alloc] initWithArray:obj1]; [scnArray arrayByAddingObjectsFromArray:obj2]; [scnArray arrayByAddingObjectsFromArray:obj3]; and if I access this scnArray from any other function NSArray *caseArray = [scnArray objectAtIndex:index];//index will be 0, 1, 2... I am getting BAD_ACCESS_ERROR. What is the problem here and how can I correct to use it?

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  • Radiobutton in iphone

    - by Harita
    hi, i am using radio button image (empty circle) in button to answer the question from 3 options, and the 3 options are radio button's. i have created 3 uibuttons programmatically in tableview delegate method cellforrowatindexpath. i need when one button is selected(with filled circle image) other one if selected before gets unselected. i am using below code in button clicked method. static int _row; -(IBAction) optionClicked:(id)sender { UIButton *btn = (UIButton)sender; _row = btn.tag; if (btn.tag == 0) { if(btn1On) { [btnrad1 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn1On=FALSE; } else { [btnrad1 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn1On = TRUE; btn2On = FALSE; btn3On = FALSE; } } else if (btn.tag == 1) { if(btn2On) { [btnrad2 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn2On=FALSE; } else { [btnrad2 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn2On = TRUE; btn1On = FALSE; btn3On = FALSE; } } else if (btn.tag == 2) { if(btn3On) { [btnrad3 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn3On=FALSE; } else { [btnrad3 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn3On = TRUE; btn1On = FALSE; btn2On = FALSE; } } else { NSLog(@"Error"); } } above code is doing selection of button in another row. like i am selecting 1st option in 1st row but its is selecting 2nd row button. i don't know how to use _row to check for every cell of table view.

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